warscript 0.0.1-dev.9b0216a → 0.0.1-dev.9cbb1ff

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (112) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/sound.d.ts +17 -24
  6. package/core/types/sound.lua +99 -24
  7. package/core/types/timer.d.ts +6 -7
  8. package/core/types/timer.lua +18 -21
  9. package/core/util.lua +6 -1
  10. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  11. package/engine/behaviour/ability/apply-buff.lua +32 -0
  12. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  13. package/engine/behaviour/ability/damage.d.ts +3 -0
  14. package/engine/behaviour/ability/damage.lua +2 -2
  15. package/engine/behaviour/ability/emulate-impact.lua +11 -5
  16. package/engine/behaviour/ability.d.ts +12 -3
  17. package/engine/behaviour/ability.lua +66 -7
  18. package/engine/behaviour/unit.d.ts +2 -0
  19. package/engine/buff.d.ts +56 -41
  20. package/engine/buff.lua +295 -228
  21. package/engine/internal/ability.lua +16 -15
  22. package/engine/internal/item/ability.lua +29 -4
  23. package/engine/internal/item.d.ts +2 -2
  24. package/engine/internal/item.lua +56 -25
  25. package/engine/internal/mechanics/ability-duration.lua +1 -1
  26. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  27. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  28. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  29. package/engine/internal/object-data/evasion-probability.lua +16 -0
  30. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  31. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  32. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  33. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  34. package/engine/internal/unit/bonus.d.ts +2 -0
  35. package/engine/internal/unit/bonus.lua +17 -0
  36. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  37. package/engine/internal/unit/ignore-events-items.lua +5 -0
  38. package/engine/internal/unit/item.lua +3 -4
  39. package/engine/internal/unit.d.ts +13 -1
  40. package/engine/internal/unit.lua +74 -13
  41. package/engine/lightning.d.ts +12 -5
  42. package/engine/lightning.lua +48 -14
  43. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  44. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  45. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  46. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  47. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  48. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  49. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  50. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  51. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  52. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  53. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  54. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  55. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  56. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  57. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  58. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  59. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  60. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  61. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  62. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  63. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  64. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  65. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  66. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  67. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  68. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  69. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  70. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  71. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  72. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  73. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  74. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  75. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  76. package/engine/object-data/entry/ability-type/web.lua +52 -0
  77. package/engine/object-data/entry/ability-type.d.ts +19 -17
  78. package/engine/object-data/entry/ability-type.lua +81 -21
  79. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  80. package/engine/object-data/entry/buff-type.d.ts +6 -12
  81. package/engine/object-data/entry/buff-type.lua +13 -29
  82. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  83. package/engine/object-data/entry/item-type.d.ts +1 -1
  84. package/engine/object-data/entry/item-type.lua +4 -4
  85. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  86. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  87. package/engine/object-data/entry/sound-preset.lua +140 -0
  88. package/engine/object-data/entry/unit-type.d.ts +8 -1
  89. package/engine/object-data/entry/unit-type.lua +69 -10
  90. package/engine/object-data/entry/upgrade.d.ts +1 -1
  91. package/engine/object-data/entry/upgrade.lua +4 -4
  92. package/engine/object-data/entry.d.ts +16 -14
  93. package/engine/object-data/entry.lua +60 -32
  94. package/engine/object-field/ability.d.ts +5 -2
  95. package/engine/object-field/ability.lua +3 -0
  96. package/engine/object-field.d.ts +11 -3
  97. package/engine/object-field.lua +162 -76
  98. package/engine/standard/entries/buff-type.d.ts +3 -0
  99. package/engine/standard/entries/buff-type.lua +3 -0
  100. package/engine/standard/entries/sound-preset.d.ts +10 -0
  101. package/engine/standard/entries/sound-preset.lua +10 -0
  102. package/engine/unit.d.ts +1 -0
  103. package/engine/unit.lua +1 -0
  104. package/objutil/unit.lua +8 -0
  105. package/package.json +2 -2
  106. package/utility/linked-set.d.ts +1 -0
  107. package/utility/linked-set.lua +3 -0
  108. package/utility/lua-maps.d.ts +3 -0
  109. package/utility/lua-maps.lua +16 -0
  110. package/utility/lua-sets.d.ts +1 -0
  111. package/utility/lua-sets.lua +3 -0
  112. package/utility/reflection.lua +11 -7
@@ -51,11 +51,14 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
54
56
  local match = string.match
55
57
  local ____tostring = _G.tostring
56
58
  local setUnitAnimation = SetUnitAnimation
57
59
  local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
60
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
61
+ local resetUnitAnimation = ResetUnitAnimation
59
62
  local queueUnitAnimation = QueueUnitAnimation
60
63
  local getUnitIntegerField = BlzGetUnitIntegerField
61
64
  local getUnitRealField = BlzGetUnitRealField
@@ -75,6 +78,7 @@ local setUnitScale = SetUnitScale
75
78
  local setUnitPosition = SetUnitPosition
76
79
  local setUnitTimeScale = SetUnitTimeScale
77
80
  local getHandleId = GetHandleId
81
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
82
  local createUnit = CreateUnit
79
83
  local killUnit = KillUnit
80
84
  local setUnitExploded = SetUnitExploded
@@ -677,6 +681,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
681
  end
678
682
  function Unit.prototype.onDestroy(self)
679
683
  local handle = self.handle
684
+ self[107] = getUnitX(handle)
685
+ self[108] = getUnitY(handle)
680
686
  if not self._owner then
681
687
  self._owner = Player:of(getOwningPlayer(handle))
682
688
  end
@@ -792,6 +798,9 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
798
  setUnitAnimation(self.handle, animation)
793
799
  end
794
800
  end
801
+ function Unit.prototype.resetAnimation(self)
802
+ resetUnitAnimation(self.handle)
803
+ end
795
804
  function Unit.prototype.queueAnimation(self, animation)
796
805
  queueUnitAnimation(self.handle, animation)
797
806
  end
@@ -929,8 +938,15 @@ function Unit.prototype.interruptAttack(self)
929
938
  unitInterruptAttack(self.handle)
930
939
  end
931
940
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
941
+ local handle = self.handle
942
+ unitDisableAbility(handle, abilityId, true, false)
943
+ Timer:run(
944
+ unitDisableAbility,
945
+ handle,
946
+ abilityId,
947
+ false,
948
+ false
949
+ )
934
950
  end
935
951
  function Unit.prototype.getDistanceTo(self, target)
936
952
  local handle = self.handle
@@ -1195,6 +1211,14 @@ __TS__SetDescriptor(
1195
1211
  end},
1196
1212
  true
1197
1213
  )
1214
+ __TS__SetDescriptor(
1215
+ Unit.prototype,
1216
+ "isStunned",
1217
+ {get = function(self)
1218
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1219
+ end},
1220
+ true
1221
+ )
1198
1222
  __TS__SetDescriptor(
1199
1223
  Unit.prototype,
1200
1224
  "combatClassifications",
@@ -1268,6 +1292,19 @@ __TS__SetDescriptor(
1268
1292
  },
1269
1293
  true
1270
1294
  )
1295
+ __TS__SetDescriptor(
1296
+ Unit.prototype,
1297
+ "primaryAttribute",
1298
+ {
1299
+ get = function(self)
1300
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1301
+ end,
1302
+ set = function(self, primaryAttribute)
1303
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1304
+ end
1305
+ },
1306
+ true
1307
+ )
1271
1308
  __TS__SetDescriptor(
1272
1309
  Unit.prototype,
1273
1310
  "strengthBase",
@@ -1579,7 +1616,7 @@ __TS__SetDescriptor(
1579
1616
  "x",
1580
1617
  {
1581
1618
  get = function(self)
1582
- return getUnitX(self.handle)
1619
+ return self[107] or getUnitX(self.handle)
1583
1620
  end,
1584
1621
  set = function(self, v)
1585
1622
  SetUnitX(self.handle, v)
@@ -1592,7 +1629,7 @@ __TS__SetDescriptor(
1592
1629
  "y",
1593
1630
  {
1594
1631
  get = function(self)
1595
- return getUnitY(self.handle)
1632
+ return self[108] or getUnitY(self.handle)
1596
1633
  end,
1597
1634
  set = function(self, v)
1598
1635
  SetUnitY(self.handle, v)
@@ -1809,6 +1846,19 @@ __TS__SetDescriptor(
1809
1846
  end},
1810
1847
  true
1811
1848
  )
1849
+ __TS__SetDescriptor(
1850
+ Unit.prototype,
1851
+ "movementType",
1852
+ {
1853
+ get = function(self)
1854
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1855
+ end,
1856
+ set = function(self, movementType)
1857
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1858
+ end
1859
+ },
1860
+ true
1861
+ )
1812
1862
  __TS__SetDescriptor(
1813
1863
  Unit.prototype,
1814
1864
  "pathing",
@@ -2315,10 +2365,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2365
  ____exports.UnitTriggerEvent,
2316
2366
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2367
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2368
+ local handle = getOrderedUnit()
2369
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2370
+ local unit = ____exports.Unit:of(handle)
2371
+ if unit.state == 1 then
2372
+ return unit, getIssuedOrderId()
2373
+ end
2322
2374
  end
2323
2375
  return IgnoreEvent
2324
2376
  end
@@ -2509,8 +2561,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2561
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2562
  function()
2511
2563
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2564
+ local item = getManipulatedItem()
2565
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2566
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2567
  end
2515
2568
  return IgnoreEvent
2516
2569
  end
@@ -2520,8 +2573,9 @@ Unit.itemPickedUpEvent = __TS__New(
2520
2573
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2574
  function()
2522
2575
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2576
+ local item = getManipulatedItem()
2577
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2578
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2579
  end
2526
2580
  return IgnoreEvent
2527
2581
  end
@@ -2529,7 +2583,14 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2583
  Unit.itemUsedEvent = __TS__New(
2530
2584
  ____exports.UnitTriggerEvent,
2531
2585
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2586
+ function()
2587
+ local unit = getTriggerUnit()
2588
+ local item = getManipulatedItem()
2589
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2590
+ return ____exports.Unit:of(unit), Item:of(item)
2591
+ end
2592
+ return IgnoreEvent
2593
+ end
2533
2594
  )
2534
2595
  Unit.itemStackedEvent = __TS__New(
2535
2596
  ____exports.UnitTriggerEvent,
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};
@@ -1,15 +1,16 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local ____exports = {}
5
- local ____handle = require("core.types.handle")
6
- local Handle = ____handle.Handle
7
6
  local ____timer = require("core.types.timer")
8
7
  local Timer = ____timer.Timer
9
8
  local ____functions = require("utility.functions")
10
9
  local forwardByN = ____functions.forwardByN
11
10
  local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
12
11
  local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local ____destroyable = require("destroyable")
13
+ local AbstractDestroyable = ____destroyable.AbstractDestroyable
13
14
  local ____type = _G.type
14
15
  local select = _G.select
15
16
  local cos = math.cos
@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
27
28
  local getUnitFlyHeight = GetUnitFlyHeight
28
29
  local getLocationZ = GetLocationZ
29
30
  local moveLocation = MoveLocation
31
+ local getLightningColorA = GetLightningColorA
32
+ local getLightningColorR = GetLightningColorR
33
+ local getLightningColorG = GetLightningColorG
34
+ local getLightningColorB = GetLightningColorB
35
+ local setLightningColor = SetLightningColor
30
36
  local location = Location(0, 0)
31
37
  local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
32
38
  local unitToPointLightnings = setmetatable({}, {__mode = "k"})
@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
36
42
  ____exports.Lightning = __TS__Class()
37
43
  local Lightning = ____exports.Lightning
38
44
  Lightning.name = "Lightning"
39
- __TS__ClassExtends(Lightning, Handle)
45
+ __TS__ClassExtends(Lightning, AbstractDestroyable)
40
46
  function Lightning.prototype.____constructor(self, handle, typeId)
41
- Handle.prototype.____constructor(self, handle)
47
+ AbstractDestroyable.prototype.____constructor(self)
48
+ self.handle = handle
42
49
  self.typeId = typeId
43
50
  end
44
51
  function Lightning.prototype.onDestroy(self)
@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
46
53
  unitToPointLightnings[self] = nil
47
54
  pointToUnitLightnings[self] = nil
48
55
  destroyLightning(self.handle)
49
- return Handle.prototype.onDestroy(self)
56
+ return AbstractDestroyable.prototype.onDestroy(self)
50
57
  end
51
58
  function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
52
59
  if type(checkVisibility) ~= "boolean" then
@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
62
69
  )
63
70
  end
64
71
  if targetZ ~= nil then
65
- return self:of(
72
+ return __TS__New(
73
+ self,
66
74
  addLightningEx(
67
75
  util.id2s(typeId),
68
76
  checkVisibility,
@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
79
87
  if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
80
88
  if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
81
89
  if ____type(sourceXOrSourceUnit) == "number" then
82
- return self:of(
90
+ return __TS__New(
91
+ self,
83
92
  addLightning(
84
93
  util.id2s(typeId),
85
94
  checkVisibility,
@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
92
101
  )
93
102
  end
94
103
  local unit = sourceXOrSourceUnit.handle
95
- local lightning = self:of(
104
+ local lightning = __TS__New(
105
+ self,
96
106
  addLightningEx(
97
107
  util.id2s(typeId),
98
108
  checkVisibility,
@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
117
127
  return lightning
118
128
  end
119
129
  local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
120
- local lightning = self:of(
130
+ local lightning = __TS__New(
131
+ self,
121
132
  addLightningEx(
122
133
  util.id2s(typeId),
123
134
  checkVisibility,
@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
146
157
  local unit = sourceXOrSourceUnit.handle
147
158
  moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
148
159
  local z = getLocationZ(location)
149
- local lightning = self:of(
160
+ local lightning = __TS__New(
161
+ self,
150
162
  addLightningEx(
151
163
  util.id2s(typeId),
152
164
  checkVisibility,
@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
173
185
  local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
174
186
  moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
175
187
  local z = getLocationZ(location)
176
- local lightning = self:of(
188
+ local lightning = __TS__New(
189
+ self,
177
190
  addLightningEx(
178
191
  util.id2s(typeId),
179
192
  checkVisibility,
@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
199
212
  end
200
213
  local sourceUnit = sourceXOrSourceUnit.handle
201
214
  local targetUnit = sourceYOrTargetXOrTargetUnit.handle
202
- local lightning = self:of(
215
+ local lightning = __TS__New(
216
+ self,
203
217
  addLightningEx(
204
218
  util.id2s(typeId),
205
219
  checkVisibility,
@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
225
239
  return lightning
226
240
  end
227
241
  function Lightning.flash(self, ...)
228
- local parametersToForwardCount = select("#", ...) - 1
242
+ local parameterOrDuration, durationOrFading = select(-2, ...)
243
+ local hasFading = ____type(durationOrFading) ~= "number"
244
+ local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
229
245
  local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
230
- local duration = select(-1, ...)
246
+ local duration
247
+ if hasFading then
248
+ duration = parameterOrDuration
249
+ if durationOrFading then
250
+ lightning[110] = true
251
+ end
252
+ else
253
+ duration = durationOrFading
254
+ end
231
255
  lightning[109] = duration
232
256
  temporaryLightningsCount = temporaryLightningsCount + 1
233
257
  temporaryLightnings[temporaryLightningsCount] = lightning
@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
295
319
  temporaryLightnings[temporaryLightningsCount] = nil
296
320
  temporaryLightningsCount = temporaryLightningsCount - 1
297
321
  else
322
+ if lightning[110] then
323
+ local handle = lightning.handle
324
+ setLightningColor(
325
+ handle,
326
+ getLightningColorR(handle),
327
+ getLightningColorG(handle),
328
+ getLightningColorB(handle),
329
+ getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
330
+ )
331
+ end
298
332
  lightning[109] = duration - UPDATE_PERIOD
299
333
  i = i + 1
300
334
  end
@@ -12,3 +12,4 @@ export declare const enum AnimationName {
12
12
  STAND = "stand",
13
13
  WALK = "walk"
14
14
  }
15
+ export declare const isAnimationName: (value: string) => value is AnimationName;
@@ -1,2 +1,18 @@
1
1
  local ____exports = {}
2
+ local animationNames = {
3
+ attack = true,
4
+ birth = true,
5
+ death = true,
6
+ decay = true,
7
+ dissipate = true,
8
+ morph = true,
9
+ portrait = true,
10
+ sleep = true,
11
+ spell = true,
12
+ stand = true,
13
+ walk = true
14
+ }
15
+ ____exports.isAnimationName = function(value)
16
+ return animationNames[value] ~= nil
17
+ end
2
18
  return ____exports
@@ -2,13 +2,18 @@
2
2
  import { ModelNodeName } from "./model-node-name";
3
3
  import { ModelNodeQualifier } from "./model-node-qualifier";
4
4
  import { Optional } from "../../../utility/types";
5
+ import { EffectParameters } from "../../../core/types/effect";
5
6
  export type AttachmentPreset = {
6
7
  modelPath: string;
7
8
  nodeName: ModelNodeName;
8
9
  nodeQualifiers: ModelNodeQualifier[];
9
10
  };
10
- export type AttachmentPresetInput = Optional<AttachmentPreset, "nodeQualifiers"> | string;
11
- export declare const toAttachmentPreset: (attachmentPresetInput: AttachmentPresetInput) => AttachmentPreset;
11
+ export type EffectPresetWithParameters = AttachmentPreset & {
12
+ parameters?: EffectParameters;
13
+ };
14
+ export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
15
+ export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
16
+ export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
12
17
  export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
13
18
  export declare const extractAttachmentPresetInputNodeFQN: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
14
19
  export declare const splitAttachmentNodeFQN: (attachmentNodeFQN: string) => LuaMultiReturn<[attachmentNodeName: ModelNodeName, attachmentNodeQualifiers: ModelNodeQualifier[]]>;
@@ -1,9 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
2
3
  local __TS__StringSplit = ____lualib.__TS__StringSplit
3
4
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
4
5
  local ____exports = {}
5
- ____exports.toAttachmentPreset = function(attachmentPresetInput)
6
- return type(attachmentPresetInput) == "string" and ({modelPath = attachmentPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = attachmentPresetInput.modelPath, nodeName = attachmentPresetInput.nodeName, nodeQualifiers = attachmentPresetInput.nodeQualifiers or ({})})
6
+ ____exports.toEffectPreset = function(effectPresetInput)
7
+ return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
7
8
  end
8
9
  ____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
9
10
  return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
12
13
  if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
13
14
  return ""
14
15
  end
15
- return table.concat(
16
+ return __TS__ArrayJoin(
16
17
  {
17
18
  attachmentPresetInput.nodeName,
18
19
  table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
@@ -1,10 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum MovementType {
3
- NONE = "",
4
- FLOAT = "float",
5
- FLY = "fly",
6
- FOOT = "foot",
7
- HORSE = "horse",
8
- HOVER = "hover",
9
- AMPHIBIOUS = "amph"
3
+ NONE = 0,
4
+ FOOT = 1,
5
+ FLY = 2,
6
+ HORSE = 4,
7
+ HOVER = 8,
8
+ FLOAT = 16,
9
+ AMPHIBIOUS = 32
10
10
  }
@@ -1,2 +1,24 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByMovementType = {
5
+ [0] = "",
6
+ [16] = "float",
7
+ [2] = "fly",
8
+ [1] = "foot",
9
+ [4] = "horse",
10
+ [8] = "hover",
11
+ [32] = "amph"
12
+ }
13
+ local movementTypeByString = invertRecord(stringByMovementType)
14
+ ---
15
+ -- @internal For use by internal systems only.
16
+ ____exports.movementTypeToString = function(movementType)
17
+ return stringByMovementType[movementType]
18
+ end
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.stringToMovementType = function(____string)
22
+ return movementTypeByString[____string] or 0
23
+ end
2
24
  return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundEax {
3
+ DEFAULT = "DefaultEAXON",
4
+ ACKNOWLEDGEMENTS = "HeroAcksEAX",
5
+ ENVIRONMENT = "DoodadsEAX",
6
+ DRUMS = "KotoDrumsEAX",
7
+ ATTACKS = "CombatSoundsEAX",
8
+ ABILITIES = "SpellsEAX",
9
+ MISSILES = "MissilesEAX"
10
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -12,5 +12,5 @@ export type TechTreeDependency = {
12
12
  level: number;
13
13
  };
14
14
  export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
15
- export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
15
+ export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
16
16
  export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ export declare enum UnitAttribute {
3
+ STRENGTH = 1,
4
+ INTELLIGENCE = 2,
5
+ AGILITY = 3
6
+ }
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ ____exports.UnitAttribute = UnitAttribute or ({})
3
+ ____exports.UnitAttribute.STRENGTH = 1
4
+ ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
+ ____exports.UnitAttribute.INTELLIGENCE = 2
6
+ ____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
7
+ ____exports.UnitAttribute.AGILITY = 3
8
+ ____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
9
+ return ____exports
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
7
7
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get attackSpeedIncreaseFactor(): number[];
9
9
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get receivedDamageIncreaseFactor(): number[];
11
+ set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
12
  }
@@ -36,4 +36,17 @@ __TS__SetDescriptor(
36
36
  },
37
37
  true
38
38
  )
39
+ __TS__SetDescriptor(
40
+ BerserkAbilityType.prototype,
41
+ "receivedDamageIncreaseFactor",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("bsk3")
45
+ end,
46
+ set = function(self, receivedDamageIncreaseFactor)
47
+ self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
48
+ end
49
+ },
50
+ true
51
+ )
39
52
  return ____exports
@@ -6,6 +6,8 @@ local __TS__New = ____lualib.__TS__New
6
6
  local ____exports = {}
7
7
  local ____channel = require("engine.object-data.entry.ability-type.channel")
8
8
  local ChannelAbilityType = ____channel.ChannelAbilityType
9
+ local ____animation_2Dname = require("engine.object-data.auxiliary.animation-name")
10
+ local isAnimationName = ____animation_2Dname.isAnimationName
9
11
  local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
10
12
  local orderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.orderTypeStringIdFactory
11
13
  local ____timer = require("core.types.timer")
@@ -211,7 +213,16 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
211
213
  for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
212
214
  if usesAttackAnimation then
213
215
  local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
214
- abilityType.channelingAnimation = {"attack"}
216
+ if isAnimationName(abilityType.channelingAnimation[1]) then
217
+ if abilityType.channelingAnimation[1] ~= "attack" then
218
+ abilityType.channelingAnimation = {"attack"}
219
+ end
220
+ else
221
+ abilityType.channelingAnimation = {
222
+ "attack",
223
+ table.unpack(abilityType.channelingAnimation)
224
+ }
225
+ end
215
226
  end
216
227
  end
217
228
  return usesAttackAnimationByAbilityTypeId
@@ -0,0 +1,14 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CarrionSwarmAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get damagePerTarget(): number[];
7
+ set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get maximumTotalDamage(): number[];
9
+ set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get distance(): number[];
11
+ set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get finalAreaOfEffect(): number[];
13
+ set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
14
+ }