warscript 0.0.1-dev.a921742 → 0.0.1-dev.a9f2494

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +4 -0
  8. package/core/types/frame.lua +95 -21
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +99 -24
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +18 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +16 -3
  25. package/engine/behavior.lua +233 -73
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +9 -3
  32. package/engine/behaviour/ability/damage.lua +26 -38
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +22 -5
  44. package/engine/behaviour/ability.lua +113 -48
  45. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  46. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  47. package/engine/behaviour/unit.d.ts +40 -2
  48. package/engine/behaviour/unit.lua +259 -6
  49. package/engine/buff.d.ts +73 -45
  50. package/engine/buff.lua +374 -248
  51. package/engine/internal/ability.d.ts +23 -14
  52. package/engine/internal/ability.lua +129 -85
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  59. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  60. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  69. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  70. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  71. package/engine/internal/object-data/evasion-probability.lua +16 -0
  72. package/engine/internal/unit/ability.d.ts +45 -1
  73. package/engine/internal/unit/ability.lua +128 -17
  74. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  75. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  76. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  77. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  78. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  79. package/engine/internal/unit/allowed-targets.lua +9 -1
  80. package/engine/internal/unit/bonus.d.ts +2 -0
  81. package/engine/internal/unit/bonus.lua +17 -0
  82. package/engine/internal/unit/fly-height.d.ts +7 -0
  83. package/engine/internal/unit/fly-height.lua +20 -0
  84. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  85. package/engine/internal/unit/ignore-events-items.lua +5 -0
  86. package/engine/internal/unit/item.d.ts +2 -0
  87. package/engine/internal/unit/item.lua +19 -4
  88. package/engine/internal/unit/main-selected.d.ts +13 -0
  89. package/engine/internal/unit/main-selected.lua +36 -0
  90. package/engine/internal/unit/order.d.ts +20 -0
  91. package/engine/internal/unit/order.lua +136 -0
  92. package/engine/internal/unit/scale.d.ts +7 -0
  93. package/engine/internal/unit/scale.lua +20 -0
  94. package/engine/internal/unit+ability.lua +10 -1
  95. package/engine/internal/unit+damage.d.ts +2 -11
  96. package/engine/internal/unit+damage.lua +10 -14
  97. package/engine/internal/unit+spellSteal.lua +1 -2
  98. package/engine/internal/unit-missile-launch.lua +63 -13
  99. package/engine/internal/unit.d.ts +59 -20
  100. package/engine/internal/unit.lua +429 -188
  101. package/engine/internal/utility.lua +12 -0
  102. package/engine/lightning.d.ts +12 -5
  103. package/engine/lightning.lua +48 -14
  104. package/engine/local-client.d.ts +9 -2
  105. package/engine/local-client.lua +112 -0
  106. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  107. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  108. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  109. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  110. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  111. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  112. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  113. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  114. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  115. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  116. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  117. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  118. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  119. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  120. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  121. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  122. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  123. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  124. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  125. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  126. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  127. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  128. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  129. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  130. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  131. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  132. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  133. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  134. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  136. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  137. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  138. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  139. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  140. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  141. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  142. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  143. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  144. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  145. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  146. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  147. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/web.lua +52 -0
  149. package/engine/object-data/entry/ability-type.d.ts +19 -17
  150. package/engine/object-data/entry/ability-type.lua +93 -36
  151. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  152. package/engine/object-data/entry/buff-type.d.ts +6 -12
  153. package/engine/object-data/entry/buff-type.lua +13 -29
  154. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  155. package/engine/object-data/entry/destructible-type.lua +155 -0
  156. package/engine/object-data/entry/item-type.d.ts +15 -1
  157. package/engine/object-data/entry/item-type.lua +93 -2
  158. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  159. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  160. package/engine/object-data/entry/sound-preset.lua +140 -0
  161. package/engine/object-data/entry/unit-type.d.ts +25 -5
  162. package/engine/object-data/entry/unit-type.lua +258 -93
  163. package/engine/object-data/entry/upgrade.d.ts +1 -1
  164. package/engine/object-data/entry/upgrade.lua +4 -4
  165. package/engine/object-data/entry.d.ts +16 -14
  166. package/engine/object-data/entry.lua +60 -32
  167. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  168. package/engine/object-field/ability.d.ts +12 -6
  169. package/engine/object-field/ability.lua +9 -5
  170. package/engine/object-field/unit.d.ts +72 -3
  171. package/engine/object-field/unit.lua +268 -7
  172. package/engine/object-field.d.ts +23 -6
  173. package/engine/object-field.lua +337 -116
  174. package/engine/random.d.ts +9 -0
  175. package/engine/random.lua +13 -0
  176. package/engine/standard/entries/buff-type.d.ts +3 -0
  177. package/engine/standard/entries/buff-type.lua +3 -0
  178. package/engine/standard/entries/sound-preset.d.ts +10 -0
  179. package/engine/standard/entries/sound-preset.lua +10 -0
  180. package/engine/standard/fields/ability.d.ts +4 -2
  181. package/engine/standard/fields/ability.lua +4 -2
  182. package/engine/standard/fields/unit.d.ts +7 -0
  183. package/engine/standard/fields/unit.lua +13 -0
  184. package/engine/synchronization.d.ts +11 -0
  185. package/engine/synchronization.lua +77 -0
  186. package/engine/text-tag.d.ts +36 -2
  187. package/engine/text-tag.lua +250 -10
  188. package/engine/unit.d.ts +5 -0
  189. package/engine/unit.lua +5 -0
  190. package/index.d.ts +1 -0
  191. package/index.lua +1 -0
  192. package/net/socket.lua +1 -1
  193. package/objutil/buff.lua +2 -3
  194. package/objutil/unit.lua +8 -0
  195. package/package.json +2 -2
  196. package/patch-lua.d.ts +0 -0
  197. package/patch-lua.lua +10 -0
  198. package/patch-lualib.lua +1 -1
  199. package/utility/arrays.d.ts +10 -1
  200. package/utility/arrays.lua +45 -3
  201. package/utility/callback-array.d.ts +17 -0
  202. package/utility/callback-array.lua +61 -0
  203. package/utility/functions.d.ts +8 -0
  204. package/utility/functions.lua +13 -0
  205. package/utility/lazy.d.ts +2 -0
  206. package/utility/lazy.lua +14 -0
  207. package/utility/linked-set.d.ts +2 -0
  208. package/utility/linked-set.lua +22 -1
  209. package/utility/lua-maps.d.ts +15 -2
  210. package/utility/lua-maps.lua +53 -2
  211. package/utility/lua-sets.d.ts +2 -0
  212. package/utility/lua-sets.lua +7 -0
  213. package/utility/reflection.lua +11 -7
  214. package/utility/types.d.ts +3 -0
  215. package/core/types/order.d.ts +0 -25
  216. package/core/types/order.lua +0 -55
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FLOAT_FIELD = ____unit.SCALING_VALUE_UNIT_FLOAT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FLOAT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FLOAT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -7,26 +7,76 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
10
18
  local autoAttackFinishEvent = __TS__New(Event)
11
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
- local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
24
+ local instantOrderIds = luaSetOf(
25
+ orderId("avatar"),
26
+ orderId("berserk"),
27
+ orderId("divineshield"),
28
+ orderId("immolation"),
29
+ orderId("moveslot0"),
30
+ orderId("moveslot1"),
31
+ orderId("moveslot2"),
32
+ orderId("moveslot3"),
33
+ orderId("moveslot4"),
34
+ orderId("moveslot5"),
35
+ orderId("unavatar"),
36
+ orderId("undivineshield"),
37
+ orderId("unimmolation")
38
+ )
39
+ local function reset(source, orderId)
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
18
44
  end
19
45
  end
20
46
  Unit.onImmediateOrder:addListener(reset)
21
47
  Unit.onPointOrder:addListener(reset)
22
48
  Unit.onTargetOrder:addListener(reset)
23
- local function timerCallback(source, target)
24
- eventTimerByUnit[source] = nil
25
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
26
57
  end
27
- Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].impactDelay
29
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
- eventTimerByUnit[source] = timer
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
66
+ end
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
31
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
32
82
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
91
  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -94,20 +106,31 @@ export declare class UnitWeapon {
94
106
  set missileSpeed(missileSpeed: number);
95
107
  }
96
108
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
109
+ SYNC_ID = 100,
110
+ IS_PAUSED = 101,
111
+ STUN_COUNTER = 102,
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
103
119
  }
120
+ export type UnitSyncId = number & {
121
+ readonly __unitSyncId: unique symbol;
122
+ };
104
123
  export declare class Unit extends Handle<junit> {
124
+ readonly syncId: UnitSyncId;
105
125
  private [UnitPropertyKey.IS_PAUSED]?;
106
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
107
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
109
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
110
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
111
134
  private _owner?;
112
135
  private _timeScale?;
113
136
  private events?;
@@ -128,6 +151,7 @@ export declare class Unit extends Handle<junit> {
128
151
  get isAlive(): boolean;
129
152
  get isDead(): boolean;
130
153
  get isIllusion(): boolean;
154
+ get isStunned(): boolean;
131
155
  get combatClassifications(): CombatClassifications;
132
156
  set combatClassifications(combatClassifications: CombatClassifications);
133
157
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -140,16 +164,19 @@ export declare class Unit extends Handle<junit> {
140
164
  isInRangeOf(unit: Unit, range: number): boolean;
141
165
  isAllyOf(unit: Unit): boolean;
142
166
  isEnemyOf(unit: Unit): boolean;
143
- playAnimation(animation: string, rarity?: jraritycontrol): void;
144
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
168
+ resetAnimation(): void;
145
169
  queueAnimation(animation: string): void;
146
170
  get weapons(): [UnitWeapon, UnitWeapon];
147
171
  get firstWeapon(): UnitWeapon;
148
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
149
174
  get level(): number;
150
175
  set level(v: number);
151
176
  get xp(): number;
152
177
  set xp(v: number);
178
+ get primaryAttribute(): UnitAttribute;
179
+ set primaryAttribute(primaryAttribute: UnitAttribute);
153
180
  get strengthBase(): number;
154
181
  set strengthBase(strengthBase: number);
155
182
  get strengthBonus(): number;
@@ -193,8 +220,6 @@ export declare class Unit extends Handle<junit> {
193
220
  set facing(v: number);
194
221
  get speed(): number;
195
222
  set speed(v: number);
196
- get flyHeight(): number;
197
- set flyHeight(v: number);
198
223
  get x(): number;
199
224
  set x(v: number);
200
225
  get y(): number;
@@ -218,12 +243,12 @@ export declare class Unit extends Handle<junit> {
218
243
  get isInvulnerable(): boolean;
219
244
  get vertexColor(): Color;
220
245
  set vertexColor(v: Color);
221
- get scale(): number;
222
- set scale(v: number);
223
246
  get timeScale(): number;
224
247
  set timeScale(v: number);
225
248
  get collisionSize(): number;
226
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
227
252
  set pathing(v: boolean);
228
253
  isSelected(player: Player): boolean;
229
254
  explode(): void;
@@ -241,17 +266,18 @@ export declare class Unit extends Handle<junit> {
241
266
  dropItemTarget(item: Item, target: Widget): boolean;
242
267
  dropItemSlot(item: Item, slot: number): boolean;
243
268
  itemInSlot(slot: number): Item | null;
244
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
245
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
246
271
  setAbilityLevel(abilityId: number, level: number): number;
247
272
  getAbilityLevel(abilityId: number): number;
248
273
  hasAbility(abilityId: number): boolean;
249
- getAbilityById(abilityId: number): UnitAbility | undefined;
250
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
251
276
  hideAbility(abilityId: number, flag: boolean): void;
252
277
  getAbilityRemainingCooldown(abilityId: number): number;
253
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
254
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
255
281
  interruptAttack(): void;
256
282
  interruptCast(abilityId: number): void;
257
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -266,6 +292,8 @@ export declare class Unit extends Handle<junit> {
266
292
  unpauseEx(): void;
267
293
  incrementStunCounter(): void;
268
294
  decrementStunCounter(): void;
295
+ incrementForceStunCounter(): void;
296
+ decrementForceStunCounter(): void;
269
297
  set waygateActive(v: boolean);
270
298
  get waygateActive(): boolean;
271
299
  set waygateDestination(v: Vec2);
@@ -274,6 +302,7 @@ export declare class Unit extends Handle<junit> {
274
302
  get onUnitInRange(): Record<number, Event<[Unit]>>;
275
303
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
276
304
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
305
+ get targetAcquiredEvent(): Event;
277
306
  get onSelect(): Event;
278
307
  get onDeselect(): Event;
279
308
  get onImmediateOrder(): Event<[number]>;
@@ -288,7 +317,7 @@ export declare class Unit extends Handle<junit> {
288
317
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
318
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
319
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
320
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
321
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
322
  static readonly onDecay: UnitTriggerEvent<[]>;
294
323
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -326,7 +355,15 @@ export declare class Unit extends Handle<junit> {
326
355
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
356
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
357
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
359
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
360
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
361
+ static get itemMoveOrderEvent(): Event<[
362
+ unit: Unit,
363
+ item: Item,
364
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
365
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
366
+ ]>;
330
367
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
331
368
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
332
369
  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +374,7 @@ export declare class Unit extends Handle<junit> {
337
374
  setField(field: junitbooleanfield, value: boolean): boolean;
338
375
  setField(field: junitstringfield, value: string): boolean;
339
376
  toString(): string;
377
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
378
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
340
379
  }
341
380
  export {};