warscript 0.0.1-dev.c8224f3 → 0.0.1-dev.c826fde

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (164) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +10 -12
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +79 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/timer.d.ts +8 -8
  14. package/core/types/timer.lua +39 -23
  15. package/core/util.lua +6 -1
  16. package/decl/native.d.ts +846 -790
  17. package/engine/behavior.d.ts +5 -0
  18. package/engine/behavior.lua +106 -27
  19. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  20. package/engine/behaviour/ability/apply-buff.lua +32 -0
  21. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  22. package/engine/behaviour/ability/damage.d.ts +9 -3
  23. package/engine/behaviour/ability/damage.lua +26 -38
  24. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  25. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  26. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  27. package/engine/behaviour/ability/restore-mana.lua +6 -6
  28. package/engine/behaviour/ability.d.ts +7 -2
  29. package/engine/behaviour/ability.lua +42 -24
  30. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  31. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  32. package/engine/behaviour/unit.d.ts +32 -0
  33. package/engine/behaviour/unit.lua +185 -4
  34. package/engine/buff.d.ts +57 -44
  35. package/engine/buff.lua +273 -221
  36. package/engine/internal/ability.d.ts +7 -1
  37. package/engine/internal/ability.lua +49 -9
  38. package/engine/internal/item/ability.lua +63 -11
  39. package/engine/internal/item+owner.lua +12 -6
  40. package/engine/internal/item.d.ts +8 -7
  41. package/engine/internal/item.lua +153 -51
  42. package/engine/internal/mechanics/ability-duration.lua +1 -1
  43. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  44. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  45. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  46. package/engine/internal/misc/frame-coordinates.lua +21 -0
  47. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  48. package/engine/internal/misc/get-terrain-z.lua +11 -0
  49. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  50. package/engine/internal/misc/player-local-handle.lua +5 -0
  51. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  52. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  53. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  54. package/engine/internal/object-data/evasion-probability.lua +16 -0
  55. package/engine/internal/unit/ability.d.ts +35 -0
  56. package/engine/internal/unit/ability.lua +63 -1
  57. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  58. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  59. package/engine/internal/unit/allowed-targets.lua +9 -1
  60. package/engine/internal/unit/bonus.d.ts +2 -0
  61. package/engine/internal/unit/bonus.lua +17 -0
  62. package/engine/internal/unit/order.d.ts +20 -0
  63. package/engine/internal/unit/order.lua +136 -0
  64. package/engine/internal/unit+ability.lua +10 -1
  65. package/engine/internal/unit+damage.d.ts +2 -11
  66. package/engine/internal/unit+damage.lua +10 -14
  67. package/engine/internal/unit+spellSteal.lua +1 -2
  68. package/engine/internal/unit-missile-launch.lua +9 -2
  69. package/engine/internal/unit.d.ts +32 -10
  70. package/engine/internal/unit.lua +257 -110
  71. package/engine/lightning.d.ts +4 -3
  72. package/engine/lightning.lua +21 -12
  73. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  74. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  75. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  76. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  77. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  78. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  79. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  80. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  81. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  82. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  83. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  84. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  85. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  86. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  87. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  88. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  89. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  90. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  91. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  92. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  93. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  94. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  95. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  96. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  97. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  98. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  100. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  101. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  102. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  103. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  104. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  105. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  106. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  107. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  108. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  109. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  110. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  111. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  112. package/engine/object-data/entry/ability-type/web.lua +52 -0
  113. package/engine/object-data/entry/ability-type.d.ts +19 -17
  114. package/engine/object-data/entry/ability-type.lua +82 -24
  115. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  116. package/engine/object-data/entry/buff-type.d.ts +6 -12
  117. package/engine/object-data/entry/buff-type.lua +13 -29
  118. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  119. package/engine/object-data/entry/item-type.d.ts +1 -1
  120. package/engine/object-data/entry/item-type.lua +4 -4
  121. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  122. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  123. package/engine/object-data/entry/sound-preset.lua +140 -0
  124. package/engine/object-data/entry/unit-type.d.ts +21 -5
  125. package/engine/object-data/entry/unit-type.lua +214 -93
  126. package/engine/object-data/entry/upgrade.d.ts +1 -1
  127. package/engine/object-data/entry/upgrade.lua +4 -4
  128. package/engine/object-data/entry.d.ts +16 -14
  129. package/engine/object-data/entry.lua +60 -32
  130. package/engine/object-field/ability.d.ts +4 -4
  131. package/engine/object-field/ability.lua +7 -6
  132. package/engine/object-field/unit.d.ts +57 -3
  133. package/engine/object-field/unit.lua +207 -7
  134. package/engine/object-field.d.ts +17 -6
  135. package/engine/object-field.lua +188 -92
  136. package/engine/standard/entries/buff-type.d.ts +3 -0
  137. package/engine/standard/entries/buff-type.lua +3 -0
  138. package/engine/standard/entries/sound-preset.d.ts +10 -0
  139. package/engine/standard/entries/sound-preset.lua +10 -0
  140. package/engine/standard/fields/unit.d.ts +4 -0
  141. package/engine/standard/fields/unit.lua +7 -0
  142. package/engine/text-tag.d.ts +36 -2
  143. package/engine/text-tag.lua +249 -10
  144. package/engine/unit.d.ts +1 -0
  145. package/engine/unit.lua +1 -0
  146. package/objutil/buff.lua +1 -2
  147. package/objutil/unit.lua +8 -0
  148. package/package.json +2 -2
  149. package/patch-lualib.lua +1 -1
  150. package/utility/arrays.d.ts +1 -0
  151. package/utility/arrays.lua +3 -0
  152. package/utility/callback-array.d.ts +13 -0
  153. package/utility/callback-array.lua +46 -0
  154. package/utility/functions.d.ts +8 -0
  155. package/utility/functions.lua +13 -0
  156. package/utility/linked-set.d.ts +1 -0
  157. package/utility/linked-set.lua +3 -0
  158. package/utility/lua-maps.d.ts +4 -0
  159. package/utility/lua-maps.lua +20 -0
  160. package/utility/lua-sets.d.ts +2 -0
  161. package/utility/lua-sets.lua +7 -0
  162. package/utility/reflection.lua +11 -7
  163. package/core/types/order.d.ts +0 -25
  164. package/core/types/order.lua +0 -55
@@ -0,0 +1,11 @@
1
+ local ____exports = {}
2
+ local getLocationZ = GetLocationZ
3
+ local moveLocation = MoveLocation
4
+ local location = Location(0, 0)
5
+ ---
6
+ -- @internal For use by internal systems only.
7
+ ____exports.getTerrainZ = function(x, y)
8
+ moveLocation(location, x, y)
9
+ return getLocationZ(location)
10
+ end
11
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.PLAYER_LOCAL_HANDLE = GetLocalPlayer()
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -131,6 +131,41 @@ declare module "../unit" {
131
131
  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
132
  }
133
133
  }
134
+ declare module "../unit" {
135
+ namespace Unit {
136
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
137
+ }
138
+ }
139
+ declare module "../unit" {
140
+ namespace Unit {
141
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
142
+ }
143
+ }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
147
+ }
148
+ }
149
+ declare module "../unit" {
150
+ namespace Unit {
151
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
152
+ }
153
+ }
154
+ declare module "../unit" {
155
+ namespace Unit {
156
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
157
+ }
158
+ }
159
+ declare module "../unit" {
160
+ namespace Unit {
161
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
162
+ }
163
+ }
164
+ declare module "../unit" {
165
+ namespace Unit {
166
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
167
+ }
168
+ }
134
169
  declare module "../unit" {
135
170
  namespace Unit {
136
171
  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -21,6 +21,8 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local Timer = ____timer.Timer
24
26
  local eventInvoke = Event.invoke
25
27
  local condition = Condition
26
28
  local createTrigger = CreateTrigger
@@ -345,6 +347,66 @@ rawset(
345
347
  extractAbilityTypeId
346
348
  )
347
349
  )
350
+ local internalAbilityImpactEvent = __TS__New(Event)
351
+ internalAbilityChannelingStartEvent:addListener(function(...)
352
+ Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
+ end)
354
+ rawset(
355
+ Unit,
356
+ "abilityImpactEvent",
357
+ createDispatchingEvent(
358
+ createCommonEvent(internalAbilityImpactEvent),
359
+ extractAbilityTypeId
360
+ )
361
+ )
362
+ rawset(
363
+ Unit,
364
+ "abilityWidgetTargetImpactEvent",
365
+ createDispatchingEvent(
366
+ createWidgetTargetEvent(internalAbilityImpactEvent),
367
+ extractAbilityTypeId
368
+ )
369
+ )
370
+ rawset(
371
+ Unit,
372
+ "abilityUnitTargetImpactEvent",
373
+ createDispatchingEvent(
374
+ createUnitTargetEvent(internalAbilityImpactEvent),
375
+ extractAbilityTypeId
376
+ )
377
+ )
378
+ rawset(
379
+ Unit,
380
+ "abilityItemTargetImpactEvent",
381
+ createDispatchingEvent(
382
+ createItemTargetEvent(internalAbilityImpactEvent),
383
+ extractAbilityTypeId
384
+ )
385
+ )
386
+ rawset(
387
+ Unit,
388
+ "abilityDestructibleTargetImpactEvent",
389
+ createDispatchingEvent(
390
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
391
+ extractAbilityTypeId
392
+ )
393
+ )
394
+ rawset(
395
+ Unit,
396
+ "abilityPointTargetImpactEvent",
397
+ createDispatchingEvent(
398
+ createPointTargetEvent(internalAbilityImpactEvent),
399
+ extractAbilityTypeId
400
+ )
401
+ )
402
+ rawset(
403
+ Unit,
404
+ "abilityNoTargetImpactEvent",
405
+ createDispatchingEvent(
406
+ createNoTargetEvent(internalAbilityImpactEvent),
407
+ extractAbilityTypeId
408
+ )
409
+ )
348
410
  rawset(
349
411
  Unit,
350
412
  "abilityChannelingFinishEvent",
@@ -376,7 +438,7 @@ rawset(
376
438
  condition(function()
377
439
  local unit = Unit:of(getTriggerUnit())
378
440
  if unit ~= nil then
379
- local ability = unit:getAbilityById(abilityTypeId)
441
+ local ability = unit:getAbility(abilityTypeId)
380
442
  if ability ~= nil then
381
443
  eventInvoke(event, unit, ability, orderTypeStringId)
382
444
  end
@@ -9,7 +9,9 @@ local setItemVisible = SetItemVisible
9
9
  local unitAddItem = UnitAddItem
10
10
  local unitItemInSlot = UnitItemInSlot
11
11
  local unitRemoveItem = UnitRemoveItem
12
- local FILLER_ITEM_TYPE_ID = compiletime(function()
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
13
15
  local itemType = BlankItemType:create()
14
16
  itemType.name = "[Warscript/Dummy] Slot Filler"
15
17
  return itemType.id
@@ -19,7 +21,7 @@ end)
19
21
  ____exports.fillerItems = array(
20
22
  6,
21
23
  function()
22
- local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
23
25
  setItemVisible(item, false)
24
26
  ignoreEventsItems[item] = true
25
27
  return item
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____math = require("math")
13
+ local min = ____math.min
12
14
  local autoAttackFinishEvent = __TS__New(Event)
13
15
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
16
  local eventTimerByUnit = {}
@@ -44,8 +46,13 @@ local function timerCallback(source, target)
44
46
  Event.invoke(autoAttackFinishEvent, source, target)
45
47
  end
46
48
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
+ local timer = Timer:simple(
51
+ attackPoint + min(0.001, attackPoint / 2),
52
+ timerCallback,
53
+ source,
54
+ target
55
+ )
49
56
  eventTimerByUnit[source] = timer
50
57
  end)
51
58
  return ____exports