warscript 0.0.1-dev.e7b1f67 → 0.0.1-dev.ea102a7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -0
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/player.lua +3 -1
  12. package/core/types/playerCamera.d.ts +2 -0
  13. package/core/types/playerCamera.lua +123 -5
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +99 -24
  16. package/core/types/tileCell.d.ts +9 -0
  17. package/core/types/tileCell.lua +92 -0
  18. package/core/types/timer.d.ts +8 -8
  19. package/core/types/timer.lua +39 -23
  20. package/core/util.d.ts +1 -1
  21. package/core/util.lua +18 -1
  22. package/decl/native.d.ts +846 -790
  23. package/engine/behavior.d.ts +11 -6
  24. package/engine/behavior.lua +112 -33
  25. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  26. package/engine/behaviour/ability/always-enabled.lua +31 -0
  27. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  28. package/engine/behaviour/ability/apply-buff.lua +32 -0
  29. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  30. package/engine/behaviour/ability/damage.d.ts +39 -11
  31. package/engine/behaviour/ability/damage.lua +83 -37
  32. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  33. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  34. package/engine/behaviour/ability/heal.d.ts +33 -6
  35. package/engine/behaviour/ability/heal.lua +89 -10
  36. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  37. package/engine/behaviour/ability/instant-impact.lua +4 -19
  38. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  39. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  40. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  41. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  42. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  43. package/engine/behaviour/ability/restore-mana.lua +29 -0
  44. package/engine/behaviour/ability.d.ts +20 -4
  45. package/engine/behaviour/ability.lua +111 -47
  46. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  47. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  48. package/engine/behaviour/unit.d.ts +39 -0
  49. package/engine/behaviour/unit.lua +210 -4
  50. package/engine/buff.d.ts +102 -42
  51. package/engine/buff.lua +446 -206
  52. package/engine/game-map.d.ts +7 -0
  53. package/engine/game-map.lua +32 -0
  54. package/engine/internal/ability.d.ts +23 -14
  55. package/engine/internal/ability.lua +129 -85
  56. package/engine/internal/item/ability.lua +162 -4
  57. package/engine/internal/item+owner.lua +12 -6
  58. package/engine/internal/item.d.ts +20 -19
  59. package/engine/internal/item.lua +191 -74
  60. package/engine/internal/mechanics/ability-duration.lua +1 -1
  61. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  62. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  63. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  64. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  65. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  66. package/engine/internal/misc/frame-coordinates.lua +21 -0
  67. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  68. package/engine/internal/misc/get-terrain-z.lua +11 -0
  69. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  70. package/engine/internal/misc/player-local-handle.lua +5 -0
  71. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  72. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  73. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  74. package/engine/internal/object-data/evasion-probability.lua +16 -0
  75. package/engine/internal/unit/ability.d.ts +45 -1
  76. package/engine/internal/unit/ability.lua +108 -16
  77. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  79. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  81. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  82. package/engine/internal/unit/allowed-targets.lua +9 -1
  83. package/engine/internal/unit/bonus.d.ts +6 -2
  84. package/engine/internal/unit/bonus.lua +23 -1
  85. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  86. package/engine/internal/unit/ignore-events-items.lua +5 -0
  87. package/engine/internal/unit/item.d.ts +24 -0
  88. package/engine/internal/unit/item.lua +78 -0
  89. package/engine/internal/unit/main-selected.d.ts +13 -0
  90. package/engine/internal/unit/main-selected.lua +51 -0
  91. package/engine/internal/unit/order.d.ts +20 -0
  92. package/engine/internal/unit/order.lua +136 -0
  93. package/engine/internal/unit+ability.lua +12 -3
  94. package/engine/internal/unit+damage.d.ts +2 -11
  95. package/engine/internal/unit+damage.lua +10 -14
  96. package/engine/internal/unit+spellSteal.lua +1 -2
  97. package/engine/internal/unit+transport.lua +4 -10
  98. package/engine/internal/unit-missile-launch.lua +42 -10
  99. package/engine/internal/unit.d.ts +57 -19
  100. package/engine/internal/unit.lua +396 -160
  101. package/engine/internal/utility.lua +12 -0
  102. package/engine/lightning.d.ts +12 -5
  103. package/engine/lightning.lua +48 -14
  104. package/engine/local-client.d.ts +7 -2
  105. package/engine/local-client.lua +82 -0
  106. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  107. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  108. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  109. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  110. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  111. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  112. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  113. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  114. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  115. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  116. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  117. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  118. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  119. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  120. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  121. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  122. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  123. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  124. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  125. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  126. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  127. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  128. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  129. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  131. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  132. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  134. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  135. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  136. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  137. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  138. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  139. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  140. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  141. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  142. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  143. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  144. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  145. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/web.lua +52 -0
  147. package/engine/object-data/entry/ability-type.d.ts +19 -17
  148. package/engine/object-data/entry/ability-type.lua +93 -36
  149. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  150. package/engine/object-data/entry/buff-type.d.ts +6 -12
  151. package/engine/object-data/entry/buff-type.lua +13 -29
  152. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  153. package/engine/object-data/entry/item-type.d.ts +15 -1
  154. package/engine/object-data/entry/item-type.lua +93 -2
  155. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  156. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  157. package/engine/object-data/entry/sound-preset.lua +140 -0
  158. package/engine/object-data/entry/unit-type.d.ts +21 -5
  159. package/engine/object-data/entry/unit-type.lua +214 -93
  160. package/engine/object-data/entry/upgrade.d.ts +1 -1
  161. package/engine/object-data/entry/upgrade.lua +4 -4
  162. package/engine/object-data/entry.d.ts +16 -14
  163. package/engine/object-data/entry.lua +60 -32
  164. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  165. package/engine/object-field/ability.d.ts +28 -5
  166. package/engine/object-field/ability.lua +59 -5
  167. package/engine/object-field/unit.d.ts +57 -3
  168. package/engine/object-field/unit.lua +207 -7
  169. package/engine/object-field.d.ts +17 -6
  170. package/engine/object-field.lua +190 -90
  171. package/engine/random.d.ts +9 -0
  172. package/engine/random.lua +13 -0
  173. package/engine/standard/entries/buff-type.d.ts +3 -0
  174. package/engine/standard/entries/buff-type.lua +3 -0
  175. package/engine/standard/entries/sound-preset.d.ts +10 -0
  176. package/engine/standard/entries/sound-preset.lua +10 -0
  177. package/engine/standard/fields/ability.d.ts +2 -0
  178. package/engine/standard/fields/ability.lua +2 -0
  179. package/engine/standard/fields/unit.d.ts +4 -0
  180. package/engine/standard/fields/unit.lua +7 -0
  181. package/engine/text-tag.d.ts +36 -2
  182. package/engine/text-tag.lua +249 -10
  183. package/engine/unit.d.ts +4 -0
  184. package/engine/unit.lua +4 -0
  185. package/index.d.ts +1 -0
  186. package/index.lua +1 -0
  187. package/lualib_bundle.lua +7 -2
  188. package/net/socket.d.ts +7 -1
  189. package/net/socket.lua +45 -4
  190. package/network.d.ts +1 -0
  191. package/network.lua +3 -2
  192. package/objutil/buff.lua +3 -4
  193. package/objutil/unit.lua +8 -0
  194. package/package.json +2 -2
  195. package/patch-lua.d.ts +0 -0
  196. package/patch-lua.lua +10 -0
  197. package/patch-lualib.lua +1 -1
  198. package/property.d.ts +55 -0
  199. package/property.lua +374 -0
  200. package/utility/arrays.d.ts +10 -1
  201. package/utility/arrays.lua +45 -3
  202. package/utility/callback-array.d.ts +13 -0
  203. package/utility/callback-array.lua +46 -0
  204. package/utility/functions.d.ts +8 -0
  205. package/utility/functions.lua +13 -0
  206. package/utility/lazy.d.ts +2 -0
  207. package/utility/lazy.lua +14 -0
  208. package/utility/linked-set.d.ts +12 -2
  209. package/utility/linked-set.lua +8 -2
  210. package/utility/lua-maps.d.ts +15 -2
  211. package/utility/lua-maps.lua +53 -2
  212. package/utility/lua-sets.d.ts +2 -0
  213. package/utility/lua-sets.lua +7 -0
  214. package/utility/reflection.lua +11 -7
  215. package/utility/types.d.ts +1 -0
  216. package/core/mapbounds.d.ts +0 -8
  217. package/core/mapbounds.lua +0 -12
  218. package/core/types/order.d.ts +0 -25
  219. package/core/types/order.lua +0 -55
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
20
- end
21
- caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
28
13
  end
29
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,25 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
10
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
11
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
12
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
13
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
14
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
15
+ self:registerCommandEvent()
16
+ end
17
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
18
+ self:emulateImpact(caster)
19
+ end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
25
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../../internal/ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { AbilityDependentValue } from "../../object-field/ability";
5
+ import { AbilityBehavior } from "../ability";
6
+ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
7
+ private readonly mana;
8
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
+ onImpact(caster: Unit): void;
10
+ }
11
+ export declare class RestoreManaTargetAbilityBehavior extends AbilityBehavior {
12
+ private readonly mana;
13
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
+ onUnitTargetImpact(caster: Unit, target: Unit): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaTargetAbilityBehavior = __TS__Class()
19
+ local RestoreManaTargetAbilityBehavior = ____exports.RestoreManaTargetAbilityBehavior
20
+ RestoreManaTargetAbilityBehavior.name = "RestoreManaTargetAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaTargetAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaTargetAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaTargetAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports
@@ -7,24 +7,40 @@ import { Widget } from "../../core/types/widget";
7
7
  import { Item } from "../internal/item";
8
8
  import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
10
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
11
+ import { Destructor } from "../../destroyable";
11
12
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
13
+ export type AbilityBehaviorParameters = {
14
+ isExclusiveOnImpactHandler?: boolean;
15
+ };
12
16
  export declare abstract class AbilityBehavior<Parameters extends {
13
17
  periodicActionParameters?: any[];
14
18
  missileParameters?: any[];
15
19
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
16
- constructor(ability: Ability);
20
+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
21
+ protected onDestroy(): Destructor;
22
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
23
+ protected registerCommandEvent(orderTypeStringId?: string): void;
17
24
  get ability(): Ability;
25
+ get unit(): Unit | undefined;
18
26
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
27
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
28
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
19
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
20
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
21
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
22
36
  private static MissileLaunchConfig;
23
37
  private get missileLaunchConfig();
24
- protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
38
+ protected onCreate(): void;
39
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
25
40
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
26
41
  onUnitGainAbility(_unit: Unit): void;
27
42
  onUnitLoseAbility(_unit: Unit): void;
43
+ onCommand(caster: Unit, orderTypeStringId: string): void;
28
44
  onCastingStart(caster: Unit): void;
29
45
  onCastingFinish(caster: Unit): void;
30
46
  onChannelingStart(caster: Unit): void;
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
@@ -14,31 +15,36 @@ local ____effect = require("core.types.effect")
14
15
  local Effect = ____effect.Effect
15
16
  local ____ability = require("engine.standard.fields.ability")
16
17
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
19
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
20
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
21
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
22
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
23
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
21
24
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
22
25
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
26
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
27
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
23
28
  local ____ability = require("engine.object-field.ability")
29
+ local AbilityField = ____ability.AbilityField
30
+ local AbilityLevelField = ____ability.AbilityLevelField
24
31
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
- local ____timer = require("core.types.timer")
26
- local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
32
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
33
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
34
+ local function createUnitEventListener(key)
35
+ return function(unit, ability, ...)
36
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
33
37
  end
34
38
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
39
+ local registeredCommandEventIds = {}
40
+ local subscribedValuesByAbilityBehavior = {}
41
+ local ____class_2 = __TS__Class()
42
+ ____class_2.name = ""
43
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
44
  self.abilityBehavior = abilityBehavior
39
45
  end
40
46
  __TS__SetDescriptor(
41
- ____class_0.prototype,
47
+ ____class_2.prototype,
42
48
  "art",
43
49
  {get = function(self)
44
50
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +52,7 @@ __TS__SetDescriptor(
46
52
  true
47
53
  )
48
54
  __TS__SetDescriptor(
49
- ____class_0.prototype,
55
+ ____class_2.prototype,
50
56
  "arc",
51
57
  {get = function(self)
52
58
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +60,7 @@ __TS__SetDescriptor(
54
60
  true
55
61
  )
56
62
  __TS__SetDescriptor(
57
- ____class_0.prototype,
63
+ ____class_2.prototype,
58
64
  "speed",
59
65
  {get = function(self)
60
66
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,12 +71,58 @@ ____exports.AbilityBehavior = __TS__Class()
65
71
  local AbilityBehavior = ____exports.AbilityBehavior
66
72
  AbilityBehavior.name = "AbilityBehavior"
67
73
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
74
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
75
  Behavior.prototype.____constructor(self, ability)
76
+ if parameters and parameters.isExclusiveOnImpactHandler then
77
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
78
+ end
79
+ self:onCreate()
80
+ end
81
+ function AbilityBehavior.prototype.onDestroy(self)
82
+ subscribedValuesByAbilityBehavior[self] = nil
83
+ return Behavior.prototype.onDestroy(self)
84
+ end
85
+ function AbilityBehavior.prototype.subscribe(self, value)
86
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
87
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
88
+ if subscribedValues == nil then
89
+ subscribedValues = {}
90
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
91
+ end
92
+ subscribedValues[value] = true
93
+ end
94
+ end
95
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
96
+ if orderTypeStringId == nil then
97
+ orderTypeStringId = self.ability.orderTypeStringId
98
+ end
99
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
100
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
101
+ registeredCommandEventIds[commandEventId] = true
102
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
103
+ end
70
104
  end
71
105
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
106
  return resolveCurrentAbilityDependentValue(self.ability, value)
73
107
  end
108
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
109
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
110
+ Effect:flash(
111
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
112
+ widget,
113
+ attachmentPoint ~= "" and attachmentPoint or "origin",
114
+ ...
115
+ )
116
+ end
117
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
118
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
+ Effect:flash(
120
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
+ widget,
122
+ attachmentPoint ~= "" and attachmentPoint or "origin",
123
+ ...
124
+ )
125
+ end
74
126
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
75
127
  Effect:flash(
76
128
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -87,32 +139,29 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
87
139
  ...
88
140
  )
89
141
  end
90
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
142
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
91
143
  if type(xOrWidget) == "number" then
92
144
  Effect:flash(
93
145
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
94
146
  xOrWidget,
95
- yOrDuration,
96
- duration
147
+ yOrParametersOrDuration,
148
+ durationOrParameters,
149
+ parameters
97
150
  )
98
151
  else
152
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
99
153
  Effect:flash(
100
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
101
155
  xOrWidget,
102
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
103
- yOrDuration
156
+ attachmentPoint ~= "" and attachmentPoint or "origin",
157
+ yOrParametersOrDuration,
158
+ durationOrParameters
104
159
  )
105
160
  end
106
161
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
162
+ function AbilityBehavior.prototype.onCreate(self)
163
+ end
164
+ function AbilityBehavior.prototype.onValueChange(self, _value)
116
165
  end
117
166
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
167
  end
@@ -120,6 +169,8 @@ function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
169
  end
121
170
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
171
  end
172
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
173
+ end
123
174
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
175
  end
125
176
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +230,19 @@ __TS__SetDescriptor(
179
230
  end},
180
231
  true
181
232
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
233
+ __TS__SetDescriptor(
234
+ AbilityBehavior.prototype,
235
+ "unit",
236
+ {get = function(self)
237
+ local owner = self.object.owner
238
+ if __TS__InstanceOf(owner, Unit) then
239
+ return owner
240
+ end
241
+ return owner.owner
242
+ end},
243
+ true
244
+ )
245
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
246
  __TS__SetDescriptor(
184
247
  AbilityBehavior.prototype,
185
248
  "missileLaunchConfig",
@@ -191,17 +254,6 @@ __TS__SetDescriptor(
191
254
  true
192
255
  );
193
256
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
257
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
258
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
259
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
@@ -213,16 +265,28 @@ __TS__SetDescriptor(
213
265
  Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
214
266
  Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
215
267
  Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
216
- Unit.abilityChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onImpact"))
217
- Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
218
- Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
219
- Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
220
- Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onDestructibleTargetImpact"))
221
- Unit.abilityPointTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onPointTargetImpact"))
222
- Unit.abilityNoTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onNoTargetImpact"))
268
+ Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
269
+ Unit.abilityWidgetTargetImpactEvent:addListener(createUnitEventListener("onWidgetTargetImpact"))
270
+ Unit.abilityUnitTargetImpactEvent:addListener(createUnitEventListener("onUnitTargetImpact"))
271
+ Unit.abilityItemTargetImpactEvent:addListener(createUnitEventListener("onItemTargetImpact"))
272
+ Unit.abilityDestructibleTargetImpactEvent:addListener(createUnitEventListener("onDestructibleTargetImpact"))
273
+ Unit.abilityPointTargetImpactEvent:addListener(createUnitEventListener("onPointTargetImpact"))
274
+ Unit.abilityNoTargetImpactEvent:addListener(createUnitEventListener("onNoTargetImpact"))
223
275
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
224
276
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
225
277
  end)(AbilityBehavior)
278
+ local function checkBehaviorOnValueChange(behavior, field)
279
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
280
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
281
+ behavior:onValueChange(field)
282
+ end
283
+ end
284
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
285
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
286
+ end)
287
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
288
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
289
+ end)
226
290
  Ability.onCreate:addListener(function(ability)
227
291
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
228
292
  if createBehaviorFunctions ~= nil then