warscript 0.0.1-dev.86b4b59 → 0.0.1-dev.870376f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +1 -0
- package/attributes.lua +9 -0
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +3 -1
- package/core/types/timer.lua +27 -2
- package/decl/native.d.ts +6 -4
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +14 -1
- package/engine/behavior.lua +230 -70
- package/engine/behaviour/ability/apply-buff.lua +5 -5
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +11 -3
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +6 -1
- package/engine/behaviour/ability.lua +38 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
- package/engine/behaviour/unit/stun-immunity.lua +57 -31
- package/engine/behaviour/unit.d.ts +35 -5
- package/engine/behaviour/unit.lua +230 -31
- package/engine/buff.d.ts +21 -8
- package/engine/buff.lua +187 -121
- package/engine/internal/ability.d.ts +5 -1
- package/engine/internal/ability.lua +44 -11
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +16 -16
- package/engine/internal/item.lua +135 -49
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +98 -9
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +10 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/range-event.d.ts +12 -0
- package/engine/internal/unit/range-event.lua +90 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit-missile-launch.lua +52 -14
- package/engine/internal/unit.d.ts +21 -24
- package/engine/internal/unit.lua +247 -240
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
- package/engine/object-data/entry/ability-type.lua +5 -4
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/unit-type.d.ts +15 -2
- package/engine/object-data/entry/unit-type.lua +135 -33
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +31 -5
- package/engine/object-field/unit.lua +95 -0
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +291 -134
- package/engine/random.d.ts +10 -0
- package/engine/random.lua +21 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/unit.d.ts +12 -0
- package/engine/standard/fields/unit.lua +20 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +250 -10
- package/engine/unit.d.ts +6 -0
- package/engine/unit.lua +6 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +10 -8
- package/package.json +2 -2
- package/patch-lua.lua +15 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +8 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/linked-map.d.ts +34 -0
- package/utility/linked-map.lua +101 -0
- package/utility/linked-set.d.ts +3 -1
- package/utility/linked-set.lua +40 -1
- package/utility/lua-maps.d.ts +12 -2
- package/utility/lua-maps.lua +37 -2
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/utility/records.lua +20 -1
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -26
- package/core/types/order.lua +0 -65
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@@ -0,0 +1,90 @@
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____event = require("event")
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local TriggerEvent = ____event.TriggerEvent
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dmap = require("utility.linked-map")
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local mutableLinkedMap = ____linked_2Dmap.mutableLinkedMap
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local mutableLinkedSet = ____linked_2Dset.mutableLinkedSet
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local getTriggerUnit = GetTriggerUnit
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local triggerRegisterUnitInRange = TriggerRegisterUnitInRange
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local eventInvoke = Event.invoke
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"unitInRangeEvent",
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{get = function(self)
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local unit = self
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local handle = self.handle
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local unitInRangeEvent = setmetatable(
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{},
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{__index = function(self, value)
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local event = __TS__New(
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TriggerEvent,
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function(trigger)
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triggerRegisterUnitInRange(trigger, handle, value, nil)
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end,
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function() return unit, value, Unit:of(getTriggerUnit()) end
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)
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rawset(self, value, event)
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return event
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end}
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)
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rawset(self, "unitInRangeEvent", unitInRangeEvent)
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return unitInRangeEvent
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end}
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)
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local units = __TS__New(LinkedSet)
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local unitsInRangeByRangeAttribute = attribute()
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local function registerUnitOfRangeEvent(unit, range, unitInRange)
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units:add(unit)
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unit:getOrPut(unitsInRangeByRangeAttribute, mutableLinkedMap):getOrPut(range, mutableLinkedSet):add(unitInRange)
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"unitOutOfRangeEvent",
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{get = function(self)
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local unit = self
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local unitOutOfRangeEvent = setmetatable(
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{},
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{__index = function(self, value)
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local event = __TS__New(
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InitializingEvent,
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function()
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unit.unitInRangeEvent[value]:addListener(999999, registerUnitOfRangeEvent)
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end
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)
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rawset(self, value, event)
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return event
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end}
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)
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rawset(self, "unitOutOfRangeEvent", unitOutOfRangeEvent)
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return unitOutOfRangeEvent
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end}
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)
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Timer.onPeriod[1]:addListener(function()
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for unit in pairs(units) do
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local unitsInRangeByRange = unit[unitsInRangeByRangeAttribute]
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if unitsInRangeByRange ~= nil then
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for range, unitsInRange in pairs(unitsInRangeByRange) do
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for unitInRange in pairs(unitsInRange) do
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if unit:getDistanceTo(unitInRange) > range then
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unitsInRange:remove(unitInRange)
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eventInvoke(unit.unitOutOfRangeEvent[range], unit, range, unitInRange)
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end
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end
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end
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end
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end
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end)
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return ____exports
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@@ -0,0 +1,20 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"scale",
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{
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get = function(self)
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return SCALING_VALUE_UNIT_FIELD:getValue(self)
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end,
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set = function(self, value)
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SCALING_VALUE_UNIT_FIELD:setValue(self, value)
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end
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}
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)
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return ____exports
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local createDispatchingEvent = ____event.createDispatchingEvent
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local Event = ____event.Event
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local abilityGainedEvent = createDispatchingEvent(
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__TS__New(Event),
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function(unit, ability) return ability.typeId end
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end
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end
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ItemAbility.destroyEvent:addListener(
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function(ability)
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local unit = ability.owner.owner
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if unit ~= nil then
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Event.invoke(abilityLostEvent, unit, ability)
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end
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end
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)
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Unit.itemPickedUpEvent:addListener(
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0,
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function(unit, item)
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____math = require("math")
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local ceil = ____math.ceil
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local
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local units = __TS__New(LinkedSet)
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local targetAttribute = attribute()
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local impactDelayAttribute = attribute()
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local passedTimeAttribute = attribute()
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local instantOrderIds = luaSetOf(
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orderId("avatar"),
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orderId("berserk"),
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orderId("undivineshield"),
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orderId("unimmolation")
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---
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-- @internal For use by internal systems only.
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____exports.resetAutoAttackTimer = function(unit)
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if units:remove(unit) then
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unit[targetAttribute] = nil
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unit[impactDelayAttribute] = nil
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unit[passedTimeAttribute] = nil
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end
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end
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local function reset(unit, orderId)
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if not (instantOrderIds[orderId] ~= nil) then
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if eventTimer then
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eventTimer:destroy()
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eventTimerByUnit[source] = nil
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end
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____exports.resetAutoAttackTimer(unit)
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end
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end
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Unit.onImmediateOrder:addListener(reset)
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Unit.onPointOrder:addListener(reset)
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Unit.onTargetOrder:addListener(reset)
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local
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local timerPeriod = 1 / 64
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local function invokeEvent(unit)
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units:remove(unit)
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local target = unit[targetAttribute]
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unit[targetAttribute] = nil
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unit[impactDelayAttribute] = nil
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unit[passedTimeAttribute] = nil
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Event.invoke(autoAttackFinishEvent, unit, target)
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end
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local function checkUnit(unit)
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local passedTime = unit[passedTimeAttribute] + timerPeriod
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local impactDelay = unit[impactDelayAttribute]
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if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
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invokeEvent(unit)
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else
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unit[passedTimeAttribute] = passedTime
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end
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end
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local timer = Timer:simple(attackPoint, timerCallback, source, target)
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eventTimerByUnit[source] = timer
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Timer.onPeriod[timerPeriod]:addListener(function()
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units:forEach(checkUnit)
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end)
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Unit.autoAttackStartEvent:addListener(
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999999,
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function(source, target)
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if source[targetAttribute] ~= nil then
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invokeEvent(source)
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end
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source[targetAttribute] = target
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source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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source[passedTimeAttribute] = -timerPeriod
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units:add(source)
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end
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)
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return ____exports
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constructor(unit: Unit, index: 0 | 1);
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get isEnabled(): boolean;
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set isEnabled(isEnabled: boolean);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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SYNC_ID = 100,
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IS_PAUSED = 101,
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STUN_COUNTER = 102,
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DELAY_HEALTH_CHECKS_COUNTER = 104,
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IS_TEAM_GLOW_HIDDEN = 107,
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LAST_X = 108,
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LAST_Y = 109
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readonly __unitSyncId: unique symbol;
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constructor(handle: junit);
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protected onDestroy(): HandleDestructor;
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addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
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removeAttackHandler(handler: AttackHandler): boolean;
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(animation: number): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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set xp(v: number);
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get primaryAttribute(): UnitAttribute;
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set primaryAttribute(primaryAttribute: UnitAttribute);
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get strength(): number;
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get agilityBase(): number;
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set agilityBase(agilityBase: number);
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get intelligenceBase(): number;
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get intelligence(): number;
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get name(): string;
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set facing(v: number);
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get speed(): number;
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set speed(v: number);
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get flyHeight(): number;
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set flyHeight(v: number);
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get x(): number;
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set x(v: number);
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get y(): number;
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@@ -242,8 +238,6 @@ export declare class Unit extends Handle<junit> {
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get isInvulnerable(): boolean;
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get vertexColor(): Color;
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set vertexColor(v: Color);
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get scale(): number;
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set scale(v: number);
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get timeScale(): number;
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set timeScale(v: number);
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get collisionSize(): number;
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@@ -267,18 +261,17 @@ export declare class Unit extends Handle<junit> {
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
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|
itemInSlot(slot: number): Item | null;
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|
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|
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addAbility(abilityId: number): UnitAbility |
|
|
264
|
+
addAbility(abilityId: number): UnitAbility | undefined;
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|
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265
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makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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|
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266
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setAbilityLevel(abilityId: number, level: number): number;
|
|
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267
|
getAbilityLevel(abilityId: number): number;
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|
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268
|
hasAbility(abilityId: number): boolean;
|
|
275
|
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|
|
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|
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removeAbility(
|
|
269
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
270
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
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271
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
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272
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
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273
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
280
274
|
endAbilityCooldown(abilityId: number): void;
|
|
281
|
-
interruptAttack(): void;
|
|
282
275
|
interruptCast(abilityId: number): void;
|
|
283
276
|
getDistanceTo(target: Unit | Vec2): number;
|
|
284
277
|
getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
|
|
@@ -292,12 +285,13 @@ export declare class Unit extends Handle<junit> {
|
|
|
292
285
|
unpauseEx(): void;
|
|
293
286
|
incrementStunCounter(): void;
|
|
294
287
|
decrementStunCounter(): void;
|
|
288
|
+
incrementForceStunCounter(): void;
|
|
289
|
+
decrementForceStunCounter(): void;
|
|
295
290
|
set waygateActive(v: boolean);
|
|
296
291
|
get waygateActive(): boolean;
|
|
297
292
|
set waygateDestination(v: Vec2);
|
|
298
293
|
get waygateDestination(): Vec2;
|
|
299
294
|
get abilities(): ReadonlyArray<UnitAbility>;
|
|
300
|
-
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
301
295
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
302
296
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
303
297
|
get targetAcquiredEvent(): Event;
|
|
@@ -316,6 +310,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
316
310
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
317
311
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
318
312
|
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
313
|
+
static readonly levelChangedEvent: UnitTriggerEvent<[]>;
|
|
319
314
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
320
315
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
321
316
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -353,7 +348,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
353
348
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
354
349
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
355
350
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
356
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
351
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
352
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
357
353
|
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
358
354
|
static get itemMoveOrderEvent(): Event<[
|
|
359
355
|
unit: Unit,
|
|
@@ -372,5 +368,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
372
368
|
setField(field: junitstringfield, value: string): boolean;
|
|
373
369
|
toString(): string;
|
|
374
370
|
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
371
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
|
|
375
372
|
}
|
|
376
373
|
export {};
|