warscript 0.0.1-dev.ed60fea → 0.0.1-dev.edf7fad

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (233) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +71 -22
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +100 -25
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/destroyable.d.ts +1 -0
  21. package/destroyable.lua +9 -0
  22. package/engine/behavior.d.ts +14 -1
  23. package/engine/behavior.lua +230 -70
  24. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  25. package/engine/behaviour/ability/apply-buff.lua +36 -4
  26. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  27. package/engine/behaviour/ability/damage.d.ts +12 -3
  28. package/engine/behaviour/ability/damage.lua +33 -39
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +15 -5
  36. package/engine/behaviour/ability.lua +72 -24
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -2
  40. package/engine/behaviour/unit.lua +269 -6
  41. package/engine/buff.d.ts +113 -53
  42. package/engine/buff.lua +544 -288
  43. package/engine/internal/ability.d.ts +7 -1
  44. package/engine/internal/ability.lua +49 -11
  45. package/engine/internal/item/ability.lua +82 -14
  46. package/engine/internal/item+owner.lua +12 -6
  47. package/engine/internal/item.d.ts +20 -19
  48. package/engine/internal/item.lua +191 -74
  49. package/engine/internal/mechanics/ability-duration.lua +1 -1
  50. package/engine/internal/mechanics/cast-ability.lua +6 -3
  51. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  52. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  53. package/engine/internal/misc/frame-coordinates.lua +21 -0
  54. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  55. package/engine/internal/misc/get-terrain-z.lua +11 -0
  56. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  57. package/engine/internal/misc/player-local-handle.lua +5 -0
  58. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  59. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  60. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  61. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  62. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  63. package/engine/internal/object-data/evasion-probability.lua +16 -0
  64. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  65. package/engine/internal/object-data/health-bonus.lua +16 -0
  66. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  67. package/engine/internal/object-data/mana-bonus.lua +16 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  69. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  70. package/engine/internal/unit/ability.d.ts +35 -0
  71. package/engine/internal/unit/ability.lua +98 -9
  72. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  73. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  74. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  75. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  76. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  77. package/engine/internal/unit/allowed-targets.lua +9 -1
  78. package/engine/internal/unit/attributes.d.ts +17 -0
  79. package/engine/internal/unit/attributes.lua +46 -0
  80. package/engine/internal/unit/bonus.d.ts +8 -0
  81. package/engine/internal/unit/bonus.lua +50 -3
  82. package/engine/internal/unit/fly-height.d.ts +7 -0
  83. package/engine/internal/unit/fly-height.lua +20 -0
  84. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  85. package/engine/internal/unit/ignore-events-items.lua +5 -0
  86. package/engine/internal/unit/interrupts.d.ts +12 -0
  87. package/engine/internal/unit/interrupts.lua +28 -0
  88. package/engine/internal/unit/item.lua +3 -4
  89. package/engine/internal/unit/main-selected.lua +12 -27
  90. package/engine/internal/unit/order.d.ts +20 -0
  91. package/engine/internal/unit/order.lua +136 -0
  92. package/engine/internal/unit/range-event.d.ts +12 -0
  93. package/engine/internal/unit/range-event.lua +90 -0
  94. package/engine/internal/unit/scale.d.ts +7 -0
  95. package/engine/internal/unit/scale.lua +20 -0
  96. package/engine/internal/unit+ability.lua +10 -1
  97. package/engine/internal/unit+bonus.lua +3 -3
  98. package/engine/internal/unit+damage.d.ts +2 -11
  99. package/engine/internal/unit+damage.lua +10 -14
  100. package/engine/internal/unit+spellSteal.lua +1 -2
  101. package/engine/internal/unit-missile-launch.lua +52 -14
  102. package/engine/internal/unit.d.ts +44 -25
  103. package/engine/internal/unit.lua +401 -263
  104. package/engine/lightning.d.ts +12 -5
  105. package/engine/lightning.lua +48 -14
  106. package/engine/local-client.d.ts +7 -0
  107. package/engine/local-client.lua +79 -1
  108. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  109. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  110. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  111. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  112. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  113. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  114. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  115. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  116. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  117. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  118. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  119. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  120. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  121. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  122. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  123. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  124. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  125. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  126. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  127. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  128. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  129. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  130. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  131. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  132. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  133. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  134. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  135. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  136. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  137. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  138. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  139. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  140. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  141. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  142. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  143. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  144. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  145. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  146. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  147. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  148. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  149. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  150. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  151. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  152. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  153. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  154. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  155. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  156. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  157. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  158. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  159. package/engine/object-data/entry/ability-type/web.lua +52 -0
  160. package/engine/object-data/entry/ability-type.d.ts +21 -17
  161. package/engine/object-data/entry/ability-type.lua +169 -28
  162. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  163. package/engine/object-data/entry/buff-type.d.ts +6 -12
  164. package/engine/object-data/entry/buff-type.lua +13 -29
  165. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  166. package/engine/object-data/entry/destructible-type.lua +155 -0
  167. package/engine/object-data/entry/item-type.d.ts +1 -1
  168. package/engine/object-data/entry/item-type.lua +4 -4
  169. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  170. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  171. package/engine/object-data/entry/sound-preset.lua +140 -0
  172. package/engine/object-data/entry/unit-type.d.ts +25 -5
  173. package/engine/object-data/entry/unit-type.lua +258 -93
  174. package/engine/object-data/entry/upgrade.d.ts +1 -1
  175. package/engine/object-data/entry/upgrade.lua +4 -4
  176. package/engine/object-data/entry.d.ts +16 -14
  177. package/engine/object-data/entry.lua +60 -32
  178. package/engine/object-field/ability.d.ts +4 -4
  179. package/engine/object-field/ability.lua +9 -8
  180. package/engine/object-field/unit.d.ts +72 -3
  181. package/engine/object-field/unit.lua +268 -7
  182. package/engine/object-field.d.ts +26 -7
  183. package/engine/object-field.lua +360 -119
  184. package/engine/random.d.ts +10 -0
  185. package/engine/random.lua +21 -0
  186. package/engine/standard/entries/buff-type.d.ts +3 -0
  187. package/engine/standard/entries/buff-type.lua +3 -0
  188. package/engine/standard/entries/sound-preset.d.ts +10 -0
  189. package/engine/standard/entries/sound-preset.lua +10 -0
  190. package/engine/standard/fields/ability.d.ts +2 -2
  191. package/engine/standard/fields/ability.lua +2 -2
  192. package/engine/standard/fields/unit.d.ts +12 -0
  193. package/engine/standard/fields/unit.lua +20 -0
  194. package/engine/synchronization.d.ts +11 -0
  195. package/engine/synchronization.lua +77 -0
  196. package/engine/text-tag.d.ts +36 -2
  197. package/engine/text-tag.lua +250 -10
  198. package/engine/unit.d.ts +7 -0
  199. package/engine/unit.lua +7 -0
  200. package/lualib_bundle.lua +1 -1
  201. package/math.d.ts +2 -0
  202. package/math.lua +14 -0
  203. package/net/socket.lua +1 -1
  204. package/objutil/buff.lua +11 -10
  205. package/objutil/object.lua +1 -1
  206. package/objutil/unit.lua +8 -0
  207. package/operation.lua +1 -4
  208. package/package.json +5 -5
  209. package/patch-lua.lua +15 -0
  210. package/patch-lualib.lua +1 -1
  211. package/utility/arrays.d.ts +2 -0
  212. package/utility/arrays.lua +11 -0
  213. package/utility/callback-array.d.ts +17 -0
  214. package/utility/callback-array.lua +61 -0
  215. package/utility/functions.d.ts +8 -0
  216. package/utility/functions.lua +13 -0
  217. package/utility/linked-map.d.ts +34 -0
  218. package/utility/linked-map.lua +101 -0
  219. package/utility/linked-set.d.ts +4 -1
  220. package/utility/linked-set.lua +43 -1
  221. package/utility/lua-maps.d.ts +15 -2
  222. package/utility/lua-maps.lua +53 -2
  223. package/utility/lua-sets.d.ts +2 -0
  224. package/utility/lua-sets.lua +7 -0
  225. package/utility/records.lua +20 -1
  226. package/utility/reflection.lua +11 -7
  227. package/utility/types.d.ts +3 -0
  228. package/core/types/order.d.ts +0 -25
  229. package/core/types/order.lua +0 -55
  230. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  231. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  232. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  233. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
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  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
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  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -97,10 +109,13 @@ declare const enum UnitPropertyKey {
97
109
  SYNC_ID = 100,
98
110
  IS_PAUSED = 101,
99
111
  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
104
119
  }
105
120
  export type UnitSyncId = number & {
106
121
  readonly __unitSyncId: unique symbol;
@@ -109,10 +124,13 @@ export declare class Unit extends Handle<junit> {
109
124
  readonly syncId: UnitSyncId;
110
125
  private [UnitPropertyKey.IS_PAUSED]?;
111
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
112
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
116
134
  private _owner?;
117
135
  private _timeScale?;
118
136
  private events?;
@@ -121,6 +139,7 @@ export declare class Unit extends Handle<junit> {
121
139
  private _fields?;
122
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  private getEvent;
123
141
  constructor(handle: junit);
142
+ private saveData;
124
143
  protected onDestroy(): HandleDestructor;
125
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
126
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  removeAttackHandler(handler: AttackHandler): boolean;
@@ -133,6 +152,7 @@ export declare class Unit extends Handle<junit> {
133
152
  get isAlive(): boolean;
134
153
  get isDead(): boolean;
135
154
  get isIllusion(): boolean;
155
+ get isStunned(): boolean;
136
156
  get combatClassifications(): CombatClassifications;
137
157
  set combatClassifications(combatClassifications: CombatClassifications);
138
158
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -145,26 +165,23 @@ export declare class Unit extends Handle<junit> {
145
165
  isInRangeOf(unit: Unit, range: number): boolean;
146
166
  isAllyOf(unit: Unit): boolean;
147
167
  isEnemyOf(unit: Unit): boolean;
148
- playAnimation(animation: string, rarity?: jraritycontrol): void;
149
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
169
+ resetAnimation(): void;
150
170
  queueAnimation(animation: string): void;
151
171
  get weapons(): [UnitWeapon, UnitWeapon];
152
172
  get firstWeapon(): UnitWeapon;
153
173
  get secondWeapon(): UnitWeapon;
174
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
154
175
  get level(): number;
155
176
  set level(v: number);
156
177
  get xp(): number;
157
178
  set xp(v: number);
158
- get strengthBase(): number;
159
- set strengthBase(strengthBase: number);
179
+ get primaryAttribute(): UnitAttribute;
180
+ set primaryAttribute(primaryAttribute: UnitAttribute);
160
181
  get strengthBonus(): number;
161
182
  get strength(): number;
162
- get agilityBase(): number;
163
- set agilityBase(agilityBase: number);
164
183
  get agilityBonus(): number;
165
184
  get agility(): number;
166
- get intelligenceBase(): number;
167
- set intelligenceBase(intelligenceBase: number);
168
185
  get intelligenceBonus(): number;
169
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  get intelligence(): number;
170
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  get name(): string;
@@ -198,8 +215,6 @@ export declare class Unit extends Handle<junit> {
198
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  set facing(v: number);
199
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  get speed(): number;
200
217
  set speed(v: number);
201
- get flyHeight(): number;
202
- set flyHeight(v: number);
203
218
  get x(): number;
204
219
  set x(v: number);
205
220
  get y(): number;
@@ -223,12 +238,12 @@ export declare class Unit extends Handle<junit> {
223
238
  get isInvulnerable(): boolean;
224
239
  get vertexColor(): Color;
225
240
  set vertexColor(v: Color);
226
- get scale(): number;
227
- set scale(v: number);
228
241
  get timeScale(): number;
229
242
  set timeScale(v: number);
230
243
  get collisionSize(): number;
231
244
  get pathingCollisionRange(): number;
245
+ get movementType(): MovementType;
246
+ set movementType(movementType: MovementType);
232
247
  set pathing(v: boolean);
233
248
  isSelected(player: Player): boolean;
234
249
  explode(): void;
@@ -246,18 +261,17 @@ export declare class Unit extends Handle<junit> {
246
261
  dropItemTarget(item: Item, target: Widget): boolean;
247
262
  dropItemSlot(item: Item, slot: number): boolean;
248
263
  itemInSlot(slot: number): Item | null;
249
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
250
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
251
266
  setAbilityLevel(abilityId: number, level: number): number;
252
267
  getAbilityLevel(abilityId: number): number;
253
268
  hasAbility(abilityId: number): boolean;
254
- getAbilityById(abilityId: number): UnitAbility | undefined;
255
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
256
271
  hideAbility(abilityId: number, flag: boolean): void;
257
272
  getAbilityRemainingCooldown(abilityId: number): number;
258
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
259
274
  endAbilityCooldown(abilityId: number): void;
260
- interruptAttack(): void;
261
275
  interruptCast(abilityId: number): void;
262
276
  getDistanceTo(target: Unit | Vec2): number;
263
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -271,14 +285,16 @@ export declare class Unit extends Handle<junit> {
271
285
  unpauseEx(): void;
272
286
  incrementStunCounter(): void;
273
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
274
290
  set waygateActive(v: boolean);
275
291
  get waygateActive(): boolean;
276
292
  set waygateDestination(v: Vec2);
277
293
  get waygateDestination(): Vec2;
278
294
  get abilities(): ReadonlyArray<UnitAbility>;
279
- get onUnitInRange(): Record<number, Event<[Unit]>>;
280
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
281
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
282
298
  get onSelect(): Event;
283
299
  get onDeselect(): Event;
284
300
  get onImmediateOrder(): Event<[number]>;
@@ -294,6 +310,7 @@ export declare class Unit extends Handle<junit> {
294
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
295
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
296
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
297
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
298
315
  static readonly onDecay: UnitTriggerEvent<[]>;
299
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -331,7 +348,8 @@ export declare class Unit extends Handle<junit> {
331
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
332
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
335
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
336
354
  static get itemMoveOrderEvent(): Event<[
337
355
  unit: Unit,
@@ -350,5 +368,6 @@ export declare class Unit extends Handle<junit> {
350
368
  setField(field: junitstringfield, value: string): boolean;
351
369
  toString(): string;
352
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
353
372
  }
354
373
  export {};