warscript 0.0.1-dev.85b1c63 → 0.0.1-dev.870376f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +1 -0
- package/attributes.lua +9 -0
- package/core/types/frame.lua +14 -9
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +57 -14
- package/core/types/playerCamera.lua +44 -0
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +3 -2
- package/core/types/timer.lua +8 -2
- package/decl/native.d.ts +2 -2
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +11 -2
- package/engine/behavior.lua +174 -71
- package/engine/behaviour/ability/apply-buff.lua +4 -4
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability.d.ts +6 -1
- package/engine/behaviour/ability.lua +31 -1
- package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
- package/engine/behaviour/unit/stun-immunity.lua +17 -7
- package/engine/behaviour/unit.d.ts +9 -3
- package/engine/behaviour/unit.lua +108 -26
- package/engine/buff.d.ts +19 -4
- package/engine/buff.lua +122 -41
- package/engine/internal/ability.lua +6 -5
- package/engine/internal/item.d.ts +13 -15
- package/engine/internal/item.lua +59 -48
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +14 -14
- package/engine/internal/unit/ability.lua +72 -45
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +10 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/range-event.d.ts +12 -0
- package/engine/internal/unit/range-event.lua +90 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit-missile-launch.lua +51 -20
- package/engine/internal/unit.d.ts +17 -21
- package/engine/internal/unit.lua +166 -188
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
- package/engine/object-data/entry/ability-type.lua +4 -1
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/unit-type.d.ts +4 -0
- package/engine/object-data/entry/unit-type.lua +76 -32
- package/engine/object-field/unit.d.ts +20 -5
- package/engine/object-field/unit.lua +61 -0
- package/engine/object-field.d.ts +9 -1
- package/engine/object-field.lua +265 -122
- package/engine/random.d.ts +10 -0
- package/engine/random.lua +21 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/unit.d.ts +11 -3
- package/engine/standard/fields/unit.lua +15 -2
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.lua +3 -2
- package/engine/unit.d.ts +5 -0
- package/engine/unit.lua +5 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +10 -8
- package/package.json +2 -2
- package/patch-lua.lua +15 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +8 -0
- package/utility/callback-array.d.ts +5 -1
- package/utility/callback-array.lua +16 -1
- package/utility/linked-map.d.ts +34 -0
- package/utility/linked-map.lua +101 -0
- package/utility/linked-set.d.ts +3 -1
- package/utility/linked-set.lua +40 -1
- package/utility/lua-maps.d.ts +11 -2
- package/utility/lua-maps.lua +33 -2
- package/utility/records.lua +20 -1
- package/utility/types.d.ts +3 -0
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@@ -0,0 +1,28 @@
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit_2Dmissile_2Dlaunch = require("engine.internal.unit-missile-launch")
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local resetAutoAttackTimer = ____unit_2Dmissile_2Dlaunch.resetAutoAttackTimer
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local unitDisableAbility = BlzUnitDisableAbility
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local unitInterruptAttack = BlzUnitInterruptAttack
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Unit.prototype.interruptAttack = function(self)
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unitInterruptAttack(self.handle)
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resetAutoAttackTimer(self)
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end
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Unit.prototype.interruptMovement = function(self)
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local handle = self.handle
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unitDisableAbility(
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handle,
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fourCC("Amov"),
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true,
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false
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)
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unitDisableAbility(
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handle,
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fourCC("Amov"),
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false,
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false
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)
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resetAutoAttackTimer(self)
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end
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return ____exports
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@@ -1,46 +1,31 @@
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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local ____local_2Dclient = require("engine.local-client")
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local LocalClient = ____local_2Dclient.LocalClient
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local ____synchronization = require("engine.synchronization")
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local ObjectBus = ____synchronization.ObjectBus
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local mainSelectedUnitChangeEvent = __TS__New(Event)
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rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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local mainSelectedUnitByPlayer = {}
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local
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-
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"",
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0
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local unitBus = __TS__New(
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ObjectBus,
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function(unit) return unit.syncId end,
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function(syncId) return Unit:getBySyncId(syncId) end
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)
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BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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-
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local syncId = ____opt_0 and ____opt_0.syncId
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BlzFrameSetValue(syncSlider, syncId or 0)
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unitBus:send(LocalClient.mainSelectedUnit)
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end)
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function()
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local player = Player:of(GetTriggerPlayer())
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local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = mainSelectedUnit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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unitBus.event:addListener(function(player, unit)
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if unit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = unit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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)
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end)
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rawset(
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Unit,
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"getMainSelectedOf",
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/** @noSelfInFile */
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import { Event } from "../../../event";
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declare module "../unit" {
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interface Unit {
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readonly unitInRangeEvent: Record<number, Event<[unit: Unit, range: number, unitInRange: Unit]>>;
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}
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}
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declare module "../unit" {
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interface Unit {
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readonly unitOutOfRangeEvent: Record<number, Event<[unit: Unit, range: number, unitOutOfRange: Unit]>>;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____event = require("event")
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local TriggerEvent = ____event.TriggerEvent
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dmap = require("utility.linked-map")
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local mutableLinkedMap = ____linked_2Dmap.mutableLinkedMap
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local mutableLinkedSet = ____linked_2Dset.mutableLinkedSet
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local getTriggerUnit = GetTriggerUnit
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local triggerRegisterUnitInRange = TriggerRegisterUnitInRange
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local eventInvoke = Event.invoke
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"unitInRangeEvent",
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{get = function(self)
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local unit = self
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local handle = self.handle
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local unitInRangeEvent = setmetatable(
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{},
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{__index = function(self, value)
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local event = __TS__New(
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TriggerEvent,
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function(trigger)
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triggerRegisterUnitInRange(trigger, handle, value, nil)
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end,
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function() return unit, value, Unit:of(getTriggerUnit()) end
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)
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rawset(self, value, event)
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return event
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end}
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)
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rawset(self, "unitInRangeEvent", unitInRangeEvent)
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return unitInRangeEvent
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end}
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)
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local units = __TS__New(LinkedSet)
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local unitsInRangeByRangeAttribute = attribute()
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local function registerUnitOfRangeEvent(unit, range, unitInRange)
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units:add(unit)
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unit:getOrPut(unitsInRangeByRangeAttribute, mutableLinkedMap):getOrPut(range, mutableLinkedSet):add(unitInRange)
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"unitOutOfRangeEvent",
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{get = function(self)
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local unit = self
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local unitOutOfRangeEvent = setmetatable(
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{},
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{__index = function(self, value)
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local event = __TS__New(
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InitializingEvent,
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function()
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unit.unitInRangeEvent[value]:addListener(999999, registerUnitOfRangeEvent)
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end
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)
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rawset(self, value, event)
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return event
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end}
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)
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rawset(self, "unitOutOfRangeEvent", unitOutOfRangeEvent)
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return unitOutOfRangeEvent
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end}
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)
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Timer.onPeriod[1]:addListener(function()
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for unit in pairs(units) do
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local unitsInRangeByRange = unit[unitsInRangeByRangeAttribute]
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if unitsInRangeByRange ~= nil then
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for range, unitsInRange in pairs(unitsInRangeByRange) do
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for unitInRange in pairs(unitsInRange) do
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if unit:getDistanceTo(unitInRange) > range then
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unitsInRange:remove(unitInRange)
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eventInvoke(unit.unitOutOfRangeEvent[range], unit, range, unitInRange)
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end
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end
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end
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end
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end
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end)
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return ____exports
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"scale",
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{
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get = function(self)
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return SCALING_VALUE_UNIT_FIELD:getValue(self)
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end,
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set = function(self, value)
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SCALING_VALUE_UNIT_FIELD:setValue(self, value)
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end
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}
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)
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return ____exports
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____math = require("math")
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local
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local ceil = ____math.ceil
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local
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local units = __TS__New(LinkedSet)
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local targetAttribute = attribute()
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local impactDelayAttribute = attribute()
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local passedTimeAttribute = attribute()
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local instantOrderIds = luaSetOf(
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orderId("avatar"),
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orderId("berserk"),
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orderId("undivineshield"),
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orderId("unimmolation")
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)
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---
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-- @internal For use by internal systems only.
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____exports.resetAutoAttackTimer = function(unit)
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if units:remove(unit) then
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unit[targetAttribute] = nil
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unit[impactDelayAttribute] = nil
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unit[passedTimeAttribute] = nil
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end
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end
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local function reset(unit, orderId)
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if not (instantOrderIds[orderId] ~= nil) then
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-
|
|
35
|
-
if eventTimer then
|
|
36
|
-
eventTimer:destroy()
|
|
37
|
-
eventTimerByUnit[source] = nil
|
|
38
|
-
end
|
|
50
|
+
____exports.resetAutoAttackTimer(unit)
|
|
39
51
|
end
|
|
40
52
|
end
|
|
41
53
|
Unit.onImmediateOrder:addListener(reset)
|
|
42
54
|
Unit.onPointOrder:addListener(reset)
|
|
43
55
|
Unit.onTargetOrder:addListener(reset)
|
|
44
|
-
local
|
|
45
|
-
|
|
46
|
-
|
|
56
|
+
local timerPeriod = 1 / 64
|
|
57
|
+
local function invokeEvent(unit)
|
|
58
|
+
units:remove(unit)
|
|
59
|
+
local target = unit[targetAttribute]
|
|
60
|
+
unit[targetAttribute] = nil
|
|
61
|
+
unit[impactDelayAttribute] = nil
|
|
62
|
+
unit[passedTimeAttribute] = nil
|
|
63
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
64
|
+
end
|
|
65
|
+
local function checkUnit(unit)
|
|
66
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
67
|
+
local impactDelay = unit[impactDelayAttribute]
|
|
68
|
+
if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
|
|
69
|
+
invokeEvent(unit)
|
|
70
|
+
else
|
|
71
|
+
unit[passedTimeAttribute] = passedTime
|
|
72
|
+
end
|
|
47
73
|
end
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
local timer = Timer:simple(
|
|
51
|
-
attackPoint + min(0.001, attackPoint / 2),
|
|
52
|
-
timerCallback,
|
|
53
|
-
source,
|
|
54
|
-
target
|
|
55
|
-
)
|
|
56
|
-
eventTimerByUnit[source] = timer
|
|
74
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
75
|
+
units:forEach(checkUnit)
|
|
57
76
|
end)
|
|
77
|
+
Unit.autoAttackStartEvent:addListener(
|
|
78
|
+
999999,
|
|
79
|
+
function(source, target)
|
|
80
|
+
if source[targetAttribute] ~= nil then
|
|
81
|
+
invokeEvent(source)
|
|
82
|
+
end
|
|
83
|
+
source[targetAttribute] = target
|
|
84
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
85
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
86
|
+
units:add(source)
|
|
87
|
+
end
|
|
88
|
+
)
|
|
58
89
|
return ____exports
|
|
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
|
|
|
80
80
|
readonly unit: Unit;
|
|
81
81
|
readonly index: 0 | 1;
|
|
82
82
|
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
83
85
|
get cooldown(): number;
|
|
84
86
|
set cooldown(cooldown: number);
|
|
85
87
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
|
|
|
107
109
|
SYNC_ID = 100,
|
|
108
110
|
IS_PAUSED = 101,
|
|
109
111
|
STUN_COUNTER = 102,
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
112
|
+
FORCE_STUN_COUNTER = 103,
|
|
113
|
+
DELAY_HEALTH_CHECKS_COUNTER = 104,
|
|
114
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
|
|
115
|
+
PREVENT_DEATH_HEALTH_BONUS = 106,
|
|
116
|
+
IS_TEAM_GLOW_HIDDEN = 107,
|
|
117
|
+
LAST_X = 108,
|
|
118
|
+
LAST_Y = 109
|
|
116
119
|
}
|
|
117
120
|
export type UnitSyncId = number & {
|
|
118
121
|
readonly __unitSyncId: unique symbol;
|
|
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
121
124
|
readonly syncId: UnitSyncId;
|
|
122
125
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
123
126
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
127
|
+
private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
|
|
124
128
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
125
129
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
126
130
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
@@ -135,6 +139,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
135
139
|
private _fields?;
|
|
136
140
|
private getEvent;
|
|
137
141
|
constructor(handle: junit);
|
|
142
|
+
private saveData;
|
|
138
143
|
protected onDestroy(): HandleDestructor;
|
|
139
144
|
addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
|
|
140
145
|
removeAttackHandler(handler: AttackHandler): boolean;
|
|
@@ -173,16 +178,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
173
178
|
set xp(v: number);
|
|
174
179
|
get primaryAttribute(): UnitAttribute;
|
|
175
180
|
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
176
|
-
get strengthBase(): number;
|
|
177
|
-
set strengthBase(strengthBase: number);
|
|
178
181
|
get strengthBonus(): number;
|
|
179
182
|
get strength(): number;
|
|
180
|
-
get agilityBase(): number;
|
|
181
|
-
set agilityBase(agilityBase: number);
|
|
182
183
|
get agilityBonus(): number;
|
|
183
184
|
get agility(): number;
|
|
184
|
-
get intelligenceBase(): number;
|
|
185
|
-
set intelligenceBase(intelligenceBase: number);
|
|
186
185
|
get intelligenceBonus(): number;
|
|
187
186
|
get intelligence(): number;
|
|
188
187
|
get name(): string;
|
|
@@ -216,8 +215,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
216
215
|
set facing(v: number);
|
|
217
216
|
get speed(): number;
|
|
218
217
|
set speed(v: number);
|
|
219
|
-
get flyHeight(): number;
|
|
220
|
-
set flyHeight(v: number);
|
|
221
218
|
get x(): number;
|
|
222
219
|
set x(v: number);
|
|
223
220
|
get y(): number;
|
|
@@ -241,8 +238,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
241
238
|
get isInvulnerable(): boolean;
|
|
242
239
|
get vertexColor(): Color;
|
|
243
240
|
set vertexColor(v: Color);
|
|
244
|
-
get scale(): number;
|
|
245
|
-
set scale(v: number);
|
|
246
241
|
get timeScale(): number;
|
|
247
242
|
set timeScale(v: number);
|
|
248
243
|
get collisionSize(): number;
|
|
@@ -271,14 +266,12 @@ export declare class Unit extends Handle<junit> {
|
|
|
271
266
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
272
267
|
getAbilityLevel(abilityId: number): number;
|
|
273
268
|
hasAbility(abilityId: number): boolean;
|
|
274
|
-
|
|
275
|
-
removeAbility(
|
|
269
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
270
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
276
271
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
277
272
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
278
273
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
279
274
|
endAbilityCooldown(abilityId: number): void;
|
|
280
|
-
interruptMovement(): void;
|
|
281
|
-
interruptAttack(): void;
|
|
282
275
|
interruptCast(abilityId: number): void;
|
|
283
276
|
getDistanceTo(target: Unit | Vec2): number;
|
|
284
277
|
getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
|
|
@@ -292,12 +285,13 @@ export declare class Unit extends Handle<junit> {
|
|
|
292
285
|
unpauseEx(): void;
|
|
293
286
|
incrementStunCounter(): void;
|
|
294
287
|
decrementStunCounter(): void;
|
|
288
|
+
incrementForceStunCounter(): void;
|
|
289
|
+
decrementForceStunCounter(): void;
|
|
295
290
|
set waygateActive(v: boolean);
|
|
296
291
|
get waygateActive(): boolean;
|
|
297
292
|
set waygateDestination(v: Vec2);
|
|
298
293
|
get waygateDestination(): Vec2;
|
|
299
294
|
get abilities(): ReadonlyArray<UnitAbility>;
|
|
300
|
-
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
301
295
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
302
296
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
303
297
|
get targetAcquiredEvent(): Event;
|
|
@@ -316,6 +310,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
316
310
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
317
311
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
318
312
|
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
313
|
+
static readonly levelChangedEvent: UnitTriggerEvent<[]>;
|
|
319
314
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
320
315
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
321
316
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -373,5 +368,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
373
368
|
setField(field: junitstringfield, value: string): boolean;
|
|
374
369
|
toString(): string;
|
|
375
370
|
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
371
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
|
|
376
372
|
}
|
|
377
373
|
export {};
|