warscript 0.0.1-dev.5abc199 → 0.0.1-dev.5bc80ec

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +16 -2
  5. package/core/types/frame.lua +128 -67
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/missile.lua +7 -6
  10. package/core/types/player.d.ts +2 -1
  11. package/core/types/player.lua +18 -13
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +7 -2
  16. package/core/types/tileCell.lua +11 -0
  17. package/core/types/unit.d.ts +5 -0
  18. package/core/types/unit.lua +5 -0
  19. package/core/util.d.ts +3 -1
  20. package/core/util.lua +109 -3
  21. package/decl/native.d.ts +706 -7
  22. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  23. package/engine/ability-type-extended-tooltip.lua +44 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  25. package/engine/behaviour/ability/damage.d.ts +4 -0
  26. package/engine/behaviour/ability/damage.lua +19 -15
  27. package/engine/behaviour/ability/emulate-impact.d.ts +14 -0
  28. package/engine/behaviour/ability/emulate-impact.lua +79 -5
  29. package/engine/behaviour/ability/instant-impact.d.ts +12 -1
  30. package/engine/behaviour/ability/instant-impact.lua +17 -2
  31. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  33. package/engine/behaviour/ability.d.ts +13 -5
  34. package/engine/behaviour/ability.lua +89 -8
  35. package/engine/behaviour/unit.d.ts +1 -0
  36. package/engine/behaviour/unit.lua +1 -0
  37. package/engine/buff.d.ts +92 -53
  38. package/engine/buff.lua +427 -246
  39. package/engine/index.d.ts +2 -1
  40. package/engine/internal/ability.d.ts +7 -0
  41. package/engine/internal/ability.lua +65 -36
  42. package/engine/internal/item/fields.d.ts +12 -0
  43. package/engine/internal/item/fields.lua +33 -0
  44. package/engine/internal/item/owner-cache.d.ts +5 -0
  45. package/engine/internal/item/owner-cache.lua +4 -0
  46. package/engine/internal/item+owner.d.ts +2 -0
  47. package/engine/internal/item+owner.lua +27 -4
  48. package/engine/internal/item.d.ts +20 -5
  49. package/engine/internal/item.lua +146 -57
  50. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  51. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  52. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  53. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/health-bonus.lua +16 -0
  55. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  56. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  57. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/mana-bonus.lua +16 -0
  59. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  60. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  61. package/engine/internal/unit/ability.lua +16 -0
  62. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  63. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  64. package/engine/internal/unit/appearance.d.ts +15 -0
  65. package/engine/internal/unit/appearance.lua +85 -0
  66. package/engine/internal/unit/bonus.d.ts +15 -0
  67. package/engine/internal/unit/bonus.lua +103 -8
  68. package/engine/internal/unit/buff.d.ts +2 -2
  69. package/engine/internal/unit/buff.lua +34 -19
  70. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  71. package/engine/internal/unit/equipment-inventory.lua +233 -0
  72. package/engine/internal/unit/expiration-timer.lua +1 -1
  73. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  74. package/engine/internal/unit/extended-inventory.lua +99 -0
  75. package/engine/internal/unit/ignore-events-items.lua +10 -1
  76. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  77. package/engine/internal/unit/inventory.lua +87 -0
  78. package/engine/internal/unit/item-container.d.ts +25 -0
  79. package/engine/internal/unit/item-container.lua +11 -0
  80. package/engine/internal/unit/item-order-events.d.ts +17 -0
  81. package/engine/internal/unit/item-order-events.lua +67 -0
  82. package/engine/internal/unit/item-slot.d.ts +27 -0
  83. package/engine/internal/unit/item-slot.lua +92 -0
  84. package/engine/internal/unit/order.d.ts +3 -3
  85. package/engine/internal/unit/order.lua +10 -10
  86. package/engine/internal/unit+ability.d.ts +2 -1
  87. package/engine/internal/unit+ability.lua +73 -2
  88. package/engine/internal/unit+bonus.lua +3 -3
  89. package/engine/internal/unit+damage.d.ts +9 -0
  90. package/engine/internal/unit+damage.lua +33 -0
  91. package/engine/internal/unit+rally.lua +9 -31
  92. package/engine/internal/unit-missile-data.lua +58 -32
  93. package/engine/internal/unit-missile-launch.lua +13 -13
  94. package/engine/internal/unit.d.ts +2 -10
  95. package/engine/internal/unit.lua +53 -100
  96. package/engine/local-client.d.ts +26 -0
  97. package/engine/local-client.lua +294 -54
  98. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  99. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  100. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  101. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  102. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  103. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  104. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  105. package/engine/object-data/auxiliary/item-class.lua +2 -0
  106. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  107. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  108. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  109. package/engine/object-data/auxiliary/order-type.lua +2 -0
  110. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  111. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  112. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  113. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  114. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  115. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  116. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  117. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  118. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  119. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  120. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  122. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  123. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  124. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  126. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  127. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  128. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  129. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  130. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  131. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  132. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  133. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  134. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  135. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  136. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  137. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  138. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  139. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  140. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  141. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  143. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  144. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  145. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  146. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  147. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  148. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  149. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  150. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  151. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  152. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  153. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  154. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  155. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  156. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  157. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  158. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  159. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  160. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  161. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  162. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  163. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  164. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  165. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  166. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  167. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  168. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  169. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  170. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  171. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  172. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  173. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  174. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  175. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  176. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  177. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  178. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  179. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  180. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  181. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  182. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  183. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  184. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  185. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  186. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  187. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  188. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  189. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  190. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  191. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  192. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  193. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  194. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  195. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  196. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  197. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  198. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  199. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  200. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  201. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  202. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  203. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  204. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  205. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  206. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  207. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  209. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  210. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  211. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  212. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  213. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  214. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  215. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  216. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  217. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  218. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  219. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  220. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  221. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  222. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  223. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  224. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  225. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  226. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  227. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  228. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  229. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  230. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  231. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  232. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  233. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  234. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  235. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  236. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  237. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  238. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  239. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  241. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  242. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  243. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  244. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  245. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  246. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  247. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  248. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  249. package/engine/object-data/entry/ability-type.d.ts +33 -8
  250. package/engine/object-data/entry/ability-type.lua +259 -47
  251. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  252. package/engine/object-data/entry/buff-type.d.ts +6 -2
  253. package/engine/object-data/entry/buff-type.lua +26 -0
  254. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  255. package/engine/object-data/entry/destructible-type.lua +26 -0
  256. package/engine/object-data/entry/item-type.d.ts +18 -3
  257. package/engine/object-data/entry/item-type.lua +84 -0
  258. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  259. package/engine/object-data/entry/lightning-type.lua +1 -1
  260. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  261. package/engine/object-data/entry/unit-type.d.ts +57 -2
  262. package/engine/object-data/entry/unit-type.lua +412 -64
  263. package/engine/object-data/entry/upgrade.d.ts +2 -2
  264. package/engine/object-data/entry.d.ts +6 -1
  265. package/engine/object-data/entry.lua +8 -0
  266. package/engine/object-field/ability.lua +2 -2
  267. package/engine/object-field/item.d.ts +22 -0
  268. package/engine/object-field/item.lua +118 -0
  269. package/engine/object-field.d.ts +1 -1
  270. package/engine/object-field.lua +9 -7
  271. package/engine/random.lua +1 -1
  272. package/engine/standard/entries/ability-type.d.ts +3102 -7
  273. package/engine/standard/entries/ability-type.lua +0 -6
  274. package/engine/standard/entries/buff-type.d.ts +45 -0
  275. package/engine/standard/entries/buff-type.lua +43 -0
  276. package/engine/standard/entries/item-type.d.ts +1299 -0
  277. package/engine/standard/entries/item-type.lua +2 -0
  278. package/engine/standard/entries/lightning-type.d.ts +42 -15
  279. package/engine/standard/entries/lightning-type.lua +0 -14
  280. package/engine/standard/entries/unit-type.d.ts +5 -0
  281. package/engine/standard/entries/unit-type.lua +5 -0
  282. package/engine/standard/fields/ability.d.ts +2 -2
  283. package/engine/standard/fields/ability.lua +2 -2
  284. package/engine/standard/fields/item.d.ts +4 -0
  285. package/engine/standard/fields/item.lua +6 -0
  286. package/engine/unit.d.ts +5 -1
  287. package/engine/unit.lua +5 -1
  288. package/event.d.ts +1 -1
  289. package/lualib_bundle.lua +1 -1
  290. package/math.d.ts +2 -0
  291. package/math.lua +14 -0
  292. package/network.lua +25 -1
  293. package/objutil/buff.lua +1 -1
  294. package/objutil/object.lua +1 -1
  295. package/operation.d.ts +8 -1
  296. package/operation.lua +38 -18
  297. package/package.json +3 -23
  298. package/utility/arrays.d.ts +7 -1
  299. package/utility/arrays.lua +17 -0
  300. package/utility/linked-map.d.ts +2 -1
  301. package/utility/linked-map.lua +6 -0
  302. package/utility/linked-set.d.ts +1 -0
  303. package/utility/linked-set.lua +6 -0
  304. package/utility/random.d.ts +102 -0
  305. package/utility/random.lua +273 -0
  306. package/utility/unordered-map.d.ts +27 -0
  307. package/utility/unordered-map.lua +99 -0
  308. package/engine/internal/unit/item.lua +0 -78
  309. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  310. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  311. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  312. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ import { Event } from "../../../event";
4
+ import { UnitItemSlot } from "./item-slot";
5
+ declare module "../unit" {
6
+ namespace Unit {
7
+ /** A unit was ordered to use the item in a slot of any of its item containers. */
8
+ const itemUseOrderEvent: Event<[unit: Unit, item: Item]>;
9
+ /** A unit was ordered to move an item between slots of its item containers. */
10
+ const itemMoveOrderEvent: Event<[
11
+ unit: Unit,
12
+ item: Item,
13
+ slotFrom: UnitItemSlot,
14
+ slotTo: UnitItemSlot
15
+ ]>;
16
+ }
17
+ }
@@ -0,0 +1,67 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____event = require("event")
8
+ local Event = ____event.Event
9
+ local ____item_2Dslot = require("engine.internal.unit.item-slot")
10
+ local UnitItemSlot = ____item_2Dslot.UnitItemSlot
11
+ local invoke = Event.invoke
12
+ __TS__ObjectDefineProperty(
13
+ Unit,
14
+ "itemUseOrderEvent",
15
+ {get = function(self)
16
+ local event = __TS__New(Event)
17
+ local function addListeners(firstOrderType, lastOrderType, containerType)
18
+ for orderType = firstOrderType, lastOrderType do
19
+ local slot = UnitItemSlot:get(containerType, orderType - firstOrderType)
20
+ local function listener(unit)
21
+ local item = slot:getItem(unit)
22
+ if item ~= nil then
23
+ invoke(event, unit, item)
24
+ end
25
+ end
26
+ Unit.onImmediateOrder[orderType]:addListener(listener)
27
+ Unit.onTargetOrder[orderType]:addListener(listener)
28
+ Unit.onPointOrder[orderType]:addListener(listener)
29
+ end
30
+ end
31
+ addListeners(852008, 852013, 0)
32
+ addListeners(852771, 852800, 1)
33
+ addListeners(852801, 852809, 2)
34
+ rawset(Unit, "itemUseOrderEvent", event)
35
+ return event
36
+ end}
37
+ )
38
+ __TS__ObjectDefineProperty(
39
+ Unit,
40
+ "itemMoveOrderEvent",
41
+ {get = function(self)
42
+ local event = __TS__New(Event)
43
+ local function addListeners(firstOrderType, lastOrderType, containerType)
44
+ for orderType = firstOrderType, lastOrderType do
45
+ local slotTo = UnitItemSlot:get(containerType, orderType - firstOrderType)
46
+ Unit.onTargetOrder[orderType]:addListener(function(unit, item)
47
+ local slotFrom = UnitItemSlot:find(unit, item)
48
+ if slotFrom ~= nil then
49
+ invoke(
50
+ event,
51
+ unit,
52
+ item,
53
+ slotFrom,
54
+ slotTo
55
+ )
56
+ end
57
+ end)
58
+ end
59
+ end
60
+ addListeners(852002, 852007, 0)
61
+ addListeners(852714, 852743, 1)
62
+ addListeners(852744, 852752, 2)
63
+ rawset(Unit, "itemMoveOrderEvent", event)
64
+ return event
65
+ end}
66
+ )
67
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ import { Unit } from "../unit";
4
+ import { EquipmentSlot } from "../../object-data/auxiliary/equipment-slot";
5
+ import { UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT, UNIT_EXTENDED_INVENTORY_SLOT_COUNT, UNIT_INVENTORY_SLOT_COUNT, UnitItemContainerType } from "./item-container";
6
+ export { UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT, UNIT_EXTENDED_INVENTORY_SLOT_COUNT, UNIT_INVENTORY_SLOT_COUNT, UnitItemContainerType, };
7
+ /**
8
+ * A slot of one of a unit's item containers (the inventory, the extended inventory or the equipment inventory).
9
+ *
10
+ * There is exactly one instance per (container type, index) pair, so slots can be compared by identity.
11
+ */
12
+ export declare class UnitItemSlot {
13
+ readonly containerType: UnitItemContainerType;
14
+ readonly index: number;
15
+ private static readonly inventorySlots;
16
+ private static readonly extendedInventorySlots;
17
+ private static readonly equipmentInventorySlots;
18
+ private constructor();
19
+ static inventory(index: 0 | 1 | 2 | 3 | 4 | 5): UnitItemSlot;
20
+ static extendedInventory(index: number): UnitItemSlot;
21
+ static equipmentInventory(slot: EquipmentSlot): UnitItemSlot;
22
+ static get(containerType: UnitItemContainerType, index: number): UnitItemSlot;
23
+ /** Returns the slot the item currently occupies in the unit's inventory, extended inventory or equipment inventory, if any. */
24
+ static find(unit: Readonly<Unit>, item: Item): UnitItemSlot | undefined;
25
+ getItem(unit: Readonly<Unit>): Item | undefined;
26
+ private static readonly slotsByContainerType;
27
+ }
@@ -0,0 +1,92 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local itemInSlotByContainerType
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
9
+ local UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT
10
+ local UNIT_EXTENDED_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_EXTENDED_INVENTORY_SLOT_COUNT
11
+ local UNIT_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_INVENTORY_SLOT_COUNT
12
+ ____exports.UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT = UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT
13
+ ____exports.UNIT_EXTENDED_INVENTORY_SLOT_COUNT = UNIT_EXTENDED_INVENTORY_SLOT_COUNT
14
+ ____exports.UNIT_INVENTORY_SLOT_COUNT = UNIT_INVENTORY_SLOT_COUNT
15
+ local convertLoadoutSlot = ConvertLoadoutSlot
16
+ local unitExtendedInventorySize = UnitExtendedInventorySize
17
+ local unitInventorySize = UnitInventorySize
18
+ local unitItemInBagSlot = UnitItemInBagSlot
19
+ local unitItemInEquipmentSlot = UnitItemInEquipmentSlot
20
+ local unitItemInSlot = UnitItemInSlot
21
+ --- A slot of one of a unit's item containers (the inventory, the extended inventory or the equipment inventory).
22
+ --
23
+ -- There is exactly one instance per (container type, index) pair, so slots can be compared by identity.
24
+ ____exports.UnitItemSlot = __TS__Class()
25
+ local UnitItemSlot = ____exports.UnitItemSlot
26
+ UnitItemSlot.name = "UnitItemSlot"
27
+ function UnitItemSlot.prototype.____constructor(self, containerType, index)
28
+ self.containerType = containerType
29
+ self.index = index
30
+ end
31
+ function UnitItemSlot.inventory(self, index)
32
+ return ____exports.UnitItemSlot.inventorySlots[index + 1]
33
+ end
34
+ function UnitItemSlot.extendedInventory(self, index)
35
+ return ____exports.UnitItemSlot.extendedInventorySlots[index + 1]
36
+ end
37
+ function UnitItemSlot.equipmentInventory(self, slot)
38
+ return ____exports.UnitItemSlot.equipmentInventorySlots[slot + 1]
39
+ end
40
+ function UnitItemSlot.get(self, containerType, index)
41
+ return ____exports.UnitItemSlot.slotsByContainerType[containerType][index + 1]
42
+ end
43
+ function UnitItemSlot.find(self, unit, item)
44
+ local unitHandle = unit.handle
45
+ local itemHandle = item.handle
46
+ for index = 0, unitInventorySize(unitHandle) - 1 do
47
+ if unitItemInSlot(unitHandle, index) == itemHandle then
48
+ return ____exports.UnitItemSlot.inventorySlots[index + 1]
49
+ end
50
+ end
51
+ for index = 0, unitExtendedInventorySize(unitHandle) - 1 do
52
+ if unitItemInBagSlot(unitHandle, index) == itemHandle then
53
+ return ____exports.UnitItemSlot.extendedInventorySlots[index + 1]
54
+ end
55
+ end
56
+ for index = 0, UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT - 1 do
57
+ if unitItemInEquipmentSlot(
58
+ unitHandle,
59
+ convertLoadoutSlot(index)
60
+ ) == itemHandle then
61
+ return ____exports.UnitItemSlot.equipmentInventorySlots[index + 1]
62
+ end
63
+ end
64
+ return nil
65
+ end
66
+ function UnitItemSlot.prototype.getItem(self, unit)
67
+ return Item:of(itemInSlotByContainerType[self.containerType](unit.handle, self.index))
68
+ end
69
+ UnitItemSlot.inventorySlots = {}
70
+ UnitItemSlot.extendedInventorySlots = {}
71
+ UnitItemSlot.equipmentInventorySlots = {};
72
+ (function(self)
73
+ for index = 0, UNIT_INVENTORY_SLOT_COUNT - 1 do
74
+ ____exports.UnitItemSlot.inventorySlots[index + 1] = __TS__New(____exports.UnitItemSlot, 0, index)
75
+ end
76
+ for index = 0, UNIT_EXTENDED_INVENTORY_SLOT_COUNT - 1 do
77
+ ____exports.UnitItemSlot.extendedInventorySlots[index + 1] = __TS__New(____exports.UnitItemSlot, 1, index)
78
+ end
79
+ for index = 0, UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT - 1 do
80
+ ____exports.UnitItemSlot.equipmentInventorySlots[index + 1] = __TS__New(____exports.UnitItemSlot, 2, index)
81
+ end
82
+ end)(UnitItemSlot)
83
+ UnitItemSlot.slotsByContainerType = {[0] = ____exports.UnitItemSlot.inventorySlots, [1] = ____exports.UnitItemSlot.extendedInventorySlots, [2] = ____exports.UnitItemSlot.equipmentInventorySlots}
84
+ itemInSlotByContainerType = {
85
+ [0] = unitItemInSlot,
86
+ [1] = unitItemInBagSlot,
87
+ [2] = function(unitHandle, index) return unitItemInEquipmentSlot(
88
+ unitHandle,
89
+ convertLoadoutSlot(index)
90
+ ) end
91
+ }
92
+ return ____exports
@@ -1,13 +1,13 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../../core/types/widget";
3
- export declare const enum OrderType {
3
+ export declare const enum OrderKind {
4
4
  IMMEDIATE = 0,
5
5
  POINT = 1,
6
6
  TARGET = 2
7
7
  }
8
8
  declare module "../unit" {
9
9
  interface Unit {
10
- readonly currentOrderType: OrderType;
10
+ readonly currentOrderKind: OrderKind;
11
11
  readonly currentOrderId: number;
12
12
  readonly currentOrderStartTime: number;
13
13
  readonly currentOrderStartX: number;
@@ -15,6 +15,6 @@ declare module "../unit" {
15
15
  readonly currentOrderTargetX: number;
16
16
  readonly currentOrderTargetY: number;
17
17
  readonly currentOrderTarget?: Widget;
18
- issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
18
+ issueOrder(...order: [orderType: OrderKind.IMMEDIATE, orderId: number] | [orderType: OrderKind.POINT, orderId: number, x: number, y: number] | [orderType: OrderKind.TARGET, orderId: number, target: Widget]): boolean;
19
19
  }
20
20
  }
@@ -11,7 +11,7 @@ local getUnitCurrentOrder = GetUnitCurrentOrder
11
11
  local issueImmediateOrderById = IssueImmediateOrderById
12
12
  local issuePointOrderById = IssuePointOrderById
13
13
  local issueTargetOrderById = IssueTargetOrderById
14
- local unitLastOrderTypeAttribute = attribute()
14
+ local unitLastOrderKindAttribute = attribute()
15
15
  local unitLastOrderIdAttribute = attribute()
16
16
  local unitLastOrderStartTimeAttribute = attribute()
17
17
  local unitLastOrderStartXAttribute = attribute()
@@ -22,7 +22,7 @@ local unitLastOrderTargetAttribute = attribute()
22
22
  Unit.onImmediateOrder:addListener(
23
23
  4,
24
24
  function(unit, orderId)
25
- unit[unitLastOrderTypeAttribute] = 0
25
+ unit[unitLastOrderKindAttribute] = 0
26
26
  unit[unitLastOrderIdAttribute] = orderId
27
27
  unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
28
  unit[unitLastOrderStartXAttribute] = unit.x
@@ -35,7 +35,7 @@ Unit.onImmediateOrder:addListener(
35
35
  Unit.onPointOrder:addListener(
36
36
  4,
37
37
  function(unit, orderId, x, y)
38
- unit[unitLastOrderTypeAttribute] = 1
38
+ unit[unitLastOrderKindAttribute] = 1
39
39
  unit[unitLastOrderIdAttribute] = orderId
40
40
  unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
41
  unit[unitLastOrderStartXAttribute] = unit.x
@@ -48,7 +48,7 @@ Unit.onPointOrder:addListener(
48
48
  Unit.onTargetOrder:addListener(
49
49
  4,
50
50
  function(unit, orderId, target)
51
- unit[unitLastOrderTypeAttribute] = 2
51
+ unit[unitLastOrderKindAttribute] = 2
52
52
  unit[unitLastOrderIdAttribute] = orderId
53
53
  unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
54
  unit[unitLastOrderStartXAttribute] = unit.x
@@ -62,7 +62,7 @@ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
62
  local currentOrderId = getUnitCurrentOrder(unit.handle)
63
63
  local lastOrderId = unit[unitLastOrderIdAttribute]
64
64
  local ____temp_0
65
- if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
65
+ if currentOrderId == lastOrderId or currentOrderId == 851991 and lastOrderId == 851990 then
66
66
  ____temp_0 = value
67
67
  else
68
68
  ____temp_0 = nil
@@ -71,9 +71,9 @@ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
71
71
  end
72
72
  __TS__ObjectDefineProperty(
73
73
  Unit.prototype,
74
- "currentOrderType",
74
+ "currentOrderKind",
75
75
  {get = function(self)
76
- return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderKindAttribute]) or 0
77
77
  end}
78
78
  )
79
79
  __TS__ObjectDefineProperty(
@@ -125,12 +125,12 @@ __TS__ObjectDefineProperty(
125
125
  return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
126
  end}
127
127
  )
128
- local issueOrderByType = {
128
+ local issueOrderByKind = {
129
129
  [0] = issueImmediateOrderById,
130
130
  [1] = issuePointOrderById,
131
131
  [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
132
  }
133
- Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
- return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
133
+ Unit.prototype.issueOrder = function(self, orderKind, orderId, xOrTarget, y)
134
+ return issueOrderByKind[orderKind](self.handle, orderId, xOrTarget, y)
135
135
  end
136
136
  return ____exports
@@ -1,9 +1,10 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "./ability";
2
+ import { Ability, UnitAbility } from "./ability";
3
3
  import { DispatchingEvent } from "../../event";
4
4
  declare module "./unit" {
5
5
  namespace Unit {
6
6
  const abilityGainedEvent: DispatchingEvent<[Unit, Ability]>;
7
7
  const abilityLostEvent: DispatchingEvent<[Unit, Ability]>;
8
+ const abilityLevelChangedEvent: DispatchingEvent<[Unit, UnitAbility]>;
8
9
  }
9
10
  }
@@ -9,6 +9,10 @@ local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
11
  local Event = ____event.Event
12
+ local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
13
+ local rawDecUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawDecUnitAbilityLevel
14
+ local rawIncUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawIncUnitAbilityLevel
15
+ local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
12
16
  local abilityGainedEvent = createDispatchingEvent(
13
17
  __TS__New(Event),
14
18
  function(unit, ability) return ability.typeId end
@@ -19,12 +23,79 @@ local abilityLostEvent = createDispatchingEvent(
19
23
  function(unit, ability) return ability.typeId end
20
24
  )
21
25
  rawset(Unit, "abilityLostEvent", abilityLostEvent)
26
+ local abilityLevelChangedEvent = createDispatchingEvent(
27
+ __TS__New(Event),
28
+ function(unit, ability) return ability.typeId end
29
+ )
30
+ rawset(Unit, "abilityLevelChangedEvent", abilityLevelChangedEvent)
31
+ local getUnitAbilityLevel = GetUnitAbilityLevel
32
+ local unitDisableAbility = BlzUnitDisableAbility
33
+ local function invokeAbilityLevelChangedEvent(unitHandle, abilityTypeId)
34
+ local unit = Unit:of(unitHandle)
35
+ if unit ~= nil then
36
+ local ability = unit:getAbility(abilityTypeId)
37
+ if ability ~= nil then
38
+ Event.invoke(abilityLevelChangedEvent, unit, ability)
39
+ end
40
+ end
41
+ end
42
+ local function invokeAbilityLevelChangedEventIfChanged(unitHandle, abilityTypeId, previousLevel)
43
+ if previousLevel ~= 0 then
44
+ local level = getUnitAbilityLevel(unitHandle, abilityTypeId)
45
+ if level ~= 0 and level ~= previousLevel then
46
+ invokeAbilityLevelChangedEvent(unitHandle, abilityTypeId)
47
+ end
48
+ end
49
+ end
50
+ _G.SetUnitAbilityLevel = function(whichUnit, abilcode, level)
51
+ local previousLevel = getUnitAbilityLevel(whichUnit, abilcode)
52
+ local result = rawSetUnitAbilityLevel(whichUnit, abilcode, level)
53
+ invokeAbilityLevelChangedEventIfChanged(whichUnit, abilcode, previousLevel)
54
+ return result
55
+ end
56
+ _G.IncUnitAbilityLevel = function(whichUnit, abilcode)
57
+ local previousLevel = getUnitAbilityLevel(whichUnit, abilcode)
58
+ local result = rawIncUnitAbilityLevel(whichUnit, abilcode)
59
+ invokeAbilityLevelChangedEventIfChanged(whichUnit, abilcode, previousLevel)
60
+ return result
61
+ end
62
+ _G.DecUnitAbilityLevel = function(whichUnit, abilcode)
63
+ local previousLevel = getUnitAbilityLevel(whichUnit, abilcode)
64
+ local result = rawDecUnitAbilityLevel(whichUnit, abilcode)
65
+ invokeAbilityLevelChangedEventIfChanged(whichUnit, abilcode, previousLevel)
66
+ return result
67
+ end
68
+ local heroSkillTrigger = CreateTrigger()
69
+ TriggerRegisterAnyUnitEventBJ(heroSkillTrigger, EVENT_PLAYER_HERO_SKILL)
70
+ TriggerAddCondition(
71
+ heroSkillTrigger,
72
+ Condition(function()
73
+ if GetLearnedSkillLevel() > 1 then
74
+ local unitHandle = GetTriggerUnit()
75
+ if unitHandle ~= nil then
76
+ invokeAbilityLevelChangedEvent(
77
+ unitHandle,
78
+ GetLearnedSkill()
79
+ )
80
+ end
81
+ end
82
+ end)
83
+ )
22
84
  UnitAbility.onCreate:addListener(
23
85
  0,
24
86
  function(ability)
25
87
  Event.invoke(abilityGainedEvent, ability.owner, ability)
26
88
  end
27
89
  )
90
+ UnitAbility.onDestroy:addListener(
91
+ 999999,
92
+ function(ability)
93
+ local owner = ability.owner
94
+ if owner.state ~= 2 then
95
+ unitDisableAbility(owner.handle, ability.typeId, true, false)
96
+ end
97
+ end
98
+ )
28
99
  UnitAbility.destroyEvent:addListener(
29
100
  4,
30
101
  function(ability)
@@ -50,7 +121,7 @@ ItemAbility.destroyEvent:addListener(
50
121
  end
51
122
  )
52
123
  Unit.itemPickedUpEvent:addListener(
53
- 0,
124
+ -999999,
54
125
  function(unit, item)
55
126
  for ____, ability in ipairs(item.abilities) do
56
127
  Event.invoke(abilityGainedEvent, unit, ability)
@@ -58,7 +129,7 @@ Unit.itemPickedUpEvent:addListener(
58
129
  end
59
130
  )
60
131
  Unit.itemDroppedEvent:addListener(
61
- 4,
132
+ 999999,
62
133
  function(unit, item)
63
134
  for ____, ability in ipairs(item.abilities) do
64
135
  Event.invoke(abilityLostEvent, unit, ability)
@@ -3,9 +3,9 @@ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
3
  local ____exports = {}
4
4
  local ____unit = require("engine.internal.unit")
5
5
  local Unit = ____unit.Unit
6
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
7
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
6
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
7
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
9
9
  local getUnitAbility = BlzGetUnitAbility
10
10
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
11
11
  local unitAddAbility = UnitAddAbility
@@ -1,6 +1,8 @@
1
1
  /** @noSelfInFile */
2
+ import "./unit/allowed-targets";
2
3
  import { Widget } from "../../core/types/widget";
3
4
  import { AttackType } from "../object-data/auxiliary/attack-type";
5
+ import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
4
6
  export type DamageType = jdamagetype;
5
7
  export declare namespace DamageType {
6
8
  const UNKNOWN: jdamagetype;
@@ -56,5 +58,12 @@ export declare namespace WeaponType {
56
58
  declare module "./unit" {
57
59
  interface Unit {
58
60
  damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
61
+ /**
62
+ * Deals amount to each allowed unit in collision range of (x, y).
63
+ * A positive maximumDamage caps the total requested damage, shared equally
64
+ * between the targets. Zero or omitted means unlimited; damage mitigation
65
+ * and damage-event modifiers are applied afterward by damageTarget.
66
+ */
67
+ damageArea(x: number, y: number, range: number, allowedTargetCombatClassifications: CombatClassifications, amount: number, maximumDamage?: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): void;
59
68
  }
60
69
  }
@@ -3,6 +3,7 @@ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
3
3
  local ____exports = {}
4
4
  local ____unit = require("engine.internal.unit")
5
5
  local Unit = ____unit.Unit
6
+ require("engine.internal.unit.allowed-targets")
6
7
  local ____player = require("core.types.player")
7
8
  local Player = ____player.Player
8
9
  local ____dummy = require("objutil.dummy")
@@ -11,6 +12,8 @@ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
12
  local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
13
  local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
14
  local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
15
+ local ____math = require("math")
16
+ local min = ____math.min
14
17
  local createUnit = CreateUnit
15
18
  local getOwningPlayer = GetOwningPlayer
16
19
  local showUnit = ShowUnit
@@ -116,4 +119,34 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
116
119
  weaponType
117
120
  )
118
121
  end
122
+ Unit.prototype.damageArea = function(self, x, y, range, allowedTargetCombatClassifications, amount, maximumDamage, attack, ranged, attackType, damageType, weaponType, metadata)
123
+ if maximumDamage == nil then
124
+ maximumDamage = 0
125
+ end
126
+ local targets = Unit.getAllowedTargetsInCollisionRange(
127
+ self,
128
+ allowedTargetCombatClassifications,
129
+ x,
130
+ y,
131
+ range
132
+ )
133
+ if #targets == 0 then
134
+ return
135
+ end
136
+ if maximumDamage > 0 then
137
+ amount = min(amount, maximumDamage / #targets)
138
+ end
139
+ for ____, target in ipairs(targets) do
140
+ self:damageTarget(
141
+ target,
142
+ amount,
143
+ attack,
144
+ ranged,
145
+ attackType,
146
+ damageType,
147
+ weaponType,
148
+ metadata
149
+ )
150
+ end
151
+ end
119
152
  return ____exports
@@ -23,22 +23,22 @@ local issueTargetOrderById = IssueTargetOrderById
23
23
  local queuePointOrderById = BlzQueuePointOrderById
24
24
  local queueTargetOrderById = BlzQueueTargetOrderById
25
25
  local rallyRouteByUnit = setmetatable({}, {__mode = "k"})
26
- Unit.onPointOrder[orderId("setrally")]:addListener(function(unit, x, y)
26
+ Unit.onPointOrder[851980]:addListener(function(unit, x, y)
27
27
  processPoint(unit, x, y)
28
28
  end)
29
- Unit.onPointOrder[orderId("smart")]:addListener(function(unit, x, y)
29
+ Unit.onPointOrder[851971]:addListener(function(unit, x, y)
30
30
  if unit:hasAbility(fourCC("ARal")) then
31
31
  processPoint(unit, x, y)
32
32
  end
33
33
  end)
34
- Unit.onTargetOrder[orderId("setrally")]:addListener(function(unit, target)
34
+ Unit.onTargetOrder[851980]:addListener(function(unit, target)
35
35
  if __TS__InstanceOf(target, Unit) then
36
36
  processUnit(unit, target)
37
37
  elseif __TS__InstanceOf(target, Destructable) then
38
38
  processDestructible(unit, target)
39
39
  end
40
40
  end)
41
- Unit.onTargetOrder[orderId("smart")]:addListener(function(unit, target)
41
+ Unit.onTargetOrder[851971]:addListener(function(unit, target)
42
42
  if unit:hasAbility(fourCC("ARal")) then
43
43
  if __TS__InstanceOf(target, Unit) then
44
44
  processUnit(unit, target)
@@ -116,41 +116,19 @@ __TS__ObjectDefineProperty(
116
116
  do
117
117
  local rallyPoint = rallyRoute[1]
118
118
  if __TS__InstanceOf(rallyPoint, Handle) then
119
- issueTargetOrderById(
120
- handle,
121
- orderId("setrally"),
122
- rallyPoint.handle
123
- )
119
+ issueTargetOrderById(handle, 851980, rallyPoint.handle)
124
120
  elseif rallyPoint ~= nil then
125
- issuePointOrderById(
126
- handle,
127
- orderId("setrally"),
128
- rallyPoint[1],
129
- rallyPoint[2]
130
- )
121
+ issuePointOrderById(handle, 851980, rallyPoint[1], rallyPoint[2])
131
122
  else
132
- issueTargetOrderById(
133
- handle,
134
- orderId("setrally"),
135
- handle
136
- )
123
+ issueTargetOrderById(handle, 851980, handle)
137
124
  end
138
125
  end
139
126
  for i = 2, #rallyRoute do
140
127
  local rallyPoint = rallyRoute[i]
141
128
  if __TS__InstanceOf(rallyPoint, Handle) then
142
- queueTargetOrderById(
143
- handle,
144
- orderId("setrally"),
145
- rallyPoint.handle
146
- )
129
+ queueTargetOrderById(handle, 851980, rallyPoint.handle)
147
130
  else
148
- queuePointOrderById(
149
- handle,
150
- orderId("setrally"),
151
- rallyPoint[1],
152
- rallyPoint[2]
153
- )
131
+ queuePointOrderById(handle, 851980, rallyPoint[1], rallyPoint[2])
154
132
  end
155
133
  end
156
134
  end