warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f48f7bb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/effect.d.ts +13 -3
  5. package/core/types/effect.lua +116 -17
  6. package/core/types/frame.d.ts +8 -1
  7. package/core/types/frame.lua +93 -1
  8. package/core/types/group.d.ts +0 -1
  9. package/core/types/image.d.ts +0 -1
  10. package/core/types/missile.d.ts +2 -2
  11. package/core/types/missile.lua +8 -2
  12. package/core/types/unit.lua +8 -0
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -0
  15. package/decl/index.d.ts +1 -0
  16. package/engine/ability.d.ts +1 -1
  17. package/engine/behavior.d.ts +10 -10
  18. package/engine/behavior.lua +6 -6
  19. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  20. package/engine/behaviour/ability/always-enabled.lua +31 -0
  21. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  22. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  23. package/engine/behaviour/ability/damage.d.ts +33 -11
  24. package/engine/behaviour/ability/damage.lua +89 -31
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  27. package/engine/behaviour/ability/heal.d.ts +33 -6
  28. package/engine/behaviour/ability/heal.lua +89 -10
  29. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  30. package/engine/behaviour/ability/instant-impact.lua +4 -15
  31. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  33. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  35. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  36. package/engine/behaviour/ability/restore-mana.lua +29 -0
  37. package/engine/behaviour/ability.d.ts +21 -3
  38. package/engine/behaviour/ability.lua +120 -12
  39. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  40. package/engine/behaviour/unit.d.ts +8 -2
  41. package/engine/behaviour/unit.lua +27 -0
  42. package/engine/buff.d.ts +68 -21
  43. package/engine/buff.lua +276 -90
  44. package/engine/game-map.d.ts +7 -0
  45. package/engine/game-map.lua +32 -0
  46. package/engine/internal/ability.d.ts +16 -13
  47. package/engine/internal/ability.lua +82 -76
  48. package/engine/internal/item/ability.lua +106 -0
  49. package/engine/internal/item+owner.lua +2 -2
  50. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  51. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  52. package/engine/internal/unit/ability.d.ts +10 -1
  53. package/engine/internal/unit/ability.lua +36 -14
  54. package/engine/internal/unit/bonus.d.ts +9 -8
  55. package/engine/internal/unit/bonus.lua +6 -1
  56. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  57. package/engine/internal/unit/ignore-events-items.lua +5 -0
  58. package/engine/internal/unit/item.d.ts +24 -0
  59. package/engine/internal/unit/item.lua +123 -0
  60. package/engine/internal/unit/main-selected.d.ts +13 -0
  61. package/engine/internal/unit/main-selected.lua +51 -0
  62. package/engine/internal/unit+ability.lua +2 -2
  63. package/engine/internal/unit+transport.lua +4 -10
  64. package/engine/internal/unit-missile-launch.lua +25 -6
  65. package/engine/internal/unit.d.ts +58 -16
  66. package/engine/internal/unit.lua +364 -132
  67. package/engine/internal/utility.lua +12 -0
  68. package/engine/local-client.d.ts +7 -2
  69. package/engine/local-client.lua +82 -0
  70. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  71. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  72. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  73. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  74. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  75. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  76. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  77. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  78. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  79. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  80. package/engine/object-data/entry/ability-type.d.ts +0 -1
  81. package/engine/object-data/entry/ability-type.lua +8 -12
  82. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  83. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  84. package/engine/object-data/entry/buff-type.d.ts +0 -1
  85. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  86. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  87. package/engine/object-data/entry/item-type.d.ts +14 -1
  88. package/engine/object-data/entry/item-type.lua +91 -0
  89. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  90. package/engine/object-data/entry/unit-type.d.ts +37 -2
  91. package/engine/object-data/entry/unit-type.lua +333 -49
  92. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  93. package/engine/object-data/entry/upgrade.d.ts +0 -1
  94. package/engine/object-data/entry.d.ts +2 -3
  95. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  96. package/engine/object-field/ability.d.ts +26 -3
  97. package/engine/object-field/ability.lua +54 -1
  98. package/engine/object-field.d.ts +2 -3
  99. package/engine/object-field.lua +4 -0
  100. package/engine/random.d.ts +1 -0
  101. package/engine/random.lua +9 -0
  102. package/engine/standard/entries/unit-type.d.ts +39 -1
  103. package/engine/standard/entries/unit-type.lua +39 -1
  104. package/engine/standard/fields/ability.d.ts +3 -1
  105. package/engine/standard/fields/ability.lua +3 -1
  106. package/engine/unit.d.ts +2 -0
  107. package/engine/unit.lua +11 -2
  108. package/event.d.ts +2 -3
  109. package/event.lua +9 -5
  110. package/index.d.ts +1 -0
  111. package/index.lua +1 -0
  112. package/lualib_bundle.lua +146 -42
  113. package/math/vec2.d.ts +2 -9
  114. package/math.d.ts +0 -2
  115. package/net/socket.d.ts +7 -1
  116. package/net/socket.lua +45 -4
  117. package/network.d.ts +1 -0
  118. package/network.lua +3 -2
  119. package/objutil/ability.d.ts +0 -1
  120. package/objutil/buff.d.ts +0 -1
  121. package/objutil/buff.lua +1 -1
  122. package/objutil/object.d.ts +0 -1
  123. package/objutil/unit.d.ts +0 -1
  124. package/package.json +13 -14
  125. package/patch-lua.d.ts +0 -0
  126. package/patch-lua.lua +10 -0
  127. package/property.d.ts +55 -0
  128. package/property.lua +374 -0
  129. package/string.d.ts +30 -0
  130. package/string.lua +14 -0
  131. package/util/stream.d.ts +0 -1
  132. package/utility/arrays.d.ts +11 -5
  133. package/utility/arrays.lua +34 -3
  134. package/utility/bit-set.d.ts +0 -2
  135. package/utility/lazy.d.ts +2 -0
  136. package/utility/lazy.lua +14 -0
  137. package/utility/linked-set.d.ts +11 -3
  138. package/utility/linked-set.lua +5 -2
  139. package/utility/lua-maps.d.ts +1 -2
  140. package/utility/lua-sets.d.ts +1 -2
  141. package/utility/types.d.ts +1 -0
  142. package/core/mapbounds.d.ts +0 -8
  143. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,123 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____blank = require("engine.object-data.entry.item-type.blank")
13
+ local BlankItemType = ____blank.BlankItemType
14
+ local ____arrays = require("utility.arrays")
15
+ local array = ____arrays.array
16
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
17
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
18
+ local rawset = _G.rawset
19
+ local ____type = _G.type
20
+ local isItemPowerup = IsItemPowerup
21
+ local setItemBooleanField = BlzSetItemBooleanField
22
+ local unitAddItem = UnitAddItem
23
+ local unitInventorySize = UnitInventorySize
24
+ local unitItemInSlot = UnitItemInSlot
25
+ local unitRemoveItem = UnitRemoveItem
26
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
27
+ local FILLER_ITEM_TYPE_ID = compiletime(function()
28
+ local itemType = BlankItemType:create()
29
+ itemType.name = "[Warscript/Dummy] Slot Filler"
30
+ return itemType.id
31
+ end)
32
+ local fillerItems = array(
33
+ 6,
34
+ function()
35
+ local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
36
+ SetItemVisible(item, false)
37
+ ignoreEventsItems[item] = true
38
+ return item
39
+ end
40
+ )
41
+ local unitsWithFillerItems = {}
42
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
43
+ local function unitItemsNext(handle, index)
44
+ local slot = index & 7
45
+ if index >> 3 == slot then
46
+ return nil, nil
47
+ end
48
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
49
+ end
50
+ ____exports.UnitItems = __TS__Class()
51
+ local UnitItems = ____exports.UnitItems
52
+ UnitItems.name = "UnitItems"
53
+ function UnitItems.prototype.____constructor(self, handle)
54
+ handleByUnitItems[self] = handle
55
+ end
56
+ function UnitItems.prototype.findSlot(self, item)
57
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
58
+ end
59
+ function UnitItems.prototype.__newindex(self, slot, item)
60
+ local handle = handleByUnitItems[self]
61
+ if slot < 1 or slot > unitInventorySize(handle) then
62
+ return
63
+ end
64
+ unitRemoveItemFromSlot(handle, slot - 1)
65
+ if item ~= nil then
66
+ local itemHandle = item.handle
67
+ local isPowerup = isItemPowerup(itemHandle)
68
+ if isPowerup then
69
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
70
+ end
71
+ for previousSlot = 0, slot - 2 do
72
+ if unitItemInSlot(handle, previousSlot) == nil then
73
+ unitAddItem(handle, fillerItems[previousSlot + 1])
74
+ unitsWithFillerItems[handle] = true
75
+ end
76
+ end
77
+ unitAddItem(handle, itemHandle)
78
+ if unitsWithFillerItems[handle] ~= nil then
79
+ for previousSlot = 0, slot - 2 do
80
+ unitRemoveItem(handle, fillerItems[previousSlot + 1])
81
+ end
82
+ unitsWithFillerItems[handle] = nil
83
+ end
84
+ if isPowerup then
85
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
86
+ end
87
+ end
88
+ end
89
+ function UnitItems.prototype.__index(self, key)
90
+ if ____type(key) == "number" then
91
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
92
+ end
93
+ return rawget(____exports.UnitItems.prototype, key)
94
+ end
95
+ function UnitItems.prototype.__len(self)
96
+ return unitInventorySize(handleByUnitItems[self])
97
+ end
98
+ function UnitItems.prototype.__ipairs(self)
99
+ local handle = handleByUnitItems[self]
100
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
101
+ end
102
+ Unit.itemPickedUpEvent:addListener(
103
+ 4,
104
+ function(unit)
105
+ local handle = unit.handle
106
+ if unitsWithFillerItems[handle] ~= nil then
107
+ for previousSlot = 1, 6 do
108
+ unitRemoveItem(handle, fillerItems[previousSlot])
109
+ end
110
+ unitsWithFillerItems[handle] = nil
111
+ end
112
+ end
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "items",
117
+ {get = function(self)
118
+ local items = __TS__New(____exports.UnitItems, self.handle)
119
+ rawset(self, "items", items)
120
+ return items
121
+ end}
122
+ )
123
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
47
+ local attackPoint = source.weapons[1].impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
42
  damageType: jdamagetype;
44
43
  weaponType: jweapontype;
45
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
46
46
  }
47
47
  export type DamageEvent = DamagingEvent & {
48
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,23 +68,49 @@ declare const modifiers: {
68
68
  speed: (unit: junit, value: number) => void;
69
69
  armor: (unit: junit, value: number) => void;
70
70
  };
71
- interface UnitWeapon {
71
+ export declare class UnitWeapon {
72
+ readonly unit: Unit;
72
73
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
74
+ constructor(unit: Unit, index: 0 | 1);
75
+ get cooldown(): number;
76
+ set cooldown(cooldown: number);
77
+ get damage(): [minimumDamage: number, maximumDamage: number];
78
+ set damage([minimumDamage, maximumDamage]: [number, number]);
79
+ get damageBase(): number;
80
+ set damageBase(damageBase: number);
81
+ get damageDiceCount(): number;
82
+ set damageDiceCount(damageDiceCount: number);
83
+ get damageDiceSideCount(): number;
84
+ set damageDiceSideCount(damageDiceSideCount: number);
85
+ get range(): number;
86
+ set range(range: number);
87
+ get impactDelay(): number;
88
+ set impactDelay(impactDelay: number);
89
+ get missileArc(): number;
90
+ set missileArc(missileArc: number);
91
+ get missileModelPath(): string;
92
+ set missileModelPath(missileModelPath: string);
93
+ get missileSpeed(): number;
94
+ set missileSpeed(missileSpeed: number);
78
95
  }
79
96
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106
84
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
85
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
86
110
  private [UnitPropertyKey.IS_PAUSED]?;
87
111
  private [UnitPropertyKey.STUN_COUNTER]?;
112
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
114
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
115
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
116
  private _owner?;
@@ -123,6 +149,8 @@ export declare class Unit extends Handle<junit> {
123
149
  playAnimation(animation: number): void;
124
150
  queueAnimation(animation: string): void;
125
151
  get weapons(): [UnitWeapon, UnitWeapon];
152
+ get firstWeapon(): UnitWeapon;
153
+ get secondWeapon(): UnitWeapon;
126
154
  get level(): number;
127
155
  set level(v: number);
128
156
  get xp(): number;
@@ -148,6 +176,10 @@ export declare class Unit extends Handle<junit> {
148
176
  set color(color: PlayerColor);
149
177
  get acquisitionRange(): number;
150
178
  set acquisitionRange(v: number);
179
+ /**
180
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
181
+ */
182
+ delayHealthChecks(): void;
151
183
  get maxHealth(): number;
152
184
  set maxHealth(maxHealth: number);
153
185
  get healthRegenerationRate(): number;
@@ -201,7 +233,7 @@ export declare class Unit extends Handle<junit> {
201
233
  isSelected(player: Player): boolean;
202
234
  explode(): void;
203
235
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
236
+ revive(x: number, y: number, doEffect?: boolean): void;
205
237
  healTarget(target: Widget, amount: number): void;
206
238
  useItem(item: Item): boolean;
207
239
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +254,7 @@ export declare class Unit extends Handle<junit> {
222
254
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
255
  removeAbility(abilityId: number): boolean;
224
256
  hideAbility(abilityId: number, flag: boolean): void;
257
+ getAbilityRemainingCooldown(abilityId: number): number;
225
258
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
259
  endAbilityCooldown(abilityId: number): void;
227
260
  interruptAttack(): void;
@@ -260,7 +293,7 @@ export declare class Unit extends Handle<junit> {
260
293
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
294
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
295
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
296
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
297
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
298
  static readonly onDecay: UnitTriggerEvent<[]>;
266
299
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +328,17 @@ export declare class Unit extends Handle<junit> {
295
328
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
329
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
330
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
331
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
332
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
335
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
336
+ static get itemMoveOrderEvent(): Event<[
337
+ unit: Unit,
338
+ item: Item,
339
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
340
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
341
+ ]>;
301
342
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
343
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
344
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +349,6 @@ export declare class Unit extends Handle<junit> {
308
349
  setField(field: junitbooleanfield, value: boolean): boolean;
309
350
  setField(field: junitstringfield, value: string): boolean;
310
351
  toString(): string;
352
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
353
  }
312
354
  export {};