warscript 0.0.1-dev.ee2345e → 0.0.1-dev.ef189a5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/player.d.ts +16 -0
  16. package/core/types/player.lua +60 -15
  17. package/core/types/playerCamera.d.ts +2 -0
  18. package/core/types/playerCamera.lua +123 -5
  19. package/core/types/sound.d.ts +17 -24
  20. package/core/types/sound.lua +99 -24
  21. package/core/types/tileCell.d.ts +11 -1
  22. package/core/types/tileCell.lua +97 -0
  23. package/core/types/timer.d.ts +9 -8
  24. package/core/types/timer.lua +45 -23
  25. package/core/types/unit.lua +8 -0
  26. package/core/util.d.ts +1 -1
  27. package/core/util.lua +18 -1
  28. package/decl/index.d.ts +1 -0
  29. package/decl/native.d.ts +846 -790
  30. package/engine/ability.d.ts +1 -1
  31. package/engine/behavior.d.ts +22 -11
  32. package/engine/behavior.lua +175 -73
  33. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  34. package/engine/behaviour/ability/always-enabled.lua +31 -0
  35. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  36. package/engine/behaviour/ability/apply-buff.lua +36 -4
  37. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  38. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  39. package/engine/behaviour/ability/damage.d.ts +39 -11
  40. package/engine/behaviour/ability/damage.lua +83 -37
  41. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  42. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  43. package/engine/behaviour/ability/heal.d.ts +33 -6
  44. package/engine/behaviour/ability/heal.lua +89 -10
  45. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  46. package/engine/behaviour/ability/instant-impact.lua +4 -15
  47. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  48. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  49. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  50. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  51. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  52. package/engine/behaviour/ability/restore-mana.lua +29 -0
  53. package/engine/behaviour/ability.d.ts +29 -5
  54. package/engine/behaviour/ability.lua +154 -27
  55. package/engine/behaviour/unit/stun-immunity.d.ts +11 -6
  56. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  57. package/engine/behaviour/unit.d.ts +48 -4
  58. package/engine/behaviour/unit.lua +282 -2
  59. package/engine/buff.d.ts +114 -44
  60. package/engine/buff.lua +525 -224
  61. package/engine/game-map.d.ts +7 -0
  62. package/engine/game-map.lua +32 -0
  63. package/engine/internal/ability.d.ts +23 -14
  64. package/engine/internal/ability.lua +129 -85
  65. package/engine/internal/item/ability.lua +162 -4
  66. package/engine/internal/item+owner.lua +12 -6
  67. package/engine/internal/item.d.ts +20 -19
  68. package/engine/internal/item.lua +191 -74
  69. package/engine/internal/mechanics/ability-duration.lua +1 -1
  70. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  71. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  72. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  73. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  74. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  75. package/engine/internal/misc/frame-coordinates.lua +21 -0
  76. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  77. package/engine/internal/misc/get-terrain-z.lua +11 -0
  78. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  79. package/engine/internal/misc/player-local-handle.lua +5 -0
  80. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  81. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  82. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  83. package/engine/internal/object-data/evasion-probability.lua +16 -0
  84. package/engine/internal/unit/ability.d.ts +45 -1
  85. package/engine/internal/unit/ability.lua +128 -17
  86. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  87. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  88. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  89. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  90. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  91. package/engine/internal/unit/allowed-targets.lua +9 -1
  92. package/engine/internal/unit/bonus.d.ts +11 -8
  93. package/engine/internal/unit/bonus.lua +23 -1
  94. package/engine/internal/unit/fly-height.d.ts +7 -0
  95. package/engine/internal/unit/fly-height.lua +20 -0
  96. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  97. package/engine/internal/unit/ignore-events-items.lua +5 -0
  98. package/engine/internal/unit/item.d.ts +24 -0
  99. package/engine/internal/unit/item.lua +78 -0
  100. package/engine/internal/unit/main-selected.d.ts +13 -0
  101. package/engine/internal/unit/main-selected.lua +36 -0
  102. package/engine/internal/unit/order.d.ts +20 -0
  103. package/engine/internal/unit/order.lua +136 -0
  104. package/engine/internal/unit/scale.d.ts +7 -0
  105. package/engine/internal/unit/scale.lua +20 -0
  106. package/engine/internal/unit+ability.lua +12 -3
  107. package/engine/internal/unit+damage.d.ts +2 -11
  108. package/engine/internal/unit+damage.lua +10 -14
  109. package/engine/internal/unit+spellSteal.lua +1 -2
  110. package/engine/internal/unit+transport.lua +4 -10
  111. package/engine/internal/unit-missile-launch.lua +63 -13
  112. package/engine/internal/unit.d.ts +96 -28
  113. package/engine/internal/unit.lua +648 -241
  114. package/engine/internal/utility.lua +12 -0
  115. package/engine/lightning.d.ts +12 -5
  116. package/engine/lightning.lua +48 -14
  117. package/engine/local-client.d.ts +9 -2
  118. package/engine/local-client.lua +112 -0
  119. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  120. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  121. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  122. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  123. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  124. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  125. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  126. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  127. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  128. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  129. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  130. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  131. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  132. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  133. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  134. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  135. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  136. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  137. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  138. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  139. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  140. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  141. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  142. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  143. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  144. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  145. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  146. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  147. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  148. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  149. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  150. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  151. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  152. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  153. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  155. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  156. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  157. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  158. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  159. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  160. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  161. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  162. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  163. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  164. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  165. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  166. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  167. package/engine/object-data/entry/ability-type/web.lua +52 -0
  168. package/engine/object-data/entry/ability-type.d.ts +19 -18
  169. package/engine/object-data/entry/ability-type.lua +93 -36
  170. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  171. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  172. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  173. package/engine/object-data/entry/buff-type.d.ts +6 -13
  174. package/engine/object-data/entry/buff-type.lua +13 -29
  175. package/engine/object-data/entry/destructible-type.d.ts +6 -3
  176. package/engine/object-data/entry/destructible-type.lua +12 -0
  177. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  178. package/engine/object-data/entry/item-type.d.ts +15 -2
  179. package/engine/object-data/entry/item-type.lua +93 -2
  180. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  181. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  182. package/engine/object-data/entry/sound-preset.lua +140 -0
  183. package/engine/object-data/entry/unit-type.d.ts +62 -7
  184. package/engine/object-data/entry/unit-type.lua +524 -75
  185. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  186. package/engine/object-data/entry/upgrade.d.ts +1 -2
  187. package/engine/object-data/entry/upgrade.lua +4 -4
  188. package/engine/object-data/entry.d.ts +18 -17
  189. package/engine/object-data/entry.lua +60 -32
  190. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  191. package/engine/object-field/ability.d.ts +28 -5
  192. package/engine/object-field/ability.lua +59 -5
  193. package/engine/object-field/unit.d.ts +69 -3
  194. package/engine/object-field/unit.lua +264 -7
  195. package/engine/object-field.d.ts +23 -7
  196. package/engine/object-field.lua +311 -124
  197. package/engine/random.d.ts +10 -0
  198. package/engine/random.lua +22 -0
  199. package/engine/standard/entries/buff-type.d.ts +3 -0
  200. package/engine/standard/entries/buff-type.lua +3 -0
  201. package/engine/standard/entries/sound-preset.d.ts +10 -0
  202. package/engine/standard/entries/sound-preset.lua +10 -0
  203. package/engine/standard/entries/unit-type.d.ts +39 -1
  204. package/engine/standard/entries/unit-type.lua +39 -1
  205. package/engine/standard/fields/ability.d.ts +5 -3
  206. package/engine/standard/fields/ability.lua +5 -3
  207. package/engine/standard/fields/unit.d.ts +6 -0
  208. package/engine/standard/fields/unit.lua +11 -0
  209. package/engine/synchronization.d.ts +11 -0
  210. package/engine/synchronization.lua +77 -0
  211. package/engine/text-tag.d.ts +36 -2
  212. package/engine/text-tag.lua +250 -10
  213. package/engine/unit.d.ts +6 -0
  214. package/engine/unit.lua +15 -2
  215. package/event.d.ts +2 -3
  216. package/event.lua +9 -5
  217. package/index.d.ts +1 -0
  218. package/index.lua +1 -0
  219. package/lualib_bundle.lua +146 -42
  220. package/math/vec2.d.ts +2 -9
  221. package/math.d.ts +0 -2
  222. package/net/socket.d.ts +7 -1
  223. package/net/socket.lua +45 -4
  224. package/network.d.ts +1 -0
  225. package/network.lua +3 -2
  226. package/objutil/ability.d.ts +0 -1
  227. package/objutil/buff.d.ts +0 -1
  228. package/objutil/buff.lua +3 -4
  229. package/objutil/object.d.ts +0 -1
  230. package/objutil/unit.d.ts +0 -1
  231. package/objutil/unit.lua +8 -0
  232. package/package.json +13 -14
  233. package/patch-lua.d.ts +0 -0
  234. package/patch-lua.lua +10 -0
  235. package/patch-lualib.lua +1 -1
  236. package/property.d.ts +55 -0
  237. package/property.lua +374 -0
  238. package/string.d.ts +30 -0
  239. package/string.lua +14 -0
  240. package/util/stream.d.ts +0 -1
  241. package/utility/arrays.d.ts +13 -5
  242. package/utility/arrays.lua +45 -3
  243. package/utility/bit-set.d.ts +0 -2
  244. package/utility/callback-array.d.ts +17 -0
  245. package/utility/callback-array.lua +61 -0
  246. package/utility/functions.d.ts +8 -0
  247. package/utility/functions.lua +13 -0
  248. package/utility/lazy.d.ts +2 -0
  249. package/utility/lazy.lua +14 -0
  250. package/utility/linked-set.d.ts +13 -3
  251. package/utility/linked-set.lua +27 -3
  252. package/utility/lua-maps.d.ts +16 -4
  253. package/utility/lua-maps.lua +53 -2
  254. package/utility/lua-sets.d.ts +3 -2
  255. package/utility/lua-sets.lua +7 -0
  256. package/utility/reflection.lua +11 -7
  257. package/utility/types.d.ts +4 -0
  258. package/core/mapbounds.d.ts +0 -8
  259. package/core/mapbounds.lua +0 -12
  260. package/core/types/order.d.ts +0 -25
  261. package/core/types/order.lua +0 -55
@@ -1,24 +1,160 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
7
8
  local Behavior = ____behavior.Behavior
8
9
  local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
11
+ require("engine.internal.unit+ability")
10
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
25
+ local createBehaviorFunctionsByUnitTypeId = {}
26
+ local behaviorsByOwningPlayerEvent = {}
27
+ local listenerByBehaviorByOwningPlayerEvent = {}
28
+ local owningPlayerEventsByBehavior = {}
29
+ local behaviorsByInRangeUnitEvent = {}
30
+ local rangeByBehaviorByInRangeUnitEvent = {}
31
+ local listenerByBehaviorByInRangeUnitEvent = {}
32
+ local inRangeUnitEventsByBehavior = {}
11
33
  ____exports.UnitBehavior = __TS__Class()
12
34
  local UnitBehavior = ____exports.UnitBehavior
13
35
  UnitBehavior.name = "UnitBehavior"
14
36
  __TS__ClassExtends(UnitBehavior, Behavior)
15
- function UnitBehavior.prototype.____constructor(self, unit)
16
- Behavior.prototype.____constructor(self, unit)
37
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
38
+ Behavior.prototype.____constructor(self, unit, priority)
39
+ end
40
+ function UnitBehavior.prototype.onDestroy(self)
41
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
42
+ if owningPlayerEvents ~= nil then
43
+ for event in pairs(owningPlayerEvents) do
44
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
45
+ if ____opt_0 ~= nil then
46
+ ____opt_0:remove(self)
47
+ end
48
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
49
+ if ____opt_2 ~= nil then
50
+ ____opt_2[self] = nil
51
+ end
52
+ end
53
+ owningPlayerEventsByBehavior[self] = nil
54
+ end
55
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
56
+ if inRangeUnitEvents ~= nil then
57
+ for event in pairs(inRangeUnitEvents) do
58
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
59
+ if ____opt_4 ~= nil then
60
+ ____opt_4:remove(self)
61
+ end
62
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
63
+ if ____opt_6 ~= nil then
64
+ ____opt_6[self] = nil
65
+ end
66
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
67
+ if ____opt_8 ~= nil then
68
+ ____opt_8[self] = nil
69
+ end
70
+ end
71
+ inRangeUnitEventsByBehavior[self] = nil
72
+ end
73
+ if self._bonusIdByBonusType ~= nil then
74
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
75
+ removeUnitBonus(self.object, bonusType, bonusId)
76
+ end
77
+ end
78
+ return Behavior.prototype.onDestroy(self)
79
+ end
80
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
81
+ local ____opt_10 = self._bonusIdByBonusType
82
+ local bonusId = ____opt_10 and ____opt_10[bonusType]
83
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
84
+ end
85
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
86
+ local bonusIdByBonusType = self._bonusIdByBonusType
87
+ if bonusIdByBonusType == nil then
88
+ bonusIdByBonusType = {}
89
+ self._bonusIdByBonusType = bonusIdByBonusType
90
+ end
91
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
92
+ end
93
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
94
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
95
+ listenerByBehavior[self] = listener
96
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
97
+ local behaviors = behaviorsByOwningPlayerEvent[event]
98
+ if behaviors == nil then
99
+ event:addListener(function(...)
100
+ local behaviors = behaviorsByOwningPlayerEvent[event]
101
+ if behaviors ~= nil then
102
+ local player = extractPlayer(...)
103
+ if player ~= nil then
104
+ for behavior in pairs(behaviors) do
105
+ if behavior.unit.owner == player then
106
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
107
+ end
108
+ end
109
+ end
110
+ end
111
+ end)
112
+ behaviors = __TS__New(LinkedSet)
113
+ behaviorsByOwningPlayerEvent[event] = behaviors
114
+ end
115
+ behaviors:add(self)
116
+ end
117
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
118
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
119
+ rangeByBehavior[self] = range
120
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
121
+ listenerByBehavior[self] = listener
122
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
123
+ local behaviors = behaviorsByInRangeUnitEvent[event]
124
+ if behaviors == nil then
125
+ event:addListener(function(...)
126
+ local behaviors = behaviorsByInRangeUnitEvent[event]
127
+ if behaviors ~= nil then
128
+ local unit = extractUnit(...)
129
+ if unit ~= nil then
130
+ for behavior in pairs(behaviors) do
131
+ local range = rangeByBehavior[behavior]
132
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
133
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
134
+ end
135
+ end
136
+ end
137
+ end
138
+ end)
139
+ behaviors = __TS__New(LinkedSet)
140
+ behaviorsByInRangeUnitEvent[event] = behaviors
141
+ end
142
+ behaviors:add(self)
143
+ end
144
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
145
+ end
146
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
147
+ end
148
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
17
149
  end
18
150
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
19
151
  end
20
152
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
21
153
  end
154
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
155
+ end
156
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
157
+ end
22
158
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
23
159
  end
24
160
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -31,10 +167,65 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
31
167
  end
32
168
  function UnitBehavior.prototype.onAbilityLost(self, ability)
33
169
  end
170
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
171
+ end
172
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
173
+ end
174
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
175
+ end
176
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
177
+ end
178
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
179
+ end
180
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
189
+ end
190
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
191
+ end
192
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
193
+ end
194
+ function UnitBehavior.prototype.onBuffGained(self, buff)
195
+ end
196
+ function UnitBehavior.prototype.onBuffLost(self, buff)
197
+ end
198
+ function UnitBehavior.prototype.onItemDropped(self, item)
199
+ end
200
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
201
+ end
202
+ function UnitBehavior.prototype.onItemUsed(self, item)
203
+ end
204
+ function UnitBehavior.prototype.onItemStacked(self, item)
205
+ end
206
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
207
+ end
34
208
  function UnitBehavior.prototype.onKill(self, target)
35
209
  end
36
210
  function UnitBehavior.prototype.onDeath(self, source)
37
211
  end
212
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
213
+ end
214
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
215
+ local args = {...}
216
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
217
+ if createBehaviorFunctions == nil then
218
+ createBehaviorFunctions = {}
219
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
220
+ end
221
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
222
+ return __TS__New(
223
+ self,
224
+ unit,
225
+ table.unpack(args)
226
+ )
227
+ end
228
+ end
38
229
  __TS__SetDescriptor(
39
230
  UnitBehavior.prototype,
40
231
  "unit",
@@ -44,11 +235,28 @@ __TS__SetDescriptor(
44
235
  true
45
236
  );
46
237
  (function(self)
238
+ Unit.onImmediateOrder:addListener(function(source, orderId)
239
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
240
+ end)
241
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
242
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
243
+ end)
244
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
245
+ ____exports.UnitBehavior:forAll(
246
+ source,
247
+ "onPointOrder",
248
+ orderId,
249
+ x,
250
+ y
251
+ )
252
+ end)
47
253
  Unit.autoAttackStartEvent:addListener(function(source, target)
48
254
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
255
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
49
256
  end)
50
257
  Unit.autoAttackFinishEvent:addListener(function(source, target)
51
258
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
259
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
52
260
  end)
53
261
  Unit.onDamaging:addListener(function(source, target, event)
54
262
  if source ~= nil then
@@ -62,13 +270,85 @@ __TS__SetDescriptor(
62
270
  end
63
271
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
64
272
  end)
273
+ Unit.abilityGainedEvent:addListener(function(source, ability)
274
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
275
+ end)
276
+ Unit.abilityLostEvent:addListener(function(source, ability)
277
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
278
+ end)
279
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
280
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
281
+ end)
282
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
283
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
284
+ end)
285
+ Unit.abilityImpactEvent:addListener(function(source, ability)
286
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
287
+ end)
288
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
289
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
290
+ end)
291
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
292
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
294
+ end)
295
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
297
+ end)
298
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
300
+ end)
301
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
302
+ ____exports.UnitBehavior:forAll(
303
+ source,
304
+ "onAbilityPointTargetImpact",
305
+ ability,
306
+ x,
307
+ y
308
+ )
309
+ end)
310
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
311
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
312
+ end)
313
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
314
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
315
+ end)
316
+ Unit.abilityStopEvent:addListener(function(source, ability)
317
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
318
+ end)
65
319
  Unit.deathEvent:addListener(function(target, source)
66
320
  if source ~= nil then
67
321
  ____exports.UnitBehavior:forAll(source, "onKill", target)
68
322
  end
69
323
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
70
324
  end)
325
+ Unit.itemDroppedEvent:addListener(function(unit, item)
326
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
327
+ end)
328
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
329
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
330
+ end)
331
+ Unit.itemUsedEvent:addListener(function(unit, item)
332
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
333
+ end)
334
+ Unit.itemStackedEvent:addListener(function(unit, item)
335
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
336
+ end)
337
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
338
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
339
+ end)
340
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
341
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
342
+ end)
71
343
  end)(UnitBehavior)
344
+ Unit.onCreate:addListener(function(unit)
345
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
346
+ if createBehaviorFunctions ~= nil then
347
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
348
+ createBehavior(unit)
349
+ end
350
+ end
351
+ end)
72
352
  Unit.destroyEvent:addListener(function(unit)
73
353
  ____exports.UnitBehavior:forAll(unit, "destroy")
74
354
  end)
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,22 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
14
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
18
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
20
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
21
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
22
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
23
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
24
  export declare class BuffUniqueGroup {
19
25
  }
20
26
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -51,11 +57,15 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
57
  armorIncreaseFactor?: NumberParameterValueType;
52
58
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
59
  movementSpeedIncreaseFactor?: NumberParameterValueType;
60
+ evasionProbability?: NumberParameterValueType;
61
+ missProbability?: NumberParameterValueType;
62
+ damageFactor?: NumberParameterValueType;
54
63
  receivedDamageFactor?: NumberParameterValueType;
55
64
  receivedMagicDamageFactor?: NumberParameterValueType;
56
65
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
57
66
  maximumRemainingDuration?: NumberParameterValueType;
58
67
  maximumDuration?: NumberParameterValueType;
68
+ turnsIntoGhost?: BooleanParameterValueType;
59
69
  stuns?: BooleanParameterValueType;
60
70
  ignoresStunImmunity?: BooleanParameterValueType;
61
71
  providesStunImmunity?: BooleanParameterValueType;
@@ -64,41 +74,61 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
74
  disablesAutoAttack?: BooleanParameterValueType;
65
75
  destroysOnDamage?: BooleanParameterValueType;
66
76
  maximumAutoAttackCount?: IntegerParameterValueType;
77
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
78
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
79
+ damageOnExpiration?: NumberParameterValueType;
80
+ healingOnExpiration?: NumberParameterValueType;
81
+ killsOnExpiration?: BooleanParameterValueType;
82
+ explodesOnExpiration?: BooleanParameterValueType;
83
+ abilityCooldownFactor?: NumberParameterValueType;
67
84
  uniqueGroup?: BuffUniqueGroup;
68
- } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : {});
85
+ } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
86
  declare const enum BuffPropertyKey {
70
- UNIT = 100,
71
- SOURCE = 101,
72
- DURATION = 102,
73
- UNIQUE_GROUP = 103,
74
- EFFECT_MODEL_PATH = 104,
75
- SPECIAL_EFFECT_MODEL_PATH = 105,
76
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
77
- MAXIMUM_DURATION = 107,
78
- MAXIMUM_REMAINING_DURATION = 108,
79
- DAMAGE_OVER_DURATION = 109,
80
- DAMAGE_PER_INTERVAL = 110,
81
- DAMAGE_INTERVAL = 111,
82
- REMAINING_DAMAGE_OVER_DURATION = 112,
83
- DAMAGE_INTERVAL_TIMER = 113,
84
- HEALING_OVER_DURATION = 114,
85
- HEALING_PER_INTERVAL = 115,
86
- HEALING_INTERVAL = 116,
87
- REMAINING_HEALING_OVER_DURATION = 117,
88
- HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
87
+ STATE = 100,
88
+ UNIT = 101,
89
+ SOURCE = 102,
90
+ DURATION = 103,
91
+ UNIQUE_GROUP = 104,
92
+ EFFECT_MODEL_PATH = 105,
93
+ SPECIAL_EFFECT_MODEL_PATH = 106,
94
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
95
+ MAXIMUM_DURATION = 108,
96
+ MAXIMUM_REMAINING_DURATION = 109,
97
+ DAMAGE_OVER_DURATION = 110,
98
+ DAMAGE_PER_INTERVAL = 111,
99
+ DAMAGE_INTERVAL = 112,
100
+ REMAINING_DAMAGE_OVER_DURATION = 113,
101
+ DAMAGE_INTERVAL_TIMER = 114,
102
+ HEALING_OVER_DURATION = 115,
103
+ HEALING_PER_INTERVAL = 116,
104
+ HEALING_INTERVAL = 117,
105
+ REMAINING_HEALING_OVER_DURATION = 118,
106
+ HEALING_INTERVAL_TIMER = 119,
107
+ DAMAGE_ON_EXPIRATION = 120,
108
+ HEALING_ON_EXPIRATION = 121,
109
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
110
+ DAMAGE_UPON_DEATH = 123,
111
+ DAMAGE_UPON_DEATH_RANGE = 124,
112
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
113
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
114
+ SMALL_DAMAGE_UPON_DEATH = 127,
115
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
116
+ AUTO_ATTACK_COUNT = 129,
117
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
118
+ DAMAGE_DEALT_EVENT_COUNT = 131,
119
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
120
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
121
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
122
+ TURNS_INTO_GHOST = 135,
123
+ STUNS = 136,
124
+ IGNORES_STUN_IMMUNITY = 137,
125
+ DISABLES_AUTO_ATTACK = 138,
126
+ PROVIDES_INVULNERABILITY = 139,
127
+ KILLS_ON_EXPIRATION = 140,
128
+ EXPLODES_ON_EXPIRATION = 141,
129
+ MISS_PROBABILITY = 142,
130
+ ABILITY_COOLDOWN_FACTOR = 143,
131
+ ABILITY_COOLDOWN_MODIFIER = 144
102
132
  }
103
133
  export declare const enum BuffTypeIdSelectionPolicy {
104
134
  LEAST_DURATION = 0
@@ -106,19 +136,20 @@ export declare const enum BuffTypeIdSelectionPolicy {
106
136
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
107
137
  export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
108
138
  ...typeId: [ApplicableBuffTypeId] | [
109
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
139
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
110
140
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
111
141
  ],
112
- polarity: BuffPolarity,
113
- resistanceType: BuffResistanceType,
142
+ polarity: BuffPolarityParameterType,
143
+ resistanceType: BuffResistanceTypeParameterType,
114
144
  ...abilityOrParameters: [
115
- ability: Ability,
145
+ ability?: Ability | AbilityBehavior,
116
146
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
147
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
148
  ];
119
- export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = {}> extends UnitBehavior {
149
+ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
150
  private _unit;
121
151
  protected readonly __additionalParametersBrand?: AdditionalParameters;
152
+ private [BuffPropertyKey.STATE];
122
153
  private [BuffPropertyKey.UNIT];
123
154
  private [BuffPropertyKey.SOURCE]?;
124
155
  private [BuffPropertyKey.DURATION];
@@ -138,6 +169,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
169
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
170
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
171
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
172
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
173
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
174
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
175
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
176
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +180,19 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
180
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
181
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
182
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
183
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
184
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
185
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
186
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
187
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
150
188
  private [BuffPropertyKey.STUNS]?;
151
189
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
190
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
191
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
192
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
193
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
194
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
195
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
154
196
  protected static readonly defaultParameters: BuffParameters;
155
197
  get source(): Unit;
156
198
  readonly typeId: ApplicableBuffTypeId;
@@ -164,11 +206,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
164
206
  private readonly _level?;
165
207
  private readonly _spellStealPriority?;
166
208
  private readonly _learnLevelMinimum?;
167
- private _bonusIdByBonusType?;
209
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
168
210
  private readonly _abilityTypeIds?;
169
211
  private _behaviors?;
170
- private getUnitBonus;
171
- private addOrUpdateOrRemoveUnitBonus;
172
212
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
173
213
  get level(): number;
174
214
  get remainingDamageOverDuration(): number;
@@ -187,10 +227,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
227
  set healingPerInterval(healingPerInterval: number);
188
228
  get healingInterval(): number;
189
229
  set healingInterval(healingInterval: number);
230
+ get damageOnExpiration(): number;
231
+ set damageOnExpiration(damageOnExpiration: number);
232
+ get healingOnExpiration(): number;
233
+ set healingOnExpiration(healingOnExpiration: number);
234
+ get damageFactor(): number;
235
+ set damageFactor(damageFactor: number);
190
236
  get receivedDamageFactor(): number;
191
237
  set receivedDamageFactor(receivedDamageFactor: number);
192
238
  get armorIncrease(): number;
193
239
  set armorIncrease(armorIncrease: number);
240
+ get turnsIntoGhost(): boolean;
241
+ set turnsIntoGhost(turnsIntoGhost: boolean);
194
242
  get stuns(): boolean;
195
243
  set stuns(stuns: boolean);
196
244
  get ignoresStunImmunity(): boolean;
@@ -199,6 +247,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
247
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
248
  get providesInvulnerability(): boolean;
201
249
  set providesInvulnerability(providesInvulnerability: boolean);
250
+ get killsOnExpiration(): boolean;
251
+ set killsOnExpiration(killsOnExpiration: boolean);
252
+ get explodesOnExpiration(): boolean;
253
+ set explodesOnExpiration(killsOnExpiration: boolean);
254
+ get maximumDamageDealtEventCount(): number;
255
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
256
+ get maximumDamageReceivedEventCount(): number;
257
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
258
  get maximumAutoAttackCount(): number;
203
259
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
260
  get durationIncreaseOnAutoAttack(): number;
@@ -207,15 +263,29 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
207
263
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
208
264
  get movementSpeedIncreaseFactor(): number;
209
265
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
266
+ get evasionProbability(): number;
267
+ set evasionProbability(evasionProbability: number);
210
268
  get duration(): number;
211
269
  get remainingDuration(): number;
212
270
  set remainingDuration(remainingDuration: number);
213
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
271
+ get abilityCooldownFactor(): number;
272
+ set abilityCooldownFactor(abilityCooldownFactor: number);
273
+ onAbilityGained(ability: Ability): void;
274
+ onAbilityLost(ability: Ability): void;
275
+ flashEffect(...parameters: [
276
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
277
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
278
+ ]): void;
214
279
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
280
+ protected onCreate(): void;
215
281
  protected onDestroy(): Destructor;
216
282
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
283
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
284
+ onExpiration(): void;
218
285
  onDeath(source: Unit | undefined): void;
219
286
  onDamageDealt(target: Unit, event: DamageEvent): void;
287
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
288
+ static readonly createdEvent: Event<[Buff<object>]>;
289
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
220
290
  }
221
291
  export {};