warscript 0.0.1-dev.9d56c5c → 0.0.1-dev.9e6f20e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (316) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +9 -1
  10. package/core/types/frame.lua +193 -23
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.lua +6 -9
  13. package/core/types/image.d.ts +0 -1
  14. package/core/types/item.d.ts +1 -0
  15. package/core/types/item.lua +1 -0
  16. package/core/types/missile.d.ts +2 -2
  17. package/core/types/missile.lua +8 -2
  18. package/core/types/player.d.ts +17 -1
  19. package/core/types/player.lua +70 -24
  20. package/core/types/playerCamera.d.ts +2 -0
  21. package/core/types/playerCamera.lua +123 -5
  22. package/core/types/sound.d.ts +17 -24
  23. package/core/types/sound.lua +100 -25
  24. package/core/types/tileCell.d.ts +11 -1
  25. package/core/types/tileCell.lua +97 -0
  26. package/core/types/timer.d.ts +9 -8
  27. package/core/types/timer.lua +45 -23
  28. package/core/types/unit.lua +8 -0
  29. package/core/util.d.ts +1 -1
  30. package/core/util.lua +18 -1
  31. package/decl/index.d.ts +1 -0
  32. package/decl/native.d.ts +846 -790
  33. package/destroyable.d.ts +1 -0
  34. package/destroyable.lua +9 -0
  35. package/engine/ability.d.ts +1 -1
  36. package/engine/behavior.d.ts +24 -11
  37. package/engine/behavior.lua +233 -73
  38. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  39. package/engine/behaviour/ability/always-enabled.lua +31 -0
  40. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  41. package/engine/behaviour/ability/apply-buff.lua +36 -4
  42. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  43. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  44. package/engine/behaviour/ability/damage.d.ts +42 -11
  45. package/engine/behaviour/ability/damage.lua +89 -37
  46. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  47. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  48. package/engine/behaviour/ability/heal.d.ts +33 -6
  49. package/engine/behaviour/ability/heal.lua +89 -10
  50. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  51. package/engine/behaviour/ability/instant-impact.lua +4 -19
  52. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  53. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  54. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  55. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  56. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  57. package/engine/behaviour/ability/restore-mana.lua +29 -0
  58. package/engine/behaviour/ability.d.ts +35 -7
  59. package/engine/behaviour/ability.lua +183 -27
  60. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  61. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  62. package/engine/behaviour/unit.d.ts +48 -4
  63. package/engine/behaviour/unit.lua +292 -2
  64. package/engine/buff.d.ts +160 -53
  65. package/engine/buff.lua +711 -269
  66. package/engine/game-map.d.ts +7 -0
  67. package/engine/game-map.lua +32 -0
  68. package/engine/internal/ability.d.ts +23 -14
  69. package/engine/internal/ability.lua +129 -85
  70. package/engine/internal/item/ability.lua +162 -4
  71. package/engine/internal/item/fields.d.ts +12 -0
  72. package/engine/internal/item/fields.lua +33 -0
  73. package/engine/internal/item+owner.lua +12 -6
  74. package/engine/internal/item.d.ts +18 -18
  75. package/engine/internal/item.lua +208 -94
  76. package/engine/internal/mechanics/ability-duration.lua +1 -1
  77. package/engine/internal/mechanics/cast-ability.lua +6 -3
  78. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  79. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  80. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  81. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  82. package/engine/internal/misc/frame-coordinates.lua +21 -0
  83. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  84. package/engine/internal/misc/get-terrain-z.lua +11 -0
  85. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  86. package/engine/internal/misc/player-local-handle.lua +5 -0
  87. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  88. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  89. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  90. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  91. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  92. package/engine/internal/object-data/evasion-probability.lua +16 -0
  93. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  94. package/engine/internal/object-data/health-bonus.lua +16 -0
  95. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  96. package/engine/internal/object-data/mana-bonus.lua +16 -0
  97. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  98. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  99. package/engine/internal/unit/ability.d.ts +45 -1
  100. package/engine/internal/unit/ability.lua +142 -19
  101. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  102. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  103. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  104. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  105. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  106. package/engine/internal/unit/allowed-targets.lua +9 -1
  107. package/engine/internal/unit/attributes.d.ts +17 -0
  108. package/engine/internal/unit/attributes.lua +46 -0
  109. package/engine/internal/unit/bonus.d.ts +17 -8
  110. package/engine/internal/unit/bonus.lua +56 -4
  111. package/engine/internal/unit/buff.d.ts +2 -2
  112. package/engine/internal/unit/buff.lua +32 -17
  113. package/engine/internal/unit/fly-height.d.ts +7 -0
  114. package/engine/internal/unit/fly-height.lua +20 -0
  115. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  116. package/engine/internal/unit/ignore-events-items.lua +5 -0
  117. package/engine/internal/unit/interrupts.d.ts +12 -0
  118. package/engine/internal/unit/interrupts.lua +28 -0
  119. package/engine/internal/unit/item.d.ts +24 -0
  120. package/engine/internal/unit/item.lua +78 -0
  121. package/engine/internal/unit/main-selected.d.ts +13 -0
  122. package/engine/internal/unit/main-selected.lua +36 -0
  123. package/engine/internal/unit/order.d.ts +20 -0
  124. package/engine/internal/unit/order.lua +136 -0
  125. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  126. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  127. package/engine/internal/unit/range-event.d.ts +12 -0
  128. package/engine/internal/unit/range-event.lua +90 -0
  129. package/engine/internal/unit/scale.d.ts +7 -0
  130. package/engine/internal/unit/scale.lua +20 -0
  131. package/engine/internal/unit+ability.lua +12 -3
  132. package/engine/internal/unit+bonus.lua +3 -3
  133. package/engine/internal/unit+damage.d.ts +2 -11
  134. package/engine/internal/unit+damage.lua +10 -14
  135. package/engine/internal/unit+spellSteal.lua +1 -2
  136. package/engine/internal/unit+transport.lua +4 -10
  137. package/engine/internal/unit-missile-launch.lua +70 -13
  138. package/engine/internal/unit.d.ts +65 -32
  139. package/engine/internal/unit.lua +503 -290
  140. package/engine/internal/utility.lua +12 -0
  141. package/engine/lightning.d.ts +12 -5
  142. package/engine/lightning.lua +48 -14
  143. package/engine/local-client.d.ts +14 -2
  144. package/engine/local-client.lua +168 -1
  145. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  146. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  147. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  148. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  149. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  150. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  151. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  152. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  153. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  154. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  155. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  156. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  157. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  158. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  159. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  160. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  161. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  162. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  163. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  164. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  165. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  166. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  167. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  168. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -1
  169. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  170. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  171. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  172. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  173. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  174. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  175. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  176. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  177. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  178. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  179. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  180. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  181. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  182. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  183. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  184. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  185. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  186. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  187. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  188. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  189. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  190. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  191. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  192. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  193. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  194. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  195. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  196. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  197. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  198. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  199. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  200. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  201. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  202. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  203. package/engine/object-data/entry/ability-type/web.lua +52 -0
  204. package/engine/object-data/entry/ability-type.d.ts +21 -18
  205. package/engine/object-data/entry/ability-type.lua +177 -40
  206. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  207. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  208. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  209. package/engine/object-data/entry/buff-type.d.ts +6 -13
  210. package/engine/object-data/entry/buff-type.lua +13 -29
  211. package/engine/object-data/entry/destructible-type.d.ts +28 -3
  212. package/engine/object-data/entry/destructible-type.lua +155 -0
  213. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  214. package/engine/object-data/entry/item-type.d.ts +15 -2
  215. package/engine/object-data/entry/item-type.lua +93 -2
  216. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  217. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  218. package/engine/object-data/entry/sound-preset.lua +140 -0
  219. package/engine/object-data/entry/unit-type.d.ts +25 -6
  220. package/engine/object-data/entry/unit-type.lua +258 -93
  221. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  222. package/engine/object-data/entry/upgrade.d.ts +1 -2
  223. package/engine/object-data/entry/upgrade.lua +4 -4
  224. package/engine/object-data/entry.d.ts +18 -17
  225. package/engine/object-data/entry.lua +60 -32
  226. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  227. package/engine/object-field/ability.d.ts +28 -5
  228. package/engine/object-field/ability.lua +61 -7
  229. package/engine/object-field/item.d.ts +22 -0
  230. package/engine/object-field/item.lua +118 -0
  231. package/engine/object-field/unit.d.ts +72 -3
  232. package/engine/object-field/unit.lua +268 -7
  233. package/engine/object-field.d.ts +26 -8
  234. package/engine/object-field.lua +362 -117
  235. package/engine/random.d.ts +11 -0
  236. package/engine/random.lua +30 -0
  237. package/engine/standard/entries/buff-type.d.ts +3 -0
  238. package/engine/standard/entries/buff-type.lua +3 -0
  239. package/engine/standard/entries/sound-preset.d.ts +10 -0
  240. package/engine/standard/entries/sound-preset.lua +10 -0
  241. package/engine/standard/entries/unit-type.d.ts +18 -0
  242. package/engine/standard/entries/unit-type.lua +18 -0
  243. package/engine/standard/fields/ability.d.ts +5 -3
  244. package/engine/standard/fields/ability.lua +5 -3
  245. package/engine/standard/fields/item.d.ts +4 -0
  246. package/engine/standard/fields/item.lua +6 -0
  247. package/engine/standard/fields/unit.d.ts +12 -0
  248. package/engine/standard/fields/unit.lua +20 -0
  249. package/engine/synchronization.d.ts +11 -0
  250. package/engine/synchronization.lua +77 -0
  251. package/engine/text-tag.d.ts +36 -2
  252. package/engine/text-tag.lua +250 -10
  253. package/engine/unit.d.ts +9 -0
  254. package/engine/unit.lua +18 -2
  255. package/event.d.ts +3 -4
  256. package/event.lua +9 -5
  257. package/index.d.ts +1 -0
  258. package/index.lua +1 -0
  259. package/lualib_bundle.lua +147 -43
  260. package/math/vec2.d.ts +2 -9
  261. package/math.d.ts +2 -2
  262. package/math.lua +14 -0
  263. package/net/socket.d.ts +7 -1
  264. package/net/socket.lua +45 -4
  265. package/network.d.ts +1 -0
  266. package/network.lua +28 -3
  267. package/objutil/ability.d.ts +0 -1
  268. package/objutil/buff.d.ts +0 -1
  269. package/objutil/buff.lua +12 -11
  270. package/objutil/object.d.ts +0 -1
  271. package/objutil/object.lua +1 -1
  272. package/objutil/unit.d.ts +0 -1
  273. package/objutil/unit.lua +8 -0
  274. package/operation.d.ts +8 -1
  275. package/operation.lua +38 -18
  276. package/package.json +13 -13
  277. package/patch-lua.d.ts +0 -0
  278. package/patch-lua.lua +25 -0
  279. package/patch-lualib.lua +1 -1
  280. package/property.d.ts +55 -0
  281. package/property.lua +374 -0
  282. package/string.d.ts +16 -0
  283. package/string.lua +5 -0
  284. package/util/stream.d.ts +0 -1
  285. package/utility/arrays.d.ts +13 -5
  286. package/utility/arrays.lua +45 -3
  287. package/utility/bit-set.d.ts +0 -2
  288. package/utility/callback-array.d.ts +17 -0
  289. package/utility/callback-array.lua +61 -0
  290. package/utility/functions.d.ts +8 -0
  291. package/utility/functions.lua +13 -0
  292. package/utility/lazy.d.ts +2 -0
  293. package/utility/lazy.lua +14 -0
  294. package/utility/linked-map.d.ts +35 -0
  295. package/utility/linked-map.lua +107 -0
  296. package/utility/linked-set.d.ts +16 -4
  297. package/utility/linked-set.lua +54 -3
  298. package/utility/lua-maps.d.ts +16 -4
  299. package/utility/lua-maps.lua +53 -2
  300. package/utility/lua-sets.d.ts +3 -2
  301. package/utility/lua-sets.lua +7 -0
  302. package/utility/random.d.ts +102 -0
  303. package/utility/random.lua +273 -0
  304. package/utility/records.lua +20 -1
  305. package/utility/reflection.lua +11 -7
  306. package/utility/types.d.ts +4 -0
  307. package/utility/unordered-map.d.ts +27 -0
  308. package/utility/unordered-map.lua +99 -0
  309. package/core/mapbounds.d.ts +0 -8
  310. package/core/mapbounds.lua +0 -12
  311. package/core/types/order.d.ts +0 -25
  312. package/core/types/order.lua +0 -55
  313. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  314. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  315. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  316. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -7,6 +7,9 @@ local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
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+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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  local Set = ____lualib.Set
@@ -48,33 +51,42 @@ local ____arrays = require("utility.arrays")
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  local forEach = ____arrays.forEach
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  local ____math = require("math")
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  local min = ____math.min
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+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
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+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
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+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
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+ local ____attributes = require("attributes")
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+ local isAttribute = ____attributes.isAttribute
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+ local ____ability = require("engine.internal.item.ability")
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+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
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+ local ____synchronization = require("engine.synchronization")
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+ local synchronizer = ____synchronization.synchronizer
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+ local ____linked_2Dmap = require("utility.linked-map")
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+ local LinkedMap = ____linked_2Dmap.LinkedMap
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  local match = string.match
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  local ____tostring = _G.tostring
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  local setUnitAnimation = SetUnitAnimation
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- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
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  local setUnitAnimationByIndex = SetUnitAnimationByIndex
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- local queueUnitAnimation = QueueUnitAnimation
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  local getUnitIntegerField = BlzGetUnitIntegerField
58
74
  local getUnitRealField = BlzGetUnitRealField
59
75
  local getHeroStr = GetHeroStr
60
76
  local getHeroAgi = GetHeroAgi
61
77
  local getHeroInt = GetHeroInt
62
- local setHeroStr = SetHeroStr
63
- local setHeroAgi = SetHeroAgi
64
- local setHeroInt = SetHeroInt
65
78
  local getUnitBooleanField = BlzGetUnitBooleanField
66
79
  local getUnitStringField = BlzGetUnitStringField
67
80
  local setUnitIntegerField = BlzSetUnitIntegerField
68
81
  local setUnitRealField = BlzSetUnitRealField
69
82
  local setUnitBooleanField = BlzSetUnitBooleanField
70
83
  local setUnitStringField = BlzSetUnitStringField
71
- local setUnitScale = SetUnitScale
72
84
  local setUnitPosition = SetUnitPosition
73
85
  local setUnitTimeScale = SetUnitTimeScale
74
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
75
88
  local createUnit = CreateUnit
76
89
  local killUnit = KillUnit
77
- local setUnitExploded = SetUnitExploded
78
90
  local removeUnit = RemoveUnit
79
91
  local getUnitTypeId = GetUnitTypeId
80
92
  local isHeroUnitId = IsHeroUnitId
@@ -90,15 +102,12 @@ local getSpellTargetItem = GetSpellTargetItem
90
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
91
103
  local isUnitInRangeXY = IsUnitInRangeXY
92
104
  local isUnitInRange = IsUnitInRange
93
- local setResourceAmount = SetResourceAmount
94
- local getResourceAmount = GetResourceAmount
95
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
96
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
97
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
98
108
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
99
109
  local getUnitAbilityLevel = GetUnitAbilityLevel
100
110
  local unitDisableAbility = BlzUnitDisableAbility
101
- local unitInterruptAttack = BlzUnitInterruptAttack
102
111
  local isUnitInvisible = IsUnitInvisible
103
112
  local isUnitVisible = IsUnitVisible
104
113
  local getUnitX = GetUnitX
@@ -115,15 +124,9 @@ local getOrderedUnit = GetOrderedUnit
115
124
  local getIssuedOrderId = GetIssuedOrderId
116
125
  local isUnitInvulnerable = BlzIsUnitInvulnerable
117
126
  local unitAlive = UnitAlive
118
- local unitAddType = UnitAddType
119
- local unitRemoveType = UnitRemoveType
120
- local isUnitIllusion = IsUnitIllusion
121
- local isUnitType = IsUnitType
122
127
  local isUnitAlly = IsUnitAlly
123
128
  local isUnitEnemy = IsUnitEnemy
124
129
  local getOwningPlayer = GetOwningPlayer
125
- local setUnitColor = SetUnitColor
126
- local showUnitTeamGlow = BlzShowUnitTeamGlow
127
130
  ____exports.UnitClassification = {}
128
131
  local UnitClassification = ____exports.UnitClassification
129
132
  do
@@ -133,6 +136,7 @@ do
133
136
  UnitClassification.GROUND = UNIT_TYPE_GROUND
134
137
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
135
138
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
139
+ UnitClassification.WORKER = UNIT_TYPE_PEON
136
140
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
137
141
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
138
142
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -279,16 +283,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
279
283
  end
280
284
  local function dispatch(event, idGetter, argsGetter)
281
285
  local initialized = false
282
- local x = {}
283
286
  return setmetatable(
284
- x,
287
+ {},
285
288
  {
286
289
  __index = function(self, id)
287
290
  if type(id) ~= "number" then
288
291
  return event[id]
289
292
  end
290
293
  if not initialized then
291
- local invoke = Event.invoke
292
294
  event:addListener(function(...)
293
295
  local id = idGetter(...)
294
296
  local dispatched = rawget(self, id)
@@ -326,7 +328,6 @@ local function dispatchAbility(event)
326
328
  return event[id]
327
329
  end
328
330
  if not initialized then
329
- local invoke = Event.invoke
330
331
  event:addListener(function(unit, ability, ...)
331
332
  local dispatched = rawget(self, ability.typeId)
332
333
  if dispatched ~= nil then
@@ -343,6 +344,9 @@ local function dispatchAbility(event)
343
344
  }
344
345
  )
345
346
  end
347
+ local function damagingEventPreventRetaliation(self)
348
+ self[0] = true
349
+ end
346
350
  local function damageEventPreventDeath(self, callback, ...)
347
351
  if self[0] ~= nil then
348
352
  return
@@ -354,7 +358,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
358
  rawset(self, 1 + i, (select(i, ...)))
355
359
  end
356
360
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
361
+ local damageSetters = {
362
+ amount = BlzSetEventDamage,
363
+ attackType = function(attackType)
364
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
365
+ end,
366
+ damageType = BlzSetEventDamageType,
367
+ weaponType = BlzSetEventWeaponType
368
+ }
358
369
  local jlimitopByOperator = {
359
370
  [0] = LESS_THAN_OR_EQUAL,
360
371
  [1] = LESS_THAN_OR_EQUAL,
@@ -372,15 +383,27 @@ local modifiers = {
372
383
  end,
373
384
  armor = function(unit, value)
374
385
  if UnitAddAbility(unit, armorBonusAbilityId) then
375
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
386
+ assert(
387
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
388
+ "armor bonus ability must be made permanent",
389
+ unit
390
+ )
376
391
  end
377
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
378
- assert(BlzSetAbilityRealLevelField(
379
- ability,
380
- armorBonusField,
381
- 0,
382
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
383
- ))
392
+ local ability = assert(
393
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
394
+ "armor bonus ability must be existing",
395
+ unit
396
+ )
397
+ assert(
398
+ BlzSetAbilityRealLevelField(
399
+ ability,
400
+ armorBonusField,
401
+ 0,
402
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
403
+ ),
404
+ "armor bonus ability field must be set",
405
+ unit
406
+ )
384
407
  end
385
408
  }
386
409
  local getters = {
@@ -398,6 +421,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
421
  self.unit = unit
399
422
  self.index = index
400
423
  end
424
+ __TS__SetDescriptor(
425
+ UnitWeapon.prototype,
426
+ "isEnabled",
427
+ {
428
+ get = function(self)
429
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
430
+ end,
431
+ set = function(self, isEnabled)
432
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
433
+ end
434
+ },
435
+ true
436
+ )
401
437
  __TS__SetDescriptor(
402
438
  UnitWeapon.prototype,
403
439
  "cooldown",
@@ -432,6 +468,19 @@ __TS__SetDescriptor(
432
468
  },
433
469
  true
434
470
  )
471
+ __TS__SetDescriptor(
472
+ UnitWeapon.prototype,
473
+ "allowedTargetCombatClassifications",
474
+ {
475
+ get = function(self)
476
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
477
+ end,
478
+ set = function(self, allowedTargetCombatClassifications)
479
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
480
+ end
481
+ },
482
+ true
483
+ )
435
484
  __TS__SetDescriptor(
436
485
  UnitWeapon.prototype,
437
486
  "damageBase",
@@ -562,17 +611,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
611
  ____exports.Unit:of(unit)
563
612
  )
564
613
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
614
  for i = 0, unitInventorySize(unit) - 1 do
577
615
  local item = unitItemInSlot(unit, i)
578
616
  if getItemAbility(item, abilityId) == ability then
@@ -619,26 +657,30 @@ local fieldSetters = {
619
657
  }
620
658
  local dummies = {}
621
659
  for ____, player in ipairs(Player.all) do
622
- local dummy = assert(createUnit(
623
- player.handle,
624
- dummyUnitId,
625
- 0,
626
- 0,
627
- 270
628
- ))
660
+ local dummy = assert(
661
+ createUnit(
662
+ player.handle,
663
+ dummyUnitId,
664
+ 0,
665
+ 0,
666
+ 270
667
+ ),
668
+ "dummy must be created",
669
+ player
670
+ )
629
671
  ShowUnit(dummy, false)
630
672
  dummies[player] = dummy
631
673
  end
632
674
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
675
+ local counter = (unit[104] or 0) - 1
634
676
  if counter ~= 0 then
635
- unit[102] = counter
677
+ unit[104] = counter
636
678
  return
637
679
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
680
+ unit[104] = nil
681
+ local healthBonus = unit[105]
640
682
  if healthBonus ~= nil then
641
- unit[103] = nil
683
+ unit[105] = nil
642
684
  local handle = unit.handle
643
685
  BlzSetUnitMaxHP(
644
686
  handle,
@@ -646,45 +688,79 @@ local function delayHealthChecksCallback(unit)
646
688
  )
647
689
  end
648
690
  end
691
+ local nextSyncId = 1
692
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
693
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
694
+ local function addAbility(unit, abilityTypeId)
695
+ local ____unitAddAbility_result_0
696
+ if unitAddAbility(unit, abilityTypeId) then
697
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
698
+ else
699
+ ____unitAddAbility_result_0 = nil
700
+ end
701
+ return ____unitAddAbility_result_0
702
+ end
649
703
  ____exports.Unit = __TS__Class()
650
704
  local Unit = ____exports.Unit
651
705
  Unit.name = "Unit"
652
706
  __TS__ClassExtends(Unit, Handle)
653
707
  function Unit.prototype.____constructor(self, handle)
654
708
  Handle.prototype.____constructor(self, handle)
709
+ local ____nextSyncId_1 = nextSyncId
710
+ nextSyncId = ____nextSyncId_1 + 1
711
+ self.syncId = ____nextSyncId_1
655
712
  self._owner = Player:of(getOwningPlayer(handle))
656
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
- assert(unitAddAbility(handle, morphDetectAbilityId))
713
+ assert(
714
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
715
+ "leave detection ability must be added",
716
+ self
717
+ )
718
+ assert(
719
+ unitAddAbility(handle, morphDetectAbilityId),
720
+ "morph detection ability must be added",
721
+ self
722
+ )
658
723
  if unitAddAbility(
659
724
  handle,
660
725
  fourCC("Amrf")
661
726
  ) then
662
- assert(unitRemoveAbility(
663
- handle,
664
- fourCC("Amrf")
665
- ))
727
+ assert(
728
+ unitRemoveAbility(
729
+ handle,
730
+ fourCC("Amrf")
731
+ ),
732
+ "fly ability must be removed after addition",
733
+ self
734
+ )
666
735
  end
736
+ unitBySyncId[self.syncId] = self
667
737
  local ____ = self.abilities
668
738
  end
669
- function Unit.prototype.getEvent(self, event, collector)
670
- self.events = self.events or ({})
671
- local eventId = GetHandleId(event)
672
- if not self.events[eventId] then
673
- self.events[eventId] = __TS__New(
739
+ function Unit.prototype.getEvent(self, jevent, collector)
740
+ self.events = self.events or __TS__New(LinkedMap)
741
+ local eventId = GetHandleId(jevent)
742
+ local event = self.events:get(eventId)
743
+ if event == nil then
744
+ event = __TS__New(
674
745
  TriggerEvent,
675
746
  function(trigger)
676
- TriggerRegisterUnitEvent(trigger, self.handle, event)
747
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
677
748
  end,
678
749
  collector or (function() return {} end)
679
750
  )
751
+ self.events:put(eventId, event)
680
752
  end
681
- return self.events[eventId]
753
+ return event
754
+ end
755
+ function Unit.prototype.saveData(self)
756
+ local handle = self.handle
757
+ self[108] = self[108] or getUnitX(handle)
758
+ self[109] = self[109] or getUnitY(handle)
759
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
682
760
  end
683
761
  function Unit.prototype.onDestroy(self)
684
762
  local handle = self.handle
685
- if not self._owner then
686
- self._owner = Player:of(getOwningPlayer(handle))
687
- end
763
+ self:saveData()
688
764
  local abilities = self.abilities
689
765
  for ____, ability in ipairs(abilities) do
690
766
  ability:destroy()
@@ -720,7 +796,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
720
796
  self._attackHandlers = handlers
721
797
  if #handlers == 1 then
722
798
  local handle = self.handle
723
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
799
+ assert(
800
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
801
+ "attack handler ability must be added",
802
+ self
803
+ )
724
804
  end
725
805
  return handler
726
806
  end
@@ -749,17 +829,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
829
  end}
750
830
  end
751
831
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
832
+ local ____combatClassification_2 = combatClassification
833
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
834
  end
755
835
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
836
+ return UnitAddType(self.handle, classification)
757
837
  end
758
838
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
839
+ return UnitRemoveType(self.handle, classification)
760
840
  end
761
841
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
842
+ return IsUnitType(self.handle, classification)
763
843
  end
764
844
  function Unit.prototype.isVisibleTo(self, player)
765
845
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +848,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
848
  return isUnitInvisible(self.handle, player.handle)
769
849
  end
770
850
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
851
+ local ____temp_3
772
852
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
853
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
854
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
855
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
856
  end
777
- return ____temp_1
857
+ return ____temp_3
778
858
  end
779
859
  function Unit.prototype.isAllyOf(self, unit)
780
860
  return isUnitAlly(
@@ -792,16 +872,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
872
  if type(animation) == "number" then
793
873
  setUnitAnimationByIndex(self.handle, animation)
794
874
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
875
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
876
  else
797
877
  setUnitAnimation(self.handle, animation)
798
878
  end
799
879
  end
880
+ function Unit.prototype.resetAnimation(self)
881
+ ResetUnitAnimation(self.handle)
882
+ end
800
883
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
884
+ QueueUnitAnimation(self.handle, animation)
885
+ end
886
+ function Unit.prototype.chooseWeapon(self, target)
887
+ local firstWeapon = self.firstWeapon
888
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
889
+ return firstWeapon
890
+ end
891
+ local secondWeapon = self.secondWeapon
892
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
893
+ return secondWeapon
894
+ end
895
+ return nil
802
896
  end
803
897
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
898
+ self[104] = (self[104] or 0) + 1
805
899
  Timer:run(delayHealthChecksCallback, self)
806
900
  end
807
901
  function Unit.prototype.setPosition(self, x, y)
@@ -811,14 +905,21 @@ function Unit.prototype.isSelected(self, player)
811
905
  return IsUnitSelected(self.handle, player.handle)
812
906
  end
813
907
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
908
+ SetUnitExploded(self.handle, true)
815
909
  killUnit(self.handle)
816
910
  end
817
911
  function Unit.prototype.kill(self)
818
912
  killUnit(self.handle)
819
913
  end
820
- function Unit.prototype.revive(self, pos, doEffect)
821
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
914
+ function Unit.prototype.revive(self, x, y, doEffect)
915
+ local ____ReviveHero_6 = ReviveHero
916
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
917
+ local ____doEffect_4 = doEffect
918
+ if ____doEffect_4 == nil then
919
+ ____doEffect_4 = false
920
+ end
921
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
922
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
822
923
  end
823
924
  function Unit.prototype.healTarget(self, target, amount)
824
925
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -858,20 +959,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
858
959
  return UnitDropItemSlot(self.handle, item.handle, slot)
859
960
  end
860
961
  function Unit.prototype.itemInSlot(self, slot)
861
- return Item:of(UnitItemInSlot(self.handle, slot))
962
+ return Item:of(unitItemInSlot(self.handle, slot))
862
963
  end
863
964
  function Unit.prototype.addAbility(self, abilityId)
864
- if unitAddAbility(self.handle, abilityId) then
865
- local ability = UnitAbility:of(
866
- checkNotNull(getUnitAbility(self.handle, abilityId)),
867
- abilityId,
868
- self
869
- )
965
+ local ability = UnitAbility:of(
966
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
967
+ abilityId,
968
+ self
969
+ )
970
+ if ability ~= nil then
870
971
  local abilities = self.abilities
871
972
  abilities[#abilities + 1] = ability
872
- return ability
873
973
  end
874
- return nil
974
+ return ability
875
975
  end
876
976
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
877
977
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -885,31 +985,21 @@ end
885
985
  function Unit.prototype.hasAbility(self, abilityId)
886
986
  return getUnitAbilityLevel(self.handle, abilityId) > 0
887
987
  end
888
- function Unit.prototype.getAbilityById(self, abilityId)
889
- local handle = self.handle
890
- if unitAddAbility(handle, abilityId) then
891
- assert(unitRemoveAbility(handle, abilityId))
892
- return nil
893
- end
894
- return UnitAbility:of(
895
- getUnitAbility(self.handle, abilityId),
896
- abilityId,
897
- self
898
- )
988
+ function Unit.prototype.getAbility(self, abilityId)
989
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
990
+ return UnitAbility:of(ability, abilityId, self)
899
991
  end
900
- function Unit.prototype.removeAbility(self, abilityId)
901
- if unitRemoveAbility(self.handle, abilityId) then
902
- local abilities = self.abilities
903
- for i = 1, #abilities do
904
- if abilities[i].typeId == abilityId then
905
- abilities[i]:destroy()
906
- tremove(abilities, i)
907
- return true
908
- end
992
+ function Unit.prototype.removeAbility(self, abilityTypeId)
993
+ local abilities = self.abilities
994
+ for i = 1, #abilities do
995
+ if abilities[i].typeId == abilityTypeId then
996
+ local ability = abilities[i]
997
+ tremove(abilities, i)
998
+ ability:destroy()
999
+ return true
909
1000
  end
910
- return true
911
1001
  end
912
- return false
1002
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
913
1003
  end
914
1004
  function Unit.prototype.hideAbility(self, abilityId, flag)
915
1005
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -923,12 +1013,16 @@ end
923
1013
  function Unit.prototype.endAbilityCooldown(self, abilityId)
924
1014
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
925
1015
  end
926
- function Unit.prototype.interruptAttack(self)
927
- unitInterruptAttack(self.handle)
928
- end
929
1016
  function Unit.prototype.interruptCast(self, abilityId)
930
- unitDisableAbility(self.handle, abilityId, true, false)
931
- unitDisableAbility(self.handle, abilityId, false, false)
1017
+ local handle = self.handle
1018
+ unitDisableAbility(handle, abilityId, true, false)
1019
+ Timer:run(
1020
+ unitDisableAbility,
1021
+ handle,
1022
+ abilityId,
1023
+ false,
1024
+ false
1025
+ )
932
1026
  end
933
1027
  function Unit.prototype.getDistanceTo(self, target)
934
1028
  local handle = self.handle
@@ -988,18 +1082,44 @@ function Unit.prototype.unpauseEx(self)
988
1082
  self:decrementStunCounter()
989
1083
  end
990
1084
  function Unit.prototype.incrementStunCounter(self)
991
- local stunCounter = self[101] or 0
992
- if not self[100] or stunCounter >= 0 then
1085
+ local stunCounter = self[102] or 0
1086
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
993
1087
  BlzPauseUnitEx(self.handle, true)
994
1088
  end
995
- self[101] = stunCounter + 1
1089
+ self[102] = stunCounter + 1
996
1090
  end
997
1091
  function Unit.prototype.decrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 1 then
1092
+ local stunCounter = self[102] or 0
1093
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1000
1094
  BlzPauseUnitEx(self.handle, false)
1001
1095
  end
1002
- self[101] = stunCounter - 1
1096
+ self[102] = stunCounter - 1
1097
+ end
1098
+ function Unit.prototype.incrementForceStunCounter(self)
1099
+ local forceStunCounter = self[103] or 0
1100
+ if forceStunCounter == 0 then
1101
+ local handle = self.handle
1102
+ if not self[101] then
1103
+ for _ = self[102] or 0, -1 do
1104
+ BlzPauseUnitEx(handle, true)
1105
+ end
1106
+ end
1107
+ BlzPauseUnitEx(handle, true)
1108
+ end
1109
+ self[103] = forceStunCounter + 1
1110
+ end
1111
+ function Unit.prototype.decrementForceStunCounter(self)
1112
+ local forceStunCounter = self[103] or 0
1113
+ if forceStunCounter == 1 then
1114
+ local handle = self.handle
1115
+ if not self[101] then
1116
+ for _ = self[102] or 0, -1 do
1117
+ BlzPauseUnitEx(handle, false)
1118
+ end
1119
+ end
1120
+ BlzPauseUnitEx(handle, false)
1121
+ end
1122
+ self[103] = forceStunCounter - 1
1003
1123
  end
1004
1124
  function Unit.create(self, owner, id, x, y, facing, skinId)
1005
1125
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1101,8 +1221,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1101
1221
  )
1102
1222
  return targetCollection
1103
1223
  end
1104
- function Unit.getSelectionOf(self, player)
1105
- targetCollection = {}
1224
+ function Unit.getSelectionOf(self, player, target)
1225
+ if target == nil then
1226
+ target = {}
1227
+ end
1228
+ targetCollection = target
1106
1229
  targetCollectionNextIndex = 1
1107
1230
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1108
1231
  return targetCollection
@@ -1124,6 +1247,9 @@ end
1124
1247
  function Unit.prototype.__tostring(self)
1125
1248
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1126
1249
  end
1250
+ function Unit.getBySyncId(self, syncId)
1251
+ return unitBySyncId[syncId]
1252
+ end
1127
1253
  __TS__SetDescriptor(
1128
1254
  Unit.prototype,
1129
1255
  "_deltas",
@@ -1183,7 +1309,15 @@ __TS__SetDescriptor(
1183
1309
  Unit.prototype,
1184
1310
  "isIllusion",
1185
1311
  {get = function(self)
1186
- return isUnitIllusion(self.handle)
1312
+ return IsUnitIllusion(self.handle)
1313
+ end},
1314
+ true
1315
+ )
1316
+ __TS__SetDescriptor(
1317
+ Unit.prototype,
1318
+ "isStunned",
1319
+ {get = function(self)
1320
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1187
1321
  end},
1188
1322
  true
1189
1323
  )
@@ -1262,13 +1396,13 @@ __TS__SetDescriptor(
1262
1396
  )
1263
1397
  __TS__SetDescriptor(
1264
1398
  Unit.prototype,
1265
- "strengthBase",
1399
+ "primaryAttribute",
1266
1400
  {
1267
1401
  get = function(self)
1268
- return getHeroStr(self.handle, false)
1402
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1269
1403
  end,
1270
- set = function(self, strengthBase)
1271
- setHeroStr(self.handle, strengthBase, true)
1404
+ set = function(self, primaryAttribute)
1405
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1272
1406
  end
1273
1407
  },
1274
1408
  true
@@ -1290,19 +1424,6 @@ __TS__SetDescriptor(
1290
1424
  end},
1291
1425
  true
1292
1426
  )
1293
- __TS__SetDescriptor(
1294
- Unit.prototype,
1295
- "agilityBase",
1296
- {
1297
- get = function(self)
1298
- return getHeroAgi(self.handle, false)
1299
- end,
1300
- set = function(self, agilityBase)
1301
- setHeroAgi(self.handle, agilityBase, true)
1302
- end
1303
- },
1304
- true
1305
- )
1306
1427
  __TS__SetDescriptor(
1307
1428
  Unit.prototype,
1308
1429
  "agilityBonus",
@@ -1320,19 +1441,6 @@ __TS__SetDescriptor(
1320
1441
  end},
1321
1442
  true
1322
1443
  )
1323
- __TS__SetDescriptor(
1324
- Unit.prototype,
1325
- "intelligenceBase",
1326
- {
1327
- get = function(self)
1328
- return getHeroInt(self.handle, false)
1329
- end,
1330
- set = function(self, intelligenceBase)
1331
- setHeroInt(self.handle, intelligenceBase, true)
1332
- end
1333
- },
1334
- true
1335
- )
1336
1444
  __TS__SetDescriptor(
1337
1445
  Unit.prototype,
1338
1446
  "intelligenceBonus",
@@ -1381,17 +1489,17 @@ __TS__SetDescriptor(
1381
1489
  "isTeamGlowVisible",
1382
1490
  {
1383
1491
  get = function(self)
1384
- return not self[105]
1492
+ return not self[107]
1385
1493
  end,
1386
1494
  set = function(self, isTeamGlowVisible)
1387
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1388
- local ____temp_2
1495
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1496
+ local ____temp_7
1389
1497
  if not isTeamGlowVisible then
1390
- ____temp_2 = true
1498
+ ____temp_7 = true
1391
1499
  else
1392
- ____temp_2 = nil
1500
+ ____temp_7 = nil
1393
1501
  end
1394
- self[105] = ____temp_2
1502
+ self[107] = ____temp_7
1395
1503
  end
1396
1504
  },
1397
1505
  true
@@ -1400,9 +1508,9 @@ __TS__SetDescriptor(
1400
1508
  Unit.prototype,
1401
1509
  "color",
1402
1510
  {set = function(self, color)
1403
- setUnitColor(self.handle, color.handle)
1404
- if self[105] then
1405
- showUnitTeamGlow(self.handle, false)
1511
+ SetUnitColor(self.handle, color.handle)
1512
+ if self[107] then
1513
+ BlzShowUnitTeamGlow(self.handle, false)
1406
1514
  end
1407
1515
  end},
1408
1516
  true
@@ -1425,14 +1533,14 @@ __TS__SetDescriptor(
1425
1533
  "maxHealth",
1426
1534
  {
1427
1535
  get = function(self)
1428
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1536
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1429
1537
  end,
1430
1538
  set = function(self, maxHealth)
1431
- if maxHealth < 1 and self[102] ~= nil then
1432
- self[103] = (self[103] or 0) + (1 - maxHealth)
1539
+ if maxHealth < 1 and self[104] ~= nil then
1540
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1433
1541
  maxHealth = 1
1434
1542
  end
1435
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1543
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1436
1544
  end
1437
1545
  },
1438
1546
  true
@@ -1474,10 +1582,10 @@ __TS__SetDescriptor(
1474
1582
  "health",
1475
1583
  {
1476
1584
  get = function(self)
1477
- return GetWidgetLife(self.handle) - (self[104] or 0)
1585
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1478
1586
  end,
1479
1587
  set = function(self, health)
1480
- SetWidgetLife(self.handle, health + (self[104] or 0))
1588
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1481
1589
  end
1482
1590
  },
1483
1591
  true
@@ -1553,25 +1661,12 @@ __TS__SetDescriptor(
1553
1661
  },
1554
1662
  true
1555
1663
  )
1556
- __TS__SetDescriptor(
1557
- Unit.prototype,
1558
- "flyHeight",
1559
- {
1560
- get = function(self)
1561
- return getUnitFlyHeight(self.handle)
1562
- end,
1563
- set = function(self, v)
1564
- SetUnitFlyHeight(self.handle, v, 100000)
1565
- end
1566
- },
1567
- true
1568
- )
1569
1664
  __TS__SetDescriptor(
1570
1665
  Unit.prototype,
1571
1666
  "x",
1572
1667
  {
1573
1668
  get = function(self)
1574
- return getUnitX(self.handle)
1669
+ return self[108] or getUnitX(self.handle)
1575
1670
  end,
1576
1671
  set = function(self, v)
1577
1672
  SetUnitX(self.handle, v)
@@ -1584,7 +1679,7 @@ __TS__SetDescriptor(
1584
1679
  "y",
1585
1680
  {
1586
1681
  get = function(self)
1587
- return getUnitY(self.handle)
1682
+ return self[109] or getUnitY(self.handle)
1588
1683
  end,
1589
1684
  set = function(self, v)
1590
1685
  SetUnitY(self.handle, v)
@@ -1670,10 +1765,10 @@ __TS__SetDescriptor(
1670
1765
  "gold",
1671
1766
  {
1672
1767
  get = function(self)
1673
- return getResourceAmount(self.handle)
1768
+ return GetResourceAmount(self.handle)
1674
1769
  end,
1675
1770
  set = function(self, gold)
1676
- setResourceAmount(self.handle, gold)
1771
+ SetResourceAmount(self.handle, gold)
1677
1772
  end
1678
1773
  },
1679
1774
  true
@@ -1688,17 +1783,21 @@ __TS__SetDescriptor(
1688
1783
  set = function(self, isPaused)
1689
1784
  local handle = self.handle
1690
1785
  if isPaused and not IsUnitPaused(handle) then
1691
- self[100] = true
1692
- for _ = self[101] or 0, -1 do
1693
- BlzPauseUnitEx(handle, true)
1786
+ self[101] = true
1787
+ if (self[103] or 0) <= 0 then
1788
+ for _ = self[102] or 0, -1 do
1789
+ BlzPauseUnitEx(handle, true)
1790
+ end
1694
1791
  end
1695
1792
  PauseUnit(handle, true)
1696
1793
  elseif not isPaused and IsUnitPaused(handle) then
1697
1794
  PauseUnit(handle, false)
1698
- for _ = self[101] or 0, -1 do
1699
- BlzPauseUnitEx(handle, false)
1795
+ if (self[103] or 0) <= 0 then
1796
+ for _ = self[102] or 0, -1 do
1797
+ BlzPauseUnitEx(handle, false)
1798
+ end
1700
1799
  end
1701
- self[100] = nil
1800
+ self[101] = nil
1702
1801
  end
1703
1802
  end
1704
1803
  },
@@ -1754,20 +1853,6 @@ __TS__SetDescriptor(
1754
1853
  },
1755
1854
  true
1756
1855
  )
1757
- __TS__SetDescriptor(
1758
- Unit.prototype,
1759
- "scale",
1760
- {
1761
- get = function(self)
1762
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1763
- end,
1764
- set = function(self, v)
1765
- setUnitScale(self.handle, v, v, v)
1766
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1767
- end
1768
- },
1769
- true
1770
- )
1771
1856
  __TS__SetDescriptor(
1772
1857
  Unit.prototype,
1773
1858
  "timeScale",
@@ -1801,6 +1886,19 @@ __TS__SetDescriptor(
1801
1886
  end},
1802
1887
  true
1803
1888
  )
1889
+ __TS__SetDescriptor(
1890
+ Unit.prototype,
1891
+ "movementType",
1892
+ {
1893
+ get = function(self)
1894
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1895
+ end,
1896
+ set = function(self, movementType)
1897
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1898
+ end
1899
+ },
1900
+ true
1901
+ )
1804
1902
  __TS__SetDescriptor(
1805
1903
  Unit.prototype,
1806
1904
  "pathing",
@@ -1891,30 +1989,6 @@ __TS__SetDescriptor(
1891
1989
  end},
1892
1990
  true
1893
1991
  )
1894
- __TS__SetDescriptor(
1895
- Unit.prototype,
1896
- "onUnitInRange",
1897
- {get = function(self)
1898
- local handle = self.handle
1899
- local onUnitInRange = setmetatable(
1900
- {},
1901
- {__index = function(self, value)
1902
- local event = __TS__New(
1903
- TriggerEvent,
1904
- function(trigger)
1905
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1906
- end,
1907
- function() return ____exports.Unit:of(handle) end
1908
- )
1909
- rawset(self, value, event)
1910
- return event
1911
- end}
1912
- )
1913
- rawset(self, "onUnitInRange", onUnitInRange)
1914
- return onUnitInRange
1915
- end},
1916
- true
1917
- )
1918
1992
  __TS__SetDescriptor(
1919
1993
  Unit.prototype,
1920
1994
  "onManaEqual",
@@ -1982,6 +2056,14 @@ __TS__SetDescriptor(
1982
2056
  end},
1983
2057
  true
1984
2058
  )
2059
+ __TS__SetDescriptor(
2060
+ Unit.prototype,
2061
+ "targetAcquiredEvent",
2062
+ {get = function(self)
2063
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2064
+ end},
2065
+ true
2066
+ )
1985
2067
  __TS__SetDescriptor(
1986
2068
  Unit.prototype,
1987
2069
  "onSelect",
@@ -2042,6 +2124,11 @@ __TS__SetDescriptor(
2042
2124
  end},
2043
2125
  true
2044
2126
  )
2127
+ Unit.levelChangedEvent = __TS__New(
2128
+ ____exports.UnitTriggerEvent,
2129
+ EVENT_PLAYER_HERO_LEVEL,
2130
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2131
+ )
2045
2132
  Unit.deathEvent = __TS__New(
2046
2133
  ____exports.UnitTriggerEvent,
2047
2134
  EVENT_PLAYER_UNIT_DEATH,
@@ -2055,7 +2142,6 @@ Unit.onDecay = __TS__New(
2055
2142
  Unit.onResurrect = __TS__New(
2056
2143
  InitializingEvent,
2057
2144
  function(event)
2058
- local invoke = Event.invoke
2059
2145
  local dead = setmetatable({}, {__mode = "k"})
2060
2146
  ____exports.Unit.deathEvent:addListener(function(unit)
2061
2147
  dead[unit] = true
@@ -2071,10 +2157,15 @@ Unit.onResurrect = __TS__New(
2071
2157
  Unit.morphEvent = __TS__New(
2072
2158
  InitializingEvent,
2073
2159
  function(event)
2160
+ local function ifNotLeft(unit)
2161
+ local handle = unit.handle
2162
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2163
+ invoke(event, unit)
2164
+ end
2165
+ end
2074
2166
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2075
2167
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2076
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
2077
- Timer:run(Event.invoke, event, unit)
2168
+ Timer:run(ifNotLeft, unit)
2078
2169
  end
2079
2170
  end)
2080
2171
  end
@@ -2112,27 +2203,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
2112
2203
  Unit.onTargetCast = dispatchId(__TS__New(
2113
2204
  InitializingEvent,
2114
2205
  function(event)
2115
- local invoke = Event.invoke
2116
2206
  local function listener(unit, id)
2117
- local ____GetSpellTargetUnit_result_5
2207
+ local ____GetSpellTargetUnit_result_10
2118
2208
  if GetSpellTargetUnit() then
2119
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2209
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2120
2210
  else
2121
- local ____GetSpellTargetItem_result_4
2211
+ local ____GetSpellTargetItem_result_9
2122
2212
  if GetSpellTargetItem() then
2123
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2213
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2124
2214
  else
2125
- local ____GetSpellTargetDestructable_result_3
2215
+ local ____GetSpellTargetDestructable_result_8
2126
2216
  if GetSpellTargetDestructable() then
2127
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2217
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2128
2218
  else
2129
- ____GetSpellTargetDestructable_result_3 = nil
2219
+ ____GetSpellTargetDestructable_result_8 = nil
2130
2220
  end
2131
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2221
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2132
2222
  end
2133
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2223
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2134
2224
  end
2135
- local target = ____GetSpellTargetUnit_result_5
2225
+ local target = ____GetSpellTargetUnit_result_10
2136
2226
  if target then
2137
2227
  invoke(event, unit, id, target)
2138
2228
  end
@@ -2304,10 +2394,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2304
2394
  ____exports.UnitTriggerEvent,
2305
2395
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2306
2396
  function()
2307
- local unit = ____exports.Unit:of(getOrderedUnit())
2308
- local issuedOrderId = getIssuedOrderId()
2309
- if unit ~= nil and unit.state == 1 then
2310
- return unit, issuedOrderId
2397
+ local handle = getOrderedUnit()
2398
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2399
+ local unit = ____exports.Unit:of(handle)
2400
+ if unit.state == 1 then
2401
+ return unit, getIssuedOrderId()
2402
+ end
2311
2403
  end
2312
2404
  return IgnoreEvent
2313
2405
  end
@@ -2329,7 +2421,6 @@ Unit.autoAttackStartEvent = __TS__New(
2329
2421
  )
2330
2422
  Unit.onDamaging = (function()
2331
2423
  local event = __TS__New(Event)
2332
- local invoke = Event.invoke
2333
2424
  local trigger = CreateTrigger()
2334
2425
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2335
2426
  TriggerAddCondition(
@@ -2339,38 +2430,57 @@ Unit.onDamaging = (function()
2339
2430
  if source and source.typeId == dummyUnitId then
2340
2431
  source = nil
2341
2432
  end
2342
- local target = BlzGetEventDamageTarget()
2433
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2434
+ local metadata = damageMetadataByTarget[target]
2435
+ damageMetadataByTarget[target] = nil
2343
2436
  local data = {
2344
2437
  amount = GetEventDamage(),
2345
- attackType = BlzGetEventAttackType(),
2438
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2346
2439
  damageType = BlzGetEventDamageType(),
2347
2440
  weaponType = BlzGetEventWeaponType(),
2348
- isAttack = BlzGetEventIsAttack()
2441
+ metadata = metadata,
2442
+ isAttack = BlzGetEventIsAttack(),
2443
+ originalAmount = GetEventDamage(),
2444
+ originalMetadata = metadata,
2445
+ preventRetaliation = damagingEventPreventRetaliation
2349
2446
  }
2350
2447
  if data.isAttack and source then
2351
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2352
- if weapon == -1 then
2353
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2354
- weapon = 0
2355
- end
2356
- data.weapon = assert(source.weapons[weapon + 1])
2448
+ data.weapon = source:chooseWeapon(target)
2357
2449
  end
2358
2450
  if not data.isAttack or not source or not source._attackHandlers then
2359
2451
  invoke(
2360
2452
  event,
2361
2453
  source,
2362
- ____exports.Unit:of(target),
2454
+ target,
2363
2455
  setmetatable(
2364
2456
  {},
2365
2457
  {
2366
2458
  __index = data,
2367
2459
  __newindex = function(self, key, value)
2368
- damageSetters[key](value)
2460
+ local damageSetter = damageSetters[key]
2461
+ if damageSetter ~= nil then
2462
+ damageSetter(value)
2463
+ end
2369
2464
  data[key] = value
2370
2465
  end
2371
2466
  }
2372
2467
  )
2373
2468
  )
2469
+ if data[0] and source then
2470
+ local sourceOwner = source.owner.handle
2471
+ data[1] = sourceOwner
2472
+ local targetOwner = target.owner.handle
2473
+ data[2] = targetOwner
2474
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2475
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2476
+ data[3] = true
2477
+ end
2478
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2479
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2480
+ data[4] = true
2481
+ end
2482
+ end
2483
+ damagingEventByTarget[target] = data
2374
2484
  return
2375
2485
  end
2376
2486
  BlzSetEventDamage(0)
@@ -2378,7 +2488,7 @@ Unit.onDamaging = (function()
2378
2488
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2379
2489
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2380
2490
  local sourceOwner = source.owner.handle
2381
- local targetOwner = GetOwningPlayer(target)
2491
+ local targetOwner = target.owner.handle
2382
2492
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2383
2493
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2384
2494
  Timer:run(function()
@@ -2394,23 +2504,19 @@ Unit.onDamaging = (function()
2394
2504
  for ____, ____value in ipairs(source._attackHandlers) do
2395
2505
  local condition = ____value[1]
2396
2506
  local action = ____value[2]
2397
- if condition(
2398
- source,
2399
- ____exports.Unit:of(target),
2400
- data
2401
- ) then
2507
+ if condition(source, target, data) then
2402
2508
  action(
2403
2509
  source,
2404
- ____exports.Unit:of(target),
2510
+ target,
2405
2511
  setmetatable(
2406
2512
  {fire = function()
2407
2513
  UnitDamageTarget(
2408
2514
  source.handle,
2409
- target,
2515
+ target.handle,
2410
2516
  data.amount,
2411
2517
  true,
2412
2518
  true,
2413
- data.attackType,
2519
+ attackTypeToNative(data.attackType),
2414
2520
  data.damageType,
2415
2521
  data.weaponType
2416
2522
  )
@@ -2428,7 +2534,6 @@ end)()
2428
2534
  Unit.onDamage = __TS__New(
2429
2535
  InitializingEvent,
2430
2536
  function(event)
2431
- local invoke = Event.invoke
2432
2537
  local trigger = CreateTrigger()
2433
2538
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2434
2539
  TriggerAddCondition(
@@ -2438,29 +2543,54 @@ Unit.onDamage = __TS__New(
2438
2543
  if source and source.typeId == dummyUnitId then
2439
2544
  source = nil
2440
2545
  end
2546
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2547
+ local damagingEvent = damagingEventByTarget[target]
2548
+ damagingEventByTarget[target] = nil
2441
2549
  local data = {
2442
2550
  amount = GetEventDamage(),
2443
- attackType = BlzGetEventAttackType(),
2551
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2444
2552
  damageType = BlzGetEventDamageType(),
2445
2553
  weaponType = BlzGetEventWeaponType(),
2554
+ metadata = damagingEvent and damagingEvent.metadata,
2446
2555
  isAttack = BlzGetEventIsAttack(),
2556
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2557
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2447
2558
  preventDeath = damageEventPreventDeath
2448
2559
  }
2560
+ if damagingEvent then
2561
+ for key, value in pairs(damagingEvent) do
2562
+ if isAttribute(key) then
2563
+ data[key] = value
2564
+ end
2565
+ end
2566
+ local sourceOwner = damagingEvent[1]
2567
+ if sourceOwner then
2568
+ local targetOwner = damagingEvent[2]
2569
+ if damagingEvent[3] then
2570
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2571
+ end
2572
+ if damagingEvent[4] then
2573
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2574
+ end
2575
+ end
2576
+ end
2449
2577
  local evData = setmetatable(
2450
2578
  {},
2451
2579
  {
2452
2580
  __index = data,
2453
2581
  __newindex = function(self, key, value)
2454
- damageSetters[key](value)
2582
+ local damageSetter = damageSetters[key]
2583
+ if damageSetter ~= nil then
2584
+ damageSetter(value)
2585
+ end
2455
2586
  data[key] = value
2456
2587
  end
2457
2588
  }
2458
2589
  )
2459
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2460
2590
  invoke(event, source, target, evData)
2461
2591
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2462
2592
  local bonusHealth = math.ceil(evData.amount)
2463
- target[104] = (target[104] or 0) + bonusHealth
2593
+ target[106] = (target[106] or 0) + bonusHealth
2464
2594
  BlzSetUnitMaxHP(
2465
2595
  target.handle,
2466
2596
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2474,7 +2604,7 @@ Unit.onDamage = __TS__New(
2474
2604
  evData[0],
2475
2605
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2476
2606
  )
2477
- target[104] = (target[104] or 0) - bonusHealth
2607
+ target[106] = (target[106] or 0) - bonusHealth
2478
2608
  SetWidgetLife(
2479
2609
  target.handle,
2480
2610
  GetWidgetLife(target.handle) - bonusHealth
@@ -2494,32 +2624,110 @@ Unit.onDamage = __TS__New(
2494
2624
  DestroyTrigger(trigger)
2495
2625
  end
2496
2626
  )
2497
- Unit.onItemDrop = __TS__New(
2627
+ Unit.itemDroppedEvent = __TS__New(
2498
2628
  ____exports.UnitTriggerEvent,
2499
2629
  EVENT_PLAYER_UNIT_DROP_ITEM,
2500
2630
  function()
2501
2631
  local unit = getTriggerUnit()
2502
- if getUnitTypeId(unit) ~= dummyUnitId then
2503
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2632
+ local item = getManipulatedItem()
2633
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2634
+ return ____exports.Unit:of(unit), Item:of(item)
2504
2635
  end
2505
2636
  return IgnoreEvent
2506
2637
  end
2507
2638
  )
2508
- Unit.onItemPickup = __TS__New(
2639
+ Unit.itemPickedUpEvent = __TS__New(
2509
2640
  ____exports.UnitTriggerEvent,
2510
2641
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2511
2642
  function()
2512
- local unit = getTriggerUnit()
2513
- if getUnitTypeId(unit) ~= dummyUnitId then
2514
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2643
+ local unitHandle = getTriggerUnit()
2644
+ local itemHandle = getManipulatedItem()
2645
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2646
+ local unit = ____exports.Unit:of(unitHandle)
2647
+ local item = Item:of(itemHandle)
2648
+ if item.owner ~= unit then
2649
+ return unit, item
2650
+ end
2515
2651
  end
2516
2652
  return IgnoreEvent
2517
2653
  end
2518
2654
  )
2519
- Unit.onItemUse = __TS__New(
2655
+ Unit.itemUsedEvent = __TS__New(
2520
2656
  ____exports.UnitTriggerEvent,
2521
2657
  EVENT_PLAYER_UNIT_USE_ITEM,
2522
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2658
+ function()
2659
+ local unit = getTriggerUnit()
2660
+ local item = getManipulatedItem()
2661
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2662
+ return ____exports.Unit:of(unit), Item:of(item)
2663
+ end
2664
+ return IgnoreEvent
2665
+ end
2666
+ )
2667
+ Unit.itemStackedEvent = __TS__New(
2668
+ ____exports.UnitTriggerEvent,
2669
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2670
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2671
+ )
2672
+ __TS__ObjectDefineProperty(
2673
+ Unit,
2674
+ "itemChargesChangedEvent",
2675
+ {get = function(self)
2676
+ local event = __TS__New(Event)
2677
+ Item.chargesChangedEvent:addListener(function(item)
2678
+ local unit = item.owner
2679
+ if unit ~= nil then
2680
+ invoke(event, unit, item)
2681
+ end
2682
+ end)
2683
+ rawset(self, "itemChargesChangedEvent", event)
2684
+ return event
2685
+ end}
2686
+ )
2687
+ __TS__ObjectDefineProperty(
2688
+ Unit,
2689
+ "itemUseOrderEvent",
2690
+ {get = function(self)
2691
+ local event = __TS__New(Event)
2692
+ for order = orderId("useslot0"), orderId("useslot5") do
2693
+ local slot = order - orderId("useslot0")
2694
+ local function listener(unit)
2695
+ local item = unit.items[slot + 1]
2696
+ if item ~= nil then
2697
+ invoke(event, unit, item)
2698
+ end
2699
+ end
2700
+ self.onImmediateOrder[order]:addListener(listener)
2701
+ self.onTargetOrder[order]:addListener(listener)
2702
+ self.onPointOrder[order]:addListener(listener)
2703
+ end
2704
+ rawset(self, "itemUseOrderEvent", event)
2705
+ return event
2706
+ end}
2707
+ )
2708
+ __TS__ObjectDefineProperty(
2709
+ Unit,
2710
+ "itemMoveOrderEvent",
2711
+ {get = function(self)
2712
+ local event = __TS__New(Event)
2713
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2714
+ local slotTo = order - orderId("moveslot0")
2715
+ self.onTargetOrder[order]:addListener(function(unit, item)
2716
+ local slotFrom = unit.items:findSlot(item)
2717
+ if slotFrom ~= nil then
2718
+ invoke(
2719
+ event,
2720
+ unit,
2721
+ item,
2722
+ slotFrom,
2723
+ slotTo
2724
+ )
2725
+ end
2726
+ end)
2727
+ end
2728
+ rawset(self, "itemMoveOrderEvent", event)
2729
+ return event
2730
+ end}
2523
2731
  )
2524
2732
  __TS__ObjectDefineProperty(
2525
2733
  Unit,
@@ -2546,6 +2754,10 @@ __TS__ObjectDefineProperty(
2546
2754
  rawset(self, "destroyEvent", destroyEvent)
2547
2755
  return destroyEvent
2548
2756
  end}
2757
+ )
2758
+ Unit.synchronize = synchronizer(
2759
+ function(unit) return unit.syncId end,
2760
+ function(syncId) return unitBySyncId[syncId] end
2549
2761
  );
2550
2762
  (function(self)
2551
2763
  local leaveAbilityIds = postcompile(function()
@@ -2575,7 +2787,8 @@ __TS__ObjectDefineProperty(
2575
2787
  return
2576
2788
  end
2577
2789
  end
2578
- unit:destroy()
2790
+ unit:saveData()
2791
+ Timer:run(unit, "destroy")
2579
2792
  end)
2580
2793
  end
2581
2794
  end)(Unit)