warscript 0.0.1-dev.85b1c63 → 0.0.1-dev.870376f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +14 -9
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +57 -14
  6. package/core/types/playerCamera.lua +44 -0
  7. package/core/types/tileCell.d.ts +11 -1
  8. package/core/types/tileCell.lua +97 -0
  9. package/core/types/timer.d.ts +3 -2
  10. package/core/types/timer.lua +8 -2
  11. package/decl/native.d.ts +2 -2
  12. package/destroyable.d.ts +1 -0
  13. package/destroyable.lua +9 -0
  14. package/engine/behavior.d.ts +11 -2
  15. package/engine/behavior.lua +174 -71
  16. package/engine/behaviour/ability/apply-buff.lua +4 -4
  17. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  18. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  19. package/engine/behaviour/ability.d.ts +6 -1
  20. package/engine/behaviour/ability.lua +31 -1
  21. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  22. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  23. package/engine/behaviour/unit.d.ts +9 -3
  24. package/engine/behaviour/unit.lua +108 -26
  25. package/engine/buff.d.ts +19 -4
  26. package/engine/buff.lua +122 -41
  27. package/engine/internal/ability.lua +6 -5
  28. package/engine/internal/item.d.ts +13 -15
  29. package/engine/internal/item.lua +59 -48
  30. package/engine/internal/mechanics/cast-ability.lua +6 -3
  31. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  32. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  33. package/engine/internal/unit/ability.d.ts +14 -14
  34. package/engine/internal/unit/ability.lua +72 -45
  35. package/engine/internal/unit/attributes.d.ts +17 -0
  36. package/engine/internal/unit/attributes.lua +46 -0
  37. package/engine/internal/unit/bonus.d.ts +2 -0
  38. package/engine/internal/unit/bonus.lua +10 -0
  39. package/engine/internal/unit/fly-height.d.ts +7 -0
  40. package/engine/internal/unit/fly-height.lua +20 -0
  41. package/engine/internal/unit/interrupts.d.ts +12 -0
  42. package/engine/internal/unit/interrupts.lua +28 -0
  43. package/engine/internal/unit/main-selected.lua +12 -27
  44. package/engine/internal/unit/range-event.d.ts +12 -0
  45. package/engine/internal/unit/range-event.lua +90 -0
  46. package/engine/internal/unit/scale.d.ts +7 -0
  47. package/engine/internal/unit/scale.lua +20 -0
  48. package/engine/internal/unit-missile-launch.lua +51 -20
  49. package/engine/internal/unit.d.ts +17 -21
  50. package/engine/internal/unit.lua +166 -188
  51. package/engine/local-client.d.ts +2 -0
  52. package/engine/local-client.lua +30 -0
  53. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  54. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  55. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  57. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  58. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  59. package/engine/object-data/entry/ability-type.lua +4 -1
  60. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  61. package/engine/object-data/entry/destructible-type.lua +155 -0
  62. package/engine/object-data/entry/unit-type.d.ts +4 -0
  63. package/engine/object-data/entry/unit-type.lua +76 -32
  64. package/engine/object-field/unit.d.ts +20 -5
  65. package/engine/object-field/unit.lua +61 -0
  66. package/engine/object-field.d.ts +9 -1
  67. package/engine/object-field.lua +265 -122
  68. package/engine/random.d.ts +10 -0
  69. package/engine/random.lua +21 -0
  70. package/engine/standard/fields/ability.d.ts +2 -2
  71. package/engine/standard/fields/ability.lua +2 -2
  72. package/engine/standard/fields/unit.d.ts +11 -3
  73. package/engine/standard/fields/unit.lua +15 -2
  74. package/engine/synchronization.d.ts +11 -0
  75. package/engine/synchronization.lua +77 -0
  76. package/engine/text-tag.lua +3 -2
  77. package/engine/unit.d.ts +5 -0
  78. package/engine/unit.lua +5 -0
  79. package/net/socket.lua +1 -1
  80. package/objutil/buff.lua +10 -8
  81. package/package.json +2 -2
  82. package/patch-lua.lua +15 -0
  83. package/patch-lualib.lua +1 -1
  84. package/utility/arrays.d.ts +1 -0
  85. package/utility/arrays.lua +8 -0
  86. package/utility/callback-array.d.ts +5 -1
  87. package/utility/callback-array.lua +16 -1
  88. package/utility/linked-map.d.ts +34 -0
  89. package/utility/linked-map.lua +101 -0
  90. package/utility/linked-set.d.ts +3 -1
  91. package/utility/linked-set.lua +40 -1
  92. package/utility/lua-maps.d.ts +11 -2
  93. package/utility/lua-maps.lua +33 -2
  94. package/utility/records.lua +20 -1
  95. package/utility/types.d.ts +3 -0
@@ -0,0 +1,28 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____unit_2Dmissile_2Dlaunch = require("engine.internal.unit-missile-launch")
5
+ local resetAutoAttackTimer = ____unit_2Dmissile_2Dlaunch.resetAutoAttackTimer
6
+ local unitDisableAbility = BlzUnitDisableAbility
7
+ local unitInterruptAttack = BlzUnitInterruptAttack
8
+ Unit.prototype.interruptAttack = function(self)
9
+ unitInterruptAttack(self.handle)
10
+ resetAutoAttackTimer(self)
11
+ end
12
+ Unit.prototype.interruptMovement = function(self)
13
+ local handle = self.handle
14
+ unitDisableAbility(
15
+ handle,
16
+ fourCC("Amov"),
17
+ true,
18
+ false
19
+ )
20
+ unitDisableAbility(
21
+ handle,
22
+ fourCC("Amov"),
23
+ false,
24
+ false
25
+ )
26
+ resetAutoAttackTimer(self)
27
+ end
28
+ return ____exports
@@ -1,46 +1,31 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local ____exports = {}
4
- local ____player = require("core.types.player")
5
- local Player = ____player.Player
6
- local ____math = require("math")
7
- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
4
  local ____local_2Dclient = require("engine.local-client")
10
5
  local LocalClient = ____local_2Dclient.LocalClient
11
6
  local ____unit = require("engine.internal.unit")
12
7
  local Unit = ____unit.Unit
13
8
  local ____event = require("event")
14
9
  local Event = ____event.Event
10
+ local ____synchronization = require("engine.synchronization")
11
+ local ObjectBus = ____synchronization.ObjectBus
15
12
  local mainSelectedUnitChangeEvent = __TS__New(Event)
16
13
  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
14
  local mainSelectedUnitByPlayer = {}
18
- local syncSlider = BlzCreateFrameByType(
19
- "SLIDER",
20
- "UnitSyncId",
21
- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
- "",
23
- 0
15
+ local unitBus = __TS__New(
16
+ ObjectBus,
17
+ function(unit) return unit.syncId end,
18
+ function(syncId) return Unit:getBySyncId(syncId) end
24
19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
- local ____opt_0 = LocalClient.mainSelectedUnit
28
- local syncId = ____opt_0 and ____opt_0.syncId
29
- BlzFrameSetValue(syncSlider, syncId or 0)
21
+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
32
- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
- TriggerAddAction(
34
- trg,
35
- function()
36
- local player = Player:of(GetTriggerPlayer())
37
- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { Event } from "../../../event";
3
+ declare module "../unit" {
4
+ interface Unit {
5
+ readonly unitInRangeEvent: Record<number, Event<[unit: Unit, range: number, unitInRange: Unit]>>;
6
+ }
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly unitOutOfRangeEvent: Record<number, Event<[unit: Unit, range: number, unitOutOfRange: Unit]>>;
11
+ }
12
+ }
@@ -0,0 +1,90 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____event = require("event")
6
+ local Event = ____event.Event
7
+ local InitializingEvent = ____event.InitializingEvent
8
+ local TriggerEvent = ____event.TriggerEvent
9
+ local ____unit = require("engine.internal.unit")
10
+ local Unit = ____unit.Unit
11
+ local ____timer = require("core.types.timer")
12
+ local Timer = ____timer.Timer
13
+ local ____attributes = require("attributes")
14
+ local attribute = ____attributes.attribute
15
+ local ____linked_2Dmap = require("utility.linked-map")
16
+ local mutableLinkedMap = ____linked_2Dmap.mutableLinkedMap
17
+ local ____linked_2Dset = require("utility.linked-set")
18
+ local LinkedSet = ____linked_2Dset.LinkedSet
19
+ local mutableLinkedSet = ____linked_2Dset.mutableLinkedSet
20
+ local getTriggerUnit = GetTriggerUnit
21
+ local triggerRegisterUnitInRange = TriggerRegisterUnitInRange
22
+ local eventInvoke = Event.invoke
23
+ __TS__ObjectDefineProperty(
24
+ Unit.prototype,
25
+ "unitInRangeEvent",
26
+ {get = function(self)
27
+ local unit = self
28
+ local handle = self.handle
29
+ local unitInRangeEvent = setmetatable(
30
+ {},
31
+ {__index = function(self, value)
32
+ local event = __TS__New(
33
+ TriggerEvent,
34
+ function(trigger)
35
+ triggerRegisterUnitInRange(trigger, handle, value, nil)
36
+ end,
37
+ function() return unit, value, Unit:of(getTriggerUnit()) end
38
+ )
39
+ rawset(self, value, event)
40
+ return event
41
+ end}
42
+ )
43
+ rawset(self, "unitInRangeEvent", unitInRangeEvent)
44
+ return unitInRangeEvent
45
+ end}
46
+ )
47
+ local units = __TS__New(LinkedSet)
48
+ local unitsInRangeByRangeAttribute = attribute()
49
+ local function registerUnitOfRangeEvent(unit, range, unitInRange)
50
+ units:add(unit)
51
+ unit:getOrPut(unitsInRangeByRangeAttribute, mutableLinkedMap):getOrPut(range, mutableLinkedSet):add(unitInRange)
52
+ end
53
+ __TS__ObjectDefineProperty(
54
+ Unit.prototype,
55
+ "unitOutOfRangeEvent",
56
+ {get = function(self)
57
+ local unit = self
58
+ local unitOutOfRangeEvent = setmetatable(
59
+ {},
60
+ {__index = function(self, value)
61
+ local event = __TS__New(
62
+ InitializingEvent,
63
+ function()
64
+ unit.unitInRangeEvent[value]:addListener(999999, registerUnitOfRangeEvent)
65
+ end
66
+ )
67
+ rawset(self, value, event)
68
+ return event
69
+ end}
70
+ )
71
+ rawset(self, "unitOutOfRangeEvent", unitOutOfRangeEvent)
72
+ return unitOutOfRangeEvent
73
+ end}
74
+ )
75
+ Timer.onPeriod[1]:addListener(function()
76
+ for unit in pairs(units) do
77
+ local unitsInRangeByRange = unit[unitsInRangeByRangeAttribute]
78
+ if unitsInRangeByRange ~= nil then
79
+ for range, unitsInRange in pairs(unitsInRangeByRange) do
80
+ for unitInRange in pairs(unitsInRange) do
81
+ if unit:getDistanceTo(unitInRange) > range then
82
+ unitsInRange:remove(unitInRange)
83
+ eventInvoke(unit.unitOutOfRangeEvent[range], unit, range, unitInRange)
84
+ end
85
+ end
86
+ end
87
+ end
88
+ end
89
+ end)
90
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -9,11 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
12
16
  local ____math = require("math")
13
- local min = ____math.min
17
+ local ceil = ____math.ceil
14
18
  local autoAttackFinishEvent = __TS__New(Event)
15
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
16
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
17
24
  local instantOrderIds = luaSetOf(
18
25
  orderId("avatar"),
19
26
  orderId("berserk"),
@@ -29,30 +36,54 @@ local instantOrderIds = luaSetOf(
29
36
  orderId("undivineshield"),
30
37
  orderId("unimmolation")
31
38
  )
32
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
33
49
  if not (instantOrderIds[orderId] ~= nil) then
34
- local eventTimer = eventTimerByUnit[source]
35
- if eventTimer then
36
- eventTimer:destroy()
37
- eventTimerByUnit[source] = nil
38
- end
50
+ ____exports.resetAutoAttackTimer(unit)
39
51
  end
40
52
  end
41
53
  Unit.onImmediateOrder:addListener(reset)
42
54
  Unit.onPointOrder:addListener(reset)
43
55
  Unit.onTargetOrder:addListener(reset)
44
- local function timerCallback(source, target)
45
- eventTimerByUnit[source] = nil
46
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
47
73
  end
48
- Unit.autoAttackStartEvent:addListener(function(source, target)
49
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
- local timer = Timer:simple(
51
- attackPoint + min(0.001, attackPoint / 2),
52
- timerCallback,
53
- source,
54
- target
55
- )
56
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
57
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
58
89
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
80
  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
109
  SYNC_ID = 100,
108
110
  IS_PAUSED = 101,
109
111
  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
111
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
- PREVENT_DEATH_HEALTH_BONUS = 105,
113
- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
115
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
121
  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -135,6 +139,7 @@ export declare class Unit extends Handle<junit> {
135
139
  private _fields?;
136
140
  private getEvent;
137
141
  constructor(handle: junit);
142
+ private saveData;
138
143
  protected onDestroy(): HandleDestructor;
139
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
140
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -173,16 +178,10 @@ export declare class Unit extends Handle<junit> {
173
178
  set xp(v: number);
174
179
  get primaryAttribute(): UnitAttribute;
175
180
  set primaryAttribute(primaryAttribute: UnitAttribute);
176
- get strengthBase(): number;
177
- set strengthBase(strengthBase: number);
178
181
  get strengthBonus(): number;
179
182
  get strength(): number;
180
- get agilityBase(): number;
181
- set agilityBase(agilityBase: number);
182
183
  get agilityBonus(): number;
183
184
  get agility(): number;
184
- get intelligenceBase(): number;
185
- set intelligenceBase(intelligenceBase: number);
186
185
  get intelligenceBonus(): number;
187
186
  get intelligence(): number;
188
187
  get name(): string;
@@ -216,8 +215,6 @@ export declare class Unit extends Handle<junit> {
216
215
  set facing(v: number);
217
216
  get speed(): number;
218
217
  set speed(v: number);
219
- get flyHeight(): number;
220
- set flyHeight(v: number);
221
218
  get x(): number;
222
219
  set x(v: number);
223
220
  get y(): number;
@@ -241,8 +238,6 @@ export declare class Unit extends Handle<junit> {
241
238
  get isInvulnerable(): boolean;
242
239
  get vertexColor(): Color;
243
240
  set vertexColor(v: Color);
244
- get scale(): number;
245
- set scale(v: number);
246
241
  get timeScale(): number;
247
242
  set timeScale(v: number);
248
243
  get collisionSize(): number;
@@ -271,14 +266,12 @@ export declare class Unit extends Handle<junit> {
271
266
  setAbilityLevel(abilityId: number, level: number): number;
272
267
  getAbilityLevel(abilityId: number): number;
273
268
  hasAbility(abilityId: number): boolean;
274
- getAbilityById(abilityId: number): UnitAbility | undefined;
275
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
276
271
  hideAbility(abilityId: number, flag: boolean): void;
277
272
  getAbilityRemainingCooldown(abilityId: number): number;
278
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
279
274
  endAbilityCooldown(abilityId: number): void;
280
- interruptMovement(): void;
281
- interruptAttack(): void;
282
275
  interruptCast(abilityId: number): void;
283
276
  getDistanceTo(target: Unit | Vec2): number;
284
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -292,12 +285,13 @@ export declare class Unit extends Handle<junit> {
292
285
  unpauseEx(): void;
293
286
  incrementStunCounter(): void;
294
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
295
290
  set waygateActive(v: boolean);
296
291
  get waygateActive(): boolean;
297
292
  set waygateDestination(v: Vec2);
298
293
  get waygateDestination(): Vec2;
299
294
  get abilities(): ReadonlyArray<UnitAbility>;
300
- get onUnitInRange(): Record<number, Event<[Unit]>>;
301
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
302
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
297
  get targetAcquiredEvent(): Event;
@@ -316,6 +310,7 @@ export declare class Unit extends Handle<junit> {
316
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
317
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
318
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
319
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
320
315
  static readonly onDecay: UnitTriggerEvent<[]>;
321
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -373,5 +368,6 @@ export declare class Unit extends Handle<junit> {
373
368
  setField(field: junitstringfield, value: string): boolean;
374
369
  toString(): string;
375
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
376
372
  }
377
373
  export {};