warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f024cc2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/attributes.d.ts +5 -1
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +103 -13
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/player.lua +3 -1
  16. package/core/types/playerCamera.d.ts +2 -0
  17. package/core/types/playerCamera.lua +79 -5
  18. package/core/types/sound.d.ts +17 -24
  19. package/core/types/sound.lua +99 -24
  20. package/core/types/timer.d.ts +8 -8
  21. package/core/types/timer.lua +25 -23
  22. package/core/types/unit.lua +8 -0
  23. package/core/util.d.ts +1 -1
  24. package/core/util.lua +18 -1
  25. package/decl/index.d.ts +1 -0
  26. package/decl/native.d.ts +844 -788
  27. package/engine/ability.d.ts +1 -1
  28. package/engine/behavior.d.ts +12 -10
  29. package/engine/behavior.lua +59 -33
  30. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  31. package/engine/behaviour/ability/always-enabled.lua +31 -0
  32. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  33. package/engine/behaviour/ability/apply-buff.lua +32 -0
  34. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  35. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  36. package/engine/behaviour/ability/damage.d.ts +39 -11
  37. package/engine/behaviour/ability/damage.lua +83 -37
  38. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  39. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  40. package/engine/behaviour/ability/heal.d.ts +33 -6
  41. package/engine/behaviour/ability/heal.lua +89 -10
  42. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  43. package/engine/behaviour/ability/instant-impact.lua +4 -15
  44. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  45. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  46. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  47. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  48. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  49. package/engine/behaviour/ability/restore-mana.lua +29 -0
  50. package/engine/behaviour/ability.d.ts +27 -4
  51. package/engine/behaviour/ability.lua +152 -26
  52. package/engine/behaviour/unit/stun-immunity.d.ts +5 -4
  53. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  54. package/engine/behaviour/unit.d.ts +36 -2
  55. package/engine/behaviour/unit.lua +186 -0
  56. package/engine/buff.d.ts +104 -41
  57. package/engine/buff.lua +471 -212
  58. package/engine/game-map.d.ts +7 -0
  59. package/engine/game-map.lua +32 -0
  60. package/engine/internal/ability.d.ts +20 -13
  61. package/engine/internal/ability.lua +103 -76
  62. package/engine/internal/item/ability.lua +162 -4
  63. package/engine/internal/item+owner.lua +12 -6
  64. package/engine/internal/item.d.ts +7 -4
  65. package/engine/internal/item.lua +131 -28
  66. package/engine/internal/mechanics/ability-duration.lua +1 -1
  67. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  68. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  69. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  70. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  71. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  72. package/engine/internal/misc/frame-coordinates.lua +21 -0
  73. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  74. package/engine/internal/misc/get-terrain-z.lua +11 -0
  75. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  76. package/engine/internal/misc/player-local-handle.lua +5 -0
  77. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  78. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  79. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  80. package/engine/internal/object-data/evasion-probability.lua +16 -0
  81. package/engine/internal/unit/ability.d.ts +45 -1
  82. package/engine/internal/unit/ability.lua +98 -14
  83. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  84. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  85. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  86. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  87. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  88. package/engine/internal/unit/allowed-targets.lua +9 -1
  89. package/engine/internal/unit/bonus.d.ts +11 -8
  90. package/engine/internal/unit/bonus.lua +23 -1
  91. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  92. package/engine/internal/unit/ignore-events-items.lua +5 -0
  93. package/engine/internal/unit/item.d.ts +24 -0
  94. package/engine/internal/unit/item.lua +78 -0
  95. package/engine/internal/unit/main-selected.d.ts +13 -0
  96. package/engine/internal/unit/main-selected.lua +51 -0
  97. package/engine/internal/unit/order.d.ts +20 -0
  98. package/engine/internal/unit/order.lua +136 -0
  99. package/engine/internal/unit+ability.lua +3 -3
  100. package/engine/internal/unit+damage.d.ts +2 -11
  101. package/engine/internal/unit+damage.lua +10 -14
  102. package/engine/internal/unit+spellSteal.lua +1 -2
  103. package/engine/internal/unit+transport.lua +4 -10
  104. package/engine/internal/unit-missile-launch.lua +33 -7
  105. package/engine/internal/unit.d.ts +87 -22
  106. package/engine/internal/unit.lua +585 -195
  107. package/engine/internal/utility.lua +12 -0
  108. package/engine/lightning.d.ts +12 -5
  109. package/engine/lightning.lua +48 -14
  110. package/engine/local-client.d.ts +7 -2
  111. package/engine/local-client.lua +82 -0
  112. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  113. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  114. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  115. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  116. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  117. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  118. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  119. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  120. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  121. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  122. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  123. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  124. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  125. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  126. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  127. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  128. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  129. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  130. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  131. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  132. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  133. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  134. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  135. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  136. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  137. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  138. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  139. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  140. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  141. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  142. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  143. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  144. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  145. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  146. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  147. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  148. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  149. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  150. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  151. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  152. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  153. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  155. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  156. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  157. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  158. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  159. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  160. package/engine/object-data/entry/ability-type/web.lua +52 -0
  161. package/engine/object-data/entry/ability-type.d.ts +19 -18
  162. package/engine/object-data/entry/ability-type.lua +90 -36
  163. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  164. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  165. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  166. package/engine/object-data/entry/buff-type.d.ts +6 -13
  167. package/engine/object-data/entry/buff-type.lua +13 -29
  168. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  169. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  170. package/engine/object-data/entry/item-type.d.ts +15 -2
  171. package/engine/object-data/entry/item-type.lua +93 -2
  172. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  173. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  174. package/engine/object-data/entry/sound-preset.lua +140 -0
  175. package/engine/object-data/entry/unit-type.d.ts +58 -7
  176. package/engine/object-data/entry/unit-type.lua +480 -75
  177. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  178. package/engine/object-data/entry/upgrade.d.ts +1 -2
  179. package/engine/object-data/entry/upgrade.lua +4 -4
  180. package/engine/object-data/entry.d.ts +18 -17
  181. package/engine/object-data/entry.lua +60 -32
  182. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  183. package/engine/object-field/ability.d.ts +26 -3
  184. package/engine/object-field/ability.lua +54 -1
  185. package/engine/object-field/unit.d.ts +57 -3
  186. package/engine/object-field/unit.lua +207 -7
  187. package/engine/object-field.d.ts +17 -7
  188. package/engine/object-field.lua +187 -89
  189. package/engine/random.d.ts +1 -0
  190. package/engine/random.lua +9 -0
  191. package/engine/standard/entries/buff-type.d.ts +3 -0
  192. package/engine/standard/entries/buff-type.lua +3 -0
  193. package/engine/standard/entries/sound-preset.d.ts +10 -0
  194. package/engine/standard/entries/sound-preset.lua +10 -0
  195. package/engine/standard/entries/unit-type.d.ts +39 -1
  196. package/engine/standard/entries/unit-type.lua +39 -1
  197. package/engine/standard/fields/ability.d.ts +3 -1
  198. package/engine/standard/fields/ability.lua +3 -1
  199. package/engine/standard/fields/unit.d.ts +4 -0
  200. package/engine/standard/fields/unit.lua +7 -0
  201. package/engine/text-tag.d.ts +36 -2
  202. package/engine/text-tag.lua +249 -10
  203. package/engine/unit.d.ts +4 -0
  204. package/engine/unit.lua +13 -2
  205. package/event.d.ts +2 -3
  206. package/event.lua +9 -5
  207. package/index.d.ts +1 -0
  208. package/index.lua +1 -0
  209. package/lualib_bundle.lua +146 -42
  210. package/math/vec2.d.ts +2 -9
  211. package/math.d.ts +0 -2
  212. package/net/socket.d.ts +7 -1
  213. package/net/socket.lua +45 -4
  214. package/network.d.ts +1 -0
  215. package/network.lua +3 -2
  216. package/objutil/ability.d.ts +0 -1
  217. package/objutil/buff.d.ts +0 -1
  218. package/objutil/buff.lua +2 -3
  219. package/objutil/object.d.ts +0 -1
  220. package/objutil/unit.d.ts +0 -1
  221. package/objutil/unit.lua +8 -0
  222. package/package.json +13 -14
  223. package/patch-lua.d.ts +0 -0
  224. package/patch-lua.lua +10 -0
  225. package/property.d.ts +55 -0
  226. package/property.lua +374 -0
  227. package/string.d.ts +30 -0
  228. package/string.lua +14 -0
  229. package/util/stream.d.ts +0 -1
  230. package/utility/arrays.d.ts +12 -5
  231. package/utility/arrays.lua +37 -3
  232. package/utility/bit-set.d.ts +0 -2
  233. package/utility/functions.d.ts +8 -0
  234. package/utility/functions.lua +13 -0
  235. package/utility/lazy.d.ts +2 -0
  236. package/utility/lazy.lua +14 -0
  237. package/utility/linked-set.d.ts +12 -3
  238. package/utility/linked-set.lua +8 -2
  239. package/utility/lua-maps.d.ts +5 -2
  240. package/utility/lua-maps.lua +20 -0
  241. package/utility/lua-sets.d.ts +3 -2
  242. package/utility/lua-sets.lua +7 -0
  243. package/utility/reflection.lua +11 -7
  244. package/utility/types.d.ts +1 -0
  245. package/core/mapbounds.d.ts +0 -8
  246. package/core/mapbounds.lua +0 -12
  247. package/core/types/order.d.ts +0 -25
  248. package/core/types/order.lua +0 -55
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
15
18
  export type UnitClassification = junittype;
16
19
  export declare namespace UnitClassification {
17
20
  const STRUCTURE: junittype;
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
20
23
  const GROUND: junittype;
21
24
  const SUMMONED: junittype;
22
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
23
27
  const ANCIENT: junittype;
24
28
  const SUICIDAL: junittype;
25
29
  const TAUREN: junittype;
@@ -37,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
37
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
42
  };
39
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
41
45
  amount: number;
42
- attackType: jattacktype;
46
+ attackType: AttackType;
43
47
  damageType: jdamagetype;
44
48
  weaponType: jweapontype;
49
+ metadata: unknown;
45
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -68,25 +76,57 @@ declare const modifiers: {
68
76
  speed: (unit: junit, value: number) => void;
69
77
  armor: (unit: junit, value: number) => void;
70
78
  };
71
- interface UnitWeapon {
79
+ export declare class UnitWeapon {
80
+ readonly unit: Unit;
72
81
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
82
+ constructor(unit: Unit, index: 0 | 1);
83
+ get cooldown(): number;
84
+ set cooldown(cooldown: number);
85
+ get damage(): [minimumDamage: number, maximumDamage: number];
86
+ set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
89
+ get damageBase(): number;
90
+ set damageBase(damageBase: number);
91
+ get damageDiceCount(): number;
92
+ set damageDiceCount(damageDiceCount: number);
93
+ get damageDiceSideCount(): number;
94
+ set damageDiceSideCount(damageDiceSideCount: number);
95
+ get range(): number;
96
+ set range(range: number);
97
+ get impactDelay(): number;
98
+ set impactDelay(impactDelay: number);
99
+ get missileArc(): number;
100
+ set missileArc(missileArc: number);
101
+ get missileModelPath(): string;
102
+ set missileModelPath(missileModelPath: string);
103
+ get missileSpeed(): number;
104
+ set missileSpeed(missileSpeed: number);
78
105
  }
79
106
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
109
+ STUN_COUNTER = 102,
110
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
111
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
+ PREVENT_DEATH_HEALTH_BONUS = 105,
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
84
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
85
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
86
122
  private [UnitPropertyKey.IS_PAUSED]?;
87
123
  private [UnitPropertyKey.STUN_COUNTER]?;
124
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
90
130
  private _owner?;
91
131
  private _timeScale?;
92
132
  private events?;
@@ -107,6 +147,7 @@ export declare class Unit extends Handle<junit> {
107
147
  get isAlive(): boolean;
108
148
  get isDead(): boolean;
109
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
110
151
  get combatClassifications(): CombatClassifications;
111
152
  set combatClassifications(combatClassifications: CombatClassifications);
112
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -119,14 +160,19 @@ export declare class Unit extends Handle<junit> {
119
160
  isInRangeOf(unit: Unit, range: number): boolean;
120
161
  isAllyOf(unit: Unit): boolean;
121
162
  isEnemyOf(unit: Unit): boolean;
122
- playAnimation(animation: string, rarity?: jraritycontrol): void;
123
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
164
+ resetAnimation(): void;
124
165
  queueAnimation(animation: string): void;
125
166
  get weapons(): [UnitWeapon, UnitWeapon];
167
+ get firstWeapon(): UnitWeapon;
168
+ get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
126
170
  get level(): number;
127
171
  set level(v: number);
128
172
  get xp(): number;
129
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
176
  get strengthBase(): number;
131
177
  set strengthBase(strengthBase: number);
132
178
  get strengthBonus(): number;
@@ -148,6 +194,10 @@ export declare class Unit extends Handle<junit> {
148
194
  set color(color: PlayerColor);
149
195
  get acquisitionRange(): number;
150
196
  set acquisitionRange(v: number);
197
+ /**
198
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
199
+ */
200
+ delayHealthChecks(): void;
151
201
  get maxHealth(): number;
152
202
  set maxHealth(maxHealth: number);
153
203
  get healthRegenerationRate(): number;
@@ -197,11 +247,13 @@ export declare class Unit extends Handle<junit> {
197
247
  set timeScale(v: number);
198
248
  get collisionSize(): number;
199
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
200
252
  set pathing(v: boolean);
201
253
  isSelected(player: Player): boolean;
202
254
  explode(): void;
203
255
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
256
+ revive(x: number, y: number, doEffect?: boolean): void;
205
257
  healTarget(target: Widget, amount: number): void;
206
258
  useItem(item: Item): boolean;
207
259
  issueImmediateOrder(order: number): boolean;
@@ -214,7 +266,7 @@ export declare class Unit extends Handle<junit> {
214
266
  dropItemTarget(item: Item, target: Widget): boolean;
215
267
  dropItemSlot(item: Item, slot: number): boolean;
216
268
  itemInSlot(slot: number): Item | null;
217
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
218
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
219
271
  setAbilityLevel(abilityId: number, level: number): number;
220
272
  getAbilityLevel(abilityId: number): number;
@@ -222,8 +274,10 @@ export declare class Unit extends Handle<junit> {
222
274
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
275
  removeAbility(abilityId: number): boolean;
224
276
  hideAbility(abilityId: number, flag: boolean): void;
277
+ getAbilityRemainingCooldown(abilityId: number): number;
225
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
227
281
  interruptAttack(): void;
228
282
  interruptCast(abilityId: number): void;
229
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -246,6 +300,7 @@ export declare class Unit extends Handle<junit> {
246
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
247
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
248
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
249
304
  get onSelect(): Event;
250
305
  get onDeselect(): Event;
251
306
  get onImmediateOrder(): Event<[number]>;
@@ -260,7 +315,7 @@ export declare class Unit extends Handle<junit> {
260
315
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
316
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
317
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
318
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
319
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
320
  static readonly onDecay: UnitTriggerEvent<[]>;
266
321
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +350,18 @@ export declare class Unit extends Handle<junit> {
295
350
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
351
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
352
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
353
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
354
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
355
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemMoveOrderEvent(): Event<[
360
+ unit: Unit,
361
+ item: Item,
362
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
363
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
364
+ ]>;
301
365
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
366
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
367
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +372,6 @@ export declare class Unit extends Handle<junit> {
308
372
  setField(field: junitbooleanfield, value: boolean): boolean;
309
373
  setField(field: junitstringfield, value: string): boolean;
310
374
  toString(): string;
375
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
376
  }
312
377
  export {};