warscript 0.0.1-dev.bcab4e5 → 0.0.1-dev.bed79a4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/frame.lua +24 -21
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/timer.d.ts +2 -1
- package/core/types/timer.lua +21 -2
- package/decl/native.d.ts +6 -4
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +11 -3
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.lua +8 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +26 -2
- package/engine/behaviour/unit.lua +128 -11
- package/engine/buff.d.ts +2 -4
- package/engine/buff.lua +68 -83
- package/engine/internal/ability.d.ts +5 -1
- package/engine/internal/ability.lua +44 -11
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +4 -4
- package/engine/internal/item.lua +97 -26
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +63 -1
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit-missile-launch.lua +8 -1
- package/engine/internal/unit.d.ts +7 -6
- package/engine/internal/unit.lua +103 -73
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/entry/ability-type.lua +1 -3
- package/engine/object-data/entry/unit-type.d.ts +11 -2
- package/engine/object-data/entry/unit-type.lua +59 -1
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +11 -0
- package/engine/object-field/unit.lua +34 -0
- package/engine/object-field.d.ts +8 -5
- package/engine/object-field.lua +90 -76
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/callback-array.d.ts +13 -0
- package/utility/callback-array.lua +46 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/lua-maps.d.ts +1 -0
- package/utility/lua-maps.lua +4 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/core/types/order.d.ts +0 -26
- package/core/types/order.lua +0 -65
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@@ -5,7 +5,6 @@ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local __TS__New = ____lualib.__TS__New
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local createUnitEventListener
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local ____behavior = require("engine.behavior")
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local Behavior = ____behavior.Behavior
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local ____unit = require("engine.unit")
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@@ -30,17 +29,9 @@ local ____ability = require("engine.object-field.ability")
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local AbilityField = ____ability.AbilityField
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local AbilityLevelField = ____ability.AbilityLevelField
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local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local createBehaviorFunctionsByAbilityTypeId = {}
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local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
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local function
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local unitEventListener = createUnitEventListener(key)
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return function(unit, ability, ...)
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Timer:run(unitEventListener, unit, ability, ...)
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end
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end
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createUnitEventListener = function(key)
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local function createUnitEventListener(key)
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return function(unit, ability, ...)
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____exports.AbilityBehavior:forAll(ability, key, unit, ...)
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end
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@@ -274,13 +265,13 @@ __TS__SetDescriptor(
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Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
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Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
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Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
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Unit.
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Unit.
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Unit.
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Unit.
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Unit.
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Unit.
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Unit.
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Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
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Unit.abilityWidgetTargetImpactEvent:addListener(createUnitEventListener("onWidgetTargetImpact"))
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Unit.abilityUnitTargetImpactEvent:addListener(createUnitEventListener("onUnitTargetImpact"))
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Unit.abilityItemTargetImpactEvent:addListener(createUnitEventListener("onItemTargetImpact"))
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Unit.abilityDestructibleTargetImpactEvent:addListener(createUnitEventListener("onDestructibleTargetImpact"))
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Unit.abilityPointTargetImpactEvent:addListener(createUnitEventListener("onPointTargetImpact"))
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Unit.abilityNoTargetImpactEvent:addListener(createUnitEventListener("onNoTargetImpact"))
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Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
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Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
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end)(AbilityBehavior)
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@@ -10,9 +10,11 @@ export type StunImmunityUnitBehaviourParameters = {
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textTagText?: string;
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};
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export declare class StunImmunityUnitBehavior extends UnitBehavior {
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readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
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static defaultParameters: StunImmunityUnitBehaviourParameters;
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constructor(unit: Unit, parameters?: StunImmunityUnitBehaviourParameters);
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constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviourParameters>);
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protected onDestroy(): Destructor;
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onDamageReceived(): void;
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onTargetingAbilityChannelingStart(): void;
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onTargetingAbilityImpact(): void;
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}
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@@ -12,31 +12,46 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
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local map = ____arrays.map
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local ____text_2Dtag = require("engine.text-tag")
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local TextTag = ____text_2Dtag.TextTag
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
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return flatMapToLuaSet(
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AbilityType:getAllByBaseIds(map({
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"
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"
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"AHtb",
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"AHbh",
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"AOws",
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"AOw2",
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"AUim",
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"Acyc",
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"ANfb",
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"ANsb",
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"ANcs",
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"ANc1",
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"ANc2",
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"ANc3",
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"ACbh",
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"ANbh",
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"SCc1",
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"ACcy",
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"ANb2",
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"Awrs",
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"Awrh",
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"Awrg",
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"ACtb",
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"ACcb"
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}, fourCC)),
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function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
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)
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end)
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local function process(behavior)
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local hasRemovedBuffs = false
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for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
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hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
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end
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if hasRemovedBuffs and behavior.parameters.textTagText ~= nil then
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TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
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end
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end
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____exports.StunImmunityUnitBehavior = __TS__Class()
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local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
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StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
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UnitBehavior.prototype.____constructor(self, unit)
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unit:decrementStunCounter()
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self
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process(self)
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end
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function StunImmunityUnitBehavior.prototype.onDestroy(self)
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self.unit:incrementStunCounter()
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return UnitBehavior.prototype.onDestroy(self)
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end
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function StunImmunityUnitBehavior.prototype.
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function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
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process(self)
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Timer:run(process, self)
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end
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function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
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process(self)
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end
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function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
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process(self)
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end
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StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
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return ____exports
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import type { AbilityBehavior } from "./ability";
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import { Event } from "../../event";
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import { Destructor } from "../../destroyable";
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import type { Widget } from "../../core/types/widget";
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import { Destructable } from "../../core/types/destructable";
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import type { Buff } from "../buff";
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import { UnitBonusType } from "../internal/unit/bonus";
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export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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readonly sourceAbilityBehavior?: AbilityBehavior;
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private _bonusIdByBonusType?;
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constructor(unit: Unit);
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protected onDestroy(): Destructor;
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readonly sourceAbilityBehavior?: AbilityBehavior;
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get unit(): Unit;
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protected getUnitBonus(bonusType: UnitBonusType): number;
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protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
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protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
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onImmediateOrder(orderId: number): void;
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onTargetOrder(orderId: number, target: Widget): void;
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onPointOrder(orderId: number, x: number, y: number): void;
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onAutoAttackStart(target: Unit): void;
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onAutoAttackFinish(target: Unit): void;
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onTargetingAutoAttackStart(source: Unit): void;
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onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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onAbilityGained(ability: Ability): void;
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onAbilityLost(ability: Ability): void;
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onAbilityChannelingStart(ability: Ability): void;
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onAbilityImpact(ability: Ability): void;
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onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
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onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
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onAbilityItemTargetImpact(ability: Ability, target: Item): void;
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onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
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onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
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onAbilityNoTargetImpact(ability: Ability): void;
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onAbilityChannelingFinish(ability: Ability): void;
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onAbilityStop(ability: Ability): void;
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onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
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onTargetingAbilityImpact(ability: Ability, source: Unit): void;
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onBuffGained(buff: Buff): void;
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onItemDropped(item: Item): void;
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onItemPickedUp(item: Item): void;
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onItemUsed(item: Item): void;
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onItemStacked(item: Item): void;
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onItemChargesChanged(item: Item): void;
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onKill(target: Unit): void;
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onDeath(source: Unit | undefined): void;
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}
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local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
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local ____bonus = require("engine.internal.unit.bonus")
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local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
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local getUnitBonus = ____bonus.getUnitBonus
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local removeUnitBonus = ____bonus.removeUnitBonus
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local safeCall = warpack.safeCall
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local behaviorsByEvent = {}
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local listenerByBehaviorByEvent = {}
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end
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eventsByBehavior[self] = nil
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end
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if self._bonusIdByBonusType ~= nil then
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for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
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end
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end
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function UnitBehavior.prototype.
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function UnitBehavior.prototype.getUnitBonus(self, bonusType)
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local ____opt_6 = self._bonusIdByBonusType
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local bonusId = ____opt_6 and ____opt_6[bonusType]
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return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
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end
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function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
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local bonusIdByBonusType = self._bonusIdByBonusType
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bonusIdByBonusType = {}
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self._bonusIdByBonusType = bonusIdByBonusType
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end
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bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
|
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+
end
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+
function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
|
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76
|
local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
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77
|
rangeByBehavior[self] = range
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55
78
|
local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
|
|
@@ -57,14 +80,16 @@ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, lis
|
|
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57
80
|
getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
|
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81
|
local behaviors = behaviorsByEvent[event]
|
|
59
82
|
if behaviors == nil then
|
|
60
|
-
event:addListener(function(
|
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83
|
+
event:addListener(function(...)
|
|
61
84
|
local behaviors = behaviorsByEvent[event]
|
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85
|
if behaviors ~= nil then
|
|
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-
|
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64
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-
|
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65
|
-
|
|
66
|
-
local
|
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67
|
-
|
|
86
|
+
local unit = extractUnit(...)
|
|
87
|
+
if unit ~= nil then
|
|
88
|
+
for behavior in pairs(behaviors) do
|
|
89
|
+
local range = rangeByBehavior[behavior]
|
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90
|
+
if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
|
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91
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+
safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
|
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92
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+
end
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68
93
|
end
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69
94
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end
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95
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end
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@@ -74,6 +99,12 @@ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, lis
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74
99
|
end
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75
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behaviors:add(self)
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end
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+
function UnitBehavior.prototype.onImmediateOrder(self, orderId)
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end
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function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
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end
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function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
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end
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108
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function UnitBehavior.prototype.onAutoAttackStart(self, target)
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end
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110
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function UnitBehavior.prototype.onAutoAttackFinish(self, target)
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@@ -94,6 +125,32 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
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end
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function UnitBehavior.prototype.onAbilityLost(self, ability)
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end
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+
function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
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end
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function UnitBehavior.prototype.onAbilityImpact(self, ability)
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end
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function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
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+
end
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+
function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
|
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|
+
end
|
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|
+
function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
|
|
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|
+
end
|
|
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|
+
function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
|
|
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|
+
end
|
|
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|
+
function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
|
|
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|
+
end
|
|
146
|
+
function UnitBehavior.prototype.onAbilityStop(self, ability)
|
|
147
|
+
end
|
|
148
|
+
function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
|
|
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|
+
end
|
|
150
|
+
function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
|
|
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|
+
end
|
|
152
|
+
function UnitBehavior.prototype.onBuffGained(self, buff)
|
|
153
|
+
end
|
|
97
154
|
function UnitBehavior.prototype.onItemDropped(self, item)
|
|
98
155
|
end
|
|
99
156
|
function UnitBehavior.prototype.onItemPickedUp(self, item)
|
|
@@ -102,6 +159,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
|
|
|
102
159
|
end
|
|
103
160
|
function UnitBehavior.prototype.onItemStacked(self, item)
|
|
104
161
|
end
|
|
162
|
+
function UnitBehavior.prototype.onItemChargesChanged(self, item)
|
|
163
|
+
end
|
|
105
164
|
function UnitBehavior.prototype.onKill(self, target)
|
|
106
165
|
end
|
|
107
166
|
function UnitBehavior.prototype.onDeath(self, source)
|
|
@@ -115,6 +174,21 @@ __TS__SetDescriptor(
|
|
|
115
174
|
true
|
|
116
175
|
);
|
|
117
176
|
(function(self)
|
|
177
|
+
Unit.onImmediateOrder:addListener(function(source, orderId)
|
|
178
|
+
____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
|
|
179
|
+
end)
|
|
180
|
+
Unit.onTargetOrder:addListener(function(source, orderId, target)
|
|
181
|
+
____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
|
|
182
|
+
end)
|
|
183
|
+
Unit.onPointOrder:addListener(function(source, orderId, x, y)
|
|
184
|
+
____exports.UnitBehavior:forAll(
|
|
185
|
+
source,
|
|
186
|
+
"onPointOrder",
|
|
187
|
+
orderId,
|
|
188
|
+
x,
|
|
189
|
+
y
|
|
190
|
+
)
|
|
191
|
+
end)
|
|
118
192
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
119
193
|
____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
|
|
120
194
|
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
|
|
@@ -135,11 +209,51 @@ __TS__SetDescriptor(
|
|
|
135
209
|
end
|
|
136
210
|
____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
|
|
137
211
|
end)
|
|
138
|
-
Unit.abilityGainedEvent:addListener(function(source,
|
|
139
|
-
____exports.UnitBehavior:forAll(source, "onAbilityGained",
|
|
212
|
+
Unit.abilityGainedEvent:addListener(function(source, ability)
|
|
213
|
+
____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
|
|
214
|
+
end)
|
|
215
|
+
Unit.abilityLostEvent:addListener(function(source, ability)
|
|
216
|
+
____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
|
|
217
|
+
end)
|
|
218
|
+
Unit.abilityChannelingStartEvent:addListener(function(source, ability)
|
|
219
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
|
|
220
|
+
end)
|
|
221
|
+
Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
|
|
222
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
|
|
140
223
|
end)
|
|
141
|
-
Unit.
|
|
142
|
-
____exports.UnitBehavior:forAll(source, "
|
|
224
|
+
Unit.abilityImpactEvent:addListener(function(source, ability)
|
|
225
|
+
____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
|
|
226
|
+
end)
|
|
227
|
+
Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
|
|
228
|
+
____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
|
|
229
|
+
end)
|
|
230
|
+
Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
|
|
231
|
+
____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
|
|
232
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
|
|
233
|
+
end)
|
|
234
|
+
Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
|
|
235
|
+
____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
|
|
236
|
+
end)
|
|
237
|
+
Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
|
|
238
|
+
____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
|
|
239
|
+
end)
|
|
240
|
+
Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
|
|
241
|
+
____exports.UnitBehavior:forAll(
|
|
242
|
+
source,
|
|
243
|
+
"onAbilityPointTargetImpact",
|
|
244
|
+
ability,
|
|
245
|
+
x,
|
|
246
|
+
y
|
|
247
|
+
)
|
|
248
|
+
end)
|
|
249
|
+
Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
|
|
250
|
+
____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
|
|
251
|
+
end)
|
|
252
|
+
Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
|
|
253
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
|
|
254
|
+
end)
|
|
255
|
+
Unit.abilityStopEvent:addListener(function(source, ability)
|
|
256
|
+
____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
|
|
143
257
|
end)
|
|
144
258
|
Unit.deathEvent:addListener(function(target, source)
|
|
145
259
|
if source ~= nil then
|
|
@@ -159,6 +273,9 @@ __TS__SetDescriptor(
|
|
|
159
273
|
Unit.itemStackedEvent:addListener(function(unit, item)
|
|
160
274
|
____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
|
|
161
275
|
end)
|
|
276
|
+
Unit.itemChargesChangedEvent:addListener(function(unit, item)
|
|
277
|
+
____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
|
|
278
|
+
end)
|
|
162
279
|
end)(UnitBehavior)
|
|
163
280
|
Unit.destroyEvent:addListener(function(unit)
|
|
164
281
|
____exports.UnitBehavior:forAll(unit, "destroy")
|
package/engine/buff.d.ts
CHANGED
|
@@ -201,11 +201,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
201
201
|
private readonly _spellStealPriority?;
|
|
202
202
|
private readonly _learnLevelMinimum?;
|
|
203
203
|
private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
|
|
204
|
-
private _bonusIdByBonusType?;
|
|
205
204
|
private readonly _abilityTypeIds?;
|
|
206
205
|
private _behaviors?;
|
|
207
|
-
private getUnitBonus;
|
|
208
|
-
private addOrUpdateOrRemoveUnitBonus;
|
|
209
206
|
constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
|
|
210
207
|
get level(): number;
|
|
211
208
|
get remainingDamageOverDuration(): number;
|
|
@@ -278,6 +275,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
278
275
|
onDeath(source: Unit | undefined): void;
|
|
279
276
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
280
277
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
281
|
-
static readonly
|
|
278
|
+
static readonly createdEvent: Event<[Buff<object>]>;
|
|
279
|
+
static readonly beingDestroyedEvent: Event<[Buff<object>]>;
|
|
282
280
|
}
|
|
283
281
|
export {};
|