warscript 0.0.1-dev.e7b1f67 → 0.0.1-dev.ea102a7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -0
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/player.lua +3 -1
  12. package/core/types/playerCamera.d.ts +2 -0
  13. package/core/types/playerCamera.lua +123 -5
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +99 -24
  16. package/core/types/tileCell.d.ts +9 -0
  17. package/core/types/tileCell.lua +92 -0
  18. package/core/types/timer.d.ts +8 -8
  19. package/core/types/timer.lua +39 -23
  20. package/core/util.d.ts +1 -1
  21. package/core/util.lua +18 -1
  22. package/decl/native.d.ts +846 -790
  23. package/engine/behavior.d.ts +11 -6
  24. package/engine/behavior.lua +112 -33
  25. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  26. package/engine/behaviour/ability/always-enabled.lua +31 -0
  27. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  28. package/engine/behaviour/ability/apply-buff.lua +32 -0
  29. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  30. package/engine/behaviour/ability/damage.d.ts +39 -11
  31. package/engine/behaviour/ability/damage.lua +83 -37
  32. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  33. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  34. package/engine/behaviour/ability/heal.d.ts +33 -6
  35. package/engine/behaviour/ability/heal.lua +89 -10
  36. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  37. package/engine/behaviour/ability/instant-impact.lua +4 -19
  38. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  39. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  40. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  41. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  42. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  43. package/engine/behaviour/ability/restore-mana.lua +29 -0
  44. package/engine/behaviour/ability.d.ts +20 -4
  45. package/engine/behaviour/ability.lua +111 -47
  46. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  47. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  48. package/engine/behaviour/unit.d.ts +39 -0
  49. package/engine/behaviour/unit.lua +210 -4
  50. package/engine/buff.d.ts +102 -42
  51. package/engine/buff.lua +446 -206
  52. package/engine/game-map.d.ts +7 -0
  53. package/engine/game-map.lua +32 -0
  54. package/engine/internal/ability.d.ts +23 -14
  55. package/engine/internal/ability.lua +129 -85
  56. package/engine/internal/item/ability.lua +162 -4
  57. package/engine/internal/item+owner.lua +12 -6
  58. package/engine/internal/item.d.ts +20 -19
  59. package/engine/internal/item.lua +191 -74
  60. package/engine/internal/mechanics/ability-duration.lua +1 -1
  61. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  62. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  63. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  64. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  65. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  66. package/engine/internal/misc/frame-coordinates.lua +21 -0
  67. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  68. package/engine/internal/misc/get-terrain-z.lua +11 -0
  69. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  70. package/engine/internal/misc/player-local-handle.lua +5 -0
  71. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  72. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  73. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  74. package/engine/internal/object-data/evasion-probability.lua +16 -0
  75. package/engine/internal/unit/ability.d.ts +45 -1
  76. package/engine/internal/unit/ability.lua +108 -16
  77. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  79. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  81. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  82. package/engine/internal/unit/allowed-targets.lua +9 -1
  83. package/engine/internal/unit/bonus.d.ts +6 -2
  84. package/engine/internal/unit/bonus.lua +23 -1
  85. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  86. package/engine/internal/unit/ignore-events-items.lua +5 -0
  87. package/engine/internal/unit/item.d.ts +24 -0
  88. package/engine/internal/unit/item.lua +78 -0
  89. package/engine/internal/unit/main-selected.d.ts +13 -0
  90. package/engine/internal/unit/main-selected.lua +51 -0
  91. package/engine/internal/unit/order.d.ts +20 -0
  92. package/engine/internal/unit/order.lua +136 -0
  93. package/engine/internal/unit+ability.lua +12 -3
  94. package/engine/internal/unit+damage.d.ts +2 -11
  95. package/engine/internal/unit+damage.lua +10 -14
  96. package/engine/internal/unit+spellSteal.lua +1 -2
  97. package/engine/internal/unit+transport.lua +4 -10
  98. package/engine/internal/unit-missile-launch.lua +42 -10
  99. package/engine/internal/unit.d.ts +57 -19
  100. package/engine/internal/unit.lua +396 -160
  101. package/engine/internal/utility.lua +12 -0
  102. package/engine/lightning.d.ts +12 -5
  103. package/engine/lightning.lua +48 -14
  104. package/engine/local-client.d.ts +7 -2
  105. package/engine/local-client.lua +82 -0
  106. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  107. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  108. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  109. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  110. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  111. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  112. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  113. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  114. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  115. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  116. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  117. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  118. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  119. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  120. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  121. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  122. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  123. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  124. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  125. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  126. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  127. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  128. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  129. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  131. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  132. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  134. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  135. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  136. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  137. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  138. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  139. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  140. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  141. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  142. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  143. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  144. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  145. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/web.lua +52 -0
  147. package/engine/object-data/entry/ability-type.d.ts +19 -17
  148. package/engine/object-data/entry/ability-type.lua +93 -36
  149. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  150. package/engine/object-data/entry/buff-type.d.ts +6 -12
  151. package/engine/object-data/entry/buff-type.lua +13 -29
  152. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  153. package/engine/object-data/entry/item-type.d.ts +15 -1
  154. package/engine/object-data/entry/item-type.lua +93 -2
  155. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  156. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  157. package/engine/object-data/entry/sound-preset.lua +140 -0
  158. package/engine/object-data/entry/unit-type.d.ts +21 -5
  159. package/engine/object-data/entry/unit-type.lua +214 -93
  160. package/engine/object-data/entry/upgrade.d.ts +1 -1
  161. package/engine/object-data/entry/upgrade.lua +4 -4
  162. package/engine/object-data/entry.d.ts +16 -14
  163. package/engine/object-data/entry.lua +60 -32
  164. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  165. package/engine/object-field/ability.d.ts +28 -5
  166. package/engine/object-field/ability.lua +59 -5
  167. package/engine/object-field/unit.d.ts +57 -3
  168. package/engine/object-field/unit.lua +207 -7
  169. package/engine/object-field.d.ts +17 -6
  170. package/engine/object-field.lua +190 -90
  171. package/engine/random.d.ts +9 -0
  172. package/engine/random.lua +13 -0
  173. package/engine/standard/entries/buff-type.d.ts +3 -0
  174. package/engine/standard/entries/buff-type.lua +3 -0
  175. package/engine/standard/entries/sound-preset.d.ts +10 -0
  176. package/engine/standard/entries/sound-preset.lua +10 -0
  177. package/engine/standard/fields/ability.d.ts +2 -0
  178. package/engine/standard/fields/ability.lua +2 -0
  179. package/engine/standard/fields/unit.d.ts +4 -0
  180. package/engine/standard/fields/unit.lua +7 -0
  181. package/engine/text-tag.d.ts +36 -2
  182. package/engine/text-tag.lua +249 -10
  183. package/engine/unit.d.ts +4 -0
  184. package/engine/unit.lua +4 -0
  185. package/index.d.ts +1 -0
  186. package/index.lua +1 -0
  187. package/lualib_bundle.lua +7 -2
  188. package/net/socket.d.ts +7 -1
  189. package/net/socket.lua +45 -4
  190. package/network.d.ts +1 -0
  191. package/network.lua +3 -2
  192. package/objutil/buff.lua +3 -4
  193. package/objutil/unit.lua +8 -0
  194. package/package.json +2 -2
  195. package/patch-lua.d.ts +0 -0
  196. package/patch-lua.lua +10 -0
  197. package/patch-lualib.lua +1 -1
  198. package/property.d.ts +55 -0
  199. package/property.lua +374 -0
  200. package/utility/arrays.d.ts +10 -1
  201. package/utility/arrays.lua +45 -3
  202. package/utility/callback-array.d.ts +13 -0
  203. package/utility/callback-array.lua +46 -0
  204. package/utility/functions.d.ts +8 -0
  205. package/utility/functions.lua +13 -0
  206. package/utility/lazy.d.ts +2 -0
  207. package/utility/lazy.lua +14 -0
  208. package/utility/linked-set.d.ts +12 -2
  209. package/utility/linked-set.lua +8 -2
  210. package/utility/lua-maps.d.ts +15 -2
  211. package/utility/lua-maps.lua +53 -2
  212. package/utility/lua-sets.d.ts +2 -0
  213. package/utility/lua-sets.lua +7 -0
  214. package/utility/reflection.lua +11 -7
  215. package/utility/types.d.ts +1 -0
  216. package/core/mapbounds.d.ts +0 -8
  217. package/core/mapbounds.lua +0 -12
  218. package/core/types/order.d.ts +0 -25
  219. package/core/types/order.lua +0 -55
@@ -8,11 +8,15 @@ export type StunImmunityUnitBehaviourParameters = {
8
8
  buffTypeIds?: LuaSet<BuffTypeId>;
9
9
  textTagPreset?: TextTagPreset;
10
10
  textTagText?: string;
11
+ additionalAction?: (this: void, unit: Unit) => void;
11
12
  };
12
13
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
13
- private readonly parameters;
14
+ readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
14
15
  static defaultParameters: StunImmunityUnitBehaviourParameters;
15
- constructor(unit: Unit, parameters?: StunImmunityUnitBehaviourParameters);
16
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviourParameters>);
16
17
  protected onDestroy(): Destructor;
17
- private onBuffsCheck;
18
+ onDamageReceived(): void;
19
+ onTargetingAbilityChannelingStart(): void;
20
+ onTargetingAbilityImpact(): void;
21
+ protected onEffect(): void;
18
22
  }
@@ -12,31 +12,53 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
12
12
  local map = ____arrays.map
13
13
  local ____text_2Dtag = require("engine.text-tag")
14
14
  local TextTag = ____text_2Dtag.TextTag
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
15
17
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
16
18
  return flatMapToLuaSet(
17
19
  AbilityType:getAllByBaseIds(map({
18
- "Aslo",
19
- "AHtc",
20
- "Aens",
21
- "Aprg",
22
- "Apg2",
23
- "AOeq",
24
- "SNeq",
25
- "Aweb",
26
- "Afra",
27
- "Afrb",
28
- "Afrc",
29
- "Afr2",
30
- "Acri",
31
- "Scri",
32
- "AUfn",
33
- "Aspo",
34
- "AEer",
35
- "ACwb"
20
+ "AHtb",
21
+ "AHbh",
22
+ "AOws",
23
+ "AOw2",
24
+ "AUim",
25
+ "Acyc",
26
+ "ANfb",
27
+ "ANsb",
28
+ "ANcs",
29
+ "ANc1",
30
+ "ANc2",
31
+ "ANc3",
32
+ "ACbh",
33
+ "ANbh",
34
+ "SCc1",
35
+ "ACcy",
36
+ "ANb2",
37
+ "Awrs",
38
+ "Awrh",
39
+ "Awrg",
40
+ "ACtb",
41
+ "ACcb"
36
42
  }, fourCC)),
37
43
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
38
44
  )
39
45
  end)
46
+ local function process(behavior)
47
+ local hasRemovedBuffs = false
48
+ for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
+ end
51
+ if hasRemovedBuffs then
52
+ behavior.onEffect(behavior)
53
+ if behavior.parameters.textTagText ~= nil then
54
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
55
+ end
56
+ local ____opt_0 = behavior.parameters.additionalAction
57
+ if ____opt_0 ~= nil then
58
+ ____opt_0(behavior.unit)
59
+ end
60
+ end
61
+ end
40
62
  ____exports.StunImmunityUnitBehavior = __TS__Class()
41
63
  local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
42
64
  StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
@@ -48,20 +70,23 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
48
70
  UnitBehavior.prototype.____constructor(self, unit)
49
71
  self.parameters = parameters
50
72
  unit:decrementStunCounter()
51
- self:onBuffsCheck()
73
+ process(self)
52
74
  end
53
75
  function StunImmunityUnitBehavior.prototype.onDestroy(self)
54
76
  self.unit:incrementStunCounter()
55
77
  return UnitBehavior.prototype.onDestroy(self)
56
78
  end
57
- function StunImmunityUnitBehavior.prototype.onBuffsCheck(self)
58
- local hasRemovedBuffs = false
59
- for buffTypeId in pairs(self.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
60
- hasRemovedBuffs = hasRemovedBuffs or self.unit:removeBuff(buffTypeId)
61
- end
62
- if hasRemovedBuffs and self.parameters.textTagText ~= nil then
63
- TextTag:flash(TextTag.MISS, self.parameters.textTagText, self.unit.x, self.unit.y)
64
- end
79
+ function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
80
+ process(self)
81
+ Timer:run(process, self)
82
+ end
83
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
84
+ process(self)
85
+ end
86
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
87
+ process(self)
88
+ end
89
+ function StunImmunityUnitBehavior.prototype.onEffect(self)
65
90
  end
66
91
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
67
92
  return ____exports
@@ -4,18 +4,57 @@ import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
+ import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
15
+ import { Player } from "../../core/types/player";
7
16
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
8
17
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
18
+ readonly sourceAbilityBehavior?: AbilityBehavior;
19
+ private _bonusIdByBonusType?;
9
20
  constructor(unit: Unit);
21
+ protected onDestroy(): Destructor;
10
22
  get unit(): Unit;
23
+ protected getUnitBonus(bonusType: UnitBonusType): number;
24
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
25
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
26
+ onImmediateOrder(orderId: number): void;
27
+ onTargetOrder(orderId: number, target: Widget): void;
28
+ onPointOrder(orderId: number, x: number, y: number): void;
11
29
  onAutoAttackStart(target: Unit): void;
12
30
  onAutoAttackFinish(target: Unit): void;
31
+ onTargetingAutoAttackStart(source: Unit): void;
32
+ onTargetingAutoAttackFinish(source: Unit): void;
13
33
  onDamageDealing(target: Unit, event: DamagingEvent): void;
14
34
  onDamageDealt(target: Unit, event: DamageEvent): void;
15
35
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
16
36
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
17
37
  onAbilityGained(ability: Ability): void;
18
38
  onAbilityLost(ability: Ability): void;
39
+ onAbilityChannelingStart(ability: Ability): void;
40
+ onAbilityImpact(ability: Ability): void;
41
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
42
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
43
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
44
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
45
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
46
+ onAbilityNoTargetImpact(ability: Ability): void;
47
+ onAbilityChannelingFinish(ability: Ability): void;
48
+ onAbilityStop(ability: Ability): void;
49
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
50
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
51
+ onBuffGained(buff: Buff): void;
52
+ onItemDropped(item: Item): void;
53
+ onItemPickedUp(item: Item): void;
54
+ onItemUsed(item: Item): void;
55
+ onItemStacked(item: Item): void;
56
+ onItemChargesChanged(item: Item): void;
19
57
  onKill(target: Unit): void;
20
58
  onDeath(source: Unit | undefined): void;
59
+ onOwnerChange(previousOwner: Player): void;
21
60
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,6 +10,22 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
25
+ local behaviorsByEvent = {}
26
+ local rangeByBehaviorByEvent = {}
27
+ local listenerByBehaviorByEvent = {}
28
+ local eventsByBehavior = {}
12
29
  ____exports.UnitBehavior = __TS__Class()
13
30
  local UnitBehavior = ____exports.UnitBehavior
14
31
  UnitBehavior.name = "UnitBehavior"
@@ -16,10 +33,86 @@ __TS__ClassExtends(UnitBehavior, Behavior)
16
33
  function UnitBehavior.prototype.____constructor(self, unit)
17
34
  Behavior.prototype.____constructor(self, unit)
18
35
  end
36
+ function UnitBehavior.prototype.onDestroy(self)
37
+ local events = eventsByBehavior[self]
38
+ if events ~= nil then
39
+ for event in pairs(events) do
40
+ local ____opt_0 = behaviorsByEvent[event]
41
+ if ____opt_0 ~= nil then
42
+ ____opt_0:remove(self)
43
+ end
44
+ local ____opt_2 = rangeByBehaviorByEvent[event]
45
+ if ____opt_2 ~= nil then
46
+ ____opt_2[self] = nil
47
+ end
48
+ local ____opt_4 = listenerByBehaviorByEvent[event]
49
+ if ____opt_4 ~= nil then
50
+ ____opt_4[self] = nil
51
+ end
52
+ end
53
+ eventsByBehavior[self] = nil
54
+ end
55
+ if self._bonusIdByBonusType ~= nil then
56
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
57
+ removeUnitBonus(self.object, bonusType, bonusId)
58
+ end
59
+ end
60
+ return Behavior.prototype.onDestroy(self)
61
+ end
62
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
63
+ local ____opt_6 = self._bonusIdByBonusType
64
+ local bonusId = ____opt_6 and ____opt_6[bonusType]
65
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
66
+ end
67
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
68
+ local bonusIdByBonusType = self._bonusIdByBonusType
69
+ if bonusIdByBonusType == nil then
70
+ bonusIdByBonusType = {}
71
+ self._bonusIdByBonusType = bonusIdByBonusType
72
+ end
73
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
74
+ end
75
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
76
+ local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
77
+ rangeByBehavior[self] = range
78
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
79
+ listenerByBehavior[self] = listener
80
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
81
+ local behaviors = behaviorsByEvent[event]
82
+ if behaviors == nil then
83
+ event:addListener(function(...)
84
+ local behaviors = behaviorsByEvent[event]
85
+ if behaviors ~= nil then
86
+ local unit = extractUnit(...)
87
+ if unit ~= nil then
88
+ for behavior in pairs(behaviors) do
89
+ local range = rangeByBehavior[behavior]
90
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
91
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
92
+ end
93
+ end
94
+ end
95
+ end
96
+ end)
97
+ behaviors = __TS__New(LinkedSet)
98
+ behaviorsByEvent[event] = behaviors
99
+ end
100
+ behaviors:add(self)
101
+ end
102
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
103
+ end
104
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
105
+ end
106
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
107
+ end
19
108
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
109
  end
21
110
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
111
  end
112
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
113
+ end
114
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
115
+ end
23
116
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
117
  end
25
118
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,10 +125,48 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
125
  end
33
126
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
127
  end
128
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
129
+ end
130
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
131
+ end
132
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
133
+ end
134
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
135
+ end
136
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
137
+ end
138
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
139
+ end
140
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
141
+ end
142
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
143
+ end
144
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
145
+ end
146
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
147
+ end
148
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
149
+ end
150
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
151
+ end
152
+ function UnitBehavior.prototype.onBuffGained(self, buff)
153
+ end
154
+ function UnitBehavior.prototype.onItemDropped(self, item)
155
+ end
156
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
157
+ end
158
+ function UnitBehavior.prototype.onItemUsed(self, item)
159
+ end
160
+ function UnitBehavior.prototype.onItemStacked(self, item)
161
+ end
162
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
163
+ end
35
164
  function UnitBehavior.prototype.onKill(self, target)
36
165
  end
37
166
  function UnitBehavior.prototype.onDeath(self, source)
38
167
  end
168
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
169
+ end
39
170
  __TS__SetDescriptor(
40
171
  UnitBehavior.prototype,
41
172
  "unit",
@@ -45,11 +176,28 @@ __TS__SetDescriptor(
45
176
  true
46
177
  );
47
178
  (function(self)
179
+ Unit.onImmediateOrder:addListener(function(source, orderId)
180
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
181
+ end)
182
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
183
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
184
+ end)
185
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
186
+ ____exports.UnitBehavior:forAll(
187
+ source,
188
+ "onPointOrder",
189
+ orderId,
190
+ x,
191
+ y
192
+ )
193
+ end)
48
194
  Unit.autoAttackStartEvent:addListener(function(source, target)
49
195
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
196
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
50
197
  end)
51
198
  Unit.autoAttackFinishEvent:addListener(function(source, target)
52
199
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
200
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
53
201
  end)
54
202
  Unit.onDamaging:addListener(function(source, target, event)
55
203
  if source ~= nil then
@@ -63,11 +211,51 @@ __TS__SetDescriptor(
63
211
  end
64
212
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
65
213
  end)
66
- Unit.abilityGainedEvent:addListener(function(source, target)
67
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
214
+ Unit.abilityGainedEvent:addListener(function(source, ability)
215
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
216
+ end)
217
+ Unit.abilityLostEvent:addListener(function(source, ability)
218
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
219
+ end)
220
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
221
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
222
+ end)
223
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
224
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
225
+ end)
226
+ Unit.abilityImpactEvent:addListener(function(source, ability)
227
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
228
+ end)
229
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
230
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
68
231
  end)
69
- Unit.abilityLostEvent:addListener(function(source, target)
70
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
232
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
233
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
234
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
235
+ end)
236
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
237
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
238
+ end)
239
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
240
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
241
+ end)
242
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
243
+ ____exports.UnitBehavior:forAll(
244
+ source,
245
+ "onAbilityPointTargetImpact",
246
+ ability,
247
+ x,
248
+ y
249
+ )
250
+ end)
251
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
252
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
253
+ end)
254
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
255
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
256
+ end)
257
+ Unit.abilityStopEvent:addListener(function(source, ability)
258
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
71
259
  end)
72
260
  Unit.deathEvent:addListener(function(target, source)
73
261
  if source ~= nil then
@@ -75,6 +263,24 @@ __TS__SetDescriptor(
75
263
  end
76
264
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
265
  end)
266
+ Unit.itemDroppedEvent:addListener(function(unit, item)
267
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
268
+ end)
269
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
270
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
271
+ end)
272
+ Unit.itemUsedEvent:addListener(function(unit, item)
273
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
274
+ end)
275
+ Unit.itemStackedEvent:addListener(function(unit, item)
276
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
277
+ end)
278
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
279
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
280
+ end)
281
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
282
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
283
+ end)
78
284
  end)(UnitBehavior)
79
285
  Unit.destroyEvent:addListener(function(unit)
80
286
  ____exports.UnitBehavior:forAll(unit, "destroy")