warscript 0.0.1-dev.effa673 → 0.0.1-dev.f024cc2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/core/types/frame.lua +10 -12
  4. package/core/types/player.lua +3 -1
  5. package/core/types/playerCamera.d.ts +2 -0
  6. package/core/types/playerCamera.lua +79 -5
  7. package/core/types/sound.lua +5 -0
  8. package/core/types/timer.d.ts +8 -8
  9. package/core/types/timer.lua +25 -23
  10. package/decl/native.d.ts +844 -788
  11. package/engine/behavior.d.ts +2 -0
  12. package/engine/behavior.lua +53 -27
  13. package/engine/behaviour/ability/apply-buff.lua +1 -1
  14. package/engine/behaviour/ability/damage.d.ts +6 -3
  15. package/engine/behaviour/ability/damage.lua +24 -36
  16. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  17. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  18. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  19. package/engine/behaviour/ability/restore-mana.lua +6 -6
  20. package/engine/behaviour/ability.lua +8 -17
  21. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  22. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  23. package/engine/behaviour/unit.d.ts +26 -0
  24. package/engine/behaviour/unit.lua +163 -4
  25. package/engine/buff.d.ts +2 -1
  26. package/engine/buff.lua +9 -3
  27. package/engine/internal/ability.d.ts +4 -0
  28. package/engine/internal/ability.lua +23 -0
  29. package/engine/internal/item/ability.lua +63 -11
  30. package/engine/internal/item+owner.lua +12 -6
  31. package/engine/internal/item.d.ts +5 -2
  32. package/engine/internal/item.lua +75 -3
  33. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  34. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  35. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  36. package/engine/internal/misc/frame-coordinates.lua +21 -0
  37. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  38. package/engine/internal/misc/get-terrain-z.lua +11 -0
  39. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  40. package/engine/internal/misc/player-local-handle.lua +5 -0
  41. package/engine/internal/unit/ability.d.ts +35 -0
  42. package/engine/internal/unit/ability.lua +62 -0
  43. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  44. package/engine/internal/unit/allowed-targets.lua +9 -1
  45. package/engine/internal/unit/order.d.ts +20 -0
  46. package/engine/internal/unit/order.lua +136 -0
  47. package/engine/internal/unit+ability.lua +1 -1
  48. package/engine/internal/unit+damage.d.ts +2 -11
  49. package/engine/internal/unit+damage.lua +10 -14
  50. package/engine/internal/unit+spellSteal.lua +1 -2
  51. package/engine/internal/unit-missile-launch.lua +9 -2
  52. package/engine/internal/unit.d.ts +24 -7
  53. package/engine/internal/unit.lua +242 -99
  54. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  55. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  56. package/engine/object-data/auxiliary/attachment-preset.d.ts +1 -1
  57. package/engine/object-data/auxiliary/attachment-preset.lua +3 -2
  58. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  59. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  60. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  61. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  62. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  63. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  64. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  65. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  66. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  67. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  68. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  69. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  70. package/engine/object-data/entry/ability-type.lua +8 -3
  71. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  72. package/engine/object-data/entry/buff-type.d.ts +5 -11
  73. package/engine/object-data/entry/buff-type.lua +11 -27
  74. package/engine/object-data/entry/unit-type.d.ts +13 -4
  75. package/engine/object-data/entry/unit-type.lua +153 -85
  76. package/engine/object-field/ability.d.ts +1 -1
  77. package/engine/object-field/unit.d.ts +57 -3
  78. package/engine/object-field/unit.lua +207 -7
  79. package/engine/object-field.d.ts +15 -4
  80. package/engine/object-field.lua +184 -90
  81. package/engine/standard/entries/buff-type.d.ts +3 -0
  82. package/engine/standard/entries/buff-type.lua +3 -0
  83. package/engine/standard/fields/unit.d.ts +4 -0
  84. package/engine/standard/fields/unit.lua +7 -0
  85. package/engine/text-tag.d.ts +36 -2
  86. package/engine/text-tag.lua +249 -10
  87. package/engine/unit.d.ts +1 -0
  88. package/engine/unit.lua +1 -0
  89. package/objutil/buff.lua +1 -2
  90. package/package.json +2 -2
  91. package/utility/arrays.d.ts +1 -0
  92. package/utility/arrays.lua +3 -0
  93. package/utility/functions.d.ts +8 -0
  94. package/utility/functions.lua +13 -0
  95. package/utility/linked-set.d.ts +1 -0
  96. package/utility/linked-set.lua +3 -0
  97. package/utility/lua-maps.d.ts +4 -0
  98. package/utility/lua-maps.lua +20 -0
  99. package/utility/lua-sets.d.ts +2 -0
  100. package/utility/lua-sets.lua +7 -0
  101. package/core/types/order.d.ts +0 -25
  102. package/core/types/order.lua +0 -55
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,21 @@
1
+ local ____exports = {}
2
+ local getLocalClientWidth = BlzGetLocalClientWidth
3
+ local getLocalClientHeight = BlzGetLocalClientHeight
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.getFrameMinXMaxX = function()
7
+ local w = getLocalClientWidth()
8
+ local h = getLocalClientHeight()
9
+ local width4by3 = (w - h / 600 * 800) / 2
10
+ local pxtodpi = 0.6 / h
11
+ local minX = -width4by3 * pxtodpi
12
+ local maxX = minX + w * pxtodpi
13
+ return minX, maxX
14
+ end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.FRAME_MIN_Y = 0
18
+ ---
19
+ -- @internal For use by internal systems only.
20
+ ____exports.FRAME_MAX_Y = 0.6
21
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,11 @@
1
+ local ____exports = {}
2
+ local getLocationZ = GetLocationZ
3
+ local moveLocation = MoveLocation
4
+ local location = Location(0, 0)
5
+ ---
6
+ -- @internal For use by internal systems only.
7
+ ____exports.getTerrainZ = function(x, y)
8
+ moveLocation(location, x, y)
9
+ return getLocationZ(location)
10
+ end
11
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.PLAYER_LOCAL_HANDLE = GetLocalPlayer()
5
+ return ____exports
@@ -131,6 +131,41 @@ declare module "../unit" {
131
131
  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
132
  }
133
133
  }
134
+ declare module "../unit" {
135
+ namespace Unit {
136
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
137
+ }
138
+ }
139
+ declare module "../unit" {
140
+ namespace Unit {
141
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
142
+ }
143
+ }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
147
+ }
148
+ }
149
+ declare module "../unit" {
150
+ namespace Unit {
151
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
152
+ }
153
+ }
154
+ declare module "../unit" {
155
+ namespace Unit {
156
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
157
+ }
158
+ }
159
+ declare module "../unit" {
160
+ namespace Unit {
161
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
162
+ }
163
+ }
164
+ declare module "../unit" {
165
+ namespace Unit {
166
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
167
+ }
168
+ }
134
169
  declare module "../unit" {
135
170
  namespace Unit {
136
171
  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -21,6 +21,8 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local Timer = ____timer.Timer
24
26
  local eventInvoke = Event.invoke
25
27
  local condition = Condition
26
28
  local createTrigger = CreateTrigger
@@ -345,6 +347,66 @@ rawset(
345
347
  extractAbilityTypeId
346
348
  )
347
349
  )
350
+ local internalAbilityImpactEvent = __TS__New(Event)
351
+ internalAbilityChannelingStartEvent:addListener(function(...)
352
+ Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
+ end)
354
+ rawset(
355
+ Unit,
356
+ "abilityImpactEvent",
357
+ createDispatchingEvent(
358
+ createCommonEvent(internalAbilityImpactEvent),
359
+ extractAbilityTypeId
360
+ )
361
+ )
362
+ rawset(
363
+ Unit,
364
+ "abilityWidgetTargetImpactEvent",
365
+ createDispatchingEvent(
366
+ createWidgetTargetEvent(internalAbilityImpactEvent),
367
+ extractAbilityTypeId
368
+ )
369
+ )
370
+ rawset(
371
+ Unit,
372
+ "abilityUnitTargetImpactEvent",
373
+ createDispatchingEvent(
374
+ createUnitTargetEvent(internalAbilityImpactEvent),
375
+ extractAbilityTypeId
376
+ )
377
+ )
378
+ rawset(
379
+ Unit,
380
+ "abilityItemTargetImpactEvent",
381
+ createDispatchingEvent(
382
+ createItemTargetEvent(internalAbilityImpactEvent),
383
+ extractAbilityTypeId
384
+ )
385
+ )
386
+ rawset(
387
+ Unit,
388
+ "abilityDestructibleTargetImpactEvent",
389
+ createDispatchingEvent(
390
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
391
+ extractAbilityTypeId
392
+ )
393
+ )
394
+ rawset(
395
+ Unit,
396
+ "abilityPointTargetImpactEvent",
397
+ createDispatchingEvent(
398
+ createPointTargetEvent(internalAbilityImpactEvent),
399
+ extractAbilityTypeId
400
+ )
401
+ )
402
+ rawset(
403
+ Unit,
404
+ "abilityNoTargetImpactEvent",
405
+ createDispatchingEvent(
406
+ createNoTargetEvent(internalAbilityImpactEvent),
407
+ extractAbilityTypeId
408
+ )
409
+ )
348
410
  rawset(
349
411
  Unit,
350
412
  "abilityChannelingFinishEvent",
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____math = require("math")
13
+ local min = ____math.min
12
14
  local autoAttackFinishEvent = __TS__New(Event)
13
15
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
16
  local eventTimerByUnit = {}
@@ -44,8 +46,13 @@ local function timerCallback(source, target)
44
46
  Event.invoke(autoAttackFinishEvent, source, target)
45
47
  end
46
48
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
+ local timer = Timer:simple(
51
+ attackPoint + min(0.001, attackPoint / 2),
52
+ timerCallback,
53
+ source,
54
+ target
55
+ )
49
56
  eventTimerByUnit[source] = timer
50
57
  end)
51
58
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -150,17 +160,19 @@ export declare class Unit extends Handle<junit> {
150
160
  isInRangeOf(unit: Unit, range: number): boolean;
151
161
  isAllyOf(unit: Unit): boolean;
152
162
  isEnemyOf(unit: Unit): boolean;
153
- playAnimation(animation: string, rarity?: jraritycontrol): void;
154
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
155
164
  resetAnimation(): void;
156
165
  queueAnimation(animation: string): void;
157
166
  get weapons(): [UnitWeapon, UnitWeapon];
158
167
  get firstWeapon(): UnitWeapon;
159
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
160
170
  get level(): number;
161
171
  set level(v: number);
162
172
  get xp(): number;
163
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
164
176
  get strengthBase(): number;
165
177
  set strengthBase(strengthBase: number);
166
178
  get strengthBonus(): number;
@@ -235,6 +247,8 @@ export declare class Unit extends Handle<junit> {
235
247
  set timeScale(v: number);
236
248
  get collisionSize(): number;
237
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
238
252
  set pathing(v: boolean);
239
253
  isSelected(player: Player): boolean;
240
254
  explode(): void;
@@ -252,7 +266,7 @@ export declare class Unit extends Handle<junit> {
252
266
  dropItemTarget(item: Item, target: Widget): boolean;
253
267
  dropItemSlot(item: Item, slot: number): boolean;
254
268
  itemInSlot(slot: number): Item | null;
255
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
256
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
257
271
  setAbilityLevel(abilityId: number, level: number): number;
258
272
  getAbilityLevel(abilityId: number): number;
@@ -263,6 +277,7 @@ export declare class Unit extends Handle<junit> {
263
277
  getAbilityRemainingCooldown(abilityId: number): number;
264
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
265
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
266
281
  interruptAttack(): void;
267
282
  interruptCast(abilityId: number): void;
268
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -285,6 +300,7 @@ export declare class Unit extends Handle<junit> {
285
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
286
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
287
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
288
304
  get onSelect(): Event;
289
305
  get onDeselect(): Event;
290
306
  get onImmediateOrder(): Event<[number]>;
@@ -337,7 +353,8 @@ export declare class Unit extends Handle<junit> {
337
353
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
338
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
339
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
340
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
341
358
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
342
359
  static get itemMoveOrderEvent(): Event<[
343
360
  unit: Unit,