warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f48f7bb
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +0 -1
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/effect.d.ts +13 -3
- package/core/types/effect.lua +116 -17
- package/core/types/frame.d.ts +8 -1
- package/core/types/frame.lua +93 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +28 -0
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -15
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +21 -3
- package/engine/behaviour/ability.lua +120 -12
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +68 -21
- package/engine/buff.lua +276 -90
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +16 -13
- package/engine/internal/ability.lua +82 -76
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +123 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +58 -16
- package/engine/internal/unit.lua +364 -132
- package/engine/internal/utility.lua +12 -0
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/ability-type.lua +8 -12
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +14 -1
- package/engine/object-data/entry/item-type.lua +91 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +37 -2
- package/engine/object-data/entry/unit-type.lua +333 -49
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +26 -3
- package/engine/object-field/ability.lua +54 -1
- package/engine/object-field.d.ts +2 -3
- package/engine/object-field.lua +4 -0
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +39 -1
- package/engine/standard/entries/unit-type.lua +39 -1
- package/engine/standard/fields/ability.d.ts +3 -1
- package/engine/standard/fields/ability.lua +3 -1
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +11 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +11 -5
- package/utility/arrays.lua +34 -3
- package/utility/bit-set.d.ts +0 -2
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -0,0 +1,123 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____utility = require("engine.internal.utility")
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local findUnitItemSlot = ____utility.findUnitItemSlot
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local ____blank = require("engine.object-data.entry.item-type.blank")
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local BlankItemType = ____blank.BlankItemType
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local ____arrays = require("utility.arrays")
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local array = ____arrays.array
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local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItem = UnitRemoveItem
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local FILLER_ITEM_TYPE_ID = compiletime(function()
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local itemType = BlankItemType:create()
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itemType.name = "[Warscript/Dummy] Slot Filler"
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return itemType.id
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end)
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local fillerItems = array(
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6,
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function()
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local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
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SetItemVisible(item, false)
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ignoreEventsItems[item] = true
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return item
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end
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)
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local unitsWithFillerItems = {}
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local handleByUnitItems = setmetatable({}, {__mode = "k"})
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local function unitItemsNext(handle, index)
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local slot = index & 7
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if index >> 3 == slot then
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return nil, nil
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end
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return index + 1, Item:of(unitItemInSlot(handle, slot))
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end
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.findSlot(self, item)
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return findUnitItemSlot(handleByUnitItems[self], item.handle)
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = handleByUnitItems[self]
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if slot < 1 or slot > unitInventorySize(handle) then
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return
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end
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unitRemoveItemFromSlot(handle, slot - 1)
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if item ~= nil then
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local itemHandle = item.handle
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local isPowerup = isItemPowerup(itemHandle)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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for previousSlot = 0, slot - 2 do
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if unitItemInSlot(handle, previousSlot) == nil then
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unitAddItem(handle, fillerItems[previousSlot + 1])
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unitsWithFillerItems[handle] = true
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end
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end
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unitAddItem(handle, itemHandle)
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if unitsWithFillerItems[handle] ~= nil then
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for previousSlot = 0, slot - 2 do
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unitRemoveItem(handle, fillerItems[previousSlot + 1])
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end
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unitsWithFillerItems[handle] = nil
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end
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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end
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function UnitItems.prototype.__index(self, key)
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if ____type(key) == "number" then
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return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
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end
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return rawget(____exports.UnitItems.prototype, key)
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end
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function UnitItems.prototype.__len(self)
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return unitInventorySize(handleByUnitItems[self])
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end
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function UnitItems.prototype.__ipairs(self)
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local handle = handleByUnitItems[self]
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return unitItemsNext, handle, unitInventorySize(handle) << 3
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end
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Unit.itemPickedUpEvent:addListener(
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4,
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function(unit)
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local handle = unit.handle
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if unitsWithFillerItems[handle] ~= nil then
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for previousSlot = 1, 6 do
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unitRemoveItem(handle, fillerItems[previousSlot])
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end
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unitsWithFillerItems[handle] = nil
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end
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end
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"items",
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{get = function(self)
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local items = __TS__New(____exports.UnitItems, self.handle)
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rawset(self, "items", items)
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return items
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end}
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)
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return ____exports
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/** @noSelfInFile */
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import { Player } from "../../../core/types/player";
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import { Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const mainSelectedUnitChangeEvent: Event<[Player]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const getMainSelectedOf: (player: Player) => Unit | undefined;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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local ____local_2Dclient = require("engine.local-client")
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local LocalClient = ____local_2Dclient.LocalClient
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local mainSelectedUnitChangeEvent = __TS__New(Event)
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rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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local mainSelectedUnitByPlayer = {}
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local syncSlider = BlzCreateFrameByType(
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"SLIDER",
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"UnitSyncId",
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BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
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"",
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0
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)
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BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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local ____opt_0 = LocalClient.mainSelectedUnit
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local syncId = ____opt_0 and ____opt_0.syncId
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BlzFrameSetValue(syncSlider, syncId or 0)
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end)
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local trg = CreateTrigger()
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BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
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TriggerAddAction(
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trg,
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function()
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local player = Player:of(GetTriggerPlayer())
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local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = mainSelectedUnit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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end
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)
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rawset(
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Unit,
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"getMainSelectedOf",
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function(player)
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return mainSelectedUnitByPlayer[player]
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end
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)
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return ____exports
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end
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end
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Unit.
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Unit.itemPickedUpEvent:addListener(
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function(unit, item)
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for ____, ability in ipairs(item.abilities) do
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end
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Unit.
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Unit.itemDroppedEvent:addListener(
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for ____, ability in ipairs(item.abilities) do
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|
local Unit = ____unit.Unit
|
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7
7
|
local ____event = require("event")
|
|
8
8
|
local Event = ____event.Event
|
|
9
|
-
local
|
|
10
|
-
local
|
|
11
|
-
local boundRegion = ____mapbounds.boundRegion
|
|
9
|
+
local ____game_2Dmap = require("engine.game-map")
|
|
10
|
+
local GameMap = ____game_2Dmap.GameMap
|
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12
11
|
local eventInvoke = Event.invoke
|
|
13
12
|
local tableRemove = table.remove
|
|
14
13
|
local ____assert = _G.assert
|
|
@@ -58,8 +57,8 @@ triggerAddCondition(
|
|
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57
|
deboard(unit)
|
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59
58
|
end
|
|
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59
|
if not unitAlive(handle) then
|
|
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|
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unit.x =
|
|
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|
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unit.y =
|
|
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unit.x = GameMap.worldBoundsRect.maxX
|
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|
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unit.y = GameMap.worldBoundsRect.maxY
|
|
63
62
|
end
|
|
64
63
|
local transport = Unit:of(getTransportUnit())
|
|
65
64
|
transportByUnit[unit] = transport
|
|
@@ -68,11 +67,6 @@ triggerAddCondition(
|
|
|
68
67
|
eventInvoke(onBoardEvent, unit, transport)
|
|
69
68
|
end)
|
|
70
69
|
)
|
|
71
|
-
boundRegion.onUnitEnter:addListener(function(unit)
|
|
72
|
-
if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
|
|
73
|
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deboard(unit)
|
|
74
|
-
end
|
|
75
|
-
end)
|
|
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70
|
Unit.deathEvent:addListener(function(unit)
|
|
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71
|
if transportByUnit[unit] ~= nil then
|
|
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72
|
deboard(unit)
|
|
@@ -7,14 +7,33 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
10
12
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
13
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
14
|
local eventTimerByUnit = {}
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
15
|
+
local instantOrderIds = luaSetOf(
|
|
16
|
+
orderId("avatar"),
|
|
17
|
+
orderId("berserk"),
|
|
18
|
+
orderId("divineshield"),
|
|
19
|
+
orderId("immolation"),
|
|
20
|
+
orderId("moveslot0"),
|
|
21
|
+
orderId("moveslot1"),
|
|
22
|
+
orderId("moveslot2"),
|
|
23
|
+
orderId("moveslot3"),
|
|
24
|
+
orderId("moveslot4"),
|
|
25
|
+
orderId("moveslot5"),
|
|
26
|
+
orderId("unavatar"),
|
|
27
|
+
orderId("undivineshield"),
|
|
28
|
+
orderId("unimmolation")
|
|
29
|
+
)
|
|
30
|
+
local function reset(source, orderId)
|
|
31
|
+
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
+
local eventTimer = eventTimerByUnit[source]
|
|
33
|
+
if eventTimer then
|
|
34
|
+
eventTimer:destroy()
|
|
35
|
+
eventTimerByUnit[source] = nil
|
|
36
|
+
end
|
|
18
37
|
end
|
|
19
38
|
end
|
|
20
39
|
Unit.onImmediateOrder:addListener(reset)
|
|
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
|
|
|
25
44
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
26
45
|
end
|
|
27
46
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
28
|
-
local attackPoint = source.weapons[1].
|
|
47
|
+
local attackPoint = source.weapons[1].impactDelay
|
|
29
48
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
30
49
|
eventTimerByUnit[source] = timer
|
|
31
50
|
end)
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Handle, HandleDestructor } from "../../core/types/handle";
|
|
4
3
|
import { Player } from "../../core/types/player";
|
|
@@ -43,6 +42,7 @@ export interface DamagingEvent {
|
|
|
43
42
|
damageType: jdamagetype;
|
|
44
43
|
weaponType: jweapontype;
|
|
45
44
|
readonly isAttack: boolean;
|
|
45
|
+
readonly originalAmount: number;
|
|
46
46
|
}
|
|
47
47
|
export type DamageEvent = DamagingEvent & {
|
|
48
48
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
@@ -68,23 +68,49 @@ declare const modifiers: {
|
|
|
68
68
|
speed: (unit: junit, value: number) => void;
|
|
69
69
|
armor: (unit: junit, value: number) => void;
|
|
70
70
|
};
|
|
71
|
-
|
|
71
|
+
export declare class UnitWeapon {
|
|
72
|
+
readonly unit: Unit;
|
|
72
73
|
readonly index: 0 | 1;
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
74
|
+
constructor(unit: Unit, index: 0 | 1);
|
|
75
|
+
get cooldown(): number;
|
|
76
|
+
set cooldown(cooldown: number);
|
|
77
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
79
|
+
get damageBase(): number;
|
|
80
|
+
set damageBase(damageBase: number);
|
|
81
|
+
get damageDiceCount(): number;
|
|
82
|
+
set damageDiceCount(damageDiceCount: number);
|
|
83
|
+
get damageDiceSideCount(): number;
|
|
84
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
85
|
+
get range(): number;
|
|
86
|
+
set range(range: number);
|
|
87
|
+
get impactDelay(): number;
|
|
88
|
+
set impactDelay(impactDelay: number);
|
|
89
|
+
get missileArc(): number;
|
|
90
|
+
set missileArc(missileArc: number);
|
|
91
|
+
get missileModelPath(): string;
|
|
92
|
+
set missileModelPath(missileModelPath: string);
|
|
93
|
+
get missileSpeed(): number;
|
|
94
|
+
set missileSpeed(missileSpeed: number);
|
|
78
95
|
}
|
|
79
96
|
declare const enum UnitPropertyKey {
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
97
|
+
SYNC_ID = 100,
|
|
98
|
+
IS_PAUSED = 101,
|
|
99
|
+
STUN_COUNTER = 102,
|
|
100
|
+
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
|
+
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
+
IS_TEAM_GLOW_HIDDEN = 106
|
|
84
104
|
}
|
|
105
|
+
export type UnitSyncId = number & {
|
|
106
|
+
readonly __unitSyncId: unique symbol;
|
|
107
|
+
};
|
|
85
108
|
export declare class Unit extends Handle<junit> {
|
|
109
|
+
readonly syncId: UnitSyncId;
|
|
86
110
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
87
111
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
112
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
113
|
+
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
88
114
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
89
115
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
90
116
|
private _owner?;
|
|
@@ -123,6 +149,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
123
149
|
playAnimation(animation: number): void;
|
|
124
150
|
queueAnimation(animation: string): void;
|
|
125
151
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
152
|
+
get firstWeapon(): UnitWeapon;
|
|
153
|
+
get secondWeapon(): UnitWeapon;
|
|
126
154
|
get level(): number;
|
|
127
155
|
set level(v: number);
|
|
128
156
|
get xp(): number;
|
|
@@ -148,6 +176,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
176
|
set color(color: PlayerColor);
|
|
149
177
|
get acquisitionRange(): number;
|
|
150
178
|
set acquisitionRange(v: number);
|
|
179
|
+
/**
|
|
180
|
+
* Keeps this unit alive even if its health becomes negative until the current game thread yields.
|
|
181
|
+
*/
|
|
182
|
+
delayHealthChecks(): void;
|
|
151
183
|
get maxHealth(): number;
|
|
152
184
|
set maxHealth(maxHealth: number);
|
|
153
185
|
get healthRegenerationRate(): number;
|
|
@@ -201,7 +233,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
201
233
|
isSelected(player: Player): boolean;
|
|
202
234
|
explode(): void;
|
|
203
235
|
kill(): void;
|
|
204
|
-
revive(
|
|
236
|
+
revive(x: number, y: number, doEffect?: boolean): void;
|
|
205
237
|
healTarget(target: Widget, amount: number): void;
|
|
206
238
|
useItem(item: Item): boolean;
|
|
207
239
|
issueImmediateOrder(order: number): boolean;
|
|
@@ -222,6 +254,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
222
254
|
getAbilityById(abilityId: number): UnitAbility | undefined;
|
|
223
255
|
removeAbility(abilityId: number): boolean;
|
|
224
256
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
257
|
+
getAbilityRemainingCooldown(abilityId: number): number;
|
|
225
258
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
226
259
|
endAbilityCooldown(abilityId: number): void;
|
|
227
260
|
interruptAttack(): void;
|
|
@@ -260,7 +293,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
260
293
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
261
294
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
262
295
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
263
|
-
static getSelectionOf(player: Player): Unit[];
|
|
296
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
264
297
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
265
298
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
266
299
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -295,9 +328,17 @@ export declare class Unit extends Handle<junit> {
|
|
|
295
328
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
296
329
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
297
330
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
298
|
-
static
|
|
299
|
-
static
|
|
300
|
-
static
|
|
331
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
332
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
333
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
334
|
+
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
335
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
336
|
+
static get itemMoveOrderEvent(): Event<[
|
|
337
|
+
unit: Unit,
|
|
338
|
+
item: Item,
|
|
339
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
340
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
341
|
+
]>;
|
|
301
342
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
302
343
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
303
344
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -308,5 +349,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
308
349
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
309
350
|
setField(field: junitstringfield, value: string): boolean;
|
|
310
351
|
toString(): string;
|
|
352
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
311
353
|
}
|
|
312
354
|
export {};
|