warscript 0.0.1-dev.eda504c → 0.0.1-dev.edf7fad
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/frame.lua +47 -1
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +57 -14
- package/core/types/sound.lua +1 -1
- package/core/types/tileCell.d.ts +2 -1
- package/core/types/tileCell.lua +5 -0
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +10 -2
- package/engine/behavior.lua +157 -76
- package/engine/behaviour/ability/apply-buff.lua +4 -4
- package/engine/behaviour/ability/damage.d.ts +3 -0
- package/engine/behaviour/ability/damage.lua +8 -2
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability.d.ts +11 -6
- package/engine/behaviour/ability.lua +31 -1
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
- package/engine/behaviour/unit/stun-immunity.lua +6 -5
- package/engine/behaviour/unit.d.ts +7 -3
- package/engine/behaviour/unit.lua +101 -24
- package/engine/buff.d.ts +65 -18
- package/engine/buff.lua +356 -152
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/object-data/attribute-bonus.lua +2 -2
- package/engine/internal/object-data/health-bonus.d.ts +2 -0
- package/engine/internal/object-data/health-bonus.lua +16 -0
- package/engine/internal/object-data/mana-bonus.d.ts +2 -0
- package/engine/internal/object-data/mana-bonus.lua +16 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +6 -0
- package/engine/internal/unit/bonus.lua +33 -3
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/range-event.d.ts +12 -0
- package/engine/internal/unit/range-event.lua +90 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+bonus.lua +3 -3
- package/engine/internal/unit-missile-launch.lua +16 -6
- package/engine/internal/unit.d.ts +13 -19
- package/engine/internal/unit.lua +140 -173
- package/engine/local-client.d.ts +7 -0
- package/engine/local-client.lua +79 -1
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
- package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
- package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
- package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
- package/engine/object-data/entry/ability-type.d.ts +2 -0
- package/engine/object-data/entry/ability-type.lua +84 -4
- package/engine/object-data/entry/buff-type/applicable.lua +113 -109
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/unit-type.d.ts +4 -0
- package/engine/object-data/entry/unit-type.lua +76 -32
- package/engine/object-field/ability.lua +2 -2
- package/engine/object-field/unit.d.ts +20 -5
- package/engine/object-field/unit.lua +61 -0
- package/engine/object-field.d.ts +10 -2
- package/engine/object-field.lua +268 -123
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +8 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/unit.d.ts +11 -3
- package/engine/standard/fields/unit.lua +15 -2
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.lua +2 -1
- package/engine/unit.d.ts +5 -0
- package/engine/unit.lua +5 -0
- package/lualib_bundle.lua +1 -1
- package/math.d.ts +2 -0
- package/math.lua +14 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +9 -7
- package/objutil/object.lua +1 -1
- package/operation.lua +1 -4
- package/package.json +5 -5
- package/patch-lua.lua +15 -0
- package/utility/linked-map.d.ts +34 -0
- package/utility/linked-map.lua +101 -0
- package/utility/linked-set.d.ts +3 -1
- package/utility/linked-set.lua +38 -0
- package/utility/records.lua +20 -1
- /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
- /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
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@@ -65,123 +65,127 @@ function ApplicableBuffType.wrap(self, other)
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return __TS__New(____exports.ApplicableBuffType, other.object)
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end
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ApplicableBuffType.BASE_ID = fourCC("BHbz")
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local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
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if applicableBuffType.
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local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
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postcompile(function()
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local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
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local abilityType = abilityTypeConstructor:create()
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abilityType.isInternal = true
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abilityType.levelCount = applicableBuffType.levelCount
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abilityType.buttonPositionX = 0
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abilityType.buttonPositionY = -11
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abilityType.casterAttachmentPresets = {}
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abilityType.targetEffectPresets = {}
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abilityType.casterEffectSoundPresetId = nil
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abilityType.learnLevelMinimum = 6
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abilityType.race = "other"
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abilityType.shouldCheckTechTreeDependencies = false
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abilityType.techTreeDependencies = {}
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abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
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8,
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)
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abilityType.areaOfEffect = 0
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abilityType.castRange = 999999
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abilityType.cooldown = 0
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abilityType.manaCost = 0
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abilityType.buffDuration = 0
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abilityType.heroBuffDuration = 0
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return abilityType
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end
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local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
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local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
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for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
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local applicatorAbilityTypeIdByApplicatorType = {}
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if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
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if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
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applicatorAbilityType.missProbability = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
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end
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if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
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applicatorAbilityType.attackSpeedIncreaseFactor = 0
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applicatorAbilityType.movementSpeedIncreaseFactor = 0
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applicatorAbilityType.scaleIncrease = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
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end
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end
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if applicableBuffType.
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if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
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if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
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applicatorAbilityType.damagePerSecond = 0
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applicatorAbilityType.movementSpeedDecreaseFactor = 0
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applicatorAbilityType.attackSpeedDecreaseFactor = 0
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applicatorAbilityType.isDamageStacking = false
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applicatorAbilityType.isMovementSpeedFactorStacking = false
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applicatorAbilityType.isAttackSpeedFactorStacking = false
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applicatorAbilityType.isAbleToKill = false
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
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end
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if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
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applicatorAbilityType.attackSpeedIncreaseFactor = 0
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applicatorAbilityType.movementSpeedIncreaseFactor = 0
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applicatorAbilityType.receivedDamageIncreaseFactor = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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if applicatorAbilityType.levelCount > 1 then
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multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
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end
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applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
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end
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end
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if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
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applicatorAbilityType.levelCount = 1
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applicatorAbilityType.damagePerInterval = 0
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applicatorAbilityType.castRange = 0
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applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
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applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
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applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[
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applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
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end
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applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
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end
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end
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if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
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applicatorAbilityType.attackSpeedIncreaseFactor = 0
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applicatorAbilityType.movementSpeedIncreaseFactor = 0
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applicatorAbilityType.receivedDamageIncreaseFactor = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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if applicatorAbilityType.levelCount > 1 then
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multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
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local applicatorUpgradeIds = {}
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local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
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for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
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local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
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local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
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local applicatorUpgrade = BlankUpgrade:create()
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applicatorUpgrade.isInternal = true
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applicatorUpgrade.levelCount = maxLevelCount - 1
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applicatorUpgrade.effects = map(
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applicatorAbilityTypeIds,
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function(applicatorAbilityTypeId)
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return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
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end
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applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
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for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
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applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
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end
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end
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applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
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end
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applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
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end
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local applicatorUpgradeIds = {}
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local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
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for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
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local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
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local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
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local applicatorUpgrade = BlankUpgrade:create()
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applicatorUpgrade.isInternal = true
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applicatorUpgrade.levelCount = maxLevelCount - 1
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applicatorUpgrade.effects = map(
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function(applicatorAbilityTypeId)
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return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
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end
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applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
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for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
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applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
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for ____, unitType in ipairs(UnitType:getAll()) do
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local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
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__TS__SparseArrayPush(
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____array_0,
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table.unpack(applicatorUpgradeIds)
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unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
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end
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table.unpack(applicatorUpgradeIds)
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unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
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end
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return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
|
|
184
|
-
end))
|
|
184
|
+
return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
|
|
185
|
+
end),
|
|
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|
+
1,
|
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187
|
+
2
|
|
188
|
+
)
|
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185
189
|
local EVASION_ABILITY_TYPE_IDS = postcompile(function()
|
|
186
190
|
return AbilityType:getAllIdsByBaseIds(map({
|
|
187
191
|
"AEev",
|
|
@@ -1,14 +1,30 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { ArmorSoundType } from "../auxiliary/armor-sound-type";
|
|
3
3
|
import { CombatClassifications } from "../auxiliary/combat-classification";
|
|
4
|
-
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
4
|
+
import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
|
|
5
5
|
export type DestructibleTypeId = ObjectDataEntryId & number & {
|
|
6
6
|
readonly __destructibleTypeId: unique symbol;
|
|
7
7
|
};
|
|
8
|
+
export type StandardDestructibleTypeId = DestructibleTypeId & {
|
|
9
|
+
readonly __standardDestructibleTypeId: unique symbol;
|
|
10
|
+
};
|
|
8
11
|
export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
|
|
12
|
+
static readonly [id: StandardDestructibleTypeId]: ObjectDataEntryConstructor<DestructibleType>;
|
|
9
13
|
private static readonly idGenerator;
|
|
10
14
|
protected static generateId(): number;
|
|
11
15
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
16
|
+
get fixedFacing(): number;
|
|
17
|
+
set fixedFacing(fixedFacing: number);
|
|
18
|
+
get flyOverHeight(): number;
|
|
19
|
+
set flyOverHeight(flyOverHeight: number);
|
|
20
|
+
get modelPath(): string;
|
|
21
|
+
set modelPath(modelPath: string);
|
|
22
|
+
get modelPathSD(): string;
|
|
23
|
+
set modelPathSD(modelPathSD: string);
|
|
24
|
+
get modelPathHD(): string;
|
|
25
|
+
set modelPathHD(modelPathHD: string);
|
|
26
|
+
get occlusionHeight(): number;
|
|
27
|
+
set occlusionHeight(occlusionHeight: number);
|
|
12
28
|
get armorSoundType(): ArmorSoundType;
|
|
13
29
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
14
30
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
@@ -17,4 +33,14 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
|
|
|
17
33
|
set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
|
|
18
34
|
get combatClassifications(): CombatClassifications;
|
|
19
35
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
36
|
+
get cliffHeight(): number;
|
|
37
|
+
set cliffHeight(cliffHeight: number);
|
|
38
|
+
get isWalkable(): boolean;
|
|
39
|
+
set isWalkable(isWalkable: boolean);
|
|
40
|
+
get pathingTexturePath(): string;
|
|
41
|
+
set pathingTexturePath(pathingTexturePath: string);
|
|
42
|
+
get deadPathingTexturePath(): string;
|
|
43
|
+
set deadPathingTexturePath(deadPathingTexturePath: string);
|
|
44
|
+
get name(): string;
|
|
45
|
+
set name(name: string);
|
|
20
46
|
}
|
|
@@ -11,6 +11,8 @@ local ____entry = require("engine.object-data.entry")
|
|
|
11
11
|
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
12
12
|
local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
|
|
13
13
|
local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
|
|
14
|
+
local ____reflection = require("utility.reflection")
|
|
15
|
+
local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
|
|
14
16
|
____exports.DestructibleType = __TS__Class()
|
|
15
17
|
local DestructibleType = ____exports.DestructibleType
|
|
16
18
|
DestructibleType.name = "DestructibleType"
|
|
@@ -25,6 +27,84 @@ DestructibleType.idGenerator = __TS__New(
|
|
|
25
27
|
ObjectDataEntryIdGenerator,
|
|
26
28
|
fourCC("D000")
|
|
27
29
|
)
|
|
30
|
+
__TS__SetDescriptor(
|
|
31
|
+
DestructibleType.prototype,
|
|
32
|
+
"fixedFacing",
|
|
33
|
+
{
|
|
34
|
+
get = function(self)
|
|
35
|
+
return self:getNumberField("bfxr")
|
|
36
|
+
end,
|
|
37
|
+
set = function(self, fixedFacing)
|
|
38
|
+
self:setNumberField("bfxr", fixedFacing)
|
|
39
|
+
end
|
|
40
|
+
},
|
|
41
|
+
true
|
|
42
|
+
)
|
|
43
|
+
__TS__SetDescriptor(
|
|
44
|
+
DestructibleType.prototype,
|
|
45
|
+
"flyOverHeight",
|
|
46
|
+
{
|
|
47
|
+
get = function(self)
|
|
48
|
+
return self:getNumberField("bflh")
|
|
49
|
+
end,
|
|
50
|
+
set = function(self, flyOverHeight)
|
|
51
|
+
self:setNumberField("bflh", flyOverHeight)
|
|
52
|
+
end
|
|
53
|
+
},
|
|
54
|
+
true
|
|
55
|
+
)
|
|
56
|
+
__TS__SetDescriptor(
|
|
57
|
+
DestructibleType.prototype,
|
|
58
|
+
"modelPath",
|
|
59
|
+
{
|
|
60
|
+
get = function(self)
|
|
61
|
+
return self:getStringField("bfil")
|
|
62
|
+
end,
|
|
63
|
+
set = function(self, modelPath)
|
|
64
|
+
self:setStringField("bfil", modelPath)
|
|
65
|
+
end
|
|
66
|
+
},
|
|
67
|
+
true
|
|
68
|
+
)
|
|
69
|
+
__TS__SetDescriptor(
|
|
70
|
+
DestructibleType.prototype,
|
|
71
|
+
"modelPathSD",
|
|
72
|
+
{
|
|
73
|
+
get = function(self)
|
|
74
|
+
return self:getStringField("bfil:sd")
|
|
75
|
+
end,
|
|
76
|
+
set = function(self, modelPathSD)
|
|
77
|
+
self:setStringField("bfil:sd", modelPathSD)
|
|
78
|
+
end
|
|
79
|
+
},
|
|
80
|
+
true
|
|
81
|
+
)
|
|
82
|
+
__TS__SetDescriptor(
|
|
83
|
+
DestructibleType.prototype,
|
|
84
|
+
"modelPathHD",
|
|
85
|
+
{
|
|
86
|
+
get = function(self)
|
|
87
|
+
return self:getStringField("bfil:hd")
|
|
88
|
+
end,
|
|
89
|
+
set = function(self, modelPathHD)
|
|
90
|
+
self:setStringField("bfil:hd", modelPathHD)
|
|
91
|
+
end
|
|
92
|
+
},
|
|
93
|
+
true
|
|
94
|
+
)
|
|
95
|
+
__TS__SetDescriptor(
|
|
96
|
+
DestructibleType.prototype,
|
|
97
|
+
"occlusionHeight",
|
|
98
|
+
{
|
|
99
|
+
get = function(self)
|
|
100
|
+
return self:getNumberField("boch")
|
|
101
|
+
end,
|
|
102
|
+
set = function(self, occlusionHeight)
|
|
103
|
+
self:setNumberField("boch", occlusionHeight)
|
|
104
|
+
end
|
|
105
|
+
},
|
|
106
|
+
true
|
|
107
|
+
)
|
|
28
108
|
__TS__SetDescriptor(
|
|
29
109
|
DestructibleType.prototype,
|
|
30
110
|
"armorSoundType",
|
|
@@ -80,4 +160,79 @@ __TS__SetDescriptor(
|
|
|
80
160
|
},
|
|
81
161
|
true
|
|
82
162
|
)
|
|
163
|
+
__TS__SetDescriptor(
|
|
164
|
+
DestructibleType.prototype,
|
|
165
|
+
"cliffHeight",
|
|
166
|
+
{
|
|
167
|
+
get = function(self)
|
|
168
|
+
return self:getNumberField("bclh")
|
|
169
|
+
end,
|
|
170
|
+
set = function(self, cliffHeight)
|
|
171
|
+
self:setNumberField("bclh", cliffHeight)
|
|
172
|
+
end
|
|
173
|
+
},
|
|
174
|
+
true
|
|
175
|
+
)
|
|
176
|
+
__TS__SetDescriptor(
|
|
177
|
+
DestructibleType.prototype,
|
|
178
|
+
"isWalkable",
|
|
179
|
+
{
|
|
180
|
+
get = function(self)
|
|
181
|
+
return self:getBooleanField("bwal")
|
|
182
|
+
end,
|
|
183
|
+
set = function(self, isWalkable)
|
|
184
|
+
self:setBooleanField("bwal", isWalkable)
|
|
185
|
+
end
|
|
186
|
+
},
|
|
187
|
+
true
|
|
188
|
+
)
|
|
189
|
+
__TS__SetDescriptor(
|
|
190
|
+
DestructibleType.prototype,
|
|
191
|
+
"pathingTexturePath",
|
|
192
|
+
{
|
|
193
|
+
get = function(self)
|
|
194
|
+
return self:getStringField("bptx")
|
|
195
|
+
end,
|
|
196
|
+
set = function(self, pathingTexturePath)
|
|
197
|
+
self:setStringField("bptx", pathingTexturePath)
|
|
198
|
+
end
|
|
199
|
+
},
|
|
200
|
+
true
|
|
201
|
+
)
|
|
202
|
+
__TS__SetDescriptor(
|
|
203
|
+
DestructibleType.prototype,
|
|
204
|
+
"deadPathingTexturePath",
|
|
205
|
+
{
|
|
206
|
+
get = function(self)
|
|
207
|
+
return self:getStringField("bptd")
|
|
208
|
+
end,
|
|
209
|
+
set = function(self, deadPathingTexturePath)
|
|
210
|
+
self:setStringField("bptd", deadPathingTexturePath)
|
|
211
|
+
end
|
|
212
|
+
},
|
|
213
|
+
true
|
|
214
|
+
)
|
|
215
|
+
__TS__SetDescriptor(
|
|
216
|
+
DestructibleType.prototype,
|
|
217
|
+
"name",
|
|
218
|
+
{
|
|
219
|
+
get = function(self)
|
|
220
|
+
return self:getStringField("bnam")
|
|
221
|
+
end,
|
|
222
|
+
set = function(self, name)
|
|
223
|
+
self:setStringField("bnam", name)
|
|
224
|
+
end
|
|
225
|
+
},
|
|
226
|
+
true
|
|
227
|
+
)
|
|
228
|
+
implementReadonlyNumberIndexSupplier(
|
|
229
|
+
____exports.DestructibleType,
|
|
230
|
+
function(id)
|
|
231
|
+
local ____class_0 = __TS__Class()
|
|
232
|
+
____class_0.name = ____class_0.name
|
|
233
|
+
__TS__ClassExtends(____class_0, ____exports.DestructibleType)
|
|
234
|
+
____class_0.BASE_ID = id
|
|
235
|
+
return ____class_0
|
|
236
|
+
end
|
|
237
|
+
)
|
|
83
238
|
return ____exports
|
|
@@ -42,6 +42,10 @@ export declare class UnitTypeWeapon {
|
|
|
42
42
|
set impactDelay(impactDelay: number);
|
|
43
43
|
get missileModelPath(): string;
|
|
44
44
|
set missileModelPath(missileModelPath: string);
|
|
45
|
+
get missileModelPathSD(): string;
|
|
46
|
+
set missileModelPathSD(missileModelPathSD: string);
|
|
47
|
+
get missileModelPathHD(): string;
|
|
48
|
+
set missileModelPathHD(missileModelPathHD: string);
|
|
45
49
|
get range(): number;
|
|
46
50
|
set range(range: number);
|
|
47
51
|
get soundType(): WeaponSoundType;
|
|
@@ -238,21 +238,21 @@ __TS__SetDescriptor(
|
|
|
238
238
|
)
|
|
239
239
|
__TS__SetDescriptor(
|
|
240
240
|
UnitTypeWeapon.prototype,
|
|
241
|
-
"
|
|
241
|
+
"missileModelPathSD",
|
|
242
242
|
{
|
|
243
243
|
get = function(self)
|
|
244
244
|
local ____self_17 = self.unitType
|
|
245
|
-
return ____self_17.
|
|
245
|
+
return ____self_17.getStringField(
|
|
246
246
|
____self_17,
|
|
247
|
-
("ua" .. tostring(self.index)) .. "
|
|
247
|
+
("ua" .. tostring(self.index)) .. "m:sd"
|
|
248
248
|
)
|
|
249
249
|
end,
|
|
250
|
-
set = function(self,
|
|
250
|
+
set = function(self, missileModelPathSD)
|
|
251
251
|
local ____self_18 = self.unitType
|
|
252
|
-
____self_18.
|
|
252
|
+
____self_18.setStringField(
|
|
253
253
|
____self_18,
|
|
254
|
-
("ua" .. tostring(self.index)) .. "
|
|
255
|
-
|
|
254
|
+
("ua" .. tostring(self.index)) .. "m:sd",
|
|
255
|
+
missileModelPathSD
|
|
256
256
|
)
|
|
257
257
|
end
|
|
258
258
|
},
|
|
@@ -260,21 +260,21 @@ __TS__SetDescriptor(
|
|
|
260
260
|
)
|
|
261
261
|
__TS__SetDescriptor(
|
|
262
262
|
UnitTypeWeapon.prototype,
|
|
263
|
-
"
|
|
263
|
+
"missileModelPathHD",
|
|
264
264
|
{
|
|
265
265
|
get = function(self)
|
|
266
266
|
local ____self_19 = self.unitType
|
|
267
267
|
return ____self_19.getStringField(
|
|
268
268
|
____self_19,
|
|
269
|
-
"
|
|
269
|
+
("ua" .. tostring(self.index)) .. "m:hd"
|
|
270
270
|
)
|
|
271
271
|
end,
|
|
272
|
-
set = function(self,
|
|
272
|
+
set = function(self, missileModelPathHD)
|
|
273
273
|
local ____self_20 = self.unitType
|
|
274
274
|
____self_20.setStringField(
|
|
275
275
|
____self_20,
|
|
276
|
-
"
|
|
277
|
-
|
|
276
|
+
("ua" .. tostring(self.index)) .. "m:hd",
|
|
277
|
+
missileModelPathHD
|
|
278
278
|
)
|
|
279
279
|
end
|
|
280
280
|
},
|
|
@@ -282,21 +282,21 @@ __TS__SetDescriptor(
|
|
|
282
282
|
)
|
|
283
283
|
__TS__SetDescriptor(
|
|
284
284
|
UnitTypeWeapon.prototype,
|
|
285
|
-
"
|
|
285
|
+
"range",
|
|
286
286
|
{
|
|
287
287
|
get = function(self)
|
|
288
288
|
local ____self_21 = self.unitType
|
|
289
|
-
return ____self_21.
|
|
289
|
+
return ____self_21.getNumberField(
|
|
290
290
|
____self_21,
|
|
291
|
-
("
|
|
291
|
+
("ua" .. tostring(self.index)) .. "r"
|
|
292
292
|
)
|
|
293
293
|
end,
|
|
294
|
-
set = function(self,
|
|
294
|
+
set = function(self, range)
|
|
295
295
|
local ____self_22 = self.unitType
|
|
296
|
-
____self_22.
|
|
296
|
+
____self_22.setNumberField(
|
|
297
297
|
____self_22,
|
|
298
|
-
("
|
|
299
|
-
|
|
298
|
+
("ua" .. tostring(self.index)) .. "r",
|
|
299
|
+
range
|
|
300
300
|
)
|
|
301
301
|
end
|
|
302
302
|
},
|
|
@@ -304,19 +304,63 @@ __TS__SetDescriptor(
|
|
|
304
304
|
)
|
|
305
305
|
__TS__SetDescriptor(
|
|
306
306
|
UnitTypeWeapon.prototype,
|
|
307
|
-
"
|
|
307
|
+
"soundType",
|
|
308
308
|
{
|
|
309
309
|
get = function(self)
|
|
310
310
|
local ____self_23 = self.unitType
|
|
311
311
|
return ____self_23.getStringField(
|
|
312
312
|
____self_23,
|
|
313
|
-
|
|
313
|
+
"ucs" .. tostring(self.index)
|
|
314
314
|
)
|
|
315
315
|
end,
|
|
316
|
-
set = function(self,
|
|
316
|
+
set = function(self, soundType)
|
|
317
317
|
local ____self_24 = self.unitType
|
|
318
318
|
____self_24.setStringField(
|
|
319
319
|
____self_24,
|
|
320
|
+
"ucs" .. tostring(self.index),
|
|
321
|
+
soundType
|
|
322
|
+
)
|
|
323
|
+
end
|
|
324
|
+
},
|
|
325
|
+
true
|
|
326
|
+
)
|
|
327
|
+
__TS__SetDescriptor(
|
|
328
|
+
UnitTypeWeapon.prototype,
|
|
329
|
+
"soundTypeSD",
|
|
330
|
+
{
|
|
331
|
+
get = function(self)
|
|
332
|
+
local ____self_25 = self.unitType
|
|
333
|
+
return ____self_25.getStringField(
|
|
334
|
+
____self_25,
|
|
335
|
+
("ucs" .. tostring(self.index)) .. ":sd"
|
|
336
|
+
)
|
|
337
|
+
end,
|
|
338
|
+
set = function(self, soundTypeSD)
|
|
339
|
+
local ____self_26 = self.unitType
|
|
340
|
+
____self_26.setStringField(
|
|
341
|
+
____self_26,
|
|
342
|
+
("ucs" .. tostring(self.index)) .. ":sd",
|
|
343
|
+
soundTypeSD
|
|
344
|
+
)
|
|
345
|
+
end
|
|
346
|
+
},
|
|
347
|
+
true
|
|
348
|
+
)
|
|
349
|
+
__TS__SetDescriptor(
|
|
350
|
+
UnitTypeWeapon.prototype,
|
|
351
|
+
"soundTypeHD",
|
|
352
|
+
{
|
|
353
|
+
get = function(self)
|
|
354
|
+
local ____self_27 = self.unitType
|
|
355
|
+
return ____self_27.getStringField(
|
|
356
|
+
____self_27,
|
|
357
|
+
("ucs" .. tostring(self.index)) .. ":hd"
|
|
358
|
+
)
|
|
359
|
+
end,
|
|
360
|
+
set = function(self, soundTypeHD)
|
|
361
|
+
local ____self_28 = self.unitType
|
|
362
|
+
____self_28.setStringField(
|
|
363
|
+
____self_28,
|
|
320
364
|
("ucs" .. tostring(self.index)) .. ":hd",
|
|
321
365
|
soundTypeHD
|
|
322
366
|
)
|
|
@@ -1680,11 +1724,11 @@ __TS__SetDescriptor(
|
|
|
1680
1724
|
implementReadonlyNumberIndexSupplier(
|
|
1681
1725
|
____exports.UnitType,
|
|
1682
1726
|
function(id)
|
|
1683
|
-
local
|
|
1684
|
-
|
|
1685
|
-
__TS__ClassExtends(
|
|
1686
|
-
|
|
1687
|
-
return
|
|
1727
|
+
local ____class_29 = __TS__Class()
|
|
1728
|
+
____class_29.name = ____class_29.name
|
|
1729
|
+
__TS__ClassExtends(____class_29, ____exports.UnitType)
|
|
1730
|
+
____class_29.BASE_ID = id
|
|
1731
|
+
return ____class_29
|
|
1688
1732
|
end
|
|
1689
1733
|
)
|
|
1690
1734
|
____exports.HeroUnitType = __TS__Class()
|
|
@@ -1745,11 +1789,11 @@ __TS__SetDescriptor(
|
|
|
1745
1789
|
implementReadonlyNumberIndexSupplier(
|
|
1746
1790
|
____exports.HeroUnitType,
|
|
1747
1791
|
function(id)
|
|
1748
|
-
local
|
|
1749
|
-
|
|
1750
|
-
__TS__ClassExtends(
|
|
1751
|
-
|
|
1752
|
-
return
|
|
1792
|
+
local ____class_30 = __TS__Class()
|
|
1793
|
+
____class_30.name = ____class_30.name
|
|
1794
|
+
__TS__ClassExtends(____class_30, ____exports.HeroUnitType)
|
|
1795
|
+
____class_30.BASE_ID = id
|
|
1796
|
+
return ____class_30
|
|
1753
1797
|
end
|
|
1754
1798
|
)
|
|
1755
1799
|
return ____exports
|
|
@@ -519,9 +519,9 @@ __TS__SetDescriptor(
|
|
|
519
519
|
)
|
|
520
520
|
____exports.resolveCurrentAbilityDependentValue = function(ability, value)
|
|
521
521
|
if __TS__InstanceOf(value, ____exports.AbilityField) then
|
|
522
|
-
return value:getValue(ability)
|
|
522
|
+
return value:getValue(ability, true)
|
|
523
523
|
elseif __TS__InstanceOf(value, ____exports.AbilityLevelField) then
|
|
524
|
-
return value:getValue(ability, ability.level)
|
|
524
|
+
return value:getValue(ability, ability.level, true)
|
|
525
525
|
elseif type(value) == "function" then
|
|
526
526
|
return value(ability)
|
|
527
527
|
else
|