vislite 1.4.0-alpha.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/CHANGELOG +307 -307
  2. package/lib/BarLayout/index.es.js +437 -437
  3. package/lib/BarLayout/index.es.min.js +2 -2
  4. package/lib/Buffer/index.es.js +35 -35
  5. package/lib/Buffer/index.es.min.js +1 -1
  6. package/lib/Canvas/index.es.js +774 -774
  7. package/lib/Canvas/index.es.min.js +1 -1
  8. package/lib/Cardinal/index.es.js +90 -90
  9. package/lib/Cardinal/index.es.min.js +1 -1
  10. package/lib/Eoap/index.es.js +33 -33
  11. package/lib/Eoap/index.es.min.js +1 -1
  12. package/lib/Hermite/index.es.js +35 -35
  13. package/lib/Hermite/index.es.min.js +1 -1
  14. package/lib/MapCoordinate/index.es.js +199 -199
  15. package/lib/MapCoordinate/index.es.min.js +1 -1
  16. package/lib/Matrix4/index.es.js +124 -124
  17. package/lib/Matrix4/index.es.min.js +1 -1
  18. package/lib/Mercator/index.es.js +19 -19
  19. package/lib/Mercator/index.es.min.js +1 -1
  20. package/lib/PieLayout/index.es.js +213 -213
  21. package/lib/PieLayout/index.es.min.js +2 -2
  22. package/lib/RawCanvas/index.es.js +704 -704
  23. package/lib/RawCanvas/index.es.min.js +1 -1
  24. package/lib/SVG/index.es.js +514 -514
  25. package/lib/SVG/index.es.min.js +1 -1
  26. package/lib/Shader/index.es.js +35 -35
  27. package/lib/Shader/index.es.min.js +1 -1
  28. package/lib/Texture/index.es.js +53 -53
  29. package/lib/Texture/index.es.min.js +1 -1
  30. package/lib/TreeLayout/index.es.js +397 -397
  31. package/lib/TreeLayout/index.es.min.js +2 -2
  32. package/lib/animation/index.es.js +110 -106
  33. package/lib/animation/index.es.min.js +3 -3
  34. package/lib/assemble/index.es.js +17 -17
  35. package/lib/assemble/index.es.min.js +1 -1
  36. package/lib/getLoopColors/index.es.js +35 -35
  37. package/lib/getLoopColors/index.es.min.js +1 -1
  38. package/lib/getWebGLContext/index.es.js +62 -62
  39. package/lib/getWebGLContext/index.es.min.js +1 -1
  40. package/lib/index.umd.js +2795 -2791
  41. package/lib/index.umd.min.js +5 -5
  42. package/lib/initOption/index.es.js +6 -6
  43. package/lib/initOption/index.es.min.js +1 -1
  44. package/lib/mergeOption/index.es.js +34 -34
  45. package/lib/mergeOption/index.es.min.js +1 -1
  46. package/lib/move/index.es.js +7 -7
  47. package/lib/move/index.es.min.js +1 -1
  48. package/lib/rotate/index.es.js +7 -7
  49. package/lib/rotate/index.es.min.js +1 -1
  50. package/lib/ruler/index.es.js +137 -137
  51. package/lib/ruler/index.es.min.js +1 -1
  52. package/lib/scale/index.es.js +6 -6
  53. package/lib/scale/index.es.min.js +1 -1
  54. package/lib/throttle/index.es.js +51 -51
  55. package/lib/throttle/index.es.min.js +2 -2
  56. package/package/BarLayout/index.ts +2 -2
  57. package/package/PieLayout/index.ts +2 -2
  58. package/package/animation/index.ts +6 -3
  59. package/package/index.ts +84 -84
  60. package/package/throttle/index.ts +2 -2
  61. package/package.json +75 -75
  62. package/src/SVG.ts +55 -55
  63. package/src/common/canvas/gradient.ts +31 -31
  64. package/src/common/svg/default.ts +29 -29
  65. package/src/common/svg/gradient.ts +53 -53
  66. package/src/common/svg/index.ts +332 -332
  67. package/src/common/tree/toPlainTree.ts +135 -135
  68. package/src/common/webgl/texture.ts +98 -98
  69. package/src/layout/BarLayout.ts +248 -248
  70. package/src/layout/PieLayout.ts +141 -141
  71. package/src/layout/TreeLayout.ts +197 -197
  72. package/types/Bar.d.ts +91 -91
  73. package/types/BarConfig.d.ts +4 -4
  74. package/types/BarLayout.d.ts +48 -48
  75. package/types/BarOption.d.ts +31 -31
  76. package/types/Pie.d.ts +73 -73
  77. package/types/PieConfig.d.ts +26 -26
  78. package/types/PieLayout.d.ts +40 -40
  79. package/types/PieOption.d.ts +21 -21
  80. package/types/SVG.d.ts +247 -247
  81. package/types/animation.d.ts +11 -5
  82. package/types/index.d.ts +195 -195
  83. package/types/throttle.d.ts +5 -5
@@ -1,9 +1,9 @@
1
1
  /*!
2
- * TreeLayout of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * TreeLayout of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(e,o){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var o in e)Object.prototype.hasOwnProperty.call(e,o)&&(t[o]=e[o])},t(e,o)};"function"==typeof SuppressedError&&SuppressedError;function e(t,e){for(var o in t)e[o]=t[o];return e}var o,n=function(){function t(t){void 0===t&&(t={}),this.name="Tree",this.__config=e(t,{root:function(t){return t},children:function(t){return t.children},id:function(t){return t.name}})}return t.prototype.use=function(t,e){return void 0===e&&(e={}),function(t,e,o){var n=function(t,e){var o,n,i={},r=e.root(t);o=n=e.id(r),i[o]={data:r,pid:null,id:o,isOpen:!0,show:!0,deg:0,children:[]};var p=1;return function n(r,s){var h=e.children(r,t);p+=h?h.length:0;for(var _=0;h&&_<h.length;_++)o=e.id(h[_]),i[s].children.push(o),i[o]={data:h[_],pid:s,id:o,isOpen:!0,show:!0,deg:0,children:[]},n(h[_],o)}(r,o),{rid:n,value:i,num:p}}(t,e),i=n.value,r=n.rid;if(1==n.num)return i[r].left=.5,i[r].top=.5,i[r].show=!0,{deep:1,node:i,root:r,size:1};var p=[],s=0,h=0;for(var _ in o[r]?(i[r].left=.5,i[r].top=.5,i[r].show=!0,s=1):function t(e,n){n>h&&(h=n);var r=0;if(!o[e.id])for(r=0;r<e.children.length;r++)t(i[e.children[r]],n+1);if(i[e.id].left=n+.5,0==r?(null==p[n]&&(p[n]=-.5),null==p[n-1]&&(p[n-1]=-.5),i[e.id].top=p[n]+1,p[n]+1+.5*(i[e.pid].children.length-1)-1<p[n-1]&&(i[e.id].top=p[n-1]+1-.5*(i[e.pid].children.length-1))):i[e.id].top=.5*(i[e.children[0]].top+i[e.children[r-1]].top),i[e.id].top<=p[n])var _=p[n]+1-i[e.id].top((function t(e,o){i[e].top+=_,p[o]<i[e].top&&(p[o]=i[e].top);for(var n=0;n<i[e].children.length;n++)t(i[e].children[n],o+1)}))(e.id,n);p[n]=i[e.id].top,i[e.id].top+.5>s&&(s=i[e.id].top+.5)}(i[r],0),o)o[_]&&(i[_].isOpen=!1,function t(e,o,n){for(var r=0;r<i[e].children.length;r++)i[i[e].children[r]].left=o,i[i[e].children[r]].top=n,i[i[e].children[r]].show=!1,t(i[e].children[r],o,n)}(_,i[_].left,i[_].top));return{node:i,root:r,size:s,deep:h+1}}(t,this.__config,e)},t}(),i=[];
6
6
  /*!
7
- * animation of OIPage v1.2.0
7
+ * animation of OIPage v1.3.0
8
8
  * git+https://github.com/oi-contrib/OIPage.git
9
9
  */function r(t,e,o,n,i){var r=Math.cos(o),p=Math.sin(o);return[(n-t)*r-(i-e)*p+t,(n-t)*p+(i-e)*r+e]}var p=function(n){function p(){var t=null!==n&&n.apply(this,arguments)||this;return t.name="TreeLayout",t.__option={offsetX:0,offsetY:0,duration:500,type:"plain",direction:"LR",x:100,y:100,width:100,height:100,radius:100},t.__noOpens={},t}return function(e,o){if("function"!=typeof o&&null!==o)throw new TypeError("Class extends value "+String(o)+" is not a constructor or null");function n(){this.constructor=e}t(e,o),e.prototype=null===o?Object.create(o):(n.prototype=o.prototype,new n)}(p,n),p.prototype.setOption=function(t){return e(t,this.__option),this},p.prototype.use=function(t,e){void 0===e&&(e={});var o=n.prototype.use.call(this,t,e);if(0!=this.__option.offsetX||0!=this.__option.offsetY)for(var i in o.node)if(!o.node[i].show){var p=0,s=i;do{s=o.node[s].pid,p++}while(!o.node[s].show);o.node[i].left+=this.__option.offsetX*p,o.node[i].top+=this.__option.offsetY*p}if("rect"==this.__option.type){if("LR"==this.__option.direction||"RL"==this.__option.direction){var h=this.__option.height/o.size,_=this.__option.width/(o.deep-1),d=this.__option.y-.5*this.__option.height,f="LR"==this.__option.direction?1:-1;for(var i in o.node)1==o.deep?(o.node[i].left=this.__option.x+.5*this.__option.width*f,o.node[i].top=this.__option.y):(o.node[i].left=this.__option.x+(o.node[i].left-.5)*_*f,o.node[i].top=o.node[i].top*h+d)}else if("TB"==this.__option.direction||"BT"==this.__option.direction){h=this.__option.width/o.size,_=this.__option.height/(o.deep-1),d=this.__option.x-.5*this.__option.width,f="TB"==this.__option.direction?1:-1;for(var i in o.node)if(o.node[i].deg="TB"==this.__option.direction?.5*Math.PI:-.5*Math.PI,1==o.deep)o.node[i].left=this.__option.x,o.node[i].top=this.__option.y+.5*this.__option.height*f;else{var l=o.node[i].left;o.node[i].left=o.node[i].top*h+d,o.node[i].top=this.__option.y+(l-.5)*_*f}}}else if("circle"==this.__option.type){var u=this.__option.x,c=this.__option.y,a=2*Math.PI/o.size,v=this.__option.radius/(o.deep-1);for(var i in o.node)if(.5==o.node[i].left)o.node[i].left=u,o.node[i].top=c;else{var y=r(u,c,a*o.node[i].top,u+(o.node[i].left-.5)*v,c);o.node[i].deg=a*o.node[i].top,o.node[i].left=y[0],o.node[i].top=y[1]}}return o},p.prototype.bind=function(t,e,o){return void 0===o&&(o={}),this.__rback=e,this.__oralTree=t,this.__noOpens=o,this.__preTree=this.use(this.__oralTree,this.__noOpens),this.__rback(this.__preTree),this},p.prototype.unbind=function(){return this.__rback=function(){return null},this.__oralTree=null,this.__preTree=null,this.__noOpens={},this},p.prototype.doUpdate=function(){var t=this,e=this.use(this.__oralTree,this.__noOpens),n=JSON.parse(JSON.stringify(e));return function(t,e,n){arguments.length<2&&(e=400),arguments.length<3&&(n=function(){});var r={timer:function(t,e,o){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return i.push({id:n,createTime:new Date,tick:t,duration:e,callback:o}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,o,n,p,s,h,_=i;for((i=[]).length=0,e=0;e<_.length;e++)t=(p=_[e]).createTime,o=p.tick,s=p.duration,n=p.callback,o(h=(h=(+(new Date).valueOf()-t.valueOf())/s)>1?1:h),h<1&&p.id?i.push(p):n(h);i.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}},p=r.timer((function(e){t(e)}),e,n)}((function(o){if(t.__preTree)for(var i in n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)})),this},p.prototype.closeNode=function(t){return this.__preTree?(this.__noOpens[t]=!0,this.doUpdate(),this):this},p.prototype.openNode=function(t){return this.__preTree?(this.__noOpens[t]=!1,this.doUpdate(),this):this},p.prototype.toggleNode=function(t){return this.__preTree?(this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this):this},p}(n);export{p as default};
@@ -1,115 +1,119 @@
1
1
  /*!
2
- * animation of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * animation of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  /*!
6
- * animation of OIPage v1.2.0
6
+ * animation of OIPage v1.3.0
7
7
  * git+https://github.com/oi-contrib/OIPage.git
8
8
  */
9
9
 
10
- //当前正在运动的动画的tick函数堆栈
11
- var $timers = [];
12
- //唯一定时器的定时间隔
13
- var $interval = 13;
14
- //定时器ID
15
- var $timerId;
16
-
17
- /**
18
- * 动画轮播
19
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
20
- * @param {number} duration 动画时长,可选
21
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
22
- *
23
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
24
- */
25
- function animation(doback, duration, callback) {
26
- if (arguments.length < 2) duration = 400;
27
- if (arguments.length < 3) callback = function () { };
28
-
29
- var clock = {
30
- //把tick函数推入堆栈
31
- "timer": function (tick, duration, callback) {
32
- if (!tick) {
33
- throw new Error('Tick is required!');
34
- }
35
- var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
36
- $timers.push({
37
- "id": id,
38
- "createTime": new Date(),
39
- "tick": tick,
40
- "duration": duration,
41
- "callback": callback
42
- });
43
- clock.start();
44
- return id;
45
- },
46
-
47
- //开启唯一的定时器timerId
48
- "start": function () {
49
- if (!$timerId) {
50
- $timerId = setInterval(clock.tick, $interval);
51
- }
52
- },
53
-
54
- //被定时器调用,遍历timers堆栈
55
- "tick": function () {
56
- var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
57
-
58
- $timers = [];
59
- $timers.length = 0;
60
-
61
- for (flag = 0; flag < timers.length; flag++) {
62
- //初始化数据
63
- timer = timers[flag];
64
- createTime = timer.createTime;
65
- tick = timer.tick;
66
- duration = timer.duration;
67
- callback = timer.callback;
68
-
69
- //执行
70
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
71
- passTime = passTime > 1 ? 1 : passTime;
72
- tick(passTime);
73
- if (passTime < 1 && timer.id) {
74
- //动画没有结束再添加
75
- $timers.push(timer);
76
- } else {
77
- callback(passTime);
78
- }
79
- }
80
- if ($timers.length <= 0) {
81
- clock.stop();
82
- }
83
- },
84
-
85
- //停止定时器,重置timerId=null
86
- "stop": function () {
87
- if ($timerId) {
88
- clearInterval($timerId);
89
- $timerId = null;
90
- }
91
- }
92
- };
93
-
94
- var id = clock.timer(function (deep) {
95
- //其中deep为0-1,表示改变的程度
96
- doback(deep);
97
- }, duration, callback);
98
-
99
- return {
100
- // 一个函数
101
- // 用于在动画结束前结束动画
102
- stop: function () {
103
- var i;
104
- for (i in $timers) {
105
- if ($timers[i].id == id) {
106
- $timers[i].id = void 0;
107
- return;
108
- }
109
- }
110
- }
111
- };
112
-
10
+ //当前正在运动的动画的tick函数堆栈
11
+ var $timers = [];
12
+ //唯一定时器的定时间隔
13
+ var $interval = 13;
14
+ //定时器ID
15
+ var $timerId;
16
+
17
+ /**
18
+ * 动画轮播
19
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
20
+ * @param {number} duration 动画时长,可选
21
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
22
+ *
23
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
24
+ */
25
+ function animation(doback, duration, callback) {
26
+ if (arguments.length < 2) duration = 400;
27
+ if (arguments.length < 3) callback = function () { };
28
+
29
+ var clock = {
30
+ //把tick函数推入堆栈
31
+ "timer": function (tick, duration, callback) {
32
+ if (!tick) {
33
+ throw new Error('Tick is required!');
34
+ }
35
+ var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
36
+ $timers.push({
37
+ "id": id,
38
+ "createTime": new Date(),
39
+ "tick": tick,
40
+ "duration": duration,
41
+ "callback": callback
42
+ });
43
+ clock.start();
44
+ return id;
45
+ },
46
+
47
+ //开启唯一的定时器timerId
48
+ "start": function () {
49
+ if (!$timerId) {
50
+ $timerId = setInterval(clock.tick, $interval);
51
+ }
52
+ },
53
+
54
+ //被定时器调用,遍历timers堆栈
55
+ "tick": function () {
56
+ var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
57
+
58
+ $timers = [];
59
+ $timers.length = 0;
60
+
61
+ for (flag = 0; flag < timers.length; flag++) {
62
+ //初始化数据
63
+ timer = timers[flag];
64
+ createTime = timer.createTime;
65
+ tick = timer.tick;
66
+ duration = timer.duration;
67
+ callback = timer.callback;
68
+
69
+ //执行
70
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
71
+ passTime = passTime > 1 ? 1 : passTime;
72
+ tick(passTime);
73
+ if (passTime < 1 && timer.id) {
74
+ //动画没有结束再添加
75
+ $timers.push(timer);
76
+ } else {
77
+ callback(passTime);
78
+ }
79
+ }
80
+ if ($timers.length <= 0) {
81
+ clock.stop();
82
+ }
83
+ },
84
+
85
+ //停止定时器,重置timerId=null
86
+ "stop": function () {
87
+ if ($timerId) {
88
+ clearInterval($timerId);
89
+ $timerId = null;
90
+ }
91
+ }
92
+ };
93
+
94
+ var id = clock.timer(function (deep) {
95
+ //其中deep为0-1,表示改变的程度
96
+ doback(deep);
97
+ }, duration, callback);
98
+
99
+ return {
100
+ // 一个函数
101
+ // 用于在动画结束前结束动画
102
+ stop: function () {
103
+ var i;
104
+ for (i in $timers) {
105
+ if ($timers[i].id == id) {
106
+ $timers[i].id = void 0;
107
+ return;
108
+ }
109
+ }
110
+ }
111
+ };
112
+
113
+ }
114
+
115
+ function index (doback, duration, callback) {
116
+ return animation(doback, duration || 400, callback || function () { }).stop;
113
117
  }
114
118
 
115
- export { animation as default };
119
+ export { index as default };
@@ -1,9 +1,9 @@
1
1
  /*!
2
- * animation of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * animation of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  /*!
6
- * animation of OIPage v1.2.0
6
+ * animation of OIPage v1.3.0
7
7
  * git+https://github.com/oi-contrib/OIPage.git
8
8
  */
9
- var t,e=[];function n(n,r,i){arguments.length<2&&(r=400),arguments.length<3&&(i=function(){});var a={timer:function(t,n,r){if(!t)throw new Error("Tick is required!");var i=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return e.push({id:i,createTime:new Date,tick:t,duration:n,callback:r}),a.start(),i},start:function(){t||(t=setInterval(a.tick,13))},tick:function(){var t,n,r,i,o,u,c,l=e;for((e=[]).length=0,n=0;n<l.length;n++)t=(o=l[n]).createTime,r=o.tick,u=o.duration,i=o.callback,r(c=(c=(+(new Date).valueOf()-t.valueOf())/u)>1?1:c),c<1&&o.id?e.push(o):i(c);e.length<=0&&a.stop()},stop:function(){t&&(clearInterval(t),t=null)}},o=a.timer((function(t){n(t)}),r,i);return{stop:function(){var t;for(t in e)if(e[t].id==o)return void(e[t].id=void 0)}}}export{n as default};
9
+ var t,n=[],e=13;function r(r,i,a){return function(r,i,a){arguments.length<2&&(i=400),arguments.length<3&&(a=function(){});var o={timer:function(t,e,r){if(!t)throw new Error("Tick is required!");var i=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return n.push({id:i,createTime:new Date,tick:t,duration:e,callback:r}),o.start(),i},start:function(){t||(t=setInterval(o.tick,e))},tick:function(){var t,e,r,i,a,u,c,f=n;for((n=[]).length=0,e=0;e<f.length;e++)t=(a=f[e]).createTime,r=a.tick,u=a.duration,i=a.callback,r(c=(c=(+(new Date).valueOf()-t.valueOf())/u)>1?1:c),c<1&&a.id?n.push(a):i(c);n.length<=0&&o.stop()},stop:function(){t&&(clearInterval(t),t=null)}},u=o.timer((function(t){r(t)}),i,a);return{stop:function(){var t;for(t in n)if(n[t].id==u)return void(n[t].id=void 0)}}}(r,i||400,a||function(){}).stop}export{r as default};
@@ -1,23 +1,23 @@
1
1
  /*!
2
- * assemble of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * assemble of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- function assemble (begin, end, step, count) {
6
- var val = [];
7
- for (var index = 0; index < count; index++)
8
- val[index] = begin;
9
- return function () {
10
- for (var i = 0; i < count; i++) {
11
- if (val[i] + step < end) {
12
- val[i] = +(val[i] + step).toFixed(7);
13
- break;
14
- }
15
- else if (i < count - 1) {
16
- val[i] = begin;
17
- }
18
- }
19
- return val;
20
- };
5
+ function assemble (begin, end, step, count) {
6
+ var val = [];
7
+ for (var index = 0; index < count; index++)
8
+ val[index] = begin;
9
+ return function () {
10
+ for (var i = 0; i < count; i++) {
11
+ if (val[i] + step < end) {
12
+ val[i] = +(val[i] + step).toFixed(7);
13
+ break;
14
+ }
15
+ else if (i < count - 1) {
16
+ val[i] = begin;
17
+ }
18
+ }
19
+ return val;
20
+ };
21
21
  }
22
22
 
23
23
  export { assemble as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * assemble of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * assemble of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function r(r,t,e,f){for(var n=[],o=0;o<f;o++)n[o]=r;return function(){for(var o=0;o<f;o++){if(n[o]+e<t){n[o]=+(n[o]+e).toFixed(7);break}o<f-1&&(n[o]=r)}return n}}export{r as default};
@@ -1,41 +1,41 @@
1
1
  /*!
2
- * getLoopColors of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * getLoopColors of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- function getLoopColors (num, alpha, colorsFactory) {
6
- if (alpha === void 0) { alpha = 1; }
7
- var colorList = colorsFactory ? colorsFactory(alpha) : [
8
- 'rgba(84,112,198,' + alpha + ")", 'rgba(145,204,117,' + alpha + ")",
9
- 'rgba(250,200,88,' + alpha + ")", 'rgba(238,102,102,' + alpha + ")",
10
- 'rgba(115,192,222,' + alpha + ")", 'rgba(59,162,114,' + alpha + ")",
11
- 'rgba(252,132,82,' + alpha + ")", 'rgba(154,96,180,' + alpha + ")",
12
- 'rgba(234,124,204,' + alpha + ")"
13
- ];
14
- var colors = [];
15
- if (num <= colorList.length) {
16
- return colorList;
17
- }
18
- else {
19
- if (num % colorList.length == 0) {
20
- for (var i = 0; i < (num / colorList.length); i++) {
21
- colors = colors.concat(colorList);
22
- }
23
- }
24
- else {
25
- for (var j = 1; j < (num / colorList.length); j++) {
26
- colors = colors.concat(colorList);
27
- }
28
- if (num % colorList.length == 1) {
29
- colors = colors.concat(colorList[4]);
30
- }
31
- else {
32
- for (var k = 0; k < num % colorList.length; k++) {
33
- colors = colors.concat(colorList[k]);
34
- }
35
- }
36
- }
37
- }
38
- return colors;
5
+ function getLoopColors (num, alpha, colorsFactory) {
6
+ if (alpha === void 0) { alpha = 1; }
7
+ var colorList = colorsFactory ? colorsFactory(alpha) : [
8
+ 'rgba(84,112,198,' + alpha + ")", 'rgba(145,204,117,' + alpha + ")",
9
+ 'rgba(250,200,88,' + alpha + ")", 'rgba(238,102,102,' + alpha + ")",
10
+ 'rgba(115,192,222,' + alpha + ")", 'rgba(59,162,114,' + alpha + ")",
11
+ 'rgba(252,132,82,' + alpha + ")", 'rgba(154,96,180,' + alpha + ")",
12
+ 'rgba(234,124,204,' + alpha + ")"
13
+ ];
14
+ var colors = [];
15
+ if (num <= colorList.length) {
16
+ return colorList;
17
+ }
18
+ else {
19
+ if (num % colorList.length == 0) {
20
+ for (var i = 0; i < (num / colorList.length); i++) {
21
+ colors = colors.concat(colorList);
22
+ }
23
+ }
24
+ else {
25
+ for (var j = 1; j < (num / colorList.length); j++) {
26
+ colors = colors.concat(colorList);
27
+ }
28
+ if (num % colorList.length == 1) {
29
+ colors = colors.concat(colorList[4]);
30
+ }
31
+ else {
32
+ for (var k = 0; k < num % colorList.length; k++) {
33
+ colors = colors.concat(colorList[k]);
34
+ }
35
+ }
36
+ }
37
+ }
38
+ return colors;
39
39
  }
40
40
 
41
41
  export { getLoopColors as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getLoopColors of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * getLoopColors of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function r(r,a,g){void 0===a&&(a=1);var t=g?g(a):["rgba(84,112,198,"+a+")","rgba(145,204,117,"+a+")","rgba(250,200,88,"+a+")","rgba(238,102,102,"+a+")","rgba(115,192,222,"+a+")","rgba(59,162,114,"+a+")","rgba(252,132,82,"+a+")","rgba(154,96,180,"+a+")","rgba(234,124,204,"+a+")"],e=[];if(r<=t.length)return t;if(r%t.length==0)for(var n=0;n<r/t.length;n++)e=e.concat(t);else{for(var o=1;o<r/t.length;o++)e=e.concat(t);if(r%t.length==1)e=e.concat(t[4]);else for(var b=0;b<r%t.length;b++)e=e.concat(t[b])}return e}export{r as default};
@@ -1,70 +1,70 @@
1
1
  /*!
2
- * getWebGLContext of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * getWebGLContext of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- function getWebGLContext (canvas, scale, opts, mode) {
6
- if (opts === void 0) { opts = {}; }
7
- if (mode === void 0) { mode = "scaleToFill"; }
8
- var names = ["experimental-webgl", "webkit-3d", "moz-webgl"];
9
- var painter = canvas.getContext("webgl", opts);
10
- for (var i = 0; i < names.length; i++) {
11
- try {
12
- painter = canvas.getContext(names[i], opts);
13
- }
14
- catch (e) { }
15
- if (painter)
16
- break;
17
- }
18
- if (!painter)
19
- throw new Error('Non canvas or browser does not support webgl.');
20
- var width = painter.canvas.width, height = painter.canvas.height;
21
- var scaleX = scale, scaleY = scale;
22
- if (mode == "aspectFit") {
23
- if (width > height) {
24
- scaleX *= height / width;
25
- }
26
- else if (height > width) {
27
- scaleY *= width / height;
28
- }
29
- }
30
- else if (mode == "aspectFill") {
31
- if (width > height) {
32
- scaleY *= width / height;
33
- }
34
- else if (height > width) {
35
- scaleX *= height / width;
36
- }
37
- }
38
- var viewWidth = width * scaleX;
39
- var viewHeight = height * scaleY;
40
- painter.viewport((width - viewWidth) * 0.5, (height - viewHeight) * 0.5, viewWidth, viewHeight);
41
- painter.depthFunc(painter.LEQUAL);
42
- painter.enable(painter.DEPTH_TEST);
43
- return painter;
5
+ function getWebGLContext (canvas, scale, opts, mode) {
6
+ if (opts === void 0) { opts = {}; }
7
+ if (mode === void 0) { mode = "scaleToFill"; }
8
+ var names = ["experimental-webgl", "webkit-3d", "moz-webgl"];
9
+ var painter = canvas.getContext("webgl", opts);
10
+ for (var i = 0; i < names.length; i++) {
11
+ try {
12
+ painter = canvas.getContext(names[i], opts);
13
+ }
14
+ catch (e) { }
15
+ if (painter)
16
+ break;
17
+ }
18
+ if (!painter)
19
+ throw new Error('Non canvas or browser does not support webgl.');
20
+ var width = painter.canvas.width, height = painter.canvas.height;
21
+ var scaleX = scale, scaleY = scale;
22
+ if (mode == "aspectFit") {
23
+ if (width > height) {
24
+ scaleX *= height / width;
25
+ }
26
+ else if (height > width) {
27
+ scaleY *= width / height;
28
+ }
29
+ }
30
+ else if (mode == "aspectFill") {
31
+ if (width > height) {
32
+ scaleY *= width / height;
33
+ }
34
+ else if (height > width) {
35
+ scaleX *= height / width;
36
+ }
37
+ }
38
+ var viewWidth = width * scaleX;
39
+ var viewHeight = height * scaleY;
40
+ painter.viewport((width - viewWidth) * 0.5, (height - viewHeight) * 0.5, viewWidth, viewHeight);
41
+ painter.depthFunc(painter.LEQUAL);
42
+ painter.enable(painter.DEPTH_TEST);
43
+ return painter;
44
44
  }
45
45
 
46
- var index = (function (el, scale, mode) {
47
- if (scale === void 0) { scale = 1; }
48
- if (!el) {
49
- throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");
50
- }
51
- var width = el.clientWidth, height = el.clientHeight;
52
- var ViewCanvas;
53
- var _el = el;
54
- if (_el._vislite_canvas_) {
55
- ViewCanvas = _el._vislite_canvas_;
56
- }
57
- else {
58
- ViewCanvas = document.createElement('canvas');
59
- el.appendChild(ViewCanvas);
60
- _el._vislite_canvas_ = ViewCanvas;
61
- el.setAttribute('vislite', 'WebGL');
62
- }
63
- ViewCanvas.style.width = width + "px";
64
- ViewCanvas.setAttribute('width', width + "");
65
- ViewCanvas.style.height = height + "px";
66
- ViewCanvas.setAttribute('height', height + "");
67
- return getWebGLContext(ViewCanvas, scale, {}, mode);
46
+ var index = (function (el, scale, mode) {
47
+ if (scale === void 0) { scale = 1; }
48
+ if (!el) {
49
+ throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");
50
+ }
51
+ var width = el.clientWidth, height = el.clientHeight;
52
+ var ViewCanvas;
53
+ var _el = el;
54
+ if (_el._vislite_canvas_) {
55
+ ViewCanvas = _el._vislite_canvas_;
56
+ }
57
+ else {
58
+ ViewCanvas = document.createElement('canvas');
59
+ el.appendChild(ViewCanvas);
60
+ _el._vislite_canvas_ = ViewCanvas;
61
+ el.setAttribute('vislite', 'WebGL');
62
+ }
63
+ ViewCanvas.style.width = width + "px";
64
+ ViewCanvas.setAttribute('width', width + "");
65
+ ViewCanvas.style.height = height + "px";
66
+ ViewCanvas.setAttribute('height', height + "");
67
+ return getWebGLContext(ViewCanvas, scale, {}, mode);
68
68
  });
69
69
 
70
70
  export { index as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getWebGLContext of VISLite JavaScript Library v1.4.0-alpha.0
2
+ * getWebGLContext of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var e=function(e,t,i){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,r=e.clientWidth,a=e.clientHeight,o=e;return o._vislite_canvas_?n=o._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),o._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=r+"px",n.setAttribute("width",r+""),n.style.height=a+"px",n.setAttribute("height",a+""),function(e,t,i,n){void 0===i&&(i={}),void 0===n&&(n="scaleToFill");for(var r=["experimental-webgl","webkit-3d","moz-webgl"],a=e.getContext("webgl",i),o=0;o<r.length;o++){try{a=e.getContext(r[o],i)}catch(e){}if(a)break}if(!a)throw new Error("Non canvas or browser does not support webgl.");var l=a.canvas.width,s=a.canvas.height,c=t,v=t;"aspectFit"==n?l>s?c*=s/l:s>l&&(v*=l/s):"aspectFill"==n&&(l>s?v*=l/s:s>l&&(c*=s/l));var h=l*c,u=s*v;return a.viewport(.5*(l-h),.5*(s-u),h,u),a.depthFunc(a.LEQUAL),a.enable(a.DEPTH_TEST),a}(n,t,{},i)};export{e as default};