warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f024cc2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/attributes.d.ts +5 -1
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +103 -13
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/player.lua +3 -1
  16. package/core/types/playerCamera.d.ts +2 -0
  17. package/core/types/playerCamera.lua +79 -5
  18. package/core/types/sound.d.ts +17 -24
  19. package/core/types/sound.lua +99 -24
  20. package/core/types/timer.d.ts +8 -8
  21. package/core/types/timer.lua +25 -23
  22. package/core/types/unit.lua +8 -0
  23. package/core/util.d.ts +1 -1
  24. package/core/util.lua +18 -1
  25. package/decl/index.d.ts +1 -0
  26. package/decl/native.d.ts +844 -788
  27. package/engine/ability.d.ts +1 -1
  28. package/engine/behavior.d.ts +12 -10
  29. package/engine/behavior.lua +59 -33
  30. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  31. package/engine/behaviour/ability/always-enabled.lua +31 -0
  32. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  33. package/engine/behaviour/ability/apply-buff.lua +32 -0
  34. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  35. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  36. package/engine/behaviour/ability/damage.d.ts +39 -11
  37. package/engine/behaviour/ability/damage.lua +83 -37
  38. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  39. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  40. package/engine/behaviour/ability/heal.d.ts +33 -6
  41. package/engine/behaviour/ability/heal.lua +89 -10
  42. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  43. package/engine/behaviour/ability/instant-impact.lua +4 -15
  44. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  45. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  46. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  47. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  48. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  49. package/engine/behaviour/ability/restore-mana.lua +29 -0
  50. package/engine/behaviour/ability.d.ts +27 -4
  51. package/engine/behaviour/ability.lua +152 -26
  52. package/engine/behaviour/unit/stun-immunity.d.ts +5 -4
  53. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  54. package/engine/behaviour/unit.d.ts +36 -2
  55. package/engine/behaviour/unit.lua +186 -0
  56. package/engine/buff.d.ts +104 -41
  57. package/engine/buff.lua +471 -212
  58. package/engine/game-map.d.ts +7 -0
  59. package/engine/game-map.lua +32 -0
  60. package/engine/internal/ability.d.ts +20 -13
  61. package/engine/internal/ability.lua +103 -76
  62. package/engine/internal/item/ability.lua +162 -4
  63. package/engine/internal/item+owner.lua +12 -6
  64. package/engine/internal/item.d.ts +7 -4
  65. package/engine/internal/item.lua +131 -28
  66. package/engine/internal/mechanics/ability-duration.lua +1 -1
  67. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  68. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  69. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  70. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  71. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  72. package/engine/internal/misc/frame-coordinates.lua +21 -0
  73. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  74. package/engine/internal/misc/get-terrain-z.lua +11 -0
  75. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  76. package/engine/internal/misc/player-local-handle.lua +5 -0
  77. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  78. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  79. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  80. package/engine/internal/object-data/evasion-probability.lua +16 -0
  81. package/engine/internal/unit/ability.d.ts +45 -1
  82. package/engine/internal/unit/ability.lua +98 -14
  83. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  84. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  85. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  86. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  87. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  88. package/engine/internal/unit/allowed-targets.lua +9 -1
  89. package/engine/internal/unit/bonus.d.ts +11 -8
  90. package/engine/internal/unit/bonus.lua +23 -1
  91. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  92. package/engine/internal/unit/ignore-events-items.lua +5 -0
  93. package/engine/internal/unit/item.d.ts +24 -0
  94. package/engine/internal/unit/item.lua +78 -0
  95. package/engine/internal/unit/main-selected.d.ts +13 -0
  96. package/engine/internal/unit/main-selected.lua +51 -0
  97. package/engine/internal/unit/order.d.ts +20 -0
  98. package/engine/internal/unit/order.lua +136 -0
  99. package/engine/internal/unit+ability.lua +3 -3
  100. package/engine/internal/unit+damage.d.ts +2 -11
  101. package/engine/internal/unit+damage.lua +10 -14
  102. package/engine/internal/unit+spellSteal.lua +1 -2
  103. package/engine/internal/unit+transport.lua +4 -10
  104. package/engine/internal/unit-missile-launch.lua +33 -7
  105. package/engine/internal/unit.d.ts +87 -22
  106. package/engine/internal/unit.lua +585 -195
  107. package/engine/internal/utility.lua +12 -0
  108. package/engine/lightning.d.ts +12 -5
  109. package/engine/lightning.lua +48 -14
  110. package/engine/local-client.d.ts +7 -2
  111. package/engine/local-client.lua +82 -0
  112. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  113. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  114. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  115. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  116. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  117. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  118. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  119. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  120. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  121. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  122. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  123. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  124. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  125. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  126. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  127. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  128. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  129. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  130. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  131. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  132. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  133. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  134. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  135. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  136. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  137. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  138. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  139. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  140. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  141. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  142. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  143. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  144. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  145. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  146. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  147. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  148. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  149. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  150. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  151. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  152. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  153. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  155. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  156. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  157. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  158. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  159. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  160. package/engine/object-data/entry/ability-type/web.lua +52 -0
  161. package/engine/object-data/entry/ability-type.d.ts +19 -18
  162. package/engine/object-data/entry/ability-type.lua +90 -36
  163. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  164. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  165. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  166. package/engine/object-data/entry/buff-type.d.ts +6 -13
  167. package/engine/object-data/entry/buff-type.lua +13 -29
  168. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  169. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  170. package/engine/object-data/entry/item-type.d.ts +15 -2
  171. package/engine/object-data/entry/item-type.lua +93 -2
  172. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  173. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  174. package/engine/object-data/entry/sound-preset.lua +140 -0
  175. package/engine/object-data/entry/unit-type.d.ts +58 -7
  176. package/engine/object-data/entry/unit-type.lua +480 -75
  177. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  178. package/engine/object-data/entry/upgrade.d.ts +1 -2
  179. package/engine/object-data/entry/upgrade.lua +4 -4
  180. package/engine/object-data/entry.d.ts +18 -17
  181. package/engine/object-data/entry.lua +60 -32
  182. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  183. package/engine/object-field/ability.d.ts +26 -3
  184. package/engine/object-field/ability.lua +54 -1
  185. package/engine/object-field/unit.d.ts +57 -3
  186. package/engine/object-field/unit.lua +207 -7
  187. package/engine/object-field.d.ts +17 -7
  188. package/engine/object-field.lua +187 -89
  189. package/engine/random.d.ts +1 -0
  190. package/engine/random.lua +9 -0
  191. package/engine/standard/entries/buff-type.d.ts +3 -0
  192. package/engine/standard/entries/buff-type.lua +3 -0
  193. package/engine/standard/entries/sound-preset.d.ts +10 -0
  194. package/engine/standard/entries/sound-preset.lua +10 -0
  195. package/engine/standard/entries/unit-type.d.ts +39 -1
  196. package/engine/standard/entries/unit-type.lua +39 -1
  197. package/engine/standard/fields/ability.d.ts +3 -1
  198. package/engine/standard/fields/ability.lua +3 -1
  199. package/engine/standard/fields/unit.d.ts +4 -0
  200. package/engine/standard/fields/unit.lua +7 -0
  201. package/engine/text-tag.d.ts +36 -2
  202. package/engine/text-tag.lua +249 -10
  203. package/engine/unit.d.ts +4 -0
  204. package/engine/unit.lua +13 -2
  205. package/event.d.ts +2 -3
  206. package/event.lua +9 -5
  207. package/index.d.ts +1 -0
  208. package/index.lua +1 -0
  209. package/lualib_bundle.lua +146 -42
  210. package/math/vec2.d.ts +2 -9
  211. package/math.d.ts +0 -2
  212. package/net/socket.d.ts +7 -1
  213. package/net/socket.lua +45 -4
  214. package/network.d.ts +1 -0
  215. package/network.lua +3 -2
  216. package/objutil/ability.d.ts +0 -1
  217. package/objutil/buff.d.ts +0 -1
  218. package/objutil/buff.lua +2 -3
  219. package/objutil/object.d.ts +0 -1
  220. package/objutil/unit.d.ts +0 -1
  221. package/objutil/unit.lua +8 -0
  222. package/package.json +13 -14
  223. package/patch-lua.d.ts +0 -0
  224. package/patch-lua.lua +10 -0
  225. package/property.d.ts +55 -0
  226. package/property.lua +374 -0
  227. package/string.d.ts +30 -0
  228. package/string.lua +14 -0
  229. package/util/stream.d.ts +0 -1
  230. package/utility/arrays.d.ts +12 -5
  231. package/utility/arrays.lua +37 -3
  232. package/utility/bit-set.d.ts +0 -2
  233. package/utility/functions.d.ts +8 -0
  234. package/utility/functions.lua +13 -0
  235. package/utility/lazy.d.ts +2 -0
  236. package/utility/lazy.lua +14 -0
  237. package/utility/linked-set.d.ts +12 -3
  238. package/utility/linked-set.lua +8 -2
  239. package/utility/lua-maps.d.ts +5 -2
  240. package/utility/lua-maps.lua +20 -0
  241. package/utility/lua-sets.d.ts +3 -2
  242. package/utility/lua-sets.lua +7 -0
  243. package/utility/reflection.lua +11 -7
  244. package/utility/types.d.ts +1 -0
  245. package/core/mapbounds.d.ts +0 -8
  246. package/core/mapbounds.lua +0 -12
  247. package/core/types/order.d.ts +0 -25
  248. package/core/types/order.lua +0 -55
@@ -2,4 +2,4 @@
2
2
  import { AbilityTypeId } from "./object-data/entry/ability-type";
3
3
  import { UnitAbility } from "./internal/ability";
4
4
  import { Player } from "../core/types/player";
5
- export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [x: number, y: number] | [number, x: number, y: number] | [(ability: UnitAbility) => void, x: number, y: number]) => void;
5
+ export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [...levelOrAbilityConsumer: [number] | [(ability: UnitAbility) => void] | [], x: number, y: number]) => void;
@@ -1,12 +1,12 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbstractDestroyable, Destructor } from "../destroyable";
3
- export type BehaviorConstructor<T extends Behavior<any>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
3
+ export type BehaviorConstructor<T extends Behavior<AnyNotNil>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
4
4
  declare const enum BehaviorPropertyKey {
5
5
  PREVIOUS_BEHAVIOR = 0,
6
6
  NEXT_BEHAVIOR = 1,
7
7
  TIMER = 2
8
8
  }
9
- export declare abstract class Behavior<T, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
9
+ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
10
10
  protected readonly object: T;
11
11
  private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
12
12
  private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
@@ -16,13 +16,15 @@ export declare abstract class Behavior<T, PeriodicActionParameters extends any[]
16
16
  protected onPeriod(...parameters: PeriodicActionParameters): void;
17
17
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
18
18
  protected stopPeriodicAction(): void;
19
- static count<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
- static getFirst<T extends Behavior<any>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
21
- static getLast<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
- static getAll<T extends Behavior<any>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
23
- static forFirst<T extends Behavior<any>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
24
- static forFirst<T extends Behavior<any>, ConstructorParameters extends any[], K extends KeysOfType<T, (...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (...args: any) => any ? Parameters<T[K]> : never): number;
25
- static forAll<T extends Behavior<any>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
26
- static forAll<T extends Behavior<any>, ConstructorParameters extends any[], K extends KeysOfType<T, (...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (...args: any) => any ? Parameters<T[K]> : never): number;
19
+ static count<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
+ static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], CountOrPredicate extends [number] | [] | [(behavior: T, ...args: PredicateArgs) => boolean, ...PredicateArgs], PredicateArgs extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[countOrPredicate]: CountOrPredicate): CountOrPredicate extends [number] ? T[] : T | undefined;
21
+ static getLast<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
+ static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], PredicateArgs extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, predicate?: (this: void, behavior: T, ...args: PredicateArgs) => boolean, ...predicateArgs: PredicateArgs): T[];
23
+ static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
24
+ static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
25
+ static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
26
+ static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
27
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[], Accumulator, R>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => R, ...parameters: ConsumerParameters): Accumulator;
28
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Accumulator, R, K extends KeysOfType<T, (this: T, ...args: any) => R>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, key: K, ...parameters: T[K] extends (this: T, ...args: any) => R ? Parameters<T[K]> : never): Accumulator;
27
29
  }
28
30
  export {};
@@ -1,18 +1,52 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
5
  local ____exports = {}
6
6
  local ____destroyable = require("destroyable")
7
7
  local AbstractDestroyable = ____destroyable.AbstractDestroyable
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____functions = require("utility.functions")
11
+ local increment = ____functions.increment
10
12
  local safeCall = warpack.safeCall
11
13
  local firstBehaviorByObject = {}
12
14
  local lastBehaviorByObject = {}
13
15
  local function invokeBehaviorOnPeriod(behavior, ...)
14
16
  behavior.onPeriod(behavior, ...)
15
17
  end
18
+ local function reduceBehaviors(behaviorConstructor, object, operation, initial, consumerOrKey, ...)
19
+ local accumulator = initial
20
+ local behavior = firstBehaviorByObject[object]
21
+ if behavior ~= nil then
22
+ if type(consumerOrKey) == "function" then
23
+ repeat
24
+ do
25
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
26
+ local isSuccessful, result = safeCall(consumerOrKey, behavior, ...)
27
+ if isSuccessful then
28
+ accumulator = operation(accumulator, result)
29
+ end
30
+ end
31
+ behavior = behavior[1]
32
+ end
33
+ until not (behavior ~= nil)
34
+ else
35
+ repeat
36
+ do
37
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
38
+ local isSuccessful, result = safeCall(behavior[consumerOrKey], behavior, ...)
39
+ if isSuccessful then
40
+ accumulator = operation(accumulator, result)
41
+ end
42
+ end
43
+ behavior = behavior[1]
44
+ end
45
+ until not (behavior ~= nil)
46
+ end
47
+ end
48
+ return accumulator
49
+ end
16
50
  ____exports.Behavior = __TS__Class()
17
51
  local Behavior = ____exports.Behavior
18
52
  Behavior.name = "Behavior"
@@ -83,11 +117,11 @@ function Behavior.count(self, object, limit)
83
117
  end
84
118
  return behaviorsCount
85
119
  end
86
- function Behavior.getFirst(self, object, count)
120
+ function Behavior.getFirst(self, object, countOrPredicate, ...)
87
121
  local behavior = firstBehaviorByObject[object]
88
- if count == nil then
122
+ if type(countOrPredicate) ~= "number" then
89
123
  while behavior ~= nil do
90
- if __TS__InstanceOf(behavior, self) then
124
+ if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
91
125
  return behavior
92
126
  end
93
127
  behavior = behavior[1]
@@ -96,7 +130,7 @@ function Behavior.getFirst(self, object, count)
96
130
  end
97
131
  local behaviors = {}
98
132
  local behaviorsCount = 0
99
- while behavior ~= nil and behaviorsCount < count do
133
+ while behavior ~= nil and behaviorsCount < countOrPredicate do
100
134
  if __TS__InstanceOf(behavior, self) then
101
135
  behaviorsCount = behaviorsCount + 1
102
136
  behaviors[behaviorsCount] = behavior
@@ -115,12 +149,12 @@ function Behavior.getLast(self, object)
115
149
  end
116
150
  return nil
117
151
  end
118
- function Behavior.getAll(self, object)
152
+ function Behavior.getAll(self, object, predicate, ...)
119
153
  local behaviors = {}
120
154
  local behaviorsCount = 0
121
155
  local behavior = firstBehaviorByObject[object]
122
156
  while behavior ~= nil do
123
- if __TS__InstanceOf(behavior, self) then
157
+ if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
124
158
  behaviorsCount = behaviorsCount + 1
125
159
  behaviors[behaviorsCount] = behavior
126
160
  end
@@ -151,31 +185,23 @@ function Behavior.forFirst(self, object, count, consumerOrKey, ...)
151
185
  return behaviorsCount
152
186
  end
153
187
  function Behavior.forAll(self, object, consumerOrKey, ...)
154
- local behaviorsCount = 0
155
- local behavior = firstBehaviorByObject[object]
156
- if behavior ~= nil then
157
- if type(consumerOrKey) == "function" then
158
- repeat
159
- do
160
- if __TS__InstanceOf(behavior, self) then
161
- safeCall(consumerOrKey, behavior, ...)
162
- behaviorsCount = behaviorsCount + 1
163
- end
164
- behavior = behavior[1]
165
- end
166
- until not (behavior ~= nil)
167
- else
168
- repeat
169
- do
170
- if __TS__InstanceOf(behavior, self) then
171
- safeCall(behavior[consumerOrKey], behavior, ...)
172
- behaviorsCount = behaviorsCount + 1
173
- end
174
- behavior = behavior[1]
175
- end
176
- until not (behavior ~= nil)
177
- end
178
- end
179
- return behaviorsCount
188
+ return reduceBehaviors(
189
+ self,
190
+ object,
191
+ increment,
192
+ 0,
193
+ consumerOrKey,
194
+ ...
195
+ )
196
+ end
197
+ function Behavior.reduce(self, object, operation, initial, consumerOrKey, ...)
198
+ return reduceBehaviors(
199
+ self,
200
+ object,
201
+ operation,
202
+ initial,
203
+ consumerOrKey,
204
+ ...
205
+ )
180
206
  end
181
207
  return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Destructor } from "../../../destroyable";
4
+ export declare class AlwaysEnabledAbilityBehavior extends AbilityBehavior {
5
+ protected onCreate(): void;
6
+ protected onDestroy(): Destructor;
7
+ }
@@ -0,0 +1,31 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____ability = require("engine.internal.ability")
9
+ local UnitAbility = ____ability.UnitAbility
10
+ local ____ability_2Ddisable_2Dcounter = require("engine.internal.misc.ability-disable-counter")
11
+ local increaseAbilityDisableCounter = ____ability_2Ddisable_2Dcounter.increaseAbilityDisableCounter
12
+ ____exports.AlwaysEnabledAbilityBehavior = __TS__Class()
13
+ local AlwaysEnabledAbilityBehavior = ____exports.AlwaysEnabledAbilityBehavior
14
+ AlwaysEnabledAbilityBehavior.name = "AlwaysEnabledAbilityBehavior"
15
+ __TS__ClassExtends(AlwaysEnabledAbilityBehavior, AbilityBehavior)
16
+ function AlwaysEnabledAbilityBehavior.prototype.onCreate(self)
17
+ local ability = self.ability
18
+ if not __TS__InstanceOf(ability, UnitAbility) then
19
+ return
20
+ end
21
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, -10)
22
+ end
23
+ function AlwaysEnabledAbilityBehavior.prototype.onDestroy(self)
24
+ local ability = self.ability
25
+ if not __TS__InstanceOf(ability, UnitAbility) then
26
+ return AbilityBehavior.prototype.onDestroy(self)
27
+ end
28
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, 10)
29
+ return AbilityBehavior.prototype.onDestroy(self)
30
+ end
31
+ return ____exports
@@ -1,11 +1,9 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
- import { Buff, BuffConstructor, BuffParameters, BuffTypeIdSelectionPolicy } from "../../buff";
4
+ import { Buff, BuffConstructor, BuffParameters, BuffPolarityParameterType, BuffResistanceTypeParameterType, BuffTypeIdSelectionPolicy } from "../../buff";
5
5
  import { Unit } from "../../internal/unit";
6
6
  import { ApplicableBuffTypeId } from "../../object-data/entry/buff-type/applicable";
7
- import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
- import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
9
7
  import { Widget } from "../../../core/types/widget";
10
8
  type BuffParametersType<T extends BuffConstructor> = BuffParameters & Omit<BuffAdditionalParametersType<T>, keyof BuffParameters>;
11
9
  type BuffAdditionalParametersType<T extends BuffConstructor> = T extends BuffConstructor<Buff<infer AdditionalParameters>> ? AdditionalParameters : never;
@@ -17,8 +15,8 @@ export declare abstract class ApplyBuffAbilityBehavior<T extends BuffConstructor
17
15
  typeIds: [ApplicableBuffTypeId, ...ApplicableBuffTypeId[]],
18
16
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
19
17
  ],
20
- polarity: BuffPolarity,
21
- resistanceType: BuffResistanceType,
18
+ polarity: BuffPolarityParameterType,
19
+ resistanceType: BuffResistanceTypeParameterType,
22
20
  parameters?: BuffParametersType<T>
23
21
  ]);
24
22
  }
@@ -35,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
35
33
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
36
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
37
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
38
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.beingDestroyedEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -3,14 +3,19 @@ import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
4
  import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
+ import { MutableKeys } from "../../../utility/types";
6
7
  import { AbilityDependentValue } from "../../object-field/ability";
8
+ type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
9
+ [K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
10
+ }>;
7
11
  export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
8
12
  private readonly unitBehaviorConstructor;
9
13
  private readonly parameters?;
10
14
  private readonly keys?;
11
15
  private unitBehavior?;
12
- constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
16
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
13
17
  update(): void;
14
18
  onUnitGainAbility(unit: Unit): void;
15
19
  onUnitLoseAbility(): void;
16
20
  }
21
+ export {};
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,22 +4,50 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly damage;
9
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
10
+ export type DamageAbilityBehaviorParameters = {
11
+ damagePerStrength?: AbilityDependentValue<number>;
12
+ damagePerAgility?: AbilityDependentValue<number>;
13
+ damagePerIntelligence?: AbilityDependentValue<number>;
14
+ attackType?: AbilityDependentValue<AttackType>;
15
+ damageType?: DamageType;
16
+ weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
18
+ };
19
+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
20
+ maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
23
+ };
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
25
+ protected readonly damage: AbilityDependentValue<number>;
26
+ protected readonly parameters?: T | undefined;
27
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
28
+ protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
30
+ }
31
+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
32
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
10
33
  onImpact(caster: Unit): void;
11
34
  }
12
- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly damage;
14
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
35
+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
36
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
15
37
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
16
38
  }
17
- export declare class DamageTargetAreaAbilityBehavior extends AbilityBehavior {
18
- private readonly damage;
19
- private readonly maximumDamage?;
20
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
39
+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
40
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
41
+ protected damageArea(caster: Unit, x: number, y: number): void;
42
+ }
43
+ export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
44
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
45
+ onImpact(caster: Unit): void;
46
+ }
47
+ export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
48
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
21
49
  onNoTargetImpact(caster: Unit): void;
22
50
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
23
51
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
24
- private damageArea;
25
52
  }
53
+ export {};
@@ -9,42 +9,105 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
14
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
15
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
16
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
17
17
  AbilityBehavior.prototype.____constructor(self, ability)
18
18
  self.damage = damage
19
+ self.parameters = parameters
19
20
  end
20
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
21
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
22
+ local parameters = self.parameters
23
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
24
+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
25
+ if damagePerStrength ~= 0 then
26
+ damage = damage + damagePerStrength * caster.strength
27
+ end
28
+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
29
+ if damagePerAgility ~= 0 then
30
+ damage = damage + damagePerAgility * caster.agility
31
+ end
32
+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
33
+ if damagePerIntelligence ~= 0 then
34
+ damage = damage + damagePerIntelligence * caster.intelligence
35
+ end
36
+ return damage
37
+ end
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
39
+ local parameters = self.parameters
21
40
  caster:damageTarget(
22
- caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
41
+ target,
42
+ damage or self:calculateDamage(caster),
43
+ nil,
44
+ nil,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
46
+ parameters and parameters.damageType,
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
24
49
  )
25
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
26
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
65
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
33
67
  end
34
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
35
- caster:damageTarget(
36
- target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
69
+ self:damageTarget(caster, target)
70
+ end
71
+ local DamageAreaAbilityBehavior = __TS__Class()
72
+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
74
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
76
+ end
77
+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
78
+ local parameters = self.parameters
79
+ local targets = Unit.getAllowedTargetsInCollisionRange(
80
+ caster,
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
82
+ x,
83
+ y,
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
38
85
  )
86
+ local damage = self:calculateDamage(caster)
87
+ local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
88
+ if maximumDamage ~= 0 and damage > maximumDamage then
89
+ damage = maximumDamage / #targets
90
+ end
91
+ for ____, target in ipairs(targets) do
92
+ self:damageTarget(caster, target, damage)
93
+ end
94
+ end
95
+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
96
+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
97
+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
98
+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
99
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
100
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
101
+ end
102
+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
103
+ self:damageArea(caster, caster.x, caster.y)
39
104
  end
40
105
  ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
41
106
  local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
42
107
  DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
43
- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
44
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
45
- AbilityBehavior.prototype.____constructor(self, ability)
46
- self.damage = damage
47
- self.maximumDamage = maximumDamage
108
+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
109
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
110
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
48
111
  end
49
112
  function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
50
113
  self:damageArea(caster, caster.x, caster.y)
@@ -55,21 +118,4 @@ end
55
118
  function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
56
119
  self:damageArea(caster, x, y)
57
120
  end
58
- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
59
- local targets = Unit.getAllowedTargetsInCollisionRange(
60
- caster,
61
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
62
- x,
63
- y,
64
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
65
- )
66
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
67
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
68
- if maximumDamage ~= 0 and damage > maximumDamage then
69
- damage = maximumDamage / #targets
70
- end
71
- for ____, target in ipairs(targets) do
72
- caster:damageTarget(target, damage)
73
- end
74
- end
75
121
  return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): boolean;
6
+ }
@@ -0,0 +1,43 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____ability = require("engine.standard.fields.ability")
11
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
12
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____math = require("math")
14
+ local max = ____math.max
15
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
23
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
24
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
25
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
26
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
27
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
28
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
29
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
31
+ return false
32
+ end
33
+ caster.mana = caster.mana - manaCost
34
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
35
+ self:flashCasterEffect(caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
+ end
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
41
+ return true
42
+ end
43
+ return ____exports