warscript 0.0.1-dev.ee2345e → 0.0.1-dev.ef189a5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/player.d.ts +16 -0
  16. package/core/types/player.lua +60 -15
  17. package/core/types/playerCamera.d.ts +2 -0
  18. package/core/types/playerCamera.lua +123 -5
  19. package/core/types/sound.d.ts +17 -24
  20. package/core/types/sound.lua +99 -24
  21. package/core/types/tileCell.d.ts +11 -1
  22. package/core/types/tileCell.lua +97 -0
  23. package/core/types/timer.d.ts +9 -8
  24. package/core/types/timer.lua +45 -23
  25. package/core/types/unit.lua +8 -0
  26. package/core/util.d.ts +1 -1
  27. package/core/util.lua +18 -1
  28. package/decl/index.d.ts +1 -0
  29. package/decl/native.d.ts +846 -790
  30. package/engine/ability.d.ts +1 -1
  31. package/engine/behavior.d.ts +22 -11
  32. package/engine/behavior.lua +175 -73
  33. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  34. package/engine/behaviour/ability/always-enabled.lua +31 -0
  35. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  36. package/engine/behaviour/ability/apply-buff.lua +36 -4
  37. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  38. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  39. package/engine/behaviour/ability/damage.d.ts +39 -11
  40. package/engine/behaviour/ability/damage.lua +83 -37
  41. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  42. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  43. package/engine/behaviour/ability/heal.d.ts +33 -6
  44. package/engine/behaviour/ability/heal.lua +89 -10
  45. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  46. package/engine/behaviour/ability/instant-impact.lua +4 -15
  47. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  48. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  49. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  50. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  51. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  52. package/engine/behaviour/ability/restore-mana.lua +29 -0
  53. package/engine/behaviour/ability.d.ts +29 -5
  54. package/engine/behaviour/ability.lua +154 -27
  55. package/engine/behaviour/unit/stun-immunity.d.ts +11 -6
  56. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  57. package/engine/behaviour/unit.d.ts +48 -4
  58. package/engine/behaviour/unit.lua +282 -2
  59. package/engine/buff.d.ts +114 -44
  60. package/engine/buff.lua +525 -224
  61. package/engine/game-map.d.ts +7 -0
  62. package/engine/game-map.lua +32 -0
  63. package/engine/internal/ability.d.ts +23 -14
  64. package/engine/internal/ability.lua +129 -85
  65. package/engine/internal/item/ability.lua +162 -4
  66. package/engine/internal/item+owner.lua +12 -6
  67. package/engine/internal/item.d.ts +20 -19
  68. package/engine/internal/item.lua +191 -74
  69. package/engine/internal/mechanics/ability-duration.lua +1 -1
  70. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  71. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  72. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  73. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  74. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  75. package/engine/internal/misc/frame-coordinates.lua +21 -0
  76. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  77. package/engine/internal/misc/get-terrain-z.lua +11 -0
  78. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  79. package/engine/internal/misc/player-local-handle.lua +5 -0
  80. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  81. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  82. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  83. package/engine/internal/object-data/evasion-probability.lua +16 -0
  84. package/engine/internal/unit/ability.d.ts +45 -1
  85. package/engine/internal/unit/ability.lua +128 -17
  86. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  87. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  88. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  89. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  90. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  91. package/engine/internal/unit/allowed-targets.lua +9 -1
  92. package/engine/internal/unit/bonus.d.ts +11 -8
  93. package/engine/internal/unit/bonus.lua +23 -1
  94. package/engine/internal/unit/fly-height.d.ts +7 -0
  95. package/engine/internal/unit/fly-height.lua +20 -0
  96. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  97. package/engine/internal/unit/ignore-events-items.lua +5 -0
  98. package/engine/internal/unit/item.d.ts +24 -0
  99. package/engine/internal/unit/item.lua +78 -0
  100. package/engine/internal/unit/main-selected.d.ts +13 -0
  101. package/engine/internal/unit/main-selected.lua +36 -0
  102. package/engine/internal/unit/order.d.ts +20 -0
  103. package/engine/internal/unit/order.lua +136 -0
  104. package/engine/internal/unit/scale.d.ts +7 -0
  105. package/engine/internal/unit/scale.lua +20 -0
  106. package/engine/internal/unit+ability.lua +12 -3
  107. package/engine/internal/unit+damage.d.ts +2 -11
  108. package/engine/internal/unit+damage.lua +10 -14
  109. package/engine/internal/unit+spellSteal.lua +1 -2
  110. package/engine/internal/unit+transport.lua +4 -10
  111. package/engine/internal/unit-missile-launch.lua +63 -13
  112. package/engine/internal/unit.d.ts +96 -28
  113. package/engine/internal/unit.lua +648 -241
  114. package/engine/internal/utility.lua +12 -0
  115. package/engine/lightning.d.ts +12 -5
  116. package/engine/lightning.lua +48 -14
  117. package/engine/local-client.d.ts +9 -2
  118. package/engine/local-client.lua +112 -0
  119. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  120. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  121. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  122. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  123. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  124. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  125. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  126. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  127. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  128. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  129. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  130. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  131. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  132. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  133. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  134. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  135. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  136. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  137. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  138. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  139. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  140. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  141. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  142. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  143. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  144. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  145. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  146. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  147. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  148. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  149. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  150. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  151. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  152. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  153. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  155. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  156. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  157. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  158. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  159. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  160. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  161. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  162. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  163. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  164. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  165. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  166. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  167. package/engine/object-data/entry/ability-type/web.lua +52 -0
  168. package/engine/object-data/entry/ability-type.d.ts +19 -18
  169. package/engine/object-data/entry/ability-type.lua +93 -36
  170. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  171. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  172. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  173. package/engine/object-data/entry/buff-type.d.ts +6 -13
  174. package/engine/object-data/entry/buff-type.lua +13 -29
  175. package/engine/object-data/entry/destructible-type.d.ts +6 -3
  176. package/engine/object-data/entry/destructible-type.lua +12 -0
  177. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  178. package/engine/object-data/entry/item-type.d.ts +15 -2
  179. package/engine/object-data/entry/item-type.lua +93 -2
  180. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  181. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  182. package/engine/object-data/entry/sound-preset.lua +140 -0
  183. package/engine/object-data/entry/unit-type.d.ts +62 -7
  184. package/engine/object-data/entry/unit-type.lua +524 -75
  185. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  186. package/engine/object-data/entry/upgrade.d.ts +1 -2
  187. package/engine/object-data/entry/upgrade.lua +4 -4
  188. package/engine/object-data/entry.d.ts +18 -17
  189. package/engine/object-data/entry.lua +60 -32
  190. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  191. package/engine/object-field/ability.d.ts +28 -5
  192. package/engine/object-field/ability.lua +59 -5
  193. package/engine/object-field/unit.d.ts +69 -3
  194. package/engine/object-field/unit.lua +264 -7
  195. package/engine/object-field.d.ts +23 -7
  196. package/engine/object-field.lua +311 -124
  197. package/engine/random.d.ts +10 -0
  198. package/engine/random.lua +22 -0
  199. package/engine/standard/entries/buff-type.d.ts +3 -0
  200. package/engine/standard/entries/buff-type.lua +3 -0
  201. package/engine/standard/entries/sound-preset.d.ts +10 -0
  202. package/engine/standard/entries/sound-preset.lua +10 -0
  203. package/engine/standard/entries/unit-type.d.ts +39 -1
  204. package/engine/standard/entries/unit-type.lua +39 -1
  205. package/engine/standard/fields/ability.d.ts +5 -3
  206. package/engine/standard/fields/ability.lua +5 -3
  207. package/engine/standard/fields/unit.d.ts +6 -0
  208. package/engine/standard/fields/unit.lua +11 -0
  209. package/engine/synchronization.d.ts +11 -0
  210. package/engine/synchronization.lua +77 -0
  211. package/engine/text-tag.d.ts +36 -2
  212. package/engine/text-tag.lua +250 -10
  213. package/engine/unit.d.ts +6 -0
  214. package/engine/unit.lua +15 -2
  215. package/event.d.ts +2 -3
  216. package/event.lua +9 -5
  217. package/index.d.ts +1 -0
  218. package/index.lua +1 -0
  219. package/lualib_bundle.lua +146 -42
  220. package/math/vec2.d.ts +2 -9
  221. package/math.d.ts +0 -2
  222. package/net/socket.d.ts +7 -1
  223. package/net/socket.lua +45 -4
  224. package/network.d.ts +1 -0
  225. package/network.lua +3 -2
  226. package/objutil/ability.d.ts +0 -1
  227. package/objutil/buff.d.ts +0 -1
  228. package/objutil/buff.lua +3 -4
  229. package/objutil/object.d.ts +0 -1
  230. package/objutil/unit.d.ts +0 -1
  231. package/objutil/unit.lua +8 -0
  232. package/package.json +13 -14
  233. package/patch-lua.d.ts +0 -0
  234. package/patch-lua.lua +10 -0
  235. package/patch-lualib.lua +1 -1
  236. package/property.d.ts +55 -0
  237. package/property.lua +374 -0
  238. package/string.d.ts +30 -0
  239. package/string.lua +14 -0
  240. package/util/stream.d.ts +0 -1
  241. package/utility/arrays.d.ts +13 -5
  242. package/utility/arrays.lua +45 -3
  243. package/utility/bit-set.d.ts +0 -2
  244. package/utility/callback-array.d.ts +17 -0
  245. package/utility/callback-array.lua +61 -0
  246. package/utility/functions.d.ts +8 -0
  247. package/utility/functions.lua +13 -0
  248. package/utility/lazy.d.ts +2 -0
  249. package/utility/lazy.lua +14 -0
  250. package/utility/linked-set.d.ts +13 -3
  251. package/utility/linked-set.lua +27 -3
  252. package/utility/lua-maps.d.ts +16 -4
  253. package/utility/lua-maps.lua +53 -2
  254. package/utility/lua-sets.d.ts +3 -2
  255. package/utility/lua-sets.lua +7 -0
  256. package/utility/reflection.lua +11 -7
  257. package/utility/types.d.ts +4 -0
  258. package/core/mapbounds.d.ts +0 -8
  259. package/core/mapbounds.lua +0 -12
  260. package/core/types/order.d.ts +0 -25
  261. package/core/types/order.lua +0 -55
@@ -9,42 +9,105 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
14
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
15
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
16
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
17
17
  AbilityBehavior.prototype.____constructor(self, ability)
18
18
  self.damage = damage
19
+ self.parameters = parameters
19
20
  end
20
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
21
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
22
+ local parameters = self.parameters
23
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
24
+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
25
+ if damagePerStrength ~= 0 then
26
+ damage = damage + damagePerStrength * caster.strength
27
+ end
28
+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
29
+ if damagePerAgility ~= 0 then
30
+ damage = damage + damagePerAgility * caster.agility
31
+ end
32
+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
33
+ if damagePerIntelligence ~= 0 then
34
+ damage = damage + damagePerIntelligence * caster.intelligence
35
+ end
36
+ return damage
37
+ end
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
39
+ local parameters = self.parameters
21
40
  caster:damageTarget(
22
- caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
41
+ target,
42
+ damage or self:calculateDamage(caster),
43
+ nil,
44
+ nil,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
46
+ parameters and parameters.damageType,
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
24
49
  )
25
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
26
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
65
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
33
67
  end
34
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
35
- caster:damageTarget(
36
- target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
69
+ self:damageTarget(caster, target)
70
+ end
71
+ local DamageAreaAbilityBehavior = __TS__Class()
72
+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
74
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
76
+ end
77
+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
78
+ local parameters = self.parameters
79
+ local targets = Unit.getAllowedTargetsInCollisionRange(
80
+ caster,
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
82
+ x,
83
+ y,
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
38
85
  )
86
+ local damage = self:calculateDamage(caster)
87
+ local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
88
+ if maximumDamage ~= 0 and damage > maximumDamage then
89
+ damage = maximumDamage / #targets
90
+ end
91
+ for ____, target in ipairs(targets) do
92
+ self:damageTarget(caster, target, damage)
93
+ end
94
+ end
95
+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
96
+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
97
+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
98
+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
99
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
100
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
101
+ end
102
+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
103
+ self:damageArea(caster, caster.x, caster.y)
39
104
  end
40
105
  ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
41
106
  local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
42
107
  DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
43
- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
44
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
45
- AbilityBehavior.prototype.____constructor(self, ability)
46
- self.damage = damage
47
- self.maximumDamage = maximumDamage
108
+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
109
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
110
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
48
111
  end
49
112
  function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
50
113
  self:damageArea(caster, caster.x, caster.y)
@@ -55,21 +118,4 @@ end
55
118
  function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
56
119
  self:damageArea(caster, x, y)
57
120
  end
58
- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
59
- local targets = Unit.getAllowedTargetsInCollisionRange(
60
- caster,
61
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
62
- x,
63
- y,
64
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
65
- )
66
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
67
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
68
- if maximumDamage ~= 0 and damage > maximumDamage then
69
- damage = maximumDamage / #targets
70
- end
71
- for ____, target in ipairs(targets) do
72
- caster:damageTarget(target, damage)
73
- end
74
- end
75
121
  return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): boolean;
6
+ }
@@ -0,0 +1,43 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____ability = require("engine.standard.fields.ability")
11
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
12
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____math = require("math")
14
+ local max = ____math.max
15
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
23
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
24
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
25
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
26
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
27
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
28
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
29
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
31
+ return false
32
+ end
33
+ caster.mana = caster.mana - manaCost
34
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
35
+ self:flashCasterEffect(caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
+ end
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
41
+ return true
42
+ end
43
+ return ____exports
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,24 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
17
- caster.mana = caster.mana - manaCost
18
- if cooldown == 0 then
19
- caster:interruptCast(self.ability.typeId)
20
- else
21
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
22
- end
23
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
24
13
  end
25
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,25 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
10
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
11
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
12
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
13
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
14
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
15
+ self:registerCommandEvent()
16
+ end
17
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
18
+ self:emulateImpact(caster)
19
+ end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
25
+ return ____exports
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
17
+ export declare class RemoveBuffsTargetAbilityBehavior extends AbilityBehavior {
18
+ private readonly polarity?;
19
+ private readonly resistanceType?;
20
+ private readonly includeExpirationTimers?;
21
+ private readonly includeAuras?;
22
+ private readonly autoDispel?;
23
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
24
+ onUnitTargetImpact(_: Unit, target: Unit): void;
25
+ }
@@ -0,0 +1,49 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ ____exports.RemoveBuffsTargetAbilityBehavior = __TS__Class()
29
+ local RemoveBuffsTargetAbilityBehavior = ____exports.RemoveBuffsTargetAbilityBehavior
30
+ RemoveBuffsTargetAbilityBehavior.name = "RemoveBuffsTargetAbilityBehavior"
31
+ __TS__ClassExtends(RemoveBuffsTargetAbilityBehavior, AbilityBehavior)
32
+ function RemoveBuffsTargetAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
33
+ AbilityBehavior.prototype.____constructor(self, ability)
34
+ self.polarity = polarity
35
+ self.resistanceType = resistanceType
36
+ self.includeExpirationTimers = includeExpirationTimers
37
+ self.includeAuras = includeAuras
38
+ self.autoDispel = autoDispel
39
+ end
40
+ function RemoveBuffsTargetAbilityBehavior.prototype.onUnitTargetImpact(self, _, target)
41
+ target:removeBuffs(
42
+ self:resolveCurrentAbilityDependentValue(self.polarity),
43
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
44
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
45
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
46
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
47
+ )
48
+ end
49
+ return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../../internal/ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { AbilityDependentValue } from "../../object-field/ability";
5
+ import { AbilityBehavior } from "../ability";
6
+ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
7
+ private readonly mana;
8
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
+ onImpact(caster: Unit): void;
10
+ }
11
+ export declare class RestoreManaTargetAbilityBehavior extends AbilityBehavior {
12
+ private readonly mana;
13
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
+ onUnitTargetImpact(caster: Unit, target: Unit): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaTargetAbilityBehavior = __TS__Class()
19
+ local RestoreManaTargetAbilityBehavior = ____exports.RestoreManaTargetAbilityBehavior
20
+ RestoreManaTargetAbilityBehavior.name = "RestoreManaTargetAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaTargetAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaTargetAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaTargetAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports
@@ -1,23 +1,47 @@
1
1
  /** @noSelfInFile */
2
2
  import { Behavior } from "../behavior";
3
- import { Unit } from "../unit";
3
+ import { Unit } from "../internal/unit";
4
+ import "../internal/unit/ability";
4
5
  import { Ability } from "../internal/ability";
5
6
  import { AbilityTypeId } from "../object-data/entry/ability-type";
6
7
  import { Widget } from "../../core/types/widget";
7
8
  import { Item } from "../internal/item";
8
9
  import { Destructable } from "../../core/types/destructable";
9
10
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
11
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
12
+ import { Destructor } from "../../destroyable";
11
13
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
- export declare abstract class AbilityBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Ability, PeriodicActionParameters> {
13
- constructor(ability: Ability);
14
+ export type AbilityBehaviorParameters = {
15
+ isExclusiveOnImpactHandler?: boolean;
16
+ };
17
+ export declare abstract class AbilityBehavior<Parameters extends {
18
+ periodicActionParameters?: any[];
19
+ missileParameters?: any[];
20
+ } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
21
+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
22
+ protected onDestroy(): Destructor;
23
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
24
+ protected registerCommandEvent(orderTypeStringId?: string): void;
14
25
  get ability(): Ability;
26
+ get unit(): Unit | undefined;
15
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
28
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
29
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
16
31
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
17
32
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
18
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
33
+ protected flashSpecialEffect(...args: [
34
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
35
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
36
+ ]): void;
37
+ private static MissileLaunchConfig;
38
+ private get missileLaunchConfig();
39
+ protected onCreate(): void;
40
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
41
+ onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
19
42
  onUnitGainAbility(_unit: Unit): void;
20
43
  onUnitLoseAbility(_unit: Unit): void;
44
+ onCommand(caster: Unit, orderTypeStringId: string): void;
21
45
  onCastingStart(caster: Unit): void;
22
46
  onCastingFinish(caster: Unit): void;
23
47
  onChannelingStart(caster: Unit): void;