warscript 0.0.1-dev.eda504c → 0.0.1-dev.edf7fad

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/core/types/frame.lua +47 -1
  2. package/core/types/player.d.ts +16 -0
  3. package/core/types/player.lua +57 -14
  4. package/core/types/sound.lua +1 -1
  5. package/core/types/tileCell.d.ts +2 -1
  6. package/core/types/tileCell.lua +5 -0
  7. package/destroyable.d.ts +1 -0
  8. package/destroyable.lua +9 -0
  9. package/engine/behavior.d.ts +10 -2
  10. package/engine/behavior.lua +157 -76
  11. package/engine/behaviour/ability/apply-buff.lua +4 -4
  12. package/engine/behaviour/ability/damage.d.ts +3 -0
  13. package/engine/behaviour/ability/damage.lua +8 -2
  14. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  15. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  16. package/engine/behaviour/ability.d.ts +11 -6
  17. package/engine/behaviour/ability.lua +31 -1
  18. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  19. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  20. package/engine/behaviour/unit.d.ts +7 -3
  21. package/engine/behaviour/unit.lua +101 -24
  22. package/engine/buff.d.ts +65 -18
  23. package/engine/buff.lua +356 -152
  24. package/engine/internal/mechanics/cast-ability.lua +6 -3
  25. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  26. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  27. package/engine/internal/object-data/health-bonus.lua +16 -0
  28. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  29. package/engine/internal/object-data/mana-bonus.lua +16 -0
  30. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  31. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  32. package/engine/internal/unit/attributes.d.ts +17 -0
  33. package/engine/internal/unit/attributes.lua +46 -0
  34. package/engine/internal/unit/bonus.d.ts +6 -0
  35. package/engine/internal/unit/bonus.lua +33 -3
  36. package/engine/internal/unit/fly-height.d.ts +7 -0
  37. package/engine/internal/unit/fly-height.lua +20 -0
  38. package/engine/internal/unit/interrupts.d.ts +12 -0
  39. package/engine/internal/unit/interrupts.lua +28 -0
  40. package/engine/internal/unit/main-selected.lua +12 -27
  41. package/engine/internal/unit/range-event.d.ts +12 -0
  42. package/engine/internal/unit/range-event.lua +90 -0
  43. package/engine/internal/unit/scale.d.ts +7 -0
  44. package/engine/internal/unit/scale.lua +20 -0
  45. package/engine/internal/unit+bonus.lua +3 -3
  46. package/engine/internal/unit-missile-launch.lua +16 -6
  47. package/engine/internal/unit.d.ts +13 -19
  48. package/engine/internal/unit.lua +140 -173
  49. package/engine/local-client.d.ts +7 -0
  50. package/engine/local-client.lua +79 -1
  51. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  52. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  53. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  54. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  55. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  56. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  57. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  58. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  59. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  60. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  61. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  62. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  63. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  64. package/engine/object-data/entry/ability-type.d.ts +2 -0
  65. package/engine/object-data/entry/ability-type.lua +84 -4
  66. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  67. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  68. package/engine/object-data/entry/destructible-type.lua +155 -0
  69. package/engine/object-data/entry/unit-type.d.ts +4 -0
  70. package/engine/object-data/entry/unit-type.lua +76 -32
  71. package/engine/object-field/ability.lua +2 -2
  72. package/engine/object-field/unit.d.ts +20 -5
  73. package/engine/object-field/unit.lua +61 -0
  74. package/engine/object-field.d.ts +10 -2
  75. package/engine/object-field.lua +268 -123
  76. package/engine/random.d.ts +1 -0
  77. package/engine/random.lua +8 -0
  78. package/engine/standard/fields/ability.d.ts +2 -2
  79. package/engine/standard/fields/ability.lua +2 -2
  80. package/engine/standard/fields/unit.d.ts +11 -3
  81. package/engine/standard/fields/unit.lua +15 -2
  82. package/engine/synchronization.d.ts +11 -0
  83. package/engine/synchronization.lua +77 -0
  84. package/engine/text-tag.lua +2 -1
  85. package/engine/unit.d.ts +5 -0
  86. package/engine/unit.lua +5 -0
  87. package/lualib_bundle.lua +1 -1
  88. package/math.d.ts +2 -0
  89. package/math.lua +14 -0
  90. package/net/socket.lua +1 -1
  91. package/objutil/buff.lua +9 -7
  92. package/objutil/object.lua +1 -1
  93. package/operation.lua +1 -4
  94. package/package.json +5 -5
  95. package/patch-lua.lua +15 -0
  96. package/utility/linked-map.d.ts +34 -0
  97. package/utility/linked-map.lua +101 -0
  98. package/utility/linked-set.d.ts +3 -1
  99. package/utility/linked-set.lua +38 -0
  100. package/utility/records.lua +20 -1
  101. /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
  102. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  103. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  104. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,11 +1,11 @@
1
1
  /** @noSelfInFile */
2
- import { Behavior } from "../behavior";
2
+ import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
- import type { AbilityBehavior } from "./ability";
8
+ import { AbilityBehavior } from "./ability";
9
9
  import { Event } from "../../event";
10
10
  import { Destructor } from "../../destroyable";
11
11
  import type { Widget } from "../../core/types/widget";
@@ -13,15 +13,17 @@ import { Destructable } from "../../core/types/destructable";
13
13
  import type { Buff } from "../buff";
14
14
  import { UnitBonusType } from "../internal/unit/bonus";
15
15
  import { Player } from "../../core/types/player";
16
+ import { UnitTypeId } from "../object-data/entry/unit-type";
16
17
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
17
18
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
18
19
  readonly sourceAbilityBehavior?: AbilityBehavior;
19
20
  private _bonusIdByBonusType?;
20
- constructor(unit: Unit);
21
+ constructor(unit: Unit, priority?: BehaviorPriority);
21
22
  protected onDestroy(): Destructor;
22
23
  get unit(): Unit;
23
24
  protected getUnitBonus(bonusType: UnitBonusType): number;
24
25
  protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
26
+ protected registerOwningPlayerEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractPlayer: (...args: Args) => Player | undefined, listener: T): void;
25
27
  protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
26
28
  onImmediateOrder(orderId: number): void;
27
29
  onTargetOrder(orderId: number, target: Widget): void;
@@ -49,6 +51,7 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
49
51
  onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
50
52
  onTargetingAbilityImpact(ability: Ability, source: Unit): void;
51
53
  onBuffGained(buff: Buff): void;
54
+ onBuffLost(buff: Buff): void;
52
55
  onItemDropped(item: Item): void;
53
56
  onItemPickedUp(item: Item): void;
54
57
  onItemUsed(item: Item): void;
@@ -57,4 +60,5 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
57
60
  onKill(target: Unit): void;
58
61
  onDeath(source: Unit | undefined): void;
59
62
  onOwnerChange(previousOwner: Player): void;
63
+ static bindUnitType<Args extends any[]>(this: UnitBehaviorConstructor<Args>, unitTypeId: UnitTypeId, ...args: Args): void;
60
64
  }
@@ -21,36 +21,56 @@ local ____bonus = require("engine.internal.unit.bonus")
21
21
  local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
22
  local getUnitBonus = ____bonus.getUnitBonus
23
23
  local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
24
26
  local safeCall = warpack.safeCall
25
- local behaviorsByEvent = {}
26
- local rangeByBehaviorByEvent = {}
27
- local listenerByBehaviorByEvent = {}
28
- local eventsByBehavior = {}
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
29
35
  ____exports.UnitBehavior = __TS__Class()
30
36
  local UnitBehavior = ____exports.UnitBehavior
31
37
  UnitBehavior.name = "UnitBehavior"
32
38
  __TS__ClassExtends(UnitBehavior, Behavior)
33
- function UnitBehavior.prototype.____constructor(self, unit)
34
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
35
41
  end
36
42
  function UnitBehavior.prototype.onDestroy(self)
37
- local events = eventsByBehavior[self]
38
- if events ~= nil then
39
- for event in pairs(events) do
40
- local ____opt_0 = behaviorsByEvent[event]
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
41
47
  if ____opt_0 ~= nil then
42
48
  ____opt_0:remove(self)
43
49
  end
44
- local ____opt_2 = rangeByBehaviorByEvent[event]
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
45
51
  if ____opt_2 ~= nil then
46
52
  ____opt_2[self] = nil
47
53
  end
48
- local ____opt_4 = listenerByBehaviorByEvent[event]
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
49
61
  if ____opt_4 ~= nil then
50
- ____opt_4[self] = nil
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
51
71
  end
52
72
  end
53
- eventsByBehavior[self] = nil
73
+ inRangeUnitEventsByBehavior[self] = nil
54
74
  end
55
75
  if self._bonusIdByBonusType ~= nil then
56
76
  for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
@@ -60,28 +80,60 @@ function UnitBehavior.prototype.onDestroy(self)
60
80
  return Behavior.prototype.onDestroy(self)
61
81
  end
62
82
  function UnitBehavior.prototype.getUnitBonus(self, bonusType)
63
- local ____opt_6 = self._bonusIdByBonusType
64
- local bonusId = ____opt_6 and ____opt_6[bonusType]
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
65
85
  return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
66
86
  end
67
87
  function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
68
88
  local bonusIdByBonusType = self._bonusIdByBonusType
69
89
  if bonusIdByBonusType == nil then
70
- bonusIdByBonusType = {}
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
71
91
  self._bonusIdByBonusType = bonusIdByBonusType
72
92
  end
73
- bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
74
126
  end
75
127
  function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
76
- local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
77
129
  rangeByBehavior[self] = range
78
- local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
79
131
  listenerByBehavior[self] = listener
80
- getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
81
- local behaviors = behaviorsByEvent[event]
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
82
134
  if behaviors == nil then
83
135
  event:addListener(function(...)
84
- local behaviors = behaviorsByEvent[event]
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
85
137
  if behaviors ~= nil then
86
138
  local unit = extractUnit(...)
87
139
  if unit ~= nil then
@@ -95,7 +147,7 @@ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUni
95
147
  end
96
148
  end)
97
149
  behaviors = __TS__New(LinkedSet)
98
- behaviorsByEvent[event] = behaviors
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
99
151
  end
100
152
  behaviors:add(self)
101
153
  end
@@ -151,6 +203,8 @@ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
151
203
  end
152
204
  function UnitBehavior.prototype.onBuffGained(self, buff)
153
205
  end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
154
208
  function UnitBehavior.prototype.onItemDropped(self, item)
155
209
  end
156
210
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -167,6 +221,21 @@ function UnitBehavior.prototype.onDeath(self, source)
167
221
  end
168
222
  function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
169
223
  end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
170
239
  __TS__SetDescriptor(
171
240
  UnitBehavior.prototype,
172
241
  "unit",
@@ -282,6 +351,14 @@ __TS__SetDescriptor(
282
351
  ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
283
352
  end)
284
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
285
362
  Unit.destroyEvent:addListener(function(unit)
286
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
287
364
  end)
package/engine/buff.d.ts CHANGED
@@ -13,6 +13,7 @@ import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
15
  import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
16
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
17
18
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
18
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -30,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
30
31
  source?: Unit;
31
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
32
33
  abilityTypeIds?: Record<AbilityTypeId, {
33
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
34
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
35
38
  /** Default `true`. */
36
39
  readonly isButtonVisible?: boolean;
37
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -53,9 +56,11 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
53
56
  damageIncrease?: NumberParameterValueType;
54
57
  damageIncreaseFactor?: NumberParameterValueType;
55
58
  armorIncrease?: NumberParameterValueType;
56
- armorIncreaseFactor?: NumberParameterValueType;
59
+ maxHealthIncrease?: NumberParameterValueType;
60
+ maxManaIncrease?: NumberParameterValueType;
57
61
  attackSpeedIncreaseFactor?: NumberParameterValueType;
58
62
  movementSpeedIncreaseFactor?: NumberParameterValueType;
63
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
59
64
  evasionProbability?: NumberParameterValueType;
60
65
  missProbability?: NumberParameterValueType;
61
66
  damageFactor?: NumberParameterValueType;
@@ -75,10 +80,14 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
75
80
  maximumAutoAttackCount?: IntegerParameterValueType;
76
81
  maximumDamageDealtEventCount?: IntegerParameterValueType;
77
82
  maximumDamageReceivedEventCount?: IntegerParameterValueType;
83
+ absorbedDamageFactor?: NumberParameterValueType;
84
+ maximumDamageAbsorbed?: NumberParameterValueType;
85
+ destroysOnMaximumDamageAbsorbed?: BooleanParameterValueType;
78
86
  damageOnExpiration?: NumberParameterValueType;
79
87
  healingOnExpiration?: NumberParameterValueType;
80
88
  killsOnExpiration?: BooleanParameterValueType;
81
89
  explodesOnExpiration?: BooleanParameterValueType;
90
+ abilityCooldownFactor?: NumberParameterValueType;
82
91
  uniqueGroup?: BuffUniqueGroup;
83
92
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
84
93
  declare const enum BuffPropertyKey {
@@ -117,20 +126,26 @@ declare const enum BuffPropertyKey {
117
126
  MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
118
127
  DAMAGE_RECEIVED_EVENT_COUNT = 133,
119
128
  MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
120
- TURNS_INTO_GHOST = 135,
121
- STUNS = 136,
122
- IGNORES_STUN_IMMUNITY = 137,
123
- DISABLES_AUTO_ATTACK = 138,
124
- PROVIDES_INVULNERABILITY = 139,
125
- KILLS_ON_EXPIRATION = 140,
126
- EXPLODES_ON_EXPIRATION = 141,
127
- MISS_PROBABILITY = 142
129
+ ABSORBED_DAMAGE_FACTOR = 135,
130
+ MAXIMUM_DAMAGE_ABSORBED = 136,
131
+ DAMAGE_ABSORBED = 137,
132
+ DESTROYS_ON_MAXIMUM_DAMAGE_ABSORBED = 138,
133
+ TURNS_INTO_GHOST = 139,
134
+ STUNS = 140,
135
+ IGNORES_STUN_IMMUNITY = 141,
136
+ DISABLES_AUTO_ATTACK = 142,
137
+ PROVIDES_INVULNERABILITY = 143,
138
+ KILLS_ON_EXPIRATION = 144,
139
+ EXPLODES_ON_EXPIRATION = 145,
140
+ MISS_PROBABILITY = 146,
141
+ ABILITY_COOLDOWN_FACTOR = 147,
142
+ ABILITY_COOLDOWN_MODIFIER = 148
128
143
  }
129
144
  export declare const enum BuffTypeIdSelectionPolicy {
130
145
  LEAST_DURATION = 0
131
146
  }
132
147
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
133
- export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
148
+ export type BuffConstructorParameters<T extends Buff<BuffAdditionalParameters>> = T extends Buff<infer AdditionalParameters> ? [
134
149
  ...typeId: [ApplicableBuffTypeId] | [
135
150
  typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
136
151
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
@@ -138,10 +153,12 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
138
153
  polarity: BuffPolarityParameterType,
139
154
  resistanceType: BuffResistanceTypeParameterType,
140
155
  ...abilityOrParameters: [
141
- ability?: Ability,
156
+ ability?: Ability | AbilityBehavior,
142
157
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
143
- ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
144
- ];
158
+ ] | [
159
+ parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
160
+ ]
161
+ ] : never;
145
162
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
146
163
  private _unit;
147
164
  protected readonly __additionalParametersBrand?: AdditionalParameters;
@@ -180,6 +197,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
180
197
  private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
181
198
  private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
182
199
  private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
200
+ private [BuffPropertyKey.ABSORBED_DAMAGE_FACTOR]?;
201
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_ABSORBED]?;
202
+ private [BuffPropertyKey.DAMAGE_ABSORBED]?;
203
+ private [BuffPropertyKey.DESTROYS_ON_MAXIMUM_DAMAGE_ABSORBED]?;
183
204
  private [BuffPropertyKey.TURNS_INTO_GHOST]?;
184
205
  private [BuffPropertyKey.STUNS]?;
185
206
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
@@ -187,15 +208,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
208
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
188
209
  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
189
210
  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
211
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
212
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
190
213
  protected static readonly defaultParameters: BuffParameters;
191
214
  get source(): Unit;
192
215
  readonly typeId: ApplicableBuffTypeId;
193
216
  readonly polarity: BuffPolarity;
194
217
  readonly resistanceType: BuffResistanceType;
195
- readonly parameters: IsExactlyAny<AdditionalParameters> extends true ? any : keyof AdditionalParameters extends never ? undefined : {
218
+ readonly parameters: IsExactlyAny<AdditionalParameters> extends true ? any : AdditionalParameters extends Record<PropertyKey, never> ? undefined : {
196
219
  [K in keyof Omit<AdditionalParameters, keyof BuffParameters>]: AdditionalParameters[K] extends AbilityDependentValue<infer T> ? T : AdditionalParameters[K];
197
220
  };
198
221
  private readonly handle;
222
+ readonly previousBuff?: Buff;
199
223
  private _timer?;
200
224
  private readonly _level?;
201
225
  private readonly _spellStealPriority?;
@@ -203,7 +227,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
203
227
  private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
204
228
  private readonly _abilityTypeIds?;
205
229
  private _behaviors?;
206
- constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
230
+ constructor(target: Unit, ...parameters: BuffConstructorParameters<Buff<AdditionalParameters>>);
207
231
  get level(): number;
208
232
  get remainingDamageOverDuration(): number;
209
233
  set remainingDamageOverDuration(remainingDamageOverDuration: number);
@@ -231,6 +255,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
231
255
  set receivedDamageFactor(receivedDamageFactor: number);
232
256
  get armorIncrease(): number;
233
257
  set armorIncrease(armorIncrease: number);
258
+ get maxHealthIncrease(): number;
259
+ set maxHealthIncrease(maxHealthIncrease: number);
260
+ get maxManaIncrease(): number;
261
+ set maxManaIncrease(maxManaIncrease: number);
234
262
  get turnsIntoGhost(): boolean;
235
263
  set turnsIntoGhost(turnsIntoGhost: boolean);
236
264
  get stuns(): boolean;
@@ -259,14 +287,33 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
259
287
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
260
288
  get evasionProbability(): number;
261
289
  set evasionProbability(evasionProbability: number);
290
+ get manaRegenerationRateIncreaseFactor(): number;
291
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
262
292
  get duration(): number;
293
+ set duration(duration: number);
263
294
  get remainingDuration(): number;
264
295
  set remainingDuration(remainingDuration: number);
296
+ get absorbedDamageFactor(): number;
297
+ set absorbedDamageFactor(absorbedDamageFactor: number);
298
+ get maximumDamageAbsorbed(): number;
299
+ set maximumDamageAbsorbed(maximumDamageAbsorbed: number);
300
+ get damageAbsorbed(): number;
301
+ get destroysOnMaximumDamageAbsorbed(): boolean;
302
+ set destroysOnMaximumDamageAbsorbed(destroysOnMaximumDamageAbsorbed: boolean);
303
+ get abilityCooldownFactor(): number;
304
+ set abilityCooldownFactor(abilityCooldownFactor: number);
305
+ onAbilityGained(ability: Ability): void;
306
+ onAbilityLost(ability: Ability): void;
265
307
  flashEffect(...parameters: [
266
308
  ...widgetOrXY: [] | [Widget] | [x: number, x: number],
267
309
  ...parametersOrDuration: [] | [EffectParameters] | [number]
268
310
  ]): void;
269
- flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
311
+ flashSpecialEffect(...parameters: [
312
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
313
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
314
+ ]): void;
315
+ private flash;
316
+ expire(): void;
270
317
  protected onCreate(): void;
271
318
  protected onDestroy(): Destructor;
272
319
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;