warscript 0.0.1-dev.c8224f3 → 0.0.1-dev.c826fde
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +10 -12
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +79 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +8 -8
- package/core/types/timer.lua +39 -23
- package/core/util.lua +6 -1
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +7 -2
- package/engine/behaviour/ability.lua +42 -24
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +32 -0
- package/engine/behaviour/unit.lua +185 -4
- package/engine/buff.d.ts +57 -44
- package/engine/buff.lua +273 -221
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +8 -7
- package/engine/internal/item.lua +153 -51
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +63 -1
- package/engine/internal/unit/add-item-to-slot.lua +4 -2
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +9 -2
- package/engine/internal/unit.d.ts +32 -10
- package/engine/internal/unit.lua +257 -110
- package/engine/lightning.d.ts +4 -3
- package/engine/lightning.lua +21 -12
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +82 -24
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +21 -5
- package/engine/object-data/entry/unit-type.lua +214 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +188 -92
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/callback-array.d.ts +13 -0
- package/utility/callback-array.lua +46 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +4 -0
- package/utility/lua-maps.lua +20 -0
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/reflection.lua +11 -7
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
package/engine/lightning.d.ts
CHANGED
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@@ -1,7 +1,7 @@
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/** @noSelfInFile */
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import { LightningTypeId } from "./object-data/entry/lightning-type";
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-
import { Handle, HandleDestructor } from "../core/types/handle";
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import { Unit } from "../core/types/unit";
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import { AbstractDestroyable, Destructor } from "../destroyable";
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declare const enum LightningPropertyKey {
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CHECK_VISIBILITY = 100,
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SOURCE_UNIT = 101,
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@@ -16,7 +16,8 @@ declare const enum LightningPropertyKey {
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FADING = 110
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}
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export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
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export declare class Lightning extends
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export declare class Lightning extends AbstractDestroyable {
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readonly handle: jlightning;
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readonly typeId: LightningTypeId;
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private [LightningPropertyKey.CHECK_VISIBILITY]?;
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private [LightningPropertyKey.SOURCE_UNIT]?;
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@@ -30,7 +31,7 @@ export declare class Lightning extends Handle<jlightning> {
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private [LightningPropertyKey.DURATION]?;
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private [LightningPropertyKey.FADING]?;
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constructor(handle: jlightning, typeId: LightningTypeId);
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protected onDestroy():
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protected onDestroy(): Destructor;
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static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
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...checkVisibility: [boolean] | [],
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...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
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package/engine/lightning.lua
CHANGED
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@@ -1,15 +1,16 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____handle = require("core.types.handle")
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local Handle = ____handle.Handle
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____functions = require("utility.functions")
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local forwardByN = ____functions.forwardByN
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local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
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local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
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local ____destroyable = require("destroyable")
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local AbstractDestroyable = ____destroyable.AbstractDestroyable
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local ____type = _G.type
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local select = _G.select
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local cos = math.cos
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____exports.Lightning = __TS__Class()
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local Lightning = ____exports.Lightning
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Lightning.name = "Lightning"
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__TS__ClassExtends(Lightning,
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__TS__ClassExtends(Lightning, AbstractDestroyable)
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function Lightning.prototype.____constructor(self, handle, typeId)
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AbstractDestroyable.prototype.____constructor(self)
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self.handle = handle
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self.typeId = typeId
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end
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function Lightning.prototype.onDestroy(self)
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unitToPointLightnings[self] = nil
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pointToUnitLightnings[self] = nil
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destroyLightning(self.handle)
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return
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return AbstractDestroyable.prototype.onDestroy(self)
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end
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function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
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if type(checkVisibility) ~= "boolean" then
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@@ -67,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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)
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end
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if targetZ ~= nil then
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return
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return __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
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if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
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if ____type(sourceXOrSourceUnit) == "number" then
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return
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return __TS__New(
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self,
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addLightning(
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util.id2s(typeId),
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checkVisibility,
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)
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end
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local unit = sourceXOrSourceUnit.handle
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local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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return lightning
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end
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local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
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local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -151,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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local unit = sourceXOrSourceUnit.handle
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moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
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local z = getLocationZ(location)
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local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -178,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
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moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
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local z = getLocationZ(location)
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local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -204,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
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end
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local sourceUnit = sourceXOrSourceUnit.handle
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local targetUnit = sourceYOrTargetXOrTargetUnit.handle
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local lightning =
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local lightning = __TS__New(
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self,
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addLightningEx(
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util.id2s(typeId),
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checkVisibility,
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@@ -1,2 +1,18 @@
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local ____exports = {}
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local animationNames = {
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attack = true,
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birth = true,
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death = true,
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decay = true,
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dissipate = true,
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morph = true,
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portrait = true,
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sleep = true,
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spell = true,
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stand = true,
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walk = true
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}
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____exports.isAnimationName = function(value)
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return animationNames[value] ~= nil
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end
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return ____exports
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@@ -0,0 +1,46 @@
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local ____exports = {}
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local ____records = require("utility.records")
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local invertRecord = ____records.invertRecord
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local stringByArmorType = {
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[0] = "small",
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[1] = "medium",
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[2] = "large",
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[3] = "fort",
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[4] = "normal",
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[5] = "hero",
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[6] = "divine",
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[7] = "none"
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}
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local armorTypeByString = invertRecord(stringByArmorType)
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local nativeByArmorType = {
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[0] = DEFENSE_TYPE_LIGHT,
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[1] = DEFENSE_TYPE_MEDIUM,
|
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18
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+
[2] = DEFENSE_TYPE_LARGE,
|
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+
[3] = DEFENSE_TYPE_FORT,
|
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[4] = DEFENSE_TYPE_NORMAL,
|
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[5] = DEFENSE_TYPE_HERO,
|
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[6] = DEFENSE_TYPE_DIVINE,
|
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[7] = DEFENSE_TYPE_NONE
|
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+
}
|
|
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+
local armorTypeByNative = invertRecord(nativeByArmorType)
|
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|
+
---
|
|
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+
-- @internal For use by internal systems only.
|
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____exports.armorTypeToString = function(armorType)
|
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+
return stringByArmorType[armorType]
|
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+
end
|
|
31
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+
---
|
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+
-- @internal For use by internal systems only.
|
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____exports.stringToArmorType = function(____string)
|
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|
+
return armorTypeByString[____string] or 7
|
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|
+
end
|
|
36
|
+
---
|
|
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|
+
-- @internal For use by internal systems only.
|
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|
+
____exports.armorTypeToNative = function(armorType)
|
|
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|
+
return nativeByArmorType[armorType]
|
|
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|
+
end
|
|
41
|
+
---
|
|
42
|
+
-- @internal For use by internal systems only.
|
|
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|
+
____exports.nativeToArmorType = function(armorType)
|
|
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|
+
return armorTypeByNative[armorType]
|
|
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|
+
end
|
|
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|
+
return ____exports
|
|
@@ -2,13 +2,18 @@
|
|
|
2
2
|
import { ModelNodeName } from "./model-node-name";
|
|
3
3
|
import { ModelNodeQualifier } from "./model-node-qualifier";
|
|
4
4
|
import { Optional } from "../../../utility/types";
|
|
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|
+
import { EffectParameters } from "../../../core/types/effect";
|
|
5
6
|
export type AttachmentPreset = {
|
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7
|
modelPath: string;
|
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8
|
nodeName: ModelNodeName;
|
|
8
9
|
nodeQualifiers: ModelNodeQualifier[];
|
|
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10
|
};
|
|
10
|
-
export type
|
|
11
|
-
|
|
11
|
+
export type EffectPresetWithParameters = AttachmentPreset & {
|
|
12
|
+
parameters?: EffectParameters;
|
|
13
|
+
};
|
|
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|
+
export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
|
|
15
|
+
export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
|
|
16
|
+
export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
|
|
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17
|
export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
|
|
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|
export declare const extractAttachmentPresetInputNodeFQN: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
|
|
14
19
|
export declare const splitAttachmentNodeFQN: (attachmentNodeFQN: string) => LuaMultiReturn<[attachmentNodeName: ModelNodeName, attachmentNodeQualifiers: ModelNodeQualifier[]]>;
|
|
@@ -1,9 +1,10 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
|
|
2
3
|
local __TS__StringSplit = ____lualib.__TS__StringSplit
|
|
3
4
|
local __TS__ArraySlice = ____lualib.__TS__ArraySlice
|
|
4
5
|
local ____exports = {}
|
|
5
|
-
____exports.
|
|
6
|
-
return type(
|
|
6
|
+
____exports.toEffectPreset = function(effectPresetInput)
|
|
7
|
+
return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
|
|
7
8
|
end
|
|
8
9
|
____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
|
|
9
10
|
return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
|
|
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
|
|
|
12
13
|
if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
|
|
13
14
|
return ""
|
|
14
15
|
end
|
|
15
|
-
return
|
|
16
|
+
return __TS__ArrayJoin(
|
|
16
17
|
{
|
|
17
18
|
attachmentPresetInput.nodeName,
|
|
18
19
|
table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
|
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
export declare const enum AttackType {
|
|
3
|
-
|
|
4
|
-
NORMAL =
|
|
5
|
-
PIERCE =
|
|
6
|
-
SIEGE =
|
|
7
|
-
|
|
8
|
-
CHAOS =
|
|
9
|
-
|
|
10
|
-
HERO = "hero"
|
|
3
|
+
SPELL = 0,
|
|
4
|
+
NORMAL = 1,
|
|
5
|
+
PIERCE = 2,
|
|
6
|
+
SIEGE = 3,
|
|
7
|
+
MAGIC = 4,
|
|
8
|
+
CHAOS = 5,
|
|
9
|
+
HERO = 6
|
|
11
10
|
}
|
|
@@ -1,2 +1,44 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local ____records = require("utility.records")
|
|
3
|
+
local invertRecord = ____records.invertRecord
|
|
4
|
+
local stringByAttackType = {
|
|
5
|
+
[1] = "normal",
|
|
6
|
+
[2] = "pierce",
|
|
7
|
+
[3] = "siege",
|
|
8
|
+
[0] = "spells",
|
|
9
|
+
[5] = "chaos",
|
|
10
|
+
[4] = "magic",
|
|
11
|
+
[6] = "hero"
|
|
12
|
+
}
|
|
13
|
+
local attackTypeByString = invertRecord(stringByAttackType)
|
|
14
|
+
local nativeByAttackType = {
|
|
15
|
+
[1] = ATTACK_TYPE_MELEE,
|
|
16
|
+
[2] = ATTACK_TYPE_PIERCE,
|
|
17
|
+
[3] = ATTACK_TYPE_SIEGE,
|
|
18
|
+
[0] = ATTACK_TYPE_NORMAL,
|
|
19
|
+
[5] = ATTACK_TYPE_CHAOS,
|
|
20
|
+
[4] = ATTACK_TYPE_MAGIC,
|
|
21
|
+
[6] = ATTACK_TYPE_HERO
|
|
22
|
+
}
|
|
23
|
+
local attackTypeByNative = invertRecord(nativeByAttackType)
|
|
24
|
+
---
|
|
25
|
+
-- @internal For use by internal systems only.
|
|
26
|
+
____exports.attackTypeToString = function(attackType)
|
|
27
|
+
return attackType ~= nil and stringByAttackType[attackType] or "unknown"
|
|
28
|
+
end
|
|
29
|
+
---
|
|
30
|
+
-- @internal For use by internal systems only.
|
|
31
|
+
____exports.stringToAttackType = function(____string)
|
|
32
|
+
return attackTypeByString[____string]
|
|
33
|
+
end
|
|
34
|
+
---
|
|
35
|
+
-- @internal For use by internal systems only.
|
|
36
|
+
____exports.attackTypeToNative = function(attackType)
|
|
37
|
+
return nativeByAttackType[attackType]
|
|
38
|
+
end
|
|
39
|
+
---
|
|
40
|
+
-- @internal For use by internal systems only.
|
|
41
|
+
____exports.nativeToAttackType = function(attackType)
|
|
42
|
+
return attackTypeByNative[attackType]
|
|
43
|
+
end
|
|
2
44
|
return ____exports
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
export declare const enum MovementType {
|
|
3
|
-
NONE =
|
|
4
|
-
|
|
5
|
-
FLY =
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
AMPHIBIOUS =
|
|
3
|
+
NONE = 0,
|
|
4
|
+
FOOT = 1,
|
|
5
|
+
FLY = 2,
|
|
6
|
+
HORSE = 4,
|
|
7
|
+
HOVER = 8,
|
|
8
|
+
FLOAT = 16,
|
|
9
|
+
AMPHIBIOUS = 32
|
|
10
10
|
}
|
|
@@ -1,2 +1,24 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local ____records = require("utility.records")
|
|
3
|
+
local invertRecord = ____records.invertRecord
|
|
4
|
+
local stringByMovementType = {
|
|
5
|
+
[0] = "",
|
|
6
|
+
[16] = "float",
|
|
7
|
+
[2] = "fly",
|
|
8
|
+
[1] = "foot",
|
|
9
|
+
[4] = "horse",
|
|
10
|
+
[8] = "hover",
|
|
11
|
+
[32] = "amph"
|
|
12
|
+
}
|
|
13
|
+
local movementTypeByString = invertRecord(stringByMovementType)
|
|
14
|
+
---
|
|
15
|
+
-- @internal For use by internal systems only.
|
|
16
|
+
____exports.movementTypeToString = function(movementType)
|
|
17
|
+
return stringByMovementType[movementType]
|
|
18
|
+
end
|
|
19
|
+
---
|
|
20
|
+
-- @internal For use by internal systems only.
|
|
21
|
+
____exports.stringToMovementType = function(____string)
|
|
22
|
+
return movementTypeByString[____string] or 0
|
|
23
|
+
end
|
|
2
24
|
return ____exports
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
export declare const enum SoundEax {
|
|
3
|
+
DEFAULT = "DefaultEAXON",
|
|
4
|
+
ACKNOWLEDGEMENTS = "HeroAcksEAX",
|
|
5
|
+
ENVIRONMENT = "DoodadsEAX",
|
|
6
|
+
DRUMS = "KotoDrumsEAX",
|
|
7
|
+
ATTACKS = "CombatSoundsEAX",
|
|
8
|
+
ABILITIES = "SpellsEAX",
|
|
9
|
+
MISSILES = "MissilesEAX"
|
|
10
|
+
}
|
|
@@ -12,5 +12,5 @@ export type TechTreeDependency = {
|
|
|
12
12
|
level: number;
|
|
13
13
|
};
|
|
14
14
|
export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
|
|
15
|
-
export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
|
|
15
|
+
export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
|
|
16
16
|
export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
____exports.UnitAttribute = UnitAttribute or ({})
|
|
3
|
+
____exports.UnitAttribute.STRENGTH = 1
|
|
4
|
+
____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
|
|
5
|
+
____exports.UnitAttribute.INTELLIGENCE = 2
|
|
6
|
+
____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
|
|
7
|
+
____exports.UnitAttribute.AGILITY = 3
|
|
8
|
+
____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
|
|
9
|
+
return ____exports
|
|
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
|
|
|
7
7
|
set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
8
|
get attackSpeedIncreaseFactor(): number[];
|
|
9
9
|
set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
get receivedDamageIncreaseFactor(): number[];
|
|
11
|
+
set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
12
|
}
|
|
@@ -36,4 +36,17 @@ __TS__SetDescriptor(
|
|
|
36
36
|
},
|
|
37
37
|
true
|
|
38
38
|
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
BerserkAbilityType.prototype,
|
|
41
|
+
"receivedDamageIncreaseFactor",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("bsk3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, receivedDamageIncreaseFactor)
|
|
47
|
+
self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
39
52
|
return ____exports
|
|
@@ -6,6 +6,8 @@ local __TS__New = ____lualib.__TS__New
|
|
|
6
6
|
local ____exports = {}
|
|
7
7
|
local ____channel = require("engine.object-data.entry.ability-type.channel")
|
|
8
8
|
local ChannelAbilityType = ____channel.ChannelAbilityType
|
|
9
|
+
local ____animation_2Dname = require("engine.object-data.auxiliary.animation-name")
|
|
10
|
+
local isAnimationName = ____animation_2Dname.isAnimationName
|
|
9
11
|
local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
|
|
10
12
|
local orderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.orderTypeStringIdFactory
|
|
11
13
|
local ____timer = require("core.types.timer")
|
|
@@ -211,7 +213,16 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
|
|
|
211
213
|
for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
|
|
212
214
|
if usesAttackAnimation then
|
|
213
215
|
local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
|
|
214
|
-
abilityType.channelingAnimation
|
|
216
|
+
if isAnimationName(abilityType.channelingAnimation[1]) then
|
|
217
|
+
if abilityType.channelingAnimation[1] ~= "attack" then
|
|
218
|
+
abilityType.channelingAnimation = {"attack"}
|
|
219
|
+
end
|
|
220
|
+
else
|
|
221
|
+
abilityType.channelingAnimation = {
|
|
222
|
+
"attack",
|
|
223
|
+
table.unpack(abilityType.channelingAnimation)
|
|
224
|
+
}
|
|
225
|
+
end
|
|
215
226
|
end
|
|
216
227
|
end
|
|
217
228
|
return usesAttackAnimationByAbilityTypeId
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class CarrionSwarmAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get damagePerTarget(): number[];
|
|
7
|
+
set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get maximumTotalDamage(): number[];
|
|
9
|
+
set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
get distance(): number[];
|
|
11
|
+
set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
get finalAreaOfEffect(): number[];
|
|
13
|
+
set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
14
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.CarrionSwarmAbilityType = __TS__Class()
|
|
9
|
+
local CarrionSwarmAbilityType = ____exports.CarrionSwarmAbilityType
|
|
10
|
+
CarrionSwarmAbilityType.name = "CarrionSwarmAbilityType"
|
|
11
|
+
__TS__ClassExtends(CarrionSwarmAbilityType, AbilityType)
|
|
12
|
+
CarrionSwarmAbilityType.BASE_ID = fourCC("AUcs")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
CarrionSwarmAbilityType.prototype,
|
|
15
|
+
"damagePerTarget",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Ucs1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, damagePerTarget)
|
|
21
|
+
self:setNumberLevelField("Ucs1", damagePerTarget)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
CarrionSwarmAbilityType.prototype,
|
|
28
|
+
"maximumTotalDamage",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Ucs2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, maximumTotalDamage)
|
|
34
|
+
self:setNumberLevelField("Ucs2", maximumTotalDamage)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
CarrionSwarmAbilityType.prototype,
|
|
41
|
+
"distance",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("Ucs3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, distance)
|
|
47
|
+
self:setNumberLevelField("Ucs3", distance)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
__TS__SetDescriptor(
|
|
53
|
+
CarrionSwarmAbilityType.prototype,
|
|
54
|
+
"finalAreaOfEffect",
|
|
55
|
+
{
|
|
56
|
+
get = function(self)
|
|
57
|
+
return self:getNumberLevelField("Ucs4")
|
|
58
|
+
end,
|
|
59
|
+
set = function(self, finalAreaOfEffect)
|
|
60
|
+
self:setNumberLevelField("Ucs4", finalAreaOfEffect)
|
|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
return ____exports
|
|
@@ -54,10 +54,10 @@ __TS__SetDescriptor(
|
|
|
54
54
|
"plagueWardUnitTypeId",
|
|
55
55
|
{
|
|
56
56
|
get = function(self)
|
|
57
|
-
return self:
|
|
57
|
+
return self:getObjectDataEntryNumericIdLevelField("Aplu")
|
|
58
58
|
end,
|
|
59
59
|
set = function(self, plagueWardUnitTypeId)
|
|
60
|
-
self:
|
|
60
|
+
self:setObjectDataEntryNumericIdLevelField("Aplu", plagueWardUnitTypeId)
|
|
61
61
|
end
|
|
62
62
|
},
|
|
63
63
|
true
|
|
@@ -55,7 +55,7 @@ __TS__SetDescriptor(
|
|
|
55
55
|
get = function(self)
|
|
56
56
|
local abilityUpgrades = {}
|
|
57
57
|
for i = 0, 3 do
|
|
58
|
-
local abilityUpgrade = self:
|
|
58
|
+
local abilityUpgrade = self:getObjectDataEntryNumericIdsLevelField("Neg" .. tostring(3 + i))
|
|
59
59
|
for level = 0, #abilityUpgrade - 1 do
|
|
60
60
|
local levelAbilityUpgrade = abilityUpgrade[level + 1]
|
|
61
61
|
if #levelAbilityUpgrade == 2 then
|
|
@@ -71,7 +71,7 @@ __TS__SetDescriptor(
|
|
|
71
71
|
local ____opt_0 = abilityUpgrades[1]
|
|
72
72
|
local isArray = __TS__ArrayIsArray(____opt_0 and ____opt_0[1])
|
|
73
73
|
for i = 0, #abilityUpgrades - 1 do
|
|
74
|
-
self:
|
|
74
|
+
self:setObjectDataEntryNumericIdsLevelField(
|
|
75
75
|
"Neg" .. tostring(3 + i),
|
|
76
76
|
isArray and map(
|
|
77
77
|
abilityUpgrades,
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class EnsnareAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get airUnitLoweringDuration(): number[];
|
|
7
|
+
set airUnitLoweringDuration(airUnitLoweringDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get airUnitHeight(): number[];
|
|
9
|
+
set airUnitHeight(airUnitHeight: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
get meleeAttackRange(): number[];
|
|
11
|
+
set meleeAttackRange(meleeAttackRange: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.EnsnareAbilityType = __TS__Class()
|
|
9
|
+
local EnsnareAbilityType = ____exports.EnsnareAbilityType
|
|
10
|
+
EnsnareAbilityType.name = "EnsnareAbilityType"
|
|
11
|
+
__TS__ClassExtends(EnsnareAbilityType, AbilityType)
|
|
12
|
+
EnsnareAbilityType.BASE_ID = fourCC("Aens")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
EnsnareAbilityType.prototype,
|
|
15
|
+
"airUnitLoweringDuration",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Ens1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, airUnitLoweringDuration)
|
|
21
|
+
self:setNumberLevelField("Ens1", airUnitLoweringDuration)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
EnsnareAbilityType.prototype,
|
|
28
|
+
"airUnitHeight",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Ens2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, airUnitHeight)
|
|
34
|
+
self:setNumberLevelField("Ens2", airUnitHeight)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
EnsnareAbilityType.prototype,
|
|
41
|
+
"meleeAttackRange",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("Ens3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, meleeAttackRange)
|
|
47
|
+
self:setNumberLevelField("Ens3", meleeAttackRange)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
return ____exports
|