warscript 0.0.1-dev.d842bb6 → 0.0.1-dev.da5fb2e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +10 -12
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +79 -5
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +91 -46
- package/core/types/timer.d.ts +8 -8
- package/core/types/timer.lua +39 -23
- package/core/util.lua +6 -1
- package/decl/native.d.ts +844 -788
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +5 -1
- package/engine/behaviour/ability.lua +26 -21
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +32 -0
- package/engine/behaviour/unit.lua +185 -4
- package/engine/buff.d.ts +15 -12
- package/engine/buff.lua +133 -117
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +48 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +5 -2
- package/engine/internal/item.lua +85 -10
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +62 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +9 -2
- package/engine/internal/unit.d.ts +30 -8
- package/engine/internal/unit.lua +253 -107
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +0 -9
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/curse.lua +2 -2
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +82 -24
- package/engine/object-data/entry/buff-type/applicable.lua +9 -4
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +21 -5
- package/engine/object-data/entry/unit-type.lua +214 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +188 -92
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/callback-array.d.ts +13 -0
- package/utility/callback-array.lua +46 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +4 -0
- package/utility/lua-maps.lua +20 -0
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/reflection.lua +11 -7
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -74,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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abilityType.buttonPositionY = -11
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abilityType.casterAttachmentPresets = {}
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abilityType.targetEffectPresets = {}
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abilityType.
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abilityType.casterEffectSoundPresetId = nil
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abilityType.learnLevelMinimum = 6
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abilityType.race = "other"
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abilityType.shouldCheckTechTreeDependencies = false
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@@ -104,7 +104,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
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applicatorAbilityType.missProbability = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[
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applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
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end
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if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
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@@ -121,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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applicatorAbilityType.damagePerSecond = 0
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applicatorAbilityType.movementSpeedDecreaseFactor = 0
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applicatorAbilityType.attackSpeedDecreaseFactor = 0
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applicatorAbilityType.isDamageStacking = false
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applicatorAbilityType.isMovementSpeedFactorStacking = false
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applicatorAbilityType.isAttackSpeedFactorStacking = false
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applicatorAbilityType.isAbleToKill = false
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
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end
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@@ -128,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
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applicatorAbilityType.attackSpeedIncreaseFactor = 0
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applicatorAbilityType.movementSpeedIncreaseFactor = 0
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applicatorAbilityType.receivedDamageIncreaseFactor = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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if applicatorAbilityType.levelCount > 1 then
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multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
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---
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-- @internal For use by internal systems only.
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____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
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local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
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local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
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if applicatorAbilityTypeId == nil then
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ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
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ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
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ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
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if missProbability ~= nil and applicatorType ==
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if missProbability ~= nil and applicatorType == 852190 then
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ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
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end
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end,
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import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
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import { Race } from "../auxiliary/race";
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import { SoundPresetName } from "../auxiliary/sound-preset-name";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
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import { LightningTypeId } from "./lightning-type";
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export type BuffTypeId = ObjectDataEntryId & {
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export type BuffTypeId = ObjectDataEntryId & number & {
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readonly __buffTypeId: unique symbol;
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};
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export type StandardBuffTypeId = BuffTypeId & {
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readonly __standardBuffTypeId: unique symbol;
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};
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export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
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static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
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private static readonly idGenerator;
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protected static generateId(): number;
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protected static getObjectData(map: WarMap): WarObjects;
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get tooltipExtendedText(): string;
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set tooltipExtendedText(tooltipText: string);
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}
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declare const AvatarBuffType_base: typeof BuffType;
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export declare class AvatarBuffType extends AvatarBuffType_base {
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}
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declare const DevotionAuraBuffType_base: typeof BuffType;
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export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
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}
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declare const DivineShieldBuffType_base: typeof BuffType;
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export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
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}
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export {};
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local ____exports = {}
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local ____arrays = require("utility.arrays")
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local array = ____arrays.array
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local ____reflection = require("utility.reflection")
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local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
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local ____entry = require("engine.object-data.entry")
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local ObjectDataEntry = ____entry.ObjectDataEntry
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local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
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get = function(self)
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return self:
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return self:getObjectDataEntryNumericIdsField("flig")
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},
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)
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AvatarBuffType.name = "AvatarBuffType"
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__TS__ClassExtends(
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)
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____exports.DevotionAuraBuffType = __TS__Class()
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__TS__ClassExtends(
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)
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____exports.DivineShieldBuffType = __TS__Class()
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__TS__ClassExtends(
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____exports.BuffType,
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end
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)
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return ____exports
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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import { CombatClassifications } from "../auxiliary/combat-classification";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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export type DestructibleTypeId = ObjectDataEntryId & {
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export type DestructibleTypeId = ObjectDataEntryId & number & {
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7
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};
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8
8
|
export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
|
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@@ -27,10 +27,10 @@ __TS__SetDescriptor(
|
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27
27
|
"abilityTypeIds",
|
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28
28
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{
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29
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get = function(self)
|
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-
return self:
|
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30
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+
return self:getObjectDataEntryNumericIdsField("iabi")
|
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31
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end,
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set = function(self, abilityTypeIds)
|
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-
self:
|
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33
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+
self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
|
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end
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},
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true
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@@ -261,10 +261,10 @@ __TS__SetDescriptor(
|
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"cooldownGroupId",
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{
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get = function(self)
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-
return self:
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+
return self:getObjectDataEntryNumericIdField("icid")
|
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end,
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set = function(self, cooldownGroupId)
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self:
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+
self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
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end
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},
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true
|
|
@@ -1,7 +1,7 @@
|
|
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1
1
|
/** @noSelfInFile */
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2
2
|
import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
|
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3
3
|
import { Color } from "../../../core/types/color";
|
|
4
|
-
export type LightningTypeId = ObjectDataEntryId & {
|
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4
|
+
export type LightningTypeId = ObjectDataEntryId & number & {
|
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5
5
|
readonly __lightningTypeId: unique symbol;
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6
6
|
};
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7
7
|
export type StandardLightningTypeId = LightningTypeId & {
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
3
|
+
import { SoundEax } from "../auxiliary/sound-eax";
|
|
4
|
+
export type SoundPresetId = ObjectDataEntryId & string & {
|
|
5
|
+
readonly __soundPresetId: unique symbol;
|
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6
|
+
};
|
|
7
|
+
export type StandardSoundPresetId = SoundPresetId & {
|
|
8
|
+
readonly __standardSoundPresetId: unique symbol;
|
|
9
|
+
};
|
|
10
|
+
export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
|
|
11
|
+
static readonly BASE_ID: SoundPresetId;
|
|
12
|
+
private static nextId;
|
|
13
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+
protected static generateId(): string;
|
|
14
|
+
protected static getObjectData(map: WarMap): WarObjects;
|
|
15
|
+
get filePaths(): string[];
|
|
16
|
+
set filePaths(filePaths: string[]);
|
|
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|
+
get volume(): number;
|
|
18
|
+
set volume(volume: number);
|
|
19
|
+
get pitch(): number;
|
|
20
|
+
set pitch(pitch: number);
|
|
21
|
+
get priority(): number;
|
|
22
|
+
set priority(priority: number);
|
|
23
|
+
get channel(): number;
|
|
24
|
+
set channel(channel: number);
|
|
25
|
+
get minimumDistance(): number;
|
|
26
|
+
set minimumDistance(minimumDistance: number);
|
|
27
|
+
get maximumDistance(): number;
|
|
28
|
+
set maximumDistance(maximumDistance: number);
|
|
29
|
+
get distanceCutoff(): number;
|
|
30
|
+
set distanceCutoff(distanceCutoff: number);
|
|
31
|
+
get eax(): SoundEax;
|
|
32
|
+
set eax(eax: SoundEax);
|
|
33
|
+
}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____entry = require("engine.object-data.entry")
|
|
7
|
+
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
8
|
+
____exports.SoundPreset = __TS__Class()
|
|
9
|
+
local SoundPreset = ____exports.SoundPreset
|
|
10
|
+
SoundPreset.name = "SoundPreset"
|
|
11
|
+
__TS__ClassExtends(SoundPreset, ObjectDataEntry)
|
|
12
|
+
function SoundPreset.generateId(self)
|
|
13
|
+
local ____self_0, ____nextId_1 = self, "nextId"
|
|
14
|
+
local ____self_nextId_2 = ____self_0[____nextId_1]
|
|
15
|
+
____self_0[____nextId_1] = ____self_nextId_2 + 1
|
|
16
|
+
return "CustomSound" .. tostring(____self_nextId_2)
|
|
17
|
+
end
|
|
18
|
+
function SoundPreset.getObjectData(self, map)
|
|
19
|
+
return map.objects.sound
|
|
20
|
+
end
|
|
21
|
+
SoundPreset.BASE_ID = "BlizzardWave"
|
|
22
|
+
SoundPreset.nextId = 0
|
|
23
|
+
__TS__SetDescriptor(
|
|
24
|
+
SoundPreset.prototype,
|
|
25
|
+
"filePaths",
|
|
26
|
+
{
|
|
27
|
+
get = function(self)
|
|
28
|
+
return self:getStringsField("FileNames")
|
|
29
|
+
end,
|
|
30
|
+
set = function(self, filePaths)
|
|
31
|
+
self:setStringsField("FileNames", filePaths)
|
|
32
|
+
end
|
|
33
|
+
},
|
|
34
|
+
true
|
|
35
|
+
)
|
|
36
|
+
__TS__SetDescriptor(
|
|
37
|
+
SoundPreset.prototype,
|
|
38
|
+
"volume",
|
|
39
|
+
{
|
|
40
|
+
get = function(self)
|
|
41
|
+
return self:getNumberField("Volume")
|
|
42
|
+
end,
|
|
43
|
+
set = function(self, volume)
|
|
44
|
+
self:setNumberField("Volume", volume)
|
|
45
|
+
end
|
|
46
|
+
},
|
|
47
|
+
true
|
|
48
|
+
)
|
|
49
|
+
__TS__SetDescriptor(
|
|
50
|
+
SoundPreset.prototype,
|
|
51
|
+
"pitch",
|
|
52
|
+
{
|
|
53
|
+
get = function(self)
|
|
54
|
+
return self:getNumberField("Pitch")
|
|
55
|
+
end,
|
|
56
|
+
set = function(self, pitch)
|
|
57
|
+
self:setNumberField("Pitch", pitch)
|
|
58
|
+
end
|
|
59
|
+
},
|
|
60
|
+
true
|
|
61
|
+
)
|
|
62
|
+
__TS__SetDescriptor(
|
|
63
|
+
SoundPreset.prototype,
|
|
64
|
+
"priority",
|
|
65
|
+
{
|
|
66
|
+
get = function(self)
|
|
67
|
+
return self:getNumberField("Priority")
|
|
68
|
+
end,
|
|
69
|
+
set = function(self, priority)
|
|
70
|
+
self:setNumberField("Priority", priority)
|
|
71
|
+
end
|
|
72
|
+
},
|
|
73
|
+
true
|
|
74
|
+
)
|
|
75
|
+
__TS__SetDescriptor(
|
|
76
|
+
SoundPreset.prototype,
|
|
77
|
+
"channel",
|
|
78
|
+
{
|
|
79
|
+
get = function(self)
|
|
80
|
+
return self:getNumberField("Channel")
|
|
81
|
+
end,
|
|
82
|
+
set = function(self, channel)
|
|
83
|
+
self:setNumberField("Channel", channel)
|
|
84
|
+
end
|
|
85
|
+
},
|
|
86
|
+
true
|
|
87
|
+
)
|
|
88
|
+
__TS__SetDescriptor(
|
|
89
|
+
SoundPreset.prototype,
|
|
90
|
+
"minimumDistance",
|
|
91
|
+
{
|
|
92
|
+
get = function(self)
|
|
93
|
+
return self:getNumberField("MinDistance")
|
|
94
|
+
end,
|
|
95
|
+
set = function(self, minimumDistance)
|
|
96
|
+
self:setNumberField("MinDistance", minimumDistance)
|
|
97
|
+
end
|
|
98
|
+
},
|
|
99
|
+
true
|
|
100
|
+
)
|
|
101
|
+
__TS__SetDescriptor(
|
|
102
|
+
SoundPreset.prototype,
|
|
103
|
+
"maximumDistance",
|
|
104
|
+
{
|
|
105
|
+
get = function(self)
|
|
106
|
+
return self:getNumberField("MaxDistance")
|
|
107
|
+
end,
|
|
108
|
+
set = function(self, maximumDistance)
|
|
109
|
+
self:setNumberField("MaxDistance", maximumDistance)
|
|
110
|
+
end
|
|
111
|
+
},
|
|
112
|
+
true
|
|
113
|
+
)
|
|
114
|
+
__TS__SetDescriptor(
|
|
115
|
+
SoundPreset.prototype,
|
|
116
|
+
"distanceCutoff",
|
|
117
|
+
{
|
|
118
|
+
get = function(self)
|
|
119
|
+
return self:getNumberField("DistanceCutoff")
|
|
120
|
+
end,
|
|
121
|
+
set = function(self, distanceCutoff)
|
|
122
|
+
self:setNumberField("DistanceCutoff", distanceCutoff)
|
|
123
|
+
end
|
|
124
|
+
},
|
|
125
|
+
true
|
|
126
|
+
)
|
|
127
|
+
__TS__SetDescriptor(
|
|
128
|
+
SoundPreset.prototype,
|
|
129
|
+
"eax",
|
|
130
|
+
{
|
|
131
|
+
get = function(self)
|
|
132
|
+
return self:getStringField("EAXFlags")
|
|
133
|
+
end,
|
|
134
|
+
set = function(self, eax)
|
|
135
|
+
self:setStringField("EAXFlags", eax)
|
|
136
|
+
end
|
|
137
|
+
},
|
|
138
|
+
true
|
|
139
|
+
)
|
|
140
|
+
return ____exports
|
|
@@ -13,7 +13,8 @@ import type { AbilityTypeId } from "./ability-type";
|
|
|
13
13
|
import type { UpgradeId } from "./upgrade";
|
|
14
14
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
15
15
|
import { AttackType } from "../auxiliary/attack-type";
|
|
16
|
-
|
|
16
|
+
import { ArmorType } from "../auxiliary/armor-type";
|
|
17
|
+
export type UnitTypeId = ObjectDataEntryId & number & {
|
|
17
18
|
readonly __unitTypeId: unique symbol;
|
|
18
19
|
};
|
|
19
20
|
export type StandardUnitTypeId = UnitTypeId & {
|
|
@@ -23,8 +24,8 @@ export declare class UnitTypeWeapon {
|
|
|
23
24
|
private readonly unitType;
|
|
24
25
|
private readonly index;
|
|
25
26
|
private constructor();
|
|
26
|
-
get attackType(): AttackType;
|
|
27
|
-
set attackType(attackType: AttackType);
|
|
27
|
+
get attackType(): AttackType | undefined;
|
|
28
|
+
set attackType(attackType: AttackType | undefined);
|
|
28
29
|
get backSwingDuration(): number;
|
|
29
30
|
set backSwingDuration(backSwingDuration: number);
|
|
30
31
|
get cooldown(): number;
|
|
@@ -55,6 +56,7 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
55
56
|
protected static readonly idGenerator: ObjectDataEntryIdGenerator;
|
|
56
57
|
protected static generateId(): number;
|
|
57
58
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
59
|
+
private isPortraitModelPathSet?;
|
|
58
60
|
get abilityTypeIds(): AbilityTypeId[];
|
|
59
61
|
set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
|
|
60
62
|
get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
|
|
@@ -131,12 +133,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
131
133
|
set modelPathSD(modelPathSD: string);
|
|
132
134
|
get modelPathHD(): string;
|
|
133
135
|
set modelPathHD(modelPathHD: string);
|
|
136
|
+
get portraitModelPath(): string;
|
|
137
|
+
set portraitModelPath(portraitModelPath: string);
|
|
138
|
+
get portraitModelPathSD(): string;
|
|
139
|
+
set portraitModelPathSD(portraitModelPathSD: string);
|
|
140
|
+
get portraitModelPathHD(): string;
|
|
141
|
+
set portraitModelPathHD(portraitModelPathHD: string);
|
|
134
142
|
get runSpeed(): number;
|
|
135
143
|
set runSpeed(runSpeed: number);
|
|
136
144
|
get runSpeedSD(): number;
|
|
137
145
|
set runSpeedSD(runSpeedSD: number);
|
|
138
146
|
get runSpeedHD(): number;
|
|
139
147
|
set runSpeedHD(runSpeedHD: number);
|
|
148
|
+
get selectionCircleHeight(): number;
|
|
149
|
+
set selectionCircleHeight(height: number);
|
|
140
150
|
get selectionCircleScale(): number;
|
|
141
151
|
set selectionCircleScale(selectionCircleScale: number);
|
|
142
152
|
get selectionCircleScaleSD(): number;
|
|
@@ -175,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
175
185
|
set walkSpeedSD(walkSpeedSD: number);
|
|
176
186
|
get walkSpeedHD(): number;
|
|
177
187
|
set walkSpeedHD(walkSpeedHD: number);
|
|
188
|
+
get armor(): number;
|
|
189
|
+
set armor(armor: number);
|
|
178
190
|
get armorSoundType(): ArmorSoundType;
|
|
179
191
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
180
192
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
181
193
|
set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
|
|
182
194
|
get armorSoundTypeHD(): ArmorSoundType;
|
|
183
195
|
set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
|
|
196
|
+
get armorType(): ArmorType;
|
|
197
|
+
set armorType(armorType: ArmorType);
|
|
184
198
|
get combatClassifications(): CombatClassifications;
|
|
185
199
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
186
|
-
get
|
|
187
|
-
set
|
|
200
|
+
get classifications(): UnitClassifications;
|
|
201
|
+
set classifications(unitClassifications: UnitClassifications);
|
|
188
202
|
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
189
203
|
get firstWeapon(): UnitTypeWeapon;
|
|
190
204
|
get secondWeapon(): UnitTypeWeapon;
|
|
@@ -218,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
218
232
|
set goldCost(goldCost: number);
|
|
219
233
|
get healthRegenerationRate(): number;
|
|
220
234
|
set healthRegenerationRate(healthRegenerationRate: number);
|
|
235
|
+
get level(): number;
|
|
236
|
+
set level(level: number);
|
|
221
237
|
get manaRegenerationRate(): number;
|
|
222
238
|
set manaRegenerationRate(manaRegenerationRate: number);
|
|
223
239
|
get maximumHealth(): number;
|