warscript 0.0.1-dev.46595c8 → 0.0.1-dev.46e7a52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +1 -0
- package/attributes.lua +9 -0
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +15 -0
- package/core/types/player.lua +56 -14
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +3 -1
- package/core/types/timer.lua +27 -2
- package/decl/native.d.ts +6 -4
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +2 -1
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.lua +7 -16
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
- package/engine/behaviour/unit/stun-immunity.lua +52 -27
- package/engine/behaviour/unit.d.ts +19 -2
- package/engine/behaviour/unit.lua +83 -7
- package/engine/buff.d.ts +2 -4
- package/engine/buff.lua +73 -88
- package/engine/internal/ability.d.ts +3 -1
- package/engine/internal/ability.lua +34 -11
- package/engine/internal/item/ability.lua +51 -1
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +13 -15
- package/engine/internal/item.lua +63 -49
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -5
- package/engine/internal/unit/ability.lua +96 -21
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.lua +39 -30
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit-missile-launch.lua +45 -14
- package/engine/internal/unit.d.ts +18 -12
- package/engine/internal/unit.lua +155 -109
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/entry/ability-type.lua +5 -4
- package/engine/object-data/entry/unit-type.d.ts +11 -2
- package/engine/object-data/entry/unit-type.lua +59 -1
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +11 -0
- package/engine/object-field/unit.lua +34 -0
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +8 -6
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +26 -3
- package/engine/text-tag.lua +216 -11
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +8 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +19 -1
- package/utility/lua-maps.d.ts +11 -2
- package/utility/lua-maps.lua +33 -2
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/utility/types.d.ts +3 -0
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@@ -38,6 +38,8 @@ local ____sound = require("core.types.sound")
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local isSoundLabelCustom = ____sound.isSoundLabelCustom
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local Sound3D = ____sound.Sound3D
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local SoundSettings = ____sound.SoundSettings
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local castAnimationFQNByAbilityTypeId = {}
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local isButtonVisibleFalseAbilityTypes = {}
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local casterCastingEffectPresetsByAbilityTypeId = {}
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@@ -979,9 +981,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
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4,
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function(caster, ability)
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if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
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Timer:run(
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caster:playAnimation(animationFQN)
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end)
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Timer:run(caster, "playAnimation", animationFQN)
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end
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end
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)
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@@ -1006,9 +1006,10 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
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)
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end
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end
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local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
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Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
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local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
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if isSoundLabelCustom(soundPresetId) then
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if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
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end
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end)
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@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
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import type { UpgradeId } from "./upgrade";
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import { AnimationQualifier } from "../auxiliary/animation-qualifier";
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import { AttackType } from "../auxiliary/attack-type";
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import { ArmorType } from "../auxiliary/armor-type";
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export type UnitTypeId = ObjectDataEntryId & number & {
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readonly __unitTypeId: unique symbol;
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};
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@@ -144,6 +145,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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set runSpeedSD(runSpeedSD: number);
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get runSpeedHD(): number;
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set runSpeedHD(runSpeedHD: number);
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get selectionCircleHeight(): number;
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set selectionCircleHeight(height: number);
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get selectionCircleScale(): number;
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set selectionCircleScale(selectionCircleScale: number);
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get selectionCircleScaleSD(): number;
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@@ -182,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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set walkSpeedSD(walkSpeedSD: number);
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get walkSpeedHD(): number;
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set walkSpeedHD(walkSpeedHD: number);
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get armor(): number;
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set armor(armor: number);
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get armorSoundType(): ArmorSoundType;
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set armorSoundType(armorSoundType: ArmorSoundType);
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get armorSoundTypeSD(): ArmorSoundType;
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set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
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get armorSoundTypeHD(): ArmorSoundType;
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set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
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get armorType(): ArmorType;
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set armorType(armorType: ArmorType);
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get combatClassifications(): CombatClassifications;
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set combatClassifications(combatClassifications: CombatClassifications);
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get
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set
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get classifications(): UnitClassifications;
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set classifications(unitClassifications: UnitClassifications);
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get weapons(): TupleOf<UnitTypeWeapon, 2>;
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get firstWeapon(): UnitTypeWeapon;
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get secondWeapon(): UnitTypeWeapon;
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@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
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set goldCost(goldCost: number);
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get healthRegenerationRate(): number;
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set healthRegenerationRate(healthRegenerationRate: number);
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get level(): number;
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set level(level: number);
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get manaRegenerationRate(): number;
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set manaRegenerationRate(manaRegenerationRate: number);
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get maximumHealth(): number;
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@@ -27,6 +27,9 @@ local attackTypeToString = ____attack_2Dtype.attackTypeToString
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local stringToAttackType = ____attack_2Dtype.stringToAttackType
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local ____config = require("config")
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local WarscriptConfig = ____config.WarscriptConfig
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local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
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local armorTypeToString = ____armor_2Dtype.armorTypeToString
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local stringToArmorType = ____armor_2Dtype.stringToArmorType
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local getOrCreateUnitTypeWeapons
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____exports.UnitTypeWeapon = __TS__Class()
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local UnitTypeWeapon = ____exports.UnitTypeWeapon
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},
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true
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__TS__SetDescriptor(
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UnitType.prototype,
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"selectionCircleHeight",
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{
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get = function(self)
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return self:getNumberField("uslz")
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end,
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set = function(self, height)
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self:setNumberField("uslz", height)
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end
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},
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__TS__SetDescriptor(
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__TS__SetDescriptor(
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UnitType.prototype,
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"armor",
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{
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get = function(self)
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return self:getNumberField("udef")
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end,
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set = function(self, armor)
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self:setNumberField("udef", armor)
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end
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},
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)
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__TS__SetDescriptor(
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__TS__SetDescriptor(
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UnitType.prototype,
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"armorType",
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{
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get = function(self)
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return stringToArmorType(self:getStringField("udty"))
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end,
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set = function(self, armorType)
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self:setStringField(
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"udty",
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armorTypeToString(armorType)
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)
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end
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},
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"
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"classifications",
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{
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get = function(self)
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return stringArrayToUnitClassifications(self:getStringsField("utyp"))
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__TS__SetDescriptor(
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UnitType.prototype,
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"level",
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{
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get = function(self)
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return self:getNumberField("ulev")
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end,
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set = function(self, level)
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end
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},
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export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
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protected get instanceClass(): typeof Ability;
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protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
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protected hasNativeFieldValue(
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protected hasNativeFieldValue(abilityTypeId: AbilityTypeId): boolean;
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static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<AbilityField>>;
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}
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export declare class AbilityBooleanField extends AbilityField<boolean, jabilitybooleanfield> {
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export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
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protected get instanceClass(): typeof Ability;
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protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
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protected hasNativeFieldValue(
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protected hasNativeFieldValue(abilityTypeId: AbilityTypeId): boolean;
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}
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export declare class AbilityStringArrayField extends AbilityArrayField<string, jabilitystringlevelfield> {
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protected get defaultValue(): string;
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protected get instanceClass(): typeof Ability;
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protected getLevelCount(entry: AbilityType | Ability): number;
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protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
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protected hasNativeFieldValue(
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protected hasNativeFieldValue(abilityTypeId: AbilityTypeId): boolean;
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static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<ReadonlyObjectLevelFieldType<AbilityLevelField>>;
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}
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export declare class AbilityBooleanLevelField extends AbilityLevelField<boolean, boolean, jabilityintegerlevelfield> {
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local ____exports = {}
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local ____ability = require("engine.internal.ability")
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local Ability = ____ability.Ability
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local abilityTypeHasField = ____ability.abilityTypeHasField
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local ____object_2Dfield = require("engine.object-field")
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local ObjectArrayField = ____object_2Dfield.ObjectArrayField
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local ObjectField = ____object_2Dfield.ObjectField
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function AbilityField.prototype.getObjectDataEntryId(self, instance)
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end
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function AbilityField.prototype.hasNativeFieldValue(self,
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return
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function AbilityField.prototype.hasNativeFieldValue(self, abilityTypeId)
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return abilityTypeHasField(abilityTypeId, self.nativeField)
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end
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__TS__SetDescriptor(
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function AbilityArrayField.prototype.getObjectDataEntryId(self, instance)
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end
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function AbilityArrayField.prototype.hasNativeFieldValue(self,
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return
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function AbilityArrayField.prototype.hasNativeFieldValue(self, abilityTypeId)
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return abilityTypeHasField(abilityTypeId, self.nativeField)
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end
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@@ -269,8 +270,8 @@ end
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|
|
269
270
|
function AbilityLevelField.prototype.getObjectDataEntryId(self, instance)
|
|
270
271
|
return instance.typeId
|
|
271
272
|
end
|
|
272
|
-
function AbilityLevelField.prototype.hasNativeFieldValue(self,
|
|
273
|
-
return
|
|
273
|
+
function AbilityLevelField.prototype.hasNativeFieldValue(self, abilityTypeId)
|
|
274
|
+
return abilityTypeHasField(abilityTypeId, self.nativeField)
|
|
274
275
|
end
|
|
275
276
|
__TS__SetDescriptor(
|
|
276
277
|
AbilityLevelField.prototype,
|
|
@@ -4,6 +4,7 @@ import { ObjectField, ObjectLevelField, ObjectLevelFieldValueChangeEvent, Readon
|
|
|
4
4
|
import { UnitType, UnitTypeId } from "../object-data/entry/unit-type";
|
|
5
5
|
import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
|
|
6
6
|
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
7
|
+
import { UnitClassifications } from "../object-data/auxiliary/unit-classification";
|
|
7
8
|
export declare abstract class UnitField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = any> extends ObjectField<UnitType, Unit, ValueType, NativeFieldType> {
|
|
8
9
|
protected get instanceClass(): typeof Unit;
|
|
9
10
|
protected getObjectDataEntryId(instance: Unit): UnitTypeId;
|
|
@@ -56,4 +57,14 @@ export declare abstract class UnitEnumWeaponField<T extends number> extends Unit
|
|
|
56
57
|
export declare class UnitAttackTypeWeaponField extends UnitEnumWeaponField<AttackType> {
|
|
57
58
|
protected values: ReadonlyNonEmptyLinkedSet<AttackType>;
|
|
58
59
|
}
|
|
60
|
+
export declare class UnitClassificationsField extends UnitField<UnitClassifications, junitintegerfield> {
|
|
61
|
+
protected get defaultValue(): UnitClassifications;
|
|
62
|
+
protected getNativeFieldById(id: number): junitintegerfield;
|
|
63
|
+
protected getNativeFieldValue(instance: Unit): UnitClassifications;
|
|
64
|
+
protected setNativeFieldValue(instance: Unit, value: UnitClassifications): boolean;
|
|
65
|
+
}
|
|
66
|
+
export declare class UnitPropulsionWindowField extends UnitFloatField {
|
|
67
|
+
protected getNativeFieldValue(instance: Unit): number;
|
|
68
|
+
protected setNativeFieldValue(instance: Unit, value: number): boolean;
|
|
69
|
+
}
|
|
59
70
|
export {};
|
|
@@ -18,6 +18,8 @@ local convertUnitStringField = ConvertUnitStringField
|
|
|
18
18
|
local convertUnitWeaponIntegerField = ConvertUnitWeaponIntegerField
|
|
19
19
|
local getUnitWeaponIntegerField = BlzGetUnitWeaponIntegerField
|
|
20
20
|
local setUnitWeaponIntegerField = BlzSetUnitWeaponIntegerField
|
|
21
|
+
local getUnitPropulsionWindow = GetUnitPropWindow
|
|
22
|
+
local setUnitPropulsionWindow = SetUnitPropWindow
|
|
21
23
|
____exports.UnitField = __TS__Class()
|
|
22
24
|
local UnitField = ____exports.UnitField
|
|
23
25
|
UnitField.name = "UnitField"
|
|
@@ -215,4 +217,36 @@ function UnitAttackTypeWeaponField.prototype.____constructor(self, ...)
|
|
|
215
217
|
6
|
|
216
218
|
)
|
|
217
219
|
end
|
|
220
|
+
____exports.UnitClassificationsField = __TS__Class()
|
|
221
|
+
local UnitClassificationsField = ____exports.UnitClassificationsField
|
|
222
|
+
UnitClassificationsField.name = "UnitClassificationsField"
|
|
223
|
+
__TS__ClassExtends(UnitClassificationsField, ____exports.UnitField)
|
|
224
|
+
function UnitClassificationsField.prototype.getNativeFieldById(self, id)
|
|
225
|
+
return convertUnitIntegerField(id)
|
|
226
|
+
end
|
|
227
|
+
function UnitClassificationsField.prototype.getNativeFieldValue(self, instance)
|
|
228
|
+
return instance:getField(self.nativeField)
|
|
229
|
+
end
|
|
230
|
+
function UnitClassificationsField.prototype.setNativeFieldValue(self, instance, value)
|
|
231
|
+
return instance:setField(self.nativeField, value)
|
|
232
|
+
end
|
|
233
|
+
__TS__SetDescriptor(
|
|
234
|
+
UnitClassificationsField.prototype,
|
|
235
|
+
"defaultValue",
|
|
236
|
+
{get = function(self)
|
|
237
|
+
return 0
|
|
238
|
+
end},
|
|
239
|
+
true
|
|
240
|
+
)
|
|
241
|
+
____exports.UnitPropulsionWindowField = __TS__Class()
|
|
242
|
+
local UnitPropulsionWindowField = ____exports.UnitPropulsionWindowField
|
|
243
|
+
UnitPropulsionWindowField.name = "UnitPropulsionWindowField"
|
|
244
|
+
__TS__ClassExtends(UnitPropulsionWindowField, ____exports.UnitFloatField)
|
|
245
|
+
function UnitPropulsionWindowField.prototype.getNativeFieldValue(self, instance)
|
|
246
|
+
return getUnitPropulsionWindow(instance.handle)
|
|
247
|
+
end
|
|
248
|
+
function UnitPropulsionWindowField.prototype.setNativeFieldValue(self, instance, value)
|
|
249
|
+
setUnitPropulsionWindow(instance.handle, value)
|
|
250
|
+
return true
|
|
251
|
+
end
|
|
218
252
|
return ____exports
|
package/engine/object-field.d.ts
CHANGED
|
@@ -17,8 +17,8 @@ declare abstract class ObjectFieldBase<ObjectDataEntryType extends ObjectDataEnt
|
|
|
17
17
|
readonly id: ObjectFieldId;
|
|
18
18
|
protected abstract getNativeFieldById(id: number): NativeFieldType;
|
|
19
19
|
protected abstract getObjectDataEntryId(instance: InstanceType): ObjectDataEntryIdType<ObjectDataEntryType>;
|
|
20
|
-
protected abstract hasNativeFieldValue(
|
|
21
|
-
hasValue(
|
|
20
|
+
protected abstract hasNativeFieldValue(objectDataEntryId: ObjectDataEntryIdType<ObjectDataEntryType>): boolean;
|
|
21
|
+
hasValue(objectDataEntryId: ObjectDataEntryIdType<ObjectDataEntryType>): boolean;
|
|
22
22
|
constructor(id: number, isGlobal?: boolean);
|
|
23
23
|
static create<T extends ObjectFieldBase<any, any, any, any>>(this: ObjectFieldConstructor<T>, id?: number, isGlobal?: boolean): T & symbol;
|
|
24
24
|
static of<T extends ObjectFieldBase<any, any, any, any>>(this: ObjectFieldAbstractConstructor<T>, id: number): T | undefined;
|
package/engine/object-field.lua
CHANGED
|
@@ -58,9 +58,9 @@ end
|
|
|
58
58
|
function ObjectFieldBase.prototype.supports(self, instance)
|
|
59
59
|
return __TS__InstanceOf(instance, self.instanceClass)
|
|
60
60
|
end
|
|
61
|
-
function ObjectFieldBase.prototype.hasValue(self,
|
|
61
|
+
function ObjectFieldBase.prototype.hasValue(self, objectDataEntryId)
|
|
62
62
|
local defaultValueByObjectDataEntryId = defaultValueByObjectDataEntryIdByObjectFieldId[self.id]
|
|
63
|
-
return self.isGlobal or defaultValueByObjectDataEntryId ~= nil and defaultValueByObjectDataEntryId[
|
|
63
|
+
return self.isGlobal or defaultValueByObjectDataEntryId ~= nil and defaultValueByObjectDataEntryId[objectDataEntryId] ~= nil or self:hasNativeFieldValue(objectDataEntryId)
|
|
64
64
|
end
|
|
65
65
|
function ObjectFieldBase.create(self, id, isGlobal)
|
|
66
66
|
return __TS__New(
|
|
@@ -215,8 +215,9 @@ function ObjectField.prototype.getActualValue(self, instance)
|
|
|
215
215
|
end
|
|
216
216
|
function ObjectField.prototype.setActualValue(self, instance, value)
|
|
217
217
|
local defaultValueByObjectDataEntryId = defaultValueByObjectDataEntryIdByObjectFieldId[self.id]
|
|
218
|
+
local objectDataEntryId = self:getObjectDataEntryId(instance)
|
|
218
219
|
if defaultValueByObjectDataEntryId ~= nil or self.isGlobal then
|
|
219
|
-
local defaultValue = (defaultValueByObjectDataEntryId or emptyLuaMap())[
|
|
220
|
+
local defaultValue = (defaultValueByObjectDataEntryId or emptyLuaMap())[objectDataEntryId]
|
|
220
221
|
if defaultValue ~= nil or self.isGlobal then
|
|
221
222
|
local ____self_valueByInstance_instance_3 = self.valueByInstance[instance]
|
|
222
223
|
if ____self_valueByInstance_instance_3 == nil then
|
|
@@ -234,7 +235,7 @@ function ObjectField.prototype.setActualValue(self, instance, value)
|
|
|
234
235
|
return true
|
|
235
236
|
end
|
|
236
237
|
end
|
|
237
|
-
if not self:hasNativeFieldValue(
|
|
238
|
+
if not self:hasNativeFieldValue(objectDataEntryId) then
|
|
238
239
|
return false
|
|
239
240
|
end
|
|
240
241
|
local previousValue = self:getNativeFieldValue(instance)
|
|
@@ -460,8 +461,9 @@ function ObjectLevelField.prototype.setValue(self, entry, levelOrValue, value)
|
|
|
460
461
|
return true
|
|
461
462
|
end
|
|
462
463
|
local defaultValueByObjectDataEntryId = defaultValueByObjectDataEntryIdByObjectFieldId[self.id]
|
|
464
|
+
local objectDataEntryId = self:getObjectDataEntryId(entry)
|
|
463
465
|
if defaultValueByObjectDataEntryId ~= nil or self.isGlobal then
|
|
464
|
-
local defaultValueByLevel = (defaultValueByObjectDataEntryId or emptyLuaMap())[
|
|
466
|
+
local defaultValueByLevel = (defaultValueByObjectDataEntryId or emptyLuaMap())[objectDataEntryId]
|
|
465
467
|
if defaultValueByLevel ~= nil or self.isGlobal then
|
|
466
468
|
local valueByLevel = self.valueByInstance[entry]
|
|
467
469
|
if valueByLevel == nil then
|
|
@@ -490,7 +492,7 @@ function ObjectLevelField.prototype.setValue(self, entry, levelOrValue, value)
|
|
|
490
492
|
return true
|
|
491
493
|
end
|
|
492
494
|
end
|
|
493
|
-
if not self:hasNativeFieldValue(
|
|
495
|
+
if not self:hasNativeFieldValue(objectDataEntryId) then
|
|
494
496
|
return false
|
|
495
497
|
end
|
|
496
498
|
local previousValue = self:getNativeFieldValue(entry, level)
|
package/engine/random.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
+
import { ReadonlyNonEmptyArray } from "../utility/types";
|
|
2
3
|
export declare const randomAngle: () => number;
|
|
3
4
|
export declare const randomInteger: {
|
|
4
5
|
(upperBound?: number): number;
|
|
@@ -9,3 +10,11 @@ export declare const randomFloat: {
|
|
|
9
10
|
(lowerBound: number, upperBound: number): number;
|
|
10
11
|
};
|
|
11
12
|
export declare const randomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
|
|
13
|
+
export declare const randomElement: {
|
|
14
|
+
<T>(array: ReadonlyNonEmptyArray<T>): T;
|
|
15
|
+
<T>(array: ReadonlyArray<T>): T | undefined;
|
|
16
|
+
};
|
|
17
|
+
export declare const random: {
|
|
18
|
+
<T>(element: T, ...elements: T[]): T;
|
|
19
|
+
<T>(...elements: T[]): T | undefined;
|
|
20
|
+
};
|
package/engine/random.lua
CHANGED
|
@@ -4,6 +4,7 @@ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
|
|
|
4
4
|
local PI = ____math.PI
|
|
5
5
|
local getRandomInt = GetRandomInt
|
|
6
6
|
local getRandomReal = GetRandomReal
|
|
7
|
+
local select = _G.select
|
|
7
8
|
local cos = math.cos
|
|
8
9
|
local sin = math.sin
|
|
9
10
|
local sqrt = math.sqrt
|
|
@@ -15,4 +16,16 @@ ____exports.randomXY = function(centerX, centerY, range)
|
|
|
15
16
|
local t = getRandomReal(0, 1) * 2 * PI
|
|
16
17
|
return centerX + r * cos(t), centerY + r * sin(t)
|
|
17
18
|
end
|
|
19
|
+
____exports.randomElement = function(array)
|
|
20
|
+
return array[getRandomInt(1, #array)]
|
|
21
|
+
end
|
|
22
|
+
____exports.random = function(...)
|
|
23
|
+
return (select(
|
|
24
|
+
getRandomInt(
|
|
25
|
+
1,
|
|
26
|
+
select("#", ...)
|
|
27
|
+
),
|
|
28
|
+
...
|
|
29
|
+
))
|
|
30
|
+
end
|
|
18
31
|
return ____exports
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { UnitClassificationsField, UnitPropulsionWindowField } from "../../object-field/unit";
|
|
3
|
+
export declare const PROPULSION_WINDOW_UNIT_FLOAT_FIELD: UnitPropulsionWindowField & symbol;
|
|
4
|
+
export declare const UNIT_CLASSIFICATIONS_FIELD: UnitClassificationsField & symbol;
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____unit = require("engine.object-field.unit")
|
|
3
|
+
local UnitClassificationsField = ____unit.UnitClassificationsField
|
|
4
|
+
local UnitPropulsionWindowField = ____unit.UnitPropulsionWindowField
|
|
5
|
+
____exports.PROPULSION_WINDOW_UNIT_FLOAT_FIELD = UnitPropulsionWindowField:create(fourCC("urpw"))
|
|
6
|
+
____exports.UNIT_CLASSIFICATIONS_FIELD = UnitClassificationsField:create(fourCC("utyp"))
|
|
7
|
+
return ____exports
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Player } from "../core/types/player";
|
|
3
|
+
import { Event } from "../event";
|
|
4
|
+
export declare const synchronizer: <T, K extends number>(getSyncId: (object: T) => K, getObject: (syncId: K) => T | undefined) => ((player: Player, object: T | undefined) => Promise<T | undefined>);
|
|
5
|
+
export declare class ObjectBus<T, K extends number> {
|
|
6
|
+
private readonly getSyncId;
|
|
7
|
+
readonly event: Event<[Player, T | undefined]>;
|
|
8
|
+
private readonly syncSlider;
|
|
9
|
+
constructor(getSyncId: (object: T) => K, getObject: (syncId: K) => T | undefined);
|
|
10
|
+
send(object: T | undefined): void;
|
|
11
|
+
}
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__New = ____lualib.__TS__New
|
|
3
|
+
local __TS__Promise = ____lualib.__TS__Promise
|
|
4
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____player = require("core.types.player")
|
|
7
|
+
local Player = ____player.Player
|
|
8
|
+
local ____math = require("math")
|
|
9
|
+
local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
|
|
10
|
+
local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
|
|
11
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
12
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
13
|
+
local ____event = require("event")
|
|
14
|
+
local Event = ____event.Event
|
|
15
|
+
local eventInvoke = Event.invoke
|
|
16
|
+
local createFrameByType = BlzCreateFrameByType
|
|
17
|
+
local createTrigger = CreateTrigger
|
|
18
|
+
local getOriginFrame = BlzGetOriginFrame
|
|
19
|
+
local getTriggerFrameValue = BlzGetTriggerFrameValue
|
|
20
|
+
local getTriggerPlayer = GetTriggerPlayer
|
|
21
|
+
local frameSetMinMaxValue = BlzFrameSetMinMaxValue
|
|
22
|
+
local frameSetValue = BlzFrameSetValue
|
|
23
|
+
local triggerAddAction = TriggerAddAction
|
|
24
|
+
local triggerRegisterFrameEvent = BlzTriggerRegisterFrameEvent
|
|
25
|
+
____exports.synchronizer = function(getSyncId, getObject)
|
|
26
|
+
local queue = __TS__New(LinkedSet)
|
|
27
|
+
local socket = __TS__New(____exports.ObjectBus, getSyncId, getObject)
|
|
28
|
+
socket.event:addListener(function(_, object)
|
|
29
|
+
local ____opt_0 = queue:pop()
|
|
30
|
+
if ____opt_0 ~= nil then
|
|
31
|
+
____opt_0(object)
|
|
32
|
+
end
|
|
33
|
+
end)
|
|
34
|
+
local function executor(____, resolve)
|
|
35
|
+
queue:add(resolve)
|
|
36
|
+
end
|
|
37
|
+
return function(player, object)
|
|
38
|
+
if player.isLocal then
|
|
39
|
+
socket:send(object)
|
|
40
|
+
end
|
|
41
|
+
return __TS__New(__TS__Promise, executor)
|
|
42
|
+
end
|
|
43
|
+
end
|
|
44
|
+
____exports.ObjectBus = __TS__Class()
|
|
45
|
+
local ObjectBus = ____exports.ObjectBus
|
|
46
|
+
ObjectBus.name = "ObjectBus"
|
|
47
|
+
function ObjectBus.prototype.____constructor(self, getSyncId, getObject)
|
|
48
|
+
self.getSyncId = getSyncId
|
|
49
|
+
local syncSlider = createFrameByType(
|
|
50
|
+
"SLIDER",
|
|
51
|
+
"Synchronizer",
|
|
52
|
+
getOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
|
|
53
|
+
"",
|
|
54
|
+
0
|
|
55
|
+
)
|
|
56
|
+
frameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
|
|
57
|
+
self.syncSlider = syncSlider
|
|
58
|
+
local event = __TS__New(Event)
|
|
59
|
+
local trigger = createTrigger()
|
|
60
|
+
triggerRegisterFrameEvent(trigger, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
|
|
61
|
+
triggerAddAction(
|
|
62
|
+
trigger,
|
|
63
|
+
function()
|
|
64
|
+
eventInvoke(
|
|
65
|
+
event,
|
|
66
|
+
Player:of(getTriggerPlayer()),
|
|
67
|
+
getObject(getTriggerFrameValue())
|
|
68
|
+
)
|
|
69
|
+
end
|
|
70
|
+
)
|
|
71
|
+
self.event = event
|
|
72
|
+
end
|
|
73
|
+
function ObjectBus.prototype.send(self, object)
|
|
74
|
+
local syncId = object ~= nil and self.getSyncId(object) or 0
|
|
75
|
+
frameSetValue(self.syncSlider, syncId)
|
|
76
|
+
end
|
|
77
|
+
return ____exports
|
package/engine/text-tag.d.ts
CHANGED
|
@@ -14,14 +14,37 @@ export type TextTagPreset = {
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14
14
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};
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15
15
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declare const enum TextTagPropertyKey {
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16
16
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UNIT = 100,
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17
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-
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17
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+
HANDLE = 101,
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18
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+
CONFIGURATION = 102,
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19
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TEXT = 103,
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20
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FONT_SIZE = 104,
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21
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COLOR = 105,
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22
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X = 106,
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23
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Y = 107
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18
24
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}
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19
25
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export declare class TextTag extends AbstractDestroyable {
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20
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-
private
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21
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-
private [TextTagPropertyKey.UNIT]?;
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26
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+
private [TextTagPropertyKey.HANDLE]?;
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22
27
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private [TextTagPropertyKey.CONFIGURATION]?;
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28
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+
private [TextTagPropertyKey.TEXT]?;
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29
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private [TextTagPropertyKey.FONT_SIZE]?;
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30
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private [TextTagPropertyKey.COLOR]?;
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31
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private [TextTagPropertyKey.UNIT]?;
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32
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private [TextTagPropertyKey.X]?;
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33
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private [TextTagPropertyKey.Y]?;
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23
34
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private constructor();
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24
35
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protected onDestroy(): Destructor;
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36
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+
get text(): string;
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37
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set text(text: string);
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38
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get fontSize(): number;
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39
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set fontSize(fontSize: number);
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40
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get color(): Color;
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41
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set color(color: Color);
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42
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get unit(): Unit | undefined;
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43
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set unit(unit: Unit | undefined);
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44
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get x(): number;
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45
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set x(x: number);
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46
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get y(): number;
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47
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set y(y: number);
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25
48
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static BASE: Readonly<TextTagPreset>;
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26
49
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static BASH: Readonly<TextTagPreset>;
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27
50
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static CRITICAL_STRIKE: Readonly<TextTagPreset>;
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