vislite 1.4.0-alpha.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/CHANGELOG +307 -307
  2. package/lib/BarLayout/index.es.js +437 -437
  3. package/lib/BarLayout/index.es.min.js +2 -2
  4. package/lib/Buffer/index.es.js +35 -35
  5. package/lib/Buffer/index.es.min.js +1 -1
  6. package/lib/Canvas/index.es.js +774 -774
  7. package/lib/Canvas/index.es.min.js +1 -1
  8. package/lib/Cardinal/index.es.js +90 -90
  9. package/lib/Cardinal/index.es.min.js +1 -1
  10. package/lib/Eoap/index.es.js +33 -33
  11. package/lib/Eoap/index.es.min.js +1 -1
  12. package/lib/Hermite/index.es.js +35 -35
  13. package/lib/Hermite/index.es.min.js +1 -1
  14. package/lib/MapCoordinate/index.es.js +199 -199
  15. package/lib/MapCoordinate/index.es.min.js +1 -1
  16. package/lib/Matrix4/index.es.js +124 -124
  17. package/lib/Matrix4/index.es.min.js +1 -1
  18. package/lib/Mercator/index.es.js +19 -19
  19. package/lib/Mercator/index.es.min.js +1 -1
  20. package/lib/PieLayout/index.es.js +213 -213
  21. package/lib/PieLayout/index.es.min.js +2 -2
  22. package/lib/RawCanvas/index.es.js +704 -704
  23. package/lib/RawCanvas/index.es.min.js +1 -1
  24. package/lib/SVG/index.es.js +514 -514
  25. package/lib/SVG/index.es.min.js +1 -1
  26. package/lib/Shader/index.es.js +35 -35
  27. package/lib/Shader/index.es.min.js +1 -1
  28. package/lib/Texture/index.es.js +53 -53
  29. package/lib/Texture/index.es.min.js +1 -1
  30. package/lib/TreeLayout/index.es.js +397 -397
  31. package/lib/TreeLayout/index.es.min.js +2 -2
  32. package/lib/animation/index.es.js +110 -106
  33. package/lib/animation/index.es.min.js +3 -3
  34. package/lib/assemble/index.es.js +17 -17
  35. package/lib/assemble/index.es.min.js +1 -1
  36. package/lib/getLoopColors/index.es.js +35 -35
  37. package/lib/getLoopColors/index.es.min.js +1 -1
  38. package/lib/getWebGLContext/index.es.js +62 -62
  39. package/lib/getWebGLContext/index.es.min.js +1 -1
  40. package/lib/index.umd.js +2795 -2791
  41. package/lib/index.umd.min.js +5 -5
  42. package/lib/initOption/index.es.js +6 -6
  43. package/lib/initOption/index.es.min.js +1 -1
  44. package/lib/mergeOption/index.es.js +34 -34
  45. package/lib/mergeOption/index.es.min.js +1 -1
  46. package/lib/move/index.es.js +7 -7
  47. package/lib/move/index.es.min.js +1 -1
  48. package/lib/rotate/index.es.js +7 -7
  49. package/lib/rotate/index.es.min.js +1 -1
  50. package/lib/ruler/index.es.js +137 -137
  51. package/lib/ruler/index.es.min.js +1 -1
  52. package/lib/scale/index.es.js +6 -6
  53. package/lib/scale/index.es.min.js +1 -1
  54. package/lib/throttle/index.es.js +51 -51
  55. package/lib/throttle/index.es.min.js +2 -2
  56. package/package/BarLayout/index.ts +2 -2
  57. package/package/PieLayout/index.ts +2 -2
  58. package/package/animation/index.ts +6 -3
  59. package/package/index.ts +84 -84
  60. package/package/throttle/index.ts +2 -2
  61. package/package.json +75 -75
  62. package/src/SVG.ts +55 -55
  63. package/src/common/canvas/gradient.ts +31 -31
  64. package/src/common/svg/default.ts +29 -29
  65. package/src/common/svg/gradient.ts +53 -53
  66. package/src/common/svg/index.ts +332 -332
  67. package/src/common/tree/toPlainTree.ts +135 -135
  68. package/src/common/webgl/texture.ts +98 -98
  69. package/src/layout/BarLayout.ts +248 -248
  70. package/src/layout/PieLayout.ts +141 -141
  71. package/src/layout/TreeLayout.ts +197 -197
  72. package/types/Bar.d.ts +91 -91
  73. package/types/BarConfig.d.ts +4 -4
  74. package/types/BarLayout.d.ts +48 -48
  75. package/types/BarOption.d.ts +31 -31
  76. package/types/Pie.d.ts +73 -73
  77. package/types/PieConfig.d.ts +26 -26
  78. package/types/PieLayout.d.ts +40 -40
  79. package/types/PieOption.d.ts +21 -21
  80. package/types/SVG.d.ts +247 -247
  81. package/types/animation.d.ts +11 -5
  82. package/types/index.d.ts +195 -195
  83. package/types/throttle.d.ts +5 -5
@@ -1,5 +1,5 @@
1
1
  /*!
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- * Canvas of VISLite JavaScript Library v1.4.0-alpha.0
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+ * Canvas of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
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e.__regionList)if("rgb("+o[0]+","+o[1]+","+o[2]+")"==e.__regionList[t]){n(t);break}n("")};o?s():r.then((function(t){o=t,s()}))}))},e.prototype.textWidth=function(t){this.painter.save(),r(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},e.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},e.prototype.getInfo=function(){return{width:this.painter.canvas.width/this.__scaleSize,height:this.painter.canvas.height/this.__scaleSize}},e.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r);return p(o)}(this.painter,t,i,e,n)},e.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n);return p(r)}(this.painter,t,i,e)},e.prototype.createConicGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createConicGradient(n,i,e);return p(o,r?function(t){return r/(2*Math.PI)*t}:void 0)}(this.painter,t,i,e,n)},e.prototype.getColor=function(t,i){t*=this.__scaleSize,i*=this.__scaleSize;var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},e}(l);var c=function(t){function e(i,e,n,r){void 0===e&&(e={}),void 0===n&&(n=0),void 0===r&&(r=0);var o=this;if(!i)throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.");e=function(t,i){for(var e in t)i[e]=t[e];return i}(e,{region:!0,willReadFrequently:!1}),n=n||i.clientWidth,r=r||i.clientHeight;var s,_=null,a=i;a._vislite_canvas_?(s=a._vislite_canvas_[0],_=a._vislite_canvas_[1]):(s=document.createElement("canvas"),i.appendChild(s),e.region&&(_=document.createElement("canvas")),a._vislite_canvas_=[s,_],i.setAttribute("vislite","Canvas"));for(var h=[_,s],l=0;l<h.length;l++){var p=h[l];p&&(p.style.width=n+"px",p.setAttribute("width",l*n+n+""),p.style.height=r+"px",p.setAttribute("height",l*r+r+""))}return(o=t.call(this,s,_,{willReadFrequently:e.willReadFrequently},2)||this).__canvas=s,o.__el=i,o.painter.scale(2,2),o}return i(e,t),e.prototype.toDataURL=function(){var t=this;return new Promise((function(i){i(t.__canvas.toDataURL())}))},e.prototype.bind=function(t,i){var e=this;return this.__el.addEventListener(t,(function(t){e.getRegion(t.offsetX,t.offsetY).then((function(e){i(e,t.offsetX,t.offsetY)}))})),this},e}(u);export{c as default};
@@ -1,98 +1,98 @@
1
1
  /*!
2
- * Cardinal of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * Cardinal of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var Hermite = (function () {
6
- function Hermite(u) {
7
- if (u === void 0) { u = 0.5; }
8
- this.name = 'Hermite';
9
- this.__u = u;
10
- }
11
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
- if (x1 < x2) {
13
- this.__a = x1;
14
- this.__b = x2;
15
- var p3 = this.__u * s1, p4 = this.__u * s2;
16
- y1 /= (x2 - x1);
17
- y2 /= (x2 - x1);
18
- this.__MR = [
19
- 2 * y1 - 2 * y2 + p3 + p4,
20
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
- p3,
22
- y1
23
- ];
24
- }
25
- else
26
- throw new Error('The point x-position should be increamented!');
27
- return this;
28
- };
29
- Hermite.prototype.use = function (x) {
30
- if (this.__MR) {
31
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
- return sResult * (this.__b - this.__a);
34
- }
35
- else
36
- throw new Error('You shoud first set the position!');
37
- };
38
- return Hermite;
5
+ var Hermite = (function () {
6
+ function Hermite(u) {
7
+ if (u === void 0) { u = 0.5; }
8
+ this.name = 'Hermite';
9
+ this.__u = u;
10
+ }
11
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
+ if (x1 < x2) {
13
+ this.__a = x1;
14
+ this.__b = x2;
15
+ var p3 = this.__u * s1, p4 = this.__u * s2;
16
+ y1 /= (x2 - x1);
17
+ y2 /= (x2 - x1);
18
+ this.__MR = [
19
+ 2 * y1 - 2 * y2 + p3 + p4,
20
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
+ p3,
22
+ y1
23
+ ];
24
+ }
25
+ else
26
+ throw new Error('The point x-position should be increamented!');
27
+ return this;
28
+ };
29
+ Hermite.prototype.use = function (x) {
30
+ if (this.__MR) {
31
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
+ return sResult * (this.__b - this.__a);
34
+ }
35
+ else
36
+ throw new Error('You shoud first set the position!');
37
+ };
38
+ return Hermite;
39
39
  }());
40
40
 
41
- var Cardinal = (function () {
42
- function Cardinal(t) {
43
- if (t === void 0) { t = 0; }
44
- this.name = 'Cardinal';
45
- this.__t = t;
46
- }
47
- Cardinal.prototype.setP = function (points) {
48
- this.__HS = {
49
- "x": [],
50
- "h": []
51
- };
52
- var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
53
- this.__HS.x[0] = points[0][0];
54
- for (flag = 1; flag < points.length; flag++) {
55
- if (points[flag][0] <= points[flag - 1][0])
56
- throw new Error('The point position should be increamented!');
57
- this.__HS.x[flag] = points[flag][0];
58
- if (flag < points.length - 1) {
59
- if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
60
- (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
61
- points[flag + 1][1] == points[flag][1] ||
62
- points[flag - 1][1] == points[flag][1]) {
63
- temp = 0;
64
- }
65
- else {
66
- temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
67
- }
68
- }
69
- else {
70
- temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
71
- }
72
- this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
73
- slope = temp;
74
- }
75
- return this;
76
- };
77
- Cardinal.prototype.use = function (x) {
78
- if (this.__HS) {
79
- this.__i = -1;
80
- while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
81
- this.__i += 1;
82
- }
83
- if (this.__i < 0) {
84
- return this.__HS.h[0].use(this.__HS.x[0]);
85
- }
86
- else if (this.__i >= this.__HS.h.length) {
87
- return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
88
- }
89
- return this.__HS.h[this.__i].use(x);
90
- }
91
- else {
92
- throw new Error('You shoud first set the position!');
93
- }
94
- };
95
- return Cardinal;
41
+ var Cardinal = (function () {
42
+ function Cardinal(t) {
43
+ if (t === void 0) { t = 0; }
44
+ this.name = 'Cardinal';
45
+ this.__t = t;
46
+ }
47
+ Cardinal.prototype.setP = function (points) {
48
+ this.__HS = {
49
+ "x": [],
50
+ "h": []
51
+ };
52
+ var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
53
+ this.__HS.x[0] = points[0][0];
54
+ for (flag = 1; flag < points.length; flag++) {
55
+ if (points[flag][0] <= points[flag - 1][0])
56
+ throw new Error('The point position should be increamented!');
57
+ this.__HS.x[flag] = points[flag][0];
58
+ if (flag < points.length - 1) {
59
+ if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
60
+ (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
61
+ points[flag + 1][1] == points[flag][1] ||
62
+ points[flag - 1][1] == points[flag][1]) {
63
+ temp = 0;
64
+ }
65
+ else {
66
+ temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
67
+ }
68
+ }
69
+ else {
70
+ temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
71
+ }
72
+ this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
73
+ slope = temp;
74
+ }
75
+ return this;
76
+ };
77
+ Cardinal.prototype.use = function (x) {
78
+ if (this.__HS) {
79
+ this.__i = -1;
80
+ while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
81
+ this.__i += 1;
82
+ }
83
+ if (this.__i < 0) {
84
+ return this.__HS.h[0].use(this.__HS.x[0]);
85
+ }
86
+ else if (this.__i >= this.__HS.h.length) {
87
+ return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
88
+ }
89
+ return this.__HS.h[this.__i].use(x);
90
+ }
91
+ else {
92
+ throw new Error('You shoud first set the position!');
93
+ }
94
+ };
95
+ return Cardinal;
96
96
  }());
97
97
 
98
98
  export { Cardinal as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Cardinal of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * Cardinal of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,_,h,s,e){if(!(t<_))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=_;var n=this.__u*s,o=this.__u*e;return i/=_-t,h/=_-t,this.__MR=[2*i-2*h+n+o,3*h-3*i-2*n-o,n,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),_=i*i;return(i*_*this.__MR[0]+_*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}(),i=function(){function i(t){void 0===t&&(t=0),this.name="Cardinal",this.__t=t}return i.prototype.setP=function(i){this.__HS={x:[],h:[]};var _,h,s=(i[1][1]-i[0][1])/(i[1][0]-i[0][0]);for(this.__HS.x[0]=i[0][0],_=1;_<i.length;_++){if(i[_][0]<=i[_-1][0])throw new Error("The point position should be increamented!");this.__HS.x[_]=i[_][0],h=_<i.length-1?i[_+1][1]>i[_][1]&&i[_-1][1]>i[_][1]||i[_+1][1]<i[_][1]&&i[_-1][1]<i[_][1]||i[_+1][1]==i[_][1]||i[_-1][1]==i[_][1]?0:(i[_+1][1]-i[_-1][1])/(i[_+1][0]-i[_-1][0]):(i[_][1]-i[_-1][1])/(i[_][0]-i[_-1][0]),this.__HS.h[_-1]=new t(.5*(1-this.__t)).setP(i[_-1][0],i[_-1][1],i[_][0],i[_][1],s,h),s=h}return this},i.prototype.use=function(t){if(this.__HS){for(this.__i=-1;this.__i+1<this.__HS.x.length&&(t>this.__HS.x[this.__i+1]||-1==this.__i&&t>=this.__HS.x[this.__i+1]);)this.__i+=1;return this.__i<0?this.__HS.h[0].use(this.__HS.x[0]):this.__i>=this.__HS.h.length?this.__HS.h[this.__HS.h.length-1].use(this.__HS.x[this.__HS.x.length-1]):this.__HS.h[this.__i].use(t)}throw new Error("You shoud first set the position!")},i}();export{i as default};
@@ -1,39 +1,39 @@
1
1
  /*!
2
- * Eoap of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * Eoap of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var rotateX = function (deg, x, y, z) {
6
- var cos = Math.cos(deg), sin = Math.sin(deg);
7
- return [x, y * cos - z * sin, y * sin + z * cos];
8
- };
9
- var rotateY = function (deg, x, y, z) {
10
- var cos = Math.cos(deg), sin = Math.sin(deg);
11
- return [z * sin + x * cos, y, z * cos - x * sin];
12
- };
13
- var rotateZ = function (deg, x, y, z) {
14
- var cos = Math.cos(deg), sin = Math.sin(deg);
15
- return [x * cos - y * sin, x * sin + y * cos, z];
16
- };
17
- var Eoap = (function () {
18
- function Eoap(scale, center) {
19
- if (scale === void 0) { scale = 7; }
20
- if (center === void 0) { center = [107, 36]; }
21
- this.name = 'Eoap';
22
- this.__scale = scale;
23
- this.__center = center;
24
- }
25
- Eoap.prototype.use = function (λ, φ) {
26
- var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
27
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
28
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
29
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
30
- return [
31
- -p[0],
32
- p[1],
33
- p[2]
34
- ];
35
- };
36
- return Eoap;
5
+ var rotateX = function (deg, x, y, z) {
6
+ var cos = Math.cos(deg), sin = Math.sin(deg);
7
+ return [x, y * cos - z * sin, y * sin + z * cos];
8
+ };
9
+ var rotateY = function (deg, x, y, z) {
10
+ var cos = Math.cos(deg), sin = Math.sin(deg);
11
+ return [z * sin + x * cos, y, z * cos - x * sin];
12
+ };
13
+ var rotateZ = function (deg, x, y, z) {
14
+ var cos = Math.cos(deg), sin = Math.sin(deg);
15
+ return [x * cos - y * sin, x * sin + y * cos, z];
16
+ };
17
+ var Eoap = (function () {
18
+ function Eoap(scale, center) {
19
+ if (scale === void 0) { scale = 7; }
20
+ if (center === void 0) { center = [107, 36]; }
21
+ this.name = 'Eoap';
22
+ this.__scale = scale;
23
+ this.__center = center;
24
+ }
25
+ Eoap.prototype.use = function (λ, φ) {
26
+ var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
27
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
28
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
29
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
30
+ return [
31
+ -p[0],
32
+ p[1],
33
+ p[2]
34
+ ];
35
+ };
36
+ return Eoap;
37
37
  }());
38
38
 
39
39
  export { Eoap as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Eoap of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * Eoap of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(t,n,a,e){var r=Math.cos(t),h=Math.sin(t);return[n*r-a*h,n*h+a*r,e]},n=function(){function n(t,n){void 0===t&&(t=7),void 0===n&&(n=[107,36]),this.name="Eoap",this.__scale=t,this.__center=n}return n.prototype.use=function(n,a){var e,r,h,i,s,o,c=(e=(360-a)/180*Math.PI,r=100*this.__scale,h=0,i=0,s=Math.cos(e),o=Math.sin(e),[i*o+r*s,h,i*s-r*o]);return c=t(n/180*Math.PI,c[0],c[1],c[2]),c=t((90-this.__center[0])/180*Math.PI,c[0],c[1],c[2]),c=function(t,n,a,e){var r=Math.cos(t),h=Math.sin(t);return[n,a*r-e*h,a*h+e*r]}((90-this.__center[1])/180*Math.PI,c[0],c[1],c[2]),[-c[0],c[1],c[2]]},n}();export{n as default};
@@ -1,41 +1,41 @@
1
1
  /*!
2
- * Hermite of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * Hermite of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var Hermite = (function () {
6
- function Hermite(u) {
7
- if (u === void 0) { u = 0.5; }
8
- this.name = 'Hermite';
9
- this.__u = u;
10
- }
11
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
- if (x1 < x2) {
13
- this.__a = x1;
14
- this.__b = x2;
15
- var p3 = this.__u * s1, p4 = this.__u * s2;
16
- y1 /= (x2 - x1);
17
- y2 /= (x2 - x1);
18
- this.__MR = [
19
- 2 * y1 - 2 * y2 + p3 + p4,
20
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
- p3,
22
- y1
23
- ];
24
- }
25
- else
26
- throw new Error('The point x-position should be increamented!');
27
- return this;
28
- };
29
- Hermite.prototype.use = function (x) {
30
- if (this.__MR) {
31
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
- return sResult * (this.__b - this.__a);
34
- }
35
- else
36
- throw new Error('You shoud first set the position!');
37
- };
38
- return Hermite;
5
+ var Hermite = (function () {
6
+ function Hermite(u) {
7
+ if (u === void 0) { u = 0.5; }
8
+ this.name = 'Hermite';
9
+ this.__u = u;
10
+ }
11
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
+ if (x1 < x2) {
13
+ this.__a = x1;
14
+ this.__b = x2;
15
+ var p3 = this.__u * s1, p4 = this.__u * s2;
16
+ y1 /= (x2 - x1);
17
+ y2 /= (x2 - x1);
18
+ this.__MR = [
19
+ 2 * y1 - 2 * y2 + p3 + p4,
20
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
+ p3,
22
+ y1
23
+ ];
24
+ }
25
+ else
26
+ throw new Error('The point x-position should be increamented!');
27
+ return this;
28
+ };
29
+ Hermite.prototype.use = function (x) {
30
+ if (this.__MR) {
31
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
+ return sResult * (this.__b - this.__a);
34
+ }
35
+ else
36
+ throw new Error('You shoud first set the position!');
37
+ };
38
+ return Hermite;
39
39
  }());
40
40
 
41
41
  export { Hermite as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Hermite of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * Hermite of VISLite JavaScript Library v1.4.0
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  * git+https://github.com/oi-contrib/VISLite.git
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  */
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  var t=function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,_,s,h,r){if(!(t<_))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=_;var o=this.__u*h,e=this.__u*r;return i/=_-t,s/=_-t,this.__MR=[2*i-2*s+o+e,3*s-3*i-2*o-e,o,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),_=i*i;return(i*_*this.__MR[0]+_*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}();export{t as default};