warscript 0.0.1-dev.c59dd14 → 0.0.1-dev.c60b168

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/attributes.d.ts +5 -1
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +103 -13
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/player.lua +3 -1
  14. package/core/types/playerCamera.d.ts +2 -0
  15. package/core/types/playerCamera.lua +79 -5
  16. package/core/types/sound.d.ts +17 -24
  17. package/core/types/sound.lua +99 -24
  18. package/core/types/timer.d.ts +8 -8
  19. package/core/types/timer.lua +39 -23
  20. package/core/types/unit.lua +8 -0
  21. package/core/util.d.ts +1 -1
  22. package/core/util.lua +18 -1
  23. package/decl/index.d.ts +1 -0
  24. package/decl/native.d.ts +844 -788
  25. package/engine/ability.d.ts +1 -1
  26. package/engine/behavior.d.ts +15 -10
  27. package/engine/behavior.lua +112 -33
  28. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  29. package/engine/behaviour/ability/always-enabled.lua +31 -0
  30. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  31. package/engine/behaviour/ability/apply-buff.lua +32 -0
  32. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  33. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  34. package/engine/behaviour/ability/damage.d.ts +39 -11
  35. package/engine/behaviour/ability/damage.lua +83 -37
  36. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  37. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  38. package/engine/behaviour/ability/heal.d.ts +33 -6
  39. package/engine/behaviour/ability/heal.lua +89 -10
  40. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  41. package/engine/behaviour/ability/instant-impact.lua +4 -19
  42. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  43. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  44. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  45. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  46. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  47. package/engine/behaviour/ability/restore-mana.lua +29 -0
  48. package/engine/behaviour/ability.d.ts +20 -4
  49. package/engine/behaviour/ability.lua +111 -47
  50. package/engine/behaviour/unit/stun-immunity.d.ts +5 -4
  51. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  52. package/engine/behaviour/unit.d.ts +40 -2
  53. package/engine/behaviour/unit.lua +208 -0
  54. package/engine/buff.d.ts +104 -44
  55. package/engine/buff.lua +453 -215
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +23 -14
  59. package/engine/internal/ability.lua +128 -85
  60. package/engine/internal/item/ability.lua +162 -4
  61. package/engine/internal/item+owner.lua +12 -6
  62. package/engine/internal/item.d.ts +7 -4
  63. package/engine/internal/item.lua +141 -35
  64. package/engine/internal/mechanics/ability-duration.lua +1 -1
  65. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  66. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  67. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  68. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  69. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  70. package/engine/internal/misc/frame-coordinates.lua +21 -0
  71. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  72. package/engine/internal/misc/get-terrain-z.lua +11 -0
  73. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  74. package/engine/internal/misc/player-local-handle.lua +5 -0
  75. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  76. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  77. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  78. package/engine/internal/object-data/evasion-probability.lua +16 -0
  79. package/engine/internal/unit/ability.d.ts +45 -1
  80. package/engine/internal/unit/ability.lua +98 -14
  81. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  82. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  83. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  84. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  85. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  86. package/engine/internal/unit/allowed-targets.lua +9 -1
  87. package/engine/internal/unit/bonus.d.ts +11 -8
  88. package/engine/internal/unit/bonus.lua +23 -1
  89. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  90. package/engine/internal/unit/ignore-events-items.lua +5 -0
  91. package/engine/internal/unit/item.d.ts +24 -0
  92. package/engine/internal/unit/item.lua +78 -0
  93. package/engine/internal/unit/main-selected.d.ts +13 -0
  94. package/engine/internal/unit/main-selected.lua +51 -0
  95. package/engine/internal/unit/order.d.ts +20 -0
  96. package/engine/internal/unit/order.lua +136 -0
  97. package/engine/internal/unit+ability.lua +12 -3
  98. package/engine/internal/unit+damage.d.ts +2 -11
  99. package/engine/internal/unit+damage.lua +10 -14
  100. package/engine/internal/unit+spellSteal.lua +1 -2
  101. package/engine/internal/unit+transport.lua +4 -10
  102. package/engine/internal/unit-missile-launch.lua +33 -7
  103. package/engine/internal/unit.d.ts +55 -18
  104. package/engine/internal/unit.lua +392 -157
  105. package/engine/internal/utility.lua +12 -0
  106. package/engine/lightning.d.ts +12 -5
  107. package/engine/lightning.lua +48 -14
  108. package/engine/local-client.d.ts +7 -2
  109. package/engine/local-client.lua +82 -0
  110. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  111. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  112. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  113. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  114. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  115. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  116. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  117. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  118. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  119. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  120. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  121. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  122. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  123. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  124. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  125. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  126. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  127. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  128. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  129. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  130. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  131. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  132. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  133. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  134. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  135. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  136. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  137. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  138. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  139. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  140. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  141. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  142. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  143. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  144. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  145. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  146. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  147. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  148. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  149. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  150. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  151. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  152. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  153. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  154. package/engine/object-data/entry/ability-type/web.lua +52 -0
  155. package/engine/object-data/entry/ability-type.d.ts +19 -18
  156. package/engine/object-data/entry/ability-type.lua +90 -36
  157. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  158. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  159. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  160. package/engine/object-data/entry/buff-type.d.ts +6 -13
  161. package/engine/object-data/entry/buff-type.lua +13 -29
  162. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  163. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  164. package/engine/object-data/entry/item-type.d.ts +15 -2
  165. package/engine/object-data/entry/item-type.lua +93 -2
  166. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  167. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  168. package/engine/object-data/entry/sound-preset.lua +140 -0
  169. package/engine/object-data/entry/unit-type.d.ts +21 -6
  170. package/engine/object-data/entry/unit-type.lua +214 -93
  171. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  172. package/engine/object-data/entry/upgrade.d.ts +1 -2
  173. package/engine/object-data/entry/upgrade.lua +4 -4
  174. package/engine/object-data/entry.d.ts +18 -17
  175. package/engine/object-data/entry.lua +60 -32
  176. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  177. package/engine/object-field/ability.d.ts +28 -5
  178. package/engine/object-field/ability.lua +59 -5
  179. package/engine/object-field/unit.d.ts +57 -3
  180. package/engine/object-field/unit.lua +207 -7
  181. package/engine/object-field.d.ts +17 -7
  182. package/engine/object-field.lua +190 -90
  183. package/engine/random.d.ts +1 -5
  184. package/engine/standard/entries/buff-type.d.ts +3 -0
  185. package/engine/standard/entries/buff-type.lua +3 -0
  186. package/engine/standard/entries/sound-preset.d.ts +10 -0
  187. package/engine/standard/entries/sound-preset.lua +10 -0
  188. package/engine/standard/fields/ability.d.ts +2 -0
  189. package/engine/standard/fields/ability.lua +2 -0
  190. package/engine/standard/fields/unit.d.ts +4 -0
  191. package/engine/standard/fields/unit.lua +7 -0
  192. package/engine/text-tag.d.ts +36 -2
  193. package/engine/text-tag.lua +249 -10
  194. package/engine/unit.d.ts +4 -0
  195. package/engine/unit.lua +13 -2
  196. package/event.d.ts +2 -3
  197. package/event.lua +9 -5
  198. package/index.d.ts +1 -0
  199. package/index.lua +1 -0
  200. package/lualib_bundle.lua +146 -42
  201. package/math/vec2.d.ts +2 -9
  202. package/math.d.ts +0 -2
  203. package/net/socket.d.ts +7 -1
  204. package/net/socket.lua +45 -4
  205. package/network.d.ts +1 -0
  206. package/network.lua +3 -2
  207. package/objutil/ability.d.ts +0 -1
  208. package/objutil/buff.d.ts +0 -1
  209. package/objutil/buff.lua +2 -3
  210. package/objutil/object.d.ts +0 -1
  211. package/objutil/unit.d.ts +0 -1
  212. package/objutil/unit.lua +8 -0
  213. package/package.json +13 -13
  214. package/patch-lua.d.ts +0 -0
  215. package/patch-lua.lua +10 -0
  216. package/property.d.ts +55 -0
  217. package/property.lua +374 -0
  218. package/string.d.ts +16 -0
  219. package/string.lua +5 -0
  220. package/util/stream.d.ts +0 -1
  221. package/utility/arrays.d.ts +12 -5
  222. package/utility/arrays.lua +37 -3
  223. package/utility/bit-set.d.ts +0 -2
  224. package/utility/callback-array.d.ts +13 -0
  225. package/utility/callback-array.lua +46 -0
  226. package/utility/functions.d.ts +8 -0
  227. package/utility/functions.lua +13 -0
  228. package/utility/lazy.d.ts +2 -0
  229. package/utility/lazy.lua +14 -0
  230. package/utility/linked-set.d.ts +12 -3
  231. package/utility/linked-set.lua +8 -2
  232. package/utility/lua-maps.d.ts +5 -2
  233. package/utility/lua-maps.lua +20 -0
  234. package/utility/lua-sets.d.ts +3 -2
  235. package/utility/lua-sets.lua +7 -0
  236. package/utility/reflection.lua +11 -7
  237. package/utility/types.d.ts +1 -0
  238. package/core/mapbounds.d.ts +0 -8
  239. package/core/mapbounds.lua +0 -12
  240. package/core/types/order.d.ts +0 -25
  241. package/core/types/order.lua +0 -55
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { Rect } from "../core/types/rect";
3
+ import { Region } from "../core/types/region";
4
+ export declare class GameMap {
5
+ static get worldBoundsRect(): Rect;
6
+ static get worldBoundsRegion(): Region;
7
+ }
@@ -0,0 +1,32 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____rect = require("core.types.rect")
6
+ local Rect = ____rect.Rect
7
+ local ____region = require("core.types.region")
8
+ local Region = ____region.Region
9
+ ____exports.GameMap = __TS__Class()
10
+ local GameMap = ____exports.GameMap
11
+ GameMap.name = "GameMap"
12
+ function GameMap.prototype.____constructor(self)
13
+ end
14
+ __TS__ObjectDefineProperty(
15
+ GameMap,
16
+ "worldBoundsRect",
17
+ {get = function(self)
18
+ local rect = Rect:of(GetWorldBounds())
19
+ rawset(self, "worldBoundsRect", rect)
20
+ return rect
21
+ end}
22
+ )
23
+ __TS__ObjectDefineProperty(
24
+ GameMap,
25
+ "worldBoundsRegion",
26
+ {get = function(self)
27
+ local region = Region:create(self.worldBoundsRect)
28
+ rawset(self, "worldBoundsRegion", region)
29
+ return region
30
+ end}
31
+ )
32
+ return ____exports
@@ -1,17 +1,9 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
6
6
  import type { AbilityTypeId } from "../object-data/entry/ability-type";
7
- interface Fields<K, V> {
8
- set(field: K, value: V): boolean;
9
- get(field: K): V;
10
- has(field: K): boolean;
11
- }
12
- interface AbilityLevel {
13
- realFields: Fields<jabilityreallevelfield, number>;
14
- }
15
7
  export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
16
8
  export declare class AbilitySnapshot {
17
9
  }
@@ -20,7 +12,8 @@ export declare abstract class Ability extends Handle<jability> {
20
12
  protected constructor(handle: jability, typeId: number);
21
13
  toString(): string;
22
14
  get parentTypeId(): number;
23
- get orderId(): number;
15
+ get orderTypeStringId(): string;
16
+ get orderTypeId(): number;
24
17
  abstract readonly owner: Unit | Item;
25
18
  getSnapshot(): AbilitySnapshot;
26
19
  hasField(field: jabilityfield | number): boolean;
@@ -40,9 +33,11 @@ export declare abstract class Ability extends Handle<jability> {
40
33
  setField(field: jabilityintegerlevelfield | jabilityreallevelfield, level: number, value: number): boolean;
41
34
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
42
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
43
- get realFields(): Fields<jabilityrealfield, number>;
44
- get levels(): readonly AbilityLevel[];
36
+ get levelCount(): number;
45
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
46
41
  static get onCreate(): Event<[Ability]>;
47
42
  static get destroyEvent(): Event<[Ability]>;
48
43
  }
@@ -53,15 +48,26 @@ export declare class UnrecognizedAbility extends Ability {
53
48
  readonly owner: Unit;
54
49
  constructor(typeId: number, owner: Unit);
55
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
56
54
  }
57
55
  export declare class UnitAbility extends Ability {
58
56
  readonly owner: Unit;
59
57
  private readonly u;
58
+ private d?;
60
59
  constructor(handle: jability, typeId: number, owner: Unit);
60
+ incrementHideCounter(): void;
61
+ decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
61
65
  get level(): number;
62
66
  set level(v: number);
63
67
  get cooldownRemaining(): number;
64
- set cooldownRemaining(v: number);
68
+ set cooldownRemaining(cooldownRemaining: number);
69
+ interruptCast(): void;
70
+ protected onDestroy(): HandleDestructor;
65
71
  static get onCreate(): Event<[UnitAbility]>;
66
72
  static get onDestroy(): Event<[UnitAbility]>;
67
73
  }
@@ -85,7 +91,10 @@ export declare class ItemAbility extends Ability {
85
91
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
86
92
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
87
93
  get level(): number;
94
+ get cooldownRemaining(): number;
95
+ set cooldownRemaining(cooldownRemaining: number);
96
+ interruptCast(): void;
97
+ protected onDestroy(): HandleDestructor;
88
98
  static get onCreate(): Event<[ItemAbility]>;
89
99
  static get onDestroy(): Event<[ItemAbility]>;
90
100
  }
91
- export {};
@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
3
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
4
4
  local __TS__Class = ____lualib.__TS__Class
5
- local __TS__New = ____lualib.__TS__New
6
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
7
6
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
8
7
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
@@ -11,7 +10,11 @@ local ____exports = {}
11
10
  local ____handle = require("core.types.handle")
12
11
  local Handle = ____handle.Handle
13
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
17
+ local startItemCooldown = ____ability.startItemCooldown
15
18
  local getUnitAbilityLevel = GetUnitAbilityLevel
16
19
  local setUnitAbilityLevel = SetUnitAbilityLevel
17
20
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -33,7 +36,12 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
33
36
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
34
37
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
35
38
  local getHandleId = GetHandleId
36
- local getItemAbility = BlzGetItemAbility
39
+ local getItemBooleanField = BlzGetItemBooleanField
40
+ local setItemBooleanField = BlzSetItemBooleanField
41
+ local unitHideAbility = BlzUnitHideAbility
42
+ local unitDisableAbility = BlzUnitDisableAbility
43
+ local unitRemoveAbility = UnitRemoveAbility
44
+ local itemRemoveAbility = BlzItemRemoveAbility
37
45
  local match = string.match
38
46
  local ____type = _G.type
39
47
  local ____tostring = _G.tostring
@@ -151,55 +159,6 @@ local orders = postcompile(function()
151
159
  end
152
160
  return orders
153
161
  end)
154
- local RealFields = __TS__Class()
155
- RealFields.name = "RealFields"
156
- function RealFields.prototype.____constructor(self, handle)
157
- self.handle = handle
158
- end
159
- function RealFields.prototype.set(self, field, value)
160
- return BlzSetAbilityRealField(self.handle, field, value)
161
- end
162
- function RealFields.prototype.get(self, field)
163
- return BlzGetAbilityRealField(self.handle, field)
164
- end
165
- function RealFields.prototype.has(self, field)
166
- local handle = self.handle
167
- return BlzSetAbilityRealField(
168
- handle,
169
- field,
170
- BlzGetAbilityRealField(handle, field)
171
- )
172
- end
173
- local RealLevelFields = __TS__Class()
174
- RealLevelFields.name = "RealLevelFields"
175
- function RealLevelFields.prototype.____constructor(self, handle, level)
176
- self.handle = handle
177
- self.level = level
178
- end
179
- function RealLevelFields.prototype.set(self, field, value)
180
- return BlzSetAbilityRealLevelField(self.handle, field, self.level, value)
181
- end
182
- function RealLevelFields.prototype.get(self, field)
183
- return BlzGetAbilityRealLevelField(self.handle, field, self.level)
184
- end
185
- function RealLevelFields.prototype.has(self, field)
186
- local handle = self.handle
187
- return BlzSetAbilityRealLevelField(
188
- handle,
189
- field,
190
- 0,
191
- BlzGetAbilityRealLevelField(handle, field, 0)
192
- )
193
- end
194
- local realLevelMetatable = {__index = self}
195
- local levelDescriptors = {realFields = function(self, handle, level)
196
- return __TS__New(RealLevelFields, handle, level)
197
- end}
198
- local levelMetatable = {__index = function(self, key)
199
- local fields = levelDescriptors[key](levelDescriptors, self.handle, self.level)
200
- rawset(self, key, fields)
201
- return fields
202
- end}
203
162
  local fieldGetters = {
204
163
  abilityintegerfield = function(ability, field)
205
164
  return getAbilityIntegerField(ability.handle, field)
@@ -276,6 +235,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
276
235
  local parentTypeId = availableFields[abilityTypeId]
277
236
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
278
237
  end
238
+ ---
239
+ -- @internal For use by internal systems only.
240
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
241
+ field = ____type(field) == "number" and field or getHandleId(field)
242
+ if commonFields[field] then
243
+ return true
244
+ end
245
+ local id = availableFields[abilityTypeId]
246
+ if ____type(id) == "number" then
247
+ id = availableFields[id]
248
+ end
249
+ return not not (id and id[field])
250
+ end
279
251
  ____exports.Ability = __TS__Class()
280
252
  local Ability = ____exports.Ability
281
253
  Ability.name = "Ability"
@@ -291,15 +263,7 @@ function Ability.prototype.getSnapshot(self)
291
263
  return nil
292
264
  end
293
265
  function Ability.prototype.hasField(self, field)
294
- field = ____type(field) == "number" and field or getHandleId(field)
295
- if commonFields[field] then
296
- return true
297
- end
298
- local id = availableFields[self.typeId]
299
- if ____type(id) == "number" then
300
- id = availableFields[id]
301
- end
302
- return not not (id and id[field])
266
+ return ____exports.abilityTypeHasField(self.typeId, field)
303
267
  end
304
268
  function Ability.prototype.getField(self, field, level)
305
269
  local fieldType = match(
@@ -346,43 +310,26 @@ __TS__SetDescriptor(
346
310
  )
347
311
  __TS__SetDescriptor(
348
312
  Ability.prototype,
349
- "orderId",
313
+ "orderTypeStringId",
350
314
  {get = function(self)
351
315
  local field = orderIdFieldByParentTypeId[self.parentTypeId]
352
- return order2orderId(field ~= nil and getAbilityStringLevelField(self.handle, ABILITY_SLF_BASE_ORDER_ID_NCL6, self.level) or (orders[self.parentTypeId] or ""))
316
+ return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
353
317
  end},
354
318
  true
355
319
  )
356
320
  __TS__SetDescriptor(
357
321
  Ability.prototype,
358
- "realFields",
322
+ "orderTypeId",
359
323
  {get = function(self)
360
- local realFields = __TS__New(RealFields, self.handle)
361
- rawset(self, "realFields", realFields)
362
- return realFields
324
+ return order2orderId(self.orderTypeStringId)
363
325
  end},
364
326
  true
365
327
  )
366
328
  __TS__SetDescriptor(
367
329
  Ability.prototype,
368
- "levels",
330
+ "levelCount",
369
331
  {get = function(self)
370
- local handle = self.handle
371
- local levels = setmetatable(
372
- {},
373
- {
374
- __len = function(self)
375
- return BlzGetAbilityIntegerField(handle, ABILITY_IF_LEVELS)
376
- end,
377
- __index = function(self, i)
378
- local level = setmetatable({handle = handle, level = i - 1}, levelMetatable)
379
- self[i] = level
380
- return level
381
- end
382
- }
383
- )
384
- rawset(self, "levels", levels)
385
- return levels
332
+ return self:getField(ABILITY_IF_LEVELS)
386
333
  end},
387
334
  true
388
335
  )
@@ -393,6 +340,17 @@ __TS__SetDescriptor(
393
340
  end},
394
341
  true
395
342
  )
343
+ __TS__SetDescriptor(
344
+ Ability.prototype,
345
+ "cooldownRemaining",
346
+ {
347
+ get = function(self)
348
+ end,
349
+ set = function(self, cooldownRemaining)
350
+ end
351
+ },
352
+ true
353
+ )
396
354
  __TS__ObjectDefineProperty(
397
355
  Ability,
398
356
  "onCreate",
@@ -416,6 +374,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
416
374
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
417
375
  self.owner = owner
418
376
  end
377
+ function UnrecognizedAbility.prototype.interruptCast(self)
378
+ end
419
379
  __TS__SetDescriptor(
420
380
  UnrecognizedAbility.prototype,
421
381
  "level",
@@ -424,6 +384,18 @@ __TS__SetDescriptor(
424
384
  end},
425
385
  true
426
386
  )
387
+ __TS__SetDescriptor(
388
+ UnrecognizedAbility.prototype,
389
+ "cooldownRemaining",
390
+ {
391
+ get = function(self)
392
+ return 0
393
+ end,
394
+ set = function(self, _)
395
+ end
396
+ },
397
+ true
398
+ )
427
399
  ____exports.UnitAbility = __TS__Class()
428
400
  local UnitAbility = ____exports.UnitAbility
429
401
  UnitAbility.name = "UnitAbility"
@@ -433,6 +405,41 @@ function UnitAbility.prototype.____constructor(self, handle, typeId, owner)
433
405
  self.owner = owner
434
406
  self.u = owner.handle
435
407
  end
408
+ function UnitAbility.prototype.incrementHideCounter(self)
409
+ unitHideAbility(self.u, self.typeId, true)
410
+ end
411
+ function UnitAbility.prototype.decrementHideCounter(self)
412
+ unitHideAbility(self.u, self.typeId, false)
413
+ end
414
+ function UnitAbility.prototype.incrementDisableCounter(self)
415
+ local unit = self.u
416
+ local typeId = self.typeId
417
+ unitHideAbility(unit, typeId, true)
418
+ unitDisableAbility(unit, typeId, true, false)
419
+ self.d = (self.d or 0) + 1
420
+ end
421
+ function UnitAbility.prototype.decrementDisableCounter(self)
422
+ local unit = self.u
423
+ local typeId = self.typeId
424
+ unitDisableAbility(unit, typeId, false, false)
425
+ unitHideAbility(unit, typeId, true)
426
+ self.d = (self.d or 0) - 1
427
+ end
428
+ function UnitAbility.prototype.interruptCast(self)
429
+ self.owner:interruptCast(self.typeId)
430
+ end
431
+ function UnitAbility.prototype.onDestroy(self)
432
+ doUnitAbilityAction(self.owner.handle, self.typeId, unitRemoveAbility, self.typeId)
433
+ return UnitAbility.____super.prototype.onDestroy(self)
434
+ end
435
+ __TS__SetDescriptor(
436
+ UnitAbility.prototype,
437
+ "isDisabled",
438
+ {get = function(self)
439
+ return self.d ~= nil and self.d > 0
440
+ end},
441
+ true
442
+ )
436
443
  __TS__SetDescriptor(
437
444
  UnitAbility.prototype,
438
445
  "level",
@@ -453,8 +460,8 @@ __TS__SetDescriptor(
453
460
  get = function(self)
454
461
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
455
462
  end,
456
- set = function(self, v)
457
- startUnitAbilityCooldown(self.u, self.typeId, v)
463
+ set = function(self, cooldownRemaining)
464
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
458
465
  end
459
466
  },
460
467
  true
@@ -479,6 +486,9 @@ end
479
486
  local function setAbilityField(_, ability, field, levelOrValue, value)
480
487
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
481
488
  end
489
+ local function getAbilityCooldown(_, abilityTypeId)
490
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
491
+ end
482
492
  ____exports.ItemAbility = __TS__Class()
483
493
  local ItemAbility = ____exports.ItemAbility
484
494
  ItemAbility.name = "ItemAbility"
@@ -506,6 +516,18 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
506
516
  value
507
517
  )
508
518
  end
519
+ function ItemAbility.prototype.interruptCast(self)
520
+ local handle = self.owner.handle
521
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
522
+ if activelyUsed then
523
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
524
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
525
+ end
526
+ end
527
+ function ItemAbility.prototype.onDestroy(self)
528
+ doAbilityAction(self.owner.handle, itemRemoveAbility, self.typeId)
529
+ return ItemAbility.____super.prototype.onDestroy(self)
530
+ end
509
531
  __TS__SetDescriptor(
510
532
  ItemAbility.prototype,
511
533
  "level",
@@ -514,6 +536,27 @@ __TS__SetDescriptor(
514
536
  end},
515
537
  true
516
538
  )
539
+ __TS__SetDescriptor(
540
+ ItemAbility.prototype,
541
+ "cooldownRemaining",
542
+ {
543
+ get = function(self)
544
+ local item = self.owner
545
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
546
+ local ____item_handle_3 = item.handle
547
+ local ____opt_1 = item.owner
548
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
549
+ end,
550
+ set = function(self, cooldownRemaining)
551
+ local item = self.owner
552
+ local ____startItemCooldown_8 = startItemCooldown
553
+ local ____item_handle_7 = item.handle
554
+ local ____opt_5 = item.owner
555
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
556
+ end
557
+ },
558
+ true
559
+ )
517
560
  __TS__ObjectDefineProperty(
518
561
  ItemAbility,
519
562
  "onCreate",
@@ -1,27 +1,103 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
8
24
  local getItemX = GetItemX
9
25
  local getItemY = GetItemY
26
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
27
+ local setItemIntegerField = BlzSetItemIntegerField
28
+ local getItemIntegerField = BlzGetItemIntegerField
10
29
  local setItemBooleanField = BlzSetItemBooleanField
11
30
  local setItemPosition = SetItemPosition
12
31
  local unitAddItem = UnitAddItem
13
32
  local unitRemoveItem = UnitRemoveItem
14
- local dummy = assert(CreateUnit(
33
+ local unitUseItem = UnitUseItem
34
+ local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
37
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
38
+ if not currentMap then
39
+ return 0
40
+ end
41
+ local abilityType = currentMap.objects.ability:newObject(
42
+ util.id2s(abilityTypeIdGenerator:next()),
43
+ "Absk"
44
+ )
45
+ abilityType["bsk1+0"] = 0
46
+ abilityType["bsk2+0"] = 0
47
+ abilityType["bsk3+0"] = 0
48
+ abilityType["amcs+0"] = 0
49
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
50
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
51
+ return util.s2id(abilityType.id)
52
+ end)
53
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
54
+ local itemType = BlankItemType:create()
55
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
56
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
57
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
58
+ itemType.activelyUsed = true
59
+ return itemType.id
60
+ end)
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
15
64
  Player.neutralVictim.handle,
16
65
  dummyUnitId,
17
66
  0,
18
67
  0,
19
68
  270
20
69
  ))
21
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
73
+ local function startItemCooldownInternal(handle, cooldown)
74
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
75
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
76
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
79
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
80
+ end
81
+ restoreCooldownGroup = function(handle, cooldownGroup)
82
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
83
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
84
+ end
85
+ end
86
+ ---
87
+ -- @internal For use by internal systems only.
88
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
89
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
90
+ end
91
+ ---
92
+ -- @internal For use by internal systems only.
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
22
94
  ---
23
95
  -- @internal For use by internal systems only.
24
96
  ____exports.doAbilityAction = function(handle, action, ...)
97
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
98
+ if not isAlreadyIgnoredInEvents then
99
+ ignoreEventsItems[handle] = true
100
+ end
25
101
  local isOwned = isItemOwned(handle)
26
102
  local isPowerup
27
103
  local x
@@ -33,16 +109,98 @@ ____exports.doAbilityAction = function(handle, action, ...)
33
109
  end
34
110
  x = getItemX(handle)
35
111
  y = getItemY(handle)
36
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
37
113
  end
38
114
  local result = action(handle, ...)
39
115
  if not isOwned then
40
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
41
117
  setItemPosition(handle, x, y)
42
118
  if isPowerup then
43
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
120
  end
45
121
  end
122
+ if not isAlreadyIgnoredInEvents then
123
+ ignoreEventsItems[handle] = nil
124
+ end
125
+ return result
126
+ end
127
+ ---
128
+ -- @internal For use by internal systems only.
129
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
130
+ if owner == nil then
131
+ return ____exports.doAbilityAction(handle, action, ...)
132
+ end
133
+ local slot = findUnitItemSlot(owner, handle)
134
+ if slot == nil then
135
+ return ____exports.doAbilityAction(handle, action, ...)
136
+ end
137
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
138
+ if not isAlreadyIgnoredInEvents then
139
+ ignoreEventsItems[handle] = true
140
+ end
141
+ local isPowerup
142
+ if isItemPowerup(handle) then
143
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
144
+ isPowerup = true
145
+ end
146
+ unitRemoveItem(owner, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
148
+ local result = action(handle, ...)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
150
+ unitAddItemToSlot(owner, handle, slot)
151
+ if isPowerup then
152
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
153
+ end
154
+ if not isAlreadyIgnoredInEvents then
155
+ ignoreEventsItems[handle] = nil
156
+ end
157
+ return result
158
+ end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
46
204
  return result
47
205
  end
48
206
  return ____exports
@@ -6,12 +6,18 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.onItemPickup:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.onItemDrop:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit, item)
12
+ ownerByItem[item] = unit
13
+ end
14
+ )
15
+ Unit.itemDroppedEvent:addListener(
16
+ 4,
17
+ function(unit, item)
18
+ ownerByItem[item] = nil
19
+ end
20
+ )
15
21
  __TS__ObjectDefineProperty(
16
22
  Item.prototype,
17
23
  "owner",