warscript 0.0.1-dev.e0e46c4 → 0.0.1-dev.e147c49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +711 -11
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +4 -4
  27. package/engine/behaviour/ability/damage.d.ts +3 -0
  28. package/engine/behaviour/ability/damage.lua +18 -15
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +7 -5
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +12 -6
  36. package/engine/behaviour/ability.lua +42 -1
  37. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  38. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  39. package/engine/behaviour/unit.d.ts +16 -5
  40. package/engine/behaviour/unit.lua +133 -26
  41. package/engine/buff.d.ts +73 -27
  42. package/engine/buff.lua +424 -193
  43. package/engine/index.d.ts +2 -1
  44. package/engine/internal/ability.d.ts +7 -1
  45. package/engine/internal/ability.lua +86 -44
  46. package/engine/internal/item/fields.d.ts +12 -0
  47. package/engine/internal/item/fields.lua +33 -0
  48. package/engine/internal/item+owner.d.ts +1 -0
  49. package/engine/internal/item+owner.lua +19 -6
  50. package/engine/internal/item.d.ts +23 -14
  51. package/engine/internal/item.lua +169 -82
  52. package/engine/internal/mechanics/cast-ability.lua +6 -3
  53. package/engine/internal/misc/frame-coordinates.lua +21 -0
  54. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  55. package/engine/internal/misc/get-terrain-z.lua +11 -0
  56. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  57. package/engine/internal/misc/player-local-handle.lua +5 -0
  58. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  59. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  60. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  61. package/engine/internal/object-data/health-bonus.lua +16 -0
  62. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  63. package/engine/internal/object-data/mana-bonus.lua +16 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  65. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  66. package/engine/internal/unit/ability.d.ts +14 -14
  67. package/engine/internal/unit/ability.lua +86 -47
  68. package/engine/internal/unit/appearance.d.ts +15 -0
  69. package/engine/internal/unit/appearance.lua +85 -0
  70. package/engine/internal/unit/attributes.d.ts +17 -0
  71. package/engine/internal/unit/attributes.lua +46 -0
  72. package/engine/internal/unit/bag.d.ts +18 -0
  73. package/engine/internal/unit/bag.lua +63 -0
  74. package/engine/internal/unit/bonus.d.ts +6 -0
  75. package/engine/internal/unit/bonus.lua +33 -3
  76. package/engine/internal/unit/buff.d.ts +2 -2
  77. package/engine/internal/unit/buff.lua +34 -19
  78. package/engine/internal/unit/equipment.d.ts +36 -0
  79. package/engine/internal/unit/equipment.lua +169 -0
  80. package/engine/internal/unit/fly-height.d.ts +7 -0
  81. package/engine/internal/unit/fly-height.lua +20 -0
  82. package/engine/internal/unit/interrupts.d.ts +12 -0
  83. package/engine/internal/unit/interrupts.lua +28 -0
  84. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  85. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  86. package/engine/internal/unit/main-selected.lua +12 -27
  87. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  88. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  89. package/engine/internal/unit/range-event.d.ts +12 -0
  90. package/engine/internal/unit/range-event.lua +90 -0
  91. package/engine/internal/unit/scale.d.ts +7 -0
  92. package/engine/internal/unit/scale.lua +20 -0
  93. package/engine/internal/unit+ability.lua +10 -1
  94. package/engine/internal/unit+bonus.lua +3 -3
  95. package/engine/internal/unit+damage.d.ts +9 -0
  96. package/engine/internal/unit+damage.lua +33 -0
  97. package/engine/internal/unit-missile-data.lua +58 -32
  98. package/engine/internal/unit-missile-launch.lua +52 -14
  99. package/engine/internal/unit.d.ts +18 -24
  100. package/engine/internal/unit.lua +180 -206
  101. package/engine/local-client.d.ts +27 -0
  102. package/engine/local-client.lua +518 -54
  103. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  104. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  105. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  106. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  107. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  108. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  109. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  110. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  111. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  112. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  113. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  114. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  115. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  116. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  117. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  118. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  119. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  120. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  121. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  122. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  123. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  124. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  125. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  126. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  127. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  128. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  129. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  130. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  131. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  132. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  133. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  134. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  135. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  136. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  137. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  138. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  139. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  140. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  141. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  142. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  143. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  144. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  145. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  146. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  147. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  148. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  149. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  150. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  151. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  153. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  154. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  155. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  156. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  157. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  158. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  159. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  160. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  161. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  162. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  163. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  164. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  165. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  166. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  167. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  168. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  169. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  170. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  171. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  172. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  173. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  174. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  175. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  176. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  177. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  178. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  179. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  180. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  181. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  182. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  183. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  184. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  185. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  186. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  187. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  188. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  189. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  190. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  191. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  192. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  193. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  194. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  195. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  196. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  197. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  198. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  199. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  200. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  201. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  202. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  203. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  204. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  205. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  206. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  207. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  208. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  209. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  210. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  211. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  212. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  213. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  214. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  215. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  216. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  217. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  218. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  219. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  220. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  221. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  222. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  223. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  224. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  225. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  226. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  227. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  228. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  229. package/engine/object-data/entry/ability-type.d.ts +12 -3
  230. package/engine/object-data/entry/ability-type.lua +142 -8
  231. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  232. package/engine/object-data/entry/buff-type.d.ts +6 -2
  233. package/engine/object-data/entry/buff-type.lua +26 -0
  234. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  235. package/engine/object-data/entry/destructible-type.lua +181 -0
  236. package/engine/object-data/entry/item-type.d.ts +12 -3
  237. package/engine/object-data/entry/item-type.lua +52 -0
  238. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  239. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  240. package/engine/object-data/entry/unit-type.d.ts +62 -4
  241. package/engine/object-data/entry/unit-type.lua +474 -38
  242. package/engine/object-data/entry/upgrade.d.ts +2 -2
  243. package/engine/object-data/entry.d.ts +4 -1
  244. package/engine/object-field/ability.d.ts +3 -3
  245. package/engine/object-field/ability.lua +9 -8
  246. package/engine/object-field/item.d.ts +22 -0
  247. package/engine/object-field/item.lua +118 -0
  248. package/engine/object-field/unit.d.ts +27 -5
  249. package/engine/object-field/unit.lua +82 -0
  250. package/engine/object-field.d.ts +12 -4
  251. package/engine/object-field.lua +273 -126
  252. package/engine/random.d.ts +10 -0
  253. package/engine/random.lua +21 -0
  254. package/engine/standard/entries/ability-type.d.ts +3102 -7
  255. package/engine/standard/entries/ability-type.lua +0 -6
  256. package/engine/standard/entries/item-type.d.ts +1299 -0
  257. package/engine/standard/entries/item-type.lua +2 -0
  258. package/engine/standard/entries/unit-type.d.ts +5 -0
  259. package/engine/standard/entries/unit-type.lua +5 -0
  260. package/engine/standard/fields/ability.d.ts +2 -2
  261. package/engine/standard/fields/ability.lua +2 -2
  262. package/engine/standard/fields/item.d.ts +4 -0
  263. package/engine/standard/fields/item.lua +6 -0
  264. package/engine/standard/fields/unit.d.ts +11 -2
  265. package/engine/standard/fields/unit.lua +16 -1
  266. package/engine/synchronization.d.ts +11 -0
  267. package/engine/synchronization.lua +77 -0
  268. package/engine/text-tag.d.ts +1 -1
  269. package/engine/text-tag.lua +92 -17
  270. package/engine/unit.d.ts +9 -1
  271. package/engine/unit.lua +9 -1
  272. package/event.d.ts +1 -1
  273. package/lualib_bundle.lua +1 -1
  274. package/math.d.ts +2 -0
  275. package/math.lua +14 -0
  276. package/net/socket.lua +1 -1
  277. package/network.lua +25 -1
  278. package/objutil/buff.lua +10 -8
  279. package/objutil/object.lua +1 -1
  280. package/operation.d.ts +8 -1
  281. package/operation.lua +38 -18
  282. package/package.json +3 -23
  283. package/patch-lua.lua +15 -0
  284. package/patch-lualib.lua +1 -1
  285. package/utility/arrays.d.ts +1 -0
  286. package/utility/arrays.lua +8 -0
  287. package/utility/callback-array.d.ts +17 -0
  288. package/utility/callback-array.lua +61 -0
  289. package/utility/functions.d.ts +4 -0
  290. package/utility/functions.lua +9 -0
  291. package/utility/linked-map.d.ts +35 -0
  292. package/utility/linked-map.lua +107 -0
  293. package/utility/linked-set.d.ts +4 -1
  294. package/utility/linked-set.lua +46 -1
  295. package/utility/lua-maps.d.ts +11 -2
  296. package/utility/lua-maps.lua +33 -2
  297. package/utility/lua-sets.d.ts +1 -0
  298. package/utility/lua-sets.lua +4 -0
  299. package/utility/random.d.ts +102 -0
  300. package/utility/random.lua +273 -0
  301. package/utility/records.lua +20 -1
  302. package/utility/types.d.ts +3 -0
  303. package/utility/unordered-map.d.ts +27 -0
  304. package/utility/unordered-map.lua +99 -0
  305. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  306. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  307. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  308. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -38,11 +38,14 @@ local ____sound = require("core.types.sound")
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  local isSoundLabelCustom = ____sound.isSoundLabelCustom
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  local Sound3D = ____sound.Sound3D
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  local SoundSettings = ____sound.SoundSettings
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+ local ____lua_2Dsets = require("utility.lua-sets")
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+ local luaSetOf = ____lua_2Dsets.luaSetOf
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  local castAnimationFQNByAbilityTypeId = {}
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  local isButtonVisibleFalseAbilityTypes = {}
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  local casterCastingEffectPresetsByAbilityTypeId = {}
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  local casterChannelingEffectPresetsByAbilityTypeId = {}
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  local targetCastingEffectPresetsByAbilityTypeId = {}
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+ local targetChannelingEffectPresetsByAbilityTypeId = {}
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  local targetEffectSoundPresetByAbilityTypeId = {}
47
50
  ____exports.AbilityType = __TS__Class()
48
51
  local AbilityType = ____exports.AbilityType
@@ -202,6 +205,19 @@ __TS__SetDescriptor(
202
205
  },
203
206
  true
204
207
  )
208
+ __TS__SetDescriptor(
209
+ AbilityType.prototype,
210
+ "iconPathDE",
211
+ {
212
+ get = function(self)
213
+ return self:getStringField("aart:de")
214
+ end,
215
+ set = function(self, iconPathDE)
216
+ self:setStringField("aart:de", iconPathDE)
217
+ end
218
+ },
219
+ true
220
+ )
205
221
  __TS__SetDescriptor(
206
222
  AbilityType.prototype,
207
223
  "isButtonVisible",
@@ -324,6 +340,19 @@ __TS__SetDescriptor(
324
340
  },
325
341
  true
326
342
  )
343
+ __TS__SetDescriptor(
344
+ AbilityType.prototype,
345
+ "missileModelPathDE",
346
+ {
347
+ get = function(self)
348
+ return self:getStringField("amat:de")
349
+ end,
350
+ set = function(self, missileModelPathDE)
351
+ self:setStringField("amat:de", missileModelPathDE)
352
+ end
353
+ },
354
+ true
355
+ )
327
356
  __TS__SetDescriptor(
328
357
  AbilityType.prototype,
329
358
  "missileMovementArc",
@@ -376,6 +405,19 @@ __TS__SetDescriptor(
376
405
  },
377
406
  true
378
407
  )
408
+ __TS__SetDescriptor(
409
+ AbilityType.prototype,
410
+ "targetChannelingEffectPresets",
411
+ {
412
+ get = function(self)
413
+ return targetChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
414
+ end,
415
+ set = function(self, targetChannelingEffectPresets)
416
+ targetChannelingEffectPresetsByAbilityTypeId[self.id] = map(targetChannelingEffectPresets, toEffectPreset)
417
+ end
418
+ },
419
+ true
420
+ )
379
421
  __TS__SetDescriptor(
380
422
  AbilityType.prototype,
381
423
  "targetEffectPresets",
@@ -457,6 +499,33 @@ __TS__SetDescriptor(
457
499
  },
458
500
  true
459
501
  )
502
+ __TS__SetDescriptor(
503
+ AbilityType.prototype,
504
+ "targetEffectPresetsDE",
505
+ {
506
+ get = function(self)
507
+ return self:getAttachmentPresetListField(
508
+ "atat:de",
509
+ array(
510
+ 6,
511
+ function(i) return ("ata" .. tostring(i)) .. ":de" end
512
+ )
513
+ )
514
+ end,
515
+ set = function(self, targetEffectPresetsDE)
516
+ self:setAttachmentPresetListField(
517
+ "atat:de",
518
+ array(
519
+ 6,
520
+ function(i) return ("ata" .. tostring(i)) .. ":de" end
521
+ ),
522
+ "atac:de",
523
+ targetEffectPresetsDE
524
+ )
525
+ end
526
+ },
527
+ true
528
+ )
460
529
  __TS__SetDescriptor(
461
530
  AbilityType.prototype,
462
531
  "turnOffButtonPositionX",
@@ -979,9 +1048,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
979
1048
  4,
980
1049
  function(caster, ability)
981
1050
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
982
- Timer:run(function()
983
- caster:playAnimation(animationFQN)
984
- end)
1051
+ Timer:run(caster, "playAnimation", animationFQN)
985
1052
  end
986
1053
  end
987
1054
  )
@@ -1006,9 +1073,10 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1006
1073
  )
1007
1074
  end
1008
1075
  end
1076
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1009
1077
  Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1010
1078
  local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1011
- if isSoundLabelCustom(soundPresetId) then
1079
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1012
1080
  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1013
1081
  end
1014
1082
  end)
@@ -1098,18 +1166,84 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1098
1166
  end
1099
1167
  casterChannelingEffectsByCaster[caster] = effects
1100
1168
  end
1169
+ local targetChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1170
+ return mapValues(
1171
+ targetChannelingEffectPresetsByAbilityTypeId,
1172
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputModelPath) end
1173
+ )
1174
+ end)
1175
+ local targetChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(function()
1176
+ return mapValues(
1177
+ targetChannelingEffectPresetsByAbilityTypeId,
1178
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1179
+ )
1180
+ end)
1181
+ local targetChannelingEffectParametersByAbilityTypeId = postcompile(function()
1182
+ return mapValues(
1183
+ targetChannelingEffectPresetsByAbilityTypeId,
1184
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, "parameters") end
1185
+ )
1186
+ end)
1187
+ local targetChannelingEffectsByCaster = {}
1188
+ local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1189
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1190
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1191
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1192
+ local effects = {}
1193
+ if effectModelPaths ~= nil then
1194
+ for i = 1, #effectModelPaths do
1195
+ local effectModelPath = effectModelPaths[i]
1196
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1197
+ if attachmentPoint == nil or attachmentPoint == "" then
1198
+ attachmentPoint = "origin"
1199
+ end
1200
+ effects[i] = Effect:create(effectModelPath, target, attachmentPoint, parameters and parameters[i])
1201
+ end
1202
+ end
1203
+ targetChannelingEffectsByCaster[caster] = effects
1204
+ end
1205
+ local function handleAbilityPointTargetChannelingStartEvent(caster, ability, x, y)
1206
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1207
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1208
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1209
+ local effects = {}
1210
+ if effectModelPaths ~= nil then
1211
+ for i = 1, #effectModelPaths do
1212
+ local effectModelPath = effectModelPaths[i]
1213
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1214
+ if attachmentPoint == nil or attachmentPoint == "" then
1215
+ attachmentPoint = "origin"
1216
+ end
1217
+ effects[i] = Effect:create(effectModelPath, x, y, parameters and parameters[i])
1218
+ end
1219
+ end
1220
+ targetChannelingEffectsByCaster[caster] = effects
1221
+ end
1101
1222
  local function handleAbilityStopChannelingEvent(caster)
1102
- local effects = casterChannelingEffectsByCaster[caster]
1103
- if effects ~= nil then
1104
- for i = 1, #effects do
1105
- effects[i]:destroy()
1223
+ local casterEffects = casterChannelingEffectsByCaster[caster]
1224
+ if casterEffects ~= nil then
1225
+ for i = 1, #casterEffects do
1226
+ casterEffects[i]:destroy()
1106
1227
  end
1107
1228
  casterChannelingEffectsByCaster[caster] = nil
1108
1229
  end
1230
+ local targetEffects = targetChannelingEffectsByCaster[caster]
1231
+ if targetEffects ~= nil then
1232
+ for i = 1, #targetEffects do
1233
+ targetEffects[i]:destroy()
1234
+ end
1235
+ targetChannelingEffectsByCaster[caster] = nil
1236
+ end
1109
1237
  end
1110
1238
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1111
1239
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1112
1240
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1113
1241
  Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1114
1242
  end
1243
+ for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
1244
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
1245
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
1246
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1247
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1248
+ end
1115
1249
  return ____exports
@@ -65,123 +65,127 @@ function ApplicableBuffType.wrap(self, other)
65
65
  return __TS__New(____exports.ApplicableBuffType, other.object)
66
66
  end
67
67
  ApplicableBuffType.BASE_ID = fourCC("BHbz")
68
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(postcompile(function()
69
- local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
70
- local abilityType = abilityTypeConstructor:create()
71
- abilityType.isInternal = true
72
- abilityType.levelCount = applicableBuffType.levelCount
73
- abilityType.buttonPositionX = 0
74
- abilityType.buttonPositionY = -11
75
- abilityType.casterAttachmentPresets = {}
76
- abilityType.targetEffectPresets = {}
77
- abilityType.casterEffectSoundPresetId = nil
78
- abilityType.learnLevelMinimum = 6
79
- abilityType.race = "other"
80
- abilityType.shouldCheckTechTreeDependencies = false
81
- abilityType.techTreeDependencies = {}
82
- abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
83
- 4,
84
- 2,
85
- 2097152,
86
- 8,
87
- 1048576,
88
- 16
89
- )
90
- abilityType.areaOfEffect = 0
91
- abilityType.castRange = 999999
92
- abilityType.cooldown = 0
93
- abilityType.manaCost = 0
94
- abilityType.buffDuration = 0
95
- abilityType.heroBuffDuration = 0
96
- return abilityType
97
- end
98
- local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
99
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
100
- for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
101
- local applicatorAbilityTypeIdByApplicatorType = {}
102
- if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
103
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
104
- local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
- applicatorAbilityType.missProbability = 0
106
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
107
- applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
68
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
69
+ postcompile(function()
70
+ local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
71
+ local abilityType = abilityTypeConstructor:create()
72
+ abilityType.isInternal = true
73
+ abilityType.levelCount = applicableBuffType.levelCount
74
+ abilityType.buttonPositionX = 0
75
+ abilityType.buttonPositionY = -11
76
+ abilityType.casterAttachmentPresets = {}
77
+ abilityType.targetEffectPresets = {}
78
+ abilityType.casterEffectSoundPresetId = nil
79
+ abilityType.learnLevelMinimum = 6
80
+ abilityType.race = "other"
81
+ abilityType.shouldCheckTechTreeDependencies = false
82
+ abilityType.techTreeDependencies = {}
83
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
84
+ 4,
85
+ 2,
86
+ 2097152,
87
+ 8,
88
+ 1048576,
89
+ 16
90
+ )
91
+ abilityType.areaOfEffect = 0
92
+ abilityType.castRange = 999999
93
+ abilityType.cooldown = 0
94
+ abilityType.manaCost = 0
95
+ abilityType.buffDuration = 0
96
+ abilityType.heroBuffDuration = 0
97
+ return abilityType
98
+ end
99
+ local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
100
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
101
+ for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
102
+ local applicatorAbilityTypeIdByApplicatorType = {}
103
+ if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
104
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
105
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
106
+ applicatorAbilityType.missProbability = 0
107
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
108
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
109
+ end
110
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
111
+ local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
112
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
113
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
114
+ applicatorAbilityType.scaleIncrease = 0
115
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
116
+ applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
117
+ end
108
118
  end
109
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
110
- local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
111
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
112
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
113
- applicatorAbilityType.scaleIncrease = 0
119
+ if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
120
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
121
+ local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
122
+ applicatorAbilityType.damagePerSecond = 0
123
+ applicatorAbilityType.movementSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.attackSpeedDecreaseFactor = 0
125
+ applicatorAbilityType.isDamageStacking = false
126
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
127
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
128
+ applicatorAbilityType.isAbleToKill = false
129
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
130
+ applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
131
+ end
132
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
133
+ local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
134
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
136
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
137
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
138
+ if applicatorAbilityType.levelCount > 1 then
139
+ multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
140
+ end
141
+ applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
142
+ end
143
+ end
144
+ if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
145
+ local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
146
+ applicatorAbilityType.levelCount = 1
147
+ applicatorAbilityType.damagePerInterval = 0
148
+ applicatorAbilityType.castRange = 0
149
+ applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
150
+ applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
151
+ applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
114
152
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
115
- applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
153
+ applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
116
154
  end
155
+ applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
117
156
  end
118
- if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
119
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
120
- local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
121
- applicatorAbilityType.damagePerSecond = 0
122
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
- applicatorAbilityType.isDamageStacking = false
125
- applicatorAbilityType.isMovementSpeedFactorStacking = false
126
- applicatorAbilityType.isAttackSpeedFactorStacking = false
127
- applicatorAbilityType.isAbleToKill = false
128
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
129
- applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
130
- end
131
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
132
- local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
133
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
134
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
- applicatorAbilityType.receivedDamageIncreaseFactor = 0
136
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
137
- if applicatorAbilityType.levelCount > 1 then
138
- multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
157
+ local applicatorUpgradeIds = {}
158
+ local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
159
+ for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
160
+ local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
161
+ local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
162
+ local applicatorUpgrade = BlankUpgrade:create()
163
+ applicatorUpgrade.isInternal = true
164
+ applicatorUpgrade.levelCount = maxLevelCount - 1
165
+ applicatorUpgrade.effects = map(
166
+ applicatorAbilityTypeIds,
167
+ function(applicatorAbilityTypeId)
168
+ return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
139
169
  end
140
- applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
170
+ )
171
+ applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
172
+ for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
173
+ applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
141
174
  end
142
175
  end
143
- if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
144
- local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
145
- applicatorAbilityType.levelCount = 1
146
- applicatorAbilityType.damagePerInterval = 0
147
- applicatorAbilityType.castRange = 0
148
- applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
149
- applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
150
- applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
151
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
152
- applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
153
- end
154
- applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
155
- end
156
- local applicatorUpgradeIds = {}
157
- local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
158
- for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
159
- local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
160
- local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
161
- local applicatorUpgrade = BlankUpgrade:create()
162
- applicatorUpgrade.isInternal = true
163
- applicatorUpgrade.levelCount = maxLevelCount - 1
164
- applicatorUpgrade.effects = map(
165
- applicatorAbilityTypeIds,
166
- function(applicatorAbilityTypeId)
167
- return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
168
- end
169
- )
170
- applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
171
- for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
172
- applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
176
+ for ____, unitType in ipairs(UnitType:getAll()) do
177
+ local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
178
+ __TS__SparseArrayPush(
179
+ ____array_0,
180
+ table.unpack(applicatorUpgradeIds)
181
+ )
182
+ unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
173
183
  end
174
- end
175
- for ____, unitType in ipairs(UnitType:getAll()) do
176
- local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
177
- __TS__SparseArrayPush(
178
- ____array_0,
179
- table.unpack(applicatorUpgradeIds)
180
- )
181
- unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
182
- end
183
- return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
184
- end))
184
+ return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
185
+ end),
186
+ 1,
187
+ 2
188
+ )
185
189
  local EVASION_ABILITY_TYPE_IDS = postcompile(function()
186
190
  return AbilityType:getAllIdsByBaseIds(map({
187
191
  "AEev",
@@ -3,9 +3,9 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
- export type BuffTypeId = ObjectDataEntryId & number & {
8
+ export type BuffTypeId = CustomObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
11
  export type StandardBuffTypeId = BuffTypeId & {
@@ -24,6 +24,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
24
24
  set iconPathSD(iconPathSD: string);
25
25
  get iconPathHD(): string;
26
26
  set iconPathHD(iconPathHD: string);
27
+ get iconPathDE(): string;
28
+ set iconPathDE(iconPathDE: string);
27
29
  get isMissileHoming(): boolean;
28
30
  set isMissileHoming(isMissileHoming: boolean);
29
31
  get lightningTypeIds(): LightningTypeId[];
@@ -34,6 +36,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
34
36
  set missileModelPathSD(missileModelPathSD: string);
35
37
  get missileModelPathHD(): string;
36
38
  set missileModelPathHD(missileModelPathHD: string);
39
+ get missileModelPathDE(): string;
40
+ set missileModelPathDE(missileModelPathDE: string);
37
41
  get missileMovementArc(): number;
38
42
  set missileMovementArc(missileMovementArc: number);
39
43
  get missileMovementSpeed(): number;
@@ -78,6 +78,19 @@ __TS__SetDescriptor(
78
78
  },
79
79
  true
80
80
  )
81
+ __TS__SetDescriptor(
82
+ BuffType.prototype,
83
+ "iconPathDE",
84
+ {
85
+ get = function(self)
86
+ return self:getStringField("fart:de")
87
+ end,
88
+ set = function(self, iconPathDE)
89
+ self:setStringField("fart:de", iconPathDE)
90
+ end
91
+ },
92
+ true
93
+ )
81
94
  __TS__SetDescriptor(
82
95
  BuffType.prototype,
83
96
  "isMissileHoming",
@@ -143,6 +156,19 @@ __TS__SetDescriptor(
143
156
  },
144
157
  true
145
158
  )
159
+ __TS__SetDescriptor(
160
+ BuffType.prototype,
161
+ "missileModelPathDE",
162
+ {
163
+ get = function(self)
164
+ return self:getStringField("fmat:de")
165
+ end,
166
+ set = function(self, missileModelPathDE)
167
+ self:setStringField("fmat:de", missileModelPathDE)
168
+ end
169
+ },
170
+ true
171
+ )
146
172
  __TS__SetDescriptor(
147
173
  BuffType.prototype,
148
174
  "missileMovementArc",
@@ -1,20 +1,50 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & number & {
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
5
+ export type DestructibleTypeId = CustomObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
+ export type StandardDestructibleTypeId = DestructibleTypeId & {
9
+ readonly __standardDestructibleTypeId: unique symbol;
10
+ };
8
11
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
12
+ static readonly [id: StandardDestructibleTypeId]: ObjectDataEntryConstructor<DestructibleType>;
9
13
  private static readonly idGenerator;
10
14
  protected static generateId(): number;
11
15
  protected static getObjectData(map: WarMap): WarObjects;
16
+ get fixedFacing(): number;
17
+ set fixedFacing(fixedFacing: number);
18
+ get flyOverHeight(): number;
19
+ set flyOverHeight(flyOverHeight: number);
20
+ get modelPath(): string;
21
+ set modelPath(modelPath: string);
22
+ get modelPathSD(): string;
23
+ set modelPathSD(modelPathSD: string);
24
+ get modelPathHD(): string;
25
+ set modelPathHD(modelPathHD: string);
26
+ get modelPathDE(): string;
27
+ set modelPathDE(modelPathDE: string);
28
+ get occlusionHeight(): number;
29
+ set occlusionHeight(occlusionHeight: number);
12
30
  get armorSoundType(): ArmorSoundType;
13
31
  set armorSoundType(armorSoundType: ArmorSoundType);
14
32
  get armorSoundTypeSD(): ArmorSoundType;
15
33
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
16
34
  get armorSoundTypeHD(): ArmorSoundType;
17
35
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
36
+ get armorSoundTypeDE(): ArmorSoundType;
37
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
18
38
  get combatClassifications(): CombatClassifications;
19
39
  set combatClassifications(combatClassifications: CombatClassifications);
40
+ get cliffHeight(): number;
41
+ set cliffHeight(cliffHeight: number);
42
+ get isWalkable(): boolean;
43
+ set isWalkable(isWalkable: boolean);
44
+ get pathingTexturePath(): string;
45
+ set pathingTexturePath(pathingTexturePath: string);
46
+ get deadPathingTexturePath(): string;
47
+ set deadPathingTexturePath(deadPathingTexturePath: string);
48
+ get name(): string;
49
+ set name(name: string);
20
50
  }