warscript 0.0.1-dev.eda504c → 0.0.1-dev.edf7fad

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/core/types/frame.lua +47 -1
  2. package/core/types/player.d.ts +16 -0
  3. package/core/types/player.lua +57 -14
  4. package/core/types/sound.lua +1 -1
  5. package/core/types/tileCell.d.ts +2 -1
  6. package/core/types/tileCell.lua +5 -0
  7. package/destroyable.d.ts +1 -0
  8. package/destroyable.lua +9 -0
  9. package/engine/behavior.d.ts +10 -2
  10. package/engine/behavior.lua +157 -76
  11. package/engine/behaviour/ability/apply-buff.lua +4 -4
  12. package/engine/behaviour/ability/damage.d.ts +3 -0
  13. package/engine/behaviour/ability/damage.lua +8 -2
  14. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  15. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  16. package/engine/behaviour/ability.d.ts +11 -6
  17. package/engine/behaviour/ability.lua +31 -1
  18. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  19. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  20. package/engine/behaviour/unit.d.ts +7 -3
  21. package/engine/behaviour/unit.lua +101 -24
  22. package/engine/buff.d.ts +65 -18
  23. package/engine/buff.lua +356 -152
  24. package/engine/internal/mechanics/cast-ability.lua +6 -3
  25. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  26. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  27. package/engine/internal/object-data/health-bonus.lua +16 -0
  28. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  29. package/engine/internal/object-data/mana-bonus.lua +16 -0
  30. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  31. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  32. package/engine/internal/unit/attributes.d.ts +17 -0
  33. package/engine/internal/unit/attributes.lua +46 -0
  34. package/engine/internal/unit/bonus.d.ts +6 -0
  35. package/engine/internal/unit/bonus.lua +33 -3
  36. package/engine/internal/unit/fly-height.d.ts +7 -0
  37. package/engine/internal/unit/fly-height.lua +20 -0
  38. package/engine/internal/unit/interrupts.d.ts +12 -0
  39. package/engine/internal/unit/interrupts.lua +28 -0
  40. package/engine/internal/unit/main-selected.lua +12 -27
  41. package/engine/internal/unit/range-event.d.ts +12 -0
  42. package/engine/internal/unit/range-event.lua +90 -0
  43. package/engine/internal/unit/scale.d.ts +7 -0
  44. package/engine/internal/unit/scale.lua +20 -0
  45. package/engine/internal/unit+bonus.lua +3 -3
  46. package/engine/internal/unit-missile-launch.lua +16 -6
  47. package/engine/internal/unit.d.ts +13 -19
  48. package/engine/internal/unit.lua +140 -173
  49. package/engine/local-client.d.ts +7 -0
  50. package/engine/local-client.lua +79 -1
  51. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  52. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  53. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  54. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  55. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  56. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  57. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  58. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  59. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  60. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  61. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  62. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  63. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  64. package/engine/object-data/entry/ability-type.d.ts +2 -0
  65. package/engine/object-data/entry/ability-type.lua +84 -4
  66. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  67. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  68. package/engine/object-data/entry/destructible-type.lua +155 -0
  69. package/engine/object-data/entry/unit-type.d.ts +4 -0
  70. package/engine/object-data/entry/unit-type.lua +76 -32
  71. package/engine/object-field/ability.lua +2 -2
  72. package/engine/object-field/unit.d.ts +20 -5
  73. package/engine/object-field/unit.lua +61 -0
  74. package/engine/object-field.d.ts +10 -2
  75. package/engine/object-field.lua +268 -123
  76. package/engine/random.d.ts +1 -0
  77. package/engine/random.lua +8 -0
  78. package/engine/standard/fields/ability.d.ts +2 -2
  79. package/engine/standard/fields/ability.lua +2 -2
  80. package/engine/standard/fields/unit.d.ts +11 -3
  81. package/engine/standard/fields/unit.lua +15 -2
  82. package/engine/synchronization.d.ts +11 -0
  83. package/engine/synchronization.lua +77 -0
  84. package/engine/text-tag.lua +2 -1
  85. package/engine/unit.d.ts +5 -0
  86. package/engine/unit.lua +5 -0
  87. package/lualib_bundle.lua +1 -1
  88. package/math.d.ts +2 -0
  89. package/math.lua +14 -0
  90. package/net/socket.lua +1 -1
  91. package/objutil/buff.lua +9 -7
  92. package/objutil/object.lua +1 -1
  93. package/operation.lua +1 -4
  94. package/package.json +5 -5
  95. package/patch-lua.lua +15 -0
  96. package/utility/linked-map.d.ts +34 -0
  97. package/utility/linked-map.lua +101 -0
  98. package/utility/linked-set.d.ts +3 -1
  99. package/utility/linked-set.lua +38 -0
  100. package/utility/records.lua +20 -1
  101. /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
  102. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  103. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  104. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -74,9 +74,12 @@ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ..
74
74
  unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
75
  if latestInventoryAbilityTypeId ~= 0 then
76
76
  unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
- for slot, nativeItem in pairs(nativeItemBySlot) do
78
- unitAddItem(nativeUnit, nativeItem)
79
- unitDropItemSlot(nativeUnit, nativeItem, slot)
77
+ for slot = 0, inventorySize - 1 do
78
+ local nativeItem = nativeItemBySlot[slot]
79
+ if nativeItem ~= nil then
80
+ unitAddItem(nativeUnit, nativeItem)
81
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
82
+ end
80
83
  end
81
84
  end
82
85
  end
@@ -1,6 +1,6 @@
1
1
  local ____exports = {}
2
- local ____attribute_2Dincrease = require("engine.object-data.entry.ability-type.attribute-increase")
3
- local AttributeBonusAbilityType = ____attribute_2Dincrease.AttributeBonusAbilityType
2
+ local ____attribute_2Dbonus = require("engine.object-data.entry.ability-type.attribute-bonus")
3
+ local AttributeBonusAbilityType = ____attribute_2Dbonus.AttributeBonusAbilityType
4
4
  ---
5
5
  -- @internal For use by internal systems.
6
6
  ____exports.ATTRIBUTE_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____health_2Dbonus = require("engine.object-data.entry.ability-type.health-bonus")
3
+ local HealthBonusAbilityType = ____health_2Dbonus.HealthBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = HealthBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.healthBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_LIFE_GAINED
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dbonus = require("engine.object-data.entry.ability-type.mana-bonus")
3
+ local ManaBonusAbilityType = ____mana_2Dbonus.ManaBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.MANA_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.MANA_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_MANA_GAINED
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dregeneration = require("engine.object-data.entry.ability-type.mana-regeneration")
3
+ local ManaRegenerationAbilityType = ____mana_2Dregeneration.ManaRegenerationAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaRegenerationAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaRegenerationRateIncreaseFactor = 4
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL
16
+ return ____exports
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ strengthBase: number;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ agilityBase: number;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ interface Unit {
14
+ intelligenceBase: number;
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,46 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
8
+ local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
9
+ local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
10
+ __TS__ObjectDefineProperty(
11
+ Unit.prototype,
12
+ "strengthBase",
13
+ {
14
+ get = function(self)
15
+ return STRENGTH_UNIT_FIELD:getValue(self)
16
+ end,
17
+ set = function(self, value)
18
+ STRENGTH_UNIT_FIELD:setValue(self, value)
19
+ end
20
+ }
21
+ )
22
+ __TS__ObjectDefineProperty(
23
+ Unit.prototype,
24
+ "agilityBase",
25
+ {
26
+ get = function(self)
27
+ return AGILITY_UNIT_FIELD:getValue(self)
28
+ end,
29
+ set = function(self, value)
30
+ AGILITY_UNIT_FIELD:setValue(self, value)
31
+ end
32
+ }
33
+ )
34
+ __TS__ObjectDefineProperty(
35
+ Unit.prototype,
36
+ "intelligenceBase",
37
+ {
38
+ get = function(self)
39
+ return INTELLIGENCE_UNIT_FIELD:getValue(self)
40
+ end,
41
+ set = function(self, value)
42
+ INTELLIGENCE_UNIT_FIELD:setValue(self, value)
43
+ end
44
+ }
45
+ )
46
+ return ____exports
@@ -5,6 +5,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
5
5
  readonly __unitBonusId: unique symbol;
6
6
  readonly __unitBonusIdBrand: Brand;
7
7
  };
8
+ export type UnitMaxHealthBonusId = UnitBonusId<"maxHealth">;
9
+ export type UnitMaxManaBonusId = UnitBonusId<"maxMana">;
8
10
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
11
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
12
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
@@ -12,6 +14,7 @@ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
14
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
15
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
16
  export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
17
+ export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
15
18
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
16
19
  abilityTypeId: AbilityTypeId;
17
20
  field: jabilityintegerlevelfield;
@@ -29,6 +32,8 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
29
32
  readonly __unitBonusTypeId?: Id;
30
33
  };
31
34
  export declare namespace UnitBonusType {
35
+ const HEALTH: UnitBonusType<UnitMaxHealthBonusId>;
36
+ const MANA: UnitBonusType<UnitMaxManaBonusId>;
32
37
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
33
38
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
39
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
@@ -36,6 +41,7 @@ export declare namespace UnitBonusType {
36
41
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
37
42
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
43
  const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
44
+ const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
39
45
  }
40
46
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
47
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -1,9 +1,9 @@
1
1
  local ____exports = {}
2
2
  local ____unit = require("engine.internal.unit")
3
3
  local Unit = ____unit.Unit
4
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
5
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
4
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
5
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
7
7
  local ____utility = require("engine.internal.utility")
8
8
  local addInternalAbility = ____utility.addInternalAbility
9
9
  local ____arrays = require("utility.arrays")
@@ -24,6 +24,15 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
24
24
  local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
25
  local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
26
  local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local ____health_2Dbonus = require("engine.internal.object-data.health-bonus")
28
+ local HEALTH_BONUS_DUMMY_ABILITY_FIELD = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_FIELD
29
+ local HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID
30
+ local ____mana_2Dbonus = require("engine.internal.object-data.mana-bonus")
31
+ local MANA_BONUS_DUMMY_ABILITY_FIELD = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_FIELD
32
+ local MANA_BONUS_DUMMY_ABILITY_TYPE_ID = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_TYPE_ID
33
+ local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
34
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
35
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
27
36
  local damageFactorByUnit = {}
28
37
  local receivedDamageFactorByUnit = {}
29
38
  local function atLeastOnceProbability(array)
@@ -36,6 +45,20 @@ end
36
45
  ____exports.UnitBonusType = {}
37
46
  local UnitBonusType = ____exports.UnitBonusType
38
47
  do
48
+ UnitBonusType.HEALTH = {
49
+ abilityTypeId = HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID,
50
+ field = HEALTH_BONUS_DUMMY_ABILITY_FIELD,
51
+ integer = true,
52
+ reduce = sum,
53
+ initialValue = 0
54
+ }
55
+ UnitBonusType.MANA = {
56
+ abilityTypeId = MANA_BONUS_DUMMY_ABILITY_TYPE_ID,
57
+ field = MANA_BONUS_DUMMY_ABILITY_FIELD,
58
+ integer = true,
59
+ reduce = sum,
60
+ initialValue = 0
61
+ }
39
62
  UnitBonusType.ARMOR = {
40
63
  abilityTypeId = ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID,
41
64
  field = ARMOR_BONUS_DUMMY_ABILITY_FIELD,
@@ -73,6 +96,13 @@ do
73
96
  reduce = atLeastOnceProbability,
74
97
  initialValue = 0
75
98
  }
99
+ UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
100
+ abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
101
+ field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
102
+ integer = false,
103
+ reduce = sum,
104
+ initialValue = 0
105
+ }
76
106
  end
77
107
  local bonusesByUnitByBonusType = {}
78
108
  local nextId = 1
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ flyHeight: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local FLY_HEIGHT_UNIT_FIELD = ____unit.FLY_HEIGHT_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "flyHeight",
11
+ {
12
+ get = function(self)
13
+ return FLY_HEIGHT_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ FLY_HEIGHT_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ interruptAttack(this: Unit): void;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ interruptMovement(this: Unit): void;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,28 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____unit_2Dmissile_2Dlaunch = require("engine.internal.unit-missile-launch")
5
+ local resetAutoAttackTimer = ____unit_2Dmissile_2Dlaunch.resetAutoAttackTimer
6
+ local unitDisableAbility = BlzUnitDisableAbility
7
+ local unitInterruptAttack = BlzUnitInterruptAttack
8
+ Unit.prototype.interruptAttack = function(self)
9
+ unitInterruptAttack(self.handle)
10
+ resetAutoAttackTimer(self)
11
+ end
12
+ Unit.prototype.interruptMovement = function(self)
13
+ local handle = self.handle
14
+ unitDisableAbility(
15
+ handle,
16
+ fourCC("Amov"),
17
+ true,
18
+ false
19
+ )
20
+ unitDisableAbility(
21
+ handle,
22
+ fourCC("Amov"),
23
+ false,
24
+ false
25
+ )
26
+ resetAutoAttackTimer(self)
27
+ end
28
+ return ____exports
@@ -1,46 +1,31 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local ____exports = {}
4
- local ____player = require("core.types.player")
5
- local Player = ____player.Player
6
- local ____math = require("math")
7
- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
4
  local ____local_2Dclient = require("engine.local-client")
10
5
  local LocalClient = ____local_2Dclient.LocalClient
11
6
  local ____unit = require("engine.internal.unit")
12
7
  local Unit = ____unit.Unit
13
8
  local ____event = require("event")
14
9
  local Event = ____event.Event
10
+ local ____synchronization = require("engine.synchronization")
11
+ local ObjectBus = ____synchronization.ObjectBus
15
12
  local mainSelectedUnitChangeEvent = __TS__New(Event)
16
13
  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
14
  local mainSelectedUnitByPlayer = {}
18
- local syncSlider = BlzCreateFrameByType(
19
- "SLIDER",
20
- "UnitSyncId",
21
- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
- "",
23
- 0
15
+ local unitBus = __TS__New(
16
+ ObjectBus,
17
+ function(unit) return unit.syncId end,
18
+ function(syncId) return Unit:getBySyncId(syncId) end
24
19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
- local ____opt_0 = LocalClient.mainSelectedUnit
28
- local syncId = ____opt_0 and ____opt_0.syncId
29
- BlzFrameSetValue(syncSlider, syncId or 0)
21
+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
32
- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
- TriggerAddAction(
34
- trg,
35
- function()
36
- local player = Player:of(GetTriggerPlayer())
37
- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { Event } from "../../../event";
3
+ declare module "../unit" {
4
+ interface Unit {
5
+ readonly unitInRangeEvent: Record<number, Event<[unit: Unit, range: number, unitInRange: Unit]>>;
6
+ }
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly unitOutOfRangeEvent: Record<number, Event<[unit: Unit, range: number, unitOutOfRange: Unit]>>;
11
+ }
12
+ }
@@ -0,0 +1,90 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____event = require("event")
6
+ local Event = ____event.Event
7
+ local InitializingEvent = ____event.InitializingEvent
8
+ local TriggerEvent = ____event.TriggerEvent
9
+ local ____unit = require("engine.internal.unit")
10
+ local Unit = ____unit.Unit
11
+ local ____timer = require("core.types.timer")
12
+ local Timer = ____timer.Timer
13
+ local ____attributes = require("attributes")
14
+ local attribute = ____attributes.attribute
15
+ local ____linked_2Dmap = require("utility.linked-map")
16
+ local mutableLinkedMap = ____linked_2Dmap.mutableLinkedMap
17
+ local ____linked_2Dset = require("utility.linked-set")
18
+ local LinkedSet = ____linked_2Dset.LinkedSet
19
+ local mutableLinkedSet = ____linked_2Dset.mutableLinkedSet
20
+ local getTriggerUnit = GetTriggerUnit
21
+ local triggerRegisterUnitInRange = TriggerRegisterUnitInRange
22
+ local eventInvoke = Event.invoke
23
+ __TS__ObjectDefineProperty(
24
+ Unit.prototype,
25
+ "unitInRangeEvent",
26
+ {get = function(self)
27
+ local unit = self
28
+ local handle = self.handle
29
+ local unitInRangeEvent = setmetatable(
30
+ {},
31
+ {__index = function(self, value)
32
+ local event = __TS__New(
33
+ TriggerEvent,
34
+ function(trigger)
35
+ triggerRegisterUnitInRange(trigger, handle, value, nil)
36
+ end,
37
+ function() return unit, value, Unit:of(getTriggerUnit()) end
38
+ )
39
+ rawset(self, value, event)
40
+ return event
41
+ end}
42
+ )
43
+ rawset(self, "unitInRangeEvent", unitInRangeEvent)
44
+ return unitInRangeEvent
45
+ end}
46
+ )
47
+ local units = __TS__New(LinkedSet)
48
+ local unitsInRangeByRangeAttribute = attribute()
49
+ local function registerUnitOfRangeEvent(unit, range, unitInRange)
50
+ units:add(unit)
51
+ unit:getOrPut(unitsInRangeByRangeAttribute, mutableLinkedMap):getOrPut(range, mutableLinkedSet):add(unitInRange)
52
+ end
53
+ __TS__ObjectDefineProperty(
54
+ Unit.prototype,
55
+ "unitOutOfRangeEvent",
56
+ {get = function(self)
57
+ local unit = self
58
+ local unitOutOfRangeEvent = setmetatable(
59
+ {},
60
+ {__index = function(self, value)
61
+ local event = __TS__New(
62
+ InitializingEvent,
63
+ function()
64
+ unit.unitInRangeEvent[value]:addListener(999999, registerUnitOfRangeEvent)
65
+ end
66
+ )
67
+ rawset(self, value, event)
68
+ return event
69
+ end}
70
+ )
71
+ rawset(self, "unitOutOfRangeEvent", unitOutOfRangeEvent)
72
+ return unitOutOfRangeEvent
73
+ end}
74
+ )
75
+ Timer.onPeriod[1]:addListener(function()
76
+ for unit in pairs(units) do
77
+ local unitsInRangeByRange = unit[unitsInRangeByRangeAttribute]
78
+ if unitsInRangeByRange ~= nil then
79
+ for range, unitsInRange in pairs(unitsInRangeByRange) do
80
+ for unitInRange in pairs(unitsInRange) do
81
+ if unit:getDistanceTo(unitInRange) > range then
82
+ unitsInRange:remove(unitInRange)
83
+ eventInvoke(unit.unitOutOfRangeEvent[range], unit, range, unitInRange)
84
+ end
85
+ end
86
+ end
87
+ end
88
+ end
89
+ end)
90
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -3,9 +3,9 @@ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
3
  local ____exports = {}
4
4
  local ____unit = require("engine.internal.unit")
5
5
  local Unit = ____unit.Unit
6
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
7
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
6
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
7
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
9
9
  local getUnitAbility = BlzGetUnitAbility
10
10
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
11
11
  local unitAddAbility = UnitAddAbility
@@ -13,6 +13,8 @@ local ____attributes = require("attributes")
13
13
  local attribute = ____attributes.attribute
14
14
  local ____linked_2Dset = require("utility.linked-set")
15
15
  local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
16
18
  local autoAttackFinishEvent = __TS__New(Event)
17
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
18
20
  local units = __TS__New(LinkedSet)
@@ -34,11 +36,18 @@ local instantOrderIds = luaSetOf(
34
36
  orderId("undivineshield"),
35
37
  orderId("unimmolation")
36
38
  )
37
- local function reset(source, orderId)
38
- if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
39
- source[targetAttribute] = nil
40
- source[impactDelayAttribute] = nil
41
- source[passedTimeAttribute] = nil
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
49
+ if not (instantOrderIds[orderId] ~= nil) then
50
+ ____exports.resetAutoAttackTimer(unit)
42
51
  end
43
52
  end
44
53
  Unit.onImmediateOrder:addListener(reset)
@@ -55,7 +64,8 @@ local function invokeEvent(unit)
55
64
  end
56
65
  local function checkUnit(unit)
57
66
  local passedTime = unit[passedTimeAttribute] + timerPeriod
58
- if passedTime >= unit[impactDelayAttribute] then
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
59
69
  invokeEvent(unit)
60
70
  else
61
71
  unit[passedTimeAttribute] = passedTime