warscript 0.0.1-dev.85b1c63 → 0.0.1-dev.870376f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +14 -9
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +57 -14
  6. package/core/types/playerCamera.lua +44 -0
  7. package/core/types/tileCell.d.ts +11 -1
  8. package/core/types/tileCell.lua +97 -0
  9. package/core/types/timer.d.ts +3 -2
  10. package/core/types/timer.lua +8 -2
  11. package/decl/native.d.ts +2 -2
  12. package/destroyable.d.ts +1 -0
  13. package/destroyable.lua +9 -0
  14. package/engine/behavior.d.ts +11 -2
  15. package/engine/behavior.lua +174 -71
  16. package/engine/behaviour/ability/apply-buff.lua +4 -4
  17. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  18. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  19. package/engine/behaviour/ability.d.ts +6 -1
  20. package/engine/behaviour/ability.lua +31 -1
  21. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  22. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  23. package/engine/behaviour/unit.d.ts +9 -3
  24. package/engine/behaviour/unit.lua +108 -26
  25. package/engine/buff.d.ts +19 -4
  26. package/engine/buff.lua +122 -41
  27. package/engine/internal/ability.lua +6 -5
  28. package/engine/internal/item.d.ts +13 -15
  29. package/engine/internal/item.lua +59 -48
  30. package/engine/internal/mechanics/cast-ability.lua +6 -3
  31. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  32. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  33. package/engine/internal/unit/ability.d.ts +14 -14
  34. package/engine/internal/unit/ability.lua +72 -45
  35. package/engine/internal/unit/attributes.d.ts +17 -0
  36. package/engine/internal/unit/attributes.lua +46 -0
  37. package/engine/internal/unit/bonus.d.ts +2 -0
  38. package/engine/internal/unit/bonus.lua +10 -0
  39. package/engine/internal/unit/fly-height.d.ts +7 -0
  40. package/engine/internal/unit/fly-height.lua +20 -0
  41. package/engine/internal/unit/interrupts.d.ts +12 -0
  42. package/engine/internal/unit/interrupts.lua +28 -0
  43. package/engine/internal/unit/main-selected.lua +12 -27
  44. package/engine/internal/unit/range-event.d.ts +12 -0
  45. package/engine/internal/unit/range-event.lua +90 -0
  46. package/engine/internal/unit/scale.d.ts +7 -0
  47. package/engine/internal/unit/scale.lua +20 -0
  48. package/engine/internal/unit-missile-launch.lua +51 -20
  49. package/engine/internal/unit.d.ts +17 -21
  50. package/engine/internal/unit.lua +166 -188
  51. package/engine/local-client.d.ts +2 -0
  52. package/engine/local-client.lua +30 -0
  53. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  54. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  55. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  57. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  58. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  59. package/engine/object-data/entry/ability-type.lua +4 -1
  60. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  61. package/engine/object-data/entry/destructible-type.lua +155 -0
  62. package/engine/object-data/entry/unit-type.d.ts +4 -0
  63. package/engine/object-data/entry/unit-type.lua +76 -32
  64. package/engine/object-field/unit.d.ts +20 -5
  65. package/engine/object-field/unit.lua +61 -0
  66. package/engine/object-field.d.ts +9 -1
  67. package/engine/object-field.lua +265 -122
  68. package/engine/random.d.ts +10 -0
  69. package/engine/random.lua +21 -0
  70. package/engine/standard/fields/ability.d.ts +2 -2
  71. package/engine/standard/fields/ability.lua +2 -2
  72. package/engine/standard/fields/unit.d.ts +11 -3
  73. package/engine/standard/fields/unit.lua +15 -2
  74. package/engine/synchronization.d.ts +11 -0
  75. package/engine/synchronization.lua +77 -0
  76. package/engine/text-tag.lua +3 -2
  77. package/engine/unit.d.ts +5 -0
  78. package/engine/unit.lua +5 -0
  79. package/net/socket.lua +1 -1
  80. package/objutil/buff.lua +10 -8
  81. package/package.json +2 -2
  82. package/patch-lua.lua +15 -0
  83. package/patch-lualib.lua +1 -1
  84. package/utility/arrays.d.ts +1 -0
  85. package/utility/arrays.lua +8 -0
  86. package/utility/callback-array.d.ts +5 -1
  87. package/utility/callback-array.lua +16 -1
  88. package/utility/linked-map.d.ts +34 -0
  89. package/utility/linked-map.lua +101 -0
  90. package/utility/linked-set.d.ts +3 -1
  91. package/utility/linked-set.lua +40 -1
  92. package/utility/lua-maps.d.ts +11 -2
  93. package/utility/lua-maps.lua +33 -2
  94. package/utility/records.lua +20 -1
  95. package/utility/types.d.ts +3 -0
@@ -62,6 +62,10 @@ local ____attributes = require("attributes")
62
62
  local isAttribute = ____attributes.isAttribute
63
63
  local ____ability = require("engine.internal.item.ability")
64
64
  local doUnitAbilityAction = ____ability.doUnitAbilityAction
65
+ local ____synchronization = require("engine.synchronization")
66
+ local synchronizer = ____synchronization.synchronizer
67
+ local ____linked_2Dmap = require("utility.linked-map")
68
+ local LinkedMap = ____linked_2Dmap.LinkedMap
65
69
  local match = string.match
66
70
  local ____tostring = _G.tostring
67
71
  local setUnitAnimation = SetUnitAnimation
@@ -71,16 +75,12 @@ local getUnitRealField = BlzGetUnitRealField
71
75
  local getHeroStr = GetHeroStr
72
76
  local getHeroAgi = GetHeroAgi
73
77
  local getHeroInt = GetHeroInt
74
- local setHeroStr = SetHeroStr
75
- local setHeroAgi = SetHeroAgi
76
- local setHeroInt = SetHeroInt
77
78
  local getUnitBooleanField = BlzGetUnitBooleanField
78
79
  local getUnitStringField = BlzGetUnitStringField
79
80
  local setUnitIntegerField = BlzSetUnitIntegerField
80
81
  local setUnitRealField = BlzSetUnitRealField
81
82
  local setUnitBooleanField = BlzSetUnitBooleanField
82
83
  local setUnitStringField = BlzSetUnitStringField
83
- local setUnitScale = SetUnitScale
84
84
  local setUnitPosition = SetUnitPosition
85
85
  local setUnitTimeScale = SetUnitTimeScale
86
86
  local getHandleId = GetHandleId
@@ -108,7 +108,6 @@ local getUnitWeaponStringField = BlzGetUnitWeaponStringField
108
108
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
109
109
  local getUnitAbilityLevel = GetUnitAbilityLevel
110
110
  local unitDisableAbility = BlzUnitDisableAbility
111
- local unitInterruptAttack = BlzUnitInterruptAttack
112
111
  local isUnitInvisible = IsUnitInvisible
113
112
  local isUnitVisible = IsUnitVisible
114
113
  local getUnitX = GetUnitX
@@ -384,15 +383,27 @@ local modifiers = {
384
383
  end,
385
384
  armor = function(unit, value)
386
385
  if UnitAddAbility(unit, armorBonusAbilityId) then
387
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
386
+ assert(
387
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
388
+ "armor bonus ability must be made permanent",
389
+ unit
390
+ )
388
391
  end
389
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
390
- assert(BlzSetAbilityRealLevelField(
391
- ability,
392
- armorBonusField,
393
- 0,
394
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
395
- ))
392
+ local ability = assert(
393
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
394
+ "armor bonus ability must be existing",
395
+ unit
396
+ )
397
+ assert(
398
+ BlzSetAbilityRealLevelField(
399
+ ability,
400
+ armorBonusField,
401
+ 0,
402
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
403
+ ),
404
+ "armor bonus ability field must be set",
405
+ unit
406
+ )
396
407
  end
397
408
  }
398
409
  local getters = {
@@ -410,6 +421,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
410
421
  self.unit = unit
411
422
  self.index = index
412
423
  end
424
+ __TS__SetDescriptor(
425
+ UnitWeapon.prototype,
426
+ "isEnabled",
427
+ {
428
+ get = function(self)
429
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
430
+ end,
431
+ set = function(self, isEnabled)
432
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
433
+ end
434
+ },
435
+ true
436
+ )
413
437
  __TS__SetDescriptor(
414
438
  UnitWeapon.prototype,
415
439
  "cooldown",
@@ -633,26 +657,30 @@ local fieldSetters = {
633
657
  }
634
658
  local dummies = {}
635
659
  for ____, player in ipairs(Player.all) do
636
- local dummy = assert(createUnit(
637
- player.handle,
638
- dummyUnitId,
639
- 0,
640
- 0,
641
- 270
642
- ))
660
+ local dummy = assert(
661
+ createUnit(
662
+ player.handle,
663
+ dummyUnitId,
664
+ 0,
665
+ 0,
666
+ 270
667
+ ),
668
+ "dummy must be created",
669
+ player
670
+ )
643
671
  ShowUnit(dummy, false)
644
672
  dummies[player] = dummy
645
673
  end
646
674
  local function delayHealthChecksCallback(unit)
647
- local counter = (unit[103] or 0) - 1
675
+ local counter = (unit[104] or 0) - 1
648
676
  if counter ~= 0 then
649
- unit[103] = counter
677
+ unit[104] = counter
650
678
  return
651
679
  end
652
- unit[103] = nil
653
- local healthBonus = unit[104]
680
+ unit[104] = nil
681
+ local healthBonus = unit[105]
654
682
  if healthBonus ~= nil then
655
- unit[104] = nil
683
+ unit[105] = nil
656
684
  local handle = unit.handle
657
685
  BlzSetUnitMaxHP(
658
686
  handle,
@@ -682,41 +710,57 @@ function Unit.prototype.____constructor(self, handle)
682
710
  nextSyncId = ____nextSyncId_1 + 1
683
711
  self.syncId = ____nextSyncId_1
684
712
  self._owner = Player:of(getOwningPlayer(handle))
685
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
686
- assert(unitAddAbility(handle, morphDetectAbilityId))
713
+ assert(
714
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
715
+ "leave detection ability must be added",
716
+ self
717
+ )
718
+ assert(
719
+ unitAddAbility(handle, morphDetectAbilityId),
720
+ "morph detection ability must be added",
721
+ self
722
+ )
687
723
  if unitAddAbility(
688
724
  handle,
689
725
  fourCC("Amrf")
690
726
  ) then
691
- assert(unitRemoveAbility(
692
- handle,
693
- fourCC("Amrf")
694
- ))
727
+ assert(
728
+ unitRemoveAbility(
729
+ handle,
730
+ fourCC("Amrf")
731
+ ),
732
+ "fly ability must be removed after addition",
733
+ self
734
+ )
695
735
  end
696
736
  unitBySyncId[self.syncId] = self
697
737
  local ____ = self.abilities
698
738
  end
699
- function Unit.prototype.getEvent(self, event, collector)
700
- self.events = self.events or ({})
701
- local eventId = GetHandleId(event)
702
- if not self.events[eventId] then
703
- self.events[eventId] = __TS__New(
739
+ function Unit.prototype.getEvent(self, jevent, collector)
740
+ self.events = self.events or __TS__New(LinkedMap)
741
+ local eventId = GetHandleId(jevent)
742
+ local event = self.events:get(eventId)
743
+ if event == nil then
744
+ event = __TS__New(
704
745
  TriggerEvent,
705
746
  function(trigger)
706
- TriggerRegisterUnitEvent(trigger, self.handle, event)
747
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
707
748
  end,
708
749
  collector or (function() return {} end)
709
750
  )
751
+ self.events:put(eventId, event)
710
752
  end
711
- return self.events[eventId]
753
+ return event
754
+ end
755
+ function Unit.prototype.saveData(self)
756
+ local handle = self.handle
757
+ self[108] = self[108] or getUnitX(handle)
758
+ self[109] = self[109] or getUnitY(handle)
759
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
712
760
  end
713
761
  function Unit.prototype.onDestroy(self)
714
762
  local handle = self.handle
715
- self[107] = getUnitX(handle)
716
- self[108] = getUnitY(handle)
717
- if not self._owner then
718
- self._owner = Player:of(getOwningPlayer(handle))
719
- end
763
+ self:saveData()
720
764
  local abilities = self.abilities
721
765
  for ____, ability in ipairs(abilities) do
722
766
  ability:destroy()
@@ -752,7 +796,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
752
796
  self._attackHandlers = handlers
753
797
  if #handlers == 1 then
754
798
  local handle = self.handle
755
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
799
+ assert(
800
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
801
+ "attack handler ability must be added",
802
+ self
803
+ )
756
804
  end
757
805
  return handler
758
806
  end
@@ -836,16 +884,18 @@ function Unit.prototype.queueAnimation(self, animation)
836
884
  QueueUnitAnimation(self.handle, animation)
837
885
  end
838
886
  function Unit.prototype.chooseWeapon(self, target)
839
- if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
- return self.firstWeapon
887
+ local firstWeapon = self.firstWeapon
888
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
889
+ return firstWeapon
841
890
  end
842
- if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
- return self.secondWeapon
891
+ local secondWeapon = self.secondWeapon
892
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
893
+ return secondWeapon
844
894
  end
845
895
  return nil
846
896
  end
847
897
  function Unit.prototype.delayHealthChecks(self)
848
- self[103] = (self[103] or 0) + 1
898
+ self[104] = (self[104] or 0) + 1
849
899
  Timer:run(delayHealthChecksCallback, self)
850
900
  end
851
901
  function Unit.prototype.setPosition(self, x, y)
@@ -935,20 +985,21 @@ end
935
985
  function Unit.prototype.hasAbility(self, abilityId)
936
986
  return getUnitAbilityLevel(self.handle, abilityId) > 0
937
987
  end
938
- function Unit.prototype.getAbilityById(self, abilityId)
988
+ function Unit.prototype.getAbility(self, abilityId)
939
989
  local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
990
  return UnitAbility:of(ability, abilityId, self)
941
991
  end
942
- function Unit.prototype.removeAbility(self, abilityId)
992
+ function Unit.prototype.removeAbility(self, abilityTypeId)
943
993
  local abilities = self.abilities
944
994
  for i = 1, #abilities do
945
- if abilities[i].typeId == abilityId then
946
- abilities[i]:destroy()
995
+ if abilities[i].typeId == abilityTypeId then
996
+ local ability = abilities[i]
947
997
  tremove(abilities, i)
998
+ ability:destroy()
948
999
  return true
949
1000
  end
950
1001
  end
951
- return false
1002
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
952
1003
  end
953
1004
  function Unit.prototype.hideAbility(self, abilityId, flag)
954
1005
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -962,24 +1013,6 @@ end
962
1013
  function Unit.prototype.endAbilityCooldown(self, abilityId)
963
1014
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
964
1015
  end
965
- function Unit.prototype.interruptMovement(self)
966
- local handle = self.handle
967
- unitDisableAbility(
968
- handle,
969
- fourCC("Amov"),
970
- true,
971
- false
972
- )
973
- unitDisableAbility(
974
- handle,
975
- fourCC("Amov"),
976
- false,
977
- false
978
- )
979
- end
980
- function Unit.prototype.interruptAttack(self)
981
- unitInterruptAttack(self.handle)
982
- end
983
1016
  function Unit.prototype.interruptCast(self, abilityId)
984
1017
  local handle = self.handle
985
1018
  unitDisableAbility(handle, abilityId, true, false)
@@ -1050,18 +1083,44 @@ function Unit.prototype.unpauseEx(self)
1050
1083
  end
1051
1084
  function Unit.prototype.incrementStunCounter(self)
1052
1085
  local stunCounter = self[102] or 0
1053
- if not self[101] or stunCounter >= 0 then
1086
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1054
1087
  BlzPauseUnitEx(self.handle, true)
1055
1088
  end
1056
1089
  self[102] = stunCounter + 1
1057
1090
  end
1058
1091
  function Unit.prototype.decrementStunCounter(self)
1059
1092
  local stunCounter = self[102] or 0
1060
- if not self[101] or stunCounter >= 1 then
1093
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1061
1094
  BlzPauseUnitEx(self.handle, false)
1062
1095
  end
1063
1096
  self[102] = stunCounter - 1
1064
1097
  end
1098
+ function Unit.prototype.incrementForceStunCounter(self)
1099
+ local forceStunCounter = self[103] or 0
1100
+ if forceStunCounter == 0 then
1101
+ local handle = self.handle
1102
+ if not self[101] then
1103
+ for _ = self[102] or 0, -1 do
1104
+ BlzPauseUnitEx(handle, true)
1105
+ end
1106
+ end
1107
+ BlzPauseUnitEx(handle, true)
1108
+ end
1109
+ self[103] = forceStunCounter + 1
1110
+ end
1111
+ function Unit.prototype.decrementForceStunCounter(self)
1112
+ local forceStunCounter = self[103] or 0
1113
+ if forceStunCounter == 1 then
1114
+ local handle = self.handle
1115
+ if not self[101] then
1116
+ for _ = self[102] or 0, -1 do
1117
+ BlzPauseUnitEx(handle, false)
1118
+ end
1119
+ end
1120
+ BlzPauseUnitEx(handle, false)
1121
+ end
1122
+ self[103] = forceStunCounter - 1
1123
+ end
1065
1124
  function Unit.create(self, owner, id, x, y, facing, skinId)
1066
1125
  local handle = skinId and BlzCreateUnitWithSkin(
1067
1126
  owner.handle,
@@ -1348,19 +1407,6 @@ __TS__SetDescriptor(
1348
1407
  },
1349
1408
  true
1350
1409
  )
1351
- __TS__SetDescriptor(
1352
- Unit.prototype,
1353
- "strengthBase",
1354
- {
1355
- get = function(self)
1356
- return getHeroStr(self.handle, false)
1357
- end,
1358
- set = function(self, strengthBase)
1359
- setHeroStr(self.handle, strengthBase, true)
1360
- end
1361
- },
1362
- true
1363
- )
1364
1410
  __TS__SetDescriptor(
1365
1411
  Unit.prototype,
1366
1412
  "strengthBonus",
@@ -1378,19 +1424,6 @@ __TS__SetDescriptor(
1378
1424
  end},
1379
1425
  true
1380
1426
  )
1381
- __TS__SetDescriptor(
1382
- Unit.prototype,
1383
- "agilityBase",
1384
- {
1385
- get = function(self)
1386
- return getHeroAgi(self.handle, false)
1387
- end,
1388
- set = function(self, agilityBase)
1389
- setHeroAgi(self.handle, agilityBase, true)
1390
- end
1391
- },
1392
- true
1393
- )
1394
1427
  __TS__SetDescriptor(
1395
1428
  Unit.prototype,
1396
1429
  "agilityBonus",
@@ -1408,19 +1441,6 @@ __TS__SetDescriptor(
1408
1441
  end},
1409
1442
  true
1410
1443
  )
1411
- __TS__SetDescriptor(
1412
- Unit.prototype,
1413
- "intelligenceBase",
1414
- {
1415
- get = function(self)
1416
- return getHeroInt(self.handle, false)
1417
- end,
1418
- set = function(self, intelligenceBase)
1419
- setHeroInt(self.handle, intelligenceBase, true)
1420
- end
1421
- },
1422
- true
1423
- )
1424
1444
  __TS__SetDescriptor(
1425
1445
  Unit.prototype,
1426
1446
  "intelligenceBonus",
@@ -1469,7 +1489,7 @@ __TS__SetDescriptor(
1469
1489
  "isTeamGlowVisible",
1470
1490
  {
1471
1491
  get = function(self)
1472
- return not self[106]
1492
+ return not self[107]
1473
1493
  end,
1474
1494
  set = function(self, isTeamGlowVisible)
1475
1495
  BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
@@ -1479,7 +1499,7 @@ __TS__SetDescriptor(
1479
1499
  else
1480
1500
  ____temp_7 = nil
1481
1501
  end
1482
- self[106] = ____temp_7
1502
+ self[107] = ____temp_7
1483
1503
  end
1484
1504
  },
1485
1505
  true
@@ -1489,7 +1509,7 @@ __TS__SetDescriptor(
1489
1509
  "color",
1490
1510
  {set = function(self, color)
1491
1511
  SetUnitColor(self.handle, color.handle)
1492
- if self[106] then
1512
+ if self[107] then
1493
1513
  BlzShowUnitTeamGlow(self.handle, false)
1494
1514
  end
1495
1515
  end},
@@ -1513,14 +1533,14 @@ __TS__SetDescriptor(
1513
1533
  "maxHealth",
1514
1534
  {
1515
1535
  get = function(self)
1516
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1536
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1517
1537
  end,
1518
1538
  set = function(self, maxHealth)
1519
- if maxHealth < 1 and self[103] ~= nil then
1520
- self[104] = (self[104] or 0) + (1 - maxHealth)
1539
+ if maxHealth < 1 and self[104] ~= nil then
1540
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1521
1541
  maxHealth = 1
1522
1542
  end
1523
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1543
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1524
1544
  end
1525
1545
  },
1526
1546
  true
@@ -1562,10 +1582,10 @@ __TS__SetDescriptor(
1562
1582
  "health",
1563
1583
  {
1564
1584
  get = function(self)
1565
- return GetWidgetLife(self.handle) - (self[105] or 0)
1585
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1566
1586
  end,
1567
1587
  set = function(self, health)
1568
- SetWidgetLife(self.handle, health + (self[105] or 0))
1588
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1569
1589
  end
1570
1590
  },
1571
1591
  true
@@ -1641,25 +1661,12 @@ __TS__SetDescriptor(
1641
1661
  },
1642
1662
  true
1643
1663
  )
1644
- __TS__SetDescriptor(
1645
- Unit.prototype,
1646
- "flyHeight",
1647
- {
1648
- get = function(self)
1649
- return getUnitFlyHeight(self.handle)
1650
- end,
1651
- set = function(self, v)
1652
- SetUnitFlyHeight(self.handle, v, 100000)
1653
- end
1654
- },
1655
- true
1656
- )
1657
1664
  __TS__SetDescriptor(
1658
1665
  Unit.prototype,
1659
1666
  "x",
1660
1667
  {
1661
1668
  get = function(self)
1662
- return self[107] or getUnitX(self.handle)
1669
+ return self[108] or getUnitX(self.handle)
1663
1670
  end,
1664
1671
  set = function(self, v)
1665
1672
  SetUnitX(self.handle, v)
@@ -1672,7 +1679,7 @@ __TS__SetDescriptor(
1672
1679
  "y",
1673
1680
  {
1674
1681
  get = function(self)
1675
- return self[108] or getUnitY(self.handle)
1682
+ return self[109] or getUnitY(self.handle)
1676
1683
  end,
1677
1684
  set = function(self, v)
1678
1685
  SetUnitY(self.handle, v)
@@ -1777,14 +1784,18 @@ __TS__SetDescriptor(
1777
1784
  local handle = self.handle
1778
1785
  if isPaused and not IsUnitPaused(handle) then
1779
1786
  self[101] = true
1780
- for _ = self[102] or 0, -1 do
1781
- BlzPauseUnitEx(handle, true)
1787
+ if (self[103] or 0) <= 0 then
1788
+ for _ = self[102] or 0, -1 do
1789
+ BlzPauseUnitEx(handle, true)
1790
+ end
1782
1791
  end
1783
1792
  PauseUnit(handle, true)
1784
1793
  elseif not isPaused and IsUnitPaused(handle) then
1785
1794
  PauseUnit(handle, false)
1786
- for _ = self[102] or 0, -1 do
1787
- BlzPauseUnitEx(handle, false)
1795
+ if (self[103] or 0) <= 0 then
1796
+ for _ = self[102] or 0, -1 do
1797
+ BlzPauseUnitEx(handle, false)
1798
+ end
1788
1799
  end
1789
1800
  self[101] = nil
1790
1801
  end
@@ -1842,20 +1853,6 @@ __TS__SetDescriptor(
1842
1853
  },
1843
1854
  true
1844
1855
  )
1845
- __TS__SetDescriptor(
1846
- Unit.prototype,
1847
- "scale",
1848
- {
1849
- get = function(self)
1850
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1851
- end,
1852
- set = function(self, v)
1853
- setUnitScale(self.handle, v, v, v)
1854
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1855
- end
1856
- },
1857
- true
1858
- )
1859
1856
  __TS__SetDescriptor(
1860
1857
  Unit.prototype,
1861
1858
  "timeScale",
@@ -1992,30 +1989,6 @@ __TS__SetDescriptor(
1992
1989
  end},
1993
1990
  true
1994
1991
  )
1995
- __TS__SetDescriptor(
1996
- Unit.prototype,
1997
- "onUnitInRange",
1998
- {get = function(self)
1999
- local handle = self.handle
2000
- local onUnitInRange = setmetatable(
2001
- {},
2002
- {__index = function(self, value)
2003
- local event = __TS__New(
2004
- TriggerEvent,
2005
- function(trigger)
2006
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
2007
- end,
2008
- function() return ____exports.Unit:of(handle) end
2009
- )
2010
- rawset(self, value, event)
2011
- return event
2012
- end}
2013
- )
2014
- rawset(self, "onUnitInRange", onUnitInRange)
2015
- return onUnitInRange
2016
- end},
2017
- true
2018
- )
2019
1992
  __TS__SetDescriptor(
2020
1993
  Unit.prototype,
2021
1994
  "onManaEqual",
@@ -2151,6 +2124,11 @@ __TS__SetDescriptor(
2151
2124
  end},
2152
2125
  true
2153
2126
  )
2127
+ Unit.levelChangedEvent = __TS__New(
2128
+ ____exports.UnitTriggerEvent,
2129
+ EVENT_PLAYER_HERO_LEVEL,
2130
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2131
+ )
2154
2132
  Unit.deathEvent = __TS__New(
2155
2133
  ____exports.UnitTriggerEvent,
2156
2134
  EVENT_PLAYER_UNIT_DEATH,
@@ -2467,12 +2445,7 @@ Unit.onDamaging = (function()
2467
2445
  preventRetaliation = damagingEventPreventRetaliation
2468
2446
  }
2469
2447
  if data.isAttack and source then
2470
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2471
- if weapon == -1 then
2472
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2473
- weapon = 0
2474
- end
2475
- data.weapon = assert(source.weapons[weapon + 1])
2448
+ data.weapon = source:chooseWeapon(target)
2476
2449
  end
2477
2450
  if not data.isAttack or not source or not source._attackHandlers then
2478
2451
  invoke(
@@ -2617,7 +2590,7 @@ Unit.onDamage = __TS__New(
2617
2590
  invoke(event, source, target, evData)
2618
2591
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2619
2592
  local bonusHealth = math.ceil(evData.amount)
2620
- target[105] = (target[105] or 0) + bonusHealth
2593
+ target[106] = (target[106] or 0) + bonusHealth
2621
2594
  BlzSetUnitMaxHP(
2622
2595
  target.handle,
2623
2596
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2631,7 +2604,7 @@ Unit.onDamage = __TS__New(
2631
2604
  evData[0],
2632
2605
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2633
2606
  )
2634
- target[105] = (target[105] or 0) - bonusHealth
2607
+ target[106] = (target[106] or 0) - bonusHealth
2635
2608
  SetWidgetLife(
2636
2609
  target.handle,
2637
2610
  GetWidgetLife(target.handle) - bonusHealth
@@ -2781,6 +2754,10 @@ __TS__ObjectDefineProperty(
2781
2754
  rawset(self, "destroyEvent", destroyEvent)
2782
2755
  return destroyEvent
2783
2756
  end}
2757
+ )
2758
+ Unit.synchronize = synchronizer(
2759
+ function(unit) return unit.syncId end,
2760
+ function(syncId) return unitBySyncId[syncId] end
2784
2761
  );
2785
2762
  (function(self)
2786
2763
  local leaveAbilityIds = postcompile(function()
@@ -2810,7 +2787,8 @@ __TS__ObjectDefineProperty(
2810
2787
  return
2811
2788
  end
2812
2789
  end
2813
- unit:destroy()
2790
+ unit:saveData()
2791
+ Timer:run(unit, "destroy")
2814
2792
  end)
2815
2793
  end
2816
2794
  end)(Unit)
@@ -3,6 +3,7 @@ import { Unit } from "../core/types/unit";
3
3
  import { Async } from "../core/types/async";
4
4
  import { Event, TriggerEvent } from "../event";
5
5
  import { GraphicsMode } from "./index";
6
+ import { Color } from "../core/types/color";
6
7
  export declare class LocalClient {
7
8
  private constructor();
8
9
  static readonly locale: string;
@@ -11,6 +12,7 @@ export declare class LocalClient {
11
12
  static get isHD(): boolean;
12
13
  static get graphicsMode(): GraphicsMode;
13
14
  static get isActive(): boolean;
15
+ static pingMinimap(x: number, y: number, duration: number, ...parameters: [] | [red: number, green: number, blue: number, flashy?: boolean] | [color: Color, flashy?: boolean]): void;
14
16
  static get mouseFocusUnit(): Async<Unit> | undefined;
15
17
  static get mainSelectedUnit(): Async<Unit> | undefined;
16
18
  static get mainSelectedUnitChangeEvent(): Event<[