warscript 0.0.1-dev.a921742 → 0.0.1-dev.a9f2494

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +4 -0
  8. package/core/types/frame.lua +95 -21
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +99 -24
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +18 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +16 -3
  25. package/engine/behavior.lua +233 -73
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +9 -3
  32. package/engine/behaviour/ability/damage.lua +26 -38
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +22 -5
  44. package/engine/behaviour/ability.lua +113 -48
  45. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  46. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  47. package/engine/behaviour/unit.d.ts +40 -2
  48. package/engine/behaviour/unit.lua +259 -6
  49. package/engine/buff.d.ts +73 -45
  50. package/engine/buff.lua +374 -248
  51. package/engine/internal/ability.d.ts +23 -14
  52. package/engine/internal/ability.lua +129 -85
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  59. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  60. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  69. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  70. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  71. package/engine/internal/object-data/evasion-probability.lua +16 -0
  72. package/engine/internal/unit/ability.d.ts +45 -1
  73. package/engine/internal/unit/ability.lua +128 -17
  74. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  75. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  76. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  77. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  78. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  79. package/engine/internal/unit/allowed-targets.lua +9 -1
  80. package/engine/internal/unit/bonus.d.ts +2 -0
  81. package/engine/internal/unit/bonus.lua +17 -0
  82. package/engine/internal/unit/fly-height.d.ts +7 -0
  83. package/engine/internal/unit/fly-height.lua +20 -0
  84. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  85. package/engine/internal/unit/ignore-events-items.lua +5 -0
  86. package/engine/internal/unit/item.d.ts +2 -0
  87. package/engine/internal/unit/item.lua +19 -4
  88. package/engine/internal/unit/main-selected.d.ts +13 -0
  89. package/engine/internal/unit/main-selected.lua +36 -0
  90. package/engine/internal/unit/order.d.ts +20 -0
  91. package/engine/internal/unit/order.lua +136 -0
  92. package/engine/internal/unit/scale.d.ts +7 -0
  93. package/engine/internal/unit/scale.lua +20 -0
  94. package/engine/internal/unit+ability.lua +10 -1
  95. package/engine/internal/unit+damage.d.ts +2 -11
  96. package/engine/internal/unit+damage.lua +10 -14
  97. package/engine/internal/unit+spellSteal.lua +1 -2
  98. package/engine/internal/unit-missile-launch.lua +63 -13
  99. package/engine/internal/unit.d.ts +59 -20
  100. package/engine/internal/unit.lua +429 -188
  101. package/engine/internal/utility.lua +12 -0
  102. package/engine/lightning.d.ts +12 -5
  103. package/engine/lightning.lua +48 -14
  104. package/engine/local-client.d.ts +9 -2
  105. package/engine/local-client.lua +112 -0
  106. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  107. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  108. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  109. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  110. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  111. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  112. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  113. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  114. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  115. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  116. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  117. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  118. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  119. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  120. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  121. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  122. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  123. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  124. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  125. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  126. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  127. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  128. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  129. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  130. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  131. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  132. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  133. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  134. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  136. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  137. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  138. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  139. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  140. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  141. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  142. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  143. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  144. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  145. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  146. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  147. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/web.lua +52 -0
  149. package/engine/object-data/entry/ability-type.d.ts +19 -17
  150. package/engine/object-data/entry/ability-type.lua +93 -36
  151. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  152. package/engine/object-data/entry/buff-type.d.ts +6 -12
  153. package/engine/object-data/entry/buff-type.lua +13 -29
  154. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  155. package/engine/object-data/entry/destructible-type.lua +155 -0
  156. package/engine/object-data/entry/item-type.d.ts +15 -1
  157. package/engine/object-data/entry/item-type.lua +93 -2
  158. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  159. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  160. package/engine/object-data/entry/sound-preset.lua +140 -0
  161. package/engine/object-data/entry/unit-type.d.ts +25 -5
  162. package/engine/object-data/entry/unit-type.lua +258 -93
  163. package/engine/object-data/entry/upgrade.d.ts +1 -1
  164. package/engine/object-data/entry/upgrade.lua +4 -4
  165. package/engine/object-data/entry.d.ts +16 -14
  166. package/engine/object-data/entry.lua +60 -32
  167. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  168. package/engine/object-field/ability.d.ts +12 -6
  169. package/engine/object-field/ability.lua +9 -5
  170. package/engine/object-field/unit.d.ts +72 -3
  171. package/engine/object-field/unit.lua +268 -7
  172. package/engine/object-field.d.ts +23 -6
  173. package/engine/object-field.lua +337 -116
  174. package/engine/random.d.ts +9 -0
  175. package/engine/random.lua +13 -0
  176. package/engine/standard/entries/buff-type.d.ts +3 -0
  177. package/engine/standard/entries/buff-type.lua +3 -0
  178. package/engine/standard/entries/sound-preset.d.ts +10 -0
  179. package/engine/standard/entries/sound-preset.lua +10 -0
  180. package/engine/standard/fields/ability.d.ts +4 -2
  181. package/engine/standard/fields/ability.lua +4 -2
  182. package/engine/standard/fields/unit.d.ts +7 -0
  183. package/engine/standard/fields/unit.lua +13 -0
  184. package/engine/synchronization.d.ts +11 -0
  185. package/engine/synchronization.lua +77 -0
  186. package/engine/text-tag.d.ts +36 -2
  187. package/engine/text-tag.lua +250 -10
  188. package/engine/unit.d.ts +5 -0
  189. package/engine/unit.lua +5 -0
  190. package/index.d.ts +1 -0
  191. package/index.lua +1 -0
  192. package/net/socket.lua +1 -1
  193. package/objutil/buff.lua +2 -3
  194. package/objutil/unit.lua +8 -0
  195. package/package.json +2 -2
  196. package/patch-lua.d.ts +0 -0
  197. package/patch-lua.lua +10 -0
  198. package/patch-lualib.lua +1 -1
  199. package/utility/arrays.d.ts +10 -1
  200. package/utility/arrays.lua +45 -3
  201. package/utility/callback-array.d.ts +17 -0
  202. package/utility/callback-array.lua +61 -0
  203. package/utility/functions.d.ts +8 -0
  204. package/utility/functions.lua +13 -0
  205. package/utility/lazy.d.ts +2 -0
  206. package/utility/lazy.lua +14 -0
  207. package/utility/linked-set.d.ts +2 -0
  208. package/utility/linked-set.lua +22 -1
  209. package/utility/lua-maps.d.ts +15 -2
  210. package/utility/lua-maps.lua +53 -2
  211. package/utility/lua-sets.d.ts +2 -0
  212. package/utility/lua-sets.lua +7 -0
  213. package/utility/reflection.lua +11 -7
  214. package/utility/types.d.ts +3 -0
  215. package/core/types/order.d.ts +0 -25
  216. package/core/types/order.lua +0 -55
@@ -1,44 +1,51 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
7
8
  local ____behavior = require("engine.behavior")
8
9
  local Behavior = ____behavior.Behavior
9
- local ____unit = require("engine.unit")
10
+ local ____unit = require("engine.internal.unit")
10
11
  local Unit = ____unit.Unit
12
+ require("engine.internal.unit.ability")
11
13
  local ____ability = require("engine.internal.ability")
12
14
  local Ability = ____ability.Ability
13
15
  local ____effect = require("core.types.effect")
14
16
  local Effect = ____effect.Effect
15
17
  local ____ability = require("engine.standard.fields.ability")
16
18
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
21
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
22
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
23
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
24
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
21
25
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
22
26
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
27
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
28
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
23
29
  local ____ability = require("engine.object-field.ability")
30
+ local AbilityField = ____ability.AbilityField
31
+ local AbilityLevelField = ____ability.AbilityLevelField
24
32
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
- local ____timer = require("core.types.timer")
26
- local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
33
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
34
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
35
+ local function createUnitEventListener(key)
36
+ return function(unit, ability, ...)
37
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
33
38
  end
34
39
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
40
+ local registeredCommandEventIds = {}
41
+ local subscribedValuesByAbilityBehavior = {}
42
+ local ____class_2 = __TS__Class()
43
+ ____class_2.name = ""
44
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
45
  self.abilityBehavior = abilityBehavior
39
46
  end
40
47
  __TS__SetDescriptor(
41
- ____class_0.prototype,
48
+ ____class_2.prototype,
42
49
  "art",
43
50
  {get = function(self)
44
51
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +53,7 @@ __TS__SetDescriptor(
46
53
  true
47
54
  )
48
55
  __TS__SetDescriptor(
49
- ____class_0.prototype,
56
+ ____class_2.prototype,
50
57
  "arc",
51
58
  {get = function(self)
52
59
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +61,7 @@ __TS__SetDescriptor(
54
61
  true
55
62
  )
56
63
  __TS__SetDescriptor(
57
- ____class_0.prototype,
64
+ ____class_2.prototype,
58
65
  "speed",
59
66
  {get = function(self)
60
67
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,12 +72,58 @@ ____exports.AbilityBehavior = __TS__Class()
65
72
  local AbilityBehavior = ____exports.AbilityBehavior
66
73
  AbilityBehavior.name = "AbilityBehavior"
67
74
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
75
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
76
  Behavior.prototype.____constructor(self, ability)
77
+ if parameters and parameters.isExclusiveOnImpactHandler then
78
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
79
+ end
80
+ self:onCreate()
81
+ end
82
+ function AbilityBehavior.prototype.onDestroy(self)
83
+ subscribedValuesByAbilityBehavior[self] = nil
84
+ return Behavior.prototype.onDestroy(self)
85
+ end
86
+ function AbilityBehavior.prototype.subscribe(self, value)
87
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
88
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
89
+ if subscribedValues == nil then
90
+ subscribedValues = {}
91
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
92
+ end
93
+ subscribedValues[value] = true
94
+ end
95
+ end
96
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
97
+ if orderTypeStringId == nil then
98
+ orderTypeStringId = self.ability.orderTypeStringId
99
+ end
100
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
101
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
102
+ registeredCommandEventIds[commandEventId] = true
103
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
104
+ end
70
105
  end
71
106
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
107
  return resolveCurrentAbilityDependentValue(self.ability, value)
73
108
  end
109
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
110
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
111
+ Effect:flash(
112
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
113
+ widget,
114
+ attachmentPoint ~= "" and attachmentPoint or "origin",
115
+ ...
116
+ )
117
+ end
118
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
119
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
120
+ Effect:flash(
121
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
122
+ widget,
123
+ attachmentPoint ~= "" and attachmentPoint or "origin",
124
+ ...
125
+ )
126
+ end
74
127
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
75
128
  Effect:flash(
76
129
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -87,32 +140,29 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
87
140
  ...
88
141
  )
89
142
  end
90
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
143
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
91
144
  if type(xOrWidget) == "number" then
92
145
  Effect:flash(
93
146
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
94
147
  xOrWidget,
95
- yOrDuration,
96
- duration
148
+ yOrParametersOrDuration,
149
+ durationOrParameters,
150
+ parameters
97
151
  )
98
152
  else
153
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
99
154
  Effect:flash(
100
155
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
101
156
  xOrWidget,
102
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
103
- yOrDuration
157
+ attachmentPoint ~= "" and attachmentPoint or "origin",
158
+ yOrParametersOrDuration,
159
+ durationOrParameters
104
160
  )
105
161
  end
106
162
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
163
+ function AbilityBehavior.prototype.onCreate(self)
164
+ end
165
+ function AbilityBehavior.prototype.onValueChange(self, _value)
116
166
  end
117
167
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
168
  end
@@ -120,6 +170,8 @@ function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
170
  end
121
171
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
172
  end
173
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
174
+ end
123
175
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
176
  end
125
177
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +231,19 @@ __TS__SetDescriptor(
179
231
  end},
180
232
  true
181
233
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
234
+ __TS__SetDescriptor(
235
+ AbilityBehavior.prototype,
236
+ "unit",
237
+ {get = function(self)
238
+ local owner = self.object.owner
239
+ if __TS__InstanceOf(owner, Unit) then
240
+ return owner
241
+ end
242
+ return owner.owner
243
+ end},
244
+ true
245
+ )
246
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
247
  __TS__SetDescriptor(
184
248
  AbilityBehavior.prototype,
185
249
  "missileLaunchConfig",
@@ -191,17 +255,6 @@ __TS__SetDescriptor(
191
255
  true
192
256
  );
193
257
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
258
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
259
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
260
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
@@ -213,16 +266,28 @@ __TS__SetDescriptor(
213
266
  Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
214
267
  Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
215
268
  Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
216
- Unit.abilityChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onImpact"))
217
- Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
218
- Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
219
- Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
220
- Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onDestructibleTargetImpact"))
221
- Unit.abilityPointTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onPointTargetImpact"))
222
- Unit.abilityNoTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onNoTargetImpact"))
269
+ Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
270
+ Unit.abilityWidgetTargetImpactEvent:addListener(createUnitEventListener("onWidgetTargetImpact"))
271
+ Unit.abilityUnitTargetImpactEvent:addListener(createUnitEventListener("onUnitTargetImpact"))
272
+ Unit.abilityItemTargetImpactEvent:addListener(createUnitEventListener("onItemTargetImpact"))
273
+ Unit.abilityDestructibleTargetImpactEvent:addListener(createUnitEventListener("onDestructibleTargetImpact"))
274
+ Unit.abilityPointTargetImpactEvent:addListener(createUnitEventListener("onPointTargetImpact"))
275
+ Unit.abilityNoTargetImpactEvent:addListener(createUnitEventListener("onNoTargetImpact"))
223
276
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
224
277
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
225
278
  end)(AbilityBehavior)
279
+ local function checkBehaviorOnValueChange(behavior, field)
280
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
281
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
282
+ behavior:onValueChange(field)
283
+ end
284
+ end
285
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
286
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
287
+ end)
288
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
289
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
290
+ end)
226
291
  Ability.onCreate:addListener(function(ability)
227
292
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
228
293
  if createBehaviorFunctions ~= nil then
@@ -4,15 +4,21 @@ import { Unit } from "../../unit";
4
4
  import { BuffTypeId } from "../../object-data/entry/buff-type";
5
5
  import { TextTagPreset } from "../../text-tag";
6
6
  import { Destructor } from "../../../destroyable";
7
- export type StunImmunityUnitBehaviourParameters = {
7
+ import { BehaviorPriority } from "../../behavior";
8
+ export type StunImmunityUnitBehaviorParameters = {
9
+ readonly priority?: BehaviorPriority;
8
10
  buffTypeIds?: LuaSet<BuffTypeId>;
9
11
  textTagPreset?: TextTagPreset;
10
12
  textTagText?: string;
13
+ additionalAction?: (this: void, unit: Unit) => void;
11
14
  };
12
15
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
13
- private readonly parameters;
14
- static defaultParameters: StunImmunityUnitBehaviourParameters;
15
- constructor(unit: Unit, parameters?: StunImmunityUnitBehaviourParameters);
16
+ readonly parameters: Readonly<StunImmunityUnitBehaviorParameters>;
17
+ static defaultParameters: StunImmunityUnitBehaviorParameters;
18
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviorParameters>);
16
19
  protected onDestroy(): Destructor;
17
- private onBuffsCheck;
20
+ onDamageReceived(): void;
21
+ onTargetingAbilityChannelingStart(): void;
22
+ onTargetingAbilityImpact(): void;
23
+ protected onEffect(): void;
18
24
  }
@@ -12,31 +12,53 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
12
12
  local map = ____arrays.map
13
13
  local ____text_2Dtag = require("engine.text-tag")
14
14
  local TextTag = ____text_2Dtag.TextTag
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
15
17
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
16
18
  return flatMapToLuaSet(
17
19
  AbilityType:getAllByBaseIds(map({
18
- "Aslo",
19
- "AHtc",
20
- "Aens",
21
- "Aprg",
22
- "Apg2",
23
- "AOeq",
24
- "SNeq",
25
- "Aweb",
26
- "Afra",
27
- "Afrb",
28
- "Afrc",
29
- "Afr2",
30
- "Acri",
31
- "Scri",
32
- "AUfn",
33
- "Aspo",
34
- "AEer",
35
- "ACwb"
20
+ "AHtb",
21
+ "AHbh",
22
+ "AOws",
23
+ "AOw2",
24
+ "AUim",
25
+ "Acyc",
26
+ "ANfb",
27
+ "ANsb",
28
+ "ANcs",
29
+ "ANc1",
30
+ "ANc2",
31
+ "ANc3",
32
+ "ACbh",
33
+ "ANbh",
34
+ "SCc1",
35
+ "ACcy",
36
+ "ANb2",
37
+ "Awrs",
38
+ "Awrh",
39
+ "Awrg",
40
+ "ACtb",
41
+ "ACcb"
36
42
  }, fourCC)),
37
43
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
38
44
  )
39
45
  end)
46
+ local function process(behavior)
47
+ local hasRemovedBuffs = false
48
+ for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
+ end
51
+ if hasRemovedBuffs then
52
+ behavior.onEffect(behavior)
53
+ if behavior.parameters.textTagText ~= nil then
54
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
55
+ end
56
+ local ____opt_0 = behavior.parameters.additionalAction
57
+ if ____opt_0 ~= nil then
58
+ ____opt_0(behavior.unit)
59
+ end
60
+ end
61
+ end
40
62
  ____exports.StunImmunityUnitBehavior = __TS__Class()
41
63
  local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
42
64
  StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
@@ -45,23 +67,26 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
45
67
  if parameters == nil then
46
68
  parameters = ____exports.StunImmunityUnitBehavior.defaultParameters
47
69
  end
48
- UnitBehavior.prototype.____constructor(self, unit)
70
+ UnitBehavior.prototype.____constructor(self, unit, parameters.priority)
49
71
  self.parameters = parameters
50
72
  unit:decrementStunCounter()
51
- self:onBuffsCheck()
73
+ process(self)
52
74
  end
53
75
  function StunImmunityUnitBehavior.prototype.onDestroy(self)
54
76
  self.unit:incrementStunCounter()
55
77
  return UnitBehavior.prototype.onDestroy(self)
56
78
  end
57
- function StunImmunityUnitBehavior.prototype.onBuffsCheck(self)
58
- local hasRemovedBuffs = false
59
- for buffTypeId in pairs(self.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
60
- hasRemovedBuffs = hasRemovedBuffs or self.unit:removeBuff(buffTypeId)
61
- end
62
- if hasRemovedBuffs and self.parameters.textTagText ~= nil then
63
- TextTag:flash(TextTag.MISS, self.parameters.textTagText, self.unit.x, self.unit.y)
64
- end
79
+ function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
80
+ process(self)
81
+ Timer:run(process, self)
82
+ end
83
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
84
+ process(self)
85
+ end
86
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
87
+ process(self)
88
+ end
89
+ function StunImmunityUnitBehavior.prototype.onEffect(self)
65
90
  end
66
91
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
67
92
  return ____exports
@@ -1,26 +1,64 @@
1
1
  /** @noSelfInFile */
2
- import { Behavior } from "../behavior";
2
+ import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
15
+ import { Player } from "../../core/types/player";
16
+ import { UnitTypeId } from "../object-data/entry/unit-type";
8
17
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
18
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
- constructor(unit: Unit);
19
+ readonly sourceAbilityBehavior?: AbilityBehavior;
20
+ private _bonusIdByBonusType?;
21
+ constructor(unit: Unit, priority?: BehaviorPriority);
22
+ protected onDestroy(): Destructor;
11
23
  get unit(): Unit;
24
+ protected getUnitBonus(bonusType: UnitBonusType): number;
25
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
26
+ protected registerOwningPlayerEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractPlayer: (...args: Args) => Player | undefined, listener: T): void;
27
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
28
+ onImmediateOrder(orderId: number): void;
29
+ onTargetOrder(orderId: number, target: Widget): void;
30
+ onPointOrder(orderId: number, x: number, y: number): void;
12
31
  onAutoAttackStart(target: Unit): void;
13
32
  onAutoAttackFinish(target: Unit): void;
33
+ onTargetingAutoAttackStart(source: Unit): void;
34
+ onTargetingAutoAttackFinish(source: Unit): void;
14
35
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
36
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
37
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
38
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
39
  onAbilityGained(ability: Ability): void;
19
40
  onAbilityLost(ability: Ability): void;
41
+ onAbilityChannelingStart(ability: Ability): void;
42
+ onAbilityImpact(ability: Ability): void;
43
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
44
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
45
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
46
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
47
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
48
+ onAbilityNoTargetImpact(ability: Ability): void;
49
+ onAbilityChannelingFinish(ability: Ability): void;
50
+ onAbilityStop(ability: Ability): void;
51
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
52
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
53
+ onBuffGained(buff: Buff): void;
54
+ onBuffLost(buff: Buff): void;
20
55
  onItemDropped(item: Item): void;
21
56
  onItemPickedUp(item: Item): void;
22
57
  onItemUsed(item: Item): void;
23
58
  onItemStacked(item: Item): void;
59
+ onItemChargesChanged(item: Item): void;
24
60
  onKill(target: Unit): void;
25
61
  onDeath(source: Unit | undefined): void;
62
+ onOwnerChange(previousOwner: Player): void;
63
+ static bindUnitType<Args extends any[]>(this: UnitBehaviorConstructor<Args>, unitTypeId: UnitTypeId, ...args: Args): void;
26
64
  }