warscript 0.0.1-dev.87bdb89 → 0.0.1-dev.8895ff6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (118) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/destroyable.d.ts +1 -0
  14. package/destroyable.lua +9 -0
  15. package/engine/behavior.d.ts +14 -1
  16. package/engine/behavior.lua +230 -70
  17. package/engine/behaviour/ability/apply-buff.lua +5 -5
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +2 -1
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.d.ts +2 -1
  25. package/engine/behaviour/ability.lua +9 -17
  26. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  27. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  28. package/engine/behaviour/unit.d.ts +26 -5
  29. package/engine/behaviour/unit.lua +180 -27
  30. package/engine/buff.d.ts +21 -8
  31. package/engine/buff.lua +187 -121
  32. package/engine/internal/ability.d.ts +3 -1
  33. package/engine/internal/ability.lua +34 -11
  34. package/engine/internal/item/ability.lua +51 -1
  35. package/engine/internal/item+owner.lua +12 -6
  36. package/engine/internal/item.d.ts +13 -15
  37. package/engine/internal/item.lua +63 -49
  38. package/engine/internal/mechanics/cast-ability.lua +6 -3
  39. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  40. package/engine/internal/misc/frame-coordinates.lua +21 -0
  41. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  42. package/engine/internal/misc/get-terrain-z.lua +11 -0
  43. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  44. package/engine/internal/misc/player-local-handle.lua +5 -0
  45. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  46. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  47. package/engine/internal/unit/ability.d.ts +35 -5
  48. package/engine/internal/unit/ability.lua +96 -21
  49. package/engine/internal/unit/attributes.d.ts +17 -0
  50. package/engine/internal/unit/attributes.lua +46 -0
  51. package/engine/internal/unit/bonus.d.ts +2 -0
  52. package/engine/internal/unit/bonus.lua +10 -0
  53. package/engine/internal/unit/fly-height.d.ts +7 -0
  54. package/engine/internal/unit/fly-height.lua +20 -0
  55. package/engine/internal/unit/interrupts.d.ts +12 -0
  56. package/engine/internal/unit/interrupts.lua +28 -0
  57. package/engine/internal/unit/main-selected.lua +12 -27
  58. package/engine/internal/unit/order.d.ts +20 -0
  59. package/engine/internal/unit/order.lua +136 -0
  60. package/engine/internal/unit/scale.d.ts +7 -0
  61. package/engine/internal/unit/scale.lua +20 -0
  62. package/engine/internal/unit+ability.lua +10 -1
  63. package/engine/internal/unit-missile-launch.lua +52 -14
  64. package/engine/internal/unit.d.ts +19 -23
  65. package/engine/internal/unit.lua +171 -190
  66. package/engine/local-client.d.ts +2 -0
  67. package/engine/local-client.lua +30 -0
  68. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  69. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  70. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  71. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  72. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  73. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  74. package/engine/object-data/entry/ability-type.lua +5 -4
  75. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  76. package/engine/object-data/entry/destructible-type.lua +155 -0
  77. package/engine/object-data/entry/unit-type.d.ts +15 -2
  78. package/engine/object-data/entry/unit-type.lua +135 -33
  79. package/engine/object-field/ability.d.ts +3 -3
  80. package/engine/object-field/ability.lua +7 -6
  81. package/engine/object-field/unit.d.ts +31 -5
  82. package/engine/object-field/unit.lua +95 -0
  83. package/engine/object-field.d.ts +13 -3
  84. package/engine/object-field.lua +279 -133
  85. package/engine/random.d.ts +9 -0
  86. package/engine/random.lua +13 -0
  87. package/engine/standard/fields/ability.d.ts +2 -2
  88. package/engine/standard/fields/ability.lua +2 -2
  89. package/engine/standard/fields/unit.d.ts +12 -0
  90. package/engine/standard/fields/unit.lua +20 -0
  91. package/engine/synchronization.d.ts +11 -0
  92. package/engine/synchronization.lua +77 -0
  93. package/engine/text-tag.d.ts +26 -3
  94. package/engine/text-tag.lua +217 -11
  95. package/engine/unit.d.ts +5 -0
  96. package/engine/unit.lua +5 -0
  97. package/net/socket.lua +1 -1
  98. package/objutil/buff.lua +10 -8
  99. package/package.json +2 -2
  100. package/patch-lualib.lua +1 -1
  101. package/utility/arrays.d.ts +1 -0
  102. package/utility/arrays.lua +8 -0
  103. package/utility/callback-array.d.ts +17 -0
  104. package/utility/callback-array.lua +61 -0
  105. package/utility/functions.d.ts +7 -0
  106. package/utility/functions.lua +12 -0
  107. package/utility/linked-map.d.ts +26 -0
  108. package/utility/linked-map.lua +66 -0
  109. package/utility/linked-set.d.ts +1 -0
  110. package/utility/linked-set.lua +23 -1
  111. package/utility/lua-maps.d.ts +12 -2
  112. package/utility/lua-maps.lua +37 -2
  113. package/utility/lua-sets.d.ts +1 -0
  114. package/utility/lua-sets.lua +4 -0
  115. package/utility/records.lua +20 -1
  116. package/utility/types.d.ts +3 -0
  117. package/core/types/order.d.ts +0 -26
  118. package/core/types/order.lua +0 -65
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
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  local Timer = ____timer.Timer
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  local ____lua_2Dsets = require("utility.lua-sets")
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  local luaSetOf = ____lua_2Dsets.luaSetOf
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+ local ____attributes = require("attributes")
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+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
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+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
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  local autoAttackFinishEvent = __TS__New(Event)
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  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
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+ local targetAttribute = attribute()
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+ local impactDelayAttribute = attribute()
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+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
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  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
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  orderId("undivineshield"),
28
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  orderId("unimmolation")
29
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  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
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  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
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  Unit.onImmediateOrder:addListener(reset)
40
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  Unit.onPointOrder:addListener(reset)
41
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  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
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+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
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+ unit[impactDelayAttribute] = nil
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+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
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+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
80
  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
109
  SYNC_ID = 100,
108
110
  IS_PAUSED = 101,
109
111
  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
111
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
- PREVENT_DEATH_HEALTH_BONUS = 105,
113
- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
115
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
121
  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -160,8 +164,7 @@ export declare class Unit extends Handle<junit> {
160
164
  isInRangeOf(unit: Unit, range: number): boolean;
161
165
  isAllyOf(unit: Unit): boolean;
162
166
  isEnemyOf(unit: Unit): boolean;
163
- playAnimation(animation: string, rarity?: jraritycontrol): void;
164
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
165
168
  resetAnimation(): void;
166
169
  queueAnimation(animation: string): void;
167
170
  get weapons(): [UnitWeapon, UnitWeapon];
@@ -174,16 +177,10 @@ export declare class Unit extends Handle<junit> {
174
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  set xp(v: number);
175
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  get primaryAttribute(): UnitAttribute;
176
179
  set primaryAttribute(primaryAttribute: UnitAttribute);
177
- get strengthBase(): number;
178
- set strengthBase(strengthBase: number);
179
180
  get strengthBonus(): number;
180
181
  get strength(): number;
181
- get agilityBase(): number;
182
- set agilityBase(agilityBase: number);
183
182
  get agilityBonus(): number;
184
183
  get agility(): number;
185
- get intelligenceBase(): number;
186
- set intelligenceBase(intelligenceBase: number);
187
184
  get intelligenceBonus(): number;
188
185
  get intelligence(): number;
189
186
  get name(): string;
@@ -217,8 +214,6 @@ export declare class Unit extends Handle<junit> {
217
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  set facing(v: number);
218
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  get speed(): number;
219
216
  set speed(v: number);
220
- get flyHeight(): number;
221
- set flyHeight(v: number);
222
217
  get x(): number;
223
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  set x(v: number);
224
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  get y(): number;
@@ -242,8 +237,6 @@ export declare class Unit extends Handle<junit> {
242
237
  get isInvulnerable(): boolean;
243
238
  get vertexColor(): Color;
244
239
  set vertexColor(v: Color);
245
- get scale(): number;
246
- set scale(v: number);
247
240
  get timeScale(): number;
248
241
  set timeScale(v: number);
249
242
  get collisionSize(): number;
@@ -267,18 +260,17 @@ export declare class Unit extends Handle<junit> {
267
260
  dropItemTarget(item: Item, target: Widget): boolean;
268
261
  dropItemSlot(item: Item, slot: number): boolean;
269
262
  itemInSlot(slot: number): Item | null;
270
- addAbility(abilityId: number): UnitAbility | null;
263
+ addAbility(abilityId: number): UnitAbility | undefined;
271
264
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
272
265
  setAbilityLevel(abilityId: number, level: number): number;
273
266
  getAbilityLevel(abilityId: number): number;
274
267
  hasAbility(abilityId: number): boolean;
275
- getAbilityById(abilityId: number): UnitAbility | undefined;
276
- removeAbility(abilityId: number): boolean;
268
+ getAbility(abilityId: number): UnitAbility | undefined;
269
+ removeAbility(abilityTypeId: number): boolean;
277
270
  hideAbility(abilityId: number, flag: boolean): void;
278
271
  getAbilityRemainingCooldown(abilityId: number): number;
279
272
  startAbilityCooldown(abilityId: number, cooldown: number): void;
280
273
  endAbilityCooldown(abilityId: number): void;
281
- interruptAttack(): void;
282
274
  interruptCast(abilityId: number): void;
283
275
  getDistanceTo(target: Unit | Vec2): number;
284
276
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -292,6 +284,8 @@ export declare class Unit extends Handle<junit> {
292
284
  unpauseEx(): void;
293
285
  incrementStunCounter(): void;
294
286
  decrementStunCounter(): void;
287
+ incrementForceStunCounter(): void;
288
+ decrementForceStunCounter(): void;
295
289
  set waygateActive(v: boolean);
296
290
  get waygateActive(): boolean;
297
291
  set waygateDestination(v: Vec2);
@@ -316,6 +310,7 @@ export declare class Unit extends Handle<junit> {
316
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
317
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
318
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
319
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
320
315
  static readonly onDecay: UnitTriggerEvent<[]>;
321
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -353,7 +348,7 @@ export declare class Unit extends Handle<junit> {
353
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
354
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
355
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
356
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
352
  static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
354
  static get itemMoveOrderEvent(): Event<[
@@ -373,5 +368,6 @@ export declare class Unit extends Handle<junit> {
373
368
  setField(field: junitstringfield, value: string): boolean;
374
369
  toString(): string;
375
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
376
372
  }
377
373
  export {};