warscript 0.0.1-dev.d6e2c10 → 0.0.1-dev.d77b529

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (303) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +1 -0
  5. package/core/types/frame.lua +112 -37
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/player.d.ts +2 -1
  10. package/core/types/player.lua +18 -13
  11. package/core/types/playerColor.lua +4 -3
  12. package/core/types/sound.d.ts +1 -1
  13. package/core/types/sound.lua +14 -9
  14. package/core/types/unit.d.ts +5 -0
  15. package/core/types/unit.lua +5 -0
  16. package/core/util.d.ts +3 -1
  17. package/core/util.lua +109 -3
  18. package/decl/native.d.ts +705 -7
  19. package/engine/behavior.d.ts +4 -2
  20. package/engine/behavior.lua +69 -11
  21. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  22. package/engine/behaviour/ability/damage.d.ts +4 -0
  23. package/engine/behaviour/ability/damage.lua +19 -15
  24. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  25. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  26. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  27. package/engine/behaviour/ability.d.ts +11 -5
  28. package/engine/behaviour/ability.lua +54 -0
  29. package/engine/behaviour/unit/stun-immunity.d.ts +1 -1
  30. package/engine/behaviour/unit/stun-immunity.lua +5 -4
  31. package/engine/behaviour/unit.d.ts +1 -0
  32. package/engine/behaviour/unit.lua +14 -3
  33. package/engine/buff.d.ts +64 -25
  34. package/engine/buff.lua +345 -156
  35. package/engine/index.d.ts +2 -1
  36. package/engine/internal/ability.d.ts +4 -0
  37. package/engine/internal/ability.lua +56 -36
  38. package/engine/internal/item/fields.d.ts +12 -0
  39. package/engine/internal/item/fields.lua +33 -0
  40. package/engine/internal/item/owner-cache.d.ts +5 -0
  41. package/engine/internal/item/owner-cache.lua +4 -0
  42. package/engine/internal/item+owner.d.ts +2 -0
  43. package/engine/internal/item+owner.lua +27 -4
  44. package/engine/internal/item.d.ts +20 -5
  45. package/engine/internal/item.lua +146 -57
  46. package/engine/internal/mechanics/cast-ability.lua +6 -3
  47. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  48. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  49. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  50. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  51. package/engine/internal/object-data/health-bonus.lua +16 -0
  52. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  53. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  54. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  55. package/engine/internal/object-data/mana-bonus.lua +16 -0
  56. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  57. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  58. package/engine/internal/unit/ability.lua +15 -3
  59. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  60. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  61. package/engine/internal/unit/appearance.d.ts +15 -0
  62. package/engine/internal/unit/appearance.lua +85 -0
  63. package/engine/internal/unit/attributes.d.ts +17 -0
  64. package/engine/internal/unit/attributes.lua +46 -0
  65. package/engine/internal/unit/bonus.d.ts +14 -0
  66. package/engine/internal/unit/bonus.lua +102 -8
  67. package/engine/internal/unit/buff.d.ts +2 -2
  68. package/engine/internal/unit/buff.lua +34 -19
  69. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  70. package/engine/internal/unit/equipment-inventory.lua +233 -0
  71. package/engine/internal/unit/expiration-timer.lua +1 -1
  72. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  73. package/engine/internal/unit/extended-inventory.lua +99 -0
  74. package/engine/internal/unit/fly-height.lua +3 -3
  75. package/engine/internal/unit/ignore-events-items.lua +10 -1
  76. package/engine/internal/unit/interrupts.d.ts +12 -0
  77. package/engine/internal/unit/interrupts.lua +28 -0
  78. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  79. package/engine/internal/unit/inventory.lua +87 -0
  80. package/engine/internal/unit/item-container.d.ts +25 -0
  81. package/engine/internal/unit/item-container.lua +11 -0
  82. package/engine/internal/unit/item-order-events.d.ts +17 -0
  83. package/engine/internal/unit/item-order-events.lua +67 -0
  84. package/engine/internal/unit/item-slot.d.ts +27 -0
  85. package/engine/internal/unit/item-slot.lua +92 -0
  86. package/engine/internal/unit/order.d.ts +3 -3
  87. package/engine/internal/unit/order.lua +10 -10
  88. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  89. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  90. package/engine/internal/unit/range-event.d.ts +12 -0
  91. package/engine/internal/unit/range-event.lua +90 -0
  92. package/engine/internal/unit/scale.lua +3 -3
  93. package/engine/internal/unit+ability.d.ts +2 -1
  94. package/engine/internal/unit+ability.lua +63 -2
  95. package/engine/internal/unit+bonus.lua +3 -3
  96. package/engine/internal/unit+damage.d.ts +9 -0
  97. package/engine/internal/unit+damage.lua +33 -0
  98. package/engine/internal/unit+rally.lua +9 -31
  99. package/engine/internal/unit-missile-data.lua +58 -32
  100. package/engine/internal/unit-missile-launch.lua +25 -18
  101. package/engine/internal/unit.d.ts +3 -18
  102. package/engine/internal/unit.lua +97 -195
  103. package/engine/local-client.d.ts +27 -1
  104. package/engine/local-client.lua +298 -58
  105. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  106. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  107. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  108. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  109. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  110. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  111. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  112. package/engine/object-data/auxiliary/item-class.lua +2 -0
  113. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  114. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  115. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  116. package/engine/object-data/auxiliary/order-type.lua +2 -0
  117. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  118. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  119. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  120. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  121. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  122. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  123. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  124. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  125. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  126. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  127. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  129. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  130. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  131. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  132. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  133. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  134. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  135. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  136. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  137. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  138. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  139. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  140. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  141. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  142. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  143. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  144. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  145. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  146. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  147. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  148. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  149. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  150. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  151. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  152. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  153. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  154. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  155. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  156. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  157. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  158. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  159. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  160. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  161. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  162. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  163. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  164. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  165. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  166. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  167. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  168. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  169. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  170. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  171. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  172. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  173. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  174. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  175. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  176. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  177. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  178. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  179. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  180. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  181. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  182. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  183. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  184. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  185. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  186. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  187. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  188. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  189. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  190. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  191. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  192. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  193. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  194. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  195. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  196. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  197. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  199. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  200. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  201. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  202. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  203. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  204. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  205. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  206. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  207. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  208. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  209. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  210. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  211. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  212. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  213. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  214. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  215. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  216. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  217. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  218. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  219. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  220. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  221. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  222. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  223. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  224. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  225. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  226. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  227. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  228. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  229. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  230. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  231. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  232. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  233. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  234. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  235. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  236. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  237. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  238. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  239. package/engine/object-data/entry/ability-type.d.ts +18 -3
  240. package/engine/object-data/entry/ability-type.lua +222 -5
  241. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  242. package/engine/object-data/entry/buff-type.d.ts +6 -2
  243. package/engine/object-data/entry/buff-type.lua +26 -0
  244. package/engine/object-data/entry/destructible-type.d.ts +16 -2
  245. package/engine/object-data/entry/destructible-type.lua +91 -0
  246. package/engine/object-data/entry/item-type.d.ts +18 -3
  247. package/engine/object-data/entry/item-type.lua +84 -0
  248. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  249. package/engine/object-data/entry/lightning-type.lua +1 -1
  250. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  251. package/engine/object-data/entry/unit-type.d.ts +47 -2
  252. package/engine/object-data/entry/unit-type.lua +383 -49
  253. package/engine/object-data/entry/upgrade.d.ts +2 -2
  254. package/engine/object-data/entry.d.ts +6 -1
  255. package/engine/object-data/entry.lua +8 -0
  256. package/engine/object-field/ability.lua +2 -2
  257. package/engine/object-field/item.d.ts +22 -0
  258. package/engine/object-field/item.lua +118 -0
  259. package/engine/object-field/unit.d.ts +7 -4
  260. package/engine/object-field/unit.lua +4 -0
  261. package/engine/object-field.d.ts +3 -1
  262. package/engine/object-field.lua +177 -119
  263. package/engine/random.d.ts +1 -0
  264. package/engine/random.lua +8 -0
  265. package/engine/standard/entries/ability-type.d.ts +3102 -7
  266. package/engine/standard/entries/ability-type.lua +0 -6
  267. package/engine/standard/entries/item-type.d.ts +1299 -0
  268. package/engine/standard/entries/item-type.lua +2 -0
  269. package/engine/standard/entries/lightning-type.d.ts +42 -15
  270. package/engine/standard/entries/lightning-type.lua +0 -14
  271. package/engine/standard/entries/unit-type.d.ts +5 -0
  272. package/engine/standard/entries/unit-type.lua +5 -0
  273. package/engine/standard/fields/item.d.ts +4 -0
  274. package/engine/standard/fields/item.lua +6 -0
  275. package/engine/standard/fields/unit.d.ts +11 -5
  276. package/engine/standard/fields/unit.lua +13 -4
  277. package/engine/unit.d.ts +8 -1
  278. package/engine/unit.lua +8 -1
  279. package/event.d.ts +1 -1
  280. package/lualib_bundle.lua +1 -1
  281. package/math.d.ts +2 -0
  282. package/math.lua +14 -0
  283. package/network.lua +25 -1
  284. package/objutil/buff.lua +10 -8
  285. package/objutil/object.lua +1 -1
  286. package/operation.d.ts +8 -1
  287. package/operation.lua +38 -18
  288. package/package.json +3 -23
  289. package/patch-lua.lua +15 -0
  290. package/utility/linked-map.d.ts +35 -0
  291. package/utility/linked-map.lua +107 -0
  292. package/utility/linked-set.d.ts +3 -1
  293. package/utility/linked-set.lua +27 -0
  294. package/utility/random.d.ts +102 -0
  295. package/utility/random.lua +273 -0
  296. package/utility/records.lua +20 -1
  297. package/utility/unordered-map.d.ts +27 -0
  298. package/utility/unordered-map.lua +99 -0
  299. package/engine/internal/unit/item.lua +0 -78
  300. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  301. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  302. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  303. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,11 +1,14 @@
1
1
  local ____exports = {}
2
+ local applyAbilityBonus, applyHealthRegenerationRateBonus
2
3
  local ____unit = require("engine.internal.unit")
3
4
  local Unit = ____unit.Unit
4
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
5
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
5
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
6
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
7
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
7
8
  local ____utility = require("engine.internal.utility")
8
9
  local addInternalAbility = ____utility.addInternalAbility
10
+ local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
11
+ local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
9
12
  local ____arrays = require("utility.arrays")
10
13
  local product = ____arrays.product
11
14
  local sum = ____arrays.sum
@@ -24,6 +27,21 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
24
27
  local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
28
  local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
29
  local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
30
+ local ____health_2Dbonus = require("engine.internal.object-data.health-bonus")
31
+ local HEALTH_BONUS_DUMMY_ABILITY_FIELD = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_FIELD
32
+ local HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID
33
+ local ____mana_2Dbonus = require("engine.internal.object-data.mana-bonus")
34
+ local MANA_BONUS_DUMMY_ABILITY_FIELD = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_FIELD
35
+ local MANA_BONUS_DUMMY_ABILITY_TYPE_ID = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_TYPE_ID
36
+ local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
37
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
38
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
39
+ local ____health_2Dregeneration_2Drate_2Dincrease = require("engine.internal.object-data.health-regeneration-rate-increase")
40
+ local FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD = ____health_2Dregeneration_2Drate_2Dincrease.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD
41
+ local FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____health_2Dregeneration_2Drate_2Dincrease.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID
42
+ local HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID
43
+ local HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE
44
+ local HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS
27
45
  local damageFactorByUnit = {}
28
46
  local receivedDamageFactorByUnit = {}
29
47
  local function atLeastOnceProbability(array)
@@ -36,6 +54,20 @@ end
36
54
  ____exports.UnitBonusType = {}
37
55
  local UnitBonusType = ____exports.UnitBonusType
38
56
  do
57
+ UnitBonusType.HEALTH = {
58
+ abilityTypeId = HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID,
59
+ field = HEALTH_BONUS_DUMMY_ABILITY_FIELD,
60
+ integer = true,
61
+ reduce = sum,
62
+ initialValue = 0
63
+ }
64
+ UnitBonusType.MANA = {
65
+ abilityTypeId = MANA_BONUS_DUMMY_ABILITY_TYPE_ID,
66
+ field = MANA_BONUS_DUMMY_ABILITY_FIELD,
67
+ integer = true,
68
+ reduce = sum,
69
+ initialValue = 0
70
+ }
39
71
  UnitBonusType.ARMOR = {
40
72
  abilityTypeId = ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID,
41
73
  field = ARMOR_BONUS_DUMMY_ABILITY_FIELD,
@@ -73,33 +105,95 @@ do
73
105
  reduce = atLeastOnceProbability,
74
106
  initialValue = 0
75
107
  }
108
+ UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
109
+ abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
110
+ field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
111
+ integer = false,
112
+ reduce = sum,
113
+ initialValue = 0
114
+ }
115
+ --- Supported range: -1000 to 1000; the total is clamped to it.
116
+ UnitBonusType.HEALTH_REGENERATION_RATE = {
117
+ apply = function(unitHandle, value) return applyHealthRegenerationRateBonus(unitHandle, value) end,
118
+ reduce = sum,
119
+ initialValue = 0
120
+ }
76
121
  end
77
122
  local bonusesByUnitByBonusType = {}
78
123
  local nextId = 1
124
+ local ceil = math.ceil
125
+ local floor = math.floor
126
+ local max = math.max
127
+ local min = math.min
79
128
  local function processUnitBonus(unit, bonusType, bonusesArray)
80
129
  local unitHandle = unit.handle
81
130
  local totalValue = bonusType.reduce(bonusesArray)
82
131
  local abilityTypeId = bonusType.abilityTypeId
83
132
  if abilityTypeId == nil then
84
133
  local valueByUnit = bonusType.valueByUnit
85
- if totalValue == bonusType.initialValue then
134
+ if valueByUnit == nil then
135
+ bonusType.apply(unitHandle, totalValue)
136
+ elseif totalValue == bonusType.initialValue then
86
137
  valueByUnit[unit] = nil
87
138
  else
88
139
  valueByUnit[unit] = totalValue
89
140
  end
90
141
  return
91
142
  end
92
- if totalValue == bonusType.initialValue then
143
+ applyAbilityBonus(
144
+ unitHandle,
145
+ abilityTypeId,
146
+ bonusType.field,
147
+ bonusType.integer,
148
+ totalValue,
149
+ bonusType.initialValue
150
+ )
151
+ end
152
+ applyAbilityBonus = function(unitHandle, abilityTypeId, field, integer, value, initialValue)
153
+ if value == initialValue then
93
154
  UnitRemoveAbility(unitHandle, abilityTypeId)
94
155
  return
95
156
  end
96
157
  local abilityHandle = checkNotNull(addInternalAbility(unitHandle, abilityTypeId))
97
- check((bonusType.integer and BlzSetAbilityIntegerLevelField or BlzSetAbilityRealLevelField)(abilityHandle, bonusType.field, 0, totalValue))
158
+ check((integer and BlzSetAbilityIntegerLevelField or BlzSetAbilityRealLevelField)(abilityHandle, field, 0, value))
98
159
  BlzSetAbilityIntegerField(abilityHandle, ABILITY_IF_LEVELS, 2)
99
- SetUnitAbilityLevel(unitHandle, abilityTypeId, 2)
100
- SetUnitAbilityLevel(unitHandle, abilityTypeId, 1)
160
+ rawSetUnitAbilityLevel(unitHandle, abilityTypeId, 2)
161
+ rawSetUnitAbilityLevel(unitHandle, abilityTypeId, 1)
101
162
  BlzSetAbilityIntegerField(abilityHandle, ABILITY_IF_LEVELS, 1)
102
163
  end
164
+ local function setInternalAbilityPresence(unitHandle, abilityTypeId, present)
165
+ if present then
166
+ addInternalAbility(unitHandle, abilityTypeId)
167
+ else
168
+ UnitRemoveAbility(unitHandle, abilityTypeId)
169
+ end
170
+ end
171
+ local MINIMUM_HEALTH_REGENERATION_RATE_BONUS = -1000
172
+ local MAXIMUM_HEALTH_REGENERATION_RATE_BONUS = 1000
173
+ applyHealthRegenerationRateBonus = function(unitHandle, value)
174
+ value = max(
175
+ MINIMUM_HEALTH_REGENERATION_RATE_BONUS,
176
+ min(value, MAXIMUM_HEALTH_REGENERATION_RATE_BONUS)
177
+ )
178
+ local integerValue = value < 0 and ceil(value) or floor(value)
179
+ local remainder = integerValue
180
+ setInternalAbilityPresence(unitHandle, HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID, remainder < 0)
181
+ if remainder < 0 then
182
+ remainder = remainder - HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE
183
+ end
184
+ for ____, abilityTypeId in ipairs(HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS) do
185
+ setInternalAbilityPresence(unitHandle, abilityTypeId, remainder % 2 == 1)
186
+ remainder = floor(remainder / 2)
187
+ end
188
+ applyAbilityBonus(
189
+ unitHandle,
190
+ FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID,
191
+ FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD,
192
+ false,
193
+ value - integerValue,
194
+ 0
195
+ )
196
+ end
103
197
  ____exports.addUnitBonus = function(unit, bonusType, value)
104
198
  local bonusesByUnit = bonusesByUnitByBonusType[bonusType]
105
199
  if bonusesByUnit == nil then
@@ -32,7 +32,7 @@ declare module "../unit" {
32
32
  * @param includeAuras Whether to remove aura buffs. Default `true`.
33
33
  * @param autoDispel Unknown. Default `false`.
34
34
  */
35
- removeBuffs(polarity?: BuffPolarity, resistanceType?: BuffResistanceType, includeExpirationTimers?: boolean, includeAuras?: boolean, autoDispel?: boolean): void;
36
- removeBuffs(buffTypeIds: number[]): void;
35
+ removeBuffs(polarity?: BuffPolarity, resistanceType?: BuffResistanceType, includeExpirationTimers?: boolean, includeAuras?: boolean, autoDispel?: boolean): number;
36
+ removeBuffs(buffTypeIds: number[]): number;
37
37
  }
38
38
  }
@@ -1,7 +1,3 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
3
- local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
4
- local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
5
1
  local ____exports = {}
6
2
  local ____buff = require("engine.buff")
7
3
  local checkBuff = ____buff.checkBuff
@@ -19,7 +15,7 @@ Unit.prototype.hasBuff = function(self, buffTypeId)
19
15
  end
20
16
  Unit.prototype.removeBuff = function(self, buffTypeId)
21
17
  if removeBuff(self.handle, buffTypeId) then
22
- checkBuff(self, buffTypeId)
18
+ checkBuff(self, buffTypeId, false)
23
19
  return true
24
20
  end
25
21
  return false
@@ -46,36 +42,55 @@ Unit.prototype.countBuffs = function(self, polarity, resistanceType, includeExpi
46
42
  )
47
43
  end
48
44
  Unit.prototype.removeBuffs = function(self, polarityOrBuffTypeIds, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
45
+ local handle = self.handle
46
+ local cnt
49
47
  if type(polarityOrBuffTypeIds) == "table" then
50
- local handle = self.handle
48
+ cnt = 0
51
49
  for i = 1, #polarityOrBuffTypeIds do
52
- unitRemoveAbility(handle, polarityOrBuffTypeIds[i])
50
+ cnt = cnt + (unitRemoveAbility(handle, polarityOrBuffTypeIds[i]) and 1 or 0)
53
51
  end
54
52
  else
55
- local ____array_3 = __TS__SparseArrayNew(
56
- self.handle,
57
- (polarityOrBuffTypeIds or 3) & 1 ~= 0,
58
- (polarityOrBuffTypeIds or 3) & 2 ~= 0,
59
- (resistanceType or 0) & 1 ~= 0,
60
- (resistanceType or 0) & 2 ~= 0
61
- )
53
+ local positive = (polarityOrBuffTypeIds or 3) & 1 ~= 0
54
+ local negative = (polarityOrBuffTypeIds or 3) & 2 ~= 0
55
+ local magic = (resistanceType or 0) & 1 ~= 0
56
+ local physical = (resistanceType or 0) & 2 ~= 0
62
57
  local ____includeExpirationTimers_0 = includeExpirationTimers
63
58
  if ____includeExpirationTimers_0 == nil then
64
59
  ____includeExpirationTimers_0 = true
65
60
  end
66
- __TS__SparseArrayPush(____array_3, ____includeExpirationTimers_0)
61
+ includeExpirationTimers = ____includeExpirationTimers_0
67
62
  local ____includeAuras_1 = includeAuras
68
63
  if ____includeAuras_1 == nil then
69
64
  ____includeAuras_1 = true
70
65
  end
71
- __TS__SparseArrayPush(____array_3, ____includeAuras_1)
66
+ includeAuras = ____includeAuras_1
72
67
  local ____autoDispel_2 = autoDispel
73
68
  if ____autoDispel_2 == nil then
74
69
  ____autoDispel_2 = false
75
70
  end
76
- __TS__SparseArrayPush(____array_3, ____autoDispel_2)
77
- unitRemoveBuffsEx(__TS__SparseArraySpread(____array_3))
71
+ autoDispel = ____autoDispel_2
72
+ cnt = unitCountBuffsEx(
73
+ handle,
74
+ positive,
75
+ negative,
76
+ magic,
77
+ physical,
78
+ includeExpirationTimers,
79
+ includeAuras,
80
+ autoDispel
81
+ )
82
+ unitRemoveBuffsEx(
83
+ handle,
84
+ positive,
85
+ negative,
86
+ magic,
87
+ physical,
88
+ includeExpirationTimers,
89
+ includeAuras,
90
+ autoDispel
91
+ )
78
92
  end
79
- checkBuffs(self)
93
+ checkBuffs(self, false)
94
+ return cnt
80
95
  end
81
96
  return ____exports
@@ -0,0 +1,44 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ import { EquipmentSlot } from "../../object-data/auxiliary/equipment-slot";
4
+ import { EquipmentType } from "../../object-data/auxiliary/equipment-type";
5
+ import type { UnitItemContainer } from "./item-container";
6
+ export interface UnitEquipmentInventory extends UnitItemContainer {
7
+ }
8
+ /**
9
+ * A live view of a unit's equipment inventory, indexed by {@link EquipmentSlot}.
10
+ *
11
+ * Equipment slots are typed, so the engine picks the slot itself when equipping: slot assignment frees
12
+ * the requested slot and then equips the item. The only type with two slots is the ring; equipping into
13
+ * ALTERNATE_RING temporarily occupies RING with a filler ring, mirroring the regular inventory's approach.
14
+ */
15
+ export declare class UnitEquipmentInventory {
16
+ constructor(handle: junit);
17
+ equip(item: Item): boolean;
18
+ unequip(item: Item): void;
19
+ unequipSlot(slot: EquipmentSlot): Item | undefined;
20
+ has(item: Item): boolean;
21
+ hasAny(): boolean;
22
+ isSlotEmpty(slot: EquipmentSlot): boolean;
23
+ hasType(type: EquipmentType): boolean;
24
+ canEquipType(type: EquipmentType): boolean;
25
+ findSlot(item: Item): EquipmentSlot | undefined;
26
+ protected __newindex(slot: number, item: Item | undefined): void;
27
+ protected __index(key: string | number): unknown;
28
+ protected __len(): number;
29
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
30
+ }
31
+ declare module "../unit" {
32
+ interface Unit {
33
+ readonly equipmentInventory: UnitEquipmentInventory;
34
+ }
35
+ namespace Unit {
36
+ const itemEquippedEvent: UnitTriggerEvent<[item: Item]>;
37
+ const itemUnequippedEvent: UnitTriggerEvent<[item: Item]>;
38
+ let itemStackedEvent: UnitTriggerEvent<[
39
+ target: Item,
40
+ source: Item,
41
+ previousTargetCharges: number
42
+ ]>;
43
+ }
44
+ }
@@ -0,0 +1,233 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local UnitTriggerEvent = ____unit.UnitTriggerEvent
9
+ local ____item = require("engine.internal.item")
10
+ local Item = ____item.Item
11
+ local ____event = require("event")
12
+ local IgnoreEvent = ____event.IgnoreEvent
13
+ local ____dummy = require("objutil.dummy")
14
+ local dummyUnitId = ____dummy.dummyUnitId
15
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
16
+ local ignoreEventsItemTypeIds = ____ignore_2Devents_2Ditems.ignoreEventsItemTypeIds
17
+ local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
18
+ local ____blank = require("engine.object-data.entry.item-type.blank")
19
+ local BlankItemType = ____blank.BlankItemType
20
+ local convertEquipmentType = ConvertEquipmentType
21
+ local convertLoadoutSlot = ConvertLoadoutSlot
22
+ local getEquippedItem = GetEquippedItem
23
+ local getStackingItemSource = BlzGetStackingItemSource
24
+ local getStackingItemTarget = BlzGetStackingItemTarget
25
+ local getStackingItemTargetPreviousCharges = BlzGetStackingItemTargetPreviousCharges
26
+ local getTriggerUnit = GetTriggerUnit
27
+ local getUnequippedItem = GetUnequippedItem
28
+ local getUnitTypeId = GetUnitTypeId
29
+ local unitCanEquipItemOfEquipmentType = UnitCanEquipItemOfEquipmentType
30
+ local unitEquipItem = UnitEquipItem
31
+ local unitHasAnyItemEquiped = UnitHasAnyItemEquiped
32
+ local unitHasItemEquipmentOfType = UnitHasItemEquipmentOfType
33
+ local unitHasItemEquipped = UnitHasItemEquipped
34
+ local unitHasLoadoutSlotEmpty = UnitHasLoadoutSlotEmpty
35
+ local unitItemInEquipmentSlot = UnitItemInEquipmentSlot
36
+ local setItemVisible = SetItemVisible
37
+ local unitAddItem = UnitAddItem
38
+ local unitRemoveItem = UnitRemoveItem
39
+ local unitUnequipItem = UnitUnequipItem
40
+ local unitUnequipItemFromSlot = UnitUnequipItemFromSlot
41
+ local ____rawget = _G.rawget
42
+ local rawset = _G.rawset
43
+ local ____type = _G.type
44
+ local EQUIPMENT_INVENTORY_SLOT_COUNT = bj_MAX_EQUIPMENT_INVENTORY
45
+ ---
46
+ -- @internal For use by internal systems only.
47
+ ____exports.RING_FILLER_ITEM_TYPE_ID = compiletime(function()
48
+ local itemType = BlankItemType:create()
49
+ itemType.name = "[Warscript/Dummy] Ring Filler"
50
+ itemType.itemClass = "Equipment"
51
+ itemType.equipmentType = 5
52
+ return itemType.id
53
+ end)
54
+ ignoreEventsItemTypeIds[____exports.RING_FILLER_ITEM_TYPE_ID] = true
55
+ --- Occupies the RING slot while a ring is being equipped into ALTERNATE_RING, since the engine fills the
56
+ -- RING slot first.
57
+ local ringFillerItem = (function()
58
+ local item = CreateItem(____exports.RING_FILLER_ITEM_TYPE_ID, 0, 0)
59
+ setItemVisible(item, false)
60
+ return item
61
+ end)()
62
+ --- Equips an item the unit may not be carrying yet; the engine picks the slot.
63
+ local function unitEquip(unit, item)
64
+ return unitEquipItem(unit, item) or unitAddItem(unit, item) and unitEquipItem(unit, item)
65
+ end
66
+ local handleByUnitEquipmentInventory = setmetatable({}, {__mode = "k"})
67
+ local function unitEquipmentInventoryNext(handle, slot)
68
+ if slot >= EQUIPMENT_INVENTORY_SLOT_COUNT then
69
+ return nil, nil
70
+ end
71
+ return slot + 1, Item:of(unitItemInEquipmentSlot(
72
+ handle,
73
+ convertLoadoutSlot(slot)
74
+ ))
75
+ end
76
+ --- A live view of a unit's equipment inventory, indexed by {@link EquipmentSlot}.
77
+ --
78
+ -- Equipment slots are typed, so the engine picks the slot itself when equipping: slot assignment frees
79
+ -- the requested slot and then equips the item. The only type with two slots is the ring; equipping into
80
+ -- ALTERNATE_RING temporarily occupies RING with a filler ring, mirroring the regular inventory's approach.
81
+ ____exports.UnitEquipmentInventory = __TS__Class()
82
+ local UnitEquipmentInventory = ____exports.UnitEquipmentInventory
83
+ UnitEquipmentInventory.name = "UnitEquipmentInventory"
84
+ function UnitEquipmentInventory.prototype.____constructor(self, handle)
85
+ handleByUnitEquipmentInventory[self] = handle
86
+ end
87
+ function UnitEquipmentInventory.prototype.equip(self, item)
88
+ return unitEquipItem(handleByUnitEquipmentInventory[self], item.handle)
89
+ end
90
+ function UnitEquipmentInventory.prototype.unequip(self, item)
91
+ unitUnequipItem(handleByUnitEquipmentInventory[self], item.handle)
92
+ end
93
+ function UnitEquipmentInventory.prototype.unequipSlot(self, slot)
94
+ return Item:of(unitUnequipItemFromSlot(
95
+ handleByUnitEquipmentInventory[self],
96
+ convertLoadoutSlot(slot)
97
+ ))
98
+ end
99
+ function UnitEquipmentInventory.prototype.has(self, item)
100
+ return unitHasItemEquipped(handleByUnitEquipmentInventory[self], item.handle)
101
+ end
102
+ function UnitEquipmentInventory.prototype.hasAny(self)
103
+ return unitHasAnyItemEquiped(handleByUnitEquipmentInventory[self])
104
+ end
105
+ function UnitEquipmentInventory.prototype.isSlotEmpty(self, slot)
106
+ return unitHasLoadoutSlotEmpty(
107
+ handleByUnitEquipmentInventory[self],
108
+ convertLoadoutSlot(slot)
109
+ )
110
+ end
111
+ function UnitEquipmentInventory.prototype.hasType(self, ____type)
112
+ return unitHasItemEquipmentOfType(
113
+ handleByUnitEquipmentInventory[self],
114
+ convertEquipmentType(____type)
115
+ )
116
+ end
117
+ function UnitEquipmentInventory.prototype.canEquipType(self, ____type)
118
+ return unitCanEquipItemOfEquipmentType(
119
+ handleByUnitEquipmentInventory[self],
120
+ convertEquipmentType(____type)
121
+ )
122
+ end
123
+ function UnitEquipmentInventory.prototype.findSlot(self, item)
124
+ local handle = handleByUnitEquipmentInventory[self]
125
+ for slot = 0, EQUIPMENT_INVENTORY_SLOT_COUNT - 1 do
126
+ if unitItemInEquipmentSlot(
127
+ handle,
128
+ convertLoadoutSlot(slot)
129
+ ) == item.handle then
130
+ return slot
131
+ end
132
+ end
133
+ return nil
134
+ end
135
+ function UnitEquipmentInventory.prototype.__newindex(self, slot, item)
136
+ local handle = handleByUnitEquipmentInventory[self]
137
+ if slot < 1 or slot > EQUIPMENT_INVENTORY_SLOT_COUNT then
138
+ return
139
+ end
140
+ local loadoutSlot = convertLoadoutSlot(slot - 1)
141
+ local previousItem = unitItemInEquipmentSlot(handle, loadoutSlot)
142
+ if previousItem ~= nil and previousItem ~= (item and item.handle) then
143
+ unitUnequipItemFromSlot(handle, loadoutSlot)
144
+ unitRemoveItem(handle, previousItem)
145
+ end
146
+ if item ~= nil then
147
+ local itemHandle = item.handle
148
+ local ringLoadoutSlot = convertLoadoutSlot(4)
149
+ if slot - 1 == 5 and unitHasLoadoutSlotEmpty(handle, ringLoadoutSlot) then
150
+ unitEquip(handle, ringFillerItem)
151
+ unitEquip(handle, itemHandle)
152
+ unitUnequipItemFromSlot(handle, ringLoadoutSlot)
153
+ unitRemoveItem(handle, ringFillerItem)
154
+ setItemVisible(ringFillerItem, false)
155
+ else
156
+ unitEquip(handle, itemHandle)
157
+ end
158
+ end
159
+ end
160
+ function UnitEquipmentInventory.prototype.__index(self, key)
161
+ if ____type(key) == "number" then
162
+ return Item:of(unitItemInEquipmentSlot(
163
+ handleByUnitEquipmentInventory[self],
164
+ convertLoadoutSlot(key - 1)
165
+ ))
166
+ end
167
+ return ____rawget(____exports.UnitEquipmentInventory.prototype, key)
168
+ end
169
+ function UnitEquipmentInventory.prototype.__len(self)
170
+ return EQUIPMENT_INVENTORY_SLOT_COUNT
171
+ end
172
+ function UnitEquipmentInventory.prototype.__ipairs(self)
173
+ return unitEquipmentInventoryNext, handleByUnitEquipmentInventory[self], 0
174
+ end
175
+ __TS__ObjectDefineProperty(
176
+ Unit.prototype,
177
+ "equipmentInventory",
178
+ {get = function(self)
179
+ local equipmentInventory = __TS__New(____exports.UnitEquipmentInventory, self.handle)
180
+ rawset(self, "equipmentInventory", equipmentInventory)
181
+ return equipmentInventory
182
+ end}
183
+ )
184
+ rawset(
185
+ Unit,
186
+ "itemEquippedEvent",
187
+ __TS__New(
188
+ UnitTriggerEvent,
189
+ EVENT_PLAYER_UNIT_EQUIP_ITEM,
190
+ function()
191
+ local unit = getTriggerUnit()
192
+ local item = getEquippedItem()
193
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
194
+ return Unit:of(unit), Item:of(item)
195
+ end
196
+ return IgnoreEvent
197
+ end
198
+ )
199
+ )
200
+ rawset(
201
+ Unit,
202
+ "itemUnequippedEvent",
203
+ __TS__New(
204
+ UnitTriggerEvent,
205
+ EVENT_PLAYER_UNIT_UNEQUIP_ITEM,
206
+ function()
207
+ local unit = getTriggerUnit()
208
+ local item = getUnequippedItem()
209
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
210
+ return Unit:of(unit), Item:of(item)
211
+ end
212
+ return IgnoreEvent
213
+ end
214
+ )
215
+ )
216
+ rawset(
217
+ Unit,
218
+ "itemStackedEvent",
219
+ __TS__New(
220
+ UnitTriggerEvent,
221
+ EVENT_PLAYER_UNIT_STACK_ITEM,
222
+ function()
223
+ local unit = getTriggerUnit()
224
+ local target = getStackingItemTarget()
225
+ local source = getStackingItemSource()
226
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(target) and not isItemIgnoredInEvents(source) then
227
+ return Unit:of(unit), Item:of(target), Item:of(source), getStackingItemTargetPreviousCharges()
228
+ end
229
+ return IgnoreEvent
230
+ end
231
+ )
232
+ )
233
+ return ____exports
@@ -29,7 +29,7 @@ Unit.prototype.removeExpirationTimer = function(self)
29
29
  cancelTimedLife(handle)
30
30
  setWidgetLife(handle, life)
31
31
  end
32
- Unit.onImmediateOrder[orderId("phoenixmorph")]:addListener(
32
+ Unit.onImmediateOrder[852482]:addListener(
33
33
  4,
34
34
  function(unit)
35
35
  unitRemoveAbility(unit.handle, dummyPhoenixMorphAbilityTypeId)
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ import type { UnitItemContainer } from "./item-container";
4
+ export interface UnitExtendedInventory extends UnitItemContainer {
5
+ }
6
+ /**
7
+ * A live, zero-based view of a unit's extended inventory.
8
+ *
9
+ * Slot assignment works like the regular inventory's, see {@link unitAddItemToSlot}.
10
+ */
11
+ export declare class UnitExtendedInventory {
12
+ constructor(handle: junit);
13
+ has(item: Item): boolean;
14
+ findSlot(item: Item): number | undefined;
15
+ isSlotEmpty(slot: number): boolean;
16
+ protected __newindex(slot: number, item: Item | undefined): void;
17
+ protected __index(key: string | number): unknown;
18
+ protected __len(): number;
19
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
20
+ }
21
+ declare module "../unit" {
22
+ interface Unit {
23
+ readonly extendedInventory: UnitExtendedInventory;
24
+ }
25
+ }
@@ -0,0 +1,99 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
11
+ local unitOwnsItem = ____item_2Dcontainer.unitOwnsItem
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local unitExtendedInventorySize = UnitExtendedInventorySize
15
+ local unitHasItemBagged = UnitHasItemBagged
16
+ local unitItemInBagSlot = UnitItemInBagSlot
17
+ local unitRemoveItem = UnitRemoveItem
18
+ local isItemPowerup = IsItemPowerup
19
+ local setItemBooleanField = BlzSetItemBooleanField
20
+ local ____rawget = _G.rawget
21
+ local rawset = _G.rawset
22
+ local ____type = _G.type
23
+ local handleByUnitExtendedInventory = setmetatable({}, {__mode = "k"})
24
+ local function unitExtendedInventoryNext(handle, slot)
25
+ if slot >= unitExtendedInventorySize(handle) then
26
+ return nil, nil
27
+ end
28
+ return slot + 1, Item:of(unitItemInBagSlot(handle, slot))
29
+ end
30
+ --- A live, zero-based view of a unit's extended inventory.
31
+ --
32
+ -- Slot assignment works like the regular inventory's, see {@link unitAddItemToSlot}.
33
+ ____exports.UnitExtendedInventory = __TS__Class()
34
+ local UnitExtendedInventory = ____exports.UnitExtendedInventory
35
+ UnitExtendedInventory.name = "UnitExtendedInventory"
36
+ function UnitExtendedInventory.prototype.____constructor(self, handle)
37
+ handleByUnitExtendedInventory[self] = handle
38
+ end
39
+ function UnitExtendedInventory.prototype.has(self, item)
40
+ return unitHasItemBagged(handleByUnitExtendedInventory[self], item.handle)
41
+ end
42
+ function UnitExtendedInventory.prototype.findSlot(self, item)
43
+ local handle = handleByUnitExtendedInventory[self]
44
+ for slot = 0, unitExtendedInventorySize(handle) - 1 do
45
+ if unitItemInBagSlot(handle, slot) == item.handle then
46
+ return slot
47
+ end
48
+ end
49
+ return nil
50
+ end
51
+ function UnitExtendedInventory.prototype.isSlotEmpty(self, slot)
52
+ return unitItemInBagSlot(handleByUnitExtendedInventory[self], slot) == nil
53
+ end
54
+ function UnitExtendedInventory.prototype.__newindex(self, slot, item)
55
+ local handle = handleByUnitExtendedInventory[self]
56
+ if slot < 1 or slot > unitExtendedInventorySize(handle) then
57
+ return
58
+ end
59
+ local previousItem = unitItemInBagSlot(handle, slot - 1)
60
+ if previousItem ~= nil and previousItem ~= (item and item.handle) then
61
+ unitRemoveItem(handle, previousItem)
62
+ end
63
+ if item ~= nil then
64
+ local itemHandle = item.handle
65
+ if unitOwnsItem(handle, itemHandle) then
66
+ unitRemoveItem(handle, itemHandle)
67
+ end
68
+ local isPowerup = isItemPowerup(itemHandle)
69
+ if isPowerup then
70
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
71
+ end
72
+ unitAddItemToSlot(handle, itemHandle, slot - 1, 1)
73
+ if isPowerup then
74
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
75
+ end
76
+ end
77
+ end
78
+ function UnitExtendedInventory.prototype.__index(self, key)
79
+ if ____type(key) == "number" then
80
+ return Item:of(unitItemInBagSlot(handleByUnitExtendedInventory[self], key - 1))
81
+ end
82
+ return ____rawget(____exports.UnitExtendedInventory.prototype, key)
83
+ end
84
+ function UnitExtendedInventory.prototype.__len(self)
85
+ return unitExtendedInventorySize(handleByUnitExtendedInventory[self])
86
+ end
87
+ function UnitExtendedInventory.prototype.__ipairs(self)
88
+ return unitExtendedInventoryNext, handleByUnitExtendedInventory[self], 0
89
+ end
90
+ __TS__ObjectDefineProperty(
91
+ Unit.prototype,
92
+ "extendedInventory",
93
+ {get = function(self)
94
+ local extendedInventory = __TS__New(____exports.UnitExtendedInventory, self.handle)
95
+ rawset(self, "extendedInventory", extendedInventory)
96
+ return extendedInventory
97
+ end}
98
+ )
99
+ return ____exports