warscript 0.0.1-dev.e4a5fce → 0.0.1-dev.e5e97e8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +15 -0
  9. package/core/types/player.lua +56 -14
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +9 -0
  15. package/core/types/tileCell.lua +92 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +12 -1
  20. package/decl/native.d.ts +846 -790
  21. package/engine/behavior.d.ts +5 -0
  22. package/engine/behavior.lua +106 -27
  23. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  24. package/engine/behaviour/ability/apply-buff.lua +32 -0
  25. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  26. package/engine/behaviour/ability/damage.d.ts +9 -3
  27. package/engine/behaviour/ability/damage.lua +26 -38
  28. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  29. package/engine/behaviour/ability/emulate-impact.lua +22 -9
  30. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -3
  36. package/engine/behaviour/ability.lua +74 -24
  37. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  38. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  39. package/engine/behaviour/unit.d.ts +34 -0
  40. package/engine/behaviour/unit.lua +190 -4
  41. package/engine/buff.d.ts +57 -44
  42. package/engine/buff.lua +278 -226
  43. package/engine/internal/ability.d.ts +18 -2
  44. package/engine/internal/ability.lua +116 -11
  45. package/engine/internal/item/ability.lua +162 -4
  46. package/engine/internal/item+owner.lua +12 -6
  47. package/engine/internal/item.d.ts +20 -19
  48. package/engine/internal/item.lua +191 -74
  49. package/engine/internal/mechanics/ability-duration.lua +1 -1
  50. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  51. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  52. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  53. package/engine/internal/misc/frame-coordinates.lua +21 -0
  54. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  55. package/engine/internal/misc/get-terrain-z.lua +11 -0
  56. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  57. package/engine/internal/misc/player-local-handle.lua +5 -0
  58. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  59. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  60. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  61. package/engine/internal/object-data/evasion-probability.lua +16 -0
  62. package/engine/internal/unit/ability.d.ts +35 -0
  63. package/engine/internal/unit/ability.lua +98 -9
  64. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  65. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  66. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  67. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  68. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  69. package/engine/internal/unit/allowed-targets.lua +9 -1
  70. package/engine/internal/unit/bonus.d.ts +2 -0
  71. package/engine/internal/unit/bonus.lua +17 -0
  72. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  73. package/engine/internal/unit/ignore-events-items.lua +5 -0
  74. package/engine/internal/unit/item.lua +6 -12
  75. package/engine/internal/unit/main-selected.lua +12 -27
  76. package/engine/internal/unit/order.d.ts +20 -0
  77. package/engine/internal/unit/order.lua +136 -0
  78. package/engine/internal/unit+ability.lua +10 -1
  79. package/engine/internal/unit+damage.d.ts +2 -11
  80. package/engine/internal/unit+damage.lua +10 -14
  81. package/engine/internal/unit+spellSteal.lua +1 -2
  82. package/engine/internal/unit-missile-launch.lua +45 -14
  83. package/engine/internal/unit.d.ts +45 -14
  84. package/engine/internal/unit.lua +391 -148
  85. package/engine/internal/utility.lua +12 -0
  86. package/engine/lightning.d.ts +12 -5
  87. package/engine/lightning.lua +48 -14
  88. package/engine/local-client.d.ts +2 -0
  89. package/engine/local-client.lua +30 -0
  90. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  91. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  92. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  93. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  94. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  95. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  96. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  97. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  98. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  99. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  100. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  101. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  102. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  103. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  104. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  105. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  106. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  107. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  108. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  109. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  110. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  111. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  112. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  113. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  114. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  115. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  116. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  117. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  118. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  119. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  120. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  121. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  122. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  123. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  124. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  125. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  126. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  127. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  128. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  129. package/engine/object-data/entry/ability-type/web.lua +52 -0
  130. package/engine/object-data/entry/ability-type.d.ts +19 -17
  131. package/engine/object-data/entry/ability-type.lua +93 -36
  132. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  133. package/engine/object-data/entry/buff-type.d.ts +6 -12
  134. package/engine/object-data/entry/buff-type.lua +13 -29
  135. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  136. package/engine/object-data/entry/item-type.d.ts +3 -1
  137. package/engine/object-data/entry/item-type.lua +15 -2
  138. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  139. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  140. package/engine/object-data/entry/sound-preset.lua +140 -0
  141. package/engine/object-data/entry/unit-type.d.ts +21 -5
  142. package/engine/object-data/entry/unit-type.lua +214 -93
  143. package/engine/object-data/entry/upgrade.d.ts +1 -1
  144. package/engine/object-data/entry/upgrade.lua +4 -4
  145. package/engine/object-data/entry.d.ts +16 -14
  146. package/engine/object-data/entry.lua +60 -32
  147. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  148. package/engine/object-field/ability.d.ts +8 -5
  149. package/engine/object-field/ability.lua +8 -4
  150. package/engine/object-field/unit.d.ts +57 -3
  151. package/engine/object-field/unit.lua +207 -7
  152. package/engine/object-field.d.ts +23 -6
  153. package/engine/object-field.lua +303 -114
  154. package/engine/random.d.ts +9 -0
  155. package/engine/random.lua +13 -0
  156. package/engine/standard/entries/buff-type.d.ts +3 -0
  157. package/engine/standard/entries/buff-type.lua +3 -0
  158. package/engine/standard/entries/sound-preset.d.ts +10 -0
  159. package/engine/standard/entries/sound-preset.lua +10 -0
  160. package/engine/standard/fields/unit.d.ts +4 -0
  161. package/engine/standard/fields/unit.lua +7 -0
  162. package/engine/synchronization.d.ts +11 -0
  163. package/engine/synchronization.lua +77 -0
  164. package/engine/text-tag.d.ts +36 -2
  165. package/engine/text-tag.lua +250 -10
  166. package/engine/unit.d.ts +2 -0
  167. package/engine/unit.lua +2 -0
  168. package/net/socket.lua +1 -1
  169. package/objutil/buff.lua +2 -3
  170. package/objutil/unit.lua +8 -0
  171. package/package.json +2 -2
  172. package/patch-lualib.lua +1 -1
  173. package/utility/arrays.d.ts +2 -0
  174. package/utility/arrays.lua +11 -0
  175. package/utility/callback-array.d.ts +17 -0
  176. package/utility/callback-array.lua +61 -0
  177. package/utility/functions.d.ts +8 -0
  178. package/utility/functions.lua +13 -0
  179. package/utility/linked-set.d.ts +2 -0
  180. package/utility/linked-set.lua +22 -1
  181. package/utility/lua-maps.d.ts +15 -2
  182. package/utility/lua-maps.lua +53 -2
  183. package/utility/lua-sets.d.ts +2 -0
  184. package/utility/lua-sets.lua +7 -0
  185. package/utility/reflection.lua +11 -7
  186. package/utility/types.d.ts +3 -0
  187. package/core/types/order.d.ts +0 -25
  188. package/core/types/order.lua +0 -55
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
@@ -35,6 +35,9 @@ export declare abstract class Ability extends Handle<jability> {
35
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
36
36
  get levelCount(): number;
37
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
38
41
  static get onCreate(): Event<[Ability]>;
39
42
  static get destroyEvent(): Event<[Ability]>;
40
43
  }
@@ -45,17 +48,26 @@ export declare class UnrecognizedAbility extends Ability {
45
48
  readonly owner: Unit;
46
49
  constructor(typeId: number, owner: Unit);
47
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
48
54
  }
49
55
  export declare class UnitAbility extends Ability {
50
56
  readonly owner: Unit;
51
57
  private readonly u;
58
+ private d?;
52
59
  constructor(handle: jability, typeId: number, owner: Unit);
53
60
  incrementHideCounter(): void;
54
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
55
65
  get level(): number;
56
66
  set level(v: number);
57
67
  get cooldownRemaining(): number;
58
- set cooldownRemaining(v: number);
68
+ set cooldownRemaining(cooldownRemaining: number);
69
+ interruptCast(): void;
70
+ protected onDestroy(): HandleDestructor;
59
71
  static get onCreate(): Event<[UnitAbility]>;
60
72
  static get onDestroy(): Event<[UnitAbility]>;
61
73
  }
@@ -79,6 +91,10 @@ export declare class ItemAbility extends Ability {
79
91
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
80
92
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
81
93
  get level(): number;
94
+ get cooldownRemaining(): number;
95
+ set cooldownRemaining(cooldownRemaining: number);
96
+ interruptCast(): void;
97
+ protected onDestroy(): HandleDestructor;
82
98
  static get onCreate(): Event<[ItemAbility]>;
83
99
  static get onDestroy(): Event<[ItemAbility]>;
84
100
  }
@@ -10,7 +10,10 @@ local ____exports = {}
10
10
  local ____handle = require("core.types.handle")
11
11
  local Handle = ____handle.Handle
12
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
13
14
  local doAbilityAction = ____ability.doAbilityAction
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local startItemCooldown = ____ability.startItemCooldown
14
17
  local getUnitAbilityLevel = GetUnitAbilityLevel
15
18
  local setUnitAbilityLevel = SetUnitAbilityLevel
16
19
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -32,7 +35,10 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
32
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
33
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
34
37
  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
39
+ local setItemBooleanField = BlzSetItemBooleanField
35
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
36
42
  local match = string.match
37
43
  local ____type = _G.type
38
44
  local ____tostring = _G.tostring
@@ -226,6 +232,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
226
232
  local parentTypeId = availableFields[abilityTypeId]
227
233
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
228
234
  end
235
+ ---
236
+ -- @internal For use by internal systems only.
237
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
238
+ field = ____type(field) == "number" and field or getHandleId(field)
239
+ if commonFields[field] then
240
+ return true
241
+ end
242
+ local id = availableFields[abilityTypeId]
243
+ if ____type(id) == "number" then
244
+ id = availableFields[id]
245
+ end
246
+ return not not (id and id[field])
247
+ end
229
248
  ____exports.Ability = __TS__Class()
230
249
  local Ability = ____exports.Ability
231
250
  Ability.name = "Ability"
@@ -241,15 +260,7 @@ function Ability.prototype.getSnapshot(self)
241
260
  return nil
242
261
  end
243
262
  function Ability.prototype.hasField(self, field)
244
- field = ____type(field) == "number" and field or getHandleId(field)
245
- if commonFields[field] then
246
- return true
247
- end
248
- local id = availableFields[self.typeId]
249
- if ____type(id) == "number" then
250
- id = availableFields[id]
251
- end
252
- return not not (id and id[field])
263
+ return ____exports.abilityTypeHasField(self.typeId, field)
253
264
  end
254
265
  function Ability.prototype.getField(self, field, level)
255
266
  local fieldType = match(
@@ -326,6 +337,17 @@ __TS__SetDescriptor(
326
337
  end},
327
338
  true
328
339
  )
340
+ __TS__SetDescriptor(
341
+ Ability.prototype,
342
+ "cooldownRemaining",
343
+ {
344
+ get = function(self)
345
+ end,
346
+ set = function(self, cooldownRemaining)
347
+ end
348
+ },
349
+ true
350
+ )
329
351
  __TS__ObjectDefineProperty(
330
352
  Ability,
331
353
  "onCreate",
@@ -349,6 +371,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
349
371
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
350
372
  self.owner = owner
351
373
  end
374
+ function UnrecognizedAbility.prototype.interruptCast(self)
375
+ end
352
376
  __TS__SetDescriptor(
353
377
  UnrecognizedAbility.prototype,
354
378
  "level",
@@ -357,6 +381,18 @@ __TS__SetDescriptor(
357
381
  end},
358
382
  true
359
383
  )
384
+ __TS__SetDescriptor(
385
+ UnrecognizedAbility.prototype,
386
+ "cooldownRemaining",
387
+ {
388
+ get = function(self)
389
+ return 0
390
+ end,
391
+ set = function(self, _)
392
+ end
393
+ },
394
+ true
395
+ )
360
396
  ____exports.UnitAbility = __TS__Class()
361
397
  local UnitAbility = ____exports.UnitAbility
362
398
  UnitAbility.name = "UnitAbility"
@@ -372,6 +408,37 @@ end
372
408
  function UnitAbility.prototype.decrementHideCounter(self)
373
409
  unitHideAbility(self.u, self.typeId, false)
374
410
  end
411
+ function UnitAbility.prototype.incrementDisableCounter(self)
412
+ local unit = self.u
413
+ local typeId = self.typeId
414
+ unitHideAbility(unit, typeId, true)
415
+ unitDisableAbility(unit, typeId, true, false)
416
+ self.d = (self.d or 0) + 1
417
+ end
418
+ function UnitAbility.prototype.decrementDisableCounter(self)
419
+ local unit = self.u
420
+ local typeId = self.typeId
421
+ unitDisableAbility(unit, typeId, false, false)
422
+ unitHideAbility(unit, typeId, true)
423
+ self.d = (self.d or 0) - 1
424
+ end
425
+ function UnitAbility.prototype.interruptCast(self)
426
+ self.owner:interruptCast(self.typeId)
427
+ end
428
+ function UnitAbility.prototype.onDestroy(self)
429
+ if self.owner.state ~= 2 then
430
+ self.owner:removeAbility(self.typeId)
431
+ end
432
+ return UnitAbility.____super.prototype.onDestroy(self)
433
+ end
434
+ __TS__SetDescriptor(
435
+ UnitAbility.prototype,
436
+ "isDisabled",
437
+ {get = function(self)
438
+ return self.d ~= nil and self.d > 0
439
+ end},
440
+ true
441
+ )
375
442
  __TS__SetDescriptor(
376
443
  UnitAbility.prototype,
377
444
  "level",
@@ -392,8 +459,8 @@ __TS__SetDescriptor(
392
459
  get = function(self)
393
460
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
394
461
  end,
395
- set = function(self, v)
396
- startUnitAbilityCooldown(self.u, self.typeId, v)
462
+ set = function(self, cooldownRemaining)
463
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
397
464
  end
398
465
  },
399
466
  true
@@ -418,6 +485,9 @@ end
418
485
  local function setAbilityField(_, ability, field, levelOrValue, value)
419
486
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
420
487
  end
488
+ local function getAbilityCooldown(_, abilityTypeId)
489
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
490
+ end
421
491
  ____exports.ItemAbility = __TS__Class()
422
492
  local ItemAbility = ____exports.ItemAbility
423
493
  ItemAbility.name = "ItemAbility"
@@ -445,6 +515,20 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
445
515
  value
446
516
  )
447
517
  end
518
+ function ItemAbility.prototype.interruptCast(self)
519
+ local handle = self.owner.handle
520
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
521
+ if activelyUsed then
522
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
523
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
524
+ end
525
+ end
526
+ function ItemAbility.prototype.onDestroy(self)
527
+ if self.owner.state ~= 2 then
528
+ self.owner:removeAbility(self.typeId)
529
+ end
530
+ return ItemAbility.____super.prototype.onDestroy(self)
531
+ end
448
532
  __TS__SetDescriptor(
449
533
  ItemAbility.prototype,
450
534
  "level",
@@ -453,6 +537,27 @@ __TS__SetDescriptor(
453
537
  end},
454
538
  true
455
539
  )
540
+ __TS__SetDescriptor(
541
+ ItemAbility.prototype,
542
+ "cooldownRemaining",
543
+ {
544
+ get = function(self)
545
+ local item = self.owner
546
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
547
+ local ____item_handle_3 = item.handle
548
+ local ____opt_1 = item.owner
549
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
550
+ end,
551
+ set = function(self, cooldownRemaining)
552
+ local item = self.owner
553
+ local ____startItemCooldown_8 = startItemCooldown
554
+ local ____item_handle_7 = item.handle
555
+ local ____opt_5 = item.owner
556
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
557
+ end
558
+ },
559
+ true
560
+ )
456
561
  __TS__ObjectDefineProperty(
457
562
  ItemAbility,
458
563
  "onCreate",
@@ -1,27 +1,103 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
8
24
  local getItemX = GetItemX
9
25
  local getItemY = GetItemY
26
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
27
+ local setItemIntegerField = BlzSetItemIntegerField
28
+ local getItemIntegerField = BlzGetItemIntegerField
10
29
  local setItemBooleanField = BlzSetItemBooleanField
11
30
  local setItemPosition = SetItemPosition
12
31
  local unitAddItem = UnitAddItem
13
32
  local unitRemoveItem = UnitRemoveItem
14
- local dummy = assert(CreateUnit(
33
+ local unitUseItem = UnitUseItem
34
+ local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
37
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
38
+ if not currentMap then
39
+ return 0
40
+ end
41
+ local abilityType = currentMap.objects.ability:newObject(
42
+ util.id2s(abilityTypeIdGenerator:next()),
43
+ "Absk"
44
+ )
45
+ abilityType["bsk1+0"] = 0
46
+ abilityType["bsk2+0"] = 0
47
+ abilityType["bsk3+0"] = 0
48
+ abilityType["amcs+0"] = 0
49
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
50
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
51
+ return util.s2id(abilityType.id)
52
+ end)
53
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
54
+ local itemType = BlankItemType:create()
55
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
56
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
57
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
58
+ itemType.activelyUsed = true
59
+ return itemType.id
60
+ end)
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
15
64
  Player.neutralVictim.handle,
16
65
  dummyUnitId,
17
66
  0,
18
67
  0,
19
68
  270
20
69
  ))
21
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
73
+ local function startItemCooldownInternal(handle, cooldown)
74
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
75
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
76
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
79
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
80
+ end
81
+ restoreCooldownGroup = function(handle, cooldownGroup)
82
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
83
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
84
+ end
85
+ end
86
+ ---
87
+ -- @internal For use by internal systems only.
88
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
89
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
90
+ end
91
+ ---
92
+ -- @internal For use by internal systems only.
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
22
94
  ---
23
95
  -- @internal For use by internal systems only.
24
96
  ____exports.doAbilityAction = function(handle, action, ...)
97
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
98
+ if not isAlreadyIgnoredInEvents then
99
+ ignoreEventsItems[handle] = true
100
+ end
25
101
  local isOwned = isItemOwned(handle)
26
102
  local isPowerup
27
103
  local x
@@ -33,16 +109,98 @@ ____exports.doAbilityAction = function(handle, action, ...)
33
109
  end
34
110
  x = getItemX(handle)
35
111
  y = getItemY(handle)
36
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
37
113
  end
38
114
  local result = action(handle, ...)
39
115
  if not isOwned then
40
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
41
117
  setItemPosition(handle, x, y)
42
118
  if isPowerup then
43
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
120
  end
45
121
  end
122
+ if not isAlreadyIgnoredInEvents then
123
+ ignoreEventsItems[handle] = nil
124
+ end
125
+ return result
126
+ end
127
+ ---
128
+ -- @internal For use by internal systems only.
129
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
130
+ if owner == nil then
131
+ return ____exports.doAbilityAction(handle, action, ...)
132
+ end
133
+ local slot = findUnitItemSlot(owner, handle)
134
+ if slot == nil then
135
+ return ____exports.doAbilityAction(handle, action, ...)
136
+ end
137
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
138
+ if not isAlreadyIgnoredInEvents then
139
+ ignoreEventsItems[handle] = true
140
+ end
141
+ local isPowerup
142
+ if isItemPowerup(handle) then
143
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
144
+ isPowerup = true
145
+ end
146
+ unitRemoveItem(owner, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
148
+ local result = action(handle, ...)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
150
+ unitAddItemToSlot(owner, handle, slot)
151
+ if isPowerup then
152
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
153
+ end
154
+ if not isAlreadyIgnoredInEvents then
155
+ ignoreEventsItems[handle] = nil
156
+ end
157
+ return result
158
+ end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
46
204
  return result
47
205
  end
48
206
  return ____exports
@@ -6,12 +6,18 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit, item)
12
+ ownerByItem[item] = unit
13
+ end
14
+ )
15
+ Unit.itemDroppedEvent:addListener(
16
+ 4,
17
+ function(unit, item)
18
+ ownerByItem[item] = nil
19
+ end
20
+ )
15
21
  __TS__ObjectDefineProperty(
16
22
  Item.prototype,
17
23
  "owner",
@@ -5,19 +5,17 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
11
+ ABILITIES = 100
13
12
  }
14
13
  export declare class Item extends Handle<jitem> {
15
14
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
17
15
  constructor(handle: jitem);
18
16
  protected onDestroy(): HandleDestructor;
19
17
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
18
+ get typeId(): ItemTypeId;
21
19
  set skinId(v: number);
22
20
  get skinId(): number;
23
21
  set name(v: string);
@@ -30,22 +28,22 @@ export declare class Item extends Handle<jitem> {
30
28
  get extendedTooltip(): string;
31
29
  set iconPath(v: string);
32
30
  get iconPath(): string;
33
- set dropOnDeath(v: boolean);
34
- get dropOnDeath(): boolean;
35
- set droppable(v: boolean);
36
- get droppable(): boolean;
37
- set pawnable(v: boolean);
38
- get pawnable(): boolean;
39
- set perishable(v: boolean);
40
- get perishable(): boolean;
41
- set powerup(v: boolean);
42
- get powerup(): boolean;
31
+ set dropsOnDeath(dropsOnDeath: boolean);
32
+ get dropsOnDeath(): boolean;
33
+ set canBeDropped(canBeDropped: boolean);
34
+ get canBeDropped(): boolean;
35
+ set canBeSold(canBeSold: boolean);
36
+ get canBeSold(): boolean;
37
+ set perishes(perishes: boolean);
38
+ get perishes(): boolean;
39
+ set isPowerUp(isPowerUp: boolean);
40
+ get isPowerUp(): boolean;
43
41
  get isAlive(): boolean;
44
42
  get isDead(): boolean;
45
43
  set isInvulnerable(isInvulnerable: boolean);
46
44
  get isInvulnerable(): boolean;
47
- set usable(v: boolean);
48
- get usable(): boolean;
45
+ set isActivelyUsed(isActivelyUsed: boolean);
46
+ get isActivelyUsed(): boolean;
49
47
  set visible(v: boolean);
50
48
  get visible(): boolean;
51
49
  set level(v: number);
@@ -73,14 +71,17 @@ export declare class Item extends Handle<jitem> {
73
71
  set position(v: Vec2);
74
72
  set charges(v: number);
75
73
  get charges(): number;
74
+ consumeCharge(): boolean;
75
+ consumeCharges(count: number): boolean;
76
76
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
77
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
78
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
79
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
80
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
81
+ static getInRange(x: number, y: number, range: number): Item[];
82
82
  static getInRect(rect: ReadonlyRect): Item[];
83
83
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
84
+ static get destroyEvent(): Event<[Item]>;
85
+ static readonly chargesChangedEvent: Event<[Item]>;
85
86
  }
86
87
  export {};