warscript 0.0.1-dev.a44a461 → 0.0.1-dev.a4646d1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/attributes.d.ts +1 -2
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/destroyable.d.ts +1 -0
  14. package/destroyable.lua +9 -0
  15. package/engine/behavior.d.ts +14 -1
  16. package/engine/behavior.lua +230 -70
  17. package/engine/behaviour/ability/apply-buff.lua +5 -5
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.d.ts +2 -1
  25. package/engine/behaviour/ability.lua +10 -18
  26. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  27. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  28. package/engine/behaviour/unit.d.ts +39 -3
  29. package/engine/behaviour/unit.lua +269 -6
  30. package/engine/buff.d.ts +21 -8
  31. package/engine/buff.lua +187 -121
  32. package/engine/internal/ability.d.ts +7 -1
  33. package/engine/internal/ability.lua +49 -9
  34. package/engine/internal/item/ability.lua +63 -11
  35. package/engine/internal/item+owner.lua +12 -6
  36. package/engine/internal/item.d.ts +16 -16
  37. package/engine/internal/item.lua +135 -49
  38. package/engine/internal/mechanics/cast-ability.lua +6 -3
  39. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  40. package/engine/internal/misc/frame-coordinates.lua +21 -0
  41. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  42. package/engine/internal/misc/get-terrain-z.lua +11 -0
  43. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  44. package/engine/internal/misc/player-local-handle.lua +5 -0
  45. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  46. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  47. package/engine/internal/unit/ability.d.ts +35 -0
  48. package/engine/internal/unit/ability.lua +98 -9
  49. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  50. package/engine/internal/unit/allowed-targets.lua +9 -1
  51. package/engine/internal/unit/attributes.d.ts +17 -0
  52. package/engine/internal/unit/attributes.lua +46 -0
  53. package/engine/internal/unit/bonus.d.ts +2 -0
  54. package/engine/internal/unit/bonus.lua +10 -0
  55. package/engine/internal/unit/fly-height.d.ts +7 -0
  56. package/engine/internal/unit/fly-height.lua +20 -0
  57. package/engine/internal/unit/interrupts.d.ts +12 -0
  58. package/engine/internal/unit/interrupts.lua +28 -0
  59. package/engine/internal/unit/main-selected.lua +12 -27
  60. package/engine/internal/unit/order.d.ts +20 -0
  61. package/engine/internal/unit/order.lua +136 -0
  62. package/engine/internal/unit/scale.d.ts +7 -0
  63. package/engine/internal/unit/scale.lua +20 -0
  64. package/engine/internal/unit+ability.lua +10 -1
  65. package/engine/internal/unit-missile-launch.lua +52 -14
  66. package/engine/internal/unit.d.ts +27 -24
  67. package/engine/internal/unit.lua +298 -213
  68. package/engine/local-client.d.ts +2 -0
  69. package/engine/local-client.lua +30 -0
  70. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  71. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  72. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  73. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  74. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  75. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  76. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  77. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  78. package/engine/object-data/entry/ability-type.lua +5 -4
  79. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  80. package/engine/object-data/entry/destructible-type.lua +155 -0
  81. package/engine/object-data/entry/unit-type.d.ts +15 -2
  82. package/engine/object-data/entry/unit-type.lua +135 -33
  83. package/engine/object-field/ability.d.ts +3 -3
  84. package/engine/object-field/ability.lua +7 -6
  85. package/engine/object-field/unit.d.ts +31 -5
  86. package/engine/object-field/unit.lua +95 -0
  87. package/engine/object-field.d.ts +17 -6
  88. package/engine/object-field.lua +291 -134
  89. package/engine/random.d.ts +9 -0
  90. package/engine/random.lua +13 -0
  91. package/engine/standard/fields/ability.d.ts +2 -2
  92. package/engine/standard/fields/ability.lua +2 -2
  93. package/engine/standard/fields/unit.d.ts +12 -0
  94. package/engine/standard/fields/unit.lua +20 -0
  95. package/engine/synchronization.d.ts +11 -0
  96. package/engine/synchronization.lua +77 -0
  97. package/engine/text-tag.d.ts +36 -2
  98. package/engine/text-tag.lua +250 -10
  99. package/engine/unit.d.ts +5 -0
  100. package/engine/unit.lua +5 -0
  101. package/net/socket.lua +1 -1
  102. package/objutil/buff.lua +10 -8
  103. package/package.json +2 -2
  104. package/patch-lua.lua +9 -0
  105. package/patch-lualib.lua +1 -1
  106. package/utility/arrays.d.ts +1 -0
  107. package/utility/arrays.lua +8 -0
  108. package/utility/callback-array.d.ts +17 -0
  109. package/utility/callback-array.lua +61 -0
  110. package/utility/functions.d.ts +7 -0
  111. package/utility/functions.lua +12 -0
  112. package/utility/linked-map.d.ts +26 -0
  113. package/utility/linked-map.lua +66 -0
  114. package/utility/linked-set.d.ts +1 -0
  115. package/utility/linked-set.lua +23 -1
  116. package/utility/lua-maps.d.ts +12 -2
  117. package/utility/lua-maps.lua +37 -2
  118. package/utility/lua-sets.d.ts +1 -0
  119. package/utility/lua-sets.lua +4 -0
  120. package/utility/records.lua +20 -1
  121. package/utility/types.d.ts +3 -0
  122. package/core/types/order.d.ts +0 -25
  123. package/core/types/order.lua +0 -55
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -23,6 +23,7 @@ export declare namespace UnitClassification {
23
23
  const GROUND: junittype;
24
24
  const SUMMONED: junittype;
25
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
26
27
  const ANCIENT: junittype;
27
28
  const SUICIDAL: junittype;
28
29
  const TAUREN: junittype;
@@ -49,8 +50,9 @@ export interface DamagingEvent extends AttributesHolder {
49
50
  readonly isAttack: boolean;
50
51
  readonly originalAmount: number;
51
52
  readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
52
54
  }
53
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
54
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
55
57
  };
56
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -78,10 +80,14 @@ export declare class UnitWeapon {
78
80
  readonly unit: Unit;
79
81
  readonly index: 0 | 1;
80
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
81
85
  get cooldown(): number;
82
86
  set cooldown(cooldown: number);
83
87
  get damage(): [minimumDamage: number, maximumDamage: number];
84
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
85
91
  get damageBase(): number;
86
92
  set damageBase(damageBase: number);
87
93
  get damageDiceCount(): number;
@@ -103,12 +109,13 @@ declare const enum UnitPropertyKey {
103
109
  SYNC_ID = 100,
104
110
  IS_PAUSED = 101,
105
111
  STUN_COUNTER = 102,
106
- DELAY_HEALTH_CHECKS_COUNTER = 103,
107
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
108
- PREVENT_DEATH_HEALTH_BONUS = 105,
109
- IS_TEAM_GLOW_HIDDEN = 106,
110
- LAST_X = 107,
111
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
112
119
  }
113
120
  export type UnitSyncId = number & {
114
121
  readonly __unitSyncId: unique symbol;
@@ -117,6 +124,7 @@ export declare class Unit extends Handle<junit> {
117
124
  readonly syncId: UnitSyncId;
118
125
  private [UnitPropertyKey.IS_PAUSED]?;
119
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
120
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
121
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
122
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -156,29 +164,23 @@ export declare class Unit extends Handle<junit> {
156
164
  isInRangeOf(unit: Unit, range: number): boolean;
157
165
  isAllyOf(unit: Unit): boolean;
158
166
  isEnemyOf(unit: Unit): boolean;
159
- playAnimation(animation: string, rarity?: jraritycontrol): void;
160
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
161
168
  resetAnimation(): void;
162
169
  queueAnimation(animation: string): void;
163
170
  get weapons(): [UnitWeapon, UnitWeapon];
164
171
  get firstWeapon(): UnitWeapon;
165
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
166
174
  get level(): number;
167
175
  set level(v: number);
168
176
  get xp(): number;
169
177
  set xp(v: number);
170
178
  get primaryAttribute(): UnitAttribute;
171
179
  set primaryAttribute(primaryAttribute: UnitAttribute);
172
- get strengthBase(): number;
173
- set strengthBase(strengthBase: number);
174
180
  get strengthBonus(): number;
175
181
  get strength(): number;
176
- get agilityBase(): number;
177
- set agilityBase(agilityBase: number);
178
182
  get agilityBonus(): number;
179
183
  get agility(): number;
180
- get intelligenceBase(): number;
181
- set intelligenceBase(intelligenceBase: number);
182
184
  get intelligenceBonus(): number;
183
185
  get intelligence(): number;
184
186
  get name(): string;
@@ -212,8 +214,6 @@ export declare class Unit extends Handle<junit> {
212
214
  set facing(v: number);
213
215
  get speed(): number;
214
216
  set speed(v: number);
215
- get flyHeight(): number;
216
- set flyHeight(v: number);
217
217
  get x(): number;
218
218
  set x(v: number);
219
219
  get y(): number;
@@ -237,8 +237,6 @@ export declare class Unit extends Handle<junit> {
237
237
  get isInvulnerable(): boolean;
238
238
  get vertexColor(): Color;
239
239
  set vertexColor(v: Color);
240
- get scale(): number;
241
- set scale(v: number);
242
240
  get timeScale(): number;
243
241
  set timeScale(v: number);
244
242
  get collisionSize(): number;
@@ -262,18 +260,17 @@ export declare class Unit extends Handle<junit> {
262
260
  dropItemTarget(item: Item, target: Widget): boolean;
263
261
  dropItemSlot(item: Item, slot: number): boolean;
264
262
  itemInSlot(slot: number): Item | null;
265
- addAbility(abilityId: number): UnitAbility | null;
263
+ addAbility(abilityId: number): UnitAbility | undefined;
266
264
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
267
265
  setAbilityLevel(abilityId: number, level: number): number;
268
266
  getAbilityLevel(abilityId: number): number;
269
267
  hasAbility(abilityId: number): boolean;
270
- getAbilityById(abilityId: number): UnitAbility | undefined;
271
- removeAbility(abilityId: number): boolean;
268
+ getAbility(abilityId: number): UnitAbility | undefined;
269
+ removeAbility(abilityTypeId: number): boolean;
272
270
  hideAbility(abilityId: number, flag: boolean): void;
273
271
  getAbilityRemainingCooldown(abilityId: number): number;
274
272
  startAbilityCooldown(abilityId: number, cooldown: number): void;
275
273
  endAbilityCooldown(abilityId: number): void;
276
- interruptAttack(): void;
277
274
  interruptCast(abilityId: number): void;
278
275
  getDistanceTo(target: Unit | Vec2): number;
279
276
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -287,6 +284,8 @@ export declare class Unit extends Handle<junit> {
287
284
  unpauseEx(): void;
288
285
  incrementStunCounter(): void;
289
286
  decrementStunCounter(): void;
287
+ incrementForceStunCounter(): void;
288
+ decrementForceStunCounter(): void;
290
289
  set waygateActive(v: boolean);
291
290
  get waygateActive(): boolean;
292
291
  set waygateDestination(v: Vec2);
@@ -295,6 +294,7 @@ export declare class Unit extends Handle<junit> {
295
294
  get onUnitInRange(): Record<number, Event<[Unit]>>;
296
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
297
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
298
298
  get onSelect(): Event;
299
299
  get onDeselect(): Event;
300
300
  get onImmediateOrder(): Event<[number]>;
@@ -310,6 +310,7 @@ export declare class Unit extends Handle<junit> {
310
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
311
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
312
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
313
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
314
315
  static readonly onDecay: UnitTriggerEvent<[]>;
315
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -347,7 +348,8 @@ export declare class Unit extends Handle<junit> {
347
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
348
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
349
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
350
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
351
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
352
354
  static get itemMoveOrderEvent(): Event<[
353
355
  unit: Unit,
@@ -366,5 +368,6 @@ export declare class Unit extends Handle<junit> {
366
368
  setField(field: junitstringfield, value: string): boolean;
367
369
  toString(): string;
368
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
369
372
  }
370
373
  export {};