warscript 0.0.1-dev.9b0216a → 0.0.1-dev.9cbb1ff
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.lua +6 -1
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +3 -0
- package/engine/behaviour/ability/damage.lua +2 -2
- package/engine/behaviour/ability/emulate-impact.lua +11 -5
- package/engine/behaviour/ability.d.ts +12 -3
- package/engine/behaviour/ability.lua +66 -7
- package/engine/behaviour/unit.d.ts +2 -0
- package/engine/buff.d.ts +56 -41
- package/engine/buff.lua +295 -228
- package/engine/internal/ability.lua +16 -15
- package/engine/internal/item/ability.lua +29 -4
- package/engine/internal/item.d.ts +2 -2
- package/engine/internal/item.lua +56 -25
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +3 -4
- package/engine/internal/unit.d.ts +13 -1
- package/engine/internal/unit.lua +74 -13
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +81 -21
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +8 -1
- package/engine/object-data/entry/unit-type.lua +69 -10
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +5 -2
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field.d.ts +11 -3
- package/engine/object-field.lua +162 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
|
@@ -35,6 +35,8 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
|
|
|
35
35
|
local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
|
|
36
36
|
local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
|
|
37
37
|
local getHandleId = GetHandleId
|
|
38
|
+
local getItemBooleanField = BlzGetItemBooleanField
|
|
39
|
+
local setItemBooleanField = BlzSetItemBooleanField
|
|
38
40
|
local unitHideAbility = BlzUnitHideAbility
|
|
39
41
|
local match = string.match
|
|
40
42
|
local ____type = _G.type
|
|
@@ -452,8 +454,6 @@ end
|
|
|
452
454
|
local function getAbilityCooldown(_, abilityTypeId)
|
|
453
455
|
return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
|
|
454
456
|
end
|
|
455
|
-
local function doNothing()
|
|
456
|
-
end
|
|
457
457
|
____exports.ItemAbility = __TS__Class()
|
|
458
458
|
local ItemAbility = ____exports.ItemAbility
|
|
459
459
|
ItemAbility.name = "ItemAbility"
|
|
@@ -482,11 +482,12 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
|
|
|
482
482
|
)
|
|
483
483
|
end
|
|
484
484
|
function ItemAbility.prototype.interruptCast(self)
|
|
485
|
-
local
|
|
486
|
-
local
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
485
|
+
local handle = self.owner.handle
|
|
486
|
+
local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
|
|
487
|
+
if activelyUsed then
|
|
488
|
+
setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
|
|
489
|
+
setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
|
|
490
|
+
end
|
|
490
491
|
end
|
|
491
492
|
__TS__SetDescriptor(
|
|
492
493
|
ItemAbility.prototype,
|
|
@@ -502,17 +503,17 @@ __TS__SetDescriptor(
|
|
|
502
503
|
{
|
|
503
504
|
get = function(self)
|
|
504
505
|
local item = self.owner
|
|
505
|
-
local
|
|
506
|
-
local
|
|
507
|
-
local
|
|
508
|
-
return
|
|
506
|
+
local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
|
|
507
|
+
local ____item_handle_3 = item.handle
|
|
508
|
+
local ____opt_1 = item.owner
|
|
509
|
+
return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
|
|
509
510
|
end,
|
|
510
511
|
set = function(self, cooldownRemaining)
|
|
511
512
|
local item = self.owner
|
|
512
|
-
local
|
|
513
|
-
local
|
|
514
|
-
local
|
|
515
|
-
|
|
513
|
+
local ____startItemCooldown_8 = startItemCooldown
|
|
514
|
+
local ____item_handle_7 = item.handle
|
|
515
|
+
local ____opt_5 = item.owner
|
|
516
|
+
____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
|
|
516
517
|
end
|
|
517
518
|
},
|
|
518
519
|
true
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local restoreCooldownGroup
|
|
2
3
|
local ____player = require("core.types.player")
|
|
3
4
|
local Player = ____player.Player
|
|
4
5
|
local ____dummy = require("objutil.dummy")
|
|
@@ -11,6 +12,12 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
|
|
|
11
12
|
local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
|
|
12
13
|
local ____math = require("math")
|
|
13
14
|
local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
|
|
15
|
+
local ____timer = require("core.types.timer")
|
|
16
|
+
local Timer = ____timer.Timer
|
|
17
|
+
local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
|
|
18
|
+
local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
|
|
19
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
20
|
+
local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
|
|
14
21
|
local isItemOwned = IsItemOwned
|
|
15
22
|
local isItemPowerup = IsItemPowerup
|
|
16
23
|
local getItemX = GetItemX
|
|
@@ -21,7 +28,6 @@ local getItemIntegerField = BlzGetItemIntegerField
|
|
|
21
28
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
22
29
|
local setItemPosition = SetItemPosition
|
|
23
30
|
local unitAddItem = UnitAddItem
|
|
24
|
-
local unitDropItemSlot = UnitDropItemSlot
|
|
25
31
|
local unitRemoveItem = UnitRemoveItem
|
|
26
32
|
local unitUseItem = UnitUseItem
|
|
27
33
|
local unitResetCooldown = UnitResetCooldown
|
|
@@ -43,6 +49,7 @@ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
|
|
|
43
49
|
end)
|
|
44
50
|
local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
|
|
45
51
|
local itemType = BlankItemType:create()
|
|
52
|
+
itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
|
|
46
53
|
itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
|
|
47
54
|
itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
|
|
48
55
|
itemType.activelyUsed = true
|
|
@@ -64,7 +71,12 @@ local function startItemCooldownInternal(handle, cooldown)
|
|
|
64
71
|
setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
|
|
65
72
|
unitResetCooldown(dummy)
|
|
66
73
|
unitUseItem(dummy, cooldownStarterItem)
|
|
67
|
-
|
|
74
|
+
Timer:run(restoreCooldownGroup, handle, cooldownGroup)
|
|
75
|
+
end
|
|
76
|
+
restoreCooldownGroup = function(handle, cooldownGroup)
|
|
77
|
+
if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
|
|
78
|
+
setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
|
|
79
|
+
end
|
|
68
80
|
end
|
|
69
81
|
---
|
|
70
82
|
-- @internal For use by internal systems only.
|
|
@@ -77,6 +89,10 @@ ____exports.abilityActionDummy = dummy
|
|
|
77
89
|
---
|
|
78
90
|
-- @internal For use by internal systems only.
|
|
79
91
|
____exports.doAbilityAction = function(handle, action, ...)
|
|
92
|
+
local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
|
|
93
|
+
if not isAlreadyIgnoredInEvents then
|
|
94
|
+
ignoreEventsItems[handle] = true
|
|
95
|
+
end
|
|
80
96
|
local isOwned = isItemOwned(handle)
|
|
81
97
|
local isPowerup
|
|
82
98
|
local x
|
|
@@ -98,6 +114,9 @@ ____exports.doAbilityAction = function(handle, action, ...)
|
|
|
98
114
|
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
99
115
|
end
|
|
100
116
|
end
|
|
117
|
+
if not isAlreadyIgnoredInEvents then
|
|
118
|
+
ignoreEventsItems[handle] = nil
|
|
119
|
+
end
|
|
101
120
|
return result
|
|
102
121
|
end
|
|
103
122
|
---
|
|
@@ -110,6 +129,10 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
|
|
|
110
129
|
if slot == nil then
|
|
111
130
|
return ____exports.doAbilityAction(handle, action, ...)
|
|
112
131
|
end
|
|
132
|
+
local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
|
|
133
|
+
if not isAlreadyIgnoredInEvents then
|
|
134
|
+
ignoreEventsItems[handle] = true
|
|
135
|
+
end
|
|
113
136
|
local isPowerup
|
|
114
137
|
if isItemPowerup(handle) then
|
|
115
138
|
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
@@ -119,11 +142,13 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
|
|
|
119
142
|
unitAddItem(dummy, handle)
|
|
120
143
|
local result = action(handle, ...)
|
|
121
144
|
unitRemoveItem(dummy, handle)
|
|
122
|
-
|
|
123
|
-
unitDropItemSlot(owner, handle, slot)
|
|
145
|
+
unitAddItemToSlot(owner, handle, slot)
|
|
124
146
|
if isPowerup then
|
|
125
147
|
setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
126
148
|
end
|
|
149
|
+
if not isAlreadyIgnoredInEvents then
|
|
150
|
+
ignoreEventsItems[handle] = nil
|
|
151
|
+
end
|
|
127
152
|
return result
|
|
128
153
|
end
|
|
129
154
|
return ____exports
|
|
@@ -78,9 +78,9 @@ export declare class Item extends Handle<jitem> {
|
|
|
78
78
|
hasAbility(abilityTypeId: AbilityTypeId): boolean;
|
|
79
79
|
getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
|
|
80
80
|
get abilities(): readonly ItemAbility[];
|
|
81
|
-
static getInRange(
|
|
81
|
+
static getInRange(x: number, y: number, range: number): Item[];
|
|
82
82
|
static getInRect(rect: ReadonlyRect): Item[];
|
|
83
83
|
static get onCreate(): Event<[Item]>;
|
|
84
|
-
static get
|
|
84
|
+
static get destroyEvent(): Event<[Item]>;
|
|
85
85
|
}
|
|
86
86
|
export {};
|
package/engine/internal/item.lua
CHANGED
|
@@ -15,6 +15,12 @@ local ____ability = require("engine.internal.ability")
|
|
|
15
15
|
local ItemAbility = ____ability.ItemAbility
|
|
16
16
|
local ____ability = require("engine.internal.item.ability")
|
|
17
17
|
local doAbilityAction = ____ability.doAbilityAction
|
|
18
|
+
local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
|
|
19
|
+
local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
|
|
20
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
21
|
+
local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
|
|
22
|
+
local ____vec2 = require("math.vec2")
|
|
23
|
+
local distance = ____vec2.distance
|
|
18
24
|
local itemAddAbility = BlzItemAddAbility
|
|
19
25
|
local itemRemoveAbility = BlzItemRemoveAbility
|
|
20
26
|
local getItemAbility = BlzGetItemAbility
|
|
@@ -24,6 +30,12 @@ local getAbilityId = BlzGetAbilityId
|
|
|
24
30
|
local getWidgetLife = GetWidgetLife
|
|
25
31
|
local removeItem = RemoveItem
|
|
26
32
|
local getHandleId = GetHandleId
|
|
33
|
+
local setRect = SetRect
|
|
34
|
+
local enumItemsInRect = EnumItemsInRect
|
|
35
|
+
local getEnumItem = GetEnumItem
|
|
36
|
+
local getItemTypeId = GetItemTypeId
|
|
37
|
+
local getItemX = GetItemX
|
|
38
|
+
local getItemY = GetItemY
|
|
27
39
|
local getItemIntegerField = BlzGetItemIntegerField
|
|
28
40
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
29
41
|
local getItemBooleanField = BlzGetItemBooleanField
|
|
@@ -53,6 +65,32 @@ local function getItemAbilities(handle, item)
|
|
|
53
65
|
end
|
|
54
66
|
return abilities
|
|
55
67
|
end
|
|
68
|
+
local targetCollection
|
|
69
|
+
local targetCollectionNextIndex
|
|
70
|
+
local centerX
|
|
71
|
+
local centerY
|
|
72
|
+
local enumRange
|
|
73
|
+
local function collectIntoTarget()
|
|
74
|
+
local item = getEnumItem()
|
|
75
|
+
local typeId = getItemTypeId(item)
|
|
76
|
+
if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
|
|
77
|
+
targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
|
|
78
|
+
targetCollectionNextIndex = targetCollectionNextIndex + 1
|
|
79
|
+
end
|
|
80
|
+
end
|
|
81
|
+
local function collectIntoTargetRange()
|
|
82
|
+
local item = getEnumItem()
|
|
83
|
+
local typeId = getItemTypeId(item)
|
|
84
|
+
if distance(
|
|
85
|
+
getItemX(item),
|
|
86
|
+
getItemY(item),
|
|
87
|
+
centerX,
|
|
88
|
+
centerY
|
|
89
|
+
) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
|
|
90
|
+
targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
|
|
91
|
+
targetCollectionNextIndex = targetCollectionNextIndex + 1
|
|
92
|
+
end
|
|
93
|
+
end
|
|
56
94
|
____exports.Item = __TS__Class()
|
|
57
95
|
local Item = ____exports.Item
|
|
58
96
|
Item.name = "Item"
|
|
@@ -111,34 +149,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
|
|
|
111
149
|
local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
|
|
112
150
|
return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
|
|
113
151
|
end
|
|
114
|
-
function Item.getInRange(self,
|
|
115
|
-
|
|
116
|
-
|
|
152
|
+
function Item.getInRange(self, x, y, range)
|
|
153
|
+
targetCollection = {}
|
|
154
|
+
targetCollectionNextIndex = 1
|
|
155
|
+
centerX = x
|
|
156
|
+
centerY = y
|
|
157
|
+
enumRange = range
|
|
158
|
+
setRect(
|
|
117
159
|
enumRect,
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
160
|
+
x - range,
|
|
161
|
+
y - range,
|
|
162
|
+
x + range,
|
|
163
|
+
y + range
|
|
122
164
|
)
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
nil,
|
|
126
|
-
function()
|
|
127
|
-
collection[#collection + 1] = self:of(GetEnumItem())
|
|
128
|
-
end
|
|
129
|
-
)
|
|
130
|
-
return collection
|
|
165
|
+
enumItemsInRect(enumRect, nil, collectIntoTargetRange)
|
|
166
|
+
return targetCollection
|
|
131
167
|
end
|
|
132
168
|
function Item.getInRect(self, rect)
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
function()
|
|
138
|
-
collection[#collection + 1] = self:of(GetEnumItem())
|
|
139
|
-
end
|
|
140
|
-
)
|
|
141
|
-
return collection
|
|
169
|
+
targetCollection = {}
|
|
170
|
+
targetCollectionNextIndex = 1
|
|
171
|
+
enumItemsInRect(rect.handle, nil, collectIntoTarget)
|
|
172
|
+
return targetCollection
|
|
142
173
|
end
|
|
143
174
|
__TS__SetDescriptor(
|
|
144
175
|
Item.prototype,
|
|
@@ -551,7 +582,7 @@ __TS__ObjectDefineProperty(
|
|
|
551
582
|
)
|
|
552
583
|
__TS__ObjectDefineProperty(
|
|
553
584
|
Item,
|
|
554
|
-
"
|
|
585
|
+
"destroyEvent",
|
|
555
586
|
{get = function(self)
|
|
556
587
|
return self.onDestroyEvent
|
|
557
588
|
end}
|
|
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
|
|
|
8
8
|
-- @internal For use by internal systems only.
|
|
9
9
|
____exports.getAbilityDuration = function(ability, target)
|
|
10
10
|
local level = ability.level
|
|
11
|
-
return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
|
|
11
|
+
return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
|
|
12
12
|
end
|
|
13
13
|
return ____exports
|
|
@@ -1,2 +1,2 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
-
export
|
|
2
|
+
export {};
|
|
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
|
|
|
10
10
|
abilityType.autoAttackSpeedIncreaseFactor = 0
|
|
11
11
|
return abilityType.id
|
|
12
12
|
end)
|
|
13
|
+
---
|
|
14
|
+
-- @internal For use by internal systems.
|
|
13
15
|
____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
|
|
14
16
|
return ____exports
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____evasion = require("engine.object-data.entry.ability-type.evasion")
|
|
3
|
+
local EvasionAbilityType = ____evasion.EvasionAbilityType
|
|
4
|
+
---
|
|
5
|
+
-- @internal For use by internal systems.
|
|
6
|
+
____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
|
|
7
|
+
local abilityType = EvasionAbilityType:create()
|
|
8
|
+
abilityType.isInternal = true
|
|
9
|
+
abilityType.isButtonVisible = false
|
|
10
|
+
abilityType.evasionProbability = 0
|
|
11
|
+
return abilityType.id
|
|
12
|
+
end)
|
|
13
|
+
---
|
|
14
|
+
-- @internal For use by internal systems.
|
|
15
|
+
____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
|
|
16
|
+
return ____exports
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____unit = require("engine.internal.unit")
|
|
3
|
+
local Unit = ____unit.Unit
|
|
4
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
5
|
+
local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
|
|
6
|
+
local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
|
|
7
|
+
local setItemVisible = SetItemVisible
|
|
8
|
+
local unitRemoveItem = UnitRemoveItem
|
|
9
|
+
Unit.itemPickedUpEvent:addListener(
|
|
10
|
+
4,
|
|
11
|
+
function(unit)
|
|
12
|
+
local handle = unit.handle
|
|
13
|
+
if unitsWithFillerItems[handle] ~= nil then
|
|
14
|
+
for previousSlot = 1, 6 do
|
|
15
|
+
local fillerItem = fillerItems[previousSlot]
|
|
16
|
+
unitRemoveItem(handle, fillerItem)
|
|
17
|
+
setItemVisible(fillerItem, false)
|
|
18
|
+
end
|
|
19
|
+
unitsWithFillerItems[handle] = nil
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
)
|
|
23
|
+
return ____exports
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____blank = require("engine.object-data.entry.item-type.blank")
|
|
3
|
+
local BlankItemType = ____blank.BlankItemType
|
|
4
|
+
local ____arrays = require("utility.arrays")
|
|
5
|
+
local array = ____arrays.array
|
|
6
|
+
local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
|
|
7
|
+
local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
|
|
8
|
+
local setItemVisible = SetItemVisible
|
|
9
|
+
local unitAddItem = UnitAddItem
|
|
10
|
+
local unitItemInSlot = UnitItemInSlot
|
|
11
|
+
local unitRemoveItem = UnitRemoveItem
|
|
12
|
+
---
|
|
13
|
+
-- @internal For use by internal systems only.
|
|
14
|
+
____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
|
|
15
|
+
local itemType = BlankItemType:create()
|
|
16
|
+
itemType.name = "[Warscript/Dummy] Slot Filler"
|
|
17
|
+
return itemType.id
|
|
18
|
+
end)
|
|
19
|
+
---
|
|
20
|
+
-- @internal For use by internal systems only.
|
|
21
|
+
____exports.fillerItems = array(
|
|
22
|
+
6,
|
|
23
|
+
function()
|
|
24
|
+
local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
|
|
25
|
+
setItemVisible(item, false)
|
|
26
|
+
ignoreEventsItems[item] = true
|
|
27
|
+
return item
|
|
28
|
+
end
|
|
29
|
+
)
|
|
30
|
+
---
|
|
31
|
+
-- @internal For use by internal systems only.
|
|
32
|
+
____exports.unitsWithFillerItems = {}
|
|
33
|
+
---
|
|
34
|
+
-- @internal For use by internal systems only.
|
|
35
|
+
____exports.unitAddItemToSlot = function(unit, item, slot)
|
|
36
|
+
for previousSlot = 0, slot - 1 do
|
|
37
|
+
if unitItemInSlot(unit, previousSlot) == nil then
|
|
38
|
+
unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
|
|
39
|
+
____exports.unitsWithFillerItems[unit] = true
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
unitAddItem(unit, item)
|
|
43
|
+
if ____exports.unitsWithFillerItems[unit] ~= nil then
|
|
44
|
+
for previousSlot = 0, slot - 1 do
|
|
45
|
+
local fillerItem = ____exports.fillerItems[previousSlot + 1]
|
|
46
|
+
unitRemoveItem(unit, fillerItem)
|
|
47
|
+
setItemVisible(fillerItem, false)
|
|
48
|
+
end
|
|
49
|
+
____exports.unitsWithFillerItems[unit] = nil
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
return ____exports
|
|
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
|
|
|
11
11
|
export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
|
|
12
12
|
export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
|
|
13
13
|
export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
|
|
14
|
+
export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
|
|
14
15
|
export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
|
|
15
16
|
abilityTypeId: AbilityTypeId;
|
|
16
17
|
field: jabilityintegerlevelfield;
|
|
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
|
|
|
34
35
|
const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
|
|
35
36
|
const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
36
37
|
const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
38
|
+
const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
|
|
37
39
|
}
|
|
38
40
|
export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
|
|
39
41
|
export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
|
|
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
|
|
|
21
21
|
local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
|
|
22
22
|
local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
|
|
23
23
|
local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
|
|
24
|
+
local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
|
|
25
|
+
local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
|
|
26
|
+
local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
|
|
24
27
|
local damageFactorByUnit = {}
|
|
25
28
|
local receivedDamageFactorByUnit = {}
|
|
29
|
+
local function atLeastOnceProbability(array)
|
|
30
|
+
local oppositeEventProbability = 1
|
|
31
|
+
for i = 1, #array do
|
|
32
|
+
oppositeEventProbability = oppositeEventProbability * (1 - array[i])
|
|
33
|
+
end
|
|
34
|
+
return 1 - oppositeEventProbability
|
|
35
|
+
end
|
|
26
36
|
____exports.UnitBonusType = {}
|
|
27
37
|
local UnitBonusType = ____exports.UnitBonusType
|
|
28
38
|
do
|
|
@@ -56,6 +66,13 @@ do
|
|
|
56
66
|
}
|
|
57
67
|
UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
|
|
58
68
|
UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
|
|
69
|
+
UnitBonusType.EVASION_PROBABILITY = {
|
|
70
|
+
abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
|
|
71
|
+
field = EVASION_PROBABILITY_ABILITY_FIELD,
|
|
72
|
+
integer = false,
|
|
73
|
+
reduce = atLeastOnceProbability,
|
|
74
|
+
initialValue = 0
|
|
75
|
+
}
|
|
59
76
|
end
|
|
60
77
|
local bonusesByUnitByBonusType = {}
|
|
61
78
|
local nextId = 1
|
|
@@ -9,12 +9,12 @@ local ____unit = require("engine.internal.unit")
|
|
|
9
9
|
local Unit = ____unit.Unit
|
|
10
10
|
local ____utility = require("engine.internal.utility")
|
|
11
11
|
local findUnitItemSlot = ____utility.findUnitItemSlot
|
|
12
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
13
|
+
local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
|
|
12
14
|
local rawset = _G.rawset
|
|
13
15
|
local ____type = _G.type
|
|
14
16
|
local isItemPowerup = IsItemPowerup
|
|
15
17
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
16
|
-
local unitAddItem = UnitAddItem
|
|
17
|
-
local unitDropItemSlot = UnitDropItemSlot
|
|
18
18
|
local unitInventorySize = UnitInventorySize
|
|
19
19
|
local unitItemInSlot = UnitItemInSlot
|
|
20
20
|
local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
|
|
@@ -47,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
|
|
|
47
47
|
if isPowerup then
|
|
48
48
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
49
49
|
end
|
|
50
|
-
|
|
51
|
-
unitDropItemSlot(handle, itemHandle, slot - 1)
|
|
50
|
+
unitAddItemToSlot(handle, itemHandle, slot - 1)
|
|
52
51
|
if isPowerup then
|
|
53
52
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
54
53
|
end
|
|
@@ -11,6 +11,8 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
14
16
|
export type UnitClassification = junittype;
|
|
15
17
|
export declare namespace UnitClassification {
|
|
16
18
|
const STRUCTURE: junittype;
|
|
@@ -100,7 +102,9 @@ declare const enum UnitPropertyKey {
|
|
|
100
102
|
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
103
|
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
104
|
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
-
IS_TEAM_GLOW_HIDDEN = 106
|
|
105
|
+
IS_TEAM_GLOW_HIDDEN = 106,
|
|
106
|
+
LAST_X = 107,
|
|
107
|
+
LAST_Y = 108
|
|
104
108
|
}
|
|
105
109
|
export type UnitSyncId = number & {
|
|
106
110
|
readonly __unitSyncId: unique symbol;
|
|
@@ -113,6 +117,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
113
117
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
114
118
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
115
119
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
120
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
121
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
116
122
|
private _owner?;
|
|
117
123
|
private _timeScale?;
|
|
118
124
|
private events?;
|
|
@@ -133,6 +139,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
133
139
|
get isAlive(): boolean;
|
|
134
140
|
get isDead(): boolean;
|
|
135
141
|
get isIllusion(): boolean;
|
|
142
|
+
get isStunned(): boolean;
|
|
136
143
|
get combatClassifications(): CombatClassifications;
|
|
137
144
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
138
145
|
hasCombatClassification(combatClassification: CombatClassification): boolean;
|
|
@@ -147,6 +154,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
147
154
|
isEnemyOf(unit: Unit): boolean;
|
|
148
155
|
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
149
156
|
playAnimation(animation: number): void;
|
|
157
|
+
resetAnimation(): void;
|
|
150
158
|
queueAnimation(animation: string): void;
|
|
151
159
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
152
160
|
get firstWeapon(): UnitWeapon;
|
|
@@ -155,6 +163,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
155
163
|
set level(v: number);
|
|
156
164
|
get xp(): number;
|
|
157
165
|
set xp(v: number);
|
|
166
|
+
get primaryAttribute(): UnitAttribute;
|
|
167
|
+
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
158
168
|
get strengthBase(): number;
|
|
159
169
|
set strengthBase(strengthBase: number);
|
|
160
170
|
get strengthBonus(): number;
|
|
@@ -229,6 +239,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
229
239
|
set timeScale(v: number);
|
|
230
240
|
get collisionSize(): number;
|
|
231
241
|
get pathingCollisionRange(): number;
|
|
242
|
+
get movementType(): MovementType;
|
|
243
|
+
set movementType(movementType: MovementType);
|
|
232
244
|
set pathing(v: boolean);
|
|
233
245
|
isSelected(player: Player): boolean;
|
|
234
246
|
explode(): void;
|