warscript 0.0.1-dev.e7b1f67 → 0.0.1-dev.ea102a7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -0
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/player.lua +3 -1
  12. package/core/types/playerCamera.d.ts +2 -0
  13. package/core/types/playerCamera.lua +123 -5
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +99 -24
  16. package/core/types/tileCell.d.ts +9 -0
  17. package/core/types/tileCell.lua +92 -0
  18. package/core/types/timer.d.ts +8 -8
  19. package/core/types/timer.lua +39 -23
  20. package/core/util.d.ts +1 -1
  21. package/core/util.lua +18 -1
  22. package/decl/native.d.ts +846 -790
  23. package/engine/behavior.d.ts +11 -6
  24. package/engine/behavior.lua +112 -33
  25. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  26. package/engine/behaviour/ability/always-enabled.lua +31 -0
  27. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  28. package/engine/behaviour/ability/apply-buff.lua +32 -0
  29. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  30. package/engine/behaviour/ability/damage.d.ts +39 -11
  31. package/engine/behaviour/ability/damage.lua +83 -37
  32. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  33. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  34. package/engine/behaviour/ability/heal.d.ts +33 -6
  35. package/engine/behaviour/ability/heal.lua +89 -10
  36. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  37. package/engine/behaviour/ability/instant-impact.lua +4 -19
  38. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  39. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  40. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  41. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  42. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  43. package/engine/behaviour/ability/restore-mana.lua +29 -0
  44. package/engine/behaviour/ability.d.ts +20 -4
  45. package/engine/behaviour/ability.lua +111 -47
  46. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  47. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  48. package/engine/behaviour/unit.d.ts +39 -0
  49. package/engine/behaviour/unit.lua +210 -4
  50. package/engine/buff.d.ts +102 -42
  51. package/engine/buff.lua +446 -206
  52. package/engine/game-map.d.ts +7 -0
  53. package/engine/game-map.lua +32 -0
  54. package/engine/internal/ability.d.ts +23 -14
  55. package/engine/internal/ability.lua +129 -85
  56. package/engine/internal/item/ability.lua +162 -4
  57. package/engine/internal/item+owner.lua +12 -6
  58. package/engine/internal/item.d.ts +20 -19
  59. package/engine/internal/item.lua +191 -74
  60. package/engine/internal/mechanics/ability-duration.lua +1 -1
  61. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  62. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  63. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  64. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  65. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  66. package/engine/internal/misc/frame-coordinates.lua +21 -0
  67. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  68. package/engine/internal/misc/get-terrain-z.lua +11 -0
  69. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  70. package/engine/internal/misc/player-local-handle.lua +5 -0
  71. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  72. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  73. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  74. package/engine/internal/object-data/evasion-probability.lua +16 -0
  75. package/engine/internal/unit/ability.d.ts +45 -1
  76. package/engine/internal/unit/ability.lua +108 -16
  77. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  79. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  81. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  82. package/engine/internal/unit/allowed-targets.lua +9 -1
  83. package/engine/internal/unit/bonus.d.ts +6 -2
  84. package/engine/internal/unit/bonus.lua +23 -1
  85. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  86. package/engine/internal/unit/ignore-events-items.lua +5 -0
  87. package/engine/internal/unit/item.d.ts +24 -0
  88. package/engine/internal/unit/item.lua +78 -0
  89. package/engine/internal/unit/main-selected.d.ts +13 -0
  90. package/engine/internal/unit/main-selected.lua +51 -0
  91. package/engine/internal/unit/order.d.ts +20 -0
  92. package/engine/internal/unit/order.lua +136 -0
  93. package/engine/internal/unit+ability.lua +12 -3
  94. package/engine/internal/unit+damage.d.ts +2 -11
  95. package/engine/internal/unit+damage.lua +10 -14
  96. package/engine/internal/unit+spellSteal.lua +1 -2
  97. package/engine/internal/unit+transport.lua +4 -10
  98. package/engine/internal/unit-missile-launch.lua +42 -10
  99. package/engine/internal/unit.d.ts +57 -19
  100. package/engine/internal/unit.lua +396 -160
  101. package/engine/internal/utility.lua +12 -0
  102. package/engine/lightning.d.ts +12 -5
  103. package/engine/lightning.lua +48 -14
  104. package/engine/local-client.d.ts +7 -2
  105. package/engine/local-client.lua +82 -0
  106. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  107. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  108. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  109. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  110. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  111. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  112. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  113. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  114. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  115. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  116. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  117. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  118. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  119. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  120. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  121. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  122. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  123. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  124. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  125. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  126. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  127. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  128. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  129. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  131. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  132. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  134. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  135. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  136. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  137. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  138. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  139. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  140. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  141. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  142. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  143. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  144. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  145. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/web.lua +52 -0
  147. package/engine/object-data/entry/ability-type.d.ts +19 -17
  148. package/engine/object-data/entry/ability-type.lua +93 -36
  149. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  150. package/engine/object-data/entry/buff-type.d.ts +6 -12
  151. package/engine/object-data/entry/buff-type.lua +13 -29
  152. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  153. package/engine/object-data/entry/item-type.d.ts +15 -1
  154. package/engine/object-data/entry/item-type.lua +93 -2
  155. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  156. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  157. package/engine/object-data/entry/sound-preset.lua +140 -0
  158. package/engine/object-data/entry/unit-type.d.ts +21 -5
  159. package/engine/object-data/entry/unit-type.lua +214 -93
  160. package/engine/object-data/entry/upgrade.d.ts +1 -1
  161. package/engine/object-data/entry/upgrade.lua +4 -4
  162. package/engine/object-data/entry.d.ts +16 -14
  163. package/engine/object-data/entry.lua +60 -32
  164. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  165. package/engine/object-field/ability.d.ts +28 -5
  166. package/engine/object-field/ability.lua +59 -5
  167. package/engine/object-field/unit.d.ts +57 -3
  168. package/engine/object-field/unit.lua +207 -7
  169. package/engine/object-field.d.ts +17 -6
  170. package/engine/object-field.lua +190 -90
  171. package/engine/random.d.ts +9 -0
  172. package/engine/random.lua +13 -0
  173. package/engine/standard/entries/buff-type.d.ts +3 -0
  174. package/engine/standard/entries/buff-type.lua +3 -0
  175. package/engine/standard/entries/sound-preset.d.ts +10 -0
  176. package/engine/standard/entries/sound-preset.lua +10 -0
  177. package/engine/standard/fields/ability.d.ts +2 -0
  178. package/engine/standard/fields/ability.lua +2 -0
  179. package/engine/standard/fields/unit.d.ts +4 -0
  180. package/engine/standard/fields/unit.lua +7 -0
  181. package/engine/text-tag.d.ts +36 -2
  182. package/engine/text-tag.lua +249 -10
  183. package/engine/unit.d.ts +4 -0
  184. package/engine/unit.lua +4 -0
  185. package/index.d.ts +1 -0
  186. package/index.lua +1 -0
  187. package/lualib_bundle.lua +7 -2
  188. package/net/socket.d.ts +7 -1
  189. package/net/socket.lua +45 -4
  190. package/network.d.ts +1 -0
  191. package/network.lua +3 -2
  192. package/objutil/buff.lua +3 -4
  193. package/objutil/unit.lua +8 -0
  194. package/package.json +2 -2
  195. package/patch-lua.d.ts +0 -0
  196. package/patch-lua.lua +10 -0
  197. package/patch-lualib.lua +1 -1
  198. package/property.d.ts +55 -0
  199. package/property.lua +374 -0
  200. package/utility/arrays.d.ts +10 -1
  201. package/utility/arrays.lua +45 -3
  202. package/utility/callback-array.d.ts +13 -0
  203. package/utility/callback-array.lua +46 -0
  204. package/utility/functions.d.ts +8 -0
  205. package/utility/functions.lua +13 -0
  206. package/utility/lazy.d.ts +2 -0
  207. package/utility/lazy.lua +14 -0
  208. package/utility/linked-set.d.ts +12 -2
  209. package/utility/linked-set.lua +8 -2
  210. package/utility/lua-maps.d.ts +15 -2
  211. package/utility/lua-maps.lua +53 -2
  212. package/utility/lua-sets.d.ts +2 -0
  213. package/utility/lua-sets.lua +7 -0
  214. package/utility/reflection.lua +11 -7
  215. package/utility/types.d.ts +1 -0
  216. package/core/mapbounds.d.ts +0 -8
  217. package/core/mapbounds.lua +0 -12
  218. package/core/types/order.d.ts +0 -25
  219. package/core/types/order.lua +0 -55
@@ -7,6 +7,9 @@ local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
8
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
9
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
10
+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
11
+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
12
+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
10
13
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
11
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
12
15
  local Set = ____lualib.Set
@@ -48,12 +51,21 @@ local ____arrays = require("utility.arrays")
48
51
  local forEach = ____arrays.forEach
49
52
  local ____math = require("math")
50
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
51
65
  local match = string.match
52
66
  local ____tostring = _G.tostring
53
67
  local setUnitAnimation = SetUnitAnimation
54
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
55
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
56
- local queueUnitAnimation = QueueUnitAnimation
57
69
  local getUnitIntegerField = BlzGetUnitIntegerField
58
70
  local getUnitRealField = BlzGetUnitRealField
59
71
  local getHeroStr = GetHeroStr
@@ -72,9 +84,9 @@ local setUnitScale = SetUnitScale
72
84
  local setUnitPosition = SetUnitPosition
73
85
  local setUnitTimeScale = SetUnitTimeScale
74
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
75
88
  local createUnit = CreateUnit
76
89
  local killUnit = KillUnit
77
- local setUnitExploded = SetUnitExploded
78
90
  local removeUnit = RemoveUnit
79
91
  local getUnitTypeId = GetUnitTypeId
80
92
  local isHeroUnitId = IsHeroUnitId
@@ -90,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
90
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
91
103
  local isUnitInRangeXY = IsUnitInRangeXY
92
104
  local isUnitInRange = IsUnitInRange
93
- local setResourceAmount = SetResourceAmount
94
- local getResourceAmount = GetResourceAmount
95
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
96
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
97
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -115,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
115
125
  local getIssuedOrderId = GetIssuedOrderId
116
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
117
127
  local unitAlive = UnitAlive
118
- local unitAddType = UnitAddType
119
- local unitRemoveType = UnitRemoveType
120
- local isUnitIllusion = IsUnitIllusion
121
- local isUnitType = IsUnitType
122
128
  local isUnitAlly = IsUnitAlly
123
129
  local isUnitEnemy = IsUnitEnemy
124
130
  local getOwningPlayer = GetOwningPlayer
125
- local setUnitColor = SetUnitColor
126
- local showUnitTeamGlow = BlzShowUnitTeamGlow
127
131
  ____exports.UnitClassification = {}
128
132
  local UnitClassification = ____exports.UnitClassification
129
133
  do
@@ -133,6 +137,7 @@ do
133
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
134
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
135
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
136
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  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
137
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
138
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -279,16 +284,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
279
284
  end
280
285
  local function dispatch(event, idGetter, argsGetter)
281
286
  local initialized = false
282
- local x = {}
283
287
  return setmetatable(
284
- x,
288
+ {},
285
289
  {
286
290
  __index = function(self, id)
287
291
  if type(id) ~= "number" then
288
292
  return event[id]
289
293
  end
290
294
  if not initialized then
291
- local invoke = Event.invoke
292
295
  event:addListener(function(...)
293
296
  local id = idGetter(...)
294
297
  local dispatched = rawget(self, id)
@@ -326,7 +329,6 @@ local function dispatchAbility(event)
326
329
  return event[id]
327
330
  end
328
331
  if not initialized then
329
- local invoke = Event.invoke
330
332
  event:addListener(function(unit, ability, ...)
331
333
  local dispatched = rawget(self, ability.typeId)
332
334
  if dispatched ~= nil then
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -562,17 +587,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
587
  ____exports.Unit:of(unit)
563
588
  )
564
589
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
590
  for i = 0, unitInventorySize(unit) - 1 do
577
591
  local item = unitItemInSlot(unit, i)
578
592
  if getItemAbility(item, abilityId) == ability then
@@ -630,15 +644,15 @@ for ____, player in ipairs(Player.all) do
630
644
  dummies[player] = dummy
631
645
  end
632
646
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
647
+ local counter = (unit[103] or 0) - 1
634
648
  if counter ~= 0 then
635
- unit[102] = counter
649
+ unit[103] = counter
636
650
  return
637
651
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
652
+ unit[103] = nil
653
+ local healthBonus = unit[104]
640
654
  if healthBonus ~= nil then
641
- unit[103] = nil
655
+ unit[104] = nil
642
656
  local handle = unit.handle
643
657
  BlzSetUnitMaxHP(
644
658
  handle,
@@ -646,12 +660,27 @@ local function delayHealthChecksCallback(unit)
646
660
  )
647
661
  end
648
662
  end
663
+ local nextSyncId = 1
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
649
675
  ____exports.Unit = __TS__Class()
650
676
  local Unit = ____exports.Unit
651
677
  Unit.name = "Unit"
652
678
  __TS__ClassExtends(Unit, Handle)
653
679
  function Unit.prototype.____constructor(self, handle)
654
680
  Handle.prototype.____constructor(self, handle)
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
655
684
  self._owner = Player:of(getOwningPlayer(handle))
656
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -664,6 +693,7 @@ function Unit.prototype.____constructor(self, handle)
664
693
  fourCC("Amrf")
665
694
  ))
666
695
  end
696
+ unitBySyncId[self.syncId] = self
667
697
  local ____ = self.abilities
668
698
  end
669
699
  function Unit.prototype.getEvent(self, event, collector)
@@ -682,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
682
712
  end
683
713
  function Unit.prototype.onDestroy(self)
684
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
685
717
  if not self._owner then
686
718
  self._owner = Player:of(getOwningPlayer(handle))
687
719
  end
@@ -749,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
781
  end}
750
782
  end
751
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
786
  end
755
787
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
757
789
  end
758
790
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
760
792
  end
761
793
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
763
795
  end
764
796
  function Unit.prototype.isVisibleTo(self, player)
765
797
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
800
  return isUnitInvisible(self.handle, player.handle)
769
801
  end
770
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
803
+ local ____temp_3
772
804
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
806
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
808
  end
777
- return ____temp_1
809
+ return ____temp_3
778
810
  end
779
811
  function Unit.prototype.isAllyOf(self, unit)
780
812
  return isUnitAlly(
@@ -792,16 +824,28 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
824
  if type(animation) == "number" then
793
825
  setUnitAnimationByIndex(self.handle, animation)
794
826
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
828
  else
797
829
  setUnitAnimation(self.handle, animation)
798
830
  end
799
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
800
835
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
802
846
  end
803
847
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
848
+ self[103] = (self[103] or 0) + 1
805
849
  Timer:run(delayHealthChecksCallback, self)
806
850
  end
807
851
  function Unit.prototype.setPosition(self, x, y)
@@ -811,14 +855,21 @@ function Unit.prototype.isSelected(self, player)
811
855
  return IsUnitSelected(self.handle, player.handle)
812
856
  end
813
857
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
815
859
  killUnit(self.handle)
816
860
  end
817
861
  function Unit.prototype.kill(self)
818
862
  killUnit(self.handle)
819
863
  end
820
- function Unit.prototype.revive(self, pos, doEffect)
821
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
864
+ function Unit.prototype.revive(self, x, y, doEffect)
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
870
+ end
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
822
873
  end
823
874
  function Unit.prototype.healTarget(self, target, amount)
824
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -858,20 +909,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
858
909
  return UnitDropItemSlot(self.handle, item.handle, slot)
859
910
  end
860
911
  function Unit.prototype.itemInSlot(self, slot)
861
- return Item:of(UnitItemInSlot(self.handle, slot))
912
+ return Item:of(unitItemInSlot(self.handle, slot))
862
913
  end
863
914
  function Unit.prototype.addAbility(self, abilityId)
864
- if unitAddAbility(self.handle, abilityId) then
865
- local ability = UnitAbility:of(
866
- checkNotNull(getUnitAbility(self.handle, abilityId)),
867
- abilityId,
868
- self
869
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
870
921
  local abilities = self.abilities
871
922
  abilities[#abilities + 1] = ability
872
- return ability
873
923
  end
874
- return nil
924
+ return ability
875
925
  end
876
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
877
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -885,31 +935,21 @@ end
885
935
  function Unit.prototype.hasAbility(self, abilityId)
886
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
887
937
  end
888
- function Unit.prototype.getAbilityById(self, abilityId)
889
- local handle = self.handle
890
- if unitAddAbility(handle, abilityId) then
891
- assert(unitRemoveAbility(handle, abilityId))
892
- return nil
893
- end
894
- return UnitAbility:of(
895
- getUnitAbility(self.handle, abilityId),
896
- abilityId,
897
- self
898
- )
938
+ function Unit.prototype.getAbility(self, abilityId)
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
899
941
  end
900
- function Unit.prototype.removeAbility(self, abilityId)
901
- if unitRemoveAbility(self.handle, abilityId) then
902
- local abilities = self.abilities
903
- for i = 1, #abilities do
904
- if abilities[i].typeId == abilityId then
905
- abilities[i]:destroy()
906
- tremove(abilities, i)
907
- return true
908
- end
942
+ function Unit.prototype.removeAbility(self, abilityTypeId)
943
+ local abilities = self.abilities
944
+ for i = 1, #abilities do
945
+ if abilities[i].typeId == abilityTypeId then
946
+ local ability = abilities[i]
947
+ tremove(abilities, i)
948
+ ability:destroy()
949
+ return true
909
950
  end
910
- return true
911
951
  end
912
- return false
952
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
913
953
  end
914
954
  function Unit.prototype.hideAbility(self, abilityId, flag)
915
955
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -923,12 +963,34 @@ end
923
963
  function Unit.prototype.endAbilityCooldown(self, abilityId)
924
964
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
925
965
  end
966
+ function Unit.prototype.interruptMovement(self)
967
+ local handle = self.handle
968
+ unitDisableAbility(
969
+ handle,
970
+ fourCC("Amov"),
971
+ true,
972
+ false
973
+ )
974
+ unitDisableAbility(
975
+ handle,
976
+ fourCC("Amov"),
977
+ false,
978
+ false
979
+ )
980
+ end
926
981
  function Unit.prototype.interruptAttack(self)
927
982
  unitInterruptAttack(self.handle)
928
983
  end
929
984
  function Unit.prototype.interruptCast(self, abilityId)
930
- unitDisableAbility(self.handle, abilityId, true, false)
931
- unitDisableAbility(self.handle, abilityId, false, false)
985
+ local handle = self.handle
986
+ unitDisableAbility(handle, abilityId, true, false)
987
+ Timer:run(
988
+ unitDisableAbility,
989
+ handle,
990
+ abilityId,
991
+ false,
992
+ false
993
+ )
932
994
  end
933
995
  function Unit.prototype.getDistanceTo(self, target)
934
996
  local handle = self.handle
@@ -988,18 +1050,18 @@ function Unit.prototype.unpauseEx(self)
988
1050
  self:decrementStunCounter()
989
1051
  end
990
1052
  function Unit.prototype.incrementStunCounter(self)
991
- local stunCounter = self[101] or 0
992
- if not self[100] or stunCounter >= 0 then
1053
+ local stunCounter = self[102] or 0
1054
+ if not self[101] or stunCounter >= 0 then
993
1055
  BlzPauseUnitEx(self.handle, true)
994
1056
  end
995
- self[101] = stunCounter + 1
1057
+ self[102] = stunCounter + 1
996
1058
  end
997
1059
  function Unit.prototype.decrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 1 then
1060
+ local stunCounter = self[102] or 0
1061
+ if not self[101] or stunCounter >= 1 then
1000
1062
  BlzPauseUnitEx(self.handle, false)
1001
1063
  end
1002
- self[101] = stunCounter - 1
1064
+ self[102] = stunCounter - 1
1003
1065
  end
1004
1066
  function Unit.create(self, owner, id, x, y, facing, skinId)
1005
1067
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1101,8 +1163,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1101
1163
  )
1102
1164
  return targetCollection
1103
1165
  end
1104
- function Unit.getSelectionOf(self, player)
1105
- targetCollection = {}
1166
+ function Unit.getSelectionOf(self, player, target)
1167
+ if target == nil then
1168
+ target = {}
1169
+ end
1170
+ targetCollection = target
1106
1171
  targetCollectionNextIndex = 1
1107
1172
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1108
1173
  return targetCollection
@@ -1124,6 +1189,9 @@ end
1124
1189
  function Unit.prototype.__tostring(self)
1125
1190
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1126
1191
  end
1192
+ function Unit.getBySyncId(self, syncId)
1193
+ return unitBySyncId[syncId]
1194
+ end
1127
1195
  __TS__SetDescriptor(
1128
1196
  Unit.prototype,
1129
1197
  "_deltas",
@@ -1183,7 +1251,15 @@ __TS__SetDescriptor(
1183
1251
  Unit.prototype,
1184
1252
  "isIllusion",
1185
1253
  {get = function(self)
1186
- return isUnitIllusion(self.handle)
1254
+ return IsUnitIllusion(self.handle)
1255
+ end},
1256
+ true
1257
+ )
1258
+ __TS__SetDescriptor(
1259
+ Unit.prototype,
1260
+ "isStunned",
1261
+ {get = function(self)
1262
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1187
1263
  end},
1188
1264
  true
1189
1265
  )
@@ -1260,6 +1336,19 @@ __TS__SetDescriptor(
1260
1336
  },
1261
1337
  true
1262
1338
  )
1339
+ __TS__SetDescriptor(
1340
+ Unit.prototype,
1341
+ "primaryAttribute",
1342
+ {
1343
+ get = function(self)
1344
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1345
+ end,
1346
+ set = function(self, primaryAttribute)
1347
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1348
+ end
1349
+ },
1350
+ true
1351
+ )
1263
1352
  __TS__SetDescriptor(
1264
1353
  Unit.prototype,
1265
1354
  "strengthBase",
@@ -1381,17 +1470,17 @@ __TS__SetDescriptor(
1381
1470
  "isTeamGlowVisible",
1382
1471
  {
1383
1472
  get = function(self)
1384
- return not self[105]
1473
+ return not self[106]
1385
1474
  end,
1386
1475
  set = function(self, isTeamGlowVisible)
1387
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1388
- local ____temp_2
1476
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1477
+ local ____temp_7
1389
1478
  if not isTeamGlowVisible then
1390
- ____temp_2 = true
1479
+ ____temp_7 = true
1391
1480
  else
1392
- ____temp_2 = nil
1481
+ ____temp_7 = nil
1393
1482
  end
1394
- self[105] = ____temp_2
1483
+ self[106] = ____temp_7
1395
1484
  end
1396
1485
  },
1397
1486
  true
@@ -1400,9 +1489,9 @@ __TS__SetDescriptor(
1400
1489
  Unit.prototype,
1401
1490
  "color",
1402
1491
  {set = function(self, color)
1403
- setUnitColor(self.handle, color.handle)
1404
- if self[105] then
1405
- showUnitTeamGlow(self.handle, false)
1492
+ SetUnitColor(self.handle, color.handle)
1493
+ if self[106] then
1494
+ BlzShowUnitTeamGlow(self.handle, false)
1406
1495
  end
1407
1496
  end},
1408
1497
  true
@@ -1425,14 +1514,14 @@ __TS__SetDescriptor(
1425
1514
  "maxHealth",
1426
1515
  {
1427
1516
  get = function(self)
1428
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1517
+ return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1429
1518
  end,
1430
1519
  set = function(self, maxHealth)
1431
- if maxHealth < 1 and self[102] ~= nil then
1432
- self[103] = (self[103] or 0) + (1 - maxHealth)
1520
+ if maxHealth < 1 and self[103] ~= nil then
1521
+ self[104] = (self[104] or 0) + (1 - maxHealth)
1433
1522
  maxHealth = 1
1434
1523
  end
1435
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1524
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1436
1525
  end
1437
1526
  },
1438
1527
  true
@@ -1474,10 +1563,10 @@ __TS__SetDescriptor(
1474
1563
  "health",
1475
1564
  {
1476
1565
  get = function(self)
1477
- return GetWidgetLife(self.handle) - (self[104] or 0)
1566
+ return GetWidgetLife(self.handle) - (self[105] or 0)
1478
1567
  end,
1479
1568
  set = function(self, health)
1480
- SetWidgetLife(self.handle, health + (self[104] or 0))
1569
+ SetWidgetLife(self.handle, health + (self[105] or 0))
1481
1570
  end
1482
1571
  },
1483
1572
  true
@@ -1571,7 +1660,7 @@ __TS__SetDescriptor(
1571
1660
  "x",
1572
1661
  {
1573
1662
  get = function(self)
1574
- return getUnitX(self.handle)
1663
+ return self[107] or getUnitX(self.handle)
1575
1664
  end,
1576
1665
  set = function(self, v)
1577
1666
  SetUnitX(self.handle, v)
@@ -1584,7 +1673,7 @@ __TS__SetDescriptor(
1584
1673
  "y",
1585
1674
  {
1586
1675
  get = function(self)
1587
- return getUnitY(self.handle)
1676
+ return self[108] or getUnitY(self.handle)
1588
1677
  end,
1589
1678
  set = function(self, v)
1590
1679
  SetUnitY(self.handle, v)
@@ -1670,10 +1759,10 @@ __TS__SetDescriptor(
1670
1759
  "gold",
1671
1760
  {
1672
1761
  get = function(self)
1673
- return getResourceAmount(self.handle)
1762
+ return GetResourceAmount(self.handle)
1674
1763
  end,
1675
1764
  set = function(self, gold)
1676
- setResourceAmount(self.handle, gold)
1765
+ SetResourceAmount(self.handle, gold)
1677
1766
  end
1678
1767
  },
1679
1768
  true
@@ -1688,17 +1777,17 @@ __TS__SetDescriptor(
1688
1777
  set = function(self, isPaused)
1689
1778
  local handle = self.handle
1690
1779
  if isPaused and not IsUnitPaused(handle) then
1691
- self[100] = true
1692
- for _ = self[101] or 0, -1 do
1780
+ self[101] = true
1781
+ for _ = self[102] or 0, -1 do
1693
1782
  BlzPauseUnitEx(handle, true)
1694
1783
  end
1695
1784
  PauseUnit(handle, true)
1696
1785
  elseif not isPaused and IsUnitPaused(handle) then
1697
1786
  PauseUnit(handle, false)
1698
- for _ = self[101] or 0, -1 do
1787
+ for _ = self[102] or 0, -1 do
1699
1788
  BlzPauseUnitEx(handle, false)
1700
1789
  end
1701
- self[100] = nil
1790
+ self[101] = nil
1702
1791
  end
1703
1792
  end
1704
1793
  },
@@ -1801,6 +1890,19 @@ __TS__SetDescriptor(
1801
1890
  end},
1802
1891
  true
1803
1892
  )
1893
+ __TS__SetDescriptor(
1894
+ Unit.prototype,
1895
+ "movementType",
1896
+ {
1897
+ get = function(self)
1898
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1899
+ end,
1900
+ set = function(self, movementType)
1901
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1902
+ end
1903
+ },
1904
+ true
1905
+ )
1804
1906
  __TS__SetDescriptor(
1805
1907
  Unit.prototype,
1806
1908
  "pathing",
@@ -1982,6 +2084,14 @@ __TS__SetDescriptor(
1982
2084
  end},
1983
2085
  true
1984
2086
  )
2087
+ __TS__SetDescriptor(
2088
+ Unit.prototype,
2089
+ "targetAcquiredEvent",
2090
+ {get = function(self)
2091
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2092
+ end},
2093
+ true
2094
+ )
1985
2095
  __TS__SetDescriptor(
1986
2096
  Unit.prototype,
1987
2097
  "onSelect",
@@ -2055,7 +2165,6 @@ Unit.onDecay = __TS__New(
2055
2165
  Unit.onResurrect = __TS__New(
2056
2166
  InitializingEvent,
2057
2167
  function(event)
2058
- local invoke = Event.invoke
2059
2168
  local dead = setmetatable({}, {__mode = "k"})
2060
2169
  ____exports.Unit.deathEvent:addListener(function(unit)
2061
2170
  dead[unit] = true
@@ -2071,10 +2180,15 @@ Unit.onResurrect = __TS__New(
2071
2180
  Unit.morphEvent = __TS__New(
2072
2181
  InitializingEvent,
2073
2182
  function(event)
2183
+ local function ifNotLeft(unit)
2184
+ local handle = unit.handle
2185
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2186
+ invoke(event, unit)
2187
+ end
2188
+ end
2074
2189
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2075
2190
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2076
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
2077
- Timer:run(Event.invoke, event, unit)
2191
+ Timer:run(ifNotLeft, unit)
2078
2192
  end
2079
2193
  end)
2080
2194
  end
@@ -2112,27 +2226,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
2112
2226
  Unit.onTargetCast = dispatchId(__TS__New(
2113
2227
  InitializingEvent,
2114
2228
  function(event)
2115
- local invoke = Event.invoke
2116
2229
  local function listener(unit, id)
2117
- local ____GetSpellTargetUnit_result_5
2230
+ local ____GetSpellTargetUnit_result_10
2118
2231
  if GetSpellTargetUnit() then
2119
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2232
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2120
2233
  else
2121
- local ____GetSpellTargetItem_result_4
2234
+ local ____GetSpellTargetItem_result_9
2122
2235
  if GetSpellTargetItem() then
2123
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2236
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2124
2237
  else
2125
- local ____GetSpellTargetDestructable_result_3
2238
+ local ____GetSpellTargetDestructable_result_8
2126
2239
  if GetSpellTargetDestructable() then
2127
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2240
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2128
2241
  else
2129
- ____GetSpellTargetDestructable_result_3 = nil
2242
+ ____GetSpellTargetDestructable_result_8 = nil
2130
2243
  end
2131
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2244
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2132
2245
  end
2133
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2246
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2134
2247
  end
2135
- local target = ____GetSpellTargetUnit_result_5
2248
+ local target = ____GetSpellTargetUnit_result_10
2136
2249
  if target then
2137
2250
  invoke(event, unit, id, target)
2138
2251
  end
@@ -2304,10 +2417,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2304
2417
  ____exports.UnitTriggerEvent,
2305
2418
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2306
2419
  function()
2307
- local unit = ____exports.Unit:of(getOrderedUnit())
2308
- local issuedOrderId = getIssuedOrderId()
2309
- if unit ~= nil and unit.state == 1 then
2310
- return unit, issuedOrderId
2420
+ local handle = getOrderedUnit()
2421
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2422
+ local unit = ____exports.Unit:of(handle)
2423
+ if unit.state == 1 then
2424
+ return unit, getIssuedOrderId()
2425
+ end
2311
2426
  end
2312
2427
  return IgnoreEvent
2313
2428
  end
@@ -2329,7 +2444,6 @@ Unit.autoAttackStartEvent = __TS__New(
2329
2444
  )
2330
2445
  Unit.onDamaging = (function()
2331
2446
  local event = __TS__New(Event)
2332
- local invoke = Event.invoke
2333
2447
  local trigger = CreateTrigger()
2334
2448
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2335
2449
  TriggerAddCondition(
@@ -2339,13 +2453,19 @@ Unit.onDamaging = (function()
2339
2453
  if source and source.typeId == dummyUnitId then
2340
2454
  source = nil
2341
2455
  end
2342
- local target = BlzGetEventDamageTarget()
2456
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2457
+ local metadata = damageMetadataByTarget[target]
2458
+ damageMetadataByTarget[target] = nil
2343
2459
  local data = {
2344
2460
  amount = GetEventDamage(),
2345
- attackType = BlzGetEventAttackType(),
2461
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2346
2462
  damageType = BlzGetEventDamageType(),
2347
2463
  weaponType = BlzGetEventWeaponType(),
2348
- isAttack = BlzGetEventIsAttack()
2464
+ metadata = metadata,
2465
+ isAttack = BlzGetEventIsAttack(),
2466
+ originalAmount = GetEventDamage(),
2467
+ originalMetadata = metadata,
2468
+ preventRetaliation = damagingEventPreventRetaliation
2349
2469
  }
2350
2470
  if data.isAttack and source then
2351
2471
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2359,18 +2479,36 @@ Unit.onDamaging = (function()
2359
2479
  invoke(
2360
2480
  event,
2361
2481
  source,
2362
- ____exports.Unit:of(target),
2482
+ target,
2363
2483
  setmetatable(
2364
2484
  {},
2365
2485
  {
2366
2486
  __index = data,
2367
2487
  __newindex = function(self, key, value)
2368
- damageSetters[key](value)
2488
+ local damageSetter = damageSetters[key]
2489
+ if damageSetter ~= nil then
2490
+ damageSetter(value)
2491
+ end
2369
2492
  data[key] = value
2370
2493
  end
2371
2494
  }
2372
2495
  )
2373
2496
  )
2497
+ if data[0] and source then
2498
+ local sourceOwner = source.owner.handle
2499
+ data[1] = sourceOwner
2500
+ local targetOwner = target.owner.handle
2501
+ data[2] = targetOwner
2502
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2503
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2504
+ data[3] = true
2505
+ end
2506
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2507
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2508
+ data[4] = true
2509
+ end
2510
+ end
2511
+ damagingEventByTarget[target] = data
2374
2512
  return
2375
2513
  end
2376
2514
  BlzSetEventDamage(0)
@@ -2378,7 +2516,7 @@ Unit.onDamaging = (function()
2378
2516
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2379
2517
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2380
2518
  local sourceOwner = source.owner.handle
2381
- local targetOwner = GetOwningPlayer(target)
2519
+ local targetOwner = target.owner.handle
2382
2520
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2383
2521
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2384
2522
  Timer:run(function()
@@ -2394,23 +2532,19 @@ Unit.onDamaging = (function()
2394
2532
  for ____, ____value in ipairs(source._attackHandlers) do
2395
2533
  local condition = ____value[1]
2396
2534
  local action = ____value[2]
2397
- if condition(
2398
- source,
2399
- ____exports.Unit:of(target),
2400
- data
2401
- ) then
2535
+ if condition(source, target, data) then
2402
2536
  action(
2403
2537
  source,
2404
- ____exports.Unit:of(target),
2538
+ target,
2405
2539
  setmetatable(
2406
2540
  {fire = function()
2407
2541
  UnitDamageTarget(
2408
2542
  source.handle,
2409
- target,
2543
+ target.handle,
2410
2544
  data.amount,
2411
2545
  true,
2412
2546
  true,
2413
- data.attackType,
2547
+ attackTypeToNative(data.attackType),
2414
2548
  data.damageType,
2415
2549
  data.weaponType
2416
2550
  )
@@ -2428,7 +2562,6 @@ end)()
2428
2562
  Unit.onDamage = __TS__New(
2429
2563
  InitializingEvent,
2430
2564
  function(event)
2431
- local invoke = Event.invoke
2432
2565
  local trigger = CreateTrigger()
2433
2566
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2434
2567
  TriggerAddCondition(
@@ -2438,29 +2571,54 @@ Unit.onDamage = __TS__New(
2438
2571
  if source and source.typeId == dummyUnitId then
2439
2572
  source = nil
2440
2573
  end
2574
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2575
+ local damagingEvent = damagingEventByTarget[target]
2576
+ damagingEventByTarget[target] = nil
2441
2577
  local data = {
2442
2578
  amount = GetEventDamage(),
2443
- attackType = BlzGetEventAttackType(),
2579
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2444
2580
  damageType = BlzGetEventDamageType(),
2445
2581
  weaponType = BlzGetEventWeaponType(),
2582
+ metadata = damagingEvent and damagingEvent.metadata,
2446
2583
  isAttack = BlzGetEventIsAttack(),
2584
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2585
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2447
2586
  preventDeath = damageEventPreventDeath
2448
2587
  }
2588
+ if damagingEvent then
2589
+ for key, value in pairs(damagingEvent) do
2590
+ if isAttribute(key) then
2591
+ data[key] = value
2592
+ end
2593
+ end
2594
+ local sourceOwner = damagingEvent[1]
2595
+ if sourceOwner then
2596
+ local targetOwner = damagingEvent[2]
2597
+ if damagingEvent[3] then
2598
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2599
+ end
2600
+ if damagingEvent[4] then
2601
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2602
+ end
2603
+ end
2604
+ end
2449
2605
  local evData = setmetatable(
2450
2606
  {},
2451
2607
  {
2452
2608
  __index = data,
2453
2609
  __newindex = function(self, key, value)
2454
- damageSetters[key](value)
2610
+ local damageSetter = damageSetters[key]
2611
+ if damageSetter ~= nil then
2612
+ damageSetter(value)
2613
+ end
2455
2614
  data[key] = value
2456
2615
  end
2457
2616
  }
2458
2617
  )
2459
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2460
2618
  invoke(event, source, target, evData)
2461
2619
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2462
2620
  local bonusHealth = math.ceil(evData.amount)
2463
- target[104] = (target[104] or 0) + bonusHealth
2621
+ target[105] = (target[105] or 0) + bonusHealth
2464
2622
  BlzSetUnitMaxHP(
2465
2623
  target.handle,
2466
2624
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2474,7 +2632,7 @@ Unit.onDamage = __TS__New(
2474
2632
  evData[0],
2475
2633
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2476
2634
  )
2477
- target[104] = (target[104] or 0) - bonusHealth
2635
+ target[105] = (target[105] or 0) - bonusHealth
2478
2636
  SetWidgetLife(
2479
2637
  target.handle,
2480
2638
  GetWidgetLife(target.handle) - bonusHealth
@@ -2494,32 +2652,110 @@ Unit.onDamage = __TS__New(
2494
2652
  DestroyTrigger(trigger)
2495
2653
  end
2496
2654
  )
2497
- Unit.onItemDrop = __TS__New(
2655
+ Unit.itemDroppedEvent = __TS__New(
2498
2656
  ____exports.UnitTriggerEvent,
2499
2657
  EVENT_PLAYER_UNIT_DROP_ITEM,
2500
2658
  function()
2501
2659
  local unit = getTriggerUnit()
2502
- if getUnitTypeId(unit) ~= dummyUnitId then
2503
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2660
+ local item = getManipulatedItem()
2661
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2662
+ return ____exports.Unit:of(unit), Item:of(item)
2504
2663
  end
2505
2664
  return IgnoreEvent
2506
2665
  end
2507
2666
  )
2508
- Unit.onItemPickup = __TS__New(
2667
+ Unit.itemPickedUpEvent = __TS__New(
2509
2668
  ____exports.UnitTriggerEvent,
2510
2669
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2511
2670
  function()
2512
- local unit = getTriggerUnit()
2513
- if getUnitTypeId(unit) ~= dummyUnitId then
2514
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2671
+ local unitHandle = getTriggerUnit()
2672
+ local itemHandle = getManipulatedItem()
2673
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2674
+ local unit = ____exports.Unit:of(unitHandle)
2675
+ local item = Item:of(itemHandle)
2676
+ if item.owner ~= unit then
2677
+ return unit, item
2678
+ end
2515
2679
  end
2516
2680
  return IgnoreEvent
2517
2681
  end
2518
2682
  )
2519
- Unit.onItemUse = __TS__New(
2683
+ Unit.itemUsedEvent = __TS__New(
2520
2684
  ____exports.UnitTriggerEvent,
2521
2685
  EVENT_PLAYER_UNIT_USE_ITEM,
2522
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2686
+ function()
2687
+ local unit = getTriggerUnit()
2688
+ local item = getManipulatedItem()
2689
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2690
+ return ____exports.Unit:of(unit), Item:of(item)
2691
+ end
2692
+ return IgnoreEvent
2693
+ end
2694
+ )
2695
+ Unit.itemStackedEvent = __TS__New(
2696
+ ____exports.UnitTriggerEvent,
2697
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2698
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2699
+ )
2700
+ __TS__ObjectDefineProperty(
2701
+ Unit,
2702
+ "itemChargesChangedEvent",
2703
+ {get = function(self)
2704
+ local event = __TS__New(Event)
2705
+ Item.chargesChangedEvent:addListener(function(item)
2706
+ local unit = item.owner
2707
+ if unit ~= nil then
2708
+ invoke(event, unit, item)
2709
+ end
2710
+ end)
2711
+ rawset(self, "itemChargesChangedEvent", event)
2712
+ return event
2713
+ end}
2714
+ )
2715
+ __TS__ObjectDefineProperty(
2716
+ Unit,
2717
+ "itemUseOrderEvent",
2718
+ {get = function(self)
2719
+ local event = __TS__New(Event)
2720
+ for order = orderId("useslot0"), orderId("useslot5") do
2721
+ local slot = order - orderId("useslot0")
2722
+ local function listener(unit)
2723
+ local item = unit.items[slot + 1]
2724
+ if item ~= nil then
2725
+ invoke(event, unit, item)
2726
+ end
2727
+ end
2728
+ self.onImmediateOrder[order]:addListener(listener)
2729
+ self.onTargetOrder[order]:addListener(listener)
2730
+ self.onPointOrder[order]:addListener(listener)
2731
+ end
2732
+ rawset(self, "itemUseOrderEvent", event)
2733
+ return event
2734
+ end}
2735
+ )
2736
+ __TS__ObjectDefineProperty(
2737
+ Unit,
2738
+ "itemMoveOrderEvent",
2739
+ {get = function(self)
2740
+ local event = __TS__New(Event)
2741
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2742
+ local slotTo = order - orderId("moveslot0")
2743
+ self.onTargetOrder[order]:addListener(function(unit, item)
2744
+ local slotFrom = unit.items:findSlot(item)
2745
+ if slotFrom ~= nil then
2746
+ invoke(
2747
+ event,
2748
+ unit,
2749
+ item,
2750
+ slotFrom,
2751
+ slotTo
2752
+ )
2753
+ end
2754
+ end)
2755
+ end
2756
+ rawset(self, "itemMoveOrderEvent", event)
2757
+ return event
2758
+ end}
2523
2759
  )
2524
2760
  __TS__ObjectDefineProperty(
2525
2761
  Unit,