warscript 0.0.1-dev.e4a5fce → 0.0.1-dev.e5e97e8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +15 -0
  9. package/core/types/player.lua +56 -14
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +9 -0
  15. package/core/types/tileCell.lua +92 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +12 -1
  20. package/decl/native.d.ts +846 -790
  21. package/engine/behavior.d.ts +5 -0
  22. package/engine/behavior.lua +106 -27
  23. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  24. package/engine/behaviour/ability/apply-buff.lua +32 -0
  25. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  26. package/engine/behaviour/ability/damage.d.ts +9 -3
  27. package/engine/behaviour/ability/damage.lua +26 -38
  28. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  29. package/engine/behaviour/ability/emulate-impact.lua +22 -9
  30. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -3
  36. package/engine/behaviour/ability.lua +74 -24
  37. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  38. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  39. package/engine/behaviour/unit.d.ts +34 -0
  40. package/engine/behaviour/unit.lua +190 -4
  41. package/engine/buff.d.ts +57 -44
  42. package/engine/buff.lua +278 -226
  43. package/engine/internal/ability.d.ts +18 -2
  44. package/engine/internal/ability.lua +116 -11
  45. package/engine/internal/item/ability.lua +162 -4
  46. package/engine/internal/item+owner.lua +12 -6
  47. package/engine/internal/item.d.ts +20 -19
  48. package/engine/internal/item.lua +191 -74
  49. package/engine/internal/mechanics/ability-duration.lua +1 -1
  50. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  51. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  52. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  53. package/engine/internal/misc/frame-coordinates.lua +21 -0
  54. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  55. package/engine/internal/misc/get-terrain-z.lua +11 -0
  56. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  57. package/engine/internal/misc/player-local-handle.lua +5 -0
  58. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  59. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  60. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  61. package/engine/internal/object-data/evasion-probability.lua +16 -0
  62. package/engine/internal/unit/ability.d.ts +35 -0
  63. package/engine/internal/unit/ability.lua +98 -9
  64. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  65. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  66. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  67. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  68. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  69. package/engine/internal/unit/allowed-targets.lua +9 -1
  70. package/engine/internal/unit/bonus.d.ts +2 -0
  71. package/engine/internal/unit/bonus.lua +17 -0
  72. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  73. package/engine/internal/unit/ignore-events-items.lua +5 -0
  74. package/engine/internal/unit/item.lua +6 -12
  75. package/engine/internal/unit/main-selected.lua +12 -27
  76. package/engine/internal/unit/order.d.ts +20 -0
  77. package/engine/internal/unit/order.lua +136 -0
  78. package/engine/internal/unit+ability.lua +10 -1
  79. package/engine/internal/unit+damage.d.ts +2 -11
  80. package/engine/internal/unit+damage.lua +10 -14
  81. package/engine/internal/unit+spellSteal.lua +1 -2
  82. package/engine/internal/unit-missile-launch.lua +45 -14
  83. package/engine/internal/unit.d.ts +45 -14
  84. package/engine/internal/unit.lua +391 -148
  85. package/engine/internal/utility.lua +12 -0
  86. package/engine/lightning.d.ts +12 -5
  87. package/engine/lightning.lua +48 -14
  88. package/engine/local-client.d.ts +2 -0
  89. package/engine/local-client.lua +30 -0
  90. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  91. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  92. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  93. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  94. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  95. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  96. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  97. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  98. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  99. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  100. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  101. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  102. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  103. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  104. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  105. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  106. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  107. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  108. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  109. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  110. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  111. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  112. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  113. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  114. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  115. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  116. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  117. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  118. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  119. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  120. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  121. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  122. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  123. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  124. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  125. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  126. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  127. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  128. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  129. package/engine/object-data/entry/ability-type/web.lua +52 -0
  130. package/engine/object-data/entry/ability-type.d.ts +19 -17
  131. package/engine/object-data/entry/ability-type.lua +93 -36
  132. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  133. package/engine/object-data/entry/buff-type.d.ts +6 -12
  134. package/engine/object-data/entry/buff-type.lua +13 -29
  135. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  136. package/engine/object-data/entry/item-type.d.ts +3 -1
  137. package/engine/object-data/entry/item-type.lua +15 -2
  138. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  139. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  140. package/engine/object-data/entry/sound-preset.lua +140 -0
  141. package/engine/object-data/entry/unit-type.d.ts +21 -5
  142. package/engine/object-data/entry/unit-type.lua +214 -93
  143. package/engine/object-data/entry/upgrade.d.ts +1 -1
  144. package/engine/object-data/entry/upgrade.lua +4 -4
  145. package/engine/object-data/entry.d.ts +16 -14
  146. package/engine/object-data/entry.lua +60 -32
  147. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  148. package/engine/object-field/ability.d.ts +8 -5
  149. package/engine/object-field/ability.lua +8 -4
  150. package/engine/object-field/unit.d.ts +57 -3
  151. package/engine/object-field/unit.lua +207 -7
  152. package/engine/object-field.d.ts +23 -6
  153. package/engine/object-field.lua +303 -114
  154. package/engine/random.d.ts +9 -0
  155. package/engine/random.lua +13 -0
  156. package/engine/standard/entries/buff-type.d.ts +3 -0
  157. package/engine/standard/entries/buff-type.lua +3 -0
  158. package/engine/standard/entries/sound-preset.d.ts +10 -0
  159. package/engine/standard/entries/sound-preset.lua +10 -0
  160. package/engine/standard/fields/unit.d.ts +4 -0
  161. package/engine/standard/fields/unit.lua +7 -0
  162. package/engine/synchronization.d.ts +11 -0
  163. package/engine/synchronization.lua +77 -0
  164. package/engine/text-tag.d.ts +36 -2
  165. package/engine/text-tag.lua +250 -10
  166. package/engine/unit.d.ts +2 -0
  167. package/engine/unit.lua +2 -0
  168. package/net/socket.lua +1 -1
  169. package/objutil/buff.lua +2 -3
  170. package/objutil/unit.lua +8 -0
  171. package/package.json +2 -2
  172. package/patch-lualib.lua +1 -1
  173. package/utility/arrays.d.ts +2 -0
  174. package/utility/arrays.lua +11 -0
  175. package/utility/callback-array.d.ts +17 -0
  176. package/utility/callback-array.lua +61 -0
  177. package/utility/functions.d.ts +8 -0
  178. package/utility/functions.lua +13 -0
  179. package/utility/linked-set.d.ts +2 -0
  180. package/utility/linked-set.lua +22 -1
  181. package/utility/lua-maps.d.ts +15 -2
  182. package/utility/lua-maps.lua +53 -2
  183. package/utility/lua-sets.d.ts +2 -0
  184. package/utility/lua-sets.lua +7 -0
  185. package/utility/reflection.lua +11 -7
  186. package/utility/types.d.ts +3 -0
  187. package/core/types/order.d.ts +0 -25
  188. package/core/types/order.lua +0 -55
@@ -1,10 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
7
- local createUnitEventListener
8
8
  local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
10
  local ____unit = require("engine.unit")
@@ -23,24 +23,21 @@ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL
23
23
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
24
24
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
25
25
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
26
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
27
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
26
28
  local ____ability = require("engine.object-field.ability")
29
+ local AbilityField = ____ability.AbilityField
30
+ local AbilityLevelField = ____ability.AbilityLevelField
27
31
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
28
- local ____timer = require("core.types.timer")
29
- local Timer = ____timer.Timer
30
32
  local createBehaviorFunctionsByAbilityTypeId = {}
31
33
  local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
32
- local function createZeroTimerUnitEventListener(key)
33
- local unitEventListener = createUnitEventListener(key)
34
- return function(unit, ability, ...)
35
- Timer:run(unitEventListener, unit, ability, ...)
36
- end
37
- end
38
- createUnitEventListener = function(key)
34
+ local function createUnitEventListener(key)
39
35
  return function(unit, ability, ...)
40
36
  ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
41
37
  end
42
38
  end
43
39
  local registeredCommandEventIds = {}
40
+ local subscribedValuesByAbilityBehavior = {}
44
41
  local ____class_2 = __TS__Class()
45
42
  ____class_2.name = ""
46
43
  function ____class_2.prototype.____constructor(self, abilityBehavior)
@@ -81,6 +78,20 @@ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
81
78
  end
82
79
  self:onCreate()
83
80
  end
81
+ function AbilityBehavior.prototype.onDestroy(self)
82
+ subscribedValuesByAbilityBehavior[self] = nil
83
+ return Behavior.prototype.onDestroy(self)
84
+ end
85
+ function AbilityBehavior.prototype.subscribe(self, value)
86
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
87
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
88
+ if subscribedValues == nil then
89
+ subscribedValues = {}
90
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
91
+ end
92
+ subscribedValues[value] = true
93
+ end
94
+ end
84
95
  function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
85
96
  if orderTypeStringId == nil then
86
97
  orderTypeStringId = self.ability.orderTypeStringId
@@ -94,12 +105,22 @@ end
94
105
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
95
106
  return resolveCurrentAbilityDependentValue(self.ability, value)
96
107
  end
97
- function AbilityBehavior.prototype.flashCasterEffect(self, widget)
108
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
98
109
  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
99
110
  Effect:flash(
100
111
  CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
101
112
  widget,
102
- attachmentPoint ~= "" and attachmentPoint or "origin"
113
+ attachmentPoint ~= "" and attachmentPoint or "origin",
114
+ ...
115
+ )
116
+ end
117
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
118
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
+ Effect:flash(
120
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
+ widget,
122
+ attachmentPoint ~= "" and attachmentPoint or "origin",
123
+ ...
103
124
  )
104
125
  end
105
126
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
@@ -118,25 +139,30 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
118
139
  ...
119
140
  )
120
141
  end
121
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
142
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
122
143
  if type(xOrWidget) == "number" then
123
144
  Effect:flash(
124
145
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
125
146
  xOrWidget,
126
- yOrDuration,
127
- duration
147
+ yOrParametersOrDuration,
148
+ durationOrParameters,
149
+ parameters
128
150
  )
129
151
  else
152
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
130
153
  Effect:flash(
131
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
132
155
  xOrWidget,
133
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
134
- yOrDuration
156
+ attachmentPoint ~= "" and attachmentPoint or "origin",
157
+ yOrParametersOrDuration,
158
+ durationOrParameters
135
159
  )
136
160
  end
137
161
  end
138
162
  function AbilityBehavior.prototype.onCreate(self)
139
163
  end
164
+ function AbilityBehavior.prototype.onValueChange(self, _value)
165
+ end
140
166
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
141
167
  end
142
168
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
@@ -204,6 +230,18 @@ __TS__SetDescriptor(
204
230
  end},
205
231
  true
206
232
  )
233
+ __TS__SetDescriptor(
234
+ AbilityBehavior.prototype,
235
+ "unit",
236
+ {get = function(self)
237
+ local owner = self.object.owner
238
+ if __TS__InstanceOf(owner, Unit) then
239
+ return owner
240
+ end
241
+ return owner.owner
242
+ end},
243
+ true
244
+ )
207
245
  AbilityBehavior.MissileLaunchConfig = ____class_2
208
246
  __TS__SetDescriptor(
209
247
  AbilityBehavior.prototype,
@@ -227,16 +265,28 @@ __TS__SetDescriptor(
227
265
  Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
228
266
  Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
229
267
  Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
230
- Unit.abilityChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onImpact"))
231
- Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
232
- Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
233
- Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
234
- Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onDestructibleTargetImpact"))
235
- Unit.abilityPointTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onPointTargetImpact"))
236
- Unit.abilityNoTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onNoTargetImpact"))
268
+ Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
269
+ Unit.abilityWidgetTargetImpactEvent:addListener(createUnitEventListener("onWidgetTargetImpact"))
270
+ Unit.abilityUnitTargetImpactEvent:addListener(createUnitEventListener("onUnitTargetImpact"))
271
+ Unit.abilityItemTargetImpactEvent:addListener(createUnitEventListener("onItemTargetImpact"))
272
+ Unit.abilityDestructibleTargetImpactEvent:addListener(createUnitEventListener("onDestructibleTargetImpact"))
273
+ Unit.abilityPointTargetImpactEvent:addListener(createUnitEventListener("onPointTargetImpact"))
274
+ Unit.abilityNoTargetImpactEvent:addListener(createUnitEventListener("onNoTargetImpact"))
237
275
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
238
276
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
239
277
  end)(AbilityBehavior)
278
+ local function checkBehaviorOnValueChange(behavior, field)
279
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
280
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
281
+ behavior:onValueChange(field)
282
+ end
283
+ end
284
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
285
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
286
+ end)
287
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
288
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
289
+ end)
240
290
  Ability.onCreate:addListener(function(ability)
241
291
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
242
292
  if createBehaviorFunctions ~= nil then
@@ -8,11 +8,15 @@ export type StunImmunityUnitBehaviourParameters = {
8
8
  buffTypeIds?: LuaSet<BuffTypeId>;
9
9
  textTagPreset?: TextTagPreset;
10
10
  textTagText?: string;
11
+ additionalAction?: (this: void, unit: Unit) => void;
11
12
  };
12
13
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
13
- private readonly parameters;
14
+ readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
14
15
  static defaultParameters: StunImmunityUnitBehaviourParameters;
15
- constructor(unit: Unit, parameters?: StunImmunityUnitBehaviourParameters);
16
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviourParameters>);
16
17
  protected onDestroy(): Destructor;
17
- private onBuffsCheck;
18
+ onDamageReceived(): void;
19
+ onTargetingAbilityChannelingStart(): void;
20
+ onTargetingAbilityImpact(): void;
21
+ protected onEffect(): void;
18
22
  }
@@ -12,31 +12,53 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
12
12
  local map = ____arrays.map
13
13
  local ____text_2Dtag = require("engine.text-tag")
14
14
  local TextTag = ____text_2Dtag.TextTag
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
15
17
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
16
18
  return flatMapToLuaSet(
17
19
  AbilityType:getAllByBaseIds(map({
18
- "Aslo",
19
- "AHtc",
20
- "Aens",
21
- "Aprg",
22
- "Apg2",
23
- "AOeq",
24
- "SNeq",
25
- "Aweb",
26
- "Afra",
27
- "Afrb",
28
- "Afrc",
29
- "Afr2",
30
- "Acri",
31
- "Scri",
32
- "AUfn",
33
- "Aspo",
34
- "AEer",
35
- "ACwb"
20
+ "AHtb",
21
+ "AHbh",
22
+ "AOws",
23
+ "AOw2",
24
+ "AUim",
25
+ "Acyc",
26
+ "ANfb",
27
+ "ANsb",
28
+ "ANcs",
29
+ "ANc1",
30
+ "ANc2",
31
+ "ANc3",
32
+ "ACbh",
33
+ "ANbh",
34
+ "SCc1",
35
+ "ACcy",
36
+ "ANb2",
37
+ "Awrs",
38
+ "Awrh",
39
+ "Awrg",
40
+ "ACtb",
41
+ "ACcb"
36
42
  }, fourCC)),
37
43
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
38
44
  )
39
45
  end)
46
+ local function process(behavior)
47
+ local hasRemovedBuffs = false
48
+ for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
+ end
51
+ if hasRemovedBuffs then
52
+ behavior.onEffect(behavior)
53
+ if behavior.parameters.textTagText ~= nil then
54
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
55
+ end
56
+ local ____opt_0 = behavior.parameters.additionalAction
57
+ if ____opt_0 ~= nil then
58
+ ____opt_0(behavior.unit)
59
+ end
60
+ end
61
+ end
40
62
  ____exports.StunImmunityUnitBehavior = __TS__Class()
41
63
  local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
42
64
  StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
@@ -48,20 +70,23 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
48
70
  UnitBehavior.prototype.____constructor(self, unit)
49
71
  self.parameters = parameters
50
72
  unit:decrementStunCounter()
51
- self:onBuffsCheck()
73
+ process(self)
52
74
  end
53
75
  function StunImmunityUnitBehavior.prototype.onDestroy(self)
54
76
  self.unit:incrementStunCounter()
55
77
  return UnitBehavior.prototype.onDestroy(self)
56
78
  end
57
- function StunImmunityUnitBehavior.prototype.onBuffsCheck(self)
58
- local hasRemovedBuffs = false
59
- for buffTypeId in pairs(self.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
60
- hasRemovedBuffs = hasRemovedBuffs or self.unit:removeBuff(buffTypeId)
61
- end
62
- if hasRemovedBuffs and self.parameters.textTagText ~= nil then
63
- TextTag:flash(TextTag.MISS, self.parameters.textTagText, self.unit.x, self.unit.y)
64
- end
79
+ function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
80
+ process(self)
81
+ Timer:run(process, self)
82
+ end
83
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
84
+ process(self)
85
+ end
86
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
87
+ process(self)
88
+ end
89
+ function StunImmunityUnitBehavior.prototype.onEffect(self)
65
90
  end
66
91
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
67
92
  return ____exports
@@ -5,22 +5,56 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
15
+ import { Player } from "../../core/types/player";
8
16
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
17
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
18
+ readonly sourceAbilityBehavior?: AbilityBehavior;
19
+ private _bonusIdByBonusType?;
10
20
  constructor(unit: Unit);
21
+ protected onDestroy(): Destructor;
11
22
  get unit(): Unit;
23
+ protected getUnitBonus(bonusType: UnitBonusType): number;
24
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
25
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
26
+ onImmediateOrder(orderId: number): void;
27
+ onTargetOrder(orderId: number, target: Widget): void;
28
+ onPointOrder(orderId: number, x: number, y: number): void;
12
29
  onAutoAttackStart(target: Unit): void;
13
30
  onAutoAttackFinish(target: Unit): void;
31
+ onTargetingAutoAttackStart(source: Unit): void;
32
+ onTargetingAutoAttackFinish(source: Unit): void;
14
33
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
34
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
35
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
36
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
37
  onAbilityGained(ability: Ability): void;
19
38
  onAbilityLost(ability: Ability): void;
39
+ onAbilityChannelingStart(ability: Ability): void;
40
+ onAbilityImpact(ability: Ability): void;
41
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
42
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
43
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
44
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
45
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
46
+ onAbilityNoTargetImpact(ability: Ability): void;
47
+ onAbilityChannelingFinish(ability: Ability): void;
48
+ onAbilityStop(ability: Ability): void;
49
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
50
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
51
+ onBuffGained(buff: Buff): void;
20
52
  onItemDropped(item: Item): void;
21
53
  onItemPickedUp(item: Item): void;
22
54
  onItemUsed(item: Item): void;
23
55
  onItemStacked(item: Item): void;
56
+ onItemChargesChanged(item: Item): void;
24
57
  onKill(target: Unit): void;
25
58
  onDeath(source: Unit | undefined): void;
59
+ onOwnerChange(previousOwner: Player): void;
26
60
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,6 +10,22 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
25
+ local behaviorsByEvent = {}
26
+ local rangeByBehaviorByEvent = {}
27
+ local listenerByBehaviorByEvent = {}
28
+ local eventsByBehavior = {}
12
29
  ____exports.UnitBehavior = __TS__Class()
13
30
  local UnitBehavior = ____exports.UnitBehavior
14
31
  UnitBehavior.name = "UnitBehavior"
@@ -16,10 +33,86 @@ __TS__ClassExtends(UnitBehavior, Behavior)
16
33
  function UnitBehavior.prototype.____constructor(self, unit)
17
34
  Behavior.prototype.____constructor(self, unit)
18
35
  end
36
+ function UnitBehavior.prototype.onDestroy(self)
37
+ local events = eventsByBehavior[self]
38
+ if events ~= nil then
39
+ for event in pairs(events) do
40
+ local ____opt_0 = behaviorsByEvent[event]
41
+ if ____opt_0 ~= nil then
42
+ ____opt_0:remove(self)
43
+ end
44
+ local ____opt_2 = rangeByBehaviorByEvent[event]
45
+ if ____opt_2 ~= nil then
46
+ ____opt_2[self] = nil
47
+ end
48
+ local ____opt_4 = listenerByBehaviorByEvent[event]
49
+ if ____opt_4 ~= nil then
50
+ ____opt_4[self] = nil
51
+ end
52
+ end
53
+ eventsByBehavior[self] = nil
54
+ end
55
+ if self._bonusIdByBonusType ~= nil then
56
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
57
+ removeUnitBonus(self.object, bonusType, bonusId)
58
+ end
59
+ end
60
+ return Behavior.prototype.onDestroy(self)
61
+ end
62
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
63
+ local ____opt_6 = self._bonusIdByBonusType
64
+ local bonusId = ____opt_6 and ____opt_6[bonusType]
65
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
66
+ end
67
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
68
+ local bonusIdByBonusType = self._bonusIdByBonusType
69
+ if bonusIdByBonusType == nil then
70
+ bonusIdByBonusType = {}
71
+ self._bonusIdByBonusType = bonusIdByBonusType
72
+ end
73
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
74
+ end
75
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
76
+ local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
77
+ rangeByBehavior[self] = range
78
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
79
+ listenerByBehavior[self] = listener
80
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
81
+ local behaviors = behaviorsByEvent[event]
82
+ if behaviors == nil then
83
+ event:addListener(function(...)
84
+ local behaviors = behaviorsByEvent[event]
85
+ if behaviors ~= nil then
86
+ local unit = extractUnit(...)
87
+ if unit ~= nil then
88
+ for behavior in pairs(behaviors) do
89
+ local range = rangeByBehavior[behavior]
90
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
91
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
92
+ end
93
+ end
94
+ end
95
+ end
96
+ end)
97
+ behaviors = __TS__New(LinkedSet)
98
+ behaviorsByEvent[event] = behaviors
99
+ end
100
+ behaviors:add(self)
101
+ end
102
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
103
+ end
104
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
105
+ end
106
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
107
+ end
19
108
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
109
  end
21
110
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
111
  end
112
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
113
+ end
114
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
115
+ end
23
116
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
117
  end
25
118
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,6 +125,32 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
125
  end
33
126
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
127
  end
128
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
129
+ end
130
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
131
+ end
132
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
133
+ end
134
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
135
+ end
136
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
137
+ end
138
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
139
+ end
140
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
141
+ end
142
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
143
+ end
144
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
145
+ end
146
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
147
+ end
148
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
149
+ end
150
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
151
+ end
152
+ function UnitBehavior.prototype.onBuffGained(self, buff)
153
+ end
35
154
  function UnitBehavior.prototype.onItemDropped(self, item)
36
155
  end
37
156
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -40,10 +159,14 @@ function UnitBehavior.prototype.onItemUsed(self, item)
40
159
  end
41
160
  function UnitBehavior.prototype.onItemStacked(self, item)
42
161
  end
162
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
163
+ end
43
164
  function UnitBehavior.prototype.onKill(self, target)
44
165
  end
45
166
  function UnitBehavior.prototype.onDeath(self, source)
46
167
  end
168
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
169
+ end
47
170
  __TS__SetDescriptor(
48
171
  UnitBehavior.prototype,
49
172
  "unit",
@@ -53,11 +176,28 @@ __TS__SetDescriptor(
53
176
  true
54
177
  );
55
178
  (function(self)
179
+ Unit.onImmediateOrder:addListener(function(source, orderId)
180
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
181
+ end)
182
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
183
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
184
+ end)
185
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
186
+ ____exports.UnitBehavior:forAll(
187
+ source,
188
+ "onPointOrder",
189
+ orderId,
190
+ x,
191
+ y
192
+ )
193
+ end)
56
194
  Unit.autoAttackStartEvent:addListener(function(source, target)
57
195
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
196
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
58
197
  end)
59
198
  Unit.autoAttackFinishEvent:addListener(function(source, target)
60
199
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
200
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
61
201
  end)
62
202
  Unit.onDamaging:addListener(function(source, target, event)
63
203
  if source ~= nil then
@@ -71,11 +211,51 @@ __TS__SetDescriptor(
71
211
  end
72
212
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
73
213
  end)
74
- Unit.abilityGainedEvent:addListener(function(source, target)
75
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
214
+ Unit.abilityGainedEvent:addListener(function(source, ability)
215
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
216
+ end)
217
+ Unit.abilityLostEvent:addListener(function(source, ability)
218
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
219
+ end)
220
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
221
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
222
+ end)
223
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
224
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
76
225
  end)
77
- Unit.abilityLostEvent:addListener(function(source, target)
78
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
226
+ Unit.abilityImpactEvent:addListener(function(source, ability)
227
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
228
+ end)
229
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
230
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
231
+ end)
232
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
233
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
234
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
235
+ end)
236
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
237
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
238
+ end)
239
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
240
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
241
+ end)
242
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
243
+ ____exports.UnitBehavior:forAll(
244
+ source,
245
+ "onAbilityPointTargetImpact",
246
+ ability,
247
+ x,
248
+ y
249
+ )
250
+ end)
251
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
252
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
253
+ end)
254
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
255
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
256
+ end)
257
+ Unit.abilityStopEvent:addListener(function(source, ability)
258
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
79
259
  end)
80
260
  Unit.deathEvent:addListener(function(target, source)
81
261
  if source ~= nil then
@@ -95,6 +275,12 @@ __TS__SetDescriptor(
95
275
  Unit.itemStackedEvent:addListener(function(unit, item)
96
276
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
277
  end)
278
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
279
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
280
+ end)
281
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
282
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
283
+ end)
98
284
  end)(UnitBehavior)
99
285
  Unit.destroyEvent:addListener(function(unit)
100
286
  ____exports.UnitBehavior:forAll(unit, "destroy")