warscript 0.0.1-dev.ab8c392 → 0.0.1-dev.ac2149a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (484) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/dummy.lua +4 -2
  8. package/core/types/effect.d.ts +24 -6
  9. package/core/types/effect.lua +169 -107
  10. package/core/types/frame.d.ts +24 -3
  11. package/core/types/frame.lua +198 -42
  12. package/core/types/group.d.ts +0 -1
  13. package/core/types/handle.lua +9 -9
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/item.d.ts +1 -0
  16. package/core/types/item.lua +1 -0
  17. package/core/types/missile.d.ts +2 -2
  18. package/core/types/missile.lua +8 -2
  19. package/core/types/player.d.ts +18 -1
  20. package/core/types/player.lua +76 -26
  21. package/core/types/playerCamera.d.ts +2 -0
  22. package/core/types/playerCamera.lua +123 -5
  23. package/core/types/playerColor.lua +4 -3
  24. package/core/types/sound.d.ts +18 -25
  25. package/core/types/sound.lua +113 -33
  26. package/core/types/tileCell.d.ts +18 -3
  27. package/core/types/tileCell.lua +108 -0
  28. package/core/types/timer.d.ts +9 -8
  29. package/core/types/timer.lua +45 -23
  30. package/core/types/unit.d.ts +5 -0
  31. package/core/types/unit.lua +13 -0
  32. package/core/util.d.ts +3 -1
  33. package/core/util.lua +127 -4
  34. package/decl/index.d.ts +1 -0
  35. package/decl/native.d.ts +1718 -964
  36. package/destroyable.d.ts +1 -0
  37. package/destroyable.lua +9 -0
  38. package/engine/ability.d.ts +1 -1
  39. package/engine/behavior.d.ts +24 -11
  40. package/engine/behavior.lua +233 -73
  41. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  42. package/engine/behaviour/ability/always-enabled.lua +31 -0
  43. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  44. package/engine/behaviour/ability/apply-buff.lua +36 -4
  45. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  46. package/engine/behaviour/ability/apply-unit-behavior.lua +6 -0
  47. package/engine/behaviour/ability/damage.d.ts +43 -11
  48. package/engine/behaviour/ability/damage.lua +89 -39
  49. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  50. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  51. package/engine/behaviour/ability/heal.d.ts +33 -6
  52. package/engine/behaviour/ability/heal.lua +89 -10
  53. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  54. package/engine/behaviour/ability/instant-impact.lua +4 -15
  55. package/engine/behaviour/ability/on-command-impact.d.ts +9 -0
  56. package/engine/behaviour/ability/on-command-impact.lua +26 -0
  57. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  58. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  59. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  60. package/engine/behaviour/ability/restore-mana.lua +29 -0
  61. package/engine/behaviour/ability.d.ts +37 -7
  62. package/engine/behaviour/ability.lua +208 -27
  63. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  64. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  65. package/engine/behaviour/unit.d.ts +49 -4
  66. package/engine/behaviour/unit.lua +293 -2
  67. package/engine/buff.d.ts +168 -59
  68. package/engine/buff.lua +767 -277
  69. package/engine/game-map.d.ts +7 -0
  70. package/engine/game-map.lua +32 -0
  71. package/engine/index.d.ts +2 -1
  72. package/engine/internal/ability.d.ts +30 -14
  73. package/engine/internal/ability.lua +177 -104
  74. package/engine/internal/item/ability.lua +162 -4
  75. package/engine/internal/item/fields.d.ts +12 -0
  76. package/engine/internal/item/fields.lua +33 -0
  77. package/engine/internal/item/owner-cache.d.ts +5 -0
  78. package/engine/internal/item/owner-cache.lua +4 -0
  79. package/engine/internal/item+owner.d.ts +2 -0
  80. package/engine/internal/item+owner.lua +37 -8
  81. package/engine/internal/item.d.ts +34 -18
  82. package/engine/internal/item.lua +308 -102
  83. package/engine/internal/mechanics/ability-duration.lua +1 -1
  84. package/engine/internal/mechanics/cast-ability.lua +6 -3
  85. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  86. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  87. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  88. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  89. package/engine/internal/misc/frame-coordinates.lua +21 -0
  90. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  91. package/engine/internal/misc/get-terrain-z.lua +11 -0
  92. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  93. package/engine/internal/misc/player-local-handle.lua +5 -0
  94. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  95. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  96. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  97. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  98. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  99. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  100. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  101. package/engine/internal/object-data/evasion-probability.lua +16 -0
  102. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  103. package/engine/internal/object-data/health-bonus.lua +16 -0
  104. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  105. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  106. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  107. package/engine/internal/object-data/mana-bonus.lua +16 -0
  108. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  109. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  110. package/engine/internal/unit/ability.d.ts +45 -1
  111. package/engine/internal/unit/ability.lua +142 -19
  112. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  113. package/engine/internal/unit/add-item-to-slot-init.lua +12 -0
  114. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  115. package/engine/internal/unit/add-item-to-slot.lua +93 -0
  116. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  117. package/engine/internal/unit/allowed-targets.lua +9 -1
  118. package/engine/internal/unit/appearance.d.ts +15 -0
  119. package/engine/internal/unit/appearance.lua +85 -0
  120. package/engine/internal/unit/attributes.d.ts +17 -0
  121. package/engine/internal/unit/attributes.lua +46 -0
  122. package/engine/internal/unit/bonus.d.ts +25 -8
  123. package/engine/internal/unit/bonus.lua +125 -9
  124. package/engine/internal/unit/buff.d.ts +2 -2
  125. package/engine/internal/unit/buff.lua +34 -19
  126. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  127. package/engine/internal/unit/equipment-inventory.lua +233 -0
  128. package/engine/internal/unit/expiration-timer.lua +1 -1
  129. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  130. package/engine/internal/unit/extended-inventory.lua +99 -0
  131. package/engine/internal/unit/fly-height.d.ts +7 -0
  132. package/engine/internal/unit/fly-height.lua +20 -0
  133. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  134. package/engine/internal/unit/ignore-events-items.lua +14 -0
  135. package/engine/internal/unit/interrupts.d.ts +12 -0
  136. package/engine/internal/unit/interrupts.lua +28 -0
  137. package/engine/internal/unit/inventory.d.ts +28 -0
  138. package/engine/internal/unit/inventory.lua +87 -0
  139. package/engine/internal/unit/item-container.d.ts +25 -0
  140. package/engine/internal/unit/item-container.lua +11 -0
  141. package/engine/internal/unit/item-order-events.d.ts +17 -0
  142. package/engine/internal/unit/item-order-events.lua +67 -0
  143. package/engine/internal/unit/item-slot.d.ts +27 -0
  144. package/engine/internal/unit/item-slot.lua +92 -0
  145. package/engine/internal/unit/main-selected.d.ts +13 -0
  146. package/engine/internal/unit/main-selected.lua +36 -0
  147. package/engine/internal/unit/order.d.ts +20 -0
  148. package/engine/internal/unit/order.lua +136 -0
  149. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  150. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  151. package/engine/internal/unit/range-event.d.ts +12 -0
  152. package/engine/internal/unit/range-event.lua +90 -0
  153. package/engine/internal/unit/scale.d.ts +7 -0
  154. package/engine/internal/unit/scale.lua +20 -0
  155. package/engine/internal/unit+ability.d.ts +2 -1
  156. package/engine/internal/unit+ability.lua +75 -5
  157. package/engine/internal/unit+bonus.lua +3 -3
  158. package/engine/internal/unit+damage.d.ts +11 -11
  159. package/engine/internal/unit+damage.lua +43 -14
  160. package/engine/internal/unit+rally.lua +9 -31
  161. package/engine/internal/unit+spellSteal.lua +1 -2
  162. package/engine/internal/unit+transport.lua +4 -10
  163. package/engine/internal/unit-missile-data.lua +58 -32
  164. package/engine/internal/unit-missile-launch.lua +70 -13
  165. package/engine/internal/unit.d.ts +91 -38
  166. package/engine/internal/unit.lua +667 -352
  167. package/engine/internal/utility.lua +12 -0
  168. package/engine/lightning.d.ts +12 -5
  169. package/engine/lightning.lua +48 -14
  170. package/engine/local-client.d.ts +35 -2
  171. package/engine/local-client.lua +367 -15
  172. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  173. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  174. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  175. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  176. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -3
  177. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  178. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  179. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  180. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  181. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  182. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  183. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  184. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  185. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  186. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  187. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  188. package/engine/object-data/auxiliary/item-class.lua +2 -0
  189. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  190. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  191. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  192. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  193. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  194. package/engine/object-data/auxiliary/order-type.lua +2 -0
  195. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  196. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  197. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  198. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  199. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  200. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  201. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  202. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  203. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  204. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  205. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  206. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  207. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  208. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  209. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  210. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  211. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  212. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  213. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  214. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  215. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  216. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  217. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  218. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -1
  219. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  220. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -1
  221. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  222. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  223. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  224. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  225. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  226. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  227. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  228. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  229. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  230. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  231. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  232. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  233. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  234. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  235. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  236. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  237. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  238. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  239. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  241. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  242. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  243. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  244. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  245. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  246. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  247. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  248. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  249. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  250. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  251. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  252. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  253. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  254. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  255. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  256. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  258. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  259. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  260. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  261. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  262. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  263. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  264. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  265. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  266. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  268. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  269. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  270. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  271. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  272. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  273. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  274. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  275. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  276. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  277. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  278. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  279. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  280. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  281. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  282. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  283. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  284. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  285. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  286. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  287. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  288. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  290. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  291. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  292. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  293. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  294. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  295. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  296. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  297. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  298. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  299. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  300. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  301. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  302. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  303. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  304. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  305. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  306. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  307. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  308. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  309. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  310. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  311. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  312. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  313. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  314. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  315. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  316. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  317. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  318. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  319. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  320. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  321. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  322. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  323. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  324. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  325. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  326. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  327. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  328. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  329. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  330. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  331. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  332. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  333. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  334. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  335. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  336. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  337. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  338. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  339. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  340. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  341. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  342. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  343. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  344. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  345. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  346. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  347. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  348. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  349. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  350. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  351. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  352. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  353. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  354. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  355. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  356. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  357. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  358. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  359. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  360. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  361. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  362. package/engine/object-data/entry/ability-type/web.lua +52 -0
  363. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  364. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  365. package/engine/object-data/entry/ability-type.d.ts +41 -21
  366. package/engine/object-data/entry/ability-type.lua +337 -44
  367. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  368. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  369. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  370. package/engine/object-data/entry/buff-type.d.ts +10 -13
  371. package/engine/object-data/entry/buff-type.lua +39 -29
  372. package/engine/object-data/entry/destructible-type.d.ts +32 -3
  373. package/engine/object-data/entry/destructible-type.lua +181 -0
  374. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  375. package/engine/object-data/entry/item-type.d.ts +32 -4
  376. package/engine/object-data/entry/item-type.lua +177 -2
  377. package/engine/object-data/entry/lightning-type.d.ts +6 -9
  378. package/engine/object-data/entry/lightning-type.lua +1 -1
  379. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  380. package/engine/object-data/entry/sound-preset.lua +140 -0
  381. package/engine/object-data/entry/unit-type.d.ts +92 -8
  382. package/engine/object-data/entry/unit-type.lua +748 -75
  383. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  384. package/engine/object-data/entry/upgrade.d.ts +2 -3
  385. package/engine/object-data/entry/upgrade.lua +4 -4
  386. package/engine/object-data/entry.d.ts +23 -17
  387. package/engine/object-data/entry.lua +68 -32
  388. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  389. package/engine/object-field/ability.d.ts +28 -5
  390. package/engine/object-field/ability.lua +61 -7
  391. package/engine/object-field/item.d.ts +22 -0
  392. package/engine/object-field/item.lua +118 -0
  393. package/engine/object-field/unit.d.ts +72 -3
  394. package/engine/object-field/unit.lua +268 -7
  395. package/engine/object-field.d.ts +26 -8
  396. package/engine/object-field.lua +362 -117
  397. package/engine/random.d.ts +11 -0
  398. package/engine/random.lua +30 -0
  399. package/engine/standard/entries/ability-type.d.ts +3102 -7
  400. package/engine/standard/entries/ability-type.lua +0 -6
  401. package/engine/standard/entries/buff-type.d.ts +48 -0
  402. package/engine/standard/entries/buff-type.lua +46 -0
  403. package/engine/standard/entries/item-type.d.ts +1299 -0
  404. package/engine/standard/entries/item-type.lua +2 -0
  405. package/engine/standard/entries/lightning-type.d.ts +42 -15
  406. package/engine/standard/entries/lightning-type.lua +0 -14
  407. package/engine/standard/entries/sound-preset.d.ts +10 -0
  408. package/engine/standard/entries/sound-preset.lua +10 -0
  409. package/engine/standard/entries/unit-type.d.ts +44 -1
  410. package/engine/standard/entries/unit-type.lua +44 -1
  411. package/engine/standard/fields/ability.d.ts +5 -3
  412. package/engine/standard/fields/ability.lua +5 -3
  413. package/engine/standard/fields/item.d.ts +4 -0
  414. package/engine/standard/fields/item.lua +6 -0
  415. package/engine/standard/fields/unit.d.ts +12 -0
  416. package/engine/standard/fields/unit.lua +20 -0
  417. package/engine/synchronization.d.ts +11 -0
  418. package/engine/synchronization.lua +77 -0
  419. package/engine/text-tag.d.ts +36 -2
  420. package/engine/text-tag.lua +250 -10
  421. package/engine/unit.d.ts +13 -0
  422. package/engine/unit.lua +22 -2
  423. package/event.d.ts +3 -4
  424. package/event.lua +9 -5
  425. package/index.d.ts +1 -0
  426. package/index.lua +1 -0
  427. package/lualib_bundle.lua +147 -43
  428. package/math/vec2.d.ts +2 -9
  429. package/math.d.ts +2 -2
  430. package/math.lua +14 -0
  431. package/net/socket.d.ts +7 -1
  432. package/net/socket.lua +45 -4
  433. package/network.d.ts +1 -0
  434. package/network.lua +28 -3
  435. package/objutil/ability.d.ts +0 -1
  436. package/objutil/buff.d.ts +0 -1
  437. package/objutil/buff.lua +13 -12
  438. package/objutil/object.d.ts +0 -1
  439. package/objutil/object.lua +1 -1
  440. package/objutil/unit.d.ts +0 -1
  441. package/objutil/unit.lua +8 -0
  442. package/operation.d.ts +8 -1
  443. package/operation.lua +38 -18
  444. package/package.json +3 -23
  445. package/patch-lua.d.ts +0 -0
  446. package/patch-lua.lua +25 -0
  447. package/patch-lualib.lua +1 -1
  448. package/property.d.ts +55 -0
  449. package/property.lua +374 -0
  450. package/string.d.ts +16 -0
  451. package/string.lua +5 -0
  452. package/util/stream.d.ts +0 -1
  453. package/utility/arrays.d.ts +19 -6
  454. package/utility/arrays.lua +60 -3
  455. package/utility/bit-set.d.ts +0 -2
  456. package/utility/callback-array.d.ts +17 -0
  457. package/utility/callback-array.lua +61 -0
  458. package/utility/functions.d.ts +8 -0
  459. package/utility/functions.lua +13 -0
  460. package/utility/lazy.d.ts +2 -0
  461. package/utility/lazy.lua +14 -0
  462. package/utility/linked-map.d.ts +35 -0
  463. package/utility/linked-map.lua +107 -0
  464. package/utility/linked-set.d.ts +16 -4
  465. package/utility/linked-set.lua +54 -3
  466. package/utility/lua-maps.d.ts +16 -4
  467. package/utility/lua-maps.lua +53 -2
  468. package/utility/lua-sets.d.ts +3 -2
  469. package/utility/lua-sets.lua +7 -0
  470. package/utility/random.d.ts +102 -0
  471. package/utility/random.lua +273 -0
  472. package/utility/records.lua +20 -1
  473. package/utility/reflection.lua +11 -7
  474. package/utility/types.d.ts +4 -0
  475. package/utility/unordered-map.d.ts +27 -0
  476. package/utility/unordered-map.lua +99 -0
  477. package/core/mapbounds.d.ts +0 -8
  478. package/core/mapbounds.lua +0 -12
  479. package/core/types/order.d.ts +0 -25
  480. package/core/types/order.lua +0 -55
  481. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  482. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  483. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  484. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -5,9 +5,12 @@ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
5
5
  local __TS__New = ____lualib.__TS__New
6
6
  local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
8
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
9
10
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
10
- local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
11
+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
12
+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
13
+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
11
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
12
15
  local Set = ____lualib.Set
13
16
  local __TS__Spread = ____lualib.__TS__Spread
@@ -44,37 +47,44 @@ local checkNotNull = ____preconditions.checkNotNull
44
47
  local ____constants = require("engine.constants")
45
48
  local HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT = ____constants.HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT
46
49
  local MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT = ____constants.MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT
47
- local ____arrays = require("utility.arrays")
48
- local forEach = ____arrays.forEach
49
- local ____math = require("math")
50
- local min = ____math.min
50
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
51
+ local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
52
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
53
+ local ownerByItem = ____owner_2Dcache.ownerByItem
54
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
55
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
56
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
57
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
58
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
59
+ local ____attributes = require("attributes")
60
+ local isAttribute = ____attributes.isAttribute
61
+ local ____ability = require("engine.internal.item.ability")
62
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
63
+ local ____synchronization = require("engine.synchronization")
64
+ local synchronizer = ____synchronization.synchronizer
65
+ local ____linked_2Dmap = require("utility.linked-map")
66
+ local LinkedMap = ____linked_2Dmap.LinkedMap
51
67
  local match = string.match
52
68
  local ____tostring = _G.tostring
53
69
  local setUnitAnimation = SetUnitAnimation
54
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
55
70
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
56
- local queueUnitAnimation = QueueUnitAnimation
57
71
  local getUnitIntegerField = BlzGetUnitIntegerField
58
72
  local getUnitRealField = BlzGetUnitRealField
59
73
  local getHeroStr = GetHeroStr
60
74
  local getHeroAgi = GetHeroAgi
61
75
  local getHeroInt = GetHeroInt
62
- local setHeroStr = SetHeroStr
63
- local setHeroAgi = SetHeroAgi
64
- local setHeroInt = SetHeroInt
65
76
  local getUnitBooleanField = BlzGetUnitBooleanField
66
77
  local getUnitStringField = BlzGetUnitStringField
67
78
  local setUnitIntegerField = BlzSetUnitIntegerField
68
79
  local setUnitRealField = BlzSetUnitRealField
69
80
  local setUnitBooleanField = BlzSetUnitBooleanField
70
81
  local setUnitStringField = BlzSetUnitStringField
71
- local setUnitScale = SetUnitScale
72
82
  local setUnitPosition = SetUnitPosition
73
83
  local setUnitTimeScale = SetUnitTimeScale
74
84
  local getHandleId = GetHandleId
85
+ local getUnitCurrentOrder = GetUnitCurrentOrder
75
86
  local createUnit = CreateUnit
76
87
  local killUnit = KillUnit
77
- local setUnitExploded = SetUnitExploded
78
88
  local removeUnit = RemoveUnit
79
89
  local getUnitTypeId = GetUnitTypeId
80
90
  local isHeroUnitId = IsHeroUnitId
@@ -90,11 +100,12 @@ local getSpellTargetItem = GetSpellTargetItem
90
100
  local getSpellTargetDestructable = GetSpellTargetDestructable
91
101
  local isUnitInRangeXY = IsUnitInRangeXY
92
102
  local isUnitInRange = IsUnitInRange
93
- local setResourceAmount = SetResourceAmount
94
- local getResourceAmount = GetResourceAmount
103
+ local getUnitWeaponRealField = BlzGetUnitWeaponRealField
104
+ local setUnitWeaponRealField = BlzSetUnitWeaponRealField
105
+ local getUnitWeaponStringField = BlzGetUnitWeaponStringField
106
+ local setUnitWeaponStringField = BlzSetUnitWeaponStringField
95
107
  local getUnitAbilityLevel = GetUnitAbilityLevel
96
108
  local unitDisableAbility = BlzUnitDisableAbility
97
- local unitInterruptAttack = BlzUnitInterruptAttack
98
109
  local isUnitInvisible = IsUnitInvisible
99
110
  local isUnitVisible = IsUnitVisible
100
111
  local getUnitX = GetUnitX
@@ -111,15 +122,9 @@ local getOrderedUnit = GetOrderedUnit
111
122
  local getIssuedOrderId = GetIssuedOrderId
112
123
  local isUnitInvulnerable = BlzIsUnitInvulnerable
113
124
  local unitAlive = UnitAlive
114
- local unitAddType = UnitAddType
115
- local unitRemoveType = UnitRemoveType
116
- local isUnitIllusion = IsUnitIllusion
117
- local isUnitType = IsUnitType
118
125
  local isUnitAlly = IsUnitAlly
119
126
  local isUnitEnemy = IsUnitEnemy
120
127
  local getOwningPlayer = GetOwningPlayer
121
- local setUnitColor = SetUnitColor
122
- local showUnitTeamGlow = BlzShowUnitTeamGlow
123
128
  ____exports.UnitClassification = {}
124
129
  local UnitClassification = ____exports.UnitClassification
125
130
  do
@@ -129,6 +134,7 @@ do
129
134
  UnitClassification.GROUND = UNIT_TYPE_GROUND
130
135
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
131
136
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
137
+ UnitClassification.WORKER = UNIT_TYPE_PEON
132
138
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
133
139
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
134
140
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -275,16 +281,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
275
281
  end
276
282
  local function dispatch(event, idGetter, argsGetter)
277
283
  local initialized = false
278
- local x = {}
279
284
  return setmetatable(
280
- x,
285
+ {},
281
286
  {
282
287
  __index = function(self, id)
283
288
  if type(id) ~= "number" then
284
289
  return event[id]
285
290
  end
286
291
  if not initialized then
287
- local invoke = Event.invoke
288
292
  event:addListener(function(...)
289
293
  local id = idGetter(...)
290
294
  local dispatched = rawget(self, id)
@@ -322,7 +326,6 @@ local function dispatchAbility(event)
322
326
  return event[id]
323
327
  end
324
328
  if not initialized then
325
- local invoke = Event.invoke
326
329
  event:addListener(function(unit, ability, ...)
327
330
  local dispatched = rawget(self, ability.typeId)
328
331
  if dispatched ~= nil then
@@ -339,6 +342,9 @@ local function dispatchAbility(event)
339
342
  }
340
343
  )
341
344
  end
345
+ local function damagingEventPreventRetaliation(self)
346
+ self[0] = true
347
+ end
342
348
  local function damageEventPreventDeath(self, callback, ...)
343
349
  if self[0] ~= nil then
344
350
  return
@@ -350,7 +356,14 @@ local function damageEventPreventDeath(self, callback, ...)
350
356
  rawset(self, 1 + i, (select(i, ...)))
351
357
  end
352
358
  end
353
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
359
+ local damageSetters = {
360
+ amount = BlzSetEventDamage,
361
+ attackType = function(attackType)
362
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
363
+ end,
364
+ damageType = BlzSetEventDamageType,
365
+ weaponType = BlzSetEventWeaponType
366
+ }
354
367
  local jlimitopByOperator = {
355
368
  [0] = LESS_THAN_OR_EQUAL,
356
369
  [1] = LESS_THAN_OR_EQUAL,
@@ -368,15 +381,27 @@ local modifiers = {
368
381
  end,
369
382
  armor = function(unit, value)
370
383
  if UnitAddAbility(unit, armorBonusAbilityId) then
371
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
384
+ assert(
385
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
386
+ "armor bonus ability must be made permanent",
387
+ unit
388
+ )
372
389
  end
373
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
374
- assert(BlzSetAbilityRealLevelField(
375
- ability,
376
- armorBonusField,
377
- 0,
378
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
379
- ))
390
+ local ability = assert(
391
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
392
+ "armor bonus ability must be existing",
393
+ unit
394
+ )
395
+ assert(
396
+ BlzSetAbilityRealLevelField(
397
+ ability,
398
+ armorBonusField,
399
+ 0,
400
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
401
+ ),
402
+ "armor bonus ability field must be set",
403
+ unit
404
+ )
380
405
  end
381
406
  }
382
407
  local getters = {
@@ -387,53 +412,184 @@ local getters = {
387
412
  return BlzGetUnitArmor(unit)
388
413
  end
389
414
  }
390
- local weaponGetters = {
391
- index = function(self, handle, index)
392
- return index
393
- end,
394
- cooldown = function(self, handle, index)
395
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index)
396
- end,
397
- projectileArc = function(self, handle, index)
398
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index)
399
- end,
400
- projectileArt = function(self, handle, index)
401
- return BlzGetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index)
402
- end,
403
- projectileSpeed = function(self, handle, index)
404
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index)
405
- end,
406
- attackPoint = function(self, handle, index)
407
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index)
408
- end
409
- }
410
- local weaponSetters = {
411
- cooldown = function(self, handle, index, value)
412
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index, value))
413
- end,
414
- projectileArc = function(self, handle, index, value)
415
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index, value))
416
- end,
417
- projectileArt = function(self, handle, index, value)
418
- assert(BlzSetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index, value))
419
- end,
420
- projectileSpeed = function(self, handle, index, value)
421
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index, value))
422
- end,
423
- attackPoint = function(self, handle, index, value)
424
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index, value))
425
- end
426
- }
427
- local weaponMetatable = {
428
- __index = function(self, key)
429
- return weaponGetters[key](weaponGetters, self.h, self.i)
430
- end,
431
- __newindex = function(self, key, value)
432
- weaponSetters[key](weaponSetters, self.h, self.i, value)
433
- end
434
- }
435
- local unitInventorySize = UnitInventorySize
436
- local unitItemInSlot = UnitItemInSlot
415
+ ____exports.UnitWeapon = __TS__Class()
416
+ local UnitWeapon = ____exports.UnitWeapon
417
+ UnitWeapon.name = "UnitWeapon"
418
+ function UnitWeapon.prototype.____constructor(self, unit, index)
419
+ self.unit = unit
420
+ self.index = index
421
+ end
422
+ __TS__SetDescriptor(
423
+ UnitWeapon.prototype,
424
+ "isEnabled",
425
+ {
426
+ get = function(self)
427
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
428
+ end,
429
+ set = function(self, isEnabled)
430
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
431
+ end
432
+ },
433
+ true
434
+ )
435
+ __TS__SetDescriptor(
436
+ UnitWeapon.prototype,
437
+ "cooldown",
438
+ {
439
+ get = function(self)
440
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index)
441
+ end,
442
+ set = function(self, cooldown)
443
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index, cooldown)
444
+ end
445
+ },
446
+ true
447
+ )
448
+ __TS__SetDescriptor(
449
+ UnitWeapon.prototype,
450
+ "damage",
451
+ {
452
+ get = function(self)
453
+ local minimumDamage = self.damageBase + self.damageDiceCount
454
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
455
+ return {minimumDamage, maximumDamage}
456
+ end,
457
+ set = function(self, ____bindingPattern0)
458
+ local maximumDamage
459
+ local minimumDamage
460
+ minimumDamage = ____bindingPattern0[1]
461
+ maximumDamage = ____bindingPattern0[2]
462
+ self.damageBase = minimumDamage - 1
463
+ self.damageDiceCount = 1
464
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
465
+ end
466
+ },
467
+ true
468
+ )
469
+ __TS__SetDescriptor(
470
+ UnitWeapon.prototype,
471
+ "allowedTargetCombatClassifications",
472
+ {
473
+ get = function(self)
474
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
475
+ end,
476
+ set = function(self, allowedTargetCombatClassifications)
477
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
478
+ end
479
+ },
480
+ true
481
+ )
482
+ __TS__SetDescriptor(
483
+ UnitWeapon.prototype,
484
+ "damageBase",
485
+ {
486
+ get = function(self)
487
+ return BlzGetUnitBaseDamage(self.unit.handle, self.index)
488
+ end,
489
+ set = function(self, damageBase)
490
+ BlzSetUnitBaseDamage(self.unit.handle, self.index, damageBase)
491
+ end
492
+ },
493
+ true
494
+ )
495
+ __TS__SetDescriptor(
496
+ UnitWeapon.prototype,
497
+ "damageDiceCount",
498
+ {
499
+ get = function(self)
500
+ return BlzGetUnitDiceNumber(self.unit.handle, self.index)
501
+ end,
502
+ set = function(self, damageDiceCount)
503
+ BlzSetUnitDiceNumber(self.unit.handle, self.index, damageDiceCount)
504
+ end
505
+ },
506
+ true
507
+ )
508
+ __TS__SetDescriptor(
509
+ UnitWeapon.prototype,
510
+ "damageDiceSideCount",
511
+ {
512
+ get = function(self)
513
+ return BlzGetUnitDiceSides(self.unit.handle, self.index)
514
+ end,
515
+ set = function(self, damageDiceSideCount)
516
+ BlzSetUnitDiceSides(self.unit.handle, self.index, damageDiceSideCount)
517
+ end
518
+ },
519
+ true
520
+ )
521
+ __TS__SetDescriptor(
522
+ UnitWeapon.prototype,
523
+ "range",
524
+ {
525
+ get = function(self)
526
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_RANGE, self.index)
527
+ end,
528
+ set = function(self, range)
529
+ local handle = self.unit.handle
530
+ local index = self.index
531
+ setUnitWeaponRealField(
532
+ handle,
533
+ UNIT_WEAPON_RF_ATTACK_RANGE,
534
+ index + 1,
535
+ getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index + 1) + (range - getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index))
536
+ )
537
+ end
538
+ },
539
+ true
540
+ )
541
+ __TS__SetDescriptor(
542
+ UnitWeapon.prototype,
543
+ "impactDelay",
544
+ {
545
+ get = function(self)
546
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index)
547
+ end,
548
+ set = function(self, impactDelay)
549
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index, impactDelay)
550
+ end
551
+ },
552
+ true
553
+ )
554
+ __TS__SetDescriptor(
555
+ UnitWeapon.prototype,
556
+ "missileArc",
557
+ {
558
+ get = function(self)
559
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index)
560
+ end,
561
+ set = function(self, missileArc)
562
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index, missileArc)
563
+ end
564
+ },
565
+ true
566
+ )
567
+ __TS__SetDescriptor(
568
+ UnitWeapon.prototype,
569
+ "missileModelPath",
570
+ {
571
+ get = function(self)
572
+ return getUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index)
573
+ end,
574
+ set = function(self, missileModelPath)
575
+ setUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index, missileModelPath)
576
+ end
577
+ },
578
+ true
579
+ )
580
+ __TS__SetDescriptor(
581
+ UnitWeapon.prototype,
582
+ "missileSpeed",
583
+ {
584
+ get = function(self)
585
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index)
586
+ end,
587
+ set = function(self, missileSpeed)
588
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index, missileSpeed)
589
+ end
590
+ },
591
+ true
592
+ )
437
593
  local getItemAbility = BlzGetItemAbility
438
594
  local getUnitAbility = BlzGetUnitAbility
439
595
  local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
@@ -442,8 +598,6 @@ local getAbilityName = GetAbilityName
442
598
  local unitAddAbility = UnitAddAbility
443
599
  local getUnitGoldCost = GetUnitGoldCost
444
600
  local getUnitLumberCost = GetUnitWoodCost
445
- local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
446
- local unitAddItem = UnitAddItem
447
601
  local unitRemoveAbility = UnitRemoveAbility
448
602
  local function retrieveAbility(unit, ability, abilityId)
449
603
  if ability == nil then
@@ -453,19 +607,8 @@ local function retrieveAbility(unit, ability, abilityId)
453
607
  ____exports.Unit:of(unit)
454
608
  )
455
609
  end
456
- if not unitAddAbility(unit, abilityId) then
457
- if getUnitAbility(unit, abilityId) == ability then
458
- return UnitAbility:of(
459
- ability,
460
- abilityId,
461
- ____exports.Unit:of(unit)
462
- )
463
- end
464
- else
465
- unitRemoveAbility(unit, abilityId)
466
- end
467
- for i = 0, unitInventorySize(unit) - 1 do
468
- local item = unitItemInSlot(unit, i)
610
+ for i = 0, UnitInventorySize(unit) - 1 do
611
+ local item = UnitItemInSlot(unit, i)
469
612
  if getItemAbility(item, abilityId) == ability then
470
613
  return ItemAbility:of(
471
614
  ability,
@@ -510,55 +653,110 @@ local fieldSetters = {
510
653
  }
511
654
  local dummies = {}
512
655
  for ____, player in ipairs(Player.all) do
513
- local dummy = assert(createUnit(
514
- player.handle,
515
- dummyUnitId,
516
- 0,
517
- 0,
518
- 270
519
- ))
656
+ local dummy = assert(
657
+ createUnit(
658
+ player.handle,
659
+ dummyUnitId,
660
+ 0,
661
+ 0,
662
+ 270
663
+ ),
664
+ "dummy must be created",
665
+ player
666
+ )
520
667
  ShowUnit(dummy, false)
521
668
  dummies[player] = dummy
522
669
  end
670
+ local function delayHealthChecksCallback(unit)
671
+ local counter = (unit[104] or 0) - 1
672
+ if counter ~= 0 then
673
+ unit[104] = counter
674
+ return
675
+ end
676
+ unit[104] = nil
677
+ local healthBonus = unit[105]
678
+ if healthBonus ~= nil then
679
+ unit[105] = nil
680
+ local handle = unit.handle
681
+ BlzSetUnitMaxHP(
682
+ handle,
683
+ BlzGetUnitMaxHP(handle) - healthBonus
684
+ )
685
+ end
686
+ end
687
+ local nextSyncId = 1
688
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
689
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
690
+ local function addAbility(unit, abilityTypeId)
691
+ local ____unitAddAbility_result_0
692
+ if unitAddAbility(unit, abilityTypeId) then
693
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
694
+ else
695
+ ____unitAddAbility_result_0 = nil
696
+ end
697
+ return ____unitAddAbility_result_0
698
+ end
523
699
  ____exports.Unit = __TS__Class()
524
700
  local Unit = ____exports.Unit
525
701
  Unit.name = "Unit"
526
702
  __TS__ClassExtends(Unit, Handle)
527
703
  function Unit.prototype.____constructor(self, handle)
528
704
  Handle.prototype.____constructor(self, handle)
705
+ local ____nextSyncId_1 = nextSyncId
706
+ nextSyncId = ____nextSyncId_1 + 1
707
+ self.syncId = ____nextSyncId_1
529
708
  self._owner = Player:of(getOwningPlayer(handle))
530
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
531
- assert(unitAddAbility(handle, morphDetectAbilityId))
709
+ assert(
710
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
711
+ "leave detection ability must be added",
712
+ self
713
+ )
714
+ assert(
715
+ unitAddAbility(handle, morphDetectAbilityId),
716
+ "morph detection ability must be added",
717
+ self
718
+ )
532
719
  if unitAddAbility(
533
720
  handle,
534
721
  fourCC("Amrf")
535
722
  ) then
536
- assert(unitRemoveAbility(
537
- handle,
538
- fourCC("Amrf")
539
- ))
723
+ assert(
724
+ unitRemoveAbility(
725
+ handle,
726
+ fourCC("Amrf")
727
+ ),
728
+ "fly ability must be removed after addition",
729
+ self
730
+ )
540
731
  end
732
+ unitBySyncId[self.syncId] = self
541
733
  local ____ = self.abilities
542
734
  end
543
- function Unit.prototype.getEvent(self, event, collector)
544
- self.events = self.events or ({})
545
- local eventId = GetHandleId(event)
546
- if not self.events[eventId] then
547
- self.events[eventId] = __TS__New(
735
+ function Unit.prototype.getEvent(self, jevent, collector)
736
+ self.events = self.events or __TS__New(LinkedMap)
737
+ local eventId = GetHandleId(jevent)
738
+ local event = self.events:get(eventId)
739
+ if event == nil then
740
+ event = __TS__New(
548
741
  TriggerEvent,
549
742
  function(trigger)
550
- TriggerRegisterUnitEvent(trigger, self.handle, event)
743
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
551
744
  end,
552
745
  collector or (function() return {} end)
553
746
  )
747
+ self.events:put(eventId, event)
554
748
  end
555
- return self.events[eventId]
749
+ return event
750
+ end
751
+ function Unit.prototype.saveData(self)
752
+ local handle = self.handle
753
+ self[108] = self[108] or getUnitX(handle)
754
+ self[109] = self[109] or getUnitY(handle)
755
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
556
756
  end
557
757
  function Unit.prototype.onDestroy(self)
558
758
  local handle = self.handle
559
- if not self._owner then
560
- self._owner = Player:of(getOwningPlayer(handle))
561
- end
759
+ self:saveData()
562
760
  local abilities = self.abilities
563
761
  for ____, ability in ipairs(abilities) do
564
762
  ability:destroy()
@@ -576,7 +774,9 @@ function Unit.prototype.onDestroy(self)
576
774
  end
577
775
  local eventsToDestroy = self._eventsToDestroy
578
776
  if eventsToDestroy ~= nil then
579
- forEach(eventsToDestroy, "destroy")
777
+ for ____, event in ipairs(eventsToDestroy) do
778
+ event:destroy()
779
+ end
580
780
  end
581
781
  if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
582
782
  unitRemoveAbility(handle, leaveDetectAbilityId)
@@ -594,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
594
794
  self._attackHandlers = handlers
595
795
  if #handlers == 1 then
596
796
  local handle = self.handle
597
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
598
802
  end
599
803
  return handler
600
804
  end
@@ -623,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
623
827
  end}
624
828
  end
625
829
  function Unit.prototype.hasCombatClassification(self, combatClassification)
626
- local ____combatClassification_0 = combatClassification
627
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
830
+ local ____combatClassification_2 = combatClassification
831
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
628
832
  end
629
833
  function Unit.prototype.addClassification(self, classification)
630
- return unitAddType(self.handle, classification)
834
+ return UnitAddType(self.handle, classification)
631
835
  end
632
836
  function Unit.prototype.removeClassification(self, classification)
633
- return unitRemoveType(self.handle, classification)
837
+ return UnitRemoveType(self.handle, classification)
634
838
  end
635
839
  function Unit.prototype.hasClassification(self, classification)
636
- return isUnitType(self.handle, classification)
840
+ return IsUnitType(self.handle, classification)
637
841
  end
638
842
  function Unit.prototype.isVisibleTo(self, player)
639
843
  return isUnitVisible(self.handle, player.handle)
@@ -642,13 +846,19 @@ function Unit.prototype.isInvisibleTo(self, player)
642
846
  return isUnitInvisible(self.handle, player.handle)
643
847
  end
644
848
  function Unit.prototype.isInRangeOf(self, x, y, range)
645
- local ____temp_1
849
+ local ____temp_4
646
850
  if type(x) == "number" then
647
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
851
+ ____temp_4 = isUnitInRangeXY(self.handle, x, y, range)
648
852
  else
649
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
853
+ local ____temp_3
854
+ if __TS__InstanceOf(x, ____exports.Unit) then
855
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
856
+ else
857
+ ____temp_3 = isUnitInRangeXY(self.handle, x.x, x.y, range)
858
+ end
859
+ ____temp_4 = ____temp_3
650
860
  end
651
- return ____temp_1
861
+ return ____temp_4
652
862
  end
653
863
  function Unit.prototype.isAllyOf(self, unit)
654
864
  return isUnitAlly(
@@ -666,13 +876,31 @@ function Unit.prototype.playAnimation(self, animation, rarity)
666
876
  if type(animation) == "number" then
667
877
  setUnitAnimationByIndex(self.handle, animation)
668
878
  elseif rarity then
669
- setUnitAnimationWithRarity(self.handle, animation, rarity)
879
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
670
880
  else
671
881
  setUnitAnimation(self.handle, animation)
672
882
  end
673
883
  end
884
+ function Unit.prototype.resetAnimation(self)
885
+ ResetUnitAnimation(self.handle)
886
+ end
674
887
  function Unit.prototype.queueAnimation(self, animation)
675
- queueUnitAnimation(self.handle, animation)
888
+ QueueUnitAnimation(self.handle, animation)
889
+ end
890
+ function Unit.prototype.chooseWeapon(self, target)
891
+ local firstWeapon = self.firstWeapon
892
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
893
+ return firstWeapon
894
+ end
895
+ local secondWeapon = self.secondWeapon
896
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
897
+ return secondWeapon
898
+ end
899
+ return nil
900
+ end
901
+ function Unit.prototype.delayHealthChecks(self)
902
+ self[104] = (self[104] or 0) + 1
903
+ Timer:run(delayHealthChecksCallback, self)
676
904
  end
677
905
  function Unit.prototype.setPosition(self, x, y)
678
906
  setUnitPosition(self.handle, x, y)
@@ -681,14 +909,21 @@ function Unit.prototype.isSelected(self, player)
681
909
  return IsUnitSelected(self.handle, player.handle)
682
910
  end
683
911
  function Unit.prototype.explode(self)
684
- setUnitExploded(self.handle, true)
912
+ SetUnitExploded(self.handle, true)
685
913
  killUnit(self.handle)
686
914
  end
687
915
  function Unit.prototype.kill(self)
688
916
  killUnit(self.handle)
689
917
  end
690
- function Unit.prototype.revive(self, pos, doEffect)
691
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
918
+ function Unit.prototype.revive(self, x, y, doEffect)
919
+ local ____ReviveHero_7 = ReviveHero
920
+ local ____array_6 = __TS__SparseArrayNew(self.handle, x, y)
921
+ local ____doEffect_5 = doEffect
922
+ if ____doEffect_5 == nil then
923
+ ____doEffect_5 = false
924
+ end
925
+ __TS__SparseArrayPush(____array_6, ____doEffect_5)
926
+ ____ReviveHero_7(__TS__SparseArraySpread(____array_6))
692
927
  end
693
928
  function Unit.prototype.healTarget(self, target, amount)
694
929
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -731,17 +966,16 @@ function Unit.prototype.itemInSlot(self, slot)
731
966
  return Item:of(UnitItemInSlot(self.handle, slot))
732
967
  end
733
968
  function Unit.prototype.addAbility(self, abilityId)
734
- if unitAddAbility(self.handle, abilityId) then
735
- local ability = UnitAbility:of(
736
- checkNotNull(getUnitAbility(self.handle, abilityId)),
737
- abilityId,
738
- self
739
- )
969
+ local ability = UnitAbility:of(
970
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
971
+ abilityId,
972
+ self
973
+ )
974
+ if ability ~= nil then
740
975
  local abilities = self.abilities
741
976
  abilities[#abilities + 1] = ability
742
- return ability
743
977
  end
744
- return nil
978
+ return ability
745
979
  end
746
980
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
747
981
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -755,47 +989,44 @@ end
755
989
  function Unit.prototype.hasAbility(self, abilityId)
756
990
  return getUnitAbilityLevel(self.handle, abilityId) > 0
757
991
  end
758
- function Unit.prototype.getAbilityById(self, abilityId)
759
- local handle = self.handle
760
- if unitAddAbility(handle, abilityId) then
761
- assert(unitRemoveAbility(handle, abilityId))
762
- return nil
763
- end
764
- return UnitAbility:of(
765
- getUnitAbility(self.handle, abilityId),
766
- abilityId,
767
- self
768
- )
992
+ function Unit.prototype.getAbility(self, abilityId)
993
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
994
+ return UnitAbility:of(ability, abilityId, self)
769
995
  end
770
- function Unit.prototype.removeAbility(self, abilityId)
771
- if unitRemoveAbility(self.handle, abilityId) then
772
- local abilities = self.abilities
773
- for i = 1, #abilities do
774
- if abilities[i].typeId == abilityId then
775
- abilities[i]:destroy()
776
- tremove(abilities, i)
777
- return true
778
- end
996
+ function Unit.prototype.removeAbility(self, abilityTypeId)
997
+ local abilities = self.abilities
998
+ for i = 1, #abilities do
999
+ if abilities[i].typeId == abilityTypeId then
1000
+ local ability = abilities[i]
1001
+ tremove(abilities, i)
1002
+ ability:destroy()
1003
+ return true
779
1004
  end
780
- return true
781
1005
  end
782
- return false
1006
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
783
1007
  end
784
1008
  function Unit.prototype.hideAbility(self, abilityId, flag)
785
1009
  BlzUnitHideAbility(self.handle, abilityId, flag)
786
1010
  end
1011
+ function Unit.prototype.getAbilityRemainingCooldown(self, abilityId)
1012
+ return BlzGetUnitAbilityCooldownRemaining(self.handle, abilityId)
1013
+ end
787
1014
  function Unit.prototype.startAbilityCooldown(self, abilityId, cooldown)
788
1015
  BlzStartUnitAbilityCooldown(self.handle, abilityId, cooldown)
789
1016
  end
790
1017
  function Unit.prototype.endAbilityCooldown(self, abilityId)
791
1018
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
792
1019
  end
793
- function Unit.prototype.interruptAttack(self)
794
- unitInterruptAttack(self.handle)
795
- end
796
1020
  function Unit.prototype.interruptCast(self, abilityId)
797
- unitDisableAbility(self.handle, abilityId, true, false)
798
- unitDisableAbility(self.handle, abilityId, false, false)
1021
+ local handle = self.handle
1022
+ unitDisableAbility(handle, abilityId, true, false)
1023
+ Timer:run(
1024
+ unitDisableAbility,
1025
+ handle,
1026
+ abilityId,
1027
+ false,
1028
+ false
1029
+ )
799
1030
  end
800
1031
  function Unit.prototype.getDistanceTo(self, target)
801
1032
  local handle = self.handle
@@ -855,18 +1086,44 @@ function Unit.prototype.unpauseEx(self)
855
1086
  self:decrementStunCounter()
856
1087
  end
857
1088
  function Unit.prototype.incrementStunCounter(self)
858
- local stunCounter = self[101] or 0
859
- if not self[100] or stunCounter >= 0 then
1089
+ local stunCounter = self[102] or 0
1090
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
860
1091
  BlzPauseUnitEx(self.handle, true)
861
1092
  end
862
- self[101] = stunCounter + 1
1093
+ self[102] = stunCounter + 1
863
1094
  end
864
1095
  function Unit.prototype.decrementStunCounter(self)
865
- local stunCounter = self[101] or 0
866
- if not self[100] or stunCounter >= 1 then
1096
+ local stunCounter = self[102] or 0
1097
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
867
1098
  BlzPauseUnitEx(self.handle, false)
868
1099
  end
869
- self[101] = stunCounter - 1
1100
+ self[102] = stunCounter - 1
1101
+ end
1102
+ function Unit.prototype.incrementForceStunCounter(self)
1103
+ local forceStunCounter = self[103] or 0
1104
+ if forceStunCounter == 0 then
1105
+ local handle = self.handle
1106
+ if not self[101] then
1107
+ for _ = self[102] or 0, -1 do
1108
+ BlzPauseUnitEx(handle, true)
1109
+ end
1110
+ end
1111
+ BlzPauseUnitEx(handle, true)
1112
+ end
1113
+ self[103] = forceStunCounter + 1
1114
+ end
1115
+ function Unit.prototype.decrementForceStunCounter(self)
1116
+ local forceStunCounter = self[103] or 0
1117
+ if forceStunCounter == 1 then
1118
+ local handle = self.handle
1119
+ if not self[101] then
1120
+ for _ = self[102] or 0, -1 do
1121
+ BlzPauseUnitEx(handle, false)
1122
+ end
1123
+ end
1124
+ BlzPauseUnitEx(handle, false)
1125
+ end
1126
+ self[103] = forceStunCounter - 1
870
1127
  end
871
1128
  function Unit.create(self, owner, id, x, y, facing, skinId)
872
1129
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -968,8 +1225,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
968
1225
  )
969
1226
  return targetCollection
970
1227
  end
971
- function Unit.getSelectionOf(self, player)
972
- targetCollection = {}
1228
+ function Unit.getSelectionOf(self, player, target)
1229
+ if target == nil then
1230
+ target = {}
1231
+ end
1232
+ targetCollection = target
973
1233
  targetCollectionNextIndex = 1
974
1234
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
975
1235
  return targetCollection
@@ -991,6 +1251,9 @@ end
991
1251
  function Unit.prototype.__tostring(self)
992
1252
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
993
1253
  end
1254
+ function Unit.getBySyncId(self, syncId)
1255
+ return unitBySyncId[syncId]
1256
+ end
994
1257
  __TS__SetDescriptor(
995
1258
  Unit.prototype,
996
1259
  "_deltas",
@@ -1050,7 +1313,15 @@ __TS__SetDescriptor(
1050
1313
  Unit.prototype,
1051
1314
  "isIllusion",
1052
1315
  {get = function(self)
1053
- return isUnitIllusion(self.handle)
1316
+ return IsUnitIllusion(self.handle)
1317
+ end},
1318
+ true
1319
+ )
1320
+ __TS__SetDescriptor(
1321
+ Unit.prototype,
1322
+ "isStunned",
1323
+ {get = function(self)
1324
+ return getUnitCurrentOrder(self.handle) == 851973
1054
1325
  end},
1055
1326
  true
1056
1327
  )
@@ -1071,12 +1342,27 @@ __TS__SetDescriptor(
1071
1342
  Unit.prototype,
1072
1343
  "weapons",
1073
1344
  {get = function(self)
1074
- local weapons = {
1075
- setmetatable({h = self.handle, i = 0}, weaponMetatable),
1076
- setmetatable({h = self.handle, i = 1}, weaponMetatable)
1077
- }
1078
- rawset(self, "weapons", weapons)
1079
- return weapons
1345
+ return {self.firstWeapon, self.secondWeapon}
1346
+ end},
1347
+ true
1348
+ )
1349
+ __TS__SetDescriptor(
1350
+ Unit.prototype,
1351
+ "firstWeapon",
1352
+ {get = function(self)
1353
+ local weapon = __TS__New(____exports.UnitWeapon, self, 0)
1354
+ rawset(self, "firstWeapon", weapon)
1355
+ return weapon
1356
+ end},
1357
+ true
1358
+ )
1359
+ __TS__SetDescriptor(
1360
+ Unit.prototype,
1361
+ "secondWeapon",
1362
+ {get = function(self)
1363
+ local weapon = __TS__New(____exports.UnitWeapon, self, 1)
1364
+ rawset(self, "secondWeapon", weapon)
1365
+ return weapon
1080
1366
  end},
1081
1367
  true
1082
1368
  )
@@ -1114,13 +1400,13 @@ __TS__SetDescriptor(
1114
1400
  )
1115
1401
  __TS__SetDescriptor(
1116
1402
  Unit.prototype,
1117
- "strengthBase",
1403
+ "primaryAttribute",
1118
1404
  {
1119
1405
  get = function(self)
1120
- return getHeroStr(self.handle, false)
1406
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1121
1407
  end,
1122
- set = function(self, strengthBase)
1123
- setHeroStr(self.handle, strengthBase, true)
1408
+ set = function(self, primaryAttribute)
1409
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1124
1410
  end
1125
1411
  },
1126
1412
  true
@@ -1142,19 +1428,6 @@ __TS__SetDescriptor(
1142
1428
  end},
1143
1429
  true
1144
1430
  )
1145
- __TS__SetDescriptor(
1146
- Unit.prototype,
1147
- "agilityBase",
1148
- {
1149
- get = function(self)
1150
- return getHeroAgi(self.handle, false)
1151
- end,
1152
- set = function(self, agilityBase)
1153
- setHeroAgi(self.handle, agilityBase, true)
1154
- end
1155
- },
1156
- true
1157
- )
1158
1431
  __TS__SetDescriptor(
1159
1432
  Unit.prototype,
1160
1433
  "agilityBonus",
@@ -1172,19 +1445,6 @@ __TS__SetDescriptor(
1172
1445
  end},
1173
1446
  true
1174
1447
  )
1175
- __TS__SetDescriptor(
1176
- Unit.prototype,
1177
- "intelligenceBase",
1178
- {
1179
- get = function(self)
1180
- return getHeroInt(self.handle, false)
1181
- end,
1182
- set = function(self, intelligenceBase)
1183
- setHeroInt(self.handle, intelligenceBase, true)
1184
- end
1185
- },
1186
- true
1187
- )
1188
1448
  __TS__SetDescriptor(
1189
1449
  Unit.prototype,
1190
1450
  "intelligenceBonus",
@@ -1233,17 +1493,17 @@ __TS__SetDescriptor(
1233
1493
  "isTeamGlowVisible",
1234
1494
  {
1235
1495
  get = function(self)
1236
- return not self[103]
1496
+ return not self[107]
1237
1497
  end,
1238
1498
  set = function(self, isTeamGlowVisible)
1239
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1240
- local ____temp_2
1499
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1500
+ local ____temp_8
1241
1501
  if not isTeamGlowVisible then
1242
- ____temp_2 = true
1502
+ ____temp_8 = true
1243
1503
  else
1244
- ____temp_2 = nil
1504
+ ____temp_8 = nil
1245
1505
  end
1246
- self[103] = ____temp_2
1506
+ self[107] = ____temp_8
1247
1507
  end
1248
1508
  },
1249
1509
  true
@@ -1252,9 +1512,9 @@ __TS__SetDescriptor(
1252
1512
  Unit.prototype,
1253
1513
  "color",
1254
1514
  {set = function(self, color)
1255
- setUnitColor(self.handle, color.handle)
1256
- if self[103] then
1257
- showUnitTeamGlow(self.handle, false)
1515
+ SetUnitColor(self.handle, color.handle)
1516
+ if self[107] then
1517
+ BlzShowUnitTeamGlow(self.handle, false)
1258
1518
  end
1259
1519
  end},
1260
1520
  true
@@ -1277,10 +1537,14 @@ __TS__SetDescriptor(
1277
1537
  "maxHealth",
1278
1538
  {
1279
1539
  get = function(self)
1280
- return BlzGetUnitMaxHP(self.handle) - (self[102] or 0)
1540
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1281
1541
  end,
1282
1542
  set = function(self, maxHealth)
1283
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[102] or 0))
1543
+ if maxHealth < 1 and self[104] ~= nil then
1544
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1545
+ maxHealth = 1
1546
+ end
1547
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1284
1548
  end
1285
1549
  },
1286
1550
  true
@@ -1322,10 +1586,10 @@ __TS__SetDescriptor(
1322
1586
  "health",
1323
1587
  {
1324
1588
  get = function(self)
1325
- return GetWidgetLife(self.handle) - (self[102] or 0)
1589
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1326
1590
  end,
1327
1591
  set = function(self, health)
1328
- SetWidgetLife(self.handle, health + (self[102] or 0))
1592
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1329
1593
  end
1330
1594
  },
1331
1595
  true
@@ -1401,25 +1665,12 @@ __TS__SetDescriptor(
1401
1665
  },
1402
1666
  true
1403
1667
  )
1404
- __TS__SetDescriptor(
1405
- Unit.prototype,
1406
- "flyHeight",
1407
- {
1408
- get = function(self)
1409
- return getUnitFlyHeight(self.handle)
1410
- end,
1411
- set = function(self, v)
1412
- SetUnitFlyHeight(self.handle, v, 100000)
1413
- end
1414
- },
1415
- true
1416
- )
1417
1668
  __TS__SetDescriptor(
1418
1669
  Unit.prototype,
1419
1670
  "x",
1420
1671
  {
1421
1672
  get = function(self)
1422
- return getUnitX(self.handle)
1673
+ return self[108] or getUnitX(self.handle)
1423
1674
  end,
1424
1675
  set = function(self, v)
1425
1676
  SetUnitX(self.handle, v)
@@ -1432,7 +1683,7 @@ __TS__SetDescriptor(
1432
1683
  "y",
1433
1684
  {
1434
1685
  get = function(self)
1435
- return getUnitY(self.handle)
1686
+ return self[109] or getUnitY(self.handle)
1436
1687
  end,
1437
1688
  set = function(self, v)
1438
1689
  SetUnitY(self.handle, v)
@@ -1518,10 +1769,10 @@ __TS__SetDescriptor(
1518
1769
  "gold",
1519
1770
  {
1520
1771
  get = function(self)
1521
- return getResourceAmount(self.handle)
1772
+ return GetResourceAmount(self.handle)
1522
1773
  end,
1523
1774
  set = function(self, gold)
1524
- setResourceAmount(self.handle, gold)
1775
+ SetResourceAmount(self.handle, gold)
1525
1776
  end
1526
1777
  },
1527
1778
  true
@@ -1536,17 +1787,21 @@ __TS__SetDescriptor(
1536
1787
  set = function(self, isPaused)
1537
1788
  local handle = self.handle
1538
1789
  if isPaused and not IsUnitPaused(handle) then
1539
- self[100] = true
1540
- for _ = self[101] or 0, -1 do
1541
- BlzPauseUnitEx(handle, true)
1790
+ self[101] = true
1791
+ if (self[103] or 0) <= 0 then
1792
+ for _ = self[102] or 0, -1 do
1793
+ BlzPauseUnitEx(handle, true)
1794
+ end
1542
1795
  end
1543
1796
  PauseUnit(handle, true)
1544
1797
  elseif not isPaused and IsUnitPaused(handle) then
1545
1798
  PauseUnit(handle, false)
1546
- for _ = self[101] or 0, -1 do
1547
- BlzPauseUnitEx(handle, false)
1799
+ if (self[103] or 0) <= 0 then
1800
+ for _ = self[102] or 0, -1 do
1801
+ BlzPauseUnitEx(handle, false)
1802
+ end
1548
1803
  end
1549
- self[100] = nil
1804
+ self[101] = nil
1550
1805
  end
1551
1806
  end
1552
1807
  },
@@ -1602,20 +1857,6 @@ __TS__SetDescriptor(
1602
1857
  },
1603
1858
  true
1604
1859
  )
1605
- __TS__SetDescriptor(
1606
- Unit.prototype,
1607
- "scale",
1608
- {
1609
- get = function(self)
1610
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1611
- end,
1612
- set = function(self, v)
1613
- setUnitScale(self.handle, v, v, v)
1614
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1615
- end
1616
- },
1617
- true
1618
- )
1619
1860
  __TS__SetDescriptor(
1620
1861
  Unit.prototype,
1621
1862
  "timeScale",
@@ -1642,13 +1883,26 @@ __TS__SetDescriptor(
1642
1883
  Unit.prototype,
1643
1884
  "pathingCollisionRange",
1644
1885
  {get = function(self)
1645
- return 16 * (min(
1886
+ return 16 * (math.min(
1646
1887
  getUnitCollisionSize(self.handle) // 16,
1647
1888
  3
1648
1889
  ) + 1)
1649
1890
  end},
1650
1891
  true
1651
1892
  )
1893
+ __TS__SetDescriptor(
1894
+ Unit.prototype,
1895
+ "movementType",
1896
+ {
1897
+ get = function(self)
1898
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1899
+ end,
1900
+ set = function(self, movementType)
1901
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1902
+ end
1903
+ },
1904
+ true
1905
+ )
1652
1906
  __TS__SetDescriptor(
1653
1907
  Unit.prototype,
1654
1908
  "pathing",
@@ -1739,30 +1993,6 @@ __TS__SetDescriptor(
1739
1993
  end},
1740
1994
  true
1741
1995
  )
1742
- __TS__SetDescriptor(
1743
- Unit.prototype,
1744
- "onUnitInRange",
1745
- {get = function(self)
1746
- local handle = self.handle
1747
- local onUnitInRange = setmetatable(
1748
- {},
1749
- {__index = function(self, value)
1750
- local event = __TS__New(
1751
- TriggerEvent,
1752
- function(trigger)
1753
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1754
- end,
1755
- function() return ____exports.Unit:of(handle) end
1756
- )
1757
- rawset(self, value, event)
1758
- return event
1759
- end}
1760
- )
1761
- rawset(self, "onUnitInRange", onUnitInRange)
1762
- return onUnitInRange
1763
- end},
1764
- true
1765
- )
1766
1996
  __TS__SetDescriptor(
1767
1997
  Unit.prototype,
1768
1998
  "onManaEqual",
@@ -1830,6 +2060,14 @@ __TS__SetDescriptor(
1830
2060
  end},
1831
2061
  true
1832
2062
  )
2063
+ __TS__SetDescriptor(
2064
+ Unit.prototype,
2065
+ "targetAcquiredEvent",
2066
+ {get = function(self)
2067
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2068
+ end},
2069
+ true
2070
+ )
1833
2071
  __TS__SetDescriptor(
1834
2072
  Unit.prototype,
1835
2073
  "onSelect",
@@ -1890,6 +2128,11 @@ __TS__SetDescriptor(
1890
2128
  end},
1891
2129
  true
1892
2130
  )
2131
+ Unit.levelChangedEvent = __TS__New(
2132
+ ____exports.UnitTriggerEvent,
2133
+ EVENT_PLAYER_HERO_LEVEL,
2134
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2135
+ )
1893
2136
  Unit.deathEvent = __TS__New(
1894
2137
  ____exports.UnitTriggerEvent,
1895
2138
  EVENT_PLAYER_UNIT_DEATH,
@@ -1903,12 +2146,11 @@ Unit.onDecay = __TS__New(
1903
2146
  Unit.onResurrect = __TS__New(
1904
2147
  InitializingEvent,
1905
2148
  function(event)
1906
- local invoke = Event.invoke
1907
2149
  local dead = setmetatable({}, {__mode = "k"})
1908
2150
  ____exports.Unit.deathEvent:addListener(function(unit)
1909
2151
  dead[unit] = true
1910
2152
  end)
1911
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2153
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
1912
2154
  if dead[unit] and not IsUnitType(unit.handle, UNIT_TYPE_DEAD) then
1913
2155
  dead[unit] = false
1914
2156
  invoke(event, unit)
@@ -1919,10 +2161,15 @@ Unit.onResurrect = __TS__New(
1919
2161
  Unit.morphEvent = __TS__New(
1920
2162
  InitializingEvent,
1921
2163
  function(event)
1922
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2164
+ local function ifNotLeft(unit)
2165
+ local handle = unit.handle
2166
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2167
+ invoke(event, unit)
2168
+ end
2169
+ end
2170
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
1923
2171
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
1924
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
1925
- Timer:run(Event.invoke, event, unit)
2172
+ Timer:run(ifNotLeft, unit)
1926
2173
  end
1927
2174
  end)
1928
2175
  end
@@ -1960,27 +2207,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
1960
2207
  Unit.onTargetCast = dispatchId(__TS__New(
1961
2208
  InitializingEvent,
1962
2209
  function(event)
1963
- local invoke = Event.invoke
1964
2210
  local function listener(unit, id)
1965
- local ____GetSpellTargetUnit_result_5
2211
+ local ____GetSpellTargetUnit_result_11
1966
2212
  if GetSpellTargetUnit() then
1967
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2213
+ ____GetSpellTargetUnit_result_11 = ____exports.Unit:of(GetSpellTargetUnit())
1968
2214
  else
1969
- local ____GetSpellTargetItem_result_4
2215
+ local ____GetSpellTargetItem_result_10
1970
2216
  if GetSpellTargetItem() then
1971
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2217
+ ____GetSpellTargetItem_result_10 = Item:of(GetSpellTargetItem())
1972
2218
  else
1973
- local ____GetSpellTargetDestructable_result_3
2219
+ local ____GetSpellTargetDestructable_result_9
1974
2220
  if GetSpellTargetDestructable() then
1975
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2221
+ ____GetSpellTargetDestructable_result_9 = Destructable:of(GetSpellTargetDestructable())
1976
2222
  else
1977
- ____GetSpellTargetDestructable_result_3 = nil
2223
+ ____GetSpellTargetDestructable_result_9 = nil
1978
2224
  end
1979
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2225
+ ____GetSpellTargetItem_result_10 = ____GetSpellTargetDestructable_result_9
1980
2226
  end
1981
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2227
+ ____GetSpellTargetUnit_result_11 = ____GetSpellTargetItem_result_10
1982
2228
  end
1983
- local target = ____GetSpellTargetUnit_result_5
2229
+ local target = ____GetSpellTargetUnit_result_11
1984
2230
  if target then
1985
2231
  invoke(event, unit, id, target)
1986
2232
  end
@@ -2152,10 +2398,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2152
2398
  ____exports.UnitTriggerEvent,
2153
2399
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2154
2400
  function()
2155
- local unit = ____exports.Unit:of(getOrderedUnit())
2156
- local issuedOrderId = getIssuedOrderId()
2157
- if unit ~= nil and unit.state == 1 then
2158
- return unit, issuedOrderId
2401
+ local handle = getOrderedUnit()
2402
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2403
+ local unit = ____exports.Unit:of(handle)
2404
+ if unit.state == 1 then
2405
+ return unit, getIssuedOrderId()
2406
+ end
2159
2407
  end
2160
2408
  return IgnoreEvent
2161
2409
  end
@@ -2177,7 +2425,6 @@ Unit.autoAttackStartEvent = __TS__New(
2177
2425
  )
2178
2426
  Unit.onDamaging = (function()
2179
2427
  local event = __TS__New(Event)
2180
- local invoke = Event.invoke
2181
2428
  local trigger = CreateTrigger()
2182
2429
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2183
2430
  TriggerAddCondition(
@@ -2187,38 +2434,57 @@ Unit.onDamaging = (function()
2187
2434
  if source and source.typeId == dummyUnitId then
2188
2435
  source = nil
2189
2436
  end
2190
- local target = BlzGetEventDamageTarget()
2437
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2438
+ local metadata = damageMetadataByTarget[target]
2439
+ damageMetadataByTarget[target] = nil
2191
2440
  local data = {
2192
2441
  amount = GetEventDamage(),
2193
- attackType = BlzGetEventAttackType(),
2442
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2194
2443
  damageType = BlzGetEventDamageType(),
2195
2444
  weaponType = BlzGetEventWeaponType(),
2196
- isAttack = BlzGetEventIsAttack()
2445
+ metadata = metadata,
2446
+ isAttack = BlzGetEventIsAttack(),
2447
+ originalAmount = GetEventDamage(),
2448
+ originalMetadata = metadata,
2449
+ preventRetaliation = damagingEventPreventRetaliation
2197
2450
  }
2198
2451
  if data.isAttack and source then
2199
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2200
- if weapon == -1 then
2201
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2202
- weapon = 0
2203
- end
2204
- data.weapon = assert(source.weapons[weapon + 1])
2452
+ data.weapon = source:chooseWeapon(target)
2205
2453
  end
2206
2454
  if not data.isAttack or not source or not source._attackHandlers then
2207
2455
  invoke(
2208
2456
  event,
2209
2457
  source,
2210
- ____exports.Unit:of(target),
2458
+ target,
2211
2459
  setmetatable(
2212
2460
  {},
2213
2461
  {
2214
2462
  __index = data,
2215
2463
  __newindex = function(self, key, value)
2216
- damageSetters[key](value)
2464
+ local damageSetter = damageSetters[key]
2465
+ if damageSetter ~= nil then
2466
+ damageSetter(value)
2467
+ end
2217
2468
  data[key] = value
2218
2469
  end
2219
2470
  }
2220
2471
  )
2221
2472
  )
2473
+ if data[0] and source then
2474
+ local sourceOwner = source.owner.handle
2475
+ data[1] = sourceOwner
2476
+ local targetOwner = target.owner.handle
2477
+ data[2] = targetOwner
2478
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2479
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2480
+ data[3] = true
2481
+ end
2482
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2483
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2484
+ data[4] = true
2485
+ end
2486
+ end
2487
+ damagingEventByTarget[target] = data
2222
2488
  return
2223
2489
  end
2224
2490
  BlzSetEventDamage(0)
@@ -2226,7 +2492,7 @@ Unit.onDamaging = (function()
2226
2492
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2227
2493
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2228
2494
  local sourceOwner = source.owner.handle
2229
- local targetOwner = GetOwningPlayer(target)
2495
+ local targetOwner = target.owner.handle
2230
2496
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2231
2497
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2232
2498
  Timer:run(function()
@@ -2242,23 +2508,19 @@ Unit.onDamaging = (function()
2242
2508
  for ____, ____value in ipairs(source._attackHandlers) do
2243
2509
  local condition = ____value[1]
2244
2510
  local action = ____value[2]
2245
- if condition(
2246
- source,
2247
- ____exports.Unit:of(target),
2248
- data
2249
- ) then
2511
+ if condition(source, target, data) then
2250
2512
  action(
2251
2513
  source,
2252
- ____exports.Unit:of(target),
2514
+ target,
2253
2515
  setmetatable(
2254
2516
  {fire = function()
2255
2517
  UnitDamageTarget(
2256
2518
  source.handle,
2257
- target,
2519
+ target.handle,
2258
2520
  data.amount,
2259
2521
  true,
2260
2522
  true,
2261
- data.attackType,
2523
+ attackTypeToNative(data.attackType),
2262
2524
  data.damageType,
2263
2525
  data.weaponType
2264
2526
  )
@@ -2276,7 +2538,6 @@ end)()
2276
2538
  Unit.onDamage = __TS__New(
2277
2539
  InitializingEvent,
2278
2540
  function(event)
2279
- local invoke = Event.invoke
2280
2541
  local trigger = CreateTrigger()
2281
2542
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2282
2543
  TriggerAddCondition(
@@ -2286,29 +2547,54 @@ Unit.onDamage = __TS__New(
2286
2547
  if source and source.typeId == dummyUnitId then
2287
2548
  source = nil
2288
2549
  end
2550
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2551
+ local damagingEvent = damagingEventByTarget[target]
2552
+ damagingEventByTarget[target] = nil
2289
2553
  local data = {
2290
2554
  amount = GetEventDamage(),
2291
- attackType = BlzGetEventAttackType(),
2555
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2292
2556
  damageType = BlzGetEventDamageType(),
2293
2557
  weaponType = BlzGetEventWeaponType(),
2558
+ metadata = damagingEvent and damagingEvent.metadata,
2294
2559
  isAttack = BlzGetEventIsAttack(),
2560
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2561
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2295
2562
  preventDeath = damageEventPreventDeath
2296
2563
  }
2564
+ if damagingEvent then
2565
+ for key, value in pairs(damagingEvent) do
2566
+ if isAttribute(key) then
2567
+ data[key] = value
2568
+ end
2569
+ end
2570
+ local sourceOwner = damagingEvent[1]
2571
+ if sourceOwner then
2572
+ local targetOwner = damagingEvent[2]
2573
+ if damagingEvent[3] then
2574
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2575
+ end
2576
+ if damagingEvent[4] then
2577
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2578
+ end
2579
+ end
2580
+ end
2297
2581
  local evData = setmetatable(
2298
2582
  {},
2299
2583
  {
2300
2584
  __index = data,
2301
2585
  __newindex = function(self, key, value)
2302
- damageSetters[key](value)
2586
+ local damageSetter = damageSetters[key]
2587
+ if damageSetter ~= nil then
2588
+ damageSetter(value)
2589
+ end
2303
2590
  data[key] = value
2304
2591
  end
2305
2592
  }
2306
2593
  )
2307
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2308
2594
  invoke(event, source, target, evData)
2309
2595
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2310
2596
  local bonusHealth = math.ceil(evData.amount)
2311
- target[102] = (target[102] or 0) + bonusHealth
2597
+ target[106] = (target[106] or 0) + bonusHealth
2312
2598
  BlzSetUnitMaxHP(
2313
2599
  target.handle,
2314
2600
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2322,7 +2608,7 @@ Unit.onDamage = __TS__New(
2322
2608
  evData[0],
2323
2609
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2324
2610
  )
2325
- target[102] = (target[102] or 0) - bonusHealth
2611
+ target[106] = (target[106] or 0) - bonusHealth
2326
2612
  SetWidgetLife(
2327
2613
  target.handle,
2328
2614
  GetWidgetLife(target.handle) - bonusHealth
@@ -2342,32 +2628,60 @@ Unit.onDamage = __TS__New(
2342
2628
  DestroyTrigger(trigger)
2343
2629
  end
2344
2630
  )
2345
- Unit.onItemDrop = __TS__New(
2631
+ Unit.itemDroppedEvent = __TS__New(
2346
2632
  ____exports.UnitTriggerEvent,
2347
2633
  EVENT_PLAYER_UNIT_DROP_ITEM,
2348
2634
  function()
2349
2635
  local unit = getTriggerUnit()
2350
- if getUnitTypeId(unit) ~= dummyUnitId then
2351
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2636
+ local item = getManipulatedItem()
2637
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2638
+ return ____exports.Unit:of(unit), Item:of(item)
2352
2639
  end
2353
2640
  return IgnoreEvent
2354
2641
  end
2355
2642
  )
2356
- Unit.onItemPickup = __TS__New(
2643
+ Unit.itemPickedUpEvent = __TS__New(
2357
2644
  ____exports.UnitTriggerEvent,
2358
2645
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2359
2646
  function()
2360
- local unit = getTriggerUnit()
2361
- if getUnitTypeId(unit) ~= dummyUnitId then
2362
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2647
+ local unitHandle = getTriggerUnit()
2648
+ local itemHandle = getManipulatedItem()
2649
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not isItemIgnoredInEvents(itemHandle) then
2650
+ local unit = ____exports.Unit:of(unitHandle)
2651
+ local item = Item:of(itemHandle)
2652
+ if ownerByItem[item] ~= unit then
2653
+ return unit, item
2654
+ end
2363
2655
  end
2364
2656
  return IgnoreEvent
2365
2657
  end
2366
2658
  )
2367
- Unit.onItemUse = __TS__New(
2659
+ Unit.itemUsedEvent = __TS__New(
2368
2660
  ____exports.UnitTriggerEvent,
2369
2661
  EVENT_PLAYER_UNIT_USE_ITEM,
2370
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2662
+ function()
2663
+ local unit = getTriggerUnit()
2664
+ local item = getManipulatedItem()
2665
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2666
+ return ____exports.Unit:of(unit), Item:of(item)
2667
+ end
2668
+ return IgnoreEvent
2669
+ end
2670
+ )
2671
+ __TS__ObjectDefineProperty(
2672
+ Unit,
2673
+ "itemChargesChangedEvent",
2674
+ {get = function(self)
2675
+ local event = __TS__New(Event)
2676
+ Item.chargesChangedEvent:addListener(function(item)
2677
+ local unit = item.owner
2678
+ if unit ~= nil then
2679
+ invoke(event, unit, item)
2680
+ end
2681
+ end)
2682
+ rawset(self, "itemChargesChangedEvent", event)
2683
+ return event
2684
+ end}
2371
2685
  )
2372
2686
  __TS__ObjectDefineProperty(
2373
2687
  Unit,
@@ -2394,6 +2708,10 @@ __TS__ObjectDefineProperty(
2394
2708
  rawset(self, "destroyEvent", destroyEvent)
2395
2709
  return destroyEvent
2396
2710
  end}
2711
+ )
2712
+ Unit.synchronize = synchronizer(
2713
+ function(unit) return unit.syncId end,
2714
+ function(syncId) return unitBySyncId[syncId] end
2397
2715
  );
2398
2716
  (function(self)
2399
2717
  local leaveAbilityIds = postcompile(function()
@@ -2411,11 +2729,7 @@ __TS__ObjectDefineProperty(
2411
2729
  function(____, id) return fourCC(id) end
2412
2730
  )
2413
2731
  end)
2414
- for ____, leaveOrderId in ipairs({
2415
- orderId("undefend"),
2416
- orderId("magicundefense"),
2417
- orderId("unimmolation")
2418
- }) do
2732
+ for ____, leaveOrderId in ipairs({852056, 852479, 852178}) do
2419
2733
  ____exports.Unit.onImmediateOrder[leaveOrderId]:addListener(function(unit)
2420
2734
  local handle = unit.handle
2421
2735
  for i = 1, #leaveAbilityIds do
@@ -2423,7 +2737,8 @@ __TS__ObjectDefineProperty(
2423
2737
  return
2424
2738
  end
2425
2739
  end
2426
- unit:destroy()
2740
+ unit:saveData()
2741
+ Timer:run(unit, "destroy")
2427
2742
  end)
2428
2743
  end
2429
2744
  end)(Unit)