warframe-public-export-plus 0.6.1 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dict.zh.json CHANGED
@@ -24,9 +24,14 @@
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  "/Lotus/Language/1999/1999ResourceUncommonBDesc": "霍瓦尼亚人的创造力是无穷的,这个不受管制的奇迹就是证明!一款充满狂野创新的尖端设备。\r\n\r\n获取地点:霍瓦尼亚(1999 年)",
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  "/Lotus/Language/1999/5000HollarsName": "5,000 霍币储藏箱",
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  "/Lotus/Language/1999/7500HollarsName": "7,500 霍币储藏箱",
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+ "/Lotus/Language/1999/AbilityStatusProcsGiveAbilityStrengthAndEfficiencyDesc": "每使用技能造成一种异常状态可增加 |STAT1|% 技能强度和 |STAT2|% 技能效率,持续 |DURATION| 秒。",
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  "/Lotus/Language/1999/AbilityStatusProcsGiveAbilityStrengthAndEfficiencyName": "赋能·激励",
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+ "/Lotus/Language/1999/AbilityStrengthAndCritDamageWhenInvisibleDesc": "隐形时,获得 +|GIVE_STAT_ONE|% 技能强度和 +|GIVE_STAT_TWO| 倍最终暴击伤害。",
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  "/Lotus/Language/1999/AbilityStrengthAndCritDamageWhenInvisibleName": "赋能·影袭",
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+ "/Lotus/Language/1999/AbilityStrengthForMaxHealthDesc": "每拥有 |HAVE_STAT| 最大生命值可获得 |GIVE_STAT|% 技能强度,最高可达 |GIVE_STAT_MAX|%。",
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  "/Lotus/Language/1999/AbilityStrengthForMaxHealthName": "赋能·黩武",
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+ "/Lotus/Language/1999/AbilityStrengthOnSummonAttackBonusDesc": "召唤物获得 |BONUS_STAT|% 移动速度加成。",
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+ "/Lotus/Language/1999/AbilityStrengthOnSummonAttackDesc": "召唤物进行攻击时会使下一次施放的技能强度增加 |STAT|%,最高可达 |STAT_CAP|%。|BONUS_TEXT|",
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  "/Lotus/Language/1999/AbilityStrengthOnSummonAttackName": "赋能·奇袭",
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  "/Lotus/Language/1999/AmirKissMessage": "这是贝克特中央指挥部发出的绝密简报\r\n\r\n如果你选择接受这个任务,就得在 00.00 时整与特工阿米尔会合\r\n\r\n届时,如果你想拯救我们所知的文明,你必须完成 Q1nQ1n 行动……\r\n\r\n不做也可以,你知道的……那也没关系\r\n<3",
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  "/Lotus/Language/1999/AmirKissTitle": "Q1nQ1n 行动开始",
@@ -50,6 +55,7 @@
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  "/Lotus/Language/1999/CalendarVosforPackName": "荧尘储藏箱",
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  "/Lotus/Language/1999/ChairShipDecoDesc": "只是一把普通的办公椅。仅此而已。",
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  "/Lotus/Language/1999/ChairShipDecoName": "普通办公椅",
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+ "/Lotus/Language/1999/CritDamageForPunctureStatusDesc": "每 |HAVE_STAT|% 近战武器 <DT_PUNCTURE_COLOR>穿刺触发几率可获得 |GIVE_STAT| 倍暴击伤害加成。",
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  "/Lotus/Language/1999/CritDamageForPunctureStatusName": "近战·无畏",
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  "/Lotus/Language/1999/EleanorKissMessage": "你好,亲爱的。\r\n\r\n我在想:今晚午夜时分,你愿意和我一起共度时光吗?\r\n\r\n毕竟,这是一种传统。\r\n\r\n我保证我不会表现得太规矩。\r\n\r\n永远爱你,\r\n\r\n埃.亲亲",
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  "/Lotus/Language/1999/EleanorKissTitle": "新年邀约",
@@ -195,8 +201,11 @@
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  "/Lotus/Language/1999/QuincyKissTitle": "嘿",
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  "/Lotus/Language/1999/QuincyNoggleDesc": "一小座原型战甲昆西摇头娃娃。",
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  "/Lotus/Language/1999/QuincyNoggleName": "昆西·艾萨克斯摇头娃娃",
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+ "/Lotus/Language/1999/RadialViralAttackOnOverguardGainDesc": "当获得的超宏防护大于等于 |OVERGUARD_GAIN| 阈值时,释放一次 |RADIUS| 米的范围攻击,造成最大层数的 <DT_VIRAL_COLOR>病毒异常状态。",
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  "/Lotus/Language/1999/RadialViralAttackOnOverguardGainName": "赋能·暴虐",
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+ "/Lotus/Language/1999/SecondaryCritOnHitDesc": "命中时:增加 |CRIT_CHANCE|% 暴击几率。在 |NUM_CRITS| 次强力暴击命中后重置。",
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  "/Lotus/Language/1999/SecondaryCritOnHitName": "次要·失活",
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+ "/Lotus/Language/1999/StatusAndAmmoEfficiencyOnWeakpointHitDesc": "命中弱点时:获得 +|STATUS_CHANCE|% 触发几率和 +|AMMO_EFF|% 弹药效率,持续 |DURATION| 秒。最多可叠加 |MAX_STACKS| 层。",
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  "/Lotus/Language/1999/StatusAndAmmoEfficiencyOnWeakpointHitName": "主要·准星",
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  "/Lotus/Language/1999/SupplyCrate": "炽蛇军补给箱",
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  "/Lotus/Language/1999/TechrotJugulusDesc": "一个可怕的敌人从地下的科腐者聚落中破土而出。",
@@ -417,70 +426,108 @@
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  "/Lotus/Language/Apostasy/ApostasyKeyChainName": "变节序言",
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  "/Lotus/Language/Apostasy/ApostasyKeyName": "变节",
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  "/Lotus/Language/Arcanes/AbilityDurationOnCastName": "赋能·专注",
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+ "/Lotus/Language/Arcanes/AbilityHeatProcsGiveCritChanceDesc": "使用技能对敌人造成 <DT_FIRE_COLOR>火焰异常状态时,获得 |STAT|% 武器暴击几率,持续 |DURATION| 秒。最多叠加 |MAX_STACKS| 层。",
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  "/Lotus/Language/Arcanes/AbilityHeatProcsGiveCritChanceName": "赋能·热火",
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+ "/Lotus/Language/Arcanes/AbilityPowerOnFreezeSolidDesc": "|CONDITION|:获得 |BONUS1| 和 |BONUS2|,持续 |DURATION| 秒。最多叠加到 |STACKS| 层。",
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  "/Lotus/Language/Arcanes/AbilityPowerOnFreezeSolidName": "赋能·冰暴",
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+ "/Lotus/Language/Arcanes/AbilityRadiationProcsCreateUniversalOrbsOnKillDesc": "通过技能对敌人造成的每层 <DT_RADIATION_COLOR>辐射异常状态会使其在死亡时有 |FREQ|% 的几率掉落一个通用补给球。",
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  "/Lotus/Language/Arcanes/AbilityRadiationProcsCreateUniversalOrbsOnKillName": "赋能·辐照",
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  "/Lotus/Language/Arcanes/AbilityStrengthOnCast": "赋能·力升",
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+ "/Lotus/Language/Arcanes/AbilityStrengthOnCastDesc": "施放技能时:下一次施放的技能获得 +|BONUS|% 技能强度,最多叠加 |MAX_STACKS| 层。连续施放相同技能时重置。",
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+ "/Lotus/Language/Arcanes/AmmoEfficiencyOnSlidingDesc": "滑行或处于飞身瞄准时:使用双持手枪获得 |AMMO_EFFICIENCY|% 的弹药效率。",
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  "/Lotus/Language/Arcanes/AmmoEfficiencyOnSlidingName": "双枪·滑射",
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  "/Lotus/Language/Arcanes/AmpOnEnergyDepletedCritChance": "永恒·猛攻",
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  "/Lotus/Language/Arcanes/AmpOnVoidSlingAmpAmmoEfficiency": "永恒·流转",
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+ "/Lotus/Language/Arcanes/ArmorOnMeleeKillDesc": "|CONDITION|:|BONUS|,持续 |DURATION| 秒。",
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  "/Lotus/Language/Arcanes/ArmorOnMeleeKillName": "近战·坚壁",
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  "/Lotus/Language/Arcanes/ArmourOnOperatorMode": "魔导·外壳",
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  "/Lotus/Language/Arcanes/AttackSpeedOnKill": "正直·节奏",
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+ "/Lotus/Language/Arcanes/BonusDamageNextShotForCurEnergyDesc": "施放技能时:当前每拥有 |ENERGY_TO_GET_1X| 能量,下一次射击伤害增加 1 倍,最高可达 |BONUS_LIMIT| 倍。",
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  "/Lotus/Language/Arcanes/BonusDamageNextShotForCurEnergyName": "次要·激涌",
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  "/Lotus/Language/Arcanes/BulletToBattery": "和平·电充",
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+ "/Lotus/Language/Arcanes/BulletToBatteryStatDesc": "电池充电延迟减少 |val|%",
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  "/Lotus/Language/Arcanes/BurningCystOnKill": "残差·燃沸",
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+ "/Lotus/Language/Arcanes/BurningCystOnKillDesc": "生成不稳定的巢囊,持续 |DURATION| 秒,在敌人靠近时,巢囊爆炸,并在 |RANGE| 米内造成 |DAMAGE| <DT_FIRE_COLOR>火焰伤害。站在该区域内会对定理赋能施加 <DT_FIRE_COLOR>火焰伤害。",
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  "/Lotus/Language/Arcanes/ChannelKillEnergyRate": "神威·勇武",
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  "/Lotus/Language/Arcanes/CompanionDamageOnResidualContact": "定理·感染",
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+ "/Lotus/Language/Arcanes/CompanionDamageOnResidualContactDesc": "站在残差赋能产生的区域内时,每秒可为 |RANGE| 米范围内的同伴和召唤的友军提高 |DAMAGE|% 的伤害,最多叠加到 |AMOUNT| 层。离开此区域后,该效果会持续 |DURATION| 秒。",
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+ "/Lotus/Language/Arcanes/CorrosiveMeleePerAbilityCastDesc": "|CONDITION|:近战攻击获得 |DAMAGE_PERCENT|% 腐蚀伤害,持续 |DURATION| 秒。最多叠加到 |BUFF_CAP|% 伤害。",
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  "/Lotus/Language/Arcanes/CorrosiveMeleePerAbilityCastName": "近战·暴露",
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+ "/Lotus/Language/Arcanes/CritChancePerAllyBuffDesc": "为友军战甲提供增益时:每个增益 +|VALUE|% 暴击率。",
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  "/Lotus/Language/Arcanes/CritChancePerAllyBuffName": "次要·手足",
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  "/Lotus/Language/Arcanes/CritChannelingDamage": "神威·勇猛",
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+ "/Lotus/Language/Arcanes/CriticalChanceForComboDesc": "切换到次要武器时消耗所有连击倍率,每层消耗的连击倍率增加 |STAT_VALUE|% 的次要武器暴击几率和暴击伤害,持续 |DURATION| 秒。",
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  "/Lotus/Language/Arcanes/CriticalChanceForComboName": "次要·爆发",
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  "/Lotus/Language/Arcanes/CriticalChanceOnHeadshot": "正直·暗影",
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+ "/Lotus/Language/Arcanes/DamageForBonusArmourDesc": "超过 |HAVE_STAT_MIN| 护甲值的每一点护甲,增加 |GIVE_STAT|% 伤害,最高可增加 |GIVE_STAT_MAX|%。",
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  "/Lotus/Language/Arcanes/DamageForBonusArmourName": "主要·堡垒",
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  "/Lotus/Language/Arcanes/DamageReductionOnVoidMode": "魔导·防火墙",
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+ "/Lotus/Language/Arcanes/DamageReductionOnVoidModeDesc": "每 |DELAY| 秒生成一颗虚空粒子,至多 |COUNT| 颗。每颗粒子可获得 |AMOUNT|% 伤害减免并持续 |DURATION|秒。受到伤害时消耗一颗粒子。",
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+ "/Lotus/Language/Arcanes/DuplicateStatusDesc": "受到异常状态影响的敌人在被近战攻击击倒或击飞时,增加 |duplicate_num| 层额外异常状态层数。",
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  "/Lotus/Language/Arcanes/DuplicateStatusName": "近战·苦痛",
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  "/Lotus/Language/Arcanes/EnergyEfficiency": "和平·电闪",
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  "/Lotus/Language/Arcanes/EyeInTheSky": "和平·高飞",
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  "/Lotus/Language/Arcanes/FinisherLifesteal": "神威·力量",
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+ "/Lotus/Language/Arcanes/FreezeEnemiesOnRollDesc": "对被冰冻的敌人造成近战伤害 x|DAMAGE|。翻滚时:<DT_FREEZE_COLOR>冰冻 |RADIUS| 米范围内的敌人,冷却时间为 |COOLDOWN| 秒。",
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  "/Lotus/Language/Arcanes/FreezeEnemiesOnRollName": "近战·疾驰",
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  "/Lotus/Language/Arcanes/GroundSlamPull": "神威·狩猎",
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  "/Lotus/Language/Arcanes/HealAlliesOnEnergySpent": "蜕化·重塑",
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+ "/Lotus/Language/Arcanes/HealAlliesOnEnergySpentDesc": "施放技能直接消耗的每 1 点能量,可为自身和经验共享范围内的友军恢复 |VALUE| 生命值。",
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  "/Lotus/Language/Arcanes/HealOnTransferenceIn": "魔导·振奋",
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  "/Lotus/Language/Arcanes/HealOnTransferenceOut": "魔导·滋养",
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  "/Lotus/Language/Arcanes/HealOnVoidDash": "魔导·充盈",
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  "/Lotus/Language/Arcanes/HealOnVoidMode": "魔导·修复",
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+ "/Lotus/Language/Arcanes/HealOnVoidModeDesc": "治疗 |RANGE| 米内的战甲生命值,每秒恢复 |AMOUNT|% 。",
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  "/Lotus/Language/Arcanes/HealthOnOperatorMode": "魔导·活力",
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  "/Lotus/Language/Arcanes/HealthRegenAndArmorOnMeleeKill": "赋能·收割",
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  "/Lotus/Language/Arcanes/HealthWhileUsingChanneledAbilities": "赋能·心相",
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+ "/Lotus/Language/Arcanes/HealthWhileUsingChanneledAbilitiesDesc": "每个激活的导引技能提供 +|BONUS| 最大生命值。",
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  "/Lotus/Language/Arcanes/HeatDamageOnDash": "魔导·热熔",
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+ "/Lotus/Language/Arcanes/HeatDamageOnDashDesc": "指挥官模式时增加 |AMOUNT|% <DT_FIRE_COLOR>火焰伤害,持续 |DURATION| 秒,至多叠加至 |COUNT| 层。",
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  "/Lotus/Language/Arcanes/HeatResistOnBlast": "魔导·触媒",
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+ "/Lotus/Language/Arcanes/HeatResistOnBlastDesc": "敌人的 <DT_FIRE_COLOR>火焰伤害抗性减少 |AMOUNT|%。",
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+ "/Lotus/Language/Arcanes/HeavyCritOnRegularMeleeDesc": "近战命中时:下一次重击获得 |CRIT_CHANCE_PER_HIT|% 暴击几率,最多获得 |CRIT_CHANCE_LIMIT|% 暴击几率。",
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  "/Lotus/Language/Arcanes/HeavyCritOnRegularMeleeName": "近战·憎恶",
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  "/Lotus/Language/Arcanes/HoverboardSpeedOnTransferenceIn": "魔导·驱动",
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+ "/Lotus/Language/Arcanes/HoverboardSpeedOnTransferenceInDesc": "提升 K 式悬浮板 |AMOUNT|% 速度,持续 |DURATION| 秒。",
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  "/Lotus/Language/Arcanes/IceMistOnKill": "残差·恶嗅",
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+ "/Lotus/Language/Arcanes/IceMistOnKillDesc": "制造一片持续时间为 |DURATION| 秒的寒雾,每秒造成 |DAMAGE| <DT_FREEZE_COLOR>冰冻伤害。站在该区域内会对定理赋能施加 <DT_FREEZE_COLOR>冰冻伤害。",
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  "/Lotus/Language/Arcanes/ImmunityFallDamageOnVoidDash": "魔导·游云",
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  "/Lotus/Language/Arcanes/IncreaseMaxHealthOnHealthPickup": "赋能·赐福",
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  "/Lotus/Language/Arcanes/IncreasedCriticalDamageOnCriticalStrike": "正直·打击",
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  "/Lotus/Language/Arcanes/IncreasedDamageOnStatusProc": "正直·狂怒",
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+ "/Lotus/Language/Arcanes/InvulnerabilityOnDeathOnMercyKillDesc": "怜悯之击时:获得一层脱逃效果,最多拥有 |MAX_STACKS| 层。受到致命伤害时,可消耗 |CONSUME_STACKS| 层脱逃效果,以避免死亡并获得 |DURATION| 秒无敌。",
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  "/Lotus/Language/Arcanes/InvulnerabilityOnDeathOnMercyKillName": "赋能·脱逃",
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  "/Lotus/Language/Arcanes/LightningStrikeOnKill": "残差·电击",
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+ "/Lotus/Language/Arcanes/LightningStrikeOnKillDesc": "生成电脉冲柱,持续 |DURATION| 秒,对 |RANGE| 米范围内的敌人造成 |DAMAGE| <DT_ELECTRICITY_COLOR>电击伤害。站在该区域内会对定理赋能施加 <DT_ELECTRICITY_COLOR>电击伤害。",
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  "/Lotus/Language/Arcanes/LongGunDamageOnReload": "赋能·崛起",
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  "/Lotus/Language/Arcanes/LongbowDamageOnHeadshot": "弓箭·利矢",
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+ "/Lotus/Language/Arcanes/MaxDPSTakenForArmourDesc": "移除所有护盾。如果护甲值高于 |ARMOUR_MIN|:每秒受到的伤害不会超过 |DPS_CAP|。磁力异常状态和技能无效化效果会停用这层保护。",
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  "/Lotus/Language/Arcanes/MaxDPSTakenForArmourName": "赋能·坚韧",
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+ "/Lotus/Language/Arcanes/MaxEnergyForArmorDesc": "每点护甲可获得 |STAT_INCREASE| 最大能量,最高可达 1000 能量。",
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  "/Lotus/Language/Arcanes/MaxEnergyForArmorName": "赋能·电池",
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  "/Lotus/Language/Arcanes/MeleeArcaneProjectileOnJump": "神威·触染",
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  "/Lotus/Language/Arcanes/MeleeArcaneShockwaveOnJump": "神威·流行病",
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+ "/Lotus/Language/Arcanes/MeleeDamageForActiveShieldsDesc": "当前每拥有 |SHIELD_NUM| 护盾,获得 |DAMAGE_PERCENT|% 近战伤害,最多获得 |DAMAGE_PERCENT_LIMIT|% 近战伤害。通过过载护盾获得的增益减半。",
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  "/Lotus/Language/Arcanes/MeleeDamageForActiveShieldsName": "近战·报复",
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+ "/Lotus/Language/Arcanes/MeleeProcsSpreadDesc": "近战造成 <DT_ELECTRICITY_COLOR>电击异常状态时:有 |CHANCE|% 几率使 |DURATION| 秒内近战攻击触发的元素异常状态施加于 |range| 米内的敌人上。效果激活时无法刷新。",
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  "/Lotus/Language/Arcanes/MeleeProcsSpreadName": "近战·侵染",
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+ "/Lotus/Language/Arcanes/MultishotForMaxEnergyDesc": "当能量值达到或超过 |HAVE_STAT_MIN|% 时:获得最大能量值的 |GIVE_STAT|% 作为多重射击,上限为 |GIVE_STAT_CAP|%。",
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  "/Lotus/Language/Arcanes/MultishotForMaxEnergyName": "主要·过载",
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  "/Lotus/Language/Arcanes/NoPenaltyOnDeath": "魔导·干扰",
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+ "/Lotus/Language/Arcanes/NoPenaltyOnDeathDesc": "有 |CHANCE|% 几率避免传识干扰。",
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  "/Lotus/Language/Arcanes/OperatorAmmoRegenOnKill": "正直·空无",
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  "/Lotus/Language/Arcanes/OperatorEnergyOnGhostDissipate": "始现·消散",
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+ "/Lotus/Language/Arcanes/OperatorEnergyOnGhostDissipateDesc": "虚空弹射时:按下 <PRE_ATTACK> 来以端点 |RADIUS| 米范围内散开。被击中的敌人会生成一个短暂的虚空微尘,拾取时可恢复 |ENERGY| 能量。",
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  "/Lotus/Language/Arcanes/OperatorHeavyMeleeDamageOnTransference": "魔导·侵略",
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+ "/Lotus/Language/Arcanes/OperatorHeavyMeleeDamageOnTransferenceDesc": "向战甲近战传识时:巨刃的后续 |NUM_ATTACKS| 次攻击获得 +|CRIT_BONUS|% 暴击伤害。冷却时间 |COOLDOWN| 秒。",
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  "/Lotus/Language/Arcanes/OperatorOnDeathInvulnerability": "始现·救世",
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  "/Lotus/Language/Arcanes/OperatorOnEnergyDepletedRegenEnergy": "始现·新生",
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  "/Lotus/Language/Arcanes/OperatorOnOperatorCastIncreaseDamage": "永恒·湮灭",
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+ "/Lotus/Language/Arcanes/OverguardDamageDesc": "对超宏防护造成 |val| 额外伤害。",
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+ "/Lotus/Language/Arcanes/OverguardStealDesc": "每对敌人的超宏防护造成 100 伤害,便获得 1 超宏防护。",
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  "/Lotus/Language/Arcanes/OverguardStealName": "次要·筑垒",
530
+ "/Lotus/Language/Arcanes/PermaComboOnFinisherDesc": "|CONDITION|:永久获得 |INITIAL_COMBO_UPGRADE| 初始连击,直到任务结束",
484
531
  "/Lotus/Language/Arcanes/PermaComboOnFinisherName": "近战·渐强",
485
532
  "/Lotus/Language/Arcanes/PowerStrengthOnKill": "蜕化·升腾",
486
533
  "/Lotus/Language/Arcanes/PrimaryCritDmgAndMultishotOnColdProc": "主要·霜冻",
@@ -492,12 +539,19 @@
492
539
  "/Lotus/Language/Arcanes/PrimaryJamEnemyWeaponsOnMagneticProc": "主要·滞阻",
493
540
  "/Lotus/Language/Arcanes/PrimaryOnAbilityReloadSpeed": "分形·重置",
494
541
  "/Lotus/Language/Arcanes/ProcResistOnBlast": "魔导·穿破",
542
+ "/Lotus/Language/Arcanes/ProcResistOnBlastDesc": "敌人的 <DT_PUNCTURE_COLOR>穿刺伤害抗性减少 |AMOUNT|%。",
543
+ "/Lotus/Language/Arcanes/PullEnemiesOnMeleeKillDesc": "击杀受到 <DT_MAGNETIC_COLOR>磁力异常状态影响的敌人时有 |SPAWN_CHANCE|% 几率将半径 |RANGE| 米内的敌人拉近。",
495
544
  "/Lotus/Language/Arcanes/PullEnemiesOnMeleeKillName": "近战·漩涡",
496
545
  "/Lotus/Language/Arcanes/PullOnTransferenceIn": "魔导·近点",
546
+ "/Lotus/Language/Arcanes/PullOnTransferenceInDesc": "距离 |DISTANCE| 米内的敌人被拉向战甲。",
547
+ "/Lotus/Language/Arcanes/RadialDamageOnMaxRadiationStackHitDesc": "命中受到 |STACKS| 层 <DT_RADIATION_COLOR>辐射影响的敌人时:对 |RADIUS| 米范围内的敌人造成 |DAMAGE|% 的命中伤害。",
497
548
  "/Lotus/Language/Arcanes/RadialDamageOnMaxRadiationStackHitName": "次要·照射",
549
+ "/Lotus/Language/Arcanes/ReplayLightCritHitsDesc": "基础暴击命中时:有 |CHANCE|% 几率施加第二次攻击。",
498
550
  "/Lotus/Language/Arcanes/ReplayLightCritHitsName": "近战·刃影",
499
551
  "/Lotus/Language/Arcanes/ReverseOnDash": "魔导·复位",
552
+ "/Lotus/Language/Arcanes/ReverseOnDashDesc": "在 |DURATION| 秒内再次使用来不消耗能量的将指挥官传回原先的位置。恢复 |AMOUNT| 生命值。|COOLDOWN| 秒冷却时间。",
500
553
  "/Lotus/Language/Arcanes/RobotStunOnBlast": "魔导·超载",
554
+ "/Lotus/Language/Arcanes/RobotStunOnBlastDesc": "晕眩机器类敌人 |DURATION| 秒,接着依照各机器类敌人最大生命值的 |HEALTH|% 对 |DISTANCE| 米内的敌人造成 <DT_ELECTRICITY_COLOR>电击伤害。",
501
555
  "/Lotus/Language/Arcanes/SecondaryDamageOnHeatProc": "瀑流·耀炎",
502
556
  "/Lotus/Language/Arcanes/SecondaryDamageOnKill": "次要·无情",
503
557
  "/Lotus/Language/Arcanes/SecondaryDamageOnMeleeKill": "次要·熟练",
@@ -507,25 +561,37 @@
507
561
  "/Lotus/Language/Arcanes/SecondaryOnRollCritChanceOnHeadshot": "瀑流·精准",
508
562
  "/Lotus/Language/Arcanes/SecondaryOnStatusProcBonusDamage": "瀑流·强化",
509
563
  "/Lotus/Language/Arcanes/SecondaryReloadSpeedAndMultishotOnElectricProc": "联结·电压",
564
+ "/Lotus/Language/Arcanes/SeekerProjOnHeadshotKillDesc": "在目标身上炸裂出 |NUM| 发自动导向邻近敌人头部的飞射物。",
510
565
  "/Lotus/Language/Arcanes/SeekerProjOnHeadshotKillName": "和平·追寻者",
566
+ "/Lotus/Language/Arcanes/ShieldMaxForAbilityStrengthDesc": "|GIVE_STAT|% 的技能强度调整值也会应用于最大护盾。",
511
567
  "/Lotus/Language/Arcanes/ShieldMaxForAbilityStrengthName": "赋能·精湛",
512
568
  "/Lotus/Language/Arcanes/ShotgunMultishotAndReloadSpeedOnCloseKill": "霰弹·仇杀",
513
569
  "/Lotus/Language/Arcanes/SpeedOnVoidDash": "魔导·韵律",
570
+ "/Lotus/Language/Arcanes/SplitStatusProcsOnStackedStatusHitDesc": "如果敌人身上叠加了 |STACKS| 层复合异常状态,再次造成相同的异常状态有 |CHANCE|% 的几率施加组成该异常状态的基础异常状态之一。",
514
571
  "/Lotus/Language/Arcanes/SplitStatusProcsOnStackedStatusHitName": "主要·衰弱",
515
572
  "/Lotus/Language/Arcanes/StatusChanceOnHeadshot": "正直·鬼魅",
516
573
  "/Lotus/Language/Arcanes/StatusChannelingDamage": "神威·凯旋",
517
574
  "/Lotus/Language/Arcanes/StatusProjectilesOnResidualContact": "定理·触染",
575
+ "/Lotus/Language/Arcanes/StatusProjectilesOnResidualContactDesc": "站在残差赋能产生的区域内时,每隔 |TICK| 秒会产生一个围绕玩家旋转的球体。球体会打击距离玩家 |RANGE| 米内最近的敌人,造成 |DAMAGE| 伤害,并使他们在 |DEBUFFTIME| 秒内对球体伤害类型的弱点提高 |DEBUFFAMOUNT|%。在离开区域后,球体会持续存在 |DURATION| 秒。",
518
576
  "/Lotus/Language/Arcanes/StatusTriggerRadialDamage": "神威·气力",
577
+ "/Lotus/Language/Arcanes/StealDefensiveStatsOnRollDesc": "翻滚穿过敌人可窃取他们 |ARMOUR|% 的防御。窃取的护甲持续 |DURATION| 秒。",
519
578
  "/Lotus/Language/Arcanes/StealDefensiveStatsOnRollName": "赋能·规避",
520
579
  "/Lotus/Language/Arcanes/TetherMineOnDash": "魔导·封锁",
580
+ "/Lotus/Language/Arcanes/TetherMineOnDashDesc": "扔下一枚地雷,能在 |RANGE| 米范围内最多束缚 |COUNT| 个敌人,持续 |DELAY| 秒。",
521
581
  "/Lotus/Language/Arcanes/ToxicBloodOnKill": "残差·毒血",
582
+ "/Lotus/Language/Arcanes/ToxicBloodOnKillDesc": "制造持续时间为 |DURATION| 秒的毒性血池,每秒造成 |DAMAGE| <DT_POISON_COLOR>毒素伤害。站在该区域内会对定理赋能施加 <DT_POISON_COLOR>毒素伤害。",
522
583
  "/Lotus/Language/Arcanes/VoidToElectricDamage": "正直·突波",
584
+ "/Lotus/Language/Arcanes/VoidToElectricDamageDesc": "将 |NUM|% <DT_RADIANT_COLOR>虚空伤害转换成 <DT_ELECTRICITY_COLOR>电击伤害。",
523
585
  "/Lotus/Language/Arcanes/VoidToHeatDamage": "正直·熔炉",
586
+ "/Lotus/Language/Arcanes/VoidToHeatDamageDesc": "将 |NUM|% <DT_RADIANT_COLOR>虚空伤害转换成 <DT_FIRE_COLOR>火焰伤害。",
524
587
  "/Lotus/Language/Arcanes/VoidToPunctureDamage": "正直·尖刺",
588
+ "/Lotus/Language/Arcanes/VoidToPunctureDamageDesc": "将 |NUM|% <DT_RADIANT_COLOR>虚空伤害转换成 <DT_PUNCTURE_COLOR>穿刺伤害。",
525
589
  "/Lotus/Language/Arcanes/VoidToViralDamage": "正直·特洛伊",
590
+ "/Lotus/Language/Arcanes/VoidToViralDamageDesc": "将 |NUM|% <DT_RADIANT_COLOR>虚空伤害转换成 <DT_VIRAL_COLOR>病毒伤害。",
526
591
  "/Lotus/Language/Arcanes/WarframeOnOperatorAbilityPowerStrength": "蜕化·活力",
527
592
  "/Lotus/Language/Arcanes/WarframeOnShieldUptimePowerDuration": "蜕化·效能",
528
593
  "/Lotus/Language/Arcanes/WeaponDamageOnResidualContact": "定理·缓和",
594
+ "/Lotus/Language/Arcanes/WeaponDamageOnResidualContactDesc": "站在残差赋能产生的区域内时,武器伤害每秒提高 |DAMAGE|%,最多叠加到 |AMOUNT| 层。离开此区域后,该效果会持续 |DURATION| 秒。",
529
595
  "/Lotus/Language/Archive/VorLore": "我尊敬的女皇们——\r\n\r\n你们是正确的,Tenno 的威胁千真万确。我们找到一个 Tenno 漂浮在地球附近,但莲(Lotus)事先料到了我们的行动。就在我们要抓住 Tenno 之前,莲(Lotus)解除了冷冻睡眠,并派来一支 Tenno 小队破坏了我们的攻势。\r\n\r\n他们逃跑了。我们正在追踪。只要将这个 Tenno 与大部队分开,就应该很容易干掉。我们已经击碎了其战甲外甲,并且如此突然地解除冷冻将对其记忆力造成损伤。\r\n\r\n由于未能完成任务,我们不胜惶恐地等待应得的惩罚。\r\n\r\n——沃尔",
530
596
  "/Lotus/Language/Armour/DaxFlaredArmourAName": "禁卫光肃官肩甲",
531
597
  "/Lotus/Language/Armour/DaxFlaredArmourDesc": "Tau 上的禁卫指挥官佩戴的华丽肩甲,以彰显其崇高的军衔。",
@@ -18288,6 +18354,7 @@
18288
18354
  "/Lotus/Language/Items/HarlequinPistolsName": "荒谬双枪",
18289
18355
  "/Lotus/Language/Items/HeadshotStoreItemName": "精算射击",
18290
18356
  "/Lotus/Language/Items/HealCompanionOnSixMeleeKills": "赋能·卫士",
18357
+ "/Lotus/Language/Items/HealCompanionOnSixMeleeKillsDescription": "恢复同伴 |HEAL_AMOUNT| 生命值",
18291
18358
  "/Lotus/Language/Items/HealthDebuffKeyDesc": "装备该钥匙,生命会极大的降低。\r\n\r\n蓝图可以通过氏族道场中的奥罗金实验室获得。",
18292
18359
  "/Lotus/Language/Items/HealthDebuffKeyName": "残血龙钥",
18293
18360
  "/Lotus/Language/Items/HealthRegenOnDamageName": "赋能·优雅",
@@ -22460,6 +22527,7 @@
22460
22527
  "/Lotus/Language/Mods/TonkorArbitrationMod": "精准打击",
22461
22528
  "/Lotus/Language/Mods/TwinBasolkNightwatchMod": "裂缝打击",
22462
22529
  "/Lotus/Language/Mods/ViperUnlimitedAmmo": "头颅射击",
22530
+ "/Lotus/Language/Mods/ViperUnlimitedAmmo_desc": "|val|% 弹药效率",
22463
22531
  "/Lotus/Language/Mods/VoidBondAlacrityFieldMod": "强固连结",
22464
22532
  "/Lotus/Language/Mods/VoidBondBondedExaltationMod": "震撼连结",
22465
22533
  "/Lotus/Language/Mods/VoidBondBoneSplitterMod": "凶恶连结",
@@ -33906,6 +33974,7 @@
33906
33974
  "/Lotus/Language/UnrealTournament/StahltaShockRifleSkinName": "钢刃步枪 冲击步枪外观",
33907
33975
  "/Lotus/Language/Upgrades/AmarSetBonus": "使用重击时可瞬移至在 |RANGE| 米内目标的身边。",
33908
33976
  "/Lotus/Language/Upgrades/AmmoEfficencyDuringUltimateName": "齐哈",
33977
+ "/Lotus/Language/Upgrades/AmpAmmoEfficiency": "|val|% 增幅器弹药效率",
33909
33978
  "/Lotus/Language/Upgrades/AntiqueAmmoSchool": "维南",
33910
33979
  "/Lotus/Language/Upgrades/AntiqueArmour": "洛塔",
33911
33980
  "/Lotus/Language/Upgrades/AntiqueCritChanceSchool": "奥维",
@@ -33926,20 +33995,85 @@
33926
33995
  "/Lotus/Language/Upgrades/AntiqueVoidSlingCrateBreaker": "拉瓦",
33927
33996
  "/Lotus/Language/Upgrades/AntiqueVoidSlingEfficiency": "塞塔",
33928
33997
  "/Lotus/Language/Upgrades/AntiqueWeaponDamageSchools": "乌卡",
33998
+ "/Lotus/Language/Upgrades/ArcaneArachneWeaponDamageModDesc": "主要武器和次要武器伤害增加 |val|%",
33999
+ "/Lotus/Language/Upgrades/ArcanePull_Description": "|CHANCE|% 的几率将 |RANGE| 米内的敌人拉至近战范围。",
34000
+ "/Lotus/Language/Upgrades/ArcaneRadialDamage_Description": "|CHANCE|% 的几率对 |RANGE| 米内的敌人造成 |STAT1|% 的武器伤害。",
33929
34001
  "/Lotus/Language/Upgrades/ArchwingEventMagneticCritDamageMeleeMod": "磁性核心",
33930
34002
  "/Lotus/Language/Upgrades/ArchwingEventMagneticFireRateRifleMod": "磁场循环",
33931
34003
  "/Lotus/Language/Upgrades/ArchwingEventRadiationCritChanceMeleeMod": "关键熔毁",
33932
34004
  "/Lotus/Language/Upgrades/ArchwingEventRadiationFireIterationRifleMod": "核控突破",
34005
+ "/Lotus/Language/Upgrades/AttackSpeedBuffDesc": "提升 |val|% 攻击速度",
34006
+ "/Lotus/Language/Upgrades/AvatarAbilityDurationModDesc": "|val|% 技能持续时间",
34007
+ "/Lotus/Language/Upgrades/AvatarAbilityEfficiencyModDesc": "|val|% 技能效率",
34008
+ "/Lotus/Language/Upgrades/AvatarAbilityStrengthModDesc": "|val|% 技能强度",
34009
+ "/Lotus/Language/Upgrades/AvatarAbilityStrengthNextCastModDesc": "下一次战甲施放技能时获得 |STRENGTH|% 技能强度",
34010
+ "/Lotus/Language/Upgrades/AvatarBleedoutRateModDesc": "|val|% 濒死倒数速度",
34011
+ "/Lotus/Language/Upgrades/AvatarDamageReductionDuringReviveModDesc": "|val|% 救援时受到伤害",
33933
34012
  "/Lotus/Language/Upgrades/AvatarEnergyRegenMod": "能量枢纽",
34013
+ "/Lotus/Language/Upgrades/AvatarFlatArmourModDesc": "|val| 护甲",
34014
+ "/Lotus/Language/Upgrades/AvatarFlatHealthModDesc": "|val| 生命值",
34015
+ "/Lotus/Language/Upgrades/AvatarHealModDesc": "治疗 |val|% 生命值",
34016
+ "/Lotus/Language/Upgrades/AvatarMovementSpeedModDesc": "|val|% 移动速度",
34017
+ "/Lotus/Language/Upgrades/AvatarParkourBoostModDesc": "|val|% 跑酷速度",
34018
+ "/Lotus/Language/Upgrades/AvatarParkourGlideNoPercentModDesc": "|val|秒 飞身瞄准/壁面攀附持续时间",
34019
+ "/Lotus/Language/Upgrades/AvatarPowerRateModDesc": "|val| 能量恢复率",
34020
+ "/Lotus/Language/Upgrades/AvatarShieldRechargeRateModDesc": "|val|% 护盾恢复",
34021
+ "/Lotus/Language/Upgrades/AvatarSprintSpeedPercentModDesc": "|val|% 冲刺速度",
33934
34022
  "/Lotus/Language/Upgrades/BonebladeSetDesc": "震地攻击产生卷须,来抽打 |STAT1| 米内的敌人,击晕敌人 |STAT3| 秒,并造成 |STAT2| <DT_PUNCTURE_COLOR>穿刺伤害。冷却时间:|STAT4| 秒",
33935
34023
  "/Lotus/Language/Upgrades/BorealSetBonus": "在空中时减少 |val|% 受到的伤害。",
33936
34024
  "/Lotus/Language/Upgrades/CodexScanOnKillDesc": "对一个敌人致死攻击同时也会进行资料库扫描。扫描需要携带一个资料库扫描器且有可用的扫描次数。",
33937
34025
  "/Lotus/Language/Upgrades/ComboDurationSimpleModDesc": "|val| 秒连击持续时间",
33938
34026
  "/Lotus/Language/Upgrades/ComboInitialBonusModDesc": "|val| 初始连击",
33939
34027
  "/Lotus/Language/Upgrades/ComboPointsMissOnHitMod": "|val|% 的几率来获得连击数",
34028
+ "/Lotus/Language/Upgrades/ConditionWithBonusDescription": "|CONDITION|:|BONUS|",
34029
+ "/Lotus/Language/Upgrades/CorrosiveProcResist": "|val|% 的几率抵挡一次 <DT_CORROSIVE_COLOR> 腐蚀异常状态。",
34030
+ "/Lotus/Language/Upgrades/CosmeticEnhancerBonusRevive": "赋能复活次数 +1",
34031
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescription": "|CONDITION|:\r\n|CHANCE|% 几率触发 |BONUS|",
34032
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionAlt": "|CONDITION|:\r\n|CHANCE|% 几率触发 |BONUS|",
34033
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionBonusDamageAfterLatch": "|CONDITION|: \r\n|BONUS|,持续 |DURATION| 秒",
34034
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionDamageReductionDuringRevive": "|BONUS|",
34035
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionInstantShieldRestore": "|CONDITION|:\r\n|CHANCE|% 几率立刻恢复所有护盾\r\n冷却时间 |DURATION| 秒",
34036
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionInvisibility": "|CONDITION|:\r\n|CHANCE|% 几率进入持续 |DURATION| 秒的隐身状态",
34037
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionMeleeProjectile": "|CONDITION|:\r\n飞身瞄准时进行近战会射出一个投射物,并在撞击后爆炸",
34038
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionMeleeShockwave": "|CONDITION|:\r\n震地攻击向前放出一道冲击波,将敌人悬停在空中一小段时间。",
34039
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceTwoBonusesWithDuration": "|CONDITION|:\r\n|BONUS1| 和 |BONUS2|,持续 |DURATION| 秒。",
34040
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceTwoBonusesWithDurationAndStacks": "|CONDITION|:\r\n|BONUS1| 和 |BONUS2|,持续 |DURATION| 秒。最多叠加到 |STACKS| 层。",
34041
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceWithDuration": "|CONDITION|:\r\n|BONUS|,持续 |DURATION| 秒",
34042
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceWithDurationAnd3Stacks": "|CONDITION|:\r\n|BONUS|,持续 |DURATION| 秒。最多叠加到 3 层。",
34043
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceWithDurationAndMaxBonus": "|CONDITION|:\r\n|BONUS|,持续 |DURATION| 秒。最多叠加到 |STACKS|%。",
34044
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceWithDurationAndStacks": "|CONDITION|:\r\n|BONUS|,持续 |DURATION| 秒。最多叠加到 |STACKS| 层。",
34045
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceWithDurationSecondaryWeapon": "|CONDITION|:\r\n|BONUS| 在次要武器上持续 |DURATION| 秒。",
34046
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceWithSingleBonusAnd50Stacks": "|CONDITION|:\r\n|BONUS1|。最多叠加到 50 层。",
34047
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionNoChanceWithStacks": "|CONDITION|:\r\n|BONUS|。最多叠加到 |STACKS| 层。",
34048
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionRadialEnergy": "|CONDITION|:\r\n|CHANCE|% 几率为自己和 |BONUS2| 米内的友军恢复 |BONUS1| 能量\r\n冷却时间 |BONUS3| 秒",
34049
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionRadialHeal": "|CONDITION|:\r\n|CHANCE|% 几率为 |BONUS2| 米内的友军恢复 |BONUS1| 生命值\r\n冷却时间 |BONUS3| 秒",
34050
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionRadialKnockdown": "|CONDITION|:\r\n|CHANCE|% 几率击倒周围的敌人",
34051
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionSimple": "|CONDITION|:\r\n|BONUS|",
34052
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionWithDuration": "|CONDITION|:\r\n|CHANCE|% 几率得到 |BONUS|,持续 |DURATION| 秒",
34053
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionWithDurationMelee": "|CONDITION|:\r\n|CHANCE|% 几率在近战武器上附加 |BONUS|,持续 |DURATION| 秒",
34054
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionWithDurationPistols": "|CONDITION|:\r\n|CHANCE|% 几率在手枪上附加 |BONUS| 效果,持续 |DURATION| 秒",
34055
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionWithDurationRifles": "|CONDITION|:\r\n|CHANCE|% 几率在主要武器上附加 |BONUS|,持续 |DURATION| 秒 ",
34056
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionWithDurationRiflesNoShotguns": "|CONDITION|:\r\n|CHANCE|% 几率在主要武器上附加 |BONUS|(霰弹枪除外),持续 |DURATION| 秒",
34057
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionWithDurationShotguns": "|CONDITION|:\r\n|CHANCE|% 几率在霰弹枪上附加 |BONUS|,持续 |DURATION| 秒",
34058
+ "/Lotus/Language/Upgrades/CosmeticEnhancerDescriptionWithDurationSniperRifles": "|CONDITION|:\r\n|CHANCE|% 几率在狙击枪上附加 |BONUS|,持续 |DURATION| 秒 ",
34059
+ "/Lotus/Language/Upgrades/CosmeticEnhancerEfficiencyOnHeadshotDescriptionWithDuration": "|CONDITION|:\r\n使 |DURATION| 秒内使用的下一个技能获得 |BONUS1| 和 |BONUS2|。",
34060
+ "/Lotus/Language/Upgrades/CritChanceOnHeadshots": "|val|% 命中弱点暴击几率",
34061
+ "/Lotus/Language/Upgrades/CritChanceOnOvershield": "「过载护盾」处于激活状态时:+|AMOUNT|% 暴击几率。",
34062
+ "/Lotus/Language/Upgrades/DamageForNextShotDesc": "下一次射击 +|DAMAGE|% 伤害。",
34063
+ "/Lotus/Language/Upgrades/DamagePerFreezeStack": "每层 <DT_FREEZE_COLOR>冰冻异常状态会使敌人受到 |val|% 的伤害",
33940
34064
  "/Lotus/Language/Upgrades/DamageResistanceStacksOverTime": "赋能·回返",
34065
+ "/Lotus/Language/Upgrades/DamageResistanceStacksOverTimeDesc": "每次闪避,二段跳或旋身飞跃时,获得 +|RESISTANCE|% 伤害抗性,持续 |DURATION| 秒。最多叠加 |MAX_STACK| 层。",
34066
+ "/Lotus/Language/Upgrades/EnergyRegen": "每秒恢复 |val| 能量",
34067
+ "/Lotus/Language/Upgrades/ExtraProcDesc": "|val|% 几率触发第二个随机异常状态。",
33941
34068
  "/Lotus/Language/Upgrades/ExtraProcOnProc": "次要·妨害",
34069
+ "/Lotus/Language/Upgrades/ExtraProcOnProcDesc": "|CONDITION|:|BONUS|",
34070
+ "/Lotus/Language/Upgrades/FireProcResist": "|val|% 的几率抵挡一次 <DT_FIRE_COLOR> 火焰异常状态。",
33942
34071
  "/Lotus/Language/Upgrades/FireRateModDesc": "|val|% 射速",
34072
+ "/Lotus/Language/Upgrades/FlatValueDesc": "|val|",
34073
+ "/Lotus/Language/Upgrades/FreezeProcResist": "|val|% 的几率抵挡一次 <DT_FREEZE_COLOR> 冰冻异常状态。",
34074
+ "/Lotus/Language/Upgrades/GasProcResist": "|val|% 的几率抵挡一次 <DT_GAS_COLOR> 毒气异常状态。",
34075
+ "/Lotus/Language/Upgrades/HealthRegen": "每秒 |val| 生命恢复",
34076
+ "/Lotus/Language/Upgrades/HealthRegeneration": "每秒恢复 |val|% 生命",
33943
34077
  "/Lotus/Language/Upgrades/HeatStatusProcOnUltimateKillName": "齐乌",
33944
34078
  "/Lotus/Language/Upgrades/HeavyAttackMovementBonusDesc": "通过重击击杀敌人可以使敌人对战甲的精准度降低 |STAT1|%,并免疫异常状态,持续 |STAT2| 秒",
33945
34079
  "/Lotus/Language/Upgrades/HindDamageonFifthHit": "最终一击",
@@ -33956,32 +34090,93 @@
33956
34090
  "/Lotus/Language/Upgrades/HoverboardSonicBoomMod": "声波提升",
33957
34091
  "/Lotus/Language/Upgrades/HoverboardSpeedMod": "极限加速",
33958
34092
  "/Lotus/Language/Upgrades/HoverboardTrickExplosionMod": "收尾痛击",
34093
+ "/Lotus/Language/Upgrades/ImpactProcResist": "|val|% 的几率抵挡一次 <DT_IMPACT_COLOR>冲击异常状态。",
34094
+ "/Lotus/Language/Upgrades/IncreasedAmpDamage": "|val|% 增幅器伤害",
34095
+ "/Lotus/Language/Upgrades/InvulnerabilityWithCooldown": "|DURATION| 秒内进入无敌状态,并恢复 |AMOUNT|% 生命值。冷却时间:|COOLDOWN| 秒。",
34096
+ "/Lotus/Language/Upgrades/JamNearbyEnemiesOnMagneticProcDesc": "武器触发 <DT_MAGNETIC_COLOR>磁力异常状态时:目标 |JAM_RANGE| 米内的敌人武器会被干扰。冷却时间 |COOLDOWN| 秒。",
34097
+ "/Lotus/Language/Upgrades/LifeSteal": "|val|% 生命窃取",
33959
34098
  "/Lotus/Language/Upgrades/LiftedEnemiesExplodeImpactDamageDesc": "击飞的敌人在死亡时爆炸,对 |STAT2| 米范围内的敌人造成最大生命值的 |STAT1|% 的 <DT_IMPACT_COLOR>冲击伤害。\r\n冷却时间:|DURATION| 秒",
33960
34099
  "/Lotus/Language/Upgrades/MagneticAttackSpeedMeleeMod": "励磁加速",
33961
34100
  "/Lotus/Language/Upgrades/MagneticClipRifleMod": "磁性弹容",
33962
34101
  "/Lotus/Language/Upgrades/MagneticCritDamagePistolMod": "磁吸巨力",
33963
34102
  "/Lotus/Language/Upgrades/MagneticFireRateShotgunMod": "磁暴洗礼",
34103
+ "/Lotus/Language/Upgrades/MagneticProcResist": "|val|% 的几率抵挡一次 <DT_MAGNETIC_COLOR> 磁力异常状态。",
33964
34104
  "/Lotus/Language/Upgrades/MagnusRollHeadShotBonus": "致命机动",
34105
+ "/Lotus/Language/Upgrades/MaxHealthValueDesc": "|val| 最大生命值",
33965
34106
  "/Lotus/Language/Upgrades/MechaModSetBonus": "每隔 |COOLDOWN| 秒同伴将会标记一名目标,持续 |DURATION| 秒。击杀被标记的目标会将其身上所受的状态作用于 |RANGE| 米范围内的所有敌人。",
33966
34107
  "/Lotus/Language/Upgrades/MeleeComboGainExtraChance": "|val|% 额外连击数几率",
34108
+ "/Lotus/Language/Upgrades/MeleeComboGainExtraChanceOnLifted": "对浮空敌人有 |val|% 额外连击数几率",
33967
34109
  "/Lotus/Language/Upgrades/MeleeDamageBuffDesc": "|val|% 近战伤害",
33968
34110
  "/Lotus/Language/Upgrades/MeleeEquippedConditionDesc": "装备近战时:",
33969
34111
  "/Lotus/Language/Upgrades/MeleeStatusDamageDuoModName": "近战元素师",
33970
34112
  "/Lotus/Language/Upgrades/NiraSetBonus": "增加 |val|% 震地攻击伤害。",
33971
34113
  "/Lotus/Language/Upgrades/NoCostCastChanceOnCast": "赋能·坚定",
34114
+ "/Lotus/Language/Upgrades/NoCostCastChanceOnCastNoDurationDesc": "施放技能时:有 |CHANCE|% 几率使接下来的三个技能不消耗能量。",
33972
34115
  "/Lotus/Language/Upgrades/OnAbilityCastConditionDesc": "施放技能后:",
34116
+ "/Lotus/Language/Upgrades/OnAbilityCondition_Description": "使用技能后",
33973
34117
  "/Lotus/Language/Upgrades/OnActionDirectionDismountDesc": "定向卸板时:",
34118
+ "/Lotus/Language/Upgrades/OnColdProcCondition_Description": "触发 <DT_FREEZE_COLOR>冰冻异常状态时",
34119
+ "/Lotus/Language/Upgrades/OnCritCondition_Description": "造成暴击后",
34120
+ "/Lotus/Language/Upgrades/OnDamageCondition_Description": "受到伤害时",
34121
+ "/Lotus/Language/Upgrades/OnElectricityProcCondition_Description": "触发 <DT_ELECTRICITY_COLOR>电击异常状态时",
34122
+ "/Lotus/Language/Upgrades/OnEnergyDepletedCondition_Description": "能量耗尽时",
34123
+ "/Lotus/Language/Upgrades/OnEnergyPickupCondition_Description": "拾起能量时",
34124
+ "/Lotus/Language/Upgrades/OnFinisherCondition_Description": "处决击杀时",
34125
+ "/Lotus/Language/Upgrades/OnFrozenSolidCondition_Description": "敌人被冻结时",
34126
+ "/Lotus/Language/Upgrades/OnGroundSlamCondition_Description": "震地攻击时",
34127
+ "/Lotus/Language/Upgrades/OnHeadshotCondition_Description": "造成爆头后",
34128
+ "/Lotus/Language/Upgrades/OnHeadshotKillCondition_Description": "爆头击杀时",
34129
+ "/Lotus/Language/Upgrades/OnHealthDamageCondition_Description": "当生命值受到伤害时",
34130
+ "/Lotus/Language/Upgrades/OnHealthPickupCondition_Description": "拾起生命时",
34131
+ "/Lotus/Language/Upgrades/OnHeatProcCondition_Description": "触发 <DT_FIRE_COLOR>火焰异常状态时",
34132
+ "/Lotus/Language/Upgrades/OnHeavyGunEquippedCondition_Description": "装备曲翼枪械时",
33974
34133
  "/Lotus/Language/Upgrades/OnHitConditionDesc": "击中后:",
34134
+ "/Lotus/Language/Upgrades/OnHitCondition_Description": "击中后",
34135
+ "/Lotus/Language/Upgrades/OnKillCondition_Description": "击杀时",
34136
+ "/Lotus/Language/Upgrades/OnKillWithinFiveMetersCondition_Description": "在目标 5 米以内使用霰弹枪击杀时",
34137
+ "/Lotus/Language/Upgrades/OnKitgunKillCondition_Description": "用组合枪击杀时",
34138
+ "/Lotus/Language/Upgrades/OnLethalDamage_Description": "受到致命伤害时",
34139
+ "/Lotus/Language/Upgrades/OnMeleeHeavyAttackKill_Description": "重击击杀时",
34140
+ "/Lotus/Language/Upgrades/OnMeleeKillCondition_Description": "近战击杀时",
34141
+ "/Lotus/Language/Upgrades/OnOperatorAbilityCondition_Description": "使用指挥官技能时",
34142
+ "/Lotus/Language/Upgrades/OnParryCondition_Description": "格挡时",
34143
+ "/Lotus/Language/Upgrades/OnPistolHeadshotKillCondition_Description": "手枪爆头击杀时",
34144
+ "/Lotus/Language/Upgrades/OnPreDeath_Description": "濒死时",
34145
+ "/Lotus/Language/Upgrades/OnPrecisionHeadshotKillCondition_Description": "精准爆头击杀时",
34146
+ "/Lotus/Language/Upgrades/OnPrimaryKillConditionDesc": "主要武器击杀时",
34147
+ "/Lotus/Language/Upgrades/OnProcCondition_Description": "触发异常状态时",
34148
+ "/Lotus/Language/Upgrades/OnReloadCondition_Description": "装弹时",
33975
34149
  "/Lotus/Language/Upgrades/OnRespawnConditionDesc": "重生后:",
34150
+ "/Lotus/Language/Upgrades/OnRollCondition_Description": "翻滚时",
34151
+ "/Lotus/Language/Upgrades/OnShieldDamageCondition_Description": "当护盾受到伤害时",
34152
+ "/Lotus/Language/Upgrades/OnSixMeleeKillsLongTimerCondition_Description": "30 秒内使用近战武器击杀 6 次",
34153
+ "/Lotus/Language/Upgrades/OnSpecialJumpCondition_Description": "旋身飞跃或二段跳后",
34154
+ "/Lotus/Language/Upgrades/OnToxinProcCondition_Description": "触发 <DT_POISON_COLOR>毒素异常状态时",
34155
+ "/Lotus/Language/Upgrades/OnTransferenceInCondition_Description": "向内传识时",
34156
+ "/Lotus/Language/Upgrades/OnTransferenceOutCondition_Description": "在传识出战甲后",
34157
+ "/Lotus/Language/Upgrades/OnTransferenceStatic_Description": "传识干扰",
34158
+ "/Lotus/Language/Upgrades/OnVoidDashCondition_Description": "虚空弹射时",
34159
+ "/Lotus/Language/Upgrades/OnVoidModeCondition_Description": "在虚空模式时",
34160
+ "/Lotus/Language/Upgrades/OnWallLatch_Description": "壁面攀附时",
34161
+ "/Lotus/Language/Upgrades/OnWeaponImpactProcCondition_Description": "武器触发 <DT_IMPACT_COLOR>冲击异常状态",
34162
+ "/Lotus/Language/Upgrades/OperatorAmmoRegenDesc": "|val|% 的增幅器能量恢复速率",
33976
34163
  "/Lotus/Language/Upgrades/PerculiarsFlowerPowerModDesc": "暴击伤害会使伤口中长出花朵。",
33977
34164
  "/Lotus/Language/Upgrades/PistolSemiAutoFantasyModName": "半自动手枪炮轰",
33978
34165
  "/Lotus/Language/Upgrades/PistolStatusDamageDuoModName": "手枪元素师",
33979
34166
  "/Lotus/Language/Upgrades/PlayerMeleeStartingComboAuraMod": "磨砺锋刃",
34167
+ "/Lotus/Language/Upgrades/PoisonProcResist": "|val|% 的几率抵挡一次 <DT_POISON_COLOR>毒素异常状态。",
34168
+ "/Lotus/Language/Upgrades/PowerDurationOverTimeOnShieldUptime": "护盾激活时:每秒获得 |AMOUNT|% 技能持续时间,最多获得 |MAX|%",
34169
+ "/Lotus/Language/Upgrades/PrimaryDamage": "|val|% 主要武器伤害",
33980
34170
  "/Lotus/Language/Upgrades/PrimaryDamagePerAmmoOnReload": "主要·镀金弹头",
34171
+ "/Lotus/Language/Upgrades/PrimaryDamagePerAmmoOnReloadDesc": "装填时:每装填一发子弹可根据最大弹匣容量增加伤害。持续 |DURATION| 秒。",
34172
+ "/Lotus/Language/Upgrades/ProcBonusDamage": "造成与异常状态类型匹配的 |AMOUNT| 伤害",
34173
+ "/Lotus/Language/Upgrades/PunctureProcResist": "|val|% 的几率抵挡一次 <DT_PUNCTURE_COLOR> 穿刺异常状态。",
33981
34174
  "/Lotus/Language/Upgrades/RadiationClipShotgunMod": "原子烟尘",
33982
34175
  "/Lotus/Language/Upgrades/RadiationEfficiencyMeleeMod": "聚焦氡气",
33983
34176
  "/Lotus/Language/Upgrades/RadiationFireratePistolMod": "迅发核素",
34177
+ "/Lotus/Language/Upgrades/RadiationProcResist": "|val|% 的几率抵挡一次 <DT_RADIATION_COLOR>辐射异常状态。",
33984
34178
  "/Lotus/Language/Upgrades/RadiationReloadRifleMod": "辐能装填",
34179
+ "/Lotus/Language/Upgrades/RestoreEnergyOverTime": "提升 |AMOUNT|% 能量恢复速率,持续 |DURATION| 秒。冷却时间 |COOLDOWN| 秒。",
33985
34180
  "/Lotus/Language/Upgrades/RifleSemiAutoFantasyModName": "半自动步枪炮轰",
33986
34181
  "/Lotus/Language/Upgrades/RifleStatusDamageDuoModName": "步枪元素师",
33987
34182
  "/Lotus/Language/Upgrades/SecondaryExplosionRadiusModDesc": "提高范围攻击武器的爆炸半径。",
@@ -33991,7 +34186,9 @@
33991
34186
  "/Lotus/Language/Upgrades/ShotgunModFreezeDamageExpert": "急冻控场 Prime",
33992
34187
  "/Lotus/Language/Upgrades/ShotgunSemiAutoFantasyModName": "半自动霰弹枪炮轰",
33993
34188
  "/Lotus/Language/Upgrades/ShotgunStatusDamageDuoModName": "霰弹枪元素师",
34189
+ "/Lotus/Language/Upgrades/SlashProcResist": "|val|% 的几率抵挡一次 <DT_SLASH_COLOR> 切割异常状态。",
33994
34190
  "/Lotus/Language/Upgrades/SlideAttackCritChanceModDesc": "|STAT1|% 滑行攻击暴击几率",
34191
+ "/Lotus/Language/Upgrades/SniperHeadshotMultiplierModDesc": "|val|% 爆头倍率",
33995
34192
  "/Lotus/Language/Upgrades/StatusChance": "|val|% 触发几率",
33996
34193
  "/Lotus/Language/Upgrades/StatusChanceOnUltimateHitName": "齐阿",
33997
34194
  "/Lotus/Language/Upgrades/StrainModSetBonus": "在 |COOLDOWN| 秒内生长至多 |COUNT| 颗包囊,包囊每 |DELAY| 秒会爆裂并生出一只蛆虫。",
@@ -34004,16 +34201,21 @@
34004
34201
  "/Lotus/Language/Upgrades/TiberonLowRoFAiming": "精准爆发",
34005
34202
  "/Lotus/Language/Upgrades/TiberonLowRoFAiming_desc": "当瞄准时,",
34006
34203
  "/Lotus/Language/Upgrades/TonkorAccuracySmallerMag": "精准弹药",
34204
+ "/Lotus/Language/Upgrades/TransferenceInHealDesc": "|CHANCE|% 几率恢复 |HEALTH| 的战甲生命值",
34205
+ "/Lotus/Language/Upgrades/TransferenceOutHealDesc": "战甲恢复 |HEALTH| 生命值/秒。",
34007
34206
  "/Lotus/Language/Upgrades/UltimateInvisibiltyName": "齐塞",
34008
34207
  "/Lotus/Language/Upgrades/UniqueWeaponModExplosionRadiusExpertName": "烈焰风暴 Prime",
34208
+ "/Lotus/Language/Upgrades/VoidDashRadius": "|val|% 虚空弹射范围",
34009
34209
  "/Lotus/Language/Upgrades/VoidSlingsOverguardStripName": "齐奥",
34010
34210
  "/Lotus/Language/Upgrades/WarframeAugurSetDesc": "|STAT1|% 用在技能上的能量将转化成护盾。",
34011
34211
  "/Lotus/Language/Upgrades/WarframeGladiatorSetDesc": "连击倍率可叠加 |STAT1|% 近战暴击几率",
34012
34212
  "/Lotus/Language/Upgrades/WarframeHunterSetDesc": "同伴对受到 <DT_SLASH_COLOR>切割状态影响的敌人造成 +|STAT1|% 伤害。",
34013
34213
  "/Lotus/Language/Upgrades/WarframeVigilanteSetDesc": "|STAT1|% 的几率强化主要武器的暴击。",
34214
+ "/Lotus/Language/Upgrades/WeaponAccuracyAirborne": "在空中时有 |val|% 精准度",
34014
34215
  "/Lotus/Language/Upgrades/WeaponClipMaxModDesc": "|val|% 弹匣容量",
34015
34216
  "/Lotus/Language/Upgrades/WeaponCritChance": "|val|% 暴击几率",
34016
34217
  "/Lotus/Language/Upgrades/WeaponCritDamage": "|val|% 暴击伤害",
34218
+ "/Lotus/Language/Upgrades/WeaponDamage": "|val|% 伤害",
34017
34219
  "/Lotus/Language/Upgrades/WeaponDamageModDesc": "|val|% 伤害",
34018
34220
  "/Lotus/Language/Upgrades/WeaponElectricityDamage": "|val|% <DT_ELECTRICITY_COLOR>电击伤害",
34019
34221
  "/Lotus/Language/Upgrades/WeaponFactionDamageCorpusDesc": "|val| 对 Corpus 的伤害",
@@ -34035,10 +34237,12 @@
34035
34237
  "/Lotus/Language/Upgrades/WeaponPunctureDamage": "|val|% <DT_PUNCTURE_COLOR>穿刺伤害",
34036
34238
  "/Lotus/Language/Upgrades/WeaponPunctureDepthModDesc": "|val| 穿透",
34037
34239
  "/Lotus/Language/Upgrades/WeaponRangeModDesc": "|val| 攻击范围",
34240
+ "/Lotus/Language/Upgrades/WeaponRecoilAirborne": "在空中时有 |val|% 武器后坐力",
34038
34241
  "/Lotus/Language/Upgrades/WeaponRecoilModDesc": "|val|% 武器后坐力",
34039
34242
  "/Lotus/Language/Upgrades/WeaponReloadSpeedModDesc": "|val|% 装填速度",
34040
34243
  "/Lotus/Language/Upgrades/WeaponSlashDamage": "|val|% <DT_SLASH_COLOR>切割伤害",
34041
34244
  "/Lotus/Language/Upgrades/WeaponZoomModDesc": "|val|% 变焦",
34245
+ "/Lotus/Language/Upgrades/WhileOperatorCondition_Description": "作为指挥官时",
34042
34246
  "/Lotus/Language/Veilbreaker/GrineerShipAirSupportDesc": "召唤卡尔和他兄弟的随从们在限定的时间内协助你战斗。后续使用可以治疗卡尔的小队并为你增加一个额外的兄弟。",
34043
34247
  "/Lotus/Language/Veilbreaker/GrineerShipAirSupportName": "卡尔信标",
34044
34248
  "/Lotus/Language/Veilbreaker/GrineerShipDesc": "一艘为了 Tenno 增援而重新改装的 Grineer 博寇。伺航的警报信号呼叫卡尔和他的 Grineer 兄弟们来支援。当支援起作用时,使用警报信号来补充你的小队生命值。每个小队成员可以额外呼叫一名 Grineer 兄弟加入战斗。\r\n\r\n完成《破障者》系列任务后也可在商店内购得。",
package/index.d.ts CHANGED
@@ -112,6 +112,13 @@ export interface IArcane {
112
112
  codexSecret: boolean;
113
113
  excludeFromCodex?: true;
114
114
  rarity: TRarity;
115
+ levelStats?: {
116
+ tag: string;
117
+ sub: Record<string,
118
+ { tag: string; sub: Record<string, string> }
119
+ | string // note: substitute itself may be a loctag
120
+ >;
121
+ }[][];
115
122
  fusionLimit: number;
116
123
  distillPointValue?: number;
117
124
  }
@@ -451,10 +458,12 @@ export interface IColour {
451
458
  value: string;
452
459
  }
453
460
 
461
+ export type TFocusSchool = "AP_ATTACK" | "AP_DEFENSE" | "AP_POWER" | "AP_TACTIC" | "AP_WARD";
462
+
454
463
  export interface IFocusUpgrade {
455
464
  name: string;
456
465
  icon: string;
457
- polarity: "AP_ATTACK" | "AP_DEFENSE" | "AP_POWER" | "AP_TACTIC" | "AP_WARD";
466
+ polarity: TFocusSchool;
458
467
  rarity: TRarity;
459
468
  codexSecret: boolean;
460
469
  baseDrain: number;
@@ -905,8 +914,8 @@ export interface ITextIcon {
905
914
 
906
915
  export interface ITileset {
907
916
  uniqueName: string;
908
- faction?: TFaction;
909
- missions: Record<TMissionType, ITilesetMission>;
917
+ faction: TFaction;
918
+ missions: Partial<Record<TMissionType, ITilesetMission>>; // Only contains mission types supported by the tileset.
910
919
  }
911
920
 
912
921
  export interface ITilesetMission {
@@ -969,6 +978,7 @@ export interface IUpgrade {
969
978
  levelStats?: {
970
979
  stats: string[];
971
980
  }[];
981
+ introducedAt?: number;
972
982
  }
973
983
 
974
984
  export interface IVendor {
@@ -1010,6 +1020,10 @@ export interface IVendorOffer {
1010
1020
  reductionPerPositiveRank: number;
1011
1021
  increasePerNegativeRank: number;
1012
1022
  };
1023
+ focusXpCost?: {
1024
+ polarity: TFocusSchool;
1025
+ cost: number;
1026
+ };
1013
1027
  }
1014
1028
 
1015
1029
  export interface IVirtual {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "warframe-public-export-plus",
3
- "version": "0.6.1",
3
+ "version": "0.6.2",
4
4
  "main": "index.js",
5
5
  "types": "index.d.ts",
6
6
  "exports": {
@@ -15,8 +15,7 @@
15
15
  "url": "git+https://github.com/calamity-inc/warframe-public-export-plus.git"
16
16
  },
17
17
  "devDependencies": {
18
- "ts-node": "^10.9.2",
19
- "ts-to-zod": "^3.15.0",
20
- "zod": "^3.24.2"
18
+ "ts-to-zod": "^5",
19
+ "zod": "^4"
21
20
  }
22
21
  }