warscript 0.0.1-dev.5abc199 → 0.0.1-dev.5bc80ec

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +16 -2
  5. package/core/types/frame.lua +128 -67
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/missile.lua +7 -6
  10. package/core/types/player.d.ts +2 -1
  11. package/core/types/player.lua +18 -13
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +7 -2
  16. package/core/types/tileCell.lua +11 -0
  17. package/core/types/unit.d.ts +5 -0
  18. package/core/types/unit.lua +5 -0
  19. package/core/util.d.ts +3 -1
  20. package/core/util.lua +109 -3
  21. package/decl/native.d.ts +706 -7
  22. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  23. package/engine/ability-type-extended-tooltip.lua +44 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  25. package/engine/behaviour/ability/damage.d.ts +4 -0
  26. package/engine/behaviour/ability/damage.lua +19 -15
  27. package/engine/behaviour/ability/emulate-impact.d.ts +14 -0
  28. package/engine/behaviour/ability/emulate-impact.lua +79 -5
  29. package/engine/behaviour/ability/instant-impact.d.ts +12 -1
  30. package/engine/behaviour/ability/instant-impact.lua +17 -2
  31. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  33. package/engine/behaviour/ability.d.ts +13 -5
  34. package/engine/behaviour/ability.lua +89 -8
  35. package/engine/behaviour/unit.d.ts +1 -0
  36. package/engine/behaviour/unit.lua +1 -0
  37. package/engine/buff.d.ts +92 -53
  38. package/engine/buff.lua +427 -246
  39. package/engine/index.d.ts +2 -1
  40. package/engine/internal/ability.d.ts +7 -0
  41. package/engine/internal/ability.lua +65 -36
  42. package/engine/internal/item/fields.d.ts +12 -0
  43. package/engine/internal/item/fields.lua +33 -0
  44. package/engine/internal/item/owner-cache.d.ts +5 -0
  45. package/engine/internal/item/owner-cache.lua +4 -0
  46. package/engine/internal/item+owner.d.ts +2 -0
  47. package/engine/internal/item+owner.lua +27 -4
  48. package/engine/internal/item.d.ts +20 -5
  49. package/engine/internal/item.lua +146 -57
  50. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  51. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  52. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  53. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/health-bonus.lua +16 -0
  55. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  56. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  57. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/mana-bonus.lua +16 -0
  59. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  60. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  61. package/engine/internal/unit/ability.lua +16 -0
  62. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  63. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  64. package/engine/internal/unit/appearance.d.ts +15 -0
  65. package/engine/internal/unit/appearance.lua +85 -0
  66. package/engine/internal/unit/bonus.d.ts +15 -0
  67. package/engine/internal/unit/bonus.lua +103 -8
  68. package/engine/internal/unit/buff.d.ts +2 -2
  69. package/engine/internal/unit/buff.lua +34 -19
  70. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  71. package/engine/internal/unit/equipment-inventory.lua +233 -0
  72. package/engine/internal/unit/expiration-timer.lua +1 -1
  73. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  74. package/engine/internal/unit/extended-inventory.lua +99 -0
  75. package/engine/internal/unit/ignore-events-items.lua +10 -1
  76. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  77. package/engine/internal/unit/inventory.lua +87 -0
  78. package/engine/internal/unit/item-container.d.ts +25 -0
  79. package/engine/internal/unit/item-container.lua +11 -0
  80. package/engine/internal/unit/item-order-events.d.ts +17 -0
  81. package/engine/internal/unit/item-order-events.lua +67 -0
  82. package/engine/internal/unit/item-slot.d.ts +27 -0
  83. package/engine/internal/unit/item-slot.lua +92 -0
  84. package/engine/internal/unit/order.d.ts +3 -3
  85. package/engine/internal/unit/order.lua +10 -10
  86. package/engine/internal/unit+ability.d.ts +2 -1
  87. package/engine/internal/unit+ability.lua +73 -2
  88. package/engine/internal/unit+bonus.lua +3 -3
  89. package/engine/internal/unit+damage.d.ts +9 -0
  90. package/engine/internal/unit+damage.lua +33 -0
  91. package/engine/internal/unit+rally.lua +9 -31
  92. package/engine/internal/unit-missile-data.lua +58 -32
  93. package/engine/internal/unit-missile-launch.lua +13 -13
  94. package/engine/internal/unit.d.ts +2 -10
  95. package/engine/internal/unit.lua +53 -100
  96. package/engine/local-client.d.ts +26 -0
  97. package/engine/local-client.lua +294 -54
  98. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  99. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  100. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  101. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  102. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  103. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  104. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  105. package/engine/object-data/auxiliary/item-class.lua +2 -0
  106. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  107. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  108. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  109. package/engine/object-data/auxiliary/order-type.lua +2 -0
  110. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  111. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  112. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  113. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  114. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  115. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  116. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  117. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  118. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  119. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  120. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  122. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  123. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  124. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  126. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  127. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  128. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  129. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  130. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  131. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  132. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  133. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  134. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  135. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  136. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  137. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  138. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  139. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  140. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  141. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  143. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  144. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  145. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  146. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  147. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  148. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  149. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  150. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  151. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  152. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  153. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  154. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  155. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  156. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  157. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  158. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  159. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  160. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  161. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  162. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  163. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  164. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  165. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  166. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  167. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  168. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  169. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  170. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  171. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  172. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  174. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  175. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  176. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  177. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  178. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  179. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  180. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  181. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  182. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  183. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  184. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  185. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  186. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  187. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  188. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  189. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  190. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  191. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  192. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  193. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  194. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  195. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  196. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  197. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  198. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  199. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  200. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  201. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  202. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  203. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  204. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  205. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  206. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  207. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  209. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  210. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  211. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  212. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  213. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  214. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  215. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  216. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  217. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  218. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  219. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  220. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  221. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  222. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  223. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  224. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  225. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  226. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  227. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  228. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  229. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  230. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  231. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  232. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  233. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  234. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  235. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  236. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  237. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  238. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  239. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  241. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  242. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  243. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  244. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  245. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  246. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  247. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  248. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  249. package/engine/object-data/entry/ability-type.d.ts +33 -8
  250. package/engine/object-data/entry/ability-type.lua +259 -47
  251. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  252. package/engine/object-data/entry/buff-type.d.ts +6 -2
  253. package/engine/object-data/entry/buff-type.lua +26 -0
  254. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  255. package/engine/object-data/entry/destructible-type.lua +26 -0
  256. package/engine/object-data/entry/item-type.d.ts +18 -3
  257. package/engine/object-data/entry/item-type.lua +84 -0
  258. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  259. package/engine/object-data/entry/lightning-type.lua +1 -1
  260. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  261. package/engine/object-data/entry/unit-type.d.ts +57 -2
  262. package/engine/object-data/entry/unit-type.lua +412 -64
  263. package/engine/object-data/entry/upgrade.d.ts +2 -2
  264. package/engine/object-data/entry.d.ts +6 -1
  265. package/engine/object-data/entry.lua +8 -0
  266. package/engine/object-field/ability.lua +2 -2
  267. package/engine/object-field/item.d.ts +22 -0
  268. package/engine/object-field/item.lua +118 -0
  269. package/engine/object-field.d.ts +1 -1
  270. package/engine/object-field.lua +9 -7
  271. package/engine/random.lua +1 -1
  272. package/engine/standard/entries/ability-type.d.ts +3102 -7
  273. package/engine/standard/entries/ability-type.lua +0 -6
  274. package/engine/standard/entries/buff-type.d.ts +45 -0
  275. package/engine/standard/entries/buff-type.lua +43 -0
  276. package/engine/standard/entries/item-type.d.ts +1299 -0
  277. package/engine/standard/entries/item-type.lua +2 -0
  278. package/engine/standard/entries/lightning-type.d.ts +42 -15
  279. package/engine/standard/entries/lightning-type.lua +0 -14
  280. package/engine/standard/entries/unit-type.d.ts +5 -0
  281. package/engine/standard/entries/unit-type.lua +5 -0
  282. package/engine/standard/fields/ability.d.ts +2 -2
  283. package/engine/standard/fields/ability.lua +2 -2
  284. package/engine/standard/fields/item.d.ts +4 -0
  285. package/engine/standard/fields/item.lua +6 -0
  286. package/engine/unit.d.ts +5 -1
  287. package/engine/unit.lua +5 -1
  288. package/event.d.ts +1 -1
  289. package/lualib_bundle.lua +1 -1
  290. package/math.d.ts +2 -0
  291. package/math.lua +14 -0
  292. package/network.lua +25 -1
  293. package/objutil/buff.lua +1 -1
  294. package/objutil/object.lua +1 -1
  295. package/operation.d.ts +8 -1
  296. package/operation.lua +38 -18
  297. package/package.json +3 -23
  298. package/utility/arrays.d.ts +7 -1
  299. package/utility/arrays.lua +17 -0
  300. package/utility/linked-map.d.ts +2 -1
  301. package/utility/linked-map.lua +6 -0
  302. package/utility/linked-set.d.ts +1 -0
  303. package/utility/linked-set.lua +6 -0
  304. package/utility/random.d.ts +102 -0
  305. package/utility/random.lua +273 -0
  306. package/utility/unordered-map.d.ts +27 -0
  307. package/utility/unordered-map.lua +99 -0
  308. package/engine/internal/unit/item.lua +0 -78
  309. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  310. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  311. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  312. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -31,6 +31,10 @@ local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
31
31
  local armorTypeToString = ____armor_2Dtype.armorTypeToString
32
32
  local stringToArmorType = ____armor_2Dtype.stringToArmorType
33
33
  local getOrCreateUnitTypeWeapons
34
+ --- Bit of the `udea` (death type) field: the corpse can be raised.
35
+ local DEATH_TYPE_RAISABLE = 1
36
+ --- Bit of the `udea` (death type) field: the corpse decays.
37
+ local DEATH_TYPE_DECAYABLE = 2
34
38
  ____exports.UnitTypeWeapon = __TS__Class()
35
39
  local UnitTypeWeapon = ____exports.UnitTypeWeapon
36
40
  UnitTypeWeapon.name = "UnitTypeWeapon"
@@ -216,21 +220,21 @@ __TS__SetDescriptor(
216
220
  )
217
221
  __TS__SetDescriptor(
218
222
  UnitTypeWeapon.prototype,
219
- "missileModelPath",
223
+ "missileArc",
220
224
  {
221
225
  get = function(self)
222
226
  local ____self_15 = self.unitType
223
- return ____self_15.getStringField(
227
+ return ____self_15.getNumberField(
224
228
  ____self_15,
225
- ("ua" .. tostring(self.index)) .. "m"
229
+ "uma" .. tostring(self.index)
226
230
  )
227
231
  end,
228
- set = function(self, missileModelPath)
232
+ set = function(self, missileArc)
229
233
  local ____self_16 = self.unitType
230
- ____self_16.setStringField(
234
+ ____self_16.setNumberField(
231
235
  ____self_16,
232
- ("ua" .. tostring(self.index)) .. "m",
233
- missileModelPath
236
+ "uma" .. tostring(self.index),
237
+ missileArc
234
238
  )
235
239
  end
236
240
  },
@@ -238,21 +242,21 @@ __TS__SetDescriptor(
238
242
  )
239
243
  __TS__SetDescriptor(
240
244
  UnitTypeWeapon.prototype,
241
- "missileModelPathSD",
245
+ "missileModelPath",
242
246
  {
243
247
  get = function(self)
244
248
  local ____self_17 = self.unitType
245
249
  return ____self_17.getStringField(
246
250
  ____self_17,
247
- ("ua" .. tostring(self.index)) .. "m:sd"
251
+ ("ua" .. tostring(self.index)) .. "m"
248
252
  )
249
253
  end,
250
- set = function(self, missileModelPathSD)
254
+ set = function(self, missileModelPath)
251
255
  local ____self_18 = self.unitType
252
256
  ____self_18.setStringField(
253
257
  ____self_18,
254
- ("ua" .. tostring(self.index)) .. "m:sd",
255
- missileModelPathSD
258
+ ("ua" .. tostring(self.index)) .. "m",
259
+ missileModelPath
256
260
  )
257
261
  end
258
262
  },
@@ -260,21 +264,21 @@ __TS__SetDescriptor(
260
264
  )
261
265
  __TS__SetDescriptor(
262
266
  UnitTypeWeapon.prototype,
263
- "missileModelPathHD",
267
+ "missileModelPathSD",
264
268
  {
265
269
  get = function(self)
266
270
  local ____self_19 = self.unitType
267
271
  return ____self_19.getStringField(
268
272
  ____self_19,
269
- ("ua" .. tostring(self.index)) .. "m:hd"
273
+ ("ua" .. tostring(self.index)) .. "m:sd"
270
274
  )
271
275
  end,
272
- set = function(self, missileModelPathHD)
276
+ set = function(self, missileModelPathSD)
273
277
  local ____self_20 = self.unitType
274
278
  ____self_20.setStringField(
275
279
  ____self_20,
276
- ("ua" .. tostring(self.index)) .. "m:hd",
277
- missileModelPathHD
280
+ ("ua" .. tostring(self.index)) .. "m:sd",
281
+ missileModelPathSD
278
282
  )
279
283
  end
280
284
  },
@@ -282,21 +286,21 @@ __TS__SetDescriptor(
282
286
  )
283
287
  __TS__SetDescriptor(
284
288
  UnitTypeWeapon.prototype,
285
- "range",
289
+ "missileModelPathHD",
286
290
  {
287
291
  get = function(self)
288
292
  local ____self_21 = self.unitType
289
- return ____self_21.getNumberField(
293
+ return ____self_21.getStringField(
290
294
  ____self_21,
291
- ("ua" .. tostring(self.index)) .. "r"
295
+ ("ua" .. tostring(self.index)) .. "m:hd"
292
296
  )
293
297
  end,
294
- set = function(self, range)
298
+ set = function(self, missileModelPathHD)
295
299
  local ____self_22 = self.unitType
296
- ____self_22.setNumberField(
300
+ ____self_22.setStringField(
297
301
  ____self_22,
298
- ("ua" .. tostring(self.index)) .. "r",
299
- range
302
+ ("ua" .. tostring(self.index)) .. "m:hd",
303
+ missileModelPathHD
300
304
  )
301
305
  end
302
306
  },
@@ -304,19 +308,85 @@ __TS__SetDescriptor(
304
308
  )
305
309
  __TS__SetDescriptor(
306
310
  UnitTypeWeapon.prototype,
307
- "soundType",
311
+ "missileModelPathDE",
308
312
  {
309
313
  get = function(self)
310
314
  local ____self_23 = self.unitType
311
315
  return ____self_23.getStringField(
312
316
  ____self_23,
313
- "ucs" .. tostring(self.index)
317
+ ("ua" .. tostring(self.index)) .. "m:de"
314
318
  )
315
319
  end,
316
- set = function(self, soundType)
320
+ set = function(self, missileModelPathDE)
317
321
  local ____self_24 = self.unitType
318
322
  ____self_24.setStringField(
319
323
  ____self_24,
324
+ ("ua" .. tostring(self.index)) .. "m:de",
325
+ missileModelPathDE
326
+ )
327
+ end
328
+ },
329
+ true
330
+ )
331
+ __TS__SetDescriptor(
332
+ UnitTypeWeapon.prototype,
333
+ "missileSpeed",
334
+ {
335
+ get = function(self)
336
+ local ____self_25 = self.unitType
337
+ return ____self_25.getNumberField(
338
+ ____self_25,
339
+ ("ua" .. tostring(self.index)) .. "z"
340
+ )
341
+ end,
342
+ set = function(self, missileSpeed)
343
+ local ____self_26 = self.unitType
344
+ ____self_26.setNumberField(
345
+ ____self_26,
346
+ ("ua" .. tostring(self.index)) .. "z",
347
+ missileSpeed
348
+ )
349
+ end
350
+ },
351
+ true
352
+ )
353
+ __TS__SetDescriptor(
354
+ UnitTypeWeapon.prototype,
355
+ "range",
356
+ {
357
+ get = function(self)
358
+ local ____self_27 = self.unitType
359
+ return ____self_27.getNumberField(
360
+ ____self_27,
361
+ ("ua" .. tostring(self.index)) .. "r"
362
+ )
363
+ end,
364
+ set = function(self, range)
365
+ local ____self_28 = self.unitType
366
+ ____self_28.setNumberField(
367
+ ____self_28,
368
+ ("ua" .. tostring(self.index)) .. "r",
369
+ range
370
+ )
371
+ end
372
+ },
373
+ true
374
+ )
375
+ __TS__SetDescriptor(
376
+ UnitTypeWeapon.prototype,
377
+ "soundType",
378
+ {
379
+ get = function(self)
380
+ local ____self_29 = self.unitType
381
+ return ____self_29.getStringField(
382
+ ____self_29,
383
+ "ucs" .. tostring(self.index)
384
+ )
385
+ end,
386
+ set = function(self, soundType)
387
+ local ____self_30 = self.unitType
388
+ ____self_30.setStringField(
389
+ ____self_30,
320
390
  "ucs" .. tostring(self.index),
321
391
  soundType
322
392
  )
@@ -329,16 +399,16 @@ __TS__SetDescriptor(
329
399
  "soundTypeSD",
330
400
  {
331
401
  get = function(self)
332
- local ____self_25 = self.unitType
333
- return ____self_25.getStringField(
334
- ____self_25,
402
+ local ____self_31 = self.unitType
403
+ return ____self_31.getStringField(
404
+ ____self_31,
335
405
  ("ucs" .. tostring(self.index)) .. ":sd"
336
406
  )
337
407
  end,
338
408
  set = function(self, soundTypeSD)
339
- local ____self_26 = self.unitType
340
- ____self_26.setStringField(
341
- ____self_26,
409
+ local ____self_32 = self.unitType
410
+ ____self_32.setStringField(
411
+ ____self_32,
342
412
  ("ucs" .. tostring(self.index)) .. ":sd",
343
413
  soundTypeSD
344
414
  )
@@ -351,22 +421,44 @@ __TS__SetDescriptor(
351
421
  "soundTypeHD",
352
422
  {
353
423
  get = function(self)
354
- local ____self_27 = self.unitType
355
- return ____self_27.getStringField(
356
- ____self_27,
424
+ local ____self_33 = self.unitType
425
+ return ____self_33.getStringField(
426
+ ____self_33,
357
427
  ("ucs" .. tostring(self.index)) .. ":hd"
358
428
  )
359
429
  end,
360
430
  set = function(self, soundTypeHD)
361
- local ____self_28 = self.unitType
362
- ____self_28.setStringField(
363
- ____self_28,
431
+ local ____self_34 = self.unitType
432
+ ____self_34.setStringField(
433
+ ____self_34,
364
434
  ("ucs" .. tostring(self.index)) .. ":hd",
365
435
  soundTypeHD
366
436
  )
367
437
  end
368
438
  },
369
439
  true
440
+ )
441
+ __TS__SetDescriptor(
442
+ UnitTypeWeapon.prototype,
443
+ "soundTypeDE",
444
+ {
445
+ get = function(self)
446
+ local ____self_35 = self.unitType
447
+ return ____self_35.getStringField(
448
+ ____self_35,
449
+ ("ucs" .. tostring(self.index)) .. ":de"
450
+ )
451
+ end,
452
+ set = function(self, soundTypeDE)
453
+ local ____self_36 = self.unitType
454
+ ____self_36.setStringField(
455
+ ____self_36,
456
+ ("ucs" .. tostring(self.index)) .. ":de",
457
+ soundTypeDE
458
+ )
459
+ end
460
+ },
461
+ true
370
462
  );
371
463
  (function(self)
372
464
  local unitTypeWeaponsByUnitTypeId = {}
@@ -392,6 +484,36 @@ end
392
484
  function UnitType.getObjectData(self, map)
393
485
  return map.objects.unit
394
486
  end
487
+ function UnitType.prototype.emptyPortraitForModel(self, portraitField)
488
+ if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
489
+ self:setStringField(portraitField, "")
490
+ if self.autoEmptiedPortraitFields == nil then
491
+ self.autoEmptiedPortraitFields = {}
492
+ end
493
+ self.autoEmptiedPortraitFields[portraitField] = true
494
+ end
495
+ end
496
+ function UnitType.prototype.setPortraitModelPathField(self, portraitField, portraitModelPath)
497
+ local autoEmptiedPortraitFields = self.autoEmptiedPortraitFields
498
+ if autoEmptiedPortraitFields ~= nil then
499
+ if portraitField == "upor" then
500
+ for field in pairs(autoEmptiedPortraitFields) do
501
+ if field ~= portraitField then
502
+ self.object:setField(field, nil)
503
+ end
504
+ end
505
+ self.autoEmptiedPortraitFields = nil
506
+ else
507
+ autoEmptiedPortraitFields[portraitField] = nil
508
+ end
509
+ end
510
+ self:setStringField(portraitField, portraitModelPath)
511
+ self.isPortraitModelPathSet = true
512
+ end
513
+ function UnitType.prototype.setDeathTypeFlag(self, flag, value)
514
+ local deathType = self:getNumberField("udea")
515
+ self:setNumberField("udea", value and deathType | flag or deathType & ~flag)
516
+ end
395
517
  UnitType.idGenerator = __TS__New(
396
518
  ObjectDataEntryIdGenerator,
397
519
  fourCC("x000")
@@ -516,6 +638,32 @@ __TS__SetDescriptor(
516
638
  },
517
639
  true
518
640
  )
641
+ __TS__SetDescriptor(
642
+ UnitType.prototype,
643
+ "isDecayable",
644
+ {
645
+ get = function(self)
646
+ return self:getNumberField("udea") & DEATH_TYPE_DECAYABLE ~= 0
647
+ end,
648
+ set = function(self, isDecayable)
649
+ self:setDeathTypeFlag(DEATH_TYPE_DECAYABLE, isDecayable)
650
+ end
651
+ },
652
+ true
653
+ )
654
+ __TS__SetDescriptor(
655
+ UnitType.prototype,
656
+ "isRaisable",
657
+ {
658
+ get = function(self)
659
+ return self:getNumberField("udea") & DEATH_TYPE_RAISABLE ~= 0
660
+ end,
661
+ set = function(self, isRaisable)
662
+ self:setDeathTypeFlag(DEATH_TYPE_RAISABLE, isRaisable)
663
+ end
664
+ },
665
+ true
666
+ )
519
667
  __TS__SetDescriptor(
520
668
  UnitType.prototype,
521
669
  "iconPath",
@@ -555,6 +703,19 @@ __TS__SetDescriptor(
555
703
  },
556
704
  true
557
705
  )
706
+ __TS__SetDescriptor(
707
+ UnitType.prototype,
708
+ "iconPathDE",
709
+ {
710
+ get = function(self)
711
+ return self:getStringField("uico:de")
712
+ end,
713
+ set = function(self, iconPathDE)
714
+ self:setStringField("uico:de", iconPathDE)
715
+ end
716
+ },
717
+ true
718
+ )
558
719
  __TS__SetDescriptor(
559
720
  UnitType.prototype,
560
721
  "isMissileScalingEnabled",
@@ -659,6 +820,19 @@ __TS__SetDescriptor(
659
820
  },
660
821
  true
661
822
  )
823
+ __TS__SetDescriptor(
824
+ UnitType.prototype,
825
+ "missileLaunchOffsetZDE",
826
+ {
827
+ get = function(self)
828
+ return self:getNumberField("ulpz:de")
829
+ end,
830
+ set = function(self, missileLaunchOffsetZDE)
831
+ self:setNumberField("ulpz:de", missileLaunchOffsetZDE)
832
+ end
833
+ },
834
+ true
835
+ )
662
836
  __TS__SetDescriptor(
663
837
  UnitType.prototype,
664
838
  "missileLaunchSwimmingOffsetZ",
@@ -698,6 +872,19 @@ __TS__SetDescriptor(
698
872
  },
699
873
  true
700
874
  )
875
+ __TS__SetDescriptor(
876
+ UnitType.prototype,
877
+ "missileLaunchSwimmingOffsetZDE",
878
+ {
879
+ get = function(self)
880
+ return self:getNumberField("ulsz:de")
881
+ end,
882
+ set = function(self, missileLaunchSwimmingOffsetZDE)
883
+ self:setNumberField("ulsz:de", missileLaunchSwimmingOffsetZDE)
884
+ end
885
+ },
886
+ true
887
+ )
701
888
  __TS__SetDescriptor(
702
889
  UnitType.prototype,
703
890
  "missileLaunchVisualOffsetX",
@@ -737,6 +924,19 @@ __TS__SetDescriptor(
737
924
  },
738
925
  true
739
926
  )
927
+ __TS__SetDescriptor(
928
+ UnitType.prototype,
929
+ "missileLaunchVisualOffsetXDE",
930
+ {
931
+ get = function(self)
932
+ return self:getNumberField("projectileVisOffsetX:de")
933
+ end,
934
+ set = function(self, missileLaunchVisualOffsetXDE)
935
+ self:setNumberField("projectileVisOffsetX:de", missileLaunchVisualOffsetXDE)
936
+ end
937
+ },
938
+ true
939
+ )
740
940
  __TS__SetDescriptor(
741
941
  UnitType.prototype,
742
942
  "missileLaunchVisualOffsetY",
@@ -776,6 +976,19 @@ __TS__SetDescriptor(
776
976
  },
777
977
  true
778
978
  )
979
+ __TS__SetDescriptor(
980
+ UnitType.prototype,
981
+ "missileLaunchVisualOffsetYDE",
982
+ {
983
+ get = function(self)
984
+ return self:getNumberField("projectileVisOffsetY:de")
985
+ end,
986
+ set = function(self, missileLaunchVisualOffsetYDE)
987
+ self:setNumberField("projectileVisOffsetY:de", missileLaunchVisualOffsetYDE)
988
+ end
989
+ },
990
+ true
991
+ )
779
992
  __TS__SetDescriptor(
780
993
  UnitType.prototype,
781
994
  "missileImpactOffsetZ",
@@ -815,6 +1028,19 @@ __TS__SetDescriptor(
815
1028
  },
816
1029
  true
817
1030
  )
1031
+ __TS__SetDescriptor(
1032
+ UnitType.prototype,
1033
+ "missileImpactOffsetZDE",
1034
+ {
1035
+ get = function(self)
1036
+ return self:getNumberField("uimz:de")
1037
+ end,
1038
+ set = function(self, missileImpactOffsetZDE)
1039
+ self:setNumberField("uimz:de", missileImpactOffsetZDE)
1040
+ end
1041
+ },
1042
+ true
1043
+ )
818
1044
  __TS__SetDescriptor(
819
1045
  UnitType.prototype,
820
1046
  "missileImpactSwimmingOffsetZ",
@@ -854,6 +1080,19 @@ __TS__SetDescriptor(
854
1080
  },
855
1081
  true
856
1082
  )
1083
+ __TS__SetDescriptor(
1084
+ UnitType.prototype,
1085
+ "missileImpactSwimmingOffsetZDE",
1086
+ {
1087
+ get = function(self)
1088
+ return self:getNumberField("uisz:de")
1089
+ end,
1090
+ set = function(self, missileImpactSwimmingOffsetZDE)
1091
+ self:setNumberField("uisz:de", missileImpactSwimmingOffsetZDE)
1092
+ end
1093
+ },
1094
+ true
1095
+ )
857
1096
  __TS__SetDescriptor(
858
1097
  UnitType.prototype,
859
1098
  "modelPath",
@@ -863,9 +1102,7 @@ __TS__SetDescriptor(
863
1102
  end,
864
1103
  set = function(self, modelPath)
865
1104
  self:setStringField("umdl", modelPath)
866
- if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
867
- self:setStringField("upor", "")
868
- end
1105
+ self:emptyPortraitForModel("upor")
869
1106
  end
870
1107
  },
871
1108
  true
@@ -879,9 +1116,7 @@ __TS__SetDescriptor(
879
1116
  end,
880
1117
  set = function(self, modelPathSD)
881
1118
  self:setStringField("umdl:sd", modelPathSD)
882
- if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
883
- self:setStringField("upor:sd", "")
884
- end
1119
+ self:emptyPortraitForModel("upor:sd")
885
1120
  end
886
1121
  },
887
1122
  true
@@ -895,9 +1130,21 @@ __TS__SetDescriptor(
895
1130
  end,
896
1131
  set = function(self, modelPathHD)
897
1132
  self:setStringField("umdl:hd", modelPathHD)
898
- if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
899
- self:setStringField("upor:hd", "")
900
- end
1133
+ self:emptyPortraitForModel("upor:hd")
1134
+ end
1135
+ },
1136
+ true
1137
+ )
1138
+ __TS__SetDescriptor(
1139
+ UnitType.prototype,
1140
+ "modelPathDE",
1141
+ {
1142
+ get = function(self)
1143
+ return self:getStringField("umdl:de")
1144
+ end,
1145
+ set = function(self, modelPathDE)
1146
+ self:setStringField("umdl:de", modelPathDE)
1147
+ self:emptyPortraitForModel("upor:de")
901
1148
  end
902
1149
  },
903
1150
  true
@@ -910,8 +1157,7 @@ __TS__SetDescriptor(
910
1157
  return self:getStringField("upor")
911
1158
  end,
912
1159
  set = function(self, portraitModelPath)
913
- self:setStringField("upor", portraitModelPath)
914
- self.isPortraitModelPathSet = true
1160
+ self:setPortraitModelPathField("upor", portraitModelPath)
915
1161
  end
916
1162
  },
917
1163
  true
@@ -924,8 +1170,7 @@ __TS__SetDescriptor(
924
1170
  return self:getStringField("upor:sd")
925
1171
  end,
926
1172
  set = function(self, portraitModelPathSD)
927
- self:setStringField("upor:sd", portraitModelPathSD)
928
- self.isPortraitModelPathSet = true
1173
+ self:setPortraitModelPathField("upor:sd", portraitModelPathSD)
929
1174
  end
930
1175
  },
931
1176
  true
@@ -938,8 +1183,20 @@ __TS__SetDescriptor(
938
1183
  return self:getStringField("upor:hd")
939
1184
  end,
940
1185
  set = function(self, portraitModelPathHD)
941
- self:setStringField("upor:hd", portraitModelPathHD)
942
- self.isPortraitModelPathSet = true
1186
+ self:setPortraitModelPathField("upor:hd", portraitModelPathHD)
1187
+ end
1188
+ },
1189
+ true
1190
+ )
1191
+ __TS__SetDescriptor(
1192
+ UnitType.prototype,
1193
+ "portraitModelPathDE",
1194
+ {
1195
+ get = function(self)
1196
+ return self:getStringField("upor:de")
1197
+ end,
1198
+ set = function(self, portraitModelPathDE)
1199
+ self:setPortraitModelPathField("upor:de", portraitModelPathDE)
943
1200
  end
944
1201
  },
945
1202
  true
@@ -983,6 +1240,19 @@ __TS__SetDescriptor(
983
1240
  },
984
1241
  true
985
1242
  )
1243
+ __TS__SetDescriptor(
1244
+ UnitType.prototype,
1245
+ "runSpeedDE",
1246
+ {
1247
+ get = function(self)
1248
+ return self:getNumberField("urun:de")
1249
+ end,
1250
+ set = function(self, runSpeedDE)
1251
+ self:setNumberField("urun:de", runSpeedDE)
1252
+ end
1253
+ },
1254
+ true
1255
+ )
986
1256
  __TS__SetDescriptor(
987
1257
  UnitType.prototype,
988
1258
  "selectionCircleHeight",
@@ -1035,6 +1305,19 @@ __TS__SetDescriptor(
1035
1305
  },
1036
1306
  true
1037
1307
  )
1308
+ __TS__SetDescriptor(
1309
+ UnitType.prototype,
1310
+ "selectionCircleScaleDE",
1311
+ {
1312
+ get = function(self)
1313
+ return self:getNumberField("ussc:de")
1314
+ end,
1315
+ set = function(self, selectionCircleScaleDE)
1316
+ self:setNumberField("ussc:de", selectionCircleScaleDE)
1317
+ end
1318
+ },
1319
+ true
1320
+ )
1038
1321
  __TS__SetDescriptor(
1039
1322
  UnitType.prototype,
1040
1323
  "scale",
@@ -1074,6 +1357,19 @@ __TS__SetDescriptor(
1074
1357
  },
1075
1358
  true
1076
1359
  )
1360
+ __TS__SetDescriptor(
1361
+ UnitType.prototype,
1362
+ "scaleDE",
1363
+ {
1364
+ get = function(self)
1365
+ return self:getNumberField("usca:de")
1366
+ end,
1367
+ set = function(self, scaleDE)
1368
+ self:setNumberField("usca:de", scaleDE)
1369
+ end
1370
+ },
1371
+ true
1372
+ )
1077
1373
  __TS__SetDescriptor(
1078
1374
  UnitType.prototype,
1079
1375
  "scoreScreenIconPath",
@@ -1113,6 +1409,19 @@ __TS__SetDescriptor(
1113
1409
  },
1114
1410
  true
1115
1411
  )
1412
+ __TS__SetDescriptor(
1413
+ UnitType.prototype,
1414
+ "scoreScreenIconPathDE",
1415
+ {
1416
+ get = function(self)
1417
+ return self:getStringField("ussi:de")
1418
+ end,
1419
+ set = function(self, scoreScreenIconPathDE)
1420
+ self:setStringField("ussi:de", scoreScreenIconPathDE)
1421
+ end
1422
+ },
1423
+ true
1424
+ )
1116
1425
  __TS__SetDescriptor(
1117
1426
  UnitType.prototype,
1118
1427
  "specialEffectModelPath",
@@ -1152,6 +1461,19 @@ __TS__SetDescriptor(
1152
1461
  },
1153
1462
  true
1154
1463
  )
1464
+ __TS__SetDescriptor(
1465
+ UnitType.prototype,
1466
+ "specialEffectModelPathDE",
1467
+ {
1468
+ get = function(self)
1469
+ return self:getStringField("uspa:de")
1470
+ end,
1471
+ set = function(self, specialEffectModelPathDE)
1472
+ self:setStringField("uspa:de", specialEffectModelPathDE)
1473
+ end
1474
+ },
1475
+ true
1476
+ )
1155
1477
  __TS__SetDescriptor(
1156
1478
  UnitType.prototype,
1157
1479
  "shadowImageHeight",
@@ -1243,6 +1565,19 @@ __TS__SetDescriptor(
1243
1565
  },
1244
1566
  true
1245
1567
  )
1568
+ __TS__SetDescriptor(
1569
+ UnitType.prototype,
1570
+ "walkSpeedDE",
1571
+ {
1572
+ get = function(self)
1573
+ return self:getNumberField("uwal:de")
1574
+ end,
1575
+ set = function(self, walkSpeedDE)
1576
+ self:setNumberField("uwal:de", walkSpeedDE)
1577
+ end
1578
+ },
1579
+ true
1580
+ )
1246
1581
  __TS__SetDescriptor(
1247
1582
  UnitType.prototype,
1248
1583
  "armor",
@@ -1295,6 +1630,19 @@ __TS__SetDescriptor(
1295
1630
  },
1296
1631
  true
1297
1632
  )
1633
+ __TS__SetDescriptor(
1634
+ UnitType.prototype,
1635
+ "armorSoundTypeDE",
1636
+ {
1637
+ get = function(self)
1638
+ return self:getStringField("uarm:de")
1639
+ end,
1640
+ set = function(self, armorSoundTypeDE)
1641
+ self:setStringField("uarm:de", armorSoundTypeDE)
1642
+ end
1643
+ },
1644
+ true
1645
+ )
1298
1646
  __TS__SetDescriptor(
1299
1647
  UnitType.prototype,
1300
1648
  "armorType",
@@ -1724,11 +2072,11 @@ __TS__SetDescriptor(
1724
2072
  implementReadonlyNumberIndexSupplier(
1725
2073
  ____exports.UnitType,
1726
2074
  function(id)
1727
- local ____class_29 = __TS__Class()
1728
- ____class_29.name = ____class_29.name
1729
- __TS__ClassExtends(____class_29, ____exports.UnitType)
1730
- ____class_29.BASE_ID = id
1731
- return ____class_29
2075
+ local ____class_37 = __TS__Class()
2076
+ ____class_37.name = ____class_37.name
2077
+ __TS__ClassExtends(____class_37, ____exports.UnitType)
2078
+ ____class_37.BASE_ID = id
2079
+ return ____class_37
1732
2080
  end
1733
2081
  )
1734
2082
  ____exports.HeroUnitType = __TS__Class()
@@ -1789,11 +2137,11 @@ __TS__SetDescriptor(
1789
2137
  implementReadonlyNumberIndexSupplier(
1790
2138
  ____exports.HeroUnitType,
1791
2139
  function(id)
1792
- local ____class_30 = __TS__Class()
1793
- ____class_30.name = ____class_30.name
1794
- __TS__ClassExtends(____class_30, ____exports.HeroUnitType)
1795
- ____class_30.BASE_ID = id
1796
- return ____class_30
2140
+ local ____class_38 = __TS__Class()
2141
+ ____class_38.name = ____class_38.name
2142
+ __TS__ClassExtends(____class_38, ____exports.HeroUnitType)
2143
+ ____class_38.BASE_ID = id
2144
+ return ____class_38
1797
2145
  end
1798
2146
  )
1799
2147
  return ____exports