warscript 0.0.1-dev.bcab4e5 → 0.0.1-dev.bed79a4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/core/types/frame.lua +24 -21
  2. package/core/types/player.lua +3 -1
  3. package/core/types/playerCamera.d.ts +2 -0
  4. package/core/types/playerCamera.lua +123 -5
  5. package/core/types/timer.d.ts +2 -1
  6. package/core/types/timer.lua +21 -2
  7. package/decl/native.d.ts +6 -4
  8. package/engine/behavior.d.ts +5 -0
  9. package/engine/behavior.lua +106 -27
  10. package/engine/behaviour/ability/apply-buff.lua +1 -1
  11. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  12. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  13. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  14. package/engine/behaviour/ability/restore-mana.lua +6 -6
  15. package/engine/behaviour/ability.lua +8 -17
  16. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  17. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  18. package/engine/behaviour/unit.d.ts +26 -2
  19. package/engine/behaviour/unit.lua +128 -11
  20. package/engine/buff.d.ts +2 -4
  21. package/engine/buff.lua +68 -83
  22. package/engine/internal/ability.d.ts +5 -1
  23. package/engine/internal/ability.lua +44 -11
  24. package/engine/internal/item/ability.lua +63 -11
  25. package/engine/internal/item+owner.lua +12 -6
  26. package/engine/internal/item.d.ts +4 -4
  27. package/engine/internal/item.lua +97 -26
  28. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  29. package/engine/internal/misc/frame-coordinates.lua +21 -0
  30. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  31. package/engine/internal/misc/get-terrain-z.lua +11 -0
  32. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  33. package/engine/internal/misc/player-local-handle.lua +5 -0
  34. package/engine/internal/unit/ability.d.ts +35 -0
  35. package/engine/internal/unit/ability.lua +63 -1
  36. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  37. package/engine/internal/unit/allowed-targets.lua +9 -1
  38. package/engine/internal/unit/order.d.ts +20 -0
  39. package/engine/internal/unit/order.lua +136 -0
  40. package/engine/internal/unit+ability.lua +10 -1
  41. package/engine/internal/unit-missile-launch.lua +8 -1
  42. package/engine/internal/unit.d.ts +7 -6
  43. package/engine/internal/unit.lua +103 -73
  44. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  45. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  46. package/engine/object-data/entry/ability-type.lua +1 -3
  47. package/engine/object-data/entry/unit-type.d.ts +11 -2
  48. package/engine/object-data/entry/unit-type.lua +59 -1
  49. package/engine/object-field/ability.d.ts +3 -3
  50. package/engine/object-field/ability.lua +7 -6
  51. package/engine/object-field/unit.d.ts +11 -0
  52. package/engine/object-field/unit.lua +34 -0
  53. package/engine/object-field.d.ts +8 -5
  54. package/engine/object-field.lua +90 -76
  55. package/engine/standard/fields/unit.d.ts +4 -0
  56. package/engine/standard/fields/unit.lua +7 -0
  57. package/engine/text-tag.d.ts +36 -2
  58. package/engine/text-tag.lua +249 -10
  59. package/engine/unit.d.ts +1 -0
  60. package/engine/unit.lua +1 -0
  61. package/package.json +2 -2
  62. package/patch-lualib.lua +1 -1
  63. package/utility/callback-array.d.ts +13 -0
  64. package/utility/callback-array.lua +46 -0
  65. package/utility/functions.d.ts +7 -0
  66. package/utility/functions.lua +12 -0
  67. package/utility/lua-maps.d.ts +1 -0
  68. package/utility/lua-maps.lua +4 -0
  69. package/utility/lua-sets.d.ts +1 -0
  70. package/utility/lua-sets.lua +4 -0
  71. package/core/types/order.d.ts +0 -26
  72. package/core/types/order.lua +0 -65
@@ -1,26 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
18
24
  local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
25
  local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
26
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
21
27
  local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
22
28
  local ____vec2 = require("math.vec2")
23
29
  local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
24
31
  local itemAddAbility = BlzItemAddAbility
25
32
  local itemRemoveAbility = BlzItemRemoveAbility
26
33
  local getItemAbility = BlzGetItemAbility
@@ -36,10 +43,28 @@ local getEnumItem = GetEnumItem
36
43
  local getItemTypeId = GetItemTypeId
37
44
  local getItemX = GetItemX
38
45
  local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitRemoveItem = UnitRemoveItem
50
+ local unitUseItem = UnitUseItem
51
+ local unitUseItemPoint = UnitUseItemPoint
52
+ local unitUseItemTarget = UnitUseItemTarget
53
+ local tableRemove = table.remove
54
+ _G.SetItemCharges = function(whichItem, charges)
55
+ setItemCharges(whichItem, charges)
56
+ invoke(
57
+ itemChargesChangeEvent,
58
+ ____exports.Item:of(whichItem)
59
+ )
60
+ end
39
61
  local getItemIntegerField = BlzGetItemIntegerField
40
62
  local setItemBooleanField = BlzSetItemBooleanField
41
63
  local getItemBooleanField = BlzGetItemBooleanField
64
+ invoke = Event.invoke
42
65
  local enumRect = Rect:create(0, 0, 0, 0).handle
66
+ ---
67
+ -- @internal For use by internal systems only.
43
68
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
44
69
  if itemAddAbility(handle, abilityTypeId) then
45
70
  return getItemAbility(handle, abilityTypeId)
@@ -65,6 +90,23 @@ local function getItemAbilities(handle, item)
65
90
  end
66
91
  return abilities
67
92
  end
93
+ local function consumeCharge(handle)
94
+ do
95
+ local i = 0
96
+ local ability = getItemAbilityByIndex(handle, i)
97
+ while ability ~= nil do
98
+ unitRemoveAbility(
99
+ itemAbilityDummy,
100
+ getAbilityId(ability)
101
+ )
102
+ do
103
+ i = i + 1
104
+ ability = getItemAbilityByIndex(handle, i)
105
+ end
106
+ end
107
+ end
108
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
109
+ end
68
110
  local targetCollection
69
111
  local targetCollectionNextIndex
70
112
  local centerX
@@ -97,15 +139,13 @@ Item.name = "Item"
97
139
  __TS__ClassExtends(Item, Handle)
98
140
  function Item.prototype.____constructor(self, handle)
99
141
  Handle.prototype.____constructor(self, handle)
100
- local abilities = doAbilityAction(handle, getItemAbilities, self)
101
- self[100] = abilities
102
- local luaIndexByAbilityTypeId = {}
103
- for i = 1, #abilities do
104
- luaIndexByAbilityTypeId[abilities[i].typeId] = i
105
- end
106
- self[101] = luaIndexByAbilityTypeId
142
+ self[100] = doAbilityAction(handle, getItemAbilities, self)
107
143
  end
108
144
  function Item.prototype.onDestroy(self)
145
+ local owner = self.owner
146
+ if owner ~= nil then
147
+ unitRemoveItem(owner.handle, self.handle)
148
+ end
109
149
  local abilities = self[100]
110
150
  for i = 1, #abilities do
111
151
  abilities[i]:destroy()
@@ -116,38 +156,67 @@ end
116
156
  function Item.create(self, id, x, y, skinId)
117
157
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
118
158
  end
159
+ function Item.prototype.consumeCharge(self)
160
+ return self:consumeCharges(1)
161
+ end
162
+ function Item.prototype.consumeCharges(self, count)
163
+ local handle = self.handle
164
+ local charges = getItemCharges(handle)
165
+ if charges > count then
166
+ setItemCharges(handle, charges - count)
167
+ invoke(itemChargesChangeEvent, self)
168
+ return true
169
+ end
170
+ if charges == count then
171
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
172
+ self:destroy()
173
+ return true
174
+ end
175
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
176
+ setItemCharges(handle, 0)
177
+ invoke(itemChargesChangeEvent, self)
178
+ return true
179
+ end
180
+ setItemCharges(handle, 1)
181
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
182
+ local ____opt_0 = self.owner
183
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
184
+ invoke(itemChargesChangeEvent, self)
185
+ return true
186
+ end
187
+ return false
188
+ end
119
189
  function Item.prototype.addAbility(self, abilityTypeId)
120
190
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
121
191
  if nativeAbility ~= nil then
122
192
  local ability = ItemAbility:of(nativeAbility, abilityTypeId, self)
123
193
  local abilities = self[100]
124
- local luaIndex = #abilities + 1
125
- abilities[luaIndex] = ability
126
- self[101][abilityTypeId] = luaIndex
194
+ abilities[#abilities + 1] = ability
127
195
  return ability
128
196
  end
129
197
  return nil
130
198
  end
131
199
  function Item.prototype.removeAbility(self, abilityTypeId)
132
- local luaIndexByAbilityTypeId = self[101]
133
- local luaIndex = luaIndexByAbilityTypeId[abilityTypeId]
134
- if luaIndex ~= nil and doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId) then
135
- luaIndexByAbilityTypeId[abilityTypeId] = nil
136
- local abilities = self[100]
137
- abilities[luaIndex]:destroy()
138
- local abilityTypeIdsLength = #abilities
139
- for j = luaIndex, abilityTypeIdsLength do
140
- abilities[j] = abilities[j + 1]
200
+ local abilities = self[100]
201
+ for i = 1, #abilities do
202
+ if abilities[i].typeId == abilityTypeId then
203
+ local ability = abilities[i]
204
+ tableRemove(abilities, i)
205
+ ability:destroy()
206
+ return true
141
207
  end
142
208
  end
143
- return false
209
+ return doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId)
144
210
  end
145
211
  function Item.prototype.hasAbility(self, abilityTypeId)
146
- return self[101][abilityTypeId] ~= nil
212
+ return doAbilityAction(self.handle, getItemAbility, abilityTypeId) ~= nil
147
213
  end
148
214
  function Item.prototype.getAbility(self, abilityTypeId)
149
- local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
150
- return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
215
+ return ItemAbility:of(
216
+ doAbilityAction(self.handle, getItemAbility, abilityTypeId),
217
+ abilityTypeId,
218
+ self
219
+ )
151
220
  end
152
221
  function Item.getInRange(self, x, y, range)
153
222
  targetCollection = {}
@@ -301,7 +370,7 @@ __TS__SetDescriptor(
301
370
  "perishable",
302
371
  {
303
372
  get = function(self)
304
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
373
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
305
374
  end,
306
375
  set = function(self, v)
307
376
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -557,10 +626,11 @@ __TS__SetDescriptor(
557
626
  "charges",
558
627
  {
559
628
  get = function(self)
560
- return GetItemCharges(self.handle)
629
+ return getItemCharges(self.handle)
561
630
  end,
562
631
  set = function(self, v)
563
- SetItemCharges(self.handle, v)
632
+ setItemCharges(self.handle, v)
633
+ invoke(itemChargesChangeEvent, self)
564
634
  end
565
635
  },
566
636
  true
@@ -587,6 +657,7 @@ __TS__ObjectDefineProperty(
587
657
  return self.onDestroyEvent
588
658
  end}
589
659
  )
660
+ Item.chargesChangedEvent = itemChargesChangeEvent
590
661
  local getManipulatedItem = GetManipulatedItem
591
662
  local trigger = CreateTrigger()
592
663
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,21 @@
1
+ local ____exports = {}
2
+ local getLocalClientWidth = BlzGetLocalClientWidth
3
+ local getLocalClientHeight = BlzGetLocalClientHeight
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.getFrameMinXMaxX = function()
7
+ local w = getLocalClientWidth()
8
+ local h = getLocalClientHeight()
9
+ local width4by3 = (w - h / 600 * 800) / 2
10
+ local pxtodpi = 0.6 / h
11
+ local minX = -width4by3 * pxtodpi
12
+ local maxX = minX + w * pxtodpi
13
+ return minX, maxX
14
+ end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.FRAME_MIN_Y = 0
18
+ ---
19
+ -- @internal For use by internal systems only.
20
+ ____exports.FRAME_MAX_Y = 0.6
21
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,11 @@
1
+ local ____exports = {}
2
+ local getLocationZ = GetLocationZ
3
+ local moveLocation = MoveLocation
4
+ local location = Location(0, 0)
5
+ ---
6
+ -- @internal For use by internal systems only.
7
+ ____exports.getTerrainZ = function(x, y)
8
+ moveLocation(location, x, y)
9
+ return getLocationZ(location)
10
+ end
11
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.PLAYER_LOCAL_HANDLE = GetLocalPlayer()
5
+ return ____exports
@@ -131,6 +131,41 @@ declare module "../unit" {
131
131
  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
132
  }
133
133
  }
134
+ declare module "../unit" {
135
+ namespace Unit {
136
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
137
+ }
138
+ }
139
+ declare module "../unit" {
140
+ namespace Unit {
141
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
142
+ }
143
+ }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
147
+ }
148
+ }
149
+ declare module "../unit" {
150
+ namespace Unit {
151
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
152
+ }
153
+ }
154
+ declare module "../unit" {
155
+ namespace Unit {
156
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
157
+ }
158
+ }
159
+ declare module "../unit" {
160
+ namespace Unit {
161
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
162
+ }
163
+ }
164
+ declare module "../unit" {
165
+ namespace Unit {
166
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
167
+ }
168
+ }
134
169
  declare module "../unit" {
135
170
  namespace Unit {
136
171
  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -21,6 +21,8 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local Timer = ____timer.Timer
24
26
  local eventInvoke = Event.invoke
25
27
  local condition = Condition
26
28
  local createTrigger = CreateTrigger
@@ -345,6 +347,66 @@ rawset(
345
347
  extractAbilityTypeId
346
348
  )
347
349
  )
350
+ local internalAbilityImpactEvent = __TS__New(Event)
351
+ internalAbilityChannelingStartEvent:addListener(function(...)
352
+ Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
+ end)
354
+ rawset(
355
+ Unit,
356
+ "abilityImpactEvent",
357
+ createDispatchingEvent(
358
+ createCommonEvent(internalAbilityImpactEvent),
359
+ extractAbilityTypeId
360
+ )
361
+ )
362
+ rawset(
363
+ Unit,
364
+ "abilityWidgetTargetImpactEvent",
365
+ createDispatchingEvent(
366
+ createWidgetTargetEvent(internalAbilityImpactEvent),
367
+ extractAbilityTypeId
368
+ )
369
+ )
370
+ rawset(
371
+ Unit,
372
+ "abilityUnitTargetImpactEvent",
373
+ createDispatchingEvent(
374
+ createUnitTargetEvent(internalAbilityImpactEvent),
375
+ extractAbilityTypeId
376
+ )
377
+ )
378
+ rawset(
379
+ Unit,
380
+ "abilityItemTargetImpactEvent",
381
+ createDispatchingEvent(
382
+ createItemTargetEvent(internalAbilityImpactEvent),
383
+ extractAbilityTypeId
384
+ )
385
+ )
386
+ rawset(
387
+ Unit,
388
+ "abilityDestructibleTargetImpactEvent",
389
+ createDispatchingEvent(
390
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
391
+ extractAbilityTypeId
392
+ )
393
+ )
394
+ rawset(
395
+ Unit,
396
+ "abilityPointTargetImpactEvent",
397
+ createDispatchingEvent(
398
+ createPointTargetEvent(internalAbilityImpactEvent),
399
+ extractAbilityTypeId
400
+ )
401
+ )
402
+ rawset(
403
+ Unit,
404
+ "abilityNoTargetImpactEvent",
405
+ createDispatchingEvent(
406
+ createNoTargetEvent(internalAbilityImpactEvent),
407
+ extractAbilityTypeId
408
+ )
409
+ )
348
410
  rawset(
349
411
  Unit,
350
412
  "abilityChannelingFinishEvent",
@@ -376,7 +438,7 @@ rawset(
376
438
  condition(function()
377
439
  local unit = Unit:of(getTriggerUnit())
378
440
  if unit ~= nil then
379
- local ability = unit:getAbilityById(abilityTypeId)
441
+ local ability = unit:getAbility(abilityTypeId)
380
442
  if ability ~= nil then
381
443
  eventInvoke(event, unit, ability, orderTypeStringId)
382
444
  end
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -9,6 +9,8 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____math = require("math")
13
+ local min = ____math.min
12
14
  local autoAttackFinishEvent = __TS__New(Event)
13
15
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
16
  local eventTimerByUnit = {}
@@ -45,7 +47,12 @@ local function timerCallback(source, target)
45
47
  end
46
48
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
49
  local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
50
+ local timer = Timer:simple(
51
+ attackPoint + min(0.001, attackPoint / 2),
52
+ timerCallback,
53
+ source,
54
+ target
55
+ )
49
56
  eventTimerByUnit[source] = timer
50
57
  end)
51
58
  return ____exports
@@ -160,8 +160,7 @@ export declare class Unit extends Handle<junit> {
160
160
  isInRangeOf(unit: Unit, range: number): boolean;
161
161
  isAllyOf(unit: Unit): boolean;
162
162
  isEnemyOf(unit: Unit): boolean;
163
- playAnimation(animation: string, rarity?: jraritycontrol): void;
164
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
165
164
  resetAnimation(): void;
166
165
  queueAnimation(animation: string): void;
167
166
  get weapons(): [UnitWeapon, UnitWeapon];
@@ -267,17 +266,18 @@ export declare class Unit extends Handle<junit> {
267
266
  dropItemTarget(item: Item, target: Widget): boolean;
268
267
  dropItemSlot(item: Item, slot: number): boolean;
269
268
  itemInSlot(slot: number): Item | null;
270
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
271
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
272
271
  setAbilityLevel(abilityId: number, level: number): number;
273
272
  getAbilityLevel(abilityId: number): number;
274
273
  hasAbility(abilityId: number): boolean;
275
- getAbilityById(abilityId: number): UnitAbility | undefined;
276
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
277
276
  hideAbility(abilityId: number, flag: boolean): void;
278
277
  getAbilityRemainingCooldown(abilityId: number): number;
279
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
280
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
281
281
  interruptAttack(): void;
282
282
  interruptCast(abilityId: number): void;
283
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -353,7 +353,8 @@ export declare class Unit extends Handle<junit> {
353
353
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
354
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
355
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
356
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
357
358
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
358
359
  static get itemMoveOrderEvent(): Event<[
359
360
  unit: Unit,