warscript 0.0.1-dev.8bfb72f → 0.0.1-dev.8d8d605

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (372) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.d.ts +1 -0
  8. package/core/types/frame.lua +136 -58
  9. package/core/types/handle.lua +9 -9
  10. package/core/types/item.d.ts +1 -0
  11. package/core/types/item.lua +1 -0
  12. package/core/types/player.d.ts +18 -1
  13. package/core/types/player.lua +76 -26
  14. package/core/types/playerCamera.d.ts +2 -0
  15. package/core/types/playerCamera.lua +123 -5
  16. package/core/types/playerColor.lua +4 -3
  17. package/core/types/sound.d.ts +18 -25
  18. package/core/types/sound.lua +113 -33
  19. package/core/types/tileCell.d.ts +11 -1
  20. package/core/types/tileCell.lua +97 -0
  21. package/core/types/timer.d.ts +9 -8
  22. package/core/types/timer.lua +45 -23
  23. package/core/types/unit.d.ts +4 -0
  24. package/core/types/unit.lua +4 -0
  25. package/core/util.lua +6 -1
  26. package/decl/native.d.ts +1718 -964
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/behavior.d.ts +14 -1
  30. package/engine/behavior.lua +230 -70
  31. package/engine/behaviour/ability/apply-buff.lua +5 -5
  32. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  33. package/engine/behaviour/ability/damage.d.ts +12 -3
  34. package/engine/behaviour/ability/damage.lua +40 -49
  35. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  36. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  37. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  38. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  39. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  40. package/engine/behaviour/ability/restore-mana.lua +6 -6
  41. package/engine/behaviour/ability.d.ts +16 -6
  42. package/engine/behaviour/ability.lua +67 -21
  43. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  44. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  45. package/engine/behaviour/unit.d.ts +41 -2
  46. package/engine/behaviour/unit.lua +270 -6
  47. package/engine/buff.d.ts +117 -60
  48. package/engine/buff.lua +587 -303
  49. package/engine/index.d.ts +2 -1
  50. package/engine/internal/ability.d.ts +11 -1
  51. package/engine/internal/ability.lua +100 -41
  52. package/engine/internal/item/ability.lua +63 -11
  53. package/engine/internal/item/fields.d.ts +12 -0
  54. package/engine/internal/item/fields.lua +33 -0
  55. package/engine/internal/item+owner.d.ts +1 -0
  56. package/engine/internal/item+owner.lua +19 -6
  57. package/engine/internal/item.d.ts +28 -16
  58. package/engine/internal/item.lua +265 -83
  59. package/engine/internal/mechanics/ability-duration.lua +1 -1
  60. package/engine/internal/mechanics/cast-ability.lua +6 -3
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  69. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  70. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  71. package/engine/internal/object-data/health-bonus.lua +16 -0
  72. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  73. package/engine/internal/object-data/mana-bonus.lua +16 -0
  74. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  75. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  76. package/engine/internal/unit/ability.d.ts +35 -0
  77. package/engine/internal/unit/ability.lua +113 -12
  78. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  79. package/engine/internal/unit/allowed-targets.lua +9 -1
  80. package/engine/internal/unit/appearance.d.ts +15 -0
  81. package/engine/internal/unit/appearance.lua +85 -0
  82. package/engine/internal/unit/attributes.d.ts +17 -0
  83. package/engine/internal/unit/attributes.lua +46 -0
  84. package/engine/internal/unit/bag.d.ts +18 -0
  85. package/engine/internal/unit/bag.lua +63 -0
  86. package/engine/internal/unit/bonus.d.ts +6 -0
  87. package/engine/internal/unit/bonus.lua +33 -3
  88. package/engine/internal/unit/buff.d.ts +2 -2
  89. package/engine/internal/unit/buff.lua +34 -19
  90. package/engine/internal/unit/equipment.d.ts +36 -0
  91. package/engine/internal/unit/equipment.lua +169 -0
  92. package/engine/internal/unit/fly-height.d.ts +7 -0
  93. package/engine/internal/unit/fly-height.lua +20 -0
  94. package/engine/internal/unit/interrupts.d.ts +12 -0
  95. package/engine/internal/unit/interrupts.lua +28 -0
  96. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  97. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  98. package/engine/internal/unit/main-selected.lua +12 -27
  99. package/engine/internal/unit/order.d.ts +20 -0
  100. package/engine/internal/unit/order.lua +136 -0
  101. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  102. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  103. package/engine/internal/unit/range-event.d.ts +12 -0
  104. package/engine/internal/unit/range-event.lua +90 -0
  105. package/engine/internal/unit/scale.d.ts +7 -0
  106. package/engine/internal/unit/scale.lua +20 -0
  107. package/engine/internal/unit+ability.lua +10 -1
  108. package/engine/internal/unit+bonus.lua +3 -3
  109. package/engine/internal/unit+damage.d.ts +11 -11
  110. package/engine/internal/unit+damage.lua +43 -14
  111. package/engine/internal/unit+spellSteal.lua +1 -2
  112. package/engine/internal/unit-missile-data.lua +58 -32
  113. package/engine/internal/unit-missile-launch.lua +52 -14
  114. package/engine/internal/unit.d.ts +42 -25
  115. package/engine/internal/unit.lua +384 -265
  116. package/engine/lightning.d.ts +4 -3
  117. package/engine/lightning.lua +21 -12
  118. package/engine/local-client.d.ts +27 -0
  119. package/engine/local-client.lua +343 -54
  120. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  121. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  122. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  123. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  124. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  125. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  126. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  127. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  128. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  129. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  130. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  131. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  132. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  133. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  134. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  135. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  136. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  137. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  138. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  139. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  140. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  141. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  142. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  143. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  144. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  145. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  146. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  147. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  148. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  149. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  150. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  152. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  153. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  154. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  155. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  156. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  157. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  158. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  159. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  160. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  161. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  162. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  163. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  164. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  165. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  166. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  167. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  168. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  169. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  170. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  171. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  172. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  173. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  174. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  175. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  176. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  177. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  178. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  179. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  180. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  181. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  182. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  183. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  184. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  185. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  186. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  187. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  188. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  189. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  190. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  191. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  192. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  193. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  194. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  195. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  196. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  197. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  198. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  199. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  200. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  201. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  202. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  203. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  204. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  205. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  206. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  207. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  209. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  211. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  212. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  213. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  214. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  215. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  216. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  217. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  218. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  219. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  220. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  221. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  222. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  223. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  224. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  225. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  226. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  227. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  228. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  229. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  230. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  231. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  232. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  233. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  234. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  235. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  236. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  237. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  238. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  239. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  240. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  241. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  242. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  243. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  244. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  245. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  246. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  247. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  248. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  250. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  251. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  252. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  253. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  254. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  255. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  256. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  257. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  258. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  259. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  260. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  261. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  262. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  263. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  264. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  265. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  266. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  267. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  268. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  269. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  270. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  271. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  272. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  273. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  274. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  275. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  276. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  277. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  278. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  279. package/engine/object-data/entry/ability-type/web.lua +52 -0
  280. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  281. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  282. package/engine/object-data/entry/ability-type.d.ts +30 -19
  283. package/engine/object-data/entry/ability-type.lua +222 -28
  284. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  285. package/engine/object-data/entry/buff-type.d.ts +10 -12
  286. package/engine/object-data/entry/buff-type.lua +39 -29
  287. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  288. package/engine/object-data/entry/destructible-type.lua +181 -0
  289. package/engine/object-data/entry/item-type.d.ts +12 -3
  290. package/engine/object-data/entry/item-type.lua +56 -4
  291. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  292. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  293. package/engine/object-data/entry/sound-preset.lua +140 -0
  294. package/engine/object-data/entry/unit-type.d.ts +71 -6
  295. package/engine/object-data/entry/unit-type.lua +592 -93
  296. package/engine/object-data/entry/upgrade.d.ts +2 -2
  297. package/engine/object-data/entry/upgrade.lua +4 -4
  298. package/engine/object-data/entry.d.ts +19 -14
  299. package/engine/object-data/entry.lua +60 -32
  300. package/engine/object-field/ability.d.ts +4 -4
  301. package/engine/object-field/ability.lua +9 -8
  302. package/engine/object-field/item.d.ts +22 -0
  303. package/engine/object-field/item.lua +118 -0
  304. package/engine/object-field/unit.d.ts +72 -3
  305. package/engine/object-field/unit.lua +268 -7
  306. package/engine/object-field.d.ts +26 -7
  307. package/engine/object-field.lua +360 -119
  308. package/engine/random.d.ts +10 -0
  309. package/engine/random.lua +21 -0
  310. package/engine/standard/entries/ability-type.d.ts +3102 -7
  311. package/engine/standard/entries/ability-type.lua +0 -6
  312. package/engine/standard/entries/buff-type.d.ts +3 -0
  313. package/engine/standard/entries/buff-type.lua +3 -0
  314. package/engine/standard/entries/item-type.d.ts +1299 -0
  315. package/engine/standard/entries/item-type.lua +2 -0
  316. package/engine/standard/entries/sound-preset.d.ts +10 -0
  317. package/engine/standard/entries/sound-preset.lua +10 -0
  318. package/engine/standard/entries/unit-type.d.ts +5 -0
  319. package/engine/standard/entries/unit-type.lua +5 -0
  320. package/engine/standard/fields/ability.d.ts +2 -2
  321. package/engine/standard/fields/ability.lua +2 -2
  322. package/engine/standard/fields/item.d.ts +4 -0
  323. package/engine/standard/fields/item.lua +6 -0
  324. package/engine/standard/fields/unit.d.ts +12 -0
  325. package/engine/standard/fields/unit.lua +20 -0
  326. package/engine/synchronization.d.ts +11 -0
  327. package/engine/synchronization.lua +77 -0
  328. package/engine/text-tag.d.ts +36 -2
  329. package/engine/text-tag.lua +250 -10
  330. package/engine/unit.d.ts +10 -1
  331. package/engine/unit.lua +10 -1
  332. package/event.d.ts +1 -1
  333. package/lualib_bundle.lua +1 -1
  334. package/math.d.ts +2 -0
  335. package/math.lua +14 -0
  336. package/net/socket.lua +1 -1
  337. package/network.lua +25 -1
  338. package/objutil/buff.lua +11 -10
  339. package/objutil/object.lua +1 -1
  340. package/objutil/unit.lua +8 -0
  341. package/operation.d.ts +8 -1
  342. package/operation.lua +38 -18
  343. package/package.json +3 -23
  344. package/patch-lua.lua +15 -0
  345. package/patch-lualib.lua +1 -1
  346. package/utility/arrays.d.ts +2 -0
  347. package/utility/arrays.lua +11 -0
  348. package/utility/callback-array.d.ts +17 -0
  349. package/utility/callback-array.lua +61 -0
  350. package/utility/functions.d.ts +8 -0
  351. package/utility/functions.lua +13 -0
  352. package/utility/linked-map.d.ts +35 -0
  353. package/utility/linked-map.lua +107 -0
  354. package/utility/linked-set.d.ts +5 -1
  355. package/utility/linked-set.lua +49 -1
  356. package/utility/lua-maps.d.ts +15 -2
  357. package/utility/lua-maps.lua +53 -2
  358. package/utility/lua-sets.d.ts +2 -0
  359. package/utility/lua-sets.lua +7 -0
  360. package/utility/random.d.ts +102 -0
  361. package/utility/random.lua +273 -0
  362. package/utility/records.lua +20 -1
  363. package/utility/reflection.lua +11 -7
  364. package/utility/types.d.ts +3 -0
  365. package/utility/unordered-map.d.ts +27 -0
  366. package/utility/unordered-map.lua +99 -0
  367. package/core/types/order.d.ts +0 -25
  368. package/core/types/order.lua +0 -55
  369. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  370. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  371. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  372. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,11 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ArmorType {
3
+ LIGHT = 0,
4
+ MEDIUM = 1,
5
+ HEAVY = 2,
6
+ FORTIFIED = 3,
7
+ NORMAL = 4,
8
+ HERO = 5,
9
+ DIVINE = 6,
10
+ UNARMORED = 7
11
+ }
@@ -0,0 +1,46 @@
1
+ local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByArmorType = {
5
+ [0] = "small",
6
+ [1] = "medium",
7
+ [2] = "large",
8
+ [3] = "fort",
9
+ [4] = "normal",
10
+ [5] = "hero",
11
+ [6] = "divine",
12
+ [7] = "none"
13
+ }
14
+ local armorTypeByString = invertRecord(stringByArmorType)
15
+ local nativeByArmorType = {
16
+ [0] = DEFENSE_TYPE_LIGHT,
17
+ [1] = DEFENSE_TYPE_MEDIUM,
18
+ [2] = DEFENSE_TYPE_LARGE,
19
+ [3] = DEFENSE_TYPE_FORT,
20
+ [4] = DEFENSE_TYPE_NORMAL,
21
+ [5] = DEFENSE_TYPE_HERO,
22
+ [6] = DEFENSE_TYPE_DIVINE,
23
+ [7] = DEFENSE_TYPE_NONE
24
+ }
25
+ local armorTypeByNative = invertRecord(nativeByArmorType)
26
+ ---
27
+ -- @internal For use by internal systems only.
28
+ ____exports.armorTypeToString = function(armorType)
29
+ return stringByArmorType[armorType]
30
+ end
31
+ ---
32
+ -- @internal For use by internal systems only.
33
+ ____exports.stringToArmorType = function(____string)
34
+ return armorTypeByString[____string] or 7
35
+ end
36
+ ---
37
+ -- @internal For use by internal systems only.
38
+ ____exports.armorTypeToNative = function(armorType)
39
+ return nativeByArmorType[armorType]
40
+ end
41
+ ---
42
+ -- @internal For use by internal systems only.
43
+ ____exports.nativeToArmorType = function(armorType)
44
+ return armorTypeByNative[armorType]
45
+ end
46
+ return ____exports
@@ -2,13 +2,18 @@
2
2
  import { ModelNodeName } from "./model-node-name";
3
3
  import { ModelNodeQualifier } from "./model-node-qualifier";
4
4
  import { Optional } from "../../../utility/types";
5
+ import { EffectParameters } from "../../../core/types/effect";
5
6
  export type AttachmentPreset = {
6
7
  modelPath: string;
7
8
  nodeName: ModelNodeName;
8
9
  nodeQualifiers: ModelNodeQualifier[];
9
10
  };
10
- export type AttachmentPresetInput = Optional<AttachmentPreset, "nodeQualifiers"> | string;
11
- export declare const toAttachmentPreset: (attachmentPresetInput: AttachmentPresetInput) => AttachmentPreset;
11
+ export type EffectPresetWithParameters = AttachmentPreset & {
12
+ parameters?: EffectParameters;
13
+ };
14
+ export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
15
+ export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
16
+ export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
12
17
  export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
13
18
  export declare const extractAttachmentPresetInputNodeFQN: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
14
19
  export declare const splitAttachmentNodeFQN: (attachmentNodeFQN: string) => LuaMultiReturn<[attachmentNodeName: ModelNodeName, attachmentNodeQualifiers: ModelNodeQualifier[]]>;
@@ -1,9 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
2
3
  local __TS__StringSplit = ____lualib.__TS__StringSplit
3
4
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
4
5
  local ____exports = {}
5
- ____exports.toAttachmentPreset = function(attachmentPresetInput)
6
- return type(attachmentPresetInput) == "string" and ({modelPath = attachmentPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = attachmentPresetInput.modelPath, nodeName = attachmentPresetInput.nodeName, nodeQualifiers = attachmentPresetInput.nodeQualifiers or ({})})
6
+ ____exports.toEffectPreset = function(effectPresetInput)
7
+ return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
7
8
  end
8
9
  ____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
9
10
  return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
12
13
  if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
13
14
  return ""
14
15
  end
15
- return table.concat(
16
+ return __TS__ArrayJoin(
16
17
  {
17
18
  attachmentPresetInput.nodeName,
18
19
  table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
@@ -1,11 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum AttackType {
3
- NONE = "unknown",
4
- NORMAL = "normal",
5
- PIERCE = "pierce",
6
- SIEGE = "siege",
7
- SPELL = "spells",
8
- CHAOS = "chaos",
9
- MAGIC = "magic",
10
- HERO = "hero"
3
+ SPELL = 0,
4
+ NORMAL = 1,
5
+ PIERCE = 2,
6
+ SIEGE = 3,
7
+ MAGIC = 4,
8
+ CHAOS = 5,
9
+ HERO = 6
11
10
  }
@@ -1,2 +1,44 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByAttackType = {
5
+ [1] = "normal",
6
+ [2] = "pierce",
7
+ [3] = "siege",
8
+ [0] = "spells",
9
+ [5] = "chaos",
10
+ [4] = "magic",
11
+ [6] = "hero"
12
+ }
13
+ local attackTypeByString = invertRecord(stringByAttackType)
14
+ local nativeByAttackType = {
15
+ [1] = ATTACK_TYPE_MELEE,
16
+ [2] = ATTACK_TYPE_PIERCE,
17
+ [3] = ATTACK_TYPE_SIEGE,
18
+ [0] = ATTACK_TYPE_NORMAL,
19
+ [5] = ATTACK_TYPE_CHAOS,
20
+ [4] = ATTACK_TYPE_MAGIC,
21
+ [6] = ATTACK_TYPE_HERO
22
+ }
23
+ local attackTypeByNative = invertRecord(nativeByAttackType)
24
+ ---
25
+ -- @internal For use by internal systems only.
26
+ ____exports.attackTypeToString = function(attackType)
27
+ return attackType ~= nil and stringByAttackType[attackType] or "unknown"
28
+ end
29
+ ---
30
+ -- @internal For use by internal systems only.
31
+ ____exports.stringToAttackType = function(____string)
32
+ return attackTypeByString[____string]
33
+ end
34
+ ---
35
+ -- @internal For use by internal systems only.
36
+ ____exports.attackTypeToNative = function(attackType)
37
+ return nativeByAttackType[attackType]
38
+ end
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.nativeToAttackType = function(attackType)
42
+ return attackTypeByNative[attackType]
43
+ end
2
44
  return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum EquipmentSlot {
3
+ HEAD = 0,
4
+ CHEST = 1,
5
+ GLOVES = 2,
6
+ BOOTS = 3,
7
+ RING = 4,
8
+ ALTERNATE_RING = 5,
9
+ PRIMARY = 6,
10
+ OFFHAND = 7,
11
+ TRINKET = 8
12
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum EquipmentType {
3
+ NONE = 0,
4
+ HEAD = 1,
5
+ CHEST = 2,
6
+ GLOVES = 3,
7
+ BOOTS = 4,
8
+ RING = 5,
9
+ PRIMARY = 6,
10
+ OFFHAND = 7,
11
+ TRINKET = 8,
12
+ ANY = 9
13
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum HealthRegenerationType {
3
+ NONE = 0,
4
+ ALWAYS = 1,
5
+ BLIGHT = 2,
6
+ DAY = 3,
7
+ NIGHT = 4
8
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ItemTag {
3
+ UNDEFINED = 0,
4
+ DROPPABLE = 1,
5
+ QUEST_REWARD = 2,
6
+ BOSS_DROP = 3,
7
+ SECRET = 4,
8
+ PUZZLE = 5,
9
+ WORLD = 6,
10
+ SHOP = 7,
11
+ ANY = 8
12
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -1,10 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum MovementType {
3
- NONE = "",
4
- FLOAT = "float",
5
- FLY = "fly",
6
- FOOT = "foot",
7
- HORSE = "horse",
8
- HOVER = "hover",
9
- AMPHIBIOUS = "amph"
3
+ NONE = 0,
4
+ FOOT = 1,
5
+ FLY = 2,
6
+ HORSE = 4,
7
+ HOVER = 8,
8
+ FLOAT = 16,
9
+ AMPHIBIOUS = 32
10
10
  }
@@ -1,2 +1,24 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByMovementType = {
5
+ [0] = "",
6
+ [16] = "float",
7
+ [2] = "fly",
8
+ [1] = "foot",
9
+ [4] = "horse",
10
+ [8] = "hover",
11
+ [32] = "amph"
12
+ }
13
+ local movementTypeByString = invertRecord(stringByMovementType)
14
+ ---
15
+ -- @internal For use by internal systems only.
16
+ ____exports.movementTypeToString = function(movementType)
17
+ return stringByMovementType[movementType]
18
+ end
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.stringToMovementType = function(____string)
22
+ return movementTypeByString[____string] or 0
23
+ end
2
24
  return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundEax {
3
+ DEFAULT = "DefaultEAXON",
4
+ ACKNOWLEDGEMENTS = "HeroAcksEAX",
5
+ ENVIRONMENT = "DoodadsEAX",
6
+ DRUMS = "KotoDrumsEAX",
7
+ ATTACKS = "CombatSoundsEAX",
8
+ ABILITIES = "SpellsEAX",
9
+ MISSILES = "MissilesEAX"
10
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -11,8 +11,9 @@ export declare const enum SoundSetName {
11
11
  ALTAR_OF_ELDERS = "AltarOfElders",
12
12
  ALTAR_OF_KINGS = "AltarOfKings",
13
13
  ALTAR_OF_STORMS = "AltarOfStorms",
14
- ARCHMAGE = "HeroArchmage",
14
+ ARCHMAGE = "HeroArchMage",
15
15
  BANDIT = "Bandit",
16
+ BANSHEE = "Banshee",
16
17
  BLOOD_MAGE = "BloodElfSorceror",
17
18
  BREWMASTER = "PandarenBrewmaster",
18
19
  CLOCKWERK_GOBLIN = "ClockwerkGoblin",
@@ -20,16 +21,26 @@ export declare const enum SoundSetName {
20
21
  DEATH_KNIGHT = "HeroDeathKnight",
21
22
  DEMON_HUNTER = "HeroDemonHunter",
22
23
  DEMON_HUNTER_MORPHED = "HeroDemonHunterMorphed",
23
- FOOTMAN = "Footman",
24
+ EVIL_ARTHAS = "EvilArthas",
24
25
  FEL_ORC_GRUNT = "ChaosGrunt",
26
+ FEMALE_CENTAUR = "FemaleCentaur",
25
27
  FEMALE_DEMON_HUNTER = "HeroFemaleDemonHunter",
26
28
  FEMALE_DEMON_HUNTER_MORPHED = "HeroFemaleDemonHunterMorphed",
29
+ FOOTMAN = "Footman",
30
+ FOREST_TROLL = "ForestTroll",
27
31
  FURBOLG = "Furbolg",
28
32
  GOBLIN_SAPPER = "GoblinSapper",
33
+ GROM = "Grom",
29
34
  GRUNT = "Grunt",
35
+ ILLIDAN = "Illidan",
30
36
  MOUNTAIN_KING = "HeroMountainKing",
31
37
  NERUBIAN = "Nerubian",
32
38
  PALADIN = "HeroPaladin",
39
+ PRIEST = "Priest",
40
+ REVENANT = "Revenant",
33
41
  RIFLEMAN = "Rifleman",
34
- TINKER = "HeroTinker"
42
+ SKELETON = "Skeleton",
43
+ SNAP_DRAGON = "SnapDragon",
44
+ TINKER = "HeroTinker",
45
+ WARDEN = "HeroWarden"
35
46
  }
@@ -12,5 +12,5 @@ export type TechTreeDependency = {
12
12
  level: number;
13
13
  };
14
14
  export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
15
- export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
15
+ export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
16
16
  export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ export declare enum UnitAttribute {
3
+ STRENGTH = 1,
4
+ INTELLIGENCE = 2,
5
+ AGILITY = 3
6
+ }
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ ____exports.UnitAttribute = ____exports.UnitAttribute or ({})
3
+ ____exports.UnitAttribute.STRENGTH = 1
4
+ ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
+ ____exports.UnitAttribute.INTELLIGENCE = 2
6
+ ____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
7
+ ____exports.UnitAttribute.AGILITY = 3
8
+ ____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
9
+ return ____exports
@@ -0,0 +1,22 @@
1
+ /** @noSelfInFile */
2
+ import { EnsnareAbilityType } from "./ensnare";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Apprehend (Aena) — ensnare with stun/attack speed/bonus damage/silence extensions (Data D-G).
7
+ */
8
+ export declare class ApprehendAbilityType extends EnsnareAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Stun Duration */
11
+ get stunDuration(): number[];
12
+ set stunDuration(stunDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** Attack Speed Reduction Percent */
14
+ get attackSpeedReductionPercentage(): number[];
15
+ set attackSpeedReductionPercentage(attackSpeedReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** Bonus Damage Taken Percent */
17
+ get bonusDamageTakenPercentage(): number[];
18
+ set bonusDamageTakenPercentage(bonusDamageTakenPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ /** Silences When Ensnared */
20
+ get silencesWhenEnsnared(): boolean[];
21
+ set silencesWhenEnsnared(silencesWhenEnsnared: ObjectDataEntryLevelFieldValueSupplier<boolean>);
22
+ }
@@ -0,0 +1,66 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ensnare = require("engine.object-data.entry.ability-type.ensnare")
7
+ local EnsnareAbilityType = ____ensnare.EnsnareAbilityType
8
+ --- Apprehend (Aena) — ensnare with stun/attack speed/bonus damage/silence extensions (Data D-G).
9
+ ____exports.ApprehendAbilityType = __TS__Class()
10
+ local ApprehendAbilityType = ____exports.ApprehendAbilityType
11
+ ApprehendAbilityType.name = "ApprehendAbilityType"
12
+ __TS__ClassExtends(ApprehendAbilityType, EnsnareAbilityType)
13
+ ApprehendAbilityType.BASE_ID = fourCC("Aena")
14
+ __TS__SetDescriptor(
15
+ ApprehendAbilityType.prototype,
16
+ "stunDuration",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("Ens4")
20
+ end,
21
+ set = function(self, stunDuration)
22
+ self:setNumberLevelField("Ens4", stunDuration)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ ApprehendAbilityType.prototype,
29
+ "attackSpeedReductionPercentage",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("Ens5")
33
+ end,
34
+ set = function(self, attackSpeedReductionPercentage)
35
+ self:setNumberLevelField("Ens5", attackSpeedReductionPercentage)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ ApprehendAbilityType.prototype,
42
+ "bonusDamageTakenPercentage",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("Ens6")
46
+ end,
47
+ set = function(self, bonusDamageTakenPercentage)
48
+ self:setNumberLevelField("Ens6", bonusDamageTakenPercentage)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ ApprehendAbilityType.prototype,
55
+ "silencesWhenEnsnared",
56
+ {
57
+ get = function(self)
58
+ return self:getBooleanLevelField("Ens7")
59
+ end,
60
+ set = function(self, silencesWhenEnsnared)
61
+ self:setBooleanLevelField("Ens7", silencesWhenEnsnared)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ArmorBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get armorBonus(): number[];
7
+ set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -5,20 +5,20 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
5
  local ____exports = {}
6
6
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
7
  local AbilityType = ____ability_2Dtype.AbilityType
8
- ____exports.ArmorIncreaseAbilityType = __TS__Class()
9
- local ArmorIncreaseAbilityType = ____exports.ArmorIncreaseAbilityType
10
- ArmorIncreaseAbilityType.name = "ArmorIncreaseAbilityType"
11
- __TS__ClassExtends(ArmorIncreaseAbilityType, AbilityType)
12
- ArmorIncreaseAbilityType.BASE_ID = fourCC("AId1")
8
+ ____exports.ArmorBonusAbilityType = __TS__Class()
9
+ local ArmorBonusAbilityType = ____exports.ArmorBonusAbilityType
10
+ ArmorBonusAbilityType.name = "ArmorBonusAbilityType"
11
+ __TS__ClassExtends(ArmorBonusAbilityType, AbilityType)
12
+ ArmorBonusAbilityType.BASE_ID = fourCC("AId1")
13
13
  __TS__SetDescriptor(
14
- ArmorIncreaseAbilityType.prototype,
15
- "armorIncrease",
14
+ ArmorBonusAbilityType.prototype,
15
+ "armorBonus",
16
16
  {
17
17
  get = function(self)
18
18
  return self:getNumberLevelField("Idef")
19
19
  end,
20
- set = function(self, armorIncrease)
21
- self:setNumberLevelField("Idef", armorIncrease)
20
+ set = function(self, armorBonus)
21
+ self:setNumberLevelField("Idef", armorBonus)
22
22
  end
23
23
  },
24
24
  true
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Banshee (Abns). Has no data fields of its own.
5
+ */
6
+ export declare class BansheeAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Banshee (Abns). Has no data fields of its own.
8
+ ____exports.BansheeAbilityType = __TS__Class()
9
+ local BansheeAbilityType = ____exports.BansheeAbilityType
10
+ BansheeAbilityType.name = "BansheeAbilityType"
11
+ __TS__ClassExtends(BansheeAbilityType, AbilityType)
12
+ BansheeAbilityType.BASE_ID = fourCC("Abns")
13
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Ability damage amplification applied by Banshee's Wail (Amda).
6
+ */
7
+ export declare class BansheesWailDamageAmpAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** Bonus Magic Damage Factor */
10
+ get bonusMagicDamageFactor(): number[];
11
+ set bonusMagicDamageFactor(bonusMagicDamageFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Ability damage amplification applied by Banshee's Wail (Amda).
9
+ ____exports.BansheesWailDamageAmpAbilityType = __TS__Class()
10
+ local BansheesWailDamageAmpAbilityType = ____exports.BansheesWailDamageAmpAbilityType
11
+ BansheesWailDamageAmpAbilityType.name = "BansheesWailDamageAmpAbilityType"
12
+ __TS__ClassExtends(BansheesWailDamageAmpAbilityType, AbilityType)
13
+ BansheesWailDamageAmpAbilityType.BASE_ID = fourCC("Amda")
14
+ __TS__SetDescriptor(
15
+ BansheesWailDamageAmpAbilityType.prototype,
16
+ "bonusMagicDamageFactor",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("mda1")
20
+ end,
21
+ set = function(self, bonusMagicDamageFactor)
22
+ self:setNumberLevelField("mda1", bonusMagicDamageFactor)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,31 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { UnitTypeId } from "../unit-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ export declare class BansheesWailAbilityType extends AbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ /** Number of Swarm Units */
8
+ get swarmUnitCount(): number[];
9
+ set swarmUnitCount(swarmUnitCount: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ /** Unit Release Interval (seconds) */
11
+ get unitReleaseInterval(): number[];
12
+ set unitReleaseInterval(unitReleaseInterval: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** Max Swarm Units Per Target */
14
+ get maximumSwarmUnitsPerTarget(): number[];
15
+ set maximumSwarmUnitsPerTarget(maximumSwarmUnitsPerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** Damage Return Factor */
17
+ get damageReturnFactor(): number[];
18
+ set damageReturnFactor(damageReturnFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ /** Damage Return Threshold */
20
+ get damageReturnThreshold(): number[];
21
+ set damageReturnThreshold(damageReturnThreshold: ObjectDataEntryLevelFieldValueSupplier<number>);
22
+ /** Flat Mana Gain */
23
+ get flatManaGain(): number[];
24
+ set flatManaGain(flatManaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
25
+ /** Healing Radius */
26
+ get healingRadius(): number[];
27
+ set healingRadius(healingRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
28
+ /** Swarm Unit Type */
29
+ get swarmUnitTypeId(): UnitTypeId[];
30
+ set swarmUnitTypeId(swarmUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
31
+ }