warscript 0.0.1-dev.c8224f3 → 0.0.1-dev.c826fde

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (164) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +10 -12
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +79 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/timer.d.ts +8 -8
  14. package/core/types/timer.lua +39 -23
  15. package/core/util.lua +6 -1
  16. package/decl/native.d.ts +846 -790
  17. package/engine/behavior.d.ts +5 -0
  18. package/engine/behavior.lua +106 -27
  19. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  20. package/engine/behaviour/ability/apply-buff.lua +32 -0
  21. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  22. package/engine/behaviour/ability/damage.d.ts +9 -3
  23. package/engine/behaviour/ability/damage.lua +26 -38
  24. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  25. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  26. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  27. package/engine/behaviour/ability/restore-mana.lua +6 -6
  28. package/engine/behaviour/ability.d.ts +7 -2
  29. package/engine/behaviour/ability.lua +42 -24
  30. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  31. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  32. package/engine/behaviour/unit.d.ts +32 -0
  33. package/engine/behaviour/unit.lua +185 -4
  34. package/engine/buff.d.ts +57 -44
  35. package/engine/buff.lua +273 -221
  36. package/engine/internal/ability.d.ts +7 -1
  37. package/engine/internal/ability.lua +49 -9
  38. package/engine/internal/item/ability.lua +63 -11
  39. package/engine/internal/item+owner.lua +12 -6
  40. package/engine/internal/item.d.ts +8 -7
  41. package/engine/internal/item.lua +153 -51
  42. package/engine/internal/mechanics/ability-duration.lua +1 -1
  43. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  44. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  45. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  46. package/engine/internal/misc/frame-coordinates.lua +21 -0
  47. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  48. package/engine/internal/misc/get-terrain-z.lua +11 -0
  49. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  50. package/engine/internal/misc/player-local-handle.lua +5 -0
  51. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  52. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  53. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  54. package/engine/internal/object-data/evasion-probability.lua +16 -0
  55. package/engine/internal/unit/ability.d.ts +35 -0
  56. package/engine/internal/unit/ability.lua +63 -1
  57. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  58. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  59. package/engine/internal/unit/allowed-targets.lua +9 -1
  60. package/engine/internal/unit/bonus.d.ts +2 -0
  61. package/engine/internal/unit/bonus.lua +17 -0
  62. package/engine/internal/unit/order.d.ts +20 -0
  63. package/engine/internal/unit/order.lua +136 -0
  64. package/engine/internal/unit+ability.lua +10 -1
  65. package/engine/internal/unit+damage.d.ts +2 -11
  66. package/engine/internal/unit+damage.lua +10 -14
  67. package/engine/internal/unit+spellSteal.lua +1 -2
  68. package/engine/internal/unit-missile-launch.lua +9 -2
  69. package/engine/internal/unit.d.ts +32 -10
  70. package/engine/internal/unit.lua +257 -110
  71. package/engine/lightning.d.ts +4 -3
  72. package/engine/lightning.lua +21 -12
  73. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  74. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  75. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  76. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  77. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  78. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  79. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  80. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  81. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  82. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  83. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  84. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  85. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  86. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  87. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  88. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  89. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  90. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  91. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  92. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  93. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  94. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  95. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  96. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  97. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  98. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  100. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  101. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  102. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  103. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  104. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  105. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  106. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  107. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  108. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  109. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  110. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  111. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  112. package/engine/object-data/entry/ability-type/web.lua +52 -0
  113. package/engine/object-data/entry/ability-type.d.ts +19 -17
  114. package/engine/object-data/entry/ability-type.lua +82 -24
  115. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  116. package/engine/object-data/entry/buff-type.d.ts +6 -12
  117. package/engine/object-data/entry/buff-type.lua +13 -29
  118. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  119. package/engine/object-data/entry/item-type.d.ts +1 -1
  120. package/engine/object-data/entry/item-type.lua +4 -4
  121. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  122. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  123. package/engine/object-data/entry/sound-preset.lua +140 -0
  124. package/engine/object-data/entry/unit-type.d.ts +21 -5
  125. package/engine/object-data/entry/unit-type.lua +214 -93
  126. package/engine/object-data/entry/upgrade.d.ts +1 -1
  127. package/engine/object-data/entry/upgrade.lua +4 -4
  128. package/engine/object-data/entry.d.ts +16 -14
  129. package/engine/object-data/entry.lua +60 -32
  130. package/engine/object-field/ability.d.ts +4 -4
  131. package/engine/object-field/ability.lua +7 -6
  132. package/engine/object-field/unit.d.ts +57 -3
  133. package/engine/object-field/unit.lua +207 -7
  134. package/engine/object-field.d.ts +17 -6
  135. package/engine/object-field.lua +188 -92
  136. package/engine/standard/entries/buff-type.d.ts +3 -0
  137. package/engine/standard/entries/buff-type.lua +3 -0
  138. package/engine/standard/entries/sound-preset.d.ts +10 -0
  139. package/engine/standard/entries/sound-preset.lua +10 -0
  140. package/engine/standard/fields/unit.d.ts +4 -0
  141. package/engine/standard/fields/unit.lua +7 -0
  142. package/engine/text-tag.d.ts +36 -2
  143. package/engine/text-tag.lua +249 -10
  144. package/engine/unit.d.ts +1 -0
  145. package/engine/unit.lua +1 -0
  146. package/objutil/buff.lua +1 -2
  147. package/objutil/unit.lua +8 -0
  148. package/package.json +2 -2
  149. package/patch-lualib.lua +1 -1
  150. package/utility/arrays.d.ts +1 -0
  151. package/utility/arrays.lua +3 -0
  152. package/utility/callback-array.d.ts +13 -0
  153. package/utility/callback-array.lua +46 -0
  154. package/utility/functions.d.ts +8 -0
  155. package/utility/functions.lua +13 -0
  156. package/utility/linked-set.d.ts +1 -0
  157. package/utility/linked-set.lua +3 -0
  158. package/utility/lua-maps.d.ts +4 -0
  159. package/utility/lua-maps.lua +20 -0
  160. package/utility/lua-sets.d.ts +2 -0
  161. package/utility/lua-sets.lua +7 -0
  162. package/utility/reflection.lua +11 -7
  163. package/core/types/order.d.ts +0 -25
  164. package/core/types/order.lua +0 -55
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -100,7 +110,9 @@ declare const enum UnitPropertyKey {
100
110
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
111
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
112
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
104
116
  }
105
117
  export type UnitSyncId = number & {
106
118
  readonly __unitSyncId: unique symbol;
@@ -113,6 +125,8 @@ export declare class Unit extends Handle<junit> {
113
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
116
130
  private _owner?;
117
131
  private _timeScale?;
118
132
  private events?;
@@ -146,16 +160,19 @@ export declare class Unit extends Handle<junit> {
146
160
  isInRangeOf(unit: Unit, range: number): boolean;
147
161
  isAllyOf(unit: Unit): boolean;
148
162
  isEnemyOf(unit: Unit): boolean;
149
- playAnimation(animation: string, rarity?: jraritycontrol): void;
150
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
164
+ resetAnimation(): void;
151
165
  queueAnimation(animation: string): void;
152
166
  get weapons(): [UnitWeapon, UnitWeapon];
153
167
  get firstWeapon(): UnitWeapon;
154
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
155
170
  get level(): number;
156
171
  set level(v: number);
157
172
  get xp(): number;
158
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
159
176
  get strengthBase(): number;
160
177
  set strengthBase(strengthBase: number);
161
178
  get strengthBonus(): number;
@@ -230,6 +247,8 @@ export declare class Unit extends Handle<junit> {
230
247
  set timeScale(v: number);
231
248
  get collisionSize(): number;
232
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
233
252
  set pathing(v: boolean);
234
253
  isSelected(player: Player): boolean;
235
254
  explode(): void;
@@ -247,17 +266,18 @@ export declare class Unit extends Handle<junit> {
247
266
  dropItemTarget(item: Item, target: Widget): boolean;
248
267
  dropItemSlot(item: Item, slot: number): boolean;
249
268
  itemInSlot(slot: number): Item | null;
250
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
251
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
252
271
  setAbilityLevel(abilityId: number, level: number): number;
253
272
  getAbilityLevel(abilityId: number): number;
254
273
  hasAbility(abilityId: number): boolean;
255
- getAbilityById(abilityId: number): UnitAbility | undefined;
256
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
257
276
  hideAbility(abilityId: number, flag: boolean): void;
258
277
  getAbilityRemainingCooldown(abilityId: number): number;
259
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
260
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
261
281
  interruptAttack(): void;
262
282
  interruptCast(abilityId: number): void;
263
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -280,6 +300,7 @@ export declare class Unit extends Handle<junit> {
280
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
281
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
283
304
  get onSelect(): Event;
284
305
  get onDeselect(): Event;
285
306
  get onImmediateOrder(): Event<[number]>;
@@ -332,7 +353,8 @@ export declare class Unit extends Handle<junit> {
332
353
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
336
358
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
359
  static get itemMoveOrderEvent(): Event<[
338
360
  unit: Unit,