warscript 0.0.1-dev.ee2345e → 0.0.1-dev.ef189a5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/player.d.ts +16 -0
  16. package/core/types/player.lua +60 -15
  17. package/core/types/playerCamera.d.ts +2 -0
  18. package/core/types/playerCamera.lua +123 -5
  19. package/core/types/sound.d.ts +17 -24
  20. package/core/types/sound.lua +99 -24
  21. package/core/types/tileCell.d.ts +11 -1
  22. package/core/types/tileCell.lua +97 -0
  23. package/core/types/timer.d.ts +9 -8
  24. package/core/types/timer.lua +45 -23
  25. package/core/types/unit.lua +8 -0
  26. package/core/util.d.ts +1 -1
  27. package/core/util.lua +18 -1
  28. package/decl/index.d.ts +1 -0
  29. package/decl/native.d.ts +846 -790
  30. package/engine/ability.d.ts +1 -1
  31. package/engine/behavior.d.ts +22 -11
  32. package/engine/behavior.lua +175 -73
  33. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  34. package/engine/behaviour/ability/always-enabled.lua +31 -0
  35. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  36. package/engine/behaviour/ability/apply-buff.lua +36 -4
  37. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  38. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  39. package/engine/behaviour/ability/damage.d.ts +39 -11
  40. package/engine/behaviour/ability/damage.lua +83 -37
  41. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  42. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  43. package/engine/behaviour/ability/heal.d.ts +33 -6
  44. package/engine/behaviour/ability/heal.lua +89 -10
  45. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  46. package/engine/behaviour/ability/instant-impact.lua +4 -15
  47. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  48. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  49. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  50. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  51. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  52. package/engine/behaviour/ability/restore-mana.lua +29 -0
  53. package/engine/behaviour/ability.d.ts +29 -5
  54. package/engine/behaviour/ability.lua +154 -27
  55. package/engine/behaviour/unit/stun-immunity.d.ts +11 -6
  56. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  57. package/engine/behaviour/unit.d.ts +48 -4
  58. package/engine/behaviour/unit.lua +282 -2
  59. package/engine/buff.d.ts +114 -44
  60. package/engine/buff.lua +525 -224
  61. package/engine/game-map.d.ts +7 -0
  62. package/engine/game-map.lua +32 -0
  63. package/engine/internal/ability.d.ts +23 -14
  64. package/engine/internal/ability.lua +129 -85
  65. package/engine/internal/item/ability.lua +162 -4
  66. package/engine/internal/item+owner.lua +12 -6
  67. package/engine/internal/item.d.ts +20 -19
  68. package/engine/internal/item.lua +191 -74
  69. package/engine/internal/mechanics/ability-duration.lua +1 -1
  70. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  71. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  72. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  73. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  74. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  75. package/engine/internal/misc/frame-coordinates.lua +21 -0
  76. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  77. package/engine/internal/misc/get-terrain-z.lua +11 -0
  78. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  79. package/engine/internal/misc/player-local-handle.lua +5 -0
  80. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  81. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  82. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  83. package/engine/internal/object-data/evasion-probability.lua +16 -0
  84. package/engine/internal/unit/ability.d.ts +45 -1
  85. package/engine/internal/unit/ability.lua +128 -17
  86. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  87. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  88. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  89. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  90. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  91. package/engine/internal/unit/allowed-targets.lua +9 -1
  92. package/engine/internal/unit/bonus.d.ts +11 -8
  93. package/engine/internal/unit/bonus.lua +23 -1
  94. package/engine/internal/unit/fly-height.d.ts +7 -0
  95. package/engine/internal/unit/fly-height.lua +20 -0
  96. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  97. package/engine/internal/unit/ignore-events-items.lua +5 -0
  98. package/engine/internal/unit/item.d.ts +24 -0
  99. package/engine/internal/unit/item.lua +78 -0
  100. package/engine/internal/unit/main-selected.d.ts +13 -0
  101. package/engine/internal/unit/main-selected.lua +36 -0
  102. package/engine/internal/unit/order.d.ts +20 -0
  103. package/engine/internal/unit/order.lua +136 -0
  104. package/engine/internal/unit/scale.d.ts +7 -0
  105. package/engine/internal/unit/scale.lua +20 -0
  106. package/engine/internal/unit+ability.lua +12 -3
  107. package/engine/internal/unit+damage.d.ts +2 -11
  108. package/engine/internal/unit+damage.lua +10 -14
  109. package/engine/internal/unit+spellSteal.lua +1 -2
  110. package/engine/internal/unit+transport.lua +4 -10
  111. package/engine/internal/unit-missile-launch.lua +63 -13
  112. package/engine/internal/unit.d.ts +96 -28
  113. package/engine/internal/unit.lua +648 -241
  114. package/engine/internal/utility.lua +12 -0
  115. package/engine/lightning.d.ts +12 -5
  116. package/engine/lightning.lua +48 -14
  117. package/engine/local-client.d.ts +9 -2
  118. package/engine/local-client.lua +112 -0
  119. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  120. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  121. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  122. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  123. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  124. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  125. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  126. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  127. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  128. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  129. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  130. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  131. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  132. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  133. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  134. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  135. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  136. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  137. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  138. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  139. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  140. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  141. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  142. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  143. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  144. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  145. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  146. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  147. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  148. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  149. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  150. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  151. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  152. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  153. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  155. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  156. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  157. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  158. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  159. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  160. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  161. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  162. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  163. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  164. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  165. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  166. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  167. package/engine/object-data/entry/ability-type/web.lua +52 -0
  168. package/engine/object-data/entry/ability-type.d.ts +19 -18
  169. package/engine/object-data/entry/ability-type.lua +93 -36
  170. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  171. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  172. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  173. package/engine/object-data/entry/buff-type.d.ts +6 -13
  174. package/engine/object-data/entry/buff-type.lua +13 -29
  175. package/engine/object-data/entry/destructible-type.d.ts +6 -3
  176. package/engine/object-data/entry/destructible-type.lua +12 -0
  177. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  178. package/engine/object-data/entry/item-type.d.ts +15 -2
  179. package/engine/object-data/entry/item-type.lua +93 -2
  180. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  181. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  182. package/engine/object-data/entry/sound-preset.lua +140 -0
  183. package/engine/object-data/entry/unit-type.d.ts +62 -7
  184. package/engine/object-data/entry/unit-type.lua +524 -75
  185. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  186. package/engine/object-data/entry/upgrade.d.ts +1 -2
  187. package/engine/object-data/entry/upgrade.lua +4 -4
  188. package/engine/object-data/entry.d.ts +18 -17
  189. package/engine/object-data/entry.lua +60 -32
  190. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  191. package/engine/object-field/ability.d.ts +28 -5
  192. package/engine/object-field/ability.lua +59 -5
  193. package/engine/object-field/unit.d.ts +69 -3
  194. package/engine/object-field/unit.lua +264 -7
  195. package/engine/object-field.d.ts +23 -7
  196. package/engine/object-field.lua +311 -124
  197. package/engine/random.d.ts +10 -0
  198. package/engine/random.lua +22 -0
  199. package/engine/standard/entries/buff-type.d.ts +3 -0
  200. package/engine/standard/entries/buff-type.lua +3 -0
  201. package/engine/standard/entries/sound-preset.d.ts +10 -0
  202. package/engine/standard/entries/sound-preset.lua +10 -0
  203. package/engine/standard/entries/unit-type.d.ts +39 -1
  204. package/engine/standard/entries/unit-type.lua +39 -1
  205. package/engine/standard/fields/ability.d.ts +5 -3
  206. package/engine/standard/fields/ability.lua +5 -3
  207. package/engine/standard/fields/unit.d.ts +6 -0
  208. package/engine/standard/fields/unit.lua +11 -0
  209. package/engine/synchronization.d.ts +11 -0
  210. package/engine/synchronization.lua +77 -0
  211. package/engine/text-tag.d.ts +36 -2
  212. package/engine/text-tag.lua +250 -10
  213. package/engine/unit.d.ts +6 -0
  214. package/engine/unit.lua +15 -2
  215. package/event.d.ts +2 -3
  216. package/event.lua +9 -5
  217. package/index.d.ts +1 -0
  218. package/index.lua +1 -0
  219. package/lualib_bundle.lua +146 -42
  220. package/math/vec2.d.ts +2 -9
  221. package/math.d.ts +0 -2
  222. package/net/socket.d.ts +7 -1
  223. package/net/socket.lua +45 -4
  224. package/network.d.ts +1 -0
  225. package/network.lua +3 -2
  226. package/objutil/ability.d.ts +0 -1
  227. package/objutil/buff.d.ts +0 -1
  228. package/objutil/buff.lua +3 -4
  229. package/objutil/object.d.ts +0 -1
  230. package/objutil/unit.d.ts +0 -1
  231. package/objutil/unit.lua +8 -0
  232. package/package.json +13 -14
  233. package/patch-lua.d.ts +0 -0
  234. package/patch-lua.lua +10 -0
  235. package/patch-lualib.lua +1 -1
  236. package/property.d.ts +55 -0
  237. package/property.lua +374 -0
  238. package/string.d.ts +30 -0
  239. package/string.lua +14 -0
  240. package/util/stream.d.ts +0 -1
  241. package/utility/arrays.d.ts +13 -5
  242. package/utility/arrays.lua +45 -3
  243. package/utility/bit-set.d.ts +0 -2
  244. package/utility/callback-array.d.ts +17 -0
  245. package/utility/callback-array.lua +61 -0
  246. package/utility/functions.d.ts +8 -0
  247. package/utility/functions.lua +13 -0
  248. package/utility/lazy.d.ts +2 -0
  249. package/utility/lazy.lua +14 -0
  250. package/utility/linked-set.d.ts +13 -3
  251. package/utility/linked-set.lua +27 -3
  252. package/utility/lua-maps.d.ts +16 -4
  253. package/utility/lua-maps.lua +53 -2
  254. package/utility/lua-sets.d.ts +3 -2
  255. package/utility/lua-sets.lua +7 -0
  256. package/utility/reflection.lua +11 -7
  257. package/utility/types.d.ts +4 -0
  258. package/core/mapbounds.d.ts +0 -8
  259. package/core/mapbounds.lua +0 -12
  260. package/core/types/order.d.ts +0 -25
  261. package/core/types/order.lua +0 -55
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FLOAT_FIELD = ____unit.SCALING_VALUE_UNIT_FLOAT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FLOAT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FLOAT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,7 +40,16 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
52
+ Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
46
55
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +57,7 @@ Unit.onItemPickup:addListener(
48
57
  end
49
58
  end
50
59
  )
51
- Unit.onItemDrop:addListener(
60
+ Unit.itemDroppedEvent:addListener(
52
61
  4,
53
62
  function(unit, item)
54
63
  for ____, ability in ipairs(item.abilities) do
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,26 +7,76 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
10
18
  local autoAttackFinishEvent = __TS__New(Event)
11
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
- local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
24
+ local instantOrderIds = luaSetOf(
25
+ orderId("avatar"),
26
+ orderId("berserk"),
27
+ orderId("divineshield"),
28
+ orderId("immolation"),
29
+ orderId("moveslot0"),
30
+ orderId("moveslot1"),
31
+ orderId("moveslot2"),
32
+ orderId("moveslot3"),
33
+ orderId("moveslot4"),
34
+ orderId("moveslot5"),
35
+ orderId("unavatar"),
36
+ orderId("undivineshield"),
37
+ orderId("unimmolation")
38
+ )
39
+ local function reset(source, orderId)
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
18
44
  end
19
45
  end
20
46
  Unit.onImmediateOrder:addListener(reset)
21
47
  Unit.onPointOrder:addListener(reset)
22
48
  Unit.onTargetOrder:addListener(reset)
23
- local function timerCallback(source, target)
24
- eventTimerByUnit[source] = nil
25
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
26
57
  end
27
- Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
29
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
- eventTimerByUnit[source] = timer
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
66
+ end
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
31
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
32
82
  return ____exports