warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f48f7bb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/effect.d.ts +13 -3
  5. package/core/types/effect.lua +116 -17
  6. package/core/types/frame.d.ts +8 -1
  7. package/core/types/frame.lua +93 -1
  8. package/core/types/group.d.ts +0 -1
  9. package/core/types/image.d.ts +0 -1
  10. package/core/types/missile.d.ts +2 -2
  11. package/core/types/missile.lua +8 -2
  12. package/core/types/unit.lua +8 -0
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -0
  15. package/decl/index.d.ts +1 -0
  16. package/engine/ability.d.ts +1 -1
  17. package/engine/behavior.d.ts +10 -10
  18. package/engine/behavior.lua +6 -6
  19. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  20. package/engine/behaviour/ability/always-enabled.lua +31 -0
  21. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  22. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  23. package/engine/behaviour/ability/damage.d.ts +33 -11
  24. package/engine/behaviour/ability/damage.lua +89 -31
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  27. package/engine/behaviour/ability/heal.d.ts +33 -6
  28. package/engine/behaviour/ability/heal.lua +89 -10
  29. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  30. package/engine/behaviour/ability/instant-impact.lua +4 -15
  31. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  33. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  35. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  36. package/engine/behaviour/ability/restore-mana.lua +29 -0
  37. package/engine/behaviour/ability.d.ts +21 -3
  38. package/engine/behaviour/ability.lua +120 -12
  39. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  40. package/engine/behaviour/unit.d.ts +8 -2
  41. package/engine/behaviour/unit.lua +27 -0
  42. package/engine/buff.d.ts +68 -21
  43. package/engine/buff.lua +276 -90
  44. package/engine/game-map.d.ts +7 -0
  45. package/engine/game-map.lua +32 -0
  46. package/engine/internal/ability.d.ts +16 -13
  47. package/engine/internal/ability.lua +82 -76
  48. package/engine/internal/item/ability.lua +106 -0
  49. package/engine/internal/item+owner.lua +2 -2
  50. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  51. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  52. package/engine/internal/unit/ability.d.ts +10 -1
  53. package/engine/internal/unit/ability.lua +36 -14
  54. package/engine/internal/unit/bonus.d.ts +9 -8
  55. package/engine/internal/unit/bonus.lua +6 -1
  56. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  57. package/engine/internal/unit/ignore-events-items.lua +5 -0
  58. package/engine/internal/unit/item.d.ts +24 -0
  59. package/engine/internal/unit/item.lua +123 -0
  60. package/engine/internal/unit/main-selected.d.ts +13 -0
  61. package/engine/internal/unit/main-selected.lua +51 -0
  62. package/engine/internal/unit+ability.lua +2 -2
  63. package/engine/internal/unit+transport.lua +4 -10
  64. package/engine/internal/unit-missile-launch.lua +25 -6
  65. package/engine/internal/unit.d.ts +58 -16
  66. package/engine/internal/unit.lua +364 -132
  67. package/engine/internal/utility.lua +12 -0
  68. package/engine/local-client.d.ts +7 -2
  69. package/engine/local-client.lua +82 -0
  70. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  71. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  72. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  73. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  74. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  75. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  76. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  77. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  78. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  79. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  80. package/engine/object-data/entry/ability-type.d.ts +0 -1
  81. package/engine/object-data/entry/ability-type.lua +8 -12
  82. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  83. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  84. package/engine/object-data/entry/buff-type.d.ts +0 -1
  85. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  86. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  87. package/engine/object-data/entry/item-type.d.ts +14 -1
  88. package/engine/object-data/entry/item-type.lua +91 -0
  89. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  90. package/engine/object-data/entry/unit-type.d.ts +37 -2
  91. package/engine/object-data/entry/unit-type.lua +333 -49
  92. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  93. package/engine/object-data/entry/upgrade.d.ts +0 -1
  94. package/engine/object-data/entry.d.ts +2 -3
  95. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  96. package/engine/object-field/ability.d.ts +26 -3
  97. package/engine/object-field/ability.lua +54 -1
  98. package/engine/object-field.d.ts +2 -3
  99. package/engine/object-field.lua +4 -0
  100. package/engine/random.d.ts +1 -0
  101. package/engine/random.lua +9 -0
  102. package/engine/standard/entries/unit-type.d.ts +39 -1
  103. package/engine/standard/entries/unit-type.lua +39 -1
  104. package/engine/standard/fields/ability.d.ts +3 -1
  105. package/engine/standard/fields/ability.lua +3 -1
  106. package/engine/unit.d.ts +2 -0
  107. package/engine/unit.lua +11 -2
  108. package/event.d.ts +2 -3
  109. package/event.lua +9 -5
  110. package/index.d.ts +1 -0
  111. package/index.lua +1 -0
  112. package/lualib_bundle.lua +146 -42
  113. package/math/vec2.d.ts +2 -9
  114. package/math.d.ts +0 -2
  115. package/net/socket.d.ts +7 -1
  116. package/net/socket.lua +45 -4
  117. package/network.d.ts +1 -0
  118. package/network.lua +3 -2
  119. package/objutil/ability.d.ts +0 -1
  120. package/objutil/buff.d.ts +0 -1
  121. package/objutil/buff.lua +1 -1
  122. package/objutil/object.d.ts +0 -1
  123. package/objutil/unit.d.ts +0 -1
  124. package/package.json +13 -14
  125. package/patch-lua.d.ts +0 -0
  126. package/patch-lua.lua +10 -0
  127. package/property.d.ts +55 -0
  128. package/property.lua +374 -0
  129. package/string.d.ts +30 -0
  130. package/string.lua +14 -0
  131. package/util/stream.d.ts +0 -1
  132. package/utility/arrays.d.ts +11 -5
  133. package/utility/arrays.lua +34 -3
  134. package/utility/bit-set.d.ts +0 -2
  135. package/utility/lazy.d.ts +2 -0
  136. package/utility/lazy.lua +14 -0
  137. package/utility/linked-set.d.ts +11 -3
  138. package/utility/linked-set.lua +5 -2
  139. package/utility/lua-maps.d.ts +1 -2
  140. package/utility/lua-sets.d.ts +1 -2
  141. package/utility/types.d.ts +1 -0
  142. package/core/mapbounds.d.ts +0 -8
  143. package/core/mapbounds.lua +0 -12
@@ -83,11 +83,11 @@ function Behavior.count(self, object, limit)
83
83
  end
84
84
  return behaviorsCount
85
85
  end
86
- function Behavior.getFirst(self, object, count)
86
+ function Behavior.getFirst(self, object, countOrPredicate, ...)
87
87
  local behavior = firstBehaviorByObject[object]
88
- if count == nil then
88
+ if type(countOrPredicate) ~= "number" then
89
89
  while behavior ~= nil do
90
- if __TS__InstanceOf(behavior, self) then
90
+ if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
91
91
  return behavior
92
92
  end
93
93
  behavior = behavior[1]
@@ -96,7 +96,7 @@ function Behavior.getFirst(self, object, count)
96
96
  end
97
97
  local behaviors = {}
98
98
  local behaviorsCount = 0
99
- while behavior ~= nil and behaviorsCount < count do
99
+ while behavior ~= nil and behaviorsCount < countOrPredicate do
100
100
  if __TS__InstanceOf(behavior, self) then
101
101
  behaviorsCount = behaviorsCount + 1
102
102
  behaviors[behaviorsCount] = behavior
@@ -115,12 +115,12 @@ function Behavior.getLast(self, object)
115
115
  end
116
116
  return nil
117
117
  end
118
- function Behavior.getAll(self, object)
118
+ function Behavior.getAll(self, object, predicate, ...)
119
119
  local behaviors = {}
120
120
  local behaviorsCount = 0
121
121
  local behavior = firstBehaviorByObject[object]
122
122
  while behavior ~= nil do
123
- if __TS__InstanceOf(behavior, self) then
123
+ if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
124
124
  behaviorsCount = behaviorsCount + 1
125
125
  behaviors[behaviorsCount] = behavior
126
126
  end
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Destructor } from "../../../destroyable";
4
+ export declare class AlwaysEnabledAbilityBehavior extends AbilityBehavior {
5
+ protected onCreate(): void;
6
+ protected onDestroy(): Destructor;
7
+ }
@@ -0,0 +1,31 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____ability = require("engine.internal.ability")
9
+ local UnitAbility = ____ability.UnitAbility
10
+ local ____ability_2Ddisable_2Dcounter = require("engine.internal.misc.ability-disable-counter")
11
+ local increaseAbilityDisableCounter = ____ability_2Ddisable_2Dcounter.increaseAbilityDisableCounter
12
+ ____exports.AlwaysEnabledAbilityBehavior = __TS__Class()
13
+ local AlwaysEnabledAbilityBehavior = ____exports.AlwaysEnabledAbilityBehavior
14
+ AlwaysEnabledAbilityBehavior.name = "AlwaysEnabledAbilityBehavior"
15
+ __TS__ClassExtends(AlwaysEnabledAbilityBehavior, AbilityBehavior)
16
+ function AlwaysEnabledAbilityBehavior.prototype.onCreate(self)
17
+ local ability = self.ability
18
+ if not __TS__InstanceOf(ability, UnitAbility) then
19
+ return
20
+ end
21
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, -10)
22
+ end
23
+ function AlwaysEnabledAbilityBehavior.prototype.onDestroy(self)
24
+ local ability = self.ability
25
+ if not __TS__InstanceOf(ability, UnitAbility) then
26
+ return AbilityBehavior.prototype.onDestroy(self)
27
+ end
28
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, 10)
29
+ return AbilityBehavior.prototype.onDestroy(self)
30
+ end
31
+ return ____exports
@@ -1,11 +1,9 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
- import { Buff, BuffConstructor, BuffParameters, BuffTypeIdSelectionPolicy } from "../../buff";
4
+ import { Buff, BuffConstructor, BuffParameters, BuffPolarityParameterType, BuffResistanceTypeParameterType, BuffTypeIdSelectionPolicy } from "../../buff";
5
5
  import { Unit } from "../../internal/unit";
6
6
  import { ApplicableBuffTypeId } from "../../object-data/entry/buff-type/applicable";
7
- import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
- import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
9
7
  import { Widget } from "../../../core/types/widget";
10
8
  type BuffParametersType<T extends BuffConstructor> = BuffParameters & Omit<BuffAdditionalParametersType<T>, keyof BuffParameters>;
11
9
  type BuffAdditionalParametersType<T extends BuffConstructor> = T extends BuffConstructor<Buff<infer AdditionalParameters>> ? AdditionalParameters : never;
@@ -17,8 +15,8 @@ export declare abstract class ApplyBuffAbilityBehavior<T extends BuffConstructor
17
15
  typeIds: [ApplicableBuffTypeId, ...ApplicableBuffTypeId[]],
18
16
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
19
17
  ],
20
- polarity: BuffPolarity,
21
- resistanceType: BuffResistanceType,
18
+ polarity: BuffPolarityParameterType,
19
+ resistanceType: BuffResistanceTypeParameterType,
22
20
  parameters?: BuffParametersType<T>
23
21
  ]);
24
22
  }
@@ -3,14 +3,19 @@ import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
4
  import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
+ import { MutableKeys } from "../../../utility/types";
6
7
  import { AbilityDependentValue } from "../../object-field/ability";
8
+ type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
9
+ [K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
10
+ }>;
7
11
  export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
8
12
  private readonly unitBehaviorConstructor;
9
13
  private readonly parameters?;
10
14
  private readonly keys?;
11
15
  private unitBehavior?;
12
- constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
16
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
13
17
  update(): void;
14
18
  onUnitGainAbility(unit: Unit): void;
15
19
  onUnitLoseAbility(): void;
16
20
  }
21
+ export {};
@@ -4,22 +4,44 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly damage;
9
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
7
+ import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
8
+ export type DamageAbilityBehaviorParameters = {
9
+ damagePerStrength?: AbilityDependentValue<number>;
10
+ damagePerAgility?: AbilityDependentValue<number>;
11
+ damagePerIntelligence?: AbilityDependentValue<number>;
12
+ attackType?: AttackType;
13
+ damageType?: DamageType;
14
+ weaponType?: WeaponType;
15
+ };
16
+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
+ maximumDamage?: AbilityDependentValue<number>;
18
+ };
19
+ declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
+ protected readonly damage: AbilityDependentValue<number>;
21
+ protected readonly parameters?: T | undefined;
22
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
+ protected calculateDamage(caster: Unit): number;
24
+ }
25
+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
10
27
  onImpact(caster: Unit): void;
11
28
  }
12
- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly damage;
14
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
29
+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
30
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
15
31
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
16
32
  }
17
- export declare class DamageTargetAreaAbilityBehavior extends AbilityBehavior {
18
- private readonly damage;
19
- private readonly maximumDamage?;
20
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
33
+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
34
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
35
+ protected damageArea(caster: Unit, x: number, y: number): void;
36
+ }
37
+ export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
38
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
39
+ onImpact(caster: Unit): void;
40
+ }
41
+ export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
42
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
21
43
  onNoTargetImpact(caster: Unit): void;
22
44
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
23
45
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
24
- private damageArea;
25
46
  }
47
+ export {};
@@ -9,53 +9,77 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local DamageAbilityBehavior = __TS__Class()
13
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.damage = damage
18
+ self.parameters = parameters
19
+ end
20
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
21
+ local parameters = self.parameters
22
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
23
+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
24
+ if damagePerStrength ~= 0 then
25
+ damage = damage + damagePerStrength * caster.strength
26
+ end
27
+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
28
+ if damagePerAgility ~= 0 then
29
+ damage = damage + damagePerAgility * caster.agility
30
+ end
31
+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
32
+ if damagePerIntelligence ~= 0 then
33
+ damage = damage + damagePerIntelligence * caster.intelligence
34
+ end
35
+ return damage
36
+ end
12
37
  ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
38
  local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
39
  DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
17
- AbilityBehavior.prototype.____constructor(self, ability)
18
- self.damage = damage
40
+ __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
19
43
  end
20
44
  function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
45
+ local parameters = self.parameters
21
46
  caster:damageTarget(
22
47
  caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
48
+ self:calculateDamage(caster),
49
+ nil,
50
+ nil,
51
+ parameters and parameters.attackType,
52
+ parameters and parameters.damageType,
53
+ parameters and parameters.weaponType
24
54
  )
25
55
  end
26
56
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
57
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
58
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
59
+ __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
60
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
33
62
  end
34
63
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
+ local parameters = self.parameters
35
65
  caster:damageTarget(
36
66
  target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
67
+ self:calculateDamage(caster),
68
+ nil,
69
+ nil,
70
+ parameters and parameters.attackType,
71
+ parameters and parameters.damageType,
72
+ parameters and parameters.weaponType
38
73
  )
39
74
  end
40
- ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
41
- local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
42
- DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
43
- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
44
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
45
- AbilityBehavior.prototype.____constructor(self, ability)
46
- self.damage = damage
47
- self.maximumDamage = maximumDamage
75
+ local DamageAreaAbilityBehavior = __TS__Class()
76
+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
+ __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
78
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
48
80
  end
49
- function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
50
- self:damageArea(caster, caster.x, caster.y)
51
- end
52
- function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
53
- self:damageArea(caster, target.x, target.y)
54
- end
55
- function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
56
- self:damageArea(caster, x, y)
57
- end
58
- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
81
+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
+ local parameters = self.parameters
59
83
  local targets = Unit.getAllowedTargetsInCollisionRange(
60
84
  caster,
61
85
  self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
@@ -63,13 +87,47 @@ function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y
63
87
  y,
64
88
  self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
65
89
  )
66
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
67
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
90
+ local damage = self:calculateDamage(caster)
91
+ local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
68
92
  if maximumDamage ~= 0 and damage > maximumDamage then
69
93
  damage = maximumDamage / #targets
70
94
  end
71
95
  for ____, target in ipairs(targets) do
72
- caster:damageTarget(target, damage)
96
+ caster:damageTarget(
97
+ target,
98
+ damage,
99
+ nil,
100
+ nil,
101
+ parameters and parameters.attackType,
102
+ parameters and parameters.damageType,
103
+ parameters and parameters.weaponType
104
+ )
73
105
  end
74
106
  end
107
+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
108
+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
109
+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
110
+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
111
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
112
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
113
+ end
114
+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
115
+ self:damageArea(caster, caster.x, caster.y)
116
+ end
117
+ ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
118
+ local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
119
+ DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
120
+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
121
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
122
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
123
+ end
124
+ function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
125
+ self:damageArea(caster, caster.x, caster.y)
126
+ end
127
+ function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
128
+ self:damageArea(caster, target.x, target.y)
129
+ end
130
+ function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
131
+ self:damageArea(caster, x, y)
132
+ end
75
133
  return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): void;
6
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ local ____ability = require("engine.standard.fields.ability")
8
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
+ local ____math = require("math")
11
+ local max = ____math.max
12
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
16
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
17
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
18
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
19
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
20
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
21
+ return
22
+ end
23
+ caster.mana = caster.mana - manaCost
24
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
+ self:flashCasterEffect(caster)
26
+ AbilityBehavior:forAll(self.ability, "onImpact", caster)
27
+ end
28
+ return ____exports
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,24 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
17
- caster.mana = caster.mana - manaCost
18
- if cooldown == 0 then
19
- caster:interruptCast(self.ability.typeId)
20
- else
21
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
22
- end
23
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
24
13
  end
25
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,25 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
10
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
11
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
12
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
13
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
14
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
15
+ self:registerCommandEvent()
16
+ end
17
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
18
+ self:emulateImpact(caster)
19
+ end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
25
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }