warscript 0.0.1-dev.46595c8 → 0.0.1-dev.46e7a52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (86) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +15 -0
  5. package/core/types/player.lua +56 -14
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +9 -0
  9. package/core/types/tileCell.lua +92 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/engine/behavior.d.ts +5 -0
  14. package/engine/behavior.lua +106 -27
  15. package/engine/behaviour/ability/apply-buff.lua +1 -1
  16. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  17. package/engine/behaviour/ability/emulate-impact.lua +2 -1
  18. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  19. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  20. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  21. package/engine/behaviour/ability/restore-mana.lua +6 -6
  22. package/engine/behaviour/ability.lua +7 -16
  23. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  24. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  25. package/engine/behaviour/unit.d.ts +19 -2
  26. package/engine/behaviour/unit.lua +83 -7
  27. package/engine/buff.d.ts +2 -4
  28. package/engine/buff.lua +73 -88
  29. package/engine/internal/ability.d.ts +3 -1
  30. package/engine/internal/ability.lua +34 -11
  31. package/engine/internal/item/ability.lua +51 -1
  32. package/engine/internal/item+owner.lua +12 -6
  33. package/engine/internal/item.d.ts +13 -15
  34. package/engine/internal/item.lua +63 -49
  35. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  36. package/engine/internal/misc/frame-coordinates.lua +21 -0
  37. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  38. package/engine/internal/misc/get-terrain-z.lua +11 -0
  39. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  40. package/engine/internal/misc/player-local-handle.lua +5 -0
  41. package/engine/internal/unit/ability.d.ts +35 -5
  42. package/engine/internal/unit/ability.lua +96 -21
  43. package/engine/internal/unit/main-selected.lua +12 -27
  44. package/engine/internal/unit/order.lua +39 -30
  45. package/engine/internal/unit+ability.lua +10 -1
  46. package/engine/internal/unit-missile-launch.lua +45 -14
  47. package/engine/internal/unit.d.ts +18 -12
  48. package/engine/internal/unit.lua +155 -109
  49. package/engine/local-client.d.ts +2 -0
  50. package/engine/local-client.lua +30 -0
  51. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  52. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  53. package/engine/object-data/entry/ability-type.lua +5 -4
  54. package/engine/object-data/entry/unit-type.d.ts +11 -2
  55. package/engine/object-data/entry/unit-type.lua +59 -1
  56. package/engine/object-field/ability.d.ts +3 -3
  57. package/engine/object-field/ability.lua +7 -6
  58. package/engine/object-field/unit.d.ts +11 -0
  59. package/engine/object-field/unit.lua +34 -0
  60. package/engine/object-field.d.ts +2 -2
  61. package/engine/object-field.lua +8 -6
  62. package/engine/random.d.ts +9 -0
  63. package/engine/random.lua +13 -0
  64. package/engine/standard/fields/unit.d.ts +4 -0
  65. package/engine/standard/fields/unit.lua +7 -0
  66. package/engine/synchronization.d.ts +11 -0
  67. package/engine/synchronization.lua +77 -0
  68. package/engine/text-tag.d.ts +26 -3
  69. package/engine/text-tag.lua +216 -11
  70. package/net/socket.lua +1 -1
  71. package/objutil/buff.lua +1 -1
  72. package/package.json +2 -2
  73. package/patch-lualib.lua +1 -1
  74. package/utility/arrays.d.ts +1 -0
  75. package/utility/arrays.lua +8 -0
  76. package/utility/callback-array.d.ts +17 -0
  77. package/utility/callback-array.lua +61 -0
  78. package/utility/functions.d.ts +7 -0
  79. package/utility/functions.lua +12 -0
  80. package/utility/linked-set.d.ts +1 -0
  81. package/utility/linked-set.lua +19 -1
  82. package/utility/lua-maps.d.ts +11 -2
  83. package/utility/lua-maps.lua +33 -2
  84. package/utility/lua-sets.d.ts +1 -0
  85. package/utility/lua-sets.lua +4 -0
  86. package/utility/types.d.ts +3 -0
@@ -19,36 +19,45 @@ local unitLastOrderStartYAttribute = attribute()
19
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  local unitLastOrderTargetXAttribute = attribute()
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  local unitLastOrderTargetYAttribute = attribute()
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  local unitLastOrderTargetAttribute = attribute()
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- Unit.onImmediateOrder:addListener(function(unit, orderId)
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- unit[unitLastOrderTypeAttribute] = 0
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- unit[unitLastOrderIdAttribute] = orderId
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- unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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- unit[unitLastOrderStartXAttribute] = unit.x
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- unit[unitLastOrderStartYAttribute] = unit.y
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- unit[unitLastOrderTargetXAttribute] = nil
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- unit[unitLastOrderTargetYAttribute] = nil
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- unit[unitLastOrderTargetAttribute] = nil
31
- end)
32
- Unit.onPointOrder:addListener(function(unit, orderId, x, y)
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- unit[unitLastOrderTypeAttribute] = 1
34
- unit[unitLastOrderIdAttribute] = orderId
35
- unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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- unit[unitLastOrderStartXAttribute] = unit.x
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- unit[unitLastOrderStartYAttribute] = unit.y
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- unit[unitLastOrderTargetXAttribute] = x
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- unit[unitLastOrderTargetYAttribute] = y
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- unit[unitLastOrderTargetAttribute] = nil
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- end)
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- Unit.onTargetOrder:addListener(function(unit, orderId, target)
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- unit[unitLastOrderTypeAttribute] = 2
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- unit[unitLastOrderIdAttribute] = orderId
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- unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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- unit[unitLastOrderStartXAttribute] = unit.x
47
- unit[unitLastOrderStartYAttribute] = unit.y
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- unit[unitLastOrderTargetXAttribute] = target.x
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- unit[unitLastOrderTargetYAttribute] = target.y
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- unit[unitLastOrderTargetAttribute] = target
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- end)
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+ Unit.onImmediateOrder:addListener(
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+ 4,
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+ function(unit, orderId)
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+ unit[unitLastOrderTypeAttribute] = 0
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+ unit[unitLastOrderIdAttribute] = orderId
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+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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+ unit[unitLastOrderStartXAttribute] = unit.x
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+ unit[unitLastOrderStartYAttribute] = unit.y
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+ unit[unitLastOrderTargetXAttribute] = nil
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+ unit[unitLastOrderTargetYAttribute] = nil
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+ unit[unitLastOrderTargetAttribute] = nil
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+ end
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+ )
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+ Unit.onPointOrder:addListener(
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+ 4,
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+ function(unit, orderId, x, y)
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+ unit[unitLastOrderTypeAttribute] = 1
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+ unit[unitLastOrderIdAttribute] = orderId
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+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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+ unit[unitLastOrderStartXAttribute] = unit.x
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+ unit[unitLastOrderStartYAttribute] = unit.y
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+ unit[unitLastOrderTargetXAttribute] = x
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+ unit[unitLastOrderTargetYAttribute] = y
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+ unit[unitLastOrderTargetAttribute] = nil
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+ end
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+ )
48
+ Unit.onTargetOrder:addListener(
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+ 4,
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+ function(unit, orderId, target)
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+ unit[unitLastOrderTypeAttribute] = 2
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+ unit[unitLastOrderIdAttribute] = orderId
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+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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+ unit[unitLastOrderStartXAttribute] = unit.x
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+ unit[unitLastOrderStartYAttribute] = unit.y
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+ unit[unitLastOrderTargetXAttribute] = target.x
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+ unit[unitLastOrderTargetYAttribute] = target.y
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+ unit[unitLastOrderTargetAttribute] = target
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+ end
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+ )
52
61
  local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
53
62
  local currentOrderId = getUnitCurrentOrder(unit.handle)
54
63
  local lastOrderId = unit[unitLastOrderIdAttribute]
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
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  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
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  local abilityGainedEvent = createDispatchingEvent(
13
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  __TS__New(Event),
14
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  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
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  end
41
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  end
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  )
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+ ItemAbility.destroyEvent:addListener(
44
+ 4,
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+ function(ability)
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+ local unit = ability.owner.owner
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+ if unit ~= nil then
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+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
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+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
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  0,
45
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  function(unit, item)
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
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  local Timer = ____timer.Timer
10
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  local ____lua_2Dsets = require("utility.lua-sets")
11
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  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
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  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -28,24 +37,46 @@ local instantOrderIds = luaSetOf(
28
37
  orderId("unimmolation")
29
38
  )
30
39
  local function reset(source, orderId)
31
- if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
37
44
  end
38
45
  end
39
46
  Unit.onImmediateOrder:addListener(reset)
40
47
  Unit.onPointOrder:addListener(reset)
41
48
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
57
+ end
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
45
66
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
50
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
51
82
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
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  readonly unit: Unit;
81
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  readonly index: 0 | 1;
82
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  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
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  get cooldown(): number;
84
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  set cooldown(cooldown: number);
85
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  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
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  SYNC_ID = 100,
108
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  IS_PAUSED = 101,
109
111
  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
111
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
- PREVENT_DEATH_HEALTH_BONUS = 105,
113
- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
115
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
121
  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -160,8 +164,7 @@ export declare class Unit extends Handle<junit> {
160
164
  isInRangeOf(unit: Unit, range: number): boolean;
161
165
  isAllyOf(unit: Unit): boolean;
162
166
  isEnemyOf(unit: Unit): boolean;
163
- playAnimation(animation: string, rarity?: jraritycontrol): void;
164
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
165
168
  resetAnimation(): void;
166
169
  queueAnimation(animation: string): void;
167
170
  get weapons(): [UnitWeapon, UnitWeapon];
@@ -267,13 +270,13 @@ export declare class Unit extends Handle<junit> {
267
270
  dropItemTarget(item: Item, target: Widget): boolean;
268
271
  dropItemSlot(item: Item, slot: number): boolean;
269
272
  itemInSlot(slot: number): Item | null;
270
- addAbility(abilityId: number): UnitAbility | null;
273
+ addAbility(abilityId: number): UnitAbility | undefined;
271
274
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
272
275
  setAbilityLevel(abilityId: number, level: number): number;
273
276
  getAbilityLevel(abilityId: number): number;
274
277
  hasAbility(abilityId: number): boolean;
275
- getAbilityById(abilityId: number): UnitAbility | undefined;
276
- removeAbility(abilityId: number): boolean;
278
+ getAbility(abilityId: number): UnitAbility | undefined;
279
+ removeAbility(abilityTypeId: number): boolean;
277
280
  hideAbility(abilityId: number, flag: boolean): void;
278
281
  getAbilityRemainingCooldown(abilityId: number): number;
279
282
  startAbilityCooldown(abilityId: number, cooldown: number): void;
@@ -293,6 +296,8 @@ export declare class Unit extends Handle<junit> {
293
296
  unpauseEx(): void;
294
297
  incrementStunCounter(): void;
295
298
  decrementStunCounter(): void;
299
+ incrementForceStunCounter(): void;
300
+ decrementForceStunCounter(): void;
296
301
  set waygateActive(v: boolean);
297
302
  get waygateActive(): boolean;
298
303
  set waygateDestination(v: Vec2);
@@ -354,7 +359,7 @@ export declare class Unit extends Handle<junit> {
354
359
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
355
360
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
356
361
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
357
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
362
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
358
363
  static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
364
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
365
  static get itemMoveOrderEvent(): Event<[
@@ -374,5 +379,6 @@ export declare class Unit extends Handle<junit> {
374
379
  setField(field: junitstringfield, value: string): boolean;
375
380
  toString(): string;
376
381
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
382
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
377
383
  }
378
384
  export {};