warscript 0.0.1-dev.c59dd14 → 0.0.1-dev.c60b168

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/attributes.d.ts +5 -1
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +103 -13
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/player.lua +3 -1
  14. package/core/types/playerCamera.d.ts +2 -0
  15. package/core/types/playerCamera.lua +79 -5
  16. package/core/types/sound.d.ts +17 -24
  17. package/core/types/sound.lua +99 -24
  18. package/core/types/timer.d.ts +8 -8
  19. package/core/types/timer.lua +39 -23
  20. package/core/types/unit.lua +8 -0
  21. package/core/util.d.ts +1 -1
  22. package/core/util.lua +18 -1
  23. package/decl/index.d.ts +1 -0
  24. package/decl/native.d.ts +844 -788
  25. package/engine/ability.d.ts +1 -1
  26. package/engine/behavior.d.ts +15 -10
  27. package/engine/behavior.lua +112 -33
  28. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  29. package/engine/behaviour/ability/always-enabled.lua +31 -0
  30. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  31. package/engine/behaviour/ability/apply-buff.lua +32 -0
  32. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  33. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  34. package/engine/behaviour/ability/damage.d.ts +39 -11
  35. package/engine/behaviour/ability/damage.lua +83 -37
  36. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  37. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  38. package/engine/behaviour/ability/heal.d.ts +33 -6
  39. package/engine/behaviour/ability/heal.lua +89 -10
  40. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  41. package/engine/behaviour/ability/instant-impact.lua +4 -19
  42. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  43. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  44. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  45. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  46. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  47. package/engine/behaviour/ability/restore-mana.lua +29 -0
  48. package/engine/behaviour/ability.d.ts +20 -4
  49. package/engine/behaviour/ability.lua +111 -47
  50. package/engine/behaviour/unit/stun-immunity.d.ts +5 -4
  51. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  52. package/engine/behaviour/unit.d.ts +40 -2
  53. package/engine/behaviour/unit.lua +208 -0
  54. package/engine/buff.d.ts +104 -44
  55. package/engine/buff.lua +453 -215
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +23 -14
  59. package/engine/internal/ability.lua +128 -85
  60. package/engine/internal/item/ability.lua +162 -4
  61. package/engine/internal/item+owner.lua +12 -6
  62. package/engine/internal/item.d.ts +7 -4
  63. package/engine/internal/item.lua +141 -35
  64. package/engine/internal/mechanics/ability-duration.lua +1 -1
  65. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  66. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  67. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  68. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  69. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  70. package/engine/internal/misc/frame-coordinates.lua +21 -0
  71. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  72. package/engine/internal/misc/get-terrain-z.lua +11 -0
  73. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  74. package/engine/internal/misc/player-local-handle.lua +5 -0
  75. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  76. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  77. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  78. package/engine/internal/object-data/evasion-probability.lua +16 -0
  79. package/engine/internal/unit/ability.d.ts +45 -1
  80. package/engine/internal/unit/ability.lua +98 -14
  81. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  82. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  83. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  84. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  85. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  86. package/engine/internal/unit/allowed-targets.lua +9 -1
  87. package/engine/internal/unit/bonus.d.ts +11 -8
  88. package/engine/internal/unit/bonus.lua +23 -1
  89. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  90. package/engine/internal/unit/ignore-events-items.lua +5 -0
  91. package/engine/internal/unit/item.d.ts +24 -0
  92. package/engine/internal/unit/item.lua +78 -0
  93. package/engine/internal/unit/main-selected.d.ts +13 -0
  94. package/engine/internal/unit/main-selected.lua +51 -0
  95. package/engine/internal/unit/order.d.ts +20 -0
  96. package/engine/internal/unit/order.lua +136 -0
  97. package/engine/internal/unit+ability.lua +12 -3
  98. package/engine/internal/unit+damage.d.ts +2 -11
  99. package/engine/internal/unit+damage.lua +10 -14
  100. package/engine/internal/unit+spellSteal.lua +1 -2
  101. package/engine/internal/unit+transport.lua +4 -10
  102. package/engine/internal/unit-missile-launch.lua +33 -7
  103. package/engine/internal/unit.d.ts +55 -18
  104. package/engine/internal/unit.lua +392 -157
  105. package/engine/internal/utility.lua +12 -0
  106. package/engine/lightning.d.ts +12 -5
  107. package/engine/lightning.lua +48 -14
  108. package/engine/local-client.d.ts +7 -2
  109. package/engine/local-client.lua +82 -0
  110. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  111. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  112. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  113. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  114. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  115. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  116. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  117. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  118. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  119. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  120. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  121. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  122. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  123. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  124. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  125. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  126. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  127. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  128. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  129. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  130. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  131. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  132. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  133. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  134. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  135. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  136. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  137. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  138. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  139. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  140. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  141. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  142. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  143. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  144. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  145. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  146. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  147. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  148. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  149. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  150. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  151. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  152. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  153. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  154. package/engine/object-data/entry/ability-type/web.lua +52 -0
  155. package/engine/object-data/entry/ability-type.d.ts +19 -18
  156. package/engine/object-data/entry/ability-type.lua +90 -36
  157. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  158. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  159. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  160. package/engine/object-data/entry/buff-type.d.ts +6 -13
  161. package/engine/object-data/entry/buff-type.lua +13 -29
  162. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  163. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  164. package/engine/object-data/entry/item-type.d.ts +15 -2
  165. package/engine/object-data/entry/item-type.lua +93 -2
  166. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  167. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  168. package/engine/object-data/entry/sound-preset.lua +140 -0
  169. package/engine/object-data/entry/unit-type.d.ts +21 -6
  170. package/engine/object-data/entry/unit-type.lua +214 -93
  171. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  172. package/engine/object-data/entry/upgrade.d.ts +1 -2
  173. package/engine/object-data/entry/upgrade.lua +4 -4
  174. package/engine/object-data/entry.d.ts +18 -17
  175. package/engine/object-data/entry.lua +60 -32
  176. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  177. package/engine/object-field/ability.d.ts +28 -5
  178. package/engine/object-field/ability.lua +59 -5
  179. package/engine/object-field/unit.d.ts +57 -3
  180. package/engine/object-field/unit.lua +207 -7
  181. package/engine/object-field.d.ts +17 -7
  182. package/engine/object-field.lua +190 -90
  183. package/engine/random.d.ts +1 -5
  184. package/engine/standard/entries/buff-type.d.ts +3 -0
  185. package/engine/standard/entries/buff-type.lua +3 -0
  186. package/engine/standard/entries/sound-preset.d.ts +10 -0
  187. package/engine/standard/entries/sound-preset.lua +10 -0
  188. package/engine/standard/fields/ability.d.ts +2 -0
  189. package/engine/standard/fields/ability.lua +2 -0
  190. package/engine/standard/fields/unit.d.ts +4 -0
  191. package/engine/standard/fields/unit.lua +7 -0
  192. package/engine/text-tag.d.ts +36 -2
  193. package/engine/text-tag.lua +249 -10
  194. package/engine/unit.d.ts +4 -0
  195. package/engine/unit.lua +13 -2
  196. package/event.d.ts +2 -3
  197. package/event.lua +9 -5
  198. package/index.d.ts +1 -0
  199. package/index.lua +1 -0
  200. package/lualib_bundle.lua +146 -42
  201. package/math/vec2.d.ts +2 -9
  202. package/math.d.ts +0 -2
  203. package/net/socket.d.ts +7 -1
  204. package/net/socket.lua +45 -4
  205. package/network.d.ts +1 -0
  206. package/network.lua +3 -2
  207. package/objutil/ability.d.ts +0 -1
  208. package/objutil/buff.d.ts +0 -1
  209. package/objutil/buff.lua +2 -3
  210. package/objutil/object.d.ts +0 -1
  211. package/objutil/unit.d.ts +0 -1
  212. package/objutil/unit.lua +8 -0
  213. package/package.json +13 -13
  214. package/patch-lua.d.ts +0 -0
  215. package/patch-lua.lua +10 -0
  216. package/property.d.ts +55 -0
  217. package/property.lua +374 -0
  218. package/string.d.ts +16 -0
  219. package/string.lua +5 -0
  220. package/util/stream.d.ts +0 -1
  221. package/utility/arrays.d.ts +12 -5
  222. package/utility/arrays.lua +37 -3
  223. package/utility/bit-set.d.ts +0 -2
  224. package/utility/callback-array.d.ts +13 -0
  225. package/utility/callback-array.lua +46 -0
  226. package/utility/functions.d.ts +8 -0
  227. package/utility/functions.lua +13 -0
  228. package/utility/lazy.d.ts +2 -0
  229. package/utility/lazy.lua +14 -0
  230. package/utility/linked-set.d.ts +12 -3
  231. package/utility/linked-set.lua +8 -2
  232. package/utility/lua-maps.d.ts +5 -2
  233. package/utility/lua-maps.lua +20 -0
  234. package/utility/lua-sets.d.ts +3 -2
  235. package/utility/lua-sets.lua +7 -0
  236. package/utility/reflection.lua +11 -7
  237. package/utility/types.d.ts +1 -0
  238. package/core/mapbounds.d.ts +0 -8
  239. package/core/mapbounds.lua +0 -12
  240. package/core/types/order.d.ts +0 -25
  241. package/core/types/order.lua +0 -55
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,35 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____math = require("math")
13
+ local min = ____math.min
10
14
  local autoAttackFinishEvent = __TS__New(Event)
11
15
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
16
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
17
+ local instantOrderIds = luaSetOf(
18
+ orderId("avatar"),
19
+ orderId("berserk"),
20
+ orderId("divineshield"),
21
+ orderId("immolation"),
22
+ orderId("moveslot0"),
23
+ orderId("moveslot1"),
24
+ orderId("moveslot2"),
25
+ orderId("moveslot3"),
26
+ orderId("moveslot4"),
27
+ orderId("moveslot5"),
28
+ orderId("unavatar"),
29
+ orderId("undivineshield"),
30
+ orderId("unimmolation")
31
+ )
32
+ local function reset(source, orderId)
33
+ if not (instantOrderIds[orderId] ~= nil) then
34
+ local eventTimer = eventTimerByUnit[source]
35
+ if eventTimer then
36
+ eventTimer:destroy()
37
+ eventTimerByUnit[source] = nil
38
+ end
18
39
  end
19
40
  end
20
41
  Unit.onImmediateOrder:addListener(reset)
@@ -25,8 +46,13 @@ local function timerCallback(source, target)
25
46
  Event.invoke(autoAttackFinishEvent, source, target)
26
47
  end
27
48
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].impactDelay
29
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
+ local timer = Timer:simple(
51
+ attackPoint + min(0.001, attackPoint / 2),
52
+ timerCallback,
53
+ source,
54
+ target
55
+ )
30
56
  eventTimerByUnit[source] = timer
31
57
  end)
32
58
  return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
15
18
  export type UnitClassification = junittype;
16
19
  export declare namespace UnitClassification {
17
20
  const STRUCTURE: junittype;
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
20
23
  const GROUND: junittype;
21
24
  const SUMMONED: junittype;
22
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
23
27
  const ANCIENT: junittype;
24
28
  const SUICIDAL: junittype;
25
29
  const TAUREN: junittype;
@@ -37,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
37
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
42
  };
39
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
41
45
  amount: number;
42
- attackType: jattacktype;
46
+ attackType: AttackType;
43
47
  damageType: jdamagetype;
44
48
  weaponType: jweapontype;
49
+ metadata: unknown;
45
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -94,20 +104,29 @@ export declare class UnitWeapon {
94
104
  set missileSpeed(missileSpeed: number);
95
105
  }
96
106
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
109
+ STUN_COUNTER = 102,
110
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
111
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
+ PREVENT_DEATH_HEALTH_BONUS = 105,
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
103
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
104
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
105
122
  private [UnitPropertyKey.IS_PAUSED]?;
106
123
  private [UnitPropertyKey.STUN_COUNTER]?;
107
124
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
109
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
110
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
111
130
  private _owner?;
112
131
  private _timeScale?;
113
132
  private events?;
@@ -128,6 +147,7 @@ export declare class Unit extends Handle<junit> {
128
147
  get isAlive(): boolean;
129
148
  get isDead(): boolean;
130
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
131
151
  get combatClassifications(): CombatClassifications;
132
152
  set combatClassifications(combatClassifications: CombatClassifications);
133
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -140,16 +160,19 @@ export declare class Unit extends Handle<junit> {
140
160
  isInRangeOf(unit: Unit, range: number): boolean;
141
161
  isAllyOf(unit: Unit): boolean;
142
162
  isEnemyOf(unit: Unit): boolean;
143
- playAnimation(animation: string, rarity?: jraritycontrol): void;
144
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
164
+ resetAnimation(): void;
145
165
  queueAnimation(animation: string): void;
146
166
  get weapons(): [UnitWeapon, UnitWeapon];
147
167
  get firstWeapon(): UnitWeapon;
148
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
149
170
  get level(): number;
150
171
  set level(v: number);
151
172
  get xp(): number;
152
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
153
176
  get strengthBase(): number;
154
177
  set strengthBase(strengthBase: number);
155
178
  get strengthBonus(): number;
@@ -224,11 +247,13 @@ export declare class Unit extends Handle<junit> {
224
247
  set timeScale(v: number);
225
248
  get collisionSize(): number;
226
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
227
252
  set pathing(v: boolean);
228
253
  isSelected(player: Player): boolean;
229
254
  explode(): void;
230
255
  kill(): void;
231
- revive(pos: Vec2, doEffect: boolean): void;
256
+ revive(x: number, y: number, doEffect?: boolean): void;
232
257
  healTarget(target: Widget, amount: number): void;
233
258
  useItem(item: Item): boolean;
234
259
  issueImmediateOrder(order: number): boolean;
@@ -241,7 +266,7 @@ export declare class Unit extends Handle<junit> {
241
266
  dropItemTarget(item: Item, target: Widget): boolean;
242
267
  dropItemSlot(item: Item, slot: number): boolean;
243
268
  itemInSlot(slot: number): Item | null;
244
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
245
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
246
271
  setAbilityLevel(abilityId: number, level: number): number;
247
272
  getAbilityLevel(abilityId: number): number;
@@ -252,6 +277,7 @@ export declare class Unit extends Handle<junit> {
252
277
  getAbilityRemainingCooldown(abilityId: number): number;
253
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
254
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
255
281
  interruptAttack(): void;
256
282
  interruptCast(abilityId: number): void;
257
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -274,6 +300,7 @@ export declare class Unit extends Handle<junit> {
274
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
275
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
276
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
277
304
  get onSelect(): Event;
278
305
  get onDeselect(): Event;
279
306
  get onImmediateOrder(): Event<[number]>;
@@ -288,7 +315,7 @@ export declare class Unit extends Handle<junit> {
288
315
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
316
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
317
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
318
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
319
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
320
  static readonly onDecay: UnitTriggerEvent<[]>;
294
321
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -323,9 +350,18 @@ export declare class Unit extends Handle<junit> {
323
350
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
324
351
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
325
352
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
326
- static onItemDrop: UnitTriggerEvent<[Item]>;
327
- static onItemPickup: UnitTriggerEvent<[Item]>;
328
- static onItemUse: UnitTriggerEvent<[Item]>;
353
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
354
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
355
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemMoveOrderEvent(): Event<[
360
+ unit: Unit,
361
+ item: Item,
362
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
363
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
364
+ ]>;
329
365
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
330
366
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
331
367
  getField(field: junitintegerfield | junitrealfield): number;
@@ -336,5 +372,6 @@ export declare class Unit extends Handle<junit> {
336
372
  setField(field: junitbooleanfield, value: boolean): boolean;
337
373
  setField(field: junitstringfield, value: string): boolean;
338
374
  toString(): string;
375
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
339
376
  }
340
377
  export {};