warscript 0.0.1-dev.86b4b59 → 0.0.1-dev.870376f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/destroyable.d.ts +1 -0
  14. package/destroyable.lua +9 -0
  15. package/engine/behavior.d.ts +14 -1
  16. package/engine/behavior.lua +230 -70
  17. package/engine/behaviour/ability/apply-buff.lua +5 -5
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.d.ts +6 -1
  25. package/engine/behaviour/ability.lua +38 -17
  26. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  27. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  28. package/engine/behaviour/unit.d.ts +35 -5
  29. package/engine/behaviour/unit.lua +230 -31
  30. package/engine/buff.d.ts +21 -8
  31. package/engine/buff.lua +187 -121
  32. package/engine/internal/ability.d.ts +5 -1
  33. package/engine/internal/ability.lua +44 -11
  34. package/engine/internal/item/ability.lua +63 -11
  35. package/engine/internal/item+owner.lua +12 -6
  36. package/engine/internal/item.d.ts +16 -16
  37. package/engine/internal/item.lua +135 -49
  38. package/engine/internal/mechanics/cast-ability.lua +6 -3
  39. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  40. package/engine/internal/misc/frame-coordinates.lua +21 -0
  41. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  42. package/engine/internal/misc/get-terrain-z.lua +11 -0
  43. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  44. package/engine/internal/misc/player-local-handle.lua +5 -0
  45. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  46. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  47. package/engine/internal/unit/ability.d.ts +35 -0
  48. package/engine/internal/unit/ability.lua +98 -9
  49. package/engine/internal/unit/attributes.d.ts +17 -0
  50. package/engine/internal/unit/attributes.lua +46 -0
  51. package/engine/internal/unit/bonus.d.ts +2 -0
  52. package/engine/internal/unit/bonus.lua +10 -0
  53. package/engine/internal/unit/fly-height.d.ts +7 -0
  54. package/engine/internal/unit/fly-height.lua +20 -0
  55. package/engine/internal/unit/interrupts.d.ts +12 -0
  56. package/engine/internal/unit/interrupts.lua +28 -0
  57. package/engine/internal/unit/main-selected.lua +12 -27
  58. package/engine/internal/unit/order.d.ts +20 -0
  59. package/engine/internal/unit/order.lua +136 -0
  60. package/engine/internal/unit/range-event.d.ts +12 -0
  61. package/engine/internal/unit/range-event.lua +90 -0
  62. package/engine/internal/unit/scale.d.ts +7 -0
  63. package/engine/internal/unit/scale.lua +20 -0
  64. package/engine/internal/unit+ability.lua +10 -1
  65. package/engine/internal/unit-missile-launch.lua +52 -14
  66. package/engine/internal/unit.d.ts +21 -24
  67. package/engine/internal/unit.lua +247 -240
  68. package/engine/local-client.d.ts +2 -0
  69. package/engine/local-client.lua +30 -0
  70. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  71. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  72. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  73. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  74. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  75. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  76. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  77. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  78. package/engine/object-data/entry/ability-type.lua +5 -4
  79. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  80. package/engine/object-data/entry/destructible-type.lua +155 -0
  81. package/engine/object-data/entry/unit-type.d.ts +15 -2
  82. package/engine/object-data/entry/unit-type.lua +135 -33
  83. package/engine/object-field/ability.d.ts +3 -3
  84. package/engine/object-field/ability.lua +7 -6
  85. package/engine/object-field/unit.d.ts +31 -5
  86. package/engine/object-field/unit.lua +95 -0
  87. package/engine/object-field.d.ts +17 -6
  88. package/engine/object-field.lua +291 -134
  89. package/engine/random.d.ts +10 -0
  90. package/engine/random.lua +21 -0
  91. package/engine/standard/fields/ability.d.ts +2 -2
  92. package/engine/standard/fields/ability.lua +2 -2
  93. package/engine/standard/fields/unit.d.ts +12 -0
  94. package/engine/standard/fields/unit.lua +20 -0
  95. package/engine/synchronization.d.ts +11 -0
  96. package/engine/synchronization.lua +77 -0
  97. package/engine/text-tag.d.ts +36 -2
  98. package/engine/text-tag.lua +250 -10
  99. package/engine/unit.d.ts +6 -0
  100. package/engine/unit.lua +6 -0
  101. package/net/socket.lua +1 -1
  102. package/objutil/buff.lua +10 -8
  103. package/package.json +2 -2
  104. package/patch-lua.lua +15 -0
  105. package/patch-lualib.lua +1 -1
  106. package/utility/arrays.d.ts +1 -0
  107. package/utility/arrays.lua +8 -0
  108. package/utility/callback-array.d.ts +17 -0
  109. package/utility/callback-array.lua +61 -0
  110. package/utility/functions.d.ts +7 -0
  111. package/utility/functions.lua +12 -0
  112. package/utility/linked-map.d.ts +34 -0
  113. package/utility/linked-map.lua +101 -0
  114. package/utility/linked-set.d.ts +3 -1
  115. package/utility/linked-set.lua +40 -1
  116. package/utility/lua-maps.d.ts +12 -2
  117. package/utility/lua-maps.lua +37 -2
  118. package/utility/lua-sets.d.ts +1 -0
  119. package/utility/lua-sets.lua +4 -0
  120. package/utility/records.lua +20 -1
  121. package/utility/types.d.ts +3 -0
  122. package/core/types/order.d.ts +0 -26
  123. package/core/types/order.lua +0 -65
@@ -17,63 +17,146 @@ local getOrPut = ____lua_2Dmaps.getOrPut
17
17
  local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
18
  local ____lua_2Dsets = require("utility.lua-sets")
19
19
  local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
- local behaviorsByEvent = {}
21
- local rangeByBehaviorByEvent = {}
22
- local listenerByBehaviorByEvent = {}
23
- local eventsByBehavior = {}
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
26
+ local safeCall = warpack.safeCall
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
24
35
  ____exports.UnitBehavior = __TS__Class()
25
36
  local UnitBehavior = ____exports.UnitBehavior
26
37
  UnitBehavior.name = "UnitBehavior"
27
38
  __TS__ClassExtends(UnitBehavior, Behavior)
28
- function UnitBehavior.prototype.____constructor(self, unit)
29
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
30
41
  end
31
42
  function UnitBehavior.prototype.onDestroy(self)
32
- local events = eventsByBehavior[self]
33
- if events ~= nil then
34
- for event in pairs(events) do
35
- local ____opt_0 = behaviorsByEvent[event]
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
36
47
  if ____opt_0 ~= nil then
37
48
  ____opt_0:remove(self)
38
49
  end
39
- local ____opt_2 = rangeByBehaviorByEvent[event]
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
40
51
  if ____opt_2 ~= nil then
41
52
  ____opt_2[self] = nil
42
53
  end
43
- local ____opt_4 = listenerByBehaviorByEvent[event]
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
44
61
  if ____opt_4 ~= nil then
45
- ____opt_4[self] = nil
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
46
71
  end
47
72
  end
48
- eventsByBehavior[self] = nil
73
+ inRangeUnitEventsByBehavior[self] = nil
74
+ end
75
+ if self._bonusIdByBonusType ~= nil then
76
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
77
+ removeUnitBonus(self.object, bonusType, bonusId)
78
+ end
49
79
  end
50
80
  return Behavior.prototype.onDestroy(self)
51
81
  end
52
- function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
53
- local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
82
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
85
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
86
+ end
87
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
88
+ local bonusIdByBonusType = self._bonusIdByBonusType
89
+ if bonusIdByBonusType == nil then
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
91
+ self._bonusIdByBonusType = bonusIdByBonusType
92
+ end
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
126
+ end
127
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
54
129
  rangeByBehavior[self] = range
55
- local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
56
131
  listenerByBehavior[self] = listener
57
- getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
58
- local behaviors = behaviorsByEvent[event]
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
59
134
  if behaviors == nil then
60
- event:addListener(function(unit, ...)
61
- local behaviors = behaviorsByEvent[event]
135
+ event:addListener(function(...)
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
62
137
  if behaviors ~= nil then
63
- for behavior in pairs(behaviors) do
64
- local range = rangeByBehavior[behavior]
65
- if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
66
- local ____self_6 = behavior
67
- ____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
138
+ local unit = extractUnit(...)
139
+ if unit ~= nil then
140
+ for behavior in pairs(behaviors) do
141
+ local range = rangeByBehavior[behavior]
142
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
143
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
144
+ end
68
145
  end
69
146
  end
70
147
  end
71
148
  end)
72
149
  behaviors = __TS__New(LinkedSet)
73
- behaviorsByEvent[event] = behaviors
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
74
151
  end
75
152
  behaviors:add(self)
76
153
  end
154
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
155
+ end
156
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
157
+ end
158
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
159
+ end
77
160
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
78
161
  end
79
162
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
@@ -94,6 +177,34 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
94
177
  end
95
178
  function UnitBehavior.prototype.onAbilityLost(self, ability)
96
179
  end
180
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
189
+ end
190
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
191
+ end
192
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
193
+ end
194
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
195
+ end
196
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
197
+ end
198
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
199
+ end
200
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
201
+ end
202
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
203
+ end
204
+ function UnitBehavior.prototype.onBuffGained(self, buff)
205
+ end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
97
208
  function UnitBehavior.prototype.onItemDropped(self, item)
98
209
  end
99
210
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -102,10 +213,29 @@ function UnitBehavior.prototype.onItemUsed(self, item)
102
213
  end
103
214
  function UnitBehavior.prototype.onItemStacked(self, item)
104
215
  end
216
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
217
+ end
105
218
  function UnitBehavior.prototype.onKill(self, target)
106
219
  end
107
220
  function UnitBehavior.prototype.onDeath(self, source)
108
221
  end
222
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
223
+ end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
109
239
  __TS__SetDescriptor(
110
240
  UnitBehavior.prototype,
111
241
  "unit",
@@ -115,6 +245,21 @@ __TS__SetDescriptor(
115
245
  true
116
246
  );
117
247
  (function(self)
248
+ Unit.onImmediateOrder:addListener(function(source, orderId)
249
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
250
+ end)
251
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
252
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
253
+ end)
254
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
255
+ ____exports.UnitBehavior:forAll(
256
+ source,
257
+ "onPointOrder",
258
+ orderId,
259
+ x,
260
+ y
261
+ )
262
+ end)
118
263
  Unit.autoAttackStartEvent:addListener(function(source, target)
119
264
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
120
265
  ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
@@ -135,11 +280,51 @@ __TS__SetDescriptor(
135
280
  end
136
281
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
137
282
  end)
138
- Unit.abilityGainedEvent:addListener(function(source, target)
139
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
283
+ Unit.abilityGainedEvent:addListener(function(source, ability)
284
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
285
+ end)
286
+ Unit.abilityLostEvent:addListener(function(source, ability)
287
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
140
288
  end)
141
- Unit.abilityLostEvent:addListener(function(source, target)
142
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
289
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
290
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
291
+ end)
292
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
294
+ end)
295
+ Unit.abilityImpactEvent:addListener(function(source, ability)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
297
+ end)
298
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
300
+ end)
301
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
302
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
303
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
304
+ end)
305
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
306
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
307
+ end)
308
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
309
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
310
+ end)
311
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
312
+ ____exports.UnitBehavior:forAll(
313
+ source,
314
+ "onAbilityPointTargetImpact",
315
+ ability,
316
+ x,
317
+ y
318
+ )
319
+ end)
320
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
321
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
322
+ end)
323
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
324
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
325
+ end)
326
+ Unit.abilityStopEvent:addListener(function(source, ability)
327
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
143
328
  end)
144
329
  Unit.deathEvent:addListener(function(target, source)
145
330
  if source ~= nil then
@@ -159,7 +344,21 @@ __TS__SetDescriptor(
159
344
  Unit.itemStackedEvent:addListener(function(unit, item)
160
345
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
161
346
  end)
347
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
348
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
349
+ end)
350
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
351
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
352
+ end)
162
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
163
362
  Unit.destroyEvent:addListener(function(unit)
164
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
165
364
  end)
package/engine/buff.d.ts CHANGED
@@ -13,6 +13,7 @@ import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
15
  import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
16
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
17
18
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
18
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -30,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
30
31
  source?: Unit;
31
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
32
33
  abilityTypeIds?: Record<AbilityTypeId, {
33
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
34
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
35
38
  /** Default `true`. */
36
39
  readonly isButtonVisible?: boolean;
37
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -56,6 +59,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
56
59
  armorIncreaseFactor?: NumberParameterValueType;
57
60
  attackSpeedIncreaseFactor?: NumberParameterValueType;
58
61
  movementSpeedIncreaseFactor?: NumberParameterValueType;
62
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
59
63
  evasionProbability?: NumberParameterValueType;
60
64
  missProbability?: NumberParameterValueType;
61
65
  damageFactor?: NumberParameterValueType;
@@ -79,6 +83,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
79
83
  healingOnExpiration?: NumberParameterValueType;
80
84
  killsOnExpiration?: BooleanParameterValueType;
81
85
  explodesOnExpiration?: BooleanParameterValueType;
86
+ abilityCooldownFactor?: NumberParameterValueType;
82
87
  uniqueGroup?: BuffUniqueGroup;
83
88
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
84
89
  declare const enum BuffPropertyKey {
@@ -124,7 +129,9 @@ declare const enum BuffPropertyKey {
124
129
  PROVIDES_INVULNERABILITY = 139,
125
130
  KILLS_ON_EXPIRATION = 140,
126
131
  EXPLODES_ON_EXPIRATION = 141,
127
- MISS_PROBABILITY = 142
132
+ MISS_PROBABILITY = 142,
133
+ ABILITY_COOLDOWN_FACTOR = 143,
134
+ ABILITY_COOLDOWN_MODIFIER = 144
128
135
  }
129
136
  export declare const enum BuffTypeIdSelectionPolicy {
130
137
  LEAST_DURATION = 0
@@ -138,7 +145,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
138
145
  polarity: BuffPolarityParameterType,
139
146
  resistanceType: BuffResistanceTypeParameterType,
140
147
  ...abilityOrParameters: [
141
- ability?: Ability,
148
+ ability?: Ability | AbilityBehavior,
142
149
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
143
150
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
144
151
  ];
@@ -187,6 +194,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
194
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
188
195
  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
189
196
  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
197
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
198
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
190
199
  protected static readonly defaultParameters: BuffParameters;
191
200
  get source(): Unit;
192
201
  readonly typeId: ApplicableBuffTypeId;
@@ -201,11 +210,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
201
210
  private readonly _spellStealPriority?;
202
211
  private readonly _learnLevelMinimum?;
203
212
  private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
204
- private _bonusIdByBonusType?;
205
213
  private readonly _abilityTypeIds?;
206
214
  private _behaviors?;
207
- private getUnitBonus;
208
- private addOrUpdateOrRemoveUnitBonus;
209
215
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
210
216
  get level(): number;
211
217
  get remainingDamageOverDuration(): number;
@@ -262,9 +268,15 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
262
268
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
263
269
  get evasionProbability(): number;
264
270
  set evasionProbability(evasionProbability: number);
271
+ get manaRegenerationRateIncreaseFactor(): number;
272
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
265
273
  get duration(): number;
266
274
  get remainingDuration(): number;
267
275
  set remainingDuration(remainingDuration: number);
276
+ get abilityCooldownFactor(): number;
277
+ set abilityCooldownFactor(abilityCooldownFactor: number);
278
+ onAbilityGained(ability: Ability): void;
279
+ onAbilityLost(ability: Ability): void;
268
280
  flashEffect(...parameters: [
269
281
  ...widgetOrXY: [] | [Widget] | [x: number, x: number],
270
282
  ...parametersOrDuration: [] | [EffectParameters] | [number]
@@ -278,6 +290,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
278
290
  onDeath(source: Unit | undefined): void;
279
291
  onDamageDealt(target: Unit, event: DamageEvent): void;
280
292
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
281
- static readonly destroyEvent: Event<[Buff<object>]>;
293
+ static readonly createdEvent: Event<[Buff<object>]>;
294
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
282
295
  }
283
296
  export {};