warscript 0.0.1-dev.b026cc2 → 0.0.1-dev.b23de5c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +6 -0
  8. package/core/types/frame.lua +113 -22
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +99 -24
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +18 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +16 -3
  25. package/engine/behavior.lua +233 -73
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +9 -3
  32. package/engine/behaviour/ability/damage.lua +26 -38
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +28 -7
  44. package/engine/behaviour/ability.lua +137 -43
  45. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  46. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  47. package/engine/behaviour/unit.d.ts +45 -2
  48. package/engine/behaviour/unit.lua +289 -6
  49. package/engine/buff.d.ts +128 -52
  50. package/engine/buff.lua +595 -270
  51. package/engine/internal/ability.d.ts +23 -14
  52. package/engine/internal/ability.lua +129 -85
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/mechanics/cast-ability.lua +6 -3
  59. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  60. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  61. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  62. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  63. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  64. package/engine/internal/misc/frame-coordinates.lua +21 -0
  65. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  66. package/engine/internal/misc/get-terrain-z.lua +11 -0
  67. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  68. package/engine/internal/misc/player-local-handle.lua +5 -0
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  74. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  75. package/engine/internal/unit/ability.d.ts +45 -1
  76. package/engine/internal/unit/ability.lua +128 -17
  77. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  79. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  81. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  82. package/engine/internal/unit/allowed-targets.lua +9 -1
  83. package/engine/internal/unit/attributes.d.ts +17 -0
  84. package/engine/internal/unit/attributes.lua +46 -0
  85. package/engine/internal/unit/bonus.d.ts +8 -2
  86. package/engine/internal/unit/bonus.lua +33 -1
  87. package/engine/internal/unit/fly-height.d.ts +7 -0
  88. package/engine/internal/unit/fly-height.lua +20 -0
  89. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  90. package/engine/internal/unit/ignore-events-items.lua +5 -0
  91. package/engine/internal/unit/interrupts.d.ts +12 -0
  92. package/engine/internal/unit/interrupts.lua +28 -0
  93. package/engine/internal/unit/item.d.ts +24 -0
  94. package/engine/internal/unit/item.lua +78 -0
  95. package/engine/internal/unit/main-selected.d.ts +13 -0
  96. package/engine/internal/unit/main-selected.lua +36 -0
  97. package/engine/internal/unit/order.d.ts +20 -0
  98. package/engine/internal/unit/order.lua +136 -0
  99. package/engine/internal/unit/range-event.d.ts +12 -0
  100. package/engine/internal/unit/range-event.lua +90 -0
  101. package/engine/internal/unit/scale.d.ts +7 -0
  102. package/engine/internal/unit/scale.lua +20 -0
  103. package/engine/internal/unit+ability.lua +12 -3
  104. package/engine/internal/unit+damage.d.ts +2 -11
  105. package/engine/internal/unit+damage.lua +10 -14
  106. package/engine/internal/unit+spellSteal.lua +1 -2
  107. package/engine/internal/unit-missile-launch.lua +70 -13
  108. package/engine/internal/unit.d.ts +64 -30
  109. package/engine/internal/unit.lua +490 -285
  110. package/engine/internal/utility.lua +12 -0
  111. package/engine/lightning.d.ts +12 -5
  112. package/engine/lightning.lua +48 -14
  113. package/engine/local-client.d.ts +9 -2
  114. package/engine/local-client.lua +112 -0
  115. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  116. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  117. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  118. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  119. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  120. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  121. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  122. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  123. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  124. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  125. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  126. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  127. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  128. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  129. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  130. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  131. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  132. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  133. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  134. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  135. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  136. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  137. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  138. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  139. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  140. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  141. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  142. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  143. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  144. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  145. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  146. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  147. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  148. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  149. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  150. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  151. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  152. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  153. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  154. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  155. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  156. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  157. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  158. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  159. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  160. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/web.lua +52 -0
  162. package/engine/object-data/entry/ability-type.d.ts +21 -17
  163. package/engine/object-data/entry/ability-type.lua +177 -40
  164. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  165. package/engine/object-data/entry/buff-type.d.ts +6 -12
  166. package/engine/object-data/entry/buff-type.lua +13 -29
  167. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  168. package/engine/object-data/entry/destructible-type.lua +155 -0
  169. package/engine/object-data/entry/item-type.d.ts +15 -1
  170. package/engine/object-data/entry/item-type.lua +93 -2
  171. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  172. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  173. package/engine/object-data/entry/sound-preset.lua +140 -0
  174. package/engine/object-data/entry/unit-type.d.ts +25 -5
  175. package/engine/object-data/entry/unit-type.lua +258 -93
  176. package/engine/object-data/entry/upgrade.d.ts +1 -1
  177. package/engine/object-data/entry/upgrade.lua +4 -4
  178. package/engine/object-data/entry.d.ts +16 -14
  179. package/engine/object-data/entry.lua +60 -32
  180. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  181. package/engine/object-field/ability.d.ts +28 -5
  182. package/engine/object-field/ability.lua +59 -5
  183. package/engine/object-field/unit.d.ts +72 -3
  184. package/engine/object-field/unit.lua +268 -7
  185. package/engine/object-field.d.ts +25 -6
  186. package/engine/object-field.lua +359 -116
  187. package/engine/random.d.ts +10 -0
  188. package/engine/random.lua +21 -0
  189. package/engine/standard/entries/buff-type.d.ts +3 -0
  190. package/engine/standard/entries/buff-type.lua +3 -0
  191. package/engine/standard/entries/sound-preset.d.ts +10 -0
  192. package/engine/standard/entries/sound-preset.lua +10 -0
  193. package/engine/standard/fields/ability.d.ts +4 -2
  194. package/engine/standard/fields/ability.lua +4 -2
  195. package/engine/standard/fields/unit.d.ts +12 -0
  196. package/engine/standard/fields/unit.lua +20 -0
  197. package/engine/synchronization.d.ts +11 -0
  198. package/engine/synchronization.lua +77 -0
  199. package/engine/text-tag.d.ts +36 -2
  200. package/engine/text-tag.lua +250 -10
  201. package/engine/unit.d.ts +9 -0
  202. package/engine/unit.lua +9 -0
  203. package/index.d.ts +1 -0
  204. package/index.lua +1 -0
  205. package/net/socket.d.ts +7 -1
  206. package/net/socket.lua +45 -4
  207. package/network.d.ts +1 -0
  208. package/network.lua +3 -2
  209. package/objutil/buff.lua +12 -11
  210. package/objutil/unit.lua +8 -0
  211. package/package.json +2 -2
  212. package/patch-lua.d.ts +0 -0
  213. package/patch-lua.lua +25 -0
  214. package/patch-lualib.lua +1 -1
  215. package/utility/arrays.d.ts +10 -1
  216. package/utility/arrays.lua +45 -3
  217. package/utility/callback-array.d.ts +17 -0
  218. package/utility/callback-array.lua +61 -0
  219. package/utility/functions.d.ts +8 -0
  220. package/utility/functions.lua +13 -0
  221. package/utility/lazy.d.ts +2 -0
  222. package/utility/lazy.lua +14 -0
  223. package/utility/linked-map.d.ts +34 -0
  224. package/utility/linked-map.lua +101 -0
  225. package/utility/linked-set.d.ts +15 -3
  226. package/utility/linked-set.lua +48 -3
  227. package/utility/lua-maps.d.ts +15 -2
  228. package/utility/lua-maps.lua +53 -2
  229. package/utility/lua-sets.d.ts +2 -0
  230. package/utility/lua-sets.lua +7 -0
  231. package/utility/records.lua +20 -1
  232. package/utility/reflection.lua +11 -7
  233. package/utility/types.d.ts +4 -0
  234. package/core/types/order.d.ts +0 -25
  235. package/core/types/order.lua +0 -55
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,17 +10,161 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
26
+ local safeCall = warpack.safeCall
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
12
35
  ____exports.UnitBehavior = __TS__Class()
13
36
  local UnitBehavior = ____exports.UnitBehavior
14
37
  UnitBehavior.name = "UnitBehavior"
15
38
  __TS__ClassExtends(UnitBehavior, Behavior)
16
- function UnitBehavior.prototype.____constructor(self, unit)
17
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
41
+ end
42
+ function UnitBehavior.prototype.onDestroy(self)
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
47
+ if ____opt_0 ~= nil then
48
+ ____opt_0:remove(self)
49
+ end
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
51
+ if ____opt_2 ~= nil then
52
+ ____opt_2[self] = nil
53
+ end
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
61
+ if ____opt_4 ~= nil then
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
71
+ end
72
+ end
73
+ inRangeUnitEventsByBehavior[self] = nil
74
+ end
75
+ if self._bonusIdByBonusType ~= nil then
76
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
77
+ removeUnitBonus(self.object, bonusType, bonusId)
78
+ end
79
+ end
80
+ return Behavior.prototype.onDestroy(self)
81
+ end
82
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
85
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
86
+ end
87
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
88
+ local bonusIdByBonusType = self._bonusIdByBonusType
89
+ if bonusIdByBonusType == nil then
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
91
+ self._bonusIdByBonusType = bonusIdByBonusType
92
+ end
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
126
+ end
127
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
129
+ rangeByBehavior[self] = range
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
131
+ listenerByBehavior[self] = listener
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
134
+ if behaviors == nil then
135
+ event:addListener(function(...)
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
137
+ if behaviors ~= nil then
138
+ local unit = extractUnit(...)
139
+ if unit ~= nil then
140
+ for behavior in pairs(behaviors) do
141
+ local range = rangeByBehavior[behavior]
142
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
143
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
144
+ end
145
+ end
146
+ end
147
+ end
148
+ end)
149
+ behaviors = __TS__New(LinkedSet)
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
151
+ end
152
+ behaviors:add(self)
153
+ end
154
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
155
+ end
156
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
157
+ end
158
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
18
159
  end
19
160
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
161
  end
21
162
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
163
  end
164
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
165
+ end
166
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
167
+ end
23
168
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
169
  end
25
170
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,10 +177,65 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
177
  end
33
178
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
179
  end
180
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
189
+ end
190
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
191
+ end
192
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
193
+ end
194
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
195
+ end
196
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
197
+ end
198
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
199
+ end
200
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
201
+ end
202
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
203
+ end
204
+ function UnitBehavior.prototype.onBuffGained(self, buff)
205
+ end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
208
+ function UnitBehavior.prototype.onItemDropped(self, item)
209
+ end
210
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
211
+ end
212
+ function UnitBehavior.prototype.onItemUsed(self, item)
213
+ end
214
+ function UnitBehavior.prototype.onItemStacked(self, item)
215
+ end
216
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
217
+ end
35
218
  function UnitBehavior.prototype.onKill(self, target)
36
219
  end
37
220
  function UnitBehavior.prototype.onDeath(self, source)
38
221
  end
222
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
223
+ end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
39
239
  __TS__SetDescriptor(
40
240
  UnitBehavior.prototype,
41
241
  "unit",
@@ -45,11 +245,28 @@ __TS__SetDescriptor(
45
245
  true
46
246
  );
47
247
  (function(self)
248
+ Unit.onImmediateOrder:addListener(function(source, orderId)
249
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
250
+ end)
251
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
252
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
253
+ end)
254
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
255
+ ____exports.UnitBehavior:forAll(
256
+ source,
257
+ "onPointOrder",
258
+ orderId,
259
+ x,
260
+ y
261
+ )
262
+ end)
48
263
  Unit.autoAttackStartEvent:addListener(function(source, target)
49
264
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
265
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
50
266
  end)
51
267
  Unit.autoAttackFinishEvent:addListener(function(source, target)
52
268
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
269
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
53
270
  end)
54
271
  Unit.onDamaging:addListener(function(source, target, event)
55
272
  if source ~= nil then
@@ -63,11 +280,51 @@ __TS__SetDescriptor(
63
280
  end
64
281
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
65
282
  end)
66
- Unit.abilityGainedEvent:addListener(function(source, target)
67
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
283
+ Unit.abilityGainedEvent:addListener(function(source, ability)
284
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
285
+ end)
286
+ Unit.abilityLostEvent:addListener(function(source, ability)
287
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
288
+ end)
289
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
290
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
291
+ end)
292
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
294
+ end)
295
+ Unit.abilityImpactEvent:addListener(function(source, ability)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
297
+ end)
298
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
68
300
  end)
69
- Unit.abilityLostEvent:addListener(function(source, target)
70
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
301
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
302
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
303
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
304
+ end)
305
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
306
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
307
+ end)
308
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
309
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
310
+ end)
311
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
312
+ ____exports.UnitBehavior:forAll(
313
+ source,
314
+ "onAbilityPointTargetImpact",
315
+ ability,
316
+ x,
317
+ y
318
+ )
319
+ end)
320
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
321
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
322
+ end)
323
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
324
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
325
+ end)
326
+ Unit.abilityStopEvent:addListener(function(source, ability)
327
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
71
328
  end)
72
329
  Unit.deathEvent:addListener(function(target, source)
73
330
  if source ~= nil then
@@ -75,7 +332,33 @@ __TS__SetDescriptor(
75
332
  end
76
333
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
334
  end)
335
+ Unit.itemDroppedEvent:addListener(function(unit, item)
336
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
337
+ end)
338
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
339
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
340
+ end)
341
+ Unit.itemUsedEvent:addListener(function(unit, item)
342
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
343
+ end)
344
+ Unit.itemStackedEvent:addListener(function(unit, item)
345
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
346
+ end)
347
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
348
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
349
+ end)
350
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
351
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
352
+ end)
78
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
79
362
  Unit.destroyEvent:addListener(function(unit)
80
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
81
364
  end)
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,22 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
14
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
18
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
20
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
21
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
22
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
23
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
24
  export declare class BuffUniqueGroup {
19
25
  }
20
26
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -25,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
25
31
  source?: Unit;
26
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
27
33
  abilityTypeIds?: Record<AbilityTypeId, {
28
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
29
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
30
38
  /** Default `true`. */
31
39
  readonly isButtonVisible?: boolean;
32
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -51,11 +59,16 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
59
  armorIncreaseFactor?: NumberParameterValueType;
52
60
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
61
  movementSpeedIncreaseFactor?: NumberParameterValueType;
62
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
63
+ evasionProbability?: NumberParameterValueType;
64
+ missProbability?: NumberParameterValueType;
65
+ damageFactor?: NumberParameterValueType;
54
66
  receivedDamageFactor?: NumberParameterValueType;
55
67
  receivedMagicDamageFactor?: NumberParameterValueType;
56
68
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
57
69
  maximumRemainingDuration?: NumberParameterValueType;
58
70
  maximumDuration?: NumberParameterValueType;
71
+ turnsIntoGhost?: BooleanParameterValueType;
59
72
  stuns?: BooleanParameterValueType;
60
73
  ignoresStunImmunity?: BooleanParameterValueType;
61
74
  providesStunImmunity?: BooleanParameterValueType;
@@ -64,69 +77,91 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
77
  disablesAutoAttack?: BooleanParameterValueType;
65
78
  destroysOnDamage?: BooleanParameterValueType;
66
79
  maximumAutoAttackCount?: IntegerParameterValueType;
80
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
81
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
82
+ absorbedDamageFactor?: NumberParameterValueType;
83
+ maximumDamageAbsorbed?: NumberParameterValueType;
84
+ destroysOnMaximumDamageAbsorbed?: BooleanParameterValueType;
67
85
  damageOnExpiration?: NumberParameterValueType;
68
86
  healingOnExpiration?: NumberParameterValueType;
69
87
  killsOnExpiration?: BooleanParameterValueType;
70
88
  explodesOnExpiration?: BooleanParameterValueType;
89
+ abilityCooldownFactor?: NumberParameterValueType;
71
90
  uniqueGroup?: BuffUniqueGroup;
72
91
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
73
92
  declare const enum BuffPropertyKey {
74
- UNIT = 100,
75
- SOURCE = 101,
76
- DURATION = 102,
77
- UNIQUE_GROUP = 103,
78
- EFFECT_MODEL_PATH = 104,
79
- SPECIAL_EFFECT_MODEL_PATH = 105,
80
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
81
- MAXIMUM_DURATION = 107,
82
- MAXIMUM_REMAINING_DURATION = 108,
83
- DAMAGE_OVER_DURATION = 109,
84
- DAMAGE_PER_INTERVAL = 110,
85
- DAMAGE_INTERVAL = 111,
86
- REMAINING_DAMAGE_OVER_DURATION = 112,
87
- DAMAGE_INTERVAL_TIMER = 113,
88
- HEALING_OVER_DURATION = 114,
89
- HEALING_PER_INTERVAL = 115,
90
- HEALING_INTERVAL = 116,
91
- REMAINING_HEALING_OVER_DURATION = 117,
92
- HEALING_INTERVAL_TIMER = 118,
93
- DAMAGE_ON_EXPIRATION = 119,
94
- HEALING_ON_EXPIRATION = 120,
95
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
96
- DAMAGE_UPON_DEATH = 122,
97
- DAMAGE_UPON_DEATH_RANGE = 123,
98
- MEDIUM_DAMAGE_UPON_DEATH = 124,
99
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
100
- SMALL_DAMAGE_UPON_DEATH = 126,
101
- SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
102
- AUTO_ATTACK_COUNT = 128,
103
- MAXIMUM_AUTO_ATTACK_COUNT = 129,
104
- STUNS = 130,
105
- IGNORES_STUN_IMMUNITY = 131,
106
- DISABLES_AUTO_ATTACK = 132,
107
- PROVIDES_INVULNERABILITY = 133,
108
- KILLS_ON_EXPIRATION = 134,
109
- EXPLODES_ON_EXPIRATION = 135
93
+ STATE = 100,
94
+ UNIT = 101,
95
+ SOURCE = 102,
96
+ DURATION = 103,
97
+ UNIQUE_GROUP = 104,
98
+ EFFECT_MODEL_PATH = 105,
99
+ SPECIAL_EFFECT_MODEL_PATH = 106,
100
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
101
+ MAXIMUM_DURATION = 108,
102
+ MAXIMUM_REMAINING_DURATION = 109,
103
+ DAMAGE_OVER_DURATION = 110,
104
+ DAMAGE_PER_INTERVAL = 111,
105
+ DAMAGE_INTERVAL = 112,
106
+ REMAINING_DAMAGE_OVER_DURATION = 113,
107
+ DAMAGE_INTERVAL_TIMER = 114,
108
+ HEALING_OVER_DURATION = 115,
109
+ HEALING_PER_INTERVAL = 116,
110
+ HEALING_INTERVAL = 117,
111
+ REMAINING_HEALING_OVER_DURATION = 118,
112
+ HEALING_INTERVAL_TIMER = 119,
113
+ DAMAGE_ON_EXPIRATION = 120,
114
+ HEALING_ON_EXPIRATION = 121,
115
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
116
+ DAMAGE_UPON_DEATH = 123,
117
+ DAMAGE_UPON_DEATH_RANGE = 124,
118
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
119
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
120
+ SMALL_DAMAGE_UPON_DEATH = 127,
121
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
122
+ AUTO_ATTACK_COUNT = 129,
123
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
124
+ DAMAGE_DEALT_EVENT_COUNT = 131,
125
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
126
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
127
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
128
+ ABSORBED_DAMAGE_FACTOR = 135,
129
+ MAXIMUM_DAMAGE_ABSORBED = 136,
130
+ DAMAGE_ABSORBED = 137,
131
+ DESTROYS_ON_MAXIMUM_DAMAGE_ABSORBED = 138,
132
+ TURNS_INTO_GHOST = 139,
133
+ STUNS = 140,
134
+ IGNORES_STUN_IMMUNITY = 141,
135
+ DISABLES_AUTO_ATTACK = 142,
136
+ PROVIDES_INVULNERABILITY = 143,
137
+ KILLS_ON_EXPIRATION = 144,
138
+ EXPLODES_ON_EXPIRATION = 145,
139
+ MISS_PROBABILITY = 146,
140
+ ABILITY_COOLDOWN_FACTOR = 147,
141
+ ABILITY_COOLDOWN_MODIFIER = 148
110
142
  }
111
143
  export declare const enum BuffTypeIdSelectionPolicy {
112
144
  LEAST_DURATION = 0
113
145
  }
114
146
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
115
- export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
147
+ export type BuffConstructorParameters<T extends Buff<BuffAdditionalParameters>> = T extends Buff<infer AdditionalParameters> ? [
116
148
  ...typeId: [ApplicableBuffTypeId] | [
117
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
149
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
118
150
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
119
151
  ],
120
- polarity: BuffPolarity,
121
- resistanceType: BuffResistanceType,
152
+ polarity: BuffPolarityParameterType,
153
+ resistanceType: BuffResistanceTypeParameterType,
122
154
  ...abilityOrParameters: [
123
- ability: Ability,
155
+ ability?: Ability | AbilityBehavior,
124
156
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
125
- ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
126
- ];
157
+ ] | [
158
+ parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
159
+ ]
160
+ ] : never;
127
161
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
128
162
  private _unit;
129
163
  protected readonly __additionalParametersBrand?: AdditionalParameters;
164
+ private [BuffPropertyKey.STATE];
130
165
  private [BuffPropertyKey.UNIT];
131
166
  private [BuffPropertyKey.SOURCE]?;
132
167
  private [BuffPropertyKey.DURATION];
@@ -157,12 +192,23 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
157
192
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
158
193
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
159
194
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
195
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
196
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
197
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
198
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
199
+ private [BuffPropertyKey.ABSORBED_DAMAGE_FACTOR]?;
200
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_ABSORBED]?;
201
+ private [BuffPropertyKey.DAMAGE_ABSORBED]?;
202
+ private [BuffPropertyKey.DESTROYS_ON_MAXIMUM_DAMAGE_ABSORBED]?;
203
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
160
204
  private [BuffPropertyKey.STUNS]?;
161
205
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
162
206
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
163
207
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
164
208
  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
165
209
  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
210
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
211
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
166
212
  protected static readonly defaultParameters: BuffParameters;
167
213
  get source(): Unit;
168
214
  readonly typeId: ApplicableBuffTypeId;
@@ -176,12 +222,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
176
222
  private readonly _level?;
177
223
  private readonly _spellStealPriority?;
178
224
  private readonly _learnLevelMinimum?;
179
- private _bonusIdByBonusType?;
225
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
180
226
  private readonly _abilityTypeIds?;
181
227
  private _behaviors?;
182
- private getUnitBonus;
183
- private addOrUpdateOrRemoveUnitBonus;
184
- constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
228
+ constructor(target: Unit, ...parameters: BuffConstructorParameters<Buff<AdditionalParameters>>);
185
229
  get level(): number;
186
230
  get remainingDamageOverDuration(): number;
187
231
  set remainingDamageOverDuration(remainingDamageOverDuration: number);
@@ -203,10 +247,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
203
247
  set damageOnExpiration(damageOnExpiration: number);
204
248
  get healingOnExpiration(): number;
205
249
  set healingOnExpiration(healingOnExpiration: number);
250
+ get damageFactor(): number;
251
+ set damageFactor(damageFactor: number);
206
252
  get receivedDamageFactor(): number;
207
253
  set receivedDamageFactor(receivedDamageFactor: number);
208
254
  get armorIncrease(): number;
209
255
  set armorIncrease(armorIncrease: number);
256
+ get turnsIntoGhost(): boolean;
257
+ set turnsIntoGhost(turnsIntoGhost: boolean);
210
258
  get stuns(): boolean;
211
259
  set stuns(stuns: boolean);
212
260
  get ignoresStunImmunity(): boolean;
@@ -219,6 +267,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
219
267
  set killsOnExpiration(killsOnExpiration: boolean);
220
268
  get explodesOnExpiration(): boolean;
221
269
  set explodesOnExpiration(killsOnExpiration: boolean);
270
+ get maximumDamageDealtEventCount(): number;
271
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
272
+ get maximumDamageReceivedEventCount(): number;
273
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
222
274
  get maximumAutoAttackCount(): number;
223
275
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
224
276
  get durationIncreaseOnAutoAttack(): number;
@@ -227,16 +279,40 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
227
279
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
228
280
  get movementSpeedIncreaseFactor(): number;
229
281
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
282
+ get evasionProbability(): number;
283
+ set evasionProbability(evasionProbability: number);
284
+ get manaRegenerationRateIncreaseFactor(): number;
285
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
230
286
  get duration(): number;
287
+ set duration(duration: number);
231
288
  get remainingDuration(): number;
232
289
  set remainingDuration(remainingDuration: number);
233
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
290
+ get absorbedDamageFactor(): number;
291
+ set absorbedDamageFactor(absorbedDamageFactor: number);
292
+ get maximumDamageAbsorbed(): number;
293
+ set maximumDamageAbsorbed(maximumDamageAbsorbed: number);
294
+ get damageAbsorbed(): number;
295
+ get destroysOnMaximumDamageAbsorbed(): boolean;
296
+ set destroysOnMaximumDamageAbsorbed(destroysOnMaximumDamageAbsorbed: boolean);
297
+ get abilityCooldownFactor(): number;
298
+ set abilityCooldownFactor(abilityCooldownFactor: number);
299
+ onAbilityGained(ability: Ability): void;
300
+ onAbilityLost(ability: Ability): void;
301
+ flashEffect(...parameters: [
302
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
303
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
304
+ ]): void;
234
305
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
306
+ expire(): void;
307
+ protected onCreate(): void;
235
308
  protected onDestroy(): Destructor;
236
309
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
237
310
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
238
311
  onExpiration(): void;
239
312
  onDeath(source: Unit | undefined): void;
240
313
  onDamageDealt(target: Unit, event: DamageEvent): void;
314
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
315
+ static readonly createdEvent: Event<[Buff<object>]>;
316
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
241
317
  }
242
318
  export {};