warscript 0.0.1-dev.5abc199 → 0.0.1-dev.5bc80ec

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +16 -2
  5. package/core/types/frame.lua +128 -67
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/missile.lua +7 -6
  10. package/core/types/player.d.ts +2 -1
  11. package/core/types/player.lua +18 -13
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +7 -2
  16. package/core/types/tileCell.lua +11 -0
  17. package/core/types/unit.d.ts +5 -0
  18. package/core/types/unit.lua +5 -0
  19. package/core/util.d.ts +3 -1
  20. package/core/util.lua +109 -3
  21. package/decl/native.d.ts +706 -7
  22. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  23. package/engine/ability-type-extended-tooltip.lua +44 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  25. package/engine/behaviour/ability/damage.d.ts +4 -0
  26. package/engine/behaviour/ability/damage.lua +19 -15
  27. package/engine/behaviour/ability/emulate-impact.d.ts +14 -0
  28. package/engine/behaviour/ability/emulate-impact.lua +79 -5
  29. package/engine/behaviour/ability/instant-impact.d.ts +12 -1
  30. package/engine/behaviour/ability/instant-impact.lua +17 -2
  31. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  33. package/engine/behaviour/ability.d.ts +13 -5
  34. package/engine/behaviour/ability.lua +89 -8
  35. package/engine/behaviour/unit.d.ts +1 -0
  36. package/engine/behaviour/unit.lua +1 -0
  37. package/engine/buff.d.ts +92 -53
  38. package/engine/buff.lua +427 -246
  39. package/engine/index.d.ts +2 -1
  40. package/engine/internal/ability.d.ts +7 -0
  41. package/engine/internal/ability.lua +65 -36
  42. package/engine/internal/item/fields.d.ts +12 -0
  43. package/engine/internal/item/fields.lua +33 -0
  44. package/engine/internal/item/owner-cache.d.ts +5 -0
  45. package/engine/internal/item/owner-cache.lua +4 -0
  46. package/engine/internal/item+owner.d.ts +2 -0
  47. package/engine/internal/item+owner.lua +27 -4
  48. package/engine/internal/item.d.ts +20 -5
  49. package/engine/internal/item.lua +146 -57
  50. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  51. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  52. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  53. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/health-bonus.lua +16 -0
  55. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  56. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  57. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/mana-bonus.lua +16 -0
  59. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  60. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  61. package/engine/internal/unit/ability.lua +16 -0
  62. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  63. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  64. package/engine/internal/unit/appearance.d.ts +15 -0
  65. package/engine/internal/unit/appearance.lua +85 -0
  66. package/engine/internal/unit/bonus.d.ts +15 -0
  67. package/engine/internal/unit/bonus.lua +103 -8
  68. package/engine/internal/unit/buff.d.ts +2 -2
  69. package/engine/internal/unit/buff.lua +34 -19
  70. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  71. package/engine/internal/unit/equipment-inventory.lua +233 -0
  72. package/engine/internal/unit/expiration-timer.lua +1 -1
  73. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  74. package/engine/internal/unit/extended-inventory.lua +99 -0
  75. package/engine/internal/unit/ignore-events-items.lua +10 -1
  76. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  77. package/engine/internal/unit/inventory.lua +87 -0
  78. package/engine/internal/unit/item-container.d.ts +25 -0
  79. package/engine/internal/unit/item-container.lua +11 -0
  80. package/engine/internal/unit/item-order-events.d.ts +17 -0
  81. package/engine/internal/unit/item-order-events.lua +67 -0
  82. package/engine/internal/unit/item-slot.d.ts +27 -0
  83. package/engine/internal/unit/item-slot.lua +92 -0
  84. package/engine/internal/unit/order.d.ts +3 -3
  85. package/engine/internal/unit/order.lua +10 -10
  86. package/engine/internal/unit+ability.d.ts +2 -1
  87. package/engine/internal/unit+ability.lua +73 -2
  88. package/engine/internal/unit+bonus.lua +3 -3
  89. package/engine/internal/unit+damage.d.ts +9 -0
  90. package/engine/internal/unit+damage.lua +33 -0
  91. package/engine/internal/unit+rally.lua +9 -31
  92. package/engine/internal/unit-missile-data.lua +58 -32
  93. package/engine/internal/unit-missile-launch.lua +13 -13
  94. package/engine/internal/unit.d.ts +2 -10
  95. package/engine/internal/unit.lua +53 -100
  96. package/engine/local-client.d.ts +26 -0
  97. package/engine/local-client.lua +294 -54
  98. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  99. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  100. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  101. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  102. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  103. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  104. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  105. package/engine/object-data/auxiliary/item-class.lua +2 -0
  106. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  107. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  108. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  109. package/engine/object-data/auxiliary/order-type.lua +2 -0
  110. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  111. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  112. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  113. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  114. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  115. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  116. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  117. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  118. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  119. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  120. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  122. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  123. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  124. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  126. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  127. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  128. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  129. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  130. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  131. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  132. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  133. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  134. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  135. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  136. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  137. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  138. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  139. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  140. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  141. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  143. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  144. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  145. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  146. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  147. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  148. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  149. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  150. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  151. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  152. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  153. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  154. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  155. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  156. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  157. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  158. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  159. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  160. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  161. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  162. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  163. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  164. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  165. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  166. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  167. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  168. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  169. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  170. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  171. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  172. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  174. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  175. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  176. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  177. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  178. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  179. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  180. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  181. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  182. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  183. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  184. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  185. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  186. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  187. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  188. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  189. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  190. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  191. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  192. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  193. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  194. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  195. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  196. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  197. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  198. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  199. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  200. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  201. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  202. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  203. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  204. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  205. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  206. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  207. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  209. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  210. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  211. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  212. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  213. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  214. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  215. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  216. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  217. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  218. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  219. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  220. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  221. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  222. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  223. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  224. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  225. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  226. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  227. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  228. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  229. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  230. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  231. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  232. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  233. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  234. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  235. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  236. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  237. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  238. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  239. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  241. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  242. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  243. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  244. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  245. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  246. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  247. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  248. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  249. package/engine/object-data/entry/ability-type.d.ts +33 -8
  250. package/engine/object-data/entry/ability-type.lua +259 -47
  251. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  252. package/engine/object-data/entry/buff-type.d.ts +6 -2
  253. package/engine/object-data/entry/buff-type.lua +26 -0
  254. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  255. package/engine/object-data/entry/destructible-type.lua +26 -0
  256. package/engine/object-data/entry/item-type.d.ts +18 -3
  257. package/engine/object-data/entry/item-type.lua +84 -0
  258. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  259. package/engine/object-data/entry/lightning-type.lua +1 -1
  260. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  261. package/engine/object-data/entry/unit-type.d.ts +57 -2
  262. package/engine/object-data/entry/unit-type.lua +412 -64
  263. package/engine/object-data/entry/upgrade.d.ts +2 -2
  264. package/engine/object-data/entry.d.ts +6 -1
  265. package/engine/object-data/entry.lua +8 -0
  266. package/engine/object-field/ability.lua +2 -2
  267. package/engine/object-field/item.d.ts +22 -0
  268. package/engine/object-field/item.lua +118 -0
  269. package/engine/object-field.d.ts +1 -1
  270. package/engine/object-field.lua +9 -7
  271. package/engine/random.lua +1 -1
  272. package/engine/standard/entries/ability-type.d.ts +3102 -7
  273. package/engine/standard/entries/ability-type.lua +0 -6
  274. package/engine/standard/entries/buff-type.d.ts +45 -0
  275. package/engine/standard/entries/buff-type.lua +43 -0
  276. package/engine/standard/entries/item-type.d.ts +1299 -0
  277. package/engine/standard/entries/item-type.lua +2 -0
  278. package/engine/standard/entries/lightning-type.d.ts +42 -15
  279. package/engine/standard/entries/lightning-type.lua +0 -14
  280. package/engine/standard/entries/unit-type.d.ts +5 -0
  281. package/engine/standard/entries/unit-type.lua +5 -0
  282. package/engine/standard/fields/ability.d.ts +2 -2
  283. package/engine/standard/fields/ability.lua +2 -2
  284. package/engine/standard/fields/item.d.ts +4 -0
  285. package/engine/standard/fields/item.lua +6 -0
  286. package/engine/unit.d.ts +5 -1
  287. package/engine/unit.lua +5 -1
  288. package/event.d.ts +1 -1
  289. package/lualib_bundle.lua +1 -1
  290. package/math.d.ts +2 -0
  291. package/math.lua +14 -0
  292. package/network.lua +25 -1
  293. package/objutil/buff.lua +1 -1
  294. package/objutil/object.lua +1 -1
  295. package/operation.d.ts +8 -1
  296. package/operation.lua +38 -18
  297. package/package.json +3 -23
  298. package/utility/arrays.d.ts +7 -1
  299. package/utility/arrays.lua +17 -0
  300. package/utility/linked-map.d.ts +2 -1
  301. package/utility/linked-map.lua +6 -0
  302. package/utility/linked-set.d.ts +1 -0
  303. package/utility/linked-set.lua +6 -0
  304. package/utility/random.d.ts +102 -0
  305. package/utility/random.lua +273 -0
  306. package/utility/unordered-map.d.ts +27 -0
  307. package/utility/unordered-map.lua +99 -0
  308. package/engine/internal/unit/item.lua +0 -78
  309. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  310. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  311. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  312. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityTypeId } from "./object-data/entry/ability-type";
3
+ /**
4
+ * The ability type's own extended tooltip for the level, unaffected by local display
5
+ * overrides (see {@link overrideAbilityTypeExtendedTooltipLocally}). Use it instead of
6
+ * `BlzGetAbilityExtendedTooltip` wherever the type's tooltip serves as a template.
7
+ */
8
+ export declare const getAbilityTypeExtendedTooltip: (abilityTypeId: AbilityTypeId, level: number) => string;
@@ -0,0 +1,44 @@
1
+ local ____exports = {}
2
+ local getAbilityExtendedTooltip = BlzGetAbilityExtendedTooltip
3
+ local setAbilityExtendedTooltip = BlzSetAbilityExtendedTooltip
4
+ local originalTooltipByLevelByAbilityTypeId = {}
5
+ local overriddenTooltipByLevelByAbilityTypeId = {}
6
+ --- The ability type's own extended tooltip for the level, unaffected by local display
7
+ -- overrides (see {@link overrideAbilityTypeExtendedTooltipLocally}). Use it instead of
8
+ -- `BlzGetAbilityExtendedTooltip` wherever the type's tooltip serves as a template.
9
+ ____exports.getAbilityTypeExtendedTooltip = function(abilityTypeId, level)
10
+ local ____opt_0 = originalTooltipByLevelByAbilityTypeId[abilityTypeId]
11
+ return ____opt_0 and ____opt_0[level] or getAbilityExtendedTooltip(abilityTypeId, level)
12
+ end
13
+ --- Replaces the displayed extended tooltip of every ability of the type for the local
14
+ -- player only; `undefined` restores the type's own tooltip. The value is async: never
15
+ -- feed it back into synchronous logic.
16
+ --
17
+ -- @internal For use by internal systems only.
18
+ ____exports.overrideAbilityTypeExtendedTooltipLocally = function(abilityTypeId, level, tooltip)
19
+ local overriddenTooltipByLevel = overriddenTooltipByLevelByAbilityTypeId[abilityTypeId]
20
+ if (overriddenTooltipByLevel and overriddenTooltipByLevel[level]) == tooltip then
21
+ return
22
+ end
23
+ local originalTooltipByLevel = originalTooltipByLevelByAbilityTypeId[abilityTypeId]
24
+ if originalTooltipByLevel == nil then
25
+ originalTooltipByLevel = {}
26
+ originalTooltipByLevelByAbilityTypeId[abilityTypeId] = originalTooltipByLevel
27
+ end
28
+ local originalTooltip = originalTooltipByLevel[level]
29
+ if originalTooltip == nil then
30
+ originalTooltip = getAbilityExtendedTooltip(abilityTypeId, level)
31
+ originalTooltipByLevel[level] = originalTooltip
32
+ end
33
+ if overriddenTooltipByLevel == nil then
34
+ overriddenTooltipByLevel = {}
35
+ overriddenTooltipByLevelByAbilityTypeId[abilityTypeId] = overriddenTooltipByLevel
36
+ end
37
+ if tooltip == nil then
38
+ overriddenTooltipByLevel[level] = nil
39
+ else
40
+ overriddenTooltipByLevel[level] = tooltip
41
+ end
42
+ setAbilityExtendedTooltip(abilityTypeId, tooltip or originalTooltip, level)
43
+ end
44
+ return ____exports
@@ -7,6 +7,8 @@ local __TS__New = ____lualib.__TS__New
7
7
  local ____exports = {}
8
8
  local ____ability = require("engine.behaviour.ability")
9
9
  local AbilityBehavior = ____ability.AbilityBehavior
10
+ local ____unit = require("engine.internal.unit")
11
+ local Unit = ____unit.Unit
10
12
  local ____ability = require("engine.object-field.ability")
11
13
  local AbilityField = ____ability.AbilityField
12
14
  local AbilityLevelField = ____ability.AbilityLevelField
@@ -56,4 +58,7 @@ end)
56
58
  AbilityLevelField.valueChangeEvent:addListener(function(ability)
57
59
  ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
58
60
  end)
61
+ Unit.abilityLevelChangedEvent:addListener(function(_, ability)
62
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
63
+ end)
59
64
  return ____exports
@@ -5,6 +5,7 @@ import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
7
  import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import "../../internal/unit+damage";
8
9
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
10
  import { AttackType } from "../../object-data/auxiliary/attack-type";
10
11
  export type DamageAbilityBehaviorParameters = {
@@ -25,8 +26,11 @@ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehav
25
26
  protected readonly damage: AbilityDependentValue<number>;
26
27
  protected readonly parameters?: T | undefined;
27
28
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
29
+ protected precalculatedDamage?: number;
28
30
  protected calculateDamage(caster: Unit): number;
29
31
  protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
32
+ onChannelingStart(caster: Unit): void;
33
+ onStop(): void;
30
34
  }
31
35
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
32
36
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -4,11 +4,10 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
5
  local ____ability = require("engine.behaviour.ability")
6
6
  local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____unit = require("engine.internal.unit")
8
- local Unit = ____unit.Unit
9
7
  local ____ability = require("engine.standard.fields.ability")
10
8
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
9
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
10
+ require("engine.internal.unit+damage")
12
11
  ____exports.DamageAbilityBehavior = __TS__Class()
13
12
  local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
14
13
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
@@ -39,7 +38,7 @@ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, dama
39
38
  local parameters = self.parameters
40
39
  caster:damageTarget(
41
40
  target,
42
- damage or self:calculateDamage(caster),
41
+ damage or self.precalculatedDamage or self:calculateDamage(caster),
43
42
  nil,
44
43
  nil,
45
44
  self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
@@ -48,6 +47,12 @@ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, dama
48
47
  self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
49
48
  )
50
49
  end
50
+ function DamageAbilityBehavior.prototype.onChannelingStart(self, caster)
51
+ self.precalculatedDamage = self:calculateDamage(caster)
52
+ end
53
+ function DamageAbilityBehavior.prototype.onStop(self)
54
+ self.precalculatedDamage = nil
55
+ end
51
56
  ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
57
  local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
58
  DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
@@ -76,21 +81,20 @@ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, dama
76
81
  end
77
82
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
78
83
  local parameters = self.parameters
79
- local targets = Unit.getAllowedTargetsInCollisionRange(
80
- caster,
81
- self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
84
+ caster:damageArea(
82
85
  x,
83
86
  y,
84
- self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
87
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD),
88
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
89
+ self.precalculatedDamage or self:calculateDamage(caster),
90
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0),
91
+ nil,
92
+ nil,
93
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
94
+ parameters and parameters.damageType,
95
+ parameters and parameters.weaponType,
96
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
85
97
  )
86
- local damage = self:calculateDamage(caster)
87
- local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
88
- if maximumDamage ~= 0 and damage > maximumDamage then
89
- damage = maximumDamage / #targets
90
- end
91
- for ____, target in ipairs(targets) do
92
- self:damageTarget(caster, target, damage)
93
- end
94
98
  end
95
99
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
96
100
  local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
@@ -1,6 +1,20 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Unit } from "../../internal/unit";
4
+ import { Item } from "../../internal/item";
5
+ import { Destructable } from "../../../core/types/destructable";
4
6
  export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
7
+ /**
8
+ * Pays the cost of the cast and invokes only the common impact event: for impacts
9
+ * that have no cast target to report, such as ones triggered by a command.
10
+ */
5
11
  protected emulateImpact(caster: Unit): boolean;
12
+ protected emulateUnitTargetImpact(caster: Unit, target: Unit): boolean;
13
+ protected emulateItemTargetImpact(caster: Unit, target: Item): boolean;
14
+ protected emulateDestructibleTargetImpact(caster: Unit, target: Destructable): boolean;
15
+ protected emulatePointTargetImpact(caster: Unit, x: number, y: number): boolean;
16
+ protected emulateNoTargetImpact(caster: Unit): boolean;
17
+ /** Invokes the common impact event and the one matching the target, as a real impact. */
18
+ private emulateTargetImpact;
19
+ private payEmulatedImpact;
6
20
  }
@@ -10,9 +10,6 @@ local Unit = ____unit.Unit
10
10
  local ____ability = require("engine.standard.fields.ability")
11
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
12
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
- local ____math = require("math")
14
- local max = ____math.max
15
- local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
13
  local ____sound = require("core.types.sound")
17
14
  local Sound3D = ____sound.Sound3D
18
15
  local SoundSettings = ____sound.SoundSettings
@@ -20,24 +17,101 @@ local ____ability = require("engine.internal.ability")
20
17
  local UnitAbility = ____ability.UnitAbility
21
18
  local ____event = require("event")
22
19
  local Event = ____event.Event
20
+ local ____ability = require("engine.internal.unit.ability")
21
+ local emulateAbilityImpactEvent = ____ability.emulateAbilityImpactEvent
23
22
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
24
23
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
25
24
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
26
25
  __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
27
26
  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
27
+ if not self:payEmulatedImpact(caster) then
28
+ return false
29
+ end
30
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
31
+ return true
32
+ end
33
+ function EmulateImpactAbilityBehavior.prototype.emulateUnitTargetImpact(self, caster, target)
34
+ return self:emulateTargetImpact(
35
+ caster,
36
+ target,
37
+ nil,
38
+ nil,
39
+ target.x,
40
+ target.y
41
+ )
42
+ end
43
+ function EmulateImpactAbilityBehavior.prototype.emulateItemTargetImpact(self, caster, target)
44
+ return self:emulateTargetImpact(
45
+ caster,
46
+ nil,
47
+ target,
48
+ nil,
49
+ target.x,
50
+ target.y
51
+ )
52
+ end
53
+ function EmulateImpactAbilityBehavior.prototype.emulateDestructibleTargetImpact(self, caster, target)
54
+ return self:emulateTargetImpact(
55
+ caster,
56
+ nil,
57
+ nil,
58
+ target,
59
+ target.x,
60
+ target.y
61
+ )
62
+ end
63
+ function EmulateImpactAbilityBehavior.prototype.emulatePointTargetImpact(self, caster, x, y)
64
+ return self:emulateTargetImpact(
65
+ caster,
66
+ nil,
67
+ nil,
68
+ nil,
69
+ x,
70
+ y
71
+ )
72
+ end
73
+ function EmulateImpactAbilityBehavior.prototype.emulateNoTargetImpact(self, caster)
74
+ return self:emulateTargetImpact(
75
+ caster,
76
+ nil,
77
+ nil,
78
+ nil,
79
+ 0,
80
+ 0
81
+ )
82
+ end
83
+ function EmulateImpactAbilityBehavior.prototype.emulateTargetImpact(self, caster, targetUnit, targetItem, targetDestructible, x, y)
84
+ if not self:payEmulatedImpact(caster) then
85
+ return false
86
+ end
87
+ emulateAbilityImpactEvent(
88
+ caster,
89
+ self.ability,
90
+ targetUnit,
91
+ targetItem,
92
+ targetDestructible,
93
+ x,
94
+ y
95
+ )
96
+ return true
97
+ end
98
+ function EmulateImpactAbilityBehavior.prototype.payEmulatedImpact(self, caster)
28
99
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
29
100
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
30
101
  if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
31
102
  return false
32
103
  end
33
104
  caster.mana = caster.mana - manaCost
34
- self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
105
+ if cooldown == 0 then
106
+ self.ability:interruptCast()
107
+ else
108
+ self.ability:startCooldown(cooldown)
109
+ end
35
110
  self:flashCasterEffect(caster)
36
111
  local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
112
  if soundPresetId ~= "" then
38
113
  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
114
  end
40
- Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
41
115
  return true
42
116
  end
43
117
  return ____exports
@@ -1,6 +1,17 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "../../internal/unit";
3
+ import { Item } from "../../internal/item";
4
+ import { Destructable } from "../../../core/types/destructable";
3
5
  import { EmulateImpactAbilityBehavior } from "./emulate-impact";
6
+ /**
7
+ * Makes the ability take effect as soon as its cast starts, skipping the cast animation:
8
+ * the impact events fire with the cast's target, so target-specific impact handlers
9
+ * (`onPointTargetImpact`, `onUnitTargetImpact`, ...) work as with a native impact.
10
+ */
4
11
  export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
- onCastingStart(caster: Unit): void;
12
+ onUnitTargetCastingStart(caster: Unit, target: Unit): void;
13
+ onItemTargetCastingStart(caster: Unit, target: Item): void;
14
+ onDestructibleTargetCastingStart(caster: Unit, target: Destructable): void;
15
+ onPointTargetCastingStart(caster: Unit, x: number, y: number): void;
16
+ onNoTargetCastingStart(caster: Unit): void;
6
17
  }
@@ -4,11 +4,26 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
5
  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
6
  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
+ --- Makes the ability take effect as soon as its cast starts, skipping the cast animation:
8
+ -- the impact events fire with the cast's target, so target-specific impact handlers
9
+ -- (`onPointTargetImpact`, `onUnitTargetImpact`, ...) work as with a native impact.
7
10
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
8
11
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
9
12
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
10
13
  __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
11
- function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
12
- self:emulateImpact(caster)
14
+ function InstantImpactAbilityBehavior.prototype.onUnitTargetCastingStart(self, caster, target)
15
+ self:emulateUnitTargetImpact(caster, target)
16
+ end
17
+ function InstantImpactAbilityBehavior.prototype.onItemTargetCastingStart(self, caster, target)
18
+ self:emulateItemTargetImpact(caster, target)
19
+ end
20
+ function InstantImpactAbilityBehavior.prototype.onDestructibleTargetCastingStart(self, caster, target)
21
+ self:emulateDestructibleTargetImpact(caster, target)
22
+ end
23
+ function InstantImpactAbilityBehavior.prototype.onPointTargetCastingStart(self, caster, x, y)
24
+ self:emulatePointTargetImpact(caster, x, y)
25
+ end
26
+ function InstantImpactAbilityBehavior.prototype.onNoTargetCastingStart(self, caster)
27
+ self:emulateNoTargetImpact(caster)
13
28
  end
14
29
  return ____exports
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "../../internal/unit";
3
+ import "../../internal/unit/item-order-events";
3
4
  import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
5
  import { Ability } from "../../internal/ability";
5
6
  export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
@@ -4,6 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
+ require("engine.internal.unit.item-order-events")
7
8
  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
9
  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
10
  ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
@@ -2,6 +2,7 @@
2
2
  import { Behavior } from "../behavior";
3
3
  import { Unit } from "../internal/unit";
4
4
  import "../internal/unit/ability";
5
+ import "../internal/unit+ability";
5
6
  import { Ability } from "../internal/ability";
6
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
7
8
  import { Widget } from "../../core/types/widget";
@@ -26,11 +27,12 @@ export declare abstract class AbilityBehavior<Parameters extends {
26
27
  get unit(): Unit | undefined;
27
28
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
28
29
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
29
- protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
- protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
- protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
32
- protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
33
- protected flashSpecialEffect(...args: [
30
+ protected getDuration(widget: Widget): number;
31
+ flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
32
+ flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
33
+ flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
34
+ flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
35
+ flashSpecialEffect(...args: [
34
36
  ...pointOrWidget: [x: number, y: number] | [widget: Widget],
35
37
  ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
36
38
  ]): void;
@@ -47,6 +49,12 @@ export declare abstract class AbilityBehavior<Parameters extends {
47
49
  onUnitLoseAbility(_unit: Unit): void;
48
50
  onCommand(caster: Unit, orderTypeStringId: string): void;
49
51
  onCastingStart(caster: Unit): void;
52
+ onWidgetTargetCastingStart(caster: Unit, target: Widget): void;
53
+ onUnitTargetCastingStart(caster: Unit, target: Unit): void;
54
+ onItemTargetCastingStart(caster: Unit, target: Item): void;
55
+ onDestructibleTargetCastingStart(caster: Unit, target: Destructable): void;
56
+ onPointTargetCastingStart(caster: Unit, x: number, y: number): void;
57
+ onNoTargetCastingStart(caster: Unit): void;
50
58
  onCastingFinish(caster: Unit): void;
51
59
  onChannelingStart(caster: Unit): void;
52
60
  onWidgetTargetChannelingStart(caster: Unit, target: Widget): void;
@@ -9,29 +9,69 @@ local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
10
  local ____unit = require("engine.internal.unit")
11
11
  local Unit = ____unit.Unit
12
+ local UnitClassification = ____unit.UnitClassification
12
13
  require("engine.internal.unit.ability")
14
+ require("engine.internal.unit+ability")
13
15
  local ____ability = require("engine.internal.ability")
14
16
  local Ability = ____ability.Ability
15
17
  local ____effect = require("core.types.effect")
16
18
  local Effect = ____effect.Effect
17
19
  local ____ability = require("engine.standard.fields.ability")
18
20
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
21
+ local CASTER_EFFECT_COUNT_ABILITY_INTEGER_FIELD = ____ability.CASTER_EFFECT_COUNT_ABILITY_INTEGER_FIELD
19
22
  local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
23
  local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
24
+ local CASTER_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD
25
+ local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
26
+ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
21
27
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
22
28
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
23
29
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
24
30
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
25
31
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
26
32
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
33
+ local TARGET_EFFECT_COUNT_ABILITY_INTEGER_FIELD = ____ability.TARGET_EFFECT_COUNT_ABILITY_INTEGER_FIELD
34
+ local TARGET_EFFECT_FIFTH_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIFTH_ATTACHMENT_POINT_STRING_FIELD
27
35
  local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
36
+ local TARGET_EFFECT_FOURTH_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FOURTH_ATTACHMENT_POINT_STRING_FIELD
28
37
  local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
38
+ local TARGET_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD
39
+ local TARGET_EFFECT_SIXTH_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_SIXTH_ATTACHMENT_POINT_STRING_FIELD
40
+ local TARGET_EFFECT_THIRD_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_THIRD_ATTACHMENT_POINT_STRING_FIELD
29
41
  local ____ability = require("engine.object-field.ability")
30
42
  local AbilityField = ____ability.AbilityField
31
43
  local AbilityLevelField = ____ability.AbilityLevelField
32
44
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
33
45
  local ____missile = require("core.types.missile")
34
46
  local Missile = ____missile.Missile
47
+ local CASTER_EFFECT_ATTACHMENT_POINT_STRING_FIELDS = {CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD, CASTER_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD}
48
+ local TARGET_EFFECT_ATTACHMENT_POINT_STRING_FIELDS = {
49
+ TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD,
50
+ TARGET_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD,
51
+ TARGET_EFFECT_THIRD_ATTACHMENT_POINT_STRING_FIELD,
52
+ TARGET_EFFECT_FOURTH_ATTACHMENT_POINT_STRING_FIELD,
53
+ TARGET_EFFECT_FIFTH_ATTACHMENT_POINT_STRING_FIELD,
54
+ TARGET_EFFECT_SIXTH_ATTACHMENT_POINT_STRING_FIELD
55
+ }
56
+ --- Flashes every preset of an effect preset list (caster/target effects): each model at
57
+ -- its own attachment point. The effect count field limits the list; at least the first
58
+ -- model is always flashed, as abilities without the count set expect.
59
+ local function flashEffectPresets(ability, modelPathsField, attachmentPointFields, effectCountField, widget, ...)
60
+ local count = math.min(
61
+ math.max(
62
+ effectCountField:getValue(ability),
63
+ 1
64
+ ),
65
+ #attachmentPointFields
66
+ )
67
+ for i = 0, count - 1 do
68
+ local modelPath = modelPathsField:getValue(ability, i)
69
+ if modelPath ~= "" then
70
+ local attachmentPoint = attachmentPointFields[i + 1]:getValue(ability)
71
+ Effect:flash(modelPath, widget, attachmentPoint ~= "" and attachmentPoint or "origin", ...)
72
+ end
73
+ end
74
+ end
35
75
  local createBehaviorFunctionsByAbilityTypeId = {}
36
76
  local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
37
77
  if success then
@@ -113,21 +153,31 @@ end
113
153
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
114
154
  return resolveCurrentAbilityDependentValue(self.ability, value)
115
155
  end
156
+ function AbilityBehavior.prototype.getDuration(self, widget)
157
+ if __TS__InstanceOf(widget, Unit) then
158
+ if widget.isHero or widget:getField(UNIT_IF_LEVEL) >= 6 or widget:hasClassification(UnitClassification.RESISTANT) then
159
+ return self:resolveCurrentAbilityDependentValue(DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD)
160
+ end
161
+ end
162
+ return self:resolveCurrentAbilityDependentValue(DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD)
163
+ end
116
164
  function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
117
- local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
118
- Effect:flash(
119
- CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
165
+ flashEffectPresets(
166
+ self.ability,
167
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD,
168
+ CASTER_EFFECT_ATTACHMENT_POINT_STRING_FIELDS,
169
+ CASTER_EFFECT_COUNT_ABILITY_INTEGER_FIELD,
120
170
  widget,
121
- attachmentPoint ~= "" and attachmentPoint or "origin",
122
171
  ...
123
172
  )
124
173
  end
125
174
  function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
126
- local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
127
- Effect:flash(
128
- TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
175
+ flashEffectPresets(
176
+ self.ability,
177
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD,
178
+ TARGET_EFFECT_ATTACHMENT_POINT_STRING_FIELDS,
179
+ TARGET_EFFECT_COUNT_ABILITY_INTEGER_FIELD,
129
180
  widget,
130
- attachmentPoint ~= "" and attachmentPoint or "origin",
131
181
  ...
132
182
  )
133
183
  end
@@ -203,6 +253,18 @@ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
203
253
  end
204
254
  function AbilityBehavior.prototype.onCastingStart(self, caster)
205
255
  end
256
+ function AbilityBehavior.prototype.onWidgetTargetCastingStart(self, caster, target)
257
+ end
258
+ function AbilityBehavior.prototype.onUnitTargetCastingStart(self, caster, target)
259
+ end
260
+ function AbilityBehavior.prototype.onItemTargetCastingStart(self, caster, target)
261
+ end
262
+ function AbilityBehavior.prototype.onDestructibleTargetCastingStart(self, caster, target)
263
+ end
264
+ function AbilityBehavior.prototype.onPointTargetCastingStart(self, caster, x, y)
265
+ end
266
+ function AbilityBehavior.prototype.onNoTargetCastingStart(self, caster)
267
+ end
206
268
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
207
269
  end
208
270
  function AbilityBehavior.prototype.onChannelingStart(self, caster)
@@ -287,6 +349,12 @@ __TS__SetDescriptor(
287
349
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
288
350
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
289
351
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
352
+ Unit.abilityWidgetTargetCastingStartEvent:addListener(createUnitEventListener("onWidgetTargetCastingStart"))
353
+ Unit.abilityUnitTargetCastingStartEvent:addListener(createUnitEventListener("onUnitTargetCastingStart"))
354
+ Unit.abilityItemTargetCastingStartEvent:addListener(createUnitEventListener("onItemTargetCastingStart"))
355
+ Unit.abilityDestructibleTargetCastingStartEvent:addListener(createUnitEventListener("onDestructibleTargetCastingStart"))
356
+ Unit.abilityPointTargetCastingStartEvent:addListener(createUnitEventListener("onPointTargetCastingStart"))
357
+ Unit.abilityNoTargetCastingStartEvent:addListener(createUnitEventListener("onNoTargetCastingStart"))
290
358
  Unit.abilityCastingFinishEvent:addListener(createUnitEventListener("onCastingFinish"))
291
359
  Unit.abilityChannelingStartEvent:addListener(createUnitEventListener("onChannelingStart"))
292
360
  Unit.abilityWidgetTargetChannelingStartEvent:addListener(createUnitEventListener("onWidgetTargetChannelingStart"))
@@ -317,6 +385,19 @@ end)
317
385
  AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
318
386
  ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
319
387
  end)
388
+ local function checkBehaviorOnLevelChange(behavior)
389
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
390
+ if subscribedValues ~= nil then
391
+ for value in pairs(subscribedValues) do
392
+ if __TS__InstanceOf(value, AbilityLevelField) then
393
+ behavior:onValueChange(value)
394
+ end
395
+ end
396
+ end
397
+ end
398
+ Unit.abilityLevelChangedEvent:addListener(function(_, ability)
399
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnLevelChange)
400
+ end)
320
401
  Ability.onCreate:addListener(function(ability)
321
402
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
322
403
  if createBehaviorFunctions ~= nil then
@@ -2,6 +2,7 @@
2
2
  import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
+ import "../internal/unit/equipment-inventory";
5
6
  import "../internal/unit+ability";
6
7
  import "../internal/unit-missile-launch";
7
8
  import { Item } from "../internal/item";
@@ -8,6 +8,7 @@ local ____behavior = require("engine.behavior")
8
8
  local Behavior = ____behavior.Behavior
9
9
  local ____unit = require("engine.internal.unit")
10
10
  local Unit = ____unit.Unit
11
+ require("engine.internal.unit.equipment-inventory")
11
12
  require("engine.internal.unit+ability")
12
13
  require("engine.internal.unit-missile-launch")
13
14
  local ____linked_2Dset = require("utility.linked-set")