warscript 0.0.1-dev.d690591 → 0.0.1-dev.d6e2c10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/destroyable.d.ts +1 -0
  14. package/destroyable.lua +9 -0
  15. package/engine/behavior.d.ts +12 -1
  16. package/engine/behavior.lua +172 -70
  17. package/engine/behaviour/ability/apply-buff.lua +5 -5
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.d.ts +2 -1
  25. package/engine/behaviour/ability.lua +10 -18
  26. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  27. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  28. package/engine/behaviour/unit.d.ts +39 -3
  29. package/engine/behaviour/unit.lua +259 -6
  30. package/engine/buff.d.ts +14 -6
  31. package/engine/buff.lua +145 -97
  32. package/engine/internal/ability.d.ts +7 -1
  33. package/engine/internal/ability.lua +49 -9
  34. package/engine/internal/item/ability.lua +63 -11
  35. package/engine/internal/item+owner.lua +12 -6
  36. package/engine/internal/item.d.ts +16 -16
  37. package/engine/internal/item.lua +135 -49
  38. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  39. package/engine/internal/misc/frame-coordinates.lua +21 -0
  40. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  41. package/engine/internal/misc/get-terrain-z.lua +11 -0
  42. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  43. package/engine/internal/misc/player-local-handle.lua +5 -0
  44. package/engine/internal/unit/ability.d.ts +35 -0
  45. package/engine/internal/unit/ability.lua +98 -9
  46. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  47. package/engine/internal/unit/allowed-targets.lua +9 -1
  48. package/engine/internal/unit/fly-height.d.ts +7 -0
  49. package/engine/internal/unit/fly-height.lua +20 -0
  50. package/engine/internal/unit/main-selected.lua +12 -27
  51. package/engine/internal/unit/order.d.ts +20 -0
  52. package/engine/internal/unit/order.lua +136 -0
  53. package/engine/internal/unit/scale.d.ts +7 -0
  54. package/engine/internal/unit/scale.lua +20 -0
  55. package/engine/internal/unit+ability.lua +10 -1
  56. package/engine/internal/unit-missile-launch.lua +45 -14
  57. package/engine/internal/unit.d.ts +29 -18
  58. package/engine/internal/unit.lua +257 -140
  59. package/engine/local-client.d.ts +2 -0
  60. package/engine/local-client.lua +30 -0
  61. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  62. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  63. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  64. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  65. package/engine/object-data/entry/ability-type.lua +5 -4
  66. package/engine/object-data/entry/destructible-type.d.ts +17 -1
  67. package/engine/object-data/entry/destructible-type.lua +90 -0
  68. package/engine/object-data/entry/unit-type.d.ts +15 -2
  69. package/engine/object-data/entry/unit-type.lua +135 -33
  70. package/engine/object-field/ability.d.ts +3 -3
  71. package/engine/object-field/ability.lua +7 -6
  72. package/engine/object-field/unit.d.ts +24 -1
  73. package/engine/object-field/unit.lua +91 -0
  74. package/engine/object-field.d.ts +15 -6
  75. package/engine/object-field.lua +225 -124
  76. package/engine/random.d.ts +9 -0
  77. package/engine/random.lua +13 -0
  78. package/engine/standard/fields/ability.d.ts +2 -2
  79. package/engine/standard/fields/ability.lua +2 -2
  80. package/engine/standard/fields/unit.d.ts +6 -0
  81. package/engine/standard/fields/unit.lua +11 -0
  82. package/engine/synchronization.d.ts +11 -0
  83. package/engine/synchronization.lua +77 -0
  84. package/engine/text-tag.d.ts +36 -2
  85. package/engine/text-tag.lua +250 -10
  86. package/engine/unit.d.ts +3 -0
  87. package/engine/unit.lua +3 -0
  88. package/net/socket.lua +1 -1
  89. package/objutil/buff.lua +1 -1
  90. package/package.json +2 -2
  91. package/patch-lualib.lua +1 -1
  92. package/utility/arrays.d.ts +1 -0
  93. package/utility/arrays.lua +8 -0
  94. package/utility/callback-array.d.ts +17 -0
  95. package/utility/callback-array.lua +61 -0
  96. package/utility/functions.d.ts +7 -0
  97. package/utility/functions.lua +12 -0
  98. package/utility/linked-set.d.ts +1 -0
  99. package/utility/linked-set.lua +19 -1
  100. package/utility/lua-maps.d.ts +12 -2
  101. package/utility/lua-maps.lua +37 -2
  102. package/utility/lua-sets.d.ts +1 -0
  103. package/utility/lua-sets.lua +4 -0
  104. package/utility/types.d.ts +3 -0
  105. package/core/types/order.d.ts +0 -25
  106. package/core/types/order.lua +0 -55
@@ -14,6 +14,7 @@ import { CombatClassification, CombatClassifications } from "../object-data/auxi
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  import { MovementType } from "../object-data/auxiliary/movement-type";
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  import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
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  import { AttackType } from "../object-data/auxiliary/attack-type";
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+ import { AttributesHolder } from "../../attributes";
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  export type UnitClassification = junittype;
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  export declare namespace UnitClassification {
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  const STRUCTURE: junittype;
@@ -22,6 +23,7 @@ export declare namespace UnitClassification {
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  const GROUND: junittype;
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  const SUMMONED: junittype;
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  const MECHANICAL: junittype;
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+ const WORKER: junittype;
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  const ANCIENT: junittype;
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  const SUICIDAL: junittype;
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  const TAUREN: junittype;
@@ -39,7 +41,7 @@ type AbilityDispatcherTable<T extends any[] = []> = {
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  readonly [id: number]: Event<[Unit, Ability, ...T]>;
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  };
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  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
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- export interface DamagingEvent {
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+ export interface DamagingEvent extends AttributesHolder {
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  amount: number;
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  attackType: AttackType;
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  damageType: jdamagetype;
@@ -48,8 +50,9 @@ export interface DamagingEvent {
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  readonly isAttack: boolean;
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  readonly originalAmount: number;
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  readonly originalMetadata: unknown;
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+ preventRetaliation(this: DamagingEvent): void;
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  }
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- export type DamageEvent = DamagingEvent & {
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+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
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  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
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  };
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  export type AttackDamageEvent = DamagingEvent & {
@@ -77,10 +80,14 @@ export declare class UnitWeapon {
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  readonly unit: Unit;
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  readonly index: 0 | 1;
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  constructor(unit: Unit, index: 0 | 1);
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+ get isEnabled(): boolean;
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+ set isEnabled(isEnabled: boolean);
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  get cooldown(): number;
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  set cooldown(cooldown: number);
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  get damage(): [minimumDamage: number, maximumDamage: number];
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  set damage([minimumDamage, maximumDamage]: [number, number]);
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+ get allowedTargetCombatClassifications(): CombatClassifications;
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+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
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  get damageBase(): number;
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  set damageBase(damageBase: number);
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  get damageDiceCount(): number;
@@ -102,12 +109,13 @@ declare const enum UnitPropertyKey {
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  SYNC_ID = 100,
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  IS_PAUSED = 101,
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  STUN_COUNTER = 102,
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- DELAY_HEALTH_CHECKS_COUNTER = 103,
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- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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- PREVENT_DEATH_HEALTH_BONUS = 105,
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- IS_TEAM_GLOW_HIDDEN = 106,
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- LAST_X = 107,
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- LAST_Y = 108
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+ FORCE_STUN_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_COUNTER = 104,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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+ PREVENT_DEATH_HEALTH_BONUS = 106,
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+ IS_TEAM_GLOW_HIDDEN = 107,
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+ LAST_X = 108,
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+ LAST_Y = 109
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  }
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  export type UnitSyncId = number & {
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  readonly __unitSyncId: unique symbol;
@@ -116,6 +124,7 @@ export declare class Unit extends Handle<junit> {
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  readonly syncId: UnitSyncId;
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  private [UnitPropertyKey.IS_PAUSED]?;
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  private [UnitPropertyKey.STUN_COUNTER]?;
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+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -155,13 +164,13 @@ export declare class Unit extends Handle<junit> {
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  isInRangeOf(unit: Unit, range: number): boolean;
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  isAllyOf(unit: Unit): boolean;
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  isEnemyOf(unit: Unit): boolean;
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- playAnimation(animation: string, rarity?: jraritycontrol): void;
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- playAnimation(animation: number): void;
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+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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  resetAnimation(): void;
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  queueAnimation(animation: string): void;
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  get weapons(): [UnitWeapon, UnitWeapon];
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  get firstWeapon(): UnitWeapon;
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  get secondWeapon(): UnitWeapon;
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+ chooseWeapon(target: Unit): UnitWeapon | undefined;
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  get level(): number;
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  set level(v: number);
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  get xp(): number;
@@ -211,8 +220,6 @@ export declare class Unit extends Handle<junit> {
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  set facing(v: number);
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  get speed(): number;
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  set speed(v: number);
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- get flyHeight(): number;
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- set flyHeight(v: number);
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  get x(): number;
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  set x(v: number);
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  get y(): number;
@@ -236,8 +243,6 @@ export declare class Unit extends Handle<junit> {
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  get isInvulnerable(): boolean;
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  get vertexColor(): Color;
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  set vertexColor(v: Color);
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- get scale(): number;
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- set scale(v: number);
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  get timeScale(): number;
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  set timeScale(v: number);
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  get collisionSize(): number;
@@ -261,17 +266,18 @@ export declare class Unit extends Handle<junit> {
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  dropItemTarget(item: Item, target: Widget): boolean;
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  dropItemSlot(item: Item, slot: number): boolean;
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  itemInSlot(slot: number): Item | null;
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- addAbility(abilityId: number): UnitAbility | null;
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+ addAbility(abilityId: number): UnitAbility | undefined;
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  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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  setAbilityLevel(abilityId: number, level: number): number;
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  getAbilityLevel(abilityId: number): number;
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  hasAbility(abilityId: number): boolean;
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- getAbilityById(abilityId: number): UnitAbility | undefined;
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- removeAbility(abilityId: number): boolean;
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+ getAbility(abilityId: number): UnitAbility | undefined;
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+ removeAbility(abilityTypeId: number): boolean;
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  hideAbility(abilityId: number, flag: boolean): void;
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  getAbilityRemainingCooldown(abilityId: number): number;
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  startAbilityCooldown(abilityId: number, cooldown: number): void;
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  endAbilityCooldown(abilityId: number): void;
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+ interruptMovement(): void;
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  interruptAttack(): void;
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  interruptCast(abilityId: number): void;
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  getDistanceTo(target: Unit | Vec2): number;
@@ -286,6 +292,8 @@ export declare class Unit extends Handle<junit> {
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  unpauseEx(): void;
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  incrementStunCounter(): void;
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  decrementStunCounter(): void;
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+ incrementForceStunCounter(): void;
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+ decrementForceStunCounter(): void;
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  set waygateActive(v: boolean);
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  get waygateActive(): boolean;
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  set waygateDestination(v: Vec2);
@@ -294,6 +302,7 @@ export declare class Unit extends Handle<junit> {
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  get onUnitInRange(): Record<number, Event<[Unit]>>;
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  get onManaEqual(): Record<number, Event<[Unit, number]>>;
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  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
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+ get targetAcquiredEvent(): Event;
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  get onSelect(): Event;
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  get onDeselect(): Event;
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  get onImmediateOrder(): Event<[number]>;
@@ -346,7 +355,8 @@ export declare class Unit extends Handle<junit> {
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  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
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  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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  static itemUsedEvent: UnitTriggerEvent<[Item]>;
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- static itemStackedEvent: UnitTriggerEvent<[Item]>;
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+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
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+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
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  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
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  static get itemMoveOrderEvent(): Event<[
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  unit: Unit,
@@ -365,5 +375,6 @@ export declare class Unit extends Handle<junit> {
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  setField(field: junitstringfield, value: string): boolean;
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  toString(): string;
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  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
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+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
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  }
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  export {};