warscript 0.0.1-dev.46595c8 → 0.0.1-dev.46e7a52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +1 -0
- package/attributes.lua +9 -0
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +15 -0
- package/core/types/player.lua +56 -14
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +3 -1
- package/core/types/timer.lua +27 -2
- package/decl/native.d.ts +6 -4
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +2 -1
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.lua +7 -16
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
- package/engine/behaviour/unit/stun-immunity.lua +52 -27
- package/engine/behaviour/unit.d.ts +19 -2
- package/engine/behaviour/unit.lua +83 -7
- package/engine/buff.d.ts +2 -4
- package/engine/buff.lua +73 -88
- package/engine/internal/ability.d.ts +3 -1
- package/engine/internal/ability.lua +34 -11
- package/engine/internal/item/ability.lua +51 -1
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +13 -15
- package/engine/internal/item.lua +63 -49
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -5
- package/engine/internal/unit/ability.lua +96 -21
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.lua +39 -30
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit-missile-launch.lua +45 -14
- package/engine/internal/unit.d.ts +18 -12
- package/engine/internal/unit.lua +155 -109
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/entry/ability-type.lua +5 -4
- package/engine/object-data/entry/unit-type.d.ts +11 -2
- package/engine/object-data/entry/unit-type.lua +59 -1
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +11 -0
- package/engine/object-field/unit.lua +34 -0
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +8 -6
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +26 -3
- package/engine/text-tag.lua +216 -11
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +8 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +19 -1
- package/utility/lua-maps.d.ts +11 -2
- package/utility/lua-maps.lua +33 -2
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/utility/types.d.ts +3 -0
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@@ -19,36 +19,45 @@ local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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unit
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unit
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unit
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Unit.onImmediateOrder:addListener(
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4,
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function(unit, orderId)
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unit[unitLastOrderTypeAttribute] = 0
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = nil
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unit[unitLastOrderTargetYAttribute] = nil
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onPointOrder:addListener(
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4,
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function(unit, orderId, x, y)
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unit[unitLastOrderTypeAttribute] = 1
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = x
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unit[unitLastOrderTargetYAttribute] = y
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onTargetOrder:addListener(
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4,
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function(unit, orderId, target)
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unit[unitLastOrderTypeAttribute] = 2
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = target.x
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unit[unitLastOrderTargetYAttribute] = target.y
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unit[unitLastOrderTargetAttribute] = target
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end
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)
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local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
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local currentOrderId = getUnitCurrentOrder(unit.handle)
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local lastOrderId = unit[unitLastOrderIdAttribute]
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@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local createDispatchingEvent = ____event.createDispatchingEvent
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local Event = ____event.Event
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local abilityGainedEvent = createDispatchingEvent(
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__TS__New(Event),
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function(unit, ability) return ability.typeId end
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@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
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end
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end
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)
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ItemAbility.destroyEvent:addListener(
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4,
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function(ability)
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local unit = ability.owner.owner
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if unit ~= nil then
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Event.invoke(abilityLostEvent, unit, ability)
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end
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end
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)
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Unit.itemPickedUpEvent:addListener(
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0,
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function(unit, item)
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@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____math = require("math")
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local ceil = ____math.ceil
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local
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local units = __TS__New(LinkedSet)
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local targetAttribute = attribute()
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local impactDelayAttribute = attribute()
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local passedTimeAttribute = attribute()
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local instantOrderIds = luaSetOf(
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orderId("avatar"),
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orderId("berserk"),
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orderId("unimmolation")
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)
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local function reset(source, orderId)
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if not (instantOrderIds[orderId] ~= nil) then
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eventTimerByUnit[source] = nil
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end
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if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
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source[targetAttribute] = nil
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source[impactDelayAttribute] = nil
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source[passedTimeAttribute] = nil
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end
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end
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Unit.onImmediateOrder:addListener(reset)
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Unit.onPointOrder:addListener(reset)
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Unit.onTargetOrder:addListener(reset)
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local
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local timerPeriod = 1 / 64
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local function invokeEvent(unit)
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units:remove(unit)
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local target = unit[targetAttribute]
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unit[targetAttribute] = nil
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unit[impactDelayAttribute] = nil
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unit[passedTimeAttribute] = nil
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Event.invoke(autoAttackFinishEvent, unit, target)
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end
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local function checkUnit(unit)
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local passedTime = unit[passedTimeAttribute] + timerPeriod
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local impactDelay = unit[impactDelayAttribute]
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if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
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invokeEvent(unit)
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else
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unit[passedTimeAttribute] = passedTime
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end
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end
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local timer = Timer:simple(attackPoint, timerCallback, source, target)
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eventTimerByUnit[source] = timer
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Timer.onPeriod[timerPeriod]:addListener(function()
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units:forEach(checkUnit)
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end)
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Unit.autoAttackStartEvent:addListener(
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999999,
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function(source, target)
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if source[targetAttribute] ~= nil then
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invokeEvent(source)
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end
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source[targetAttribute] = target
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source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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source[passedTimeAttribute] = -timerPeriod
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units:add(source)
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end
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)
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return ____exports
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readonly unit: Unit;
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readonly index: 0 | 1;
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constructor(unit: Unit, index: 0 | 1);
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get isEnabled(): boolean;
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set isEnabled(isEnabled: boolean);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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SYNC_ID = 100,
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IS_PAUSED = 101,
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STUN_COUNTER = 102,
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FORCE_STUN_COUNTER = 103,
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DELAY_HEALTH_CHECKS_COUNTER = 104,
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DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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PREVENT_DEATH_HEALTH_BONUS = 106,
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IS_TEAM_GLOW_HIDDEN = 107,
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LAST_X = 108,
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LAST_Y = 109
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}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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readonly syncId: UnitSyncId;
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private [UnitPropertyKey.IS_PAUSED]?;
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private [UnitPropertyKey.STUN_COUNTER]?;
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private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(animation: number): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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resetAnimation(): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
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itemInSlot(slot: number): Item | null;
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addAbility(abilityId: number): UnitAbility |
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addAbility(abilityId: number): UnitAbility | undefined;
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makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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setAbilityLevel(abilityId: number, level: number): number;
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getAbilityLevel(abilityId: number): number;
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hasAbility(abilityId: number): boolean;
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removeAbility(
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getAbility(abilityId: number): UnitAbility | undefined;
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removeAbility(abilityTypeId: number): boolean;
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hideAbility(abilityId: number, flag: boolean): void;
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getAbilityRemainingCooldown(abilityId: number): number;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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unpauseEx(): void;
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incrementStunCounter(): void;
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decrementStunCounter(): void;
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incrementForceStunCounter(): void;
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decrementForceStunCounter(): void;
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set waygateActive(v: boolean);
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get waygateActive(): boolean;
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set waygateDestination(v: Vec2);
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static itemDroppedEvent: UnitTriggerEvent<[Item]>;
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static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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static itemUsedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
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static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
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359
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static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
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360
365
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static get itemMoveOrderEvent(): Event<[
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@@ -374,5 +379,6 @@ export declare class Unit extends Handle<junit> {
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374
379
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setField(field: junitstringfield, value: string): boolean;
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375
380
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toString(): string;
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376
381
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static getBySyncId(syncId: UnitSyncId): Unit | undefined;
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382
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
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377
383
|
}
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378
384
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export {};
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