warscript 0.0.1-dev.a921742 → 0.0.1-dev.a9f2494
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.d.ts +4 -0
- package/core/types/frame.lua +95 -21
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/util.d.ts +1 -1
- package/core/util.lua +18 -1
- package/decl/native.d.ts +846 -790
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +16 -3
- package/engine/behavior.lua +233 -73
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +36 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +43 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
- package/engine/behaviour/ability/remove-buffs.lua +49 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +22 -5
- package/engine/behaviour/ability.lua +113 -48
- package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
- package/engine/behaviour/unit/stun-immunity.lua +53 -28
- package/engine/behaviour/unit.d.ts +40 -2
- package/engine/behaviour/unit.lua +259 -6
- package/engine/buff.d.ts +73 -45
- package/engine/buff.lua +374 -248
- package/engine/internal/ability.d.ts +23 -14
- package/engine/internal/ability.lua +129 -85
- package/engine/internal/item/ability.lua +162 -4
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +20 -19
- package/engine/internal/item.lua +191 -74
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +45 -1
- package/engine/internal/unit/ability.lua +128 -17
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +2 -0
- package/engine/internal/unit/item.lua +19 -4
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +36 -0
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +63 -13
- package/engine/internal/unit.d.ts +59 -20
- package/engine/internal/unit.lua +429 -188
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.d.ts +9 -2
- package/engine/local-client.lua +112 -0
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +93 -36
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +28 -2
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/item-type.d.ts +15 -1
- package/engine/object-data/entry/item-type.lua +93 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +25 -5
- package/engine/object-data/entry/unit-type.lua +258 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +12 -6
- package/engine/object-field/ability.lua +9 -5
- package/engine/object-field/unit.d.ts +72 -3
- package/engine/object-field/unit.lua +268 -7
- package/engine/object-field.d.ts +23 -6
- package/engine/object-field.lua +337 -116
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +4 -2
- package/engine/standard/fields/ability.lua +4 -2
- package/engine/standard/fields/unit.d.ts +7 -0
- package/engine/standard/fields/unit.lua +13 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +250 -10
- package/engine/unit.d.ts +5 -0
- package/engine/unit.lua +5 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +2 -3
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +10 -1
- package/utility/arrays.lua +45 -3
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +2 -0
- package/utility/linked-set.lua +22 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____game = require("core.game")
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local elapsedTime = ____game.elapsedTime
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local issueImmediateOrderById = IssueImmediateOrderById
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local issuePointOrderById = IssuePointOrderById
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local issueTargetOrderById = IssueTargetOrderById
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local unitLastOrderTypeAttribute = attribute()
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local unitLastOrderIdAttribute = attribute()
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local unitLastOrderStartTimeAttribute = attribute()
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local unitLastOrderStartXAttribute = attribute()
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local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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4,
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function(unit, orderId)
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unit[unitLastOrderTypeAttribute] = 0
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = nil
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unit[unitLastOrderTargetYAttribute] = nil
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onPointOrder:addListener(
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function(unit, orderId, x, y)
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unit[unitLastOrderTypeAttribute] = 1
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = x
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unit[unitLastOrderTargetYAttribute] = y
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onTargetOrder:addListener(
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function(unit, orderId, target)
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unit[unitLastOrderTypeAttribute] = 2
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = target.x
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unit[unitLastOrderTargetYAttribute] = target.y
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unit[unitLastOrderTargetAttribute] = target
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end
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)
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local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
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local currentOrderId = getUnitCurrentOrder(unit.handle)
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local lastOrderId = unit[unitLastOrderIdAttribute]
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____temp_0 = value
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end
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return ____temp_0
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end
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__TS__ObjectDefineProperty(
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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end}
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__TS__ObjectDefineProperty(
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end}
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end}
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end}
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end}
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local issueOrderByType = {
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[0] = issueImmediateOrderById,
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[1] = issuePointOrderById,
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[2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
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}
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Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
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return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
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end
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return ____exports
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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|
3
|
+
local ____exports = {}
|
|
4
|
+
local ____unit = require("engine.internal.unit")
|
|
5
|
+
local Unit = ____unit.Unit
|
|
6
|
+
local ____unit = require("engine.standard.fields.unit")
|
|
7
|
+
local SCALING_VALUE_UNIT_FLOAT_FIELD = ____unit.SCALING_VALUE_UNIT_FLOAT_FIELD
|
|
8
|
+
__TS__ObjectDefineProperty(
|
|
9
|
+
Unit.prototype,
|
|
10
|
+
"scale",
|
|
11
|
+
{
|
|
12
|
+
get = function(self)
|
|
13
|
+
return SCALING_VALUE_UNIT_FLOAT_FIELD:getValue(self)
|
|
14
|
+
end,
|
|
15
|
+
set = function(self, value)
|
|
16
|
+
SCALING_VALUE_UNIT_FLOAT_FIELD:setValue(self, value)
|
|
17
|
+
end
|
|
18
|
+
}
|
|
19
|
+
)
|
|
20
|
+
return ____exports
|
|
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
|
|
|
7
7
|
local ____unit = require("engine.internal.unit")
|
|
8
8
|
local Unit = ____unit.Unit
|
|
9
9
|
local ____event = require("event")
|
|
10
|
-
local Event = ____event.Event
|
|
11
10
|
local createDispatchingEvent = ____event.createDispatchingEvent
|
|
11
|
+
local Event = ____event.Event
|
|
12
12
|
local abilityGainedEvent = createDispatchingEvent(
|
|
13
13
|
__TS__New(Event),
|
|
14
14
|
function(unit, ability) return ability.typeId end
|
|
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
|
|
|
40
40
|
end
|
|
41
41
|
end
|
|
42
42
|
)
|
|
43
|
+
ItemAbility.destroyEvent:addListener(
|
|
44
|
+
4,
|
|
45
|
+
function(ability)
|
|
46
|
+
local unit = ability.owner.owner
|
|
47
|
+
if unit ~= nil then
|
|
48
|
+
Event.invoke(abilityLostEvent, unit, ability)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
)
|
|
43
52
|
Unit.itemPickedUpEvent:addListener(
|
|
44
53
|
0,
|
|
45
54
|
function(unit, item)
|
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -7,26 +7,76 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____attributes = require("attributes")
|
|
13
|
+
local attribute = ____attributes.attribute
|
|
14
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
15
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
16
|
+
local ____math = require("math")
|
|
17
|
+
local ceil = ____math.ceil
|
|
10
18
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
19
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
|
-
local
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
20
|
+
local units = __TS__New(LinkedSet)
|
|
21
|
+
local targetAttribute = attribute()
|
|
22
|
+
local impactDelayAttribute = attribute()
|
|
23
|
+
local passedTimeAttribute = attribute()
|
|
24
|
+
local instantOrderIds = luaSetOf(
|
|
25
|
+
orderId("avatar"),
|
|
26
|
+
orderId("berserk"),
|
|
27
|
+
orderId("divineshield"),
|
|
28
|
+
orderId("immolation"),
|
|
29
|
+
orderId("moveslot0"),
|
|
30
|
+
orderId("moveslot1"),
|
|
31
|
+
orderId("moveslot2"),
|
|
32
|
+
orderId("moveslot3"),
|
|
33
|
+
orderId("moveslot4"),
|
|
34
|
+
orderId("moveslot5"),
|
|
35
|
+
orderId("unavatar"),
|
|
36
|
+
orderId("undivineshield"),
|
|
37
|
+
orderId("unimmolation")
|
|
38
|
+
)
|
|
39
|
+
local function reset(source, orderId)
|
|
40
|
+
if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
|
|
41
|
+
source[targetAttribute] = nil
|
|
42
|
+
source[impactDelayAttribute] = nil
|
|
43
|
+
source[passedTimeAttribute] = nil
|
|
18
44
|
end
|
|
19
45
|
end
|
|
20
46
|
Unit.onImmediateOrder:addListener(reset)
|
|
21
47
|
Unit.onPointOrder:addListener(reset)
|
|
22
48
|
Unit.onTargetOrder:addListener(reset)
|
|
23
|
-
local
|
|
24
|
-
|
|
25
|
-
|
|
49
|
+
local timerPeriod = 1 / 64
|
|
50
|
+
local function invokeEvent(unit)
|
|
51
|
+
units:remove(unit)
|
|
52
|
+
local target = unit[targetAttribute]
|
|
53
|
+
unit[targetAttribute] = nil
|
|
54
|
+
unit[impactDelayAttribute] = nil
|
|
55
|
+
unit[passedTimeAttribute] = nil
|
|
56
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
26
57
|
end
|
|
27
|
-
|
|
28
|
-
local
|
|
29
|
-
local
|
|
30
|
-
|
|
58
|
+
local function checkUnit(unit)
|
|
59
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
60
|
+
local impactDelay = unit[impactDelayAttribute]
|
|
61
|
+
if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
|
|
62
|
+
invokeEvent(unit)
|
|
63
|
+
else
|
|
64
|
+
unit[passedTimeAttribute] = passedTime
|
|
65
|
+
end
|
|
66
|
+
end
|
|
67
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
68
|
+
units:forEach(checkUnit)
|
|
31
69
|
end)
|
|
70
|
+
Unit.autoAttackStartEvent:addListener(
|
|
71
|
+
999999,
|
|
72
|
+
function(source, target)
|
|
73
|
+
if source[targetAttribute] ~= nil then
|
|
74
|
+
invokeEvent(source)
|
|
75
|
+
end
|
|
76
|
+
source[targetAttribute] = target
|
|
77
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
78
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
79
|
+
units:add(source)
|
|
80
|
+
end
|
|
81
|
+
)
|
|
32
82
|
return ____exports
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
|
|
|
72
80
|
readonly unit: Unit;
|
|
73
81
|
readonly index: 0 | 1;
|
|
74
82
|
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
75
85
|
get cooldown(): number;
|
|
76
86
|
set cooldown(cooldown: number);
|
|
77
87
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
88
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
89
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
90
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
79
91
|
get damageBase(): number;
|
|
80
92
|
set damageBase(damageBase: number);
|
|
81
93
|
get damageDiceCount(): number;
|
|
@@ -94,20 +106,31 @@ export declare class UnitWeapon {
|
|
|
94
106
|
set missileSpeed(missileSpeed: number);
|
|
95
107
|
}
|
|
96
108
|
declare const enum UnitPropertyKey {
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
109
|
+
SYNC_ID = 100,
|
|
110
|
+
IS_PAUSED = 101,
|
|
111
|
+
STUN_COUNTER = 102,
|
|
112
|
+
FORCE_STUN_COUNTER = 103,
|
|
113
|
+
DELAY_HEALTH_CHECKS_COUNTER = 104,
|
|
114
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
|
|
115
|
+
PREVENT_DEATH_HEALTH_BONUS = 106,
|
|
116
|
+
IS_TEAM_GLOW_HIDDEN = 107,
|
|
117
|
+
LAST_X = 108,
|
|
118
|
+
LAST_Y = 109
|
|
103
119
|
}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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};
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export declare class Unit extends Handle<junit> {
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readonly syncId: UnitSyncId;
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private [UnitPropertyKey.IS_PAUSED]?;
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private [UnitPropertyKey.STUN_COUNTER]?;
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private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
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private [UnitPropertyKey.LAST_X]?;
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private [UnitPropertyKey.LAST_Y]?;
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private _owner?;
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private _timeScale?;
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private events?;
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get isAlive(): boolean;
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get isDead(): boolean;
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get isIllusion(): boolean;
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get isStunned(): boolean;
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get combatClassifications(): CombatClassifications;
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set combatClassifications(combatClassifications: CombatClassifications);
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hasCombatClassification(combatClassification: CombatClassification): boolean;
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@@ -140,16 +164,19 @@ export declare class Unit extends Handle<junit> {
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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resetAnimation(): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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get firstWeapon(): UnitWeapon;
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get secondWeapon(): UnitWeapon;
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chooseWeapon(target: Unit): UnitWeapon | undefined;
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get level(): number;
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set level(v: number);
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get xp(): number;
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set xp(v: number);
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get primaryAttribute(): UnitAttribute;
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set primaryAttribute(primaryAttribute: UnitAttribute);
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get strengthBase(): number;
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set strengthBase(strengthBase: number);
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get strengthBonus(): number;
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@@ -193,8 +220,6 @@ export declare class Unit extends Handle<junit> {
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set facing(v: number);
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get speed(): number;
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set speed(v: number);
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get flyHeight(): number;
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set flyHeight(v: number);
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get x(): number;
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set x(v: number);
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get y(): number;
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@@ -218,12 +243,12 @@ export declare class Unit extends Handle<junit> {
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get isInvulnerable(): boolean;
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get vertexColor(): Color;
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set vertexColor(v: Color);
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|
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get scale(): number;
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|
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set scale(v: number);
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get timeScale(): number;
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set timeScale(v: number);
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get collisionSize(): number;
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get pathingCollisionRange(): number;
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|
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|
+
get movementType(): MovementType;
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|
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+
set movementType(movementType: MovementType);
|
|
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set pathing(v: boolean);
|
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|
isSelected(player: Player): boolean;
|
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explode(): void;
|
|
@@ -241,17 +266,18 @@ export declare class Unit extends Handle<junit> {
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|
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
|
|
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268
|
itemInSlot(slot: number): Item | null;
|
|
244
|
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addAbility(abilityId: number): UnitAbility |
|
|
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|
+
addAbility(abilityId: number): UnitAbility | undefined;
|
|
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270
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
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271
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
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272
|
getAbilityLevel(abilityId: number): number;
|
|
248
273
|
hasAbility(abilityId: number): boolean;
|
|
249
|
-
|
|
250
|
-
removeAbility(
|
|
274
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
275
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
251
276
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
252
277
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
253
278
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
254
279
|
endAbilityCooldown(abilityId: number): void;
|
|
280
|
+
interruptMovement(): void;
|
|
255
281
|
interruptAttack(): void;
|
|
256
282
|
interruptCast(abilityId: number): void;
|
|
257
283
|
getDistanceTo(target: Unit | Vec2): number;
|
|
@@ -266,6 +292,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
266
292
|
unpauseEx(): void;
|
|
267
293
|
incrementStunCounter(): void;
|
|
268
294
|
decrementStunCounter(): void;
|
|
295
|
+
incrementForceStunCounter(): void;
|
|
296
|
+
decrementForceStunCounter(): void;
|
|
269
297
|
set waygateActive(v: boolean);
|
|
270
298
|
get waygateActive(): boolean;
|
|
271
299
|
set waygateDestination(v: Vec2);
|
|
@@ -274,6 +302,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
274
302
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
275
303
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
276
304
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
305
|
+
get targetAcquiredEvent(): Event;
|
|
277
306
|
get onSelect(): Event;
|
|
278
307
|
get onDeselect(): Event;
|
|
279
308
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -288,7 +317,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
288
317
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
289
318
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
290
319
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
291
|
-
static getSelectionOf(player: Player): Unit[];
|
|
320
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
292
321
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
293
322
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
294
323
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -326,7 +355,15 @@ export declare class Unit extends Handle<junit> {
|
|
|
326
355
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
327
356
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
328
357
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
329
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
358
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
359
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
360
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
361
|
+
static get itemMoveOrderEvent(): Event<[
|
|
362
|
+
unit: Unit,
|
|
363
|
+
item: Item,
|
|
364
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
365
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
366
|
+
]>;
|
|
330
367
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
331
368
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
332
369
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -337,5 +374,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
337
374
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
338
375
|
setField(field: junitstringfield, value: string): boolean;
|
|
339
376
|
toString(): string;
|
|
377
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
378
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
|
|
340
379
|
}
|
|
341
380
|
export {};
|